2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_emit: Functions for emitting state. */
25 #include "r300_emit.h"
27 void r300_emit_blend_state(struct r300_context
* r300
,
28 struct r300_blend_state
* blend
)
32 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 2);
33 OUT_CS(blend
->blend_control
);
34 OUT_CS(blend
->alpha_blend_control
);
35 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
36 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
40 void r300_emit_blend_color_state(struct r300_context
* r300
,
41 struct r300_blend_color_state
* bc
)
43 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
46 if (r300screen
->caps
->is_r500
) {
48 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
49 OUT_CS(bc
->blend_color_red_alpha
);
50 OUT_CS(bc
->blend_color_green_blue
);
54 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
59 void r300_emit_clip_state(struct r300_context
* r300
,
60 struct pipe_clip_state
* clip
)
63 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
66 if (!r300screen
->caps
->has_tcl
) {
70 BEGIN_CS(5 + (6 * 4));
71 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
72 (r300screen
->caps
->is_r500
?
73 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
74 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
75 for (i
= 0; i
< 6; i
++) {
76 OUT_CS_32F(clip
->ucp
[i
][0]);
77 OUT_CS_32F(clip
->ucp
[i
][1]);
78 OUT_CS_32F(clip
->ucp
[i
][2]);
79 OUT_CS_32F(clip
->ucp
[i
][3]);
82 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
83 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
87 void r300_emit_dsa_state(struct r300_context
* r300
,
88 struct r300_dsa_state
* dsa
)
90 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
93 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 8);
94 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
95 /* XXX figure out the r300 counterpart for this */
96 if (r300screen
->caps
->is_r500
) {
97 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
99 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
100 OUT_CS(dsa
->z_buffer_control
);
101 OUT_CS(dsa
->z_stencil_control
);
102 OUT_CS(dsa
->stencil_ref_mask
);
103 OUT_CS_REG(R300_ZB_ZTOP
, dsa
->z_buffer_top
);
104 if (r300screen
->caps
->is_r500
) {
105 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
110 void r300_emit_fragment_shader(struct r300_context
* r300
,
111 struct r300_fragment_shader
* fs
)
118 OUT_CS_REG(R300_US_CONFIG
, fs
->indirections
);
119 OUT_CS_REG(R300_US_PIXSIZE
, fs
->shader
.stack_size
);
120 /* XXX figure out exactly how big the sizes are on this reg */
121 OUT_CS_REG(R300_US_CODE_OFFSET
, 0x40);
122 /* XXX figure these ones out a bit better kthnx */
123 OUT_CS_REG(R300_US_CODE_ADDR_0
, 0x0);
124 OUT_CS_REG(R300_US_CODE_ADDR_1
, 0x0);
125 OUT_CS_REG(R300_US_CODE_ADDR_2
, 0x0);
126 OUT_CS_REG(R300_US_CODE_ADDR_3
, 0x40 | R300_RGBA_OUT
);
128 for (i
= 0; i
< fs
->alu_instruction_count
; i
++) {
129 OUT_CS_REG(R300_US_ALU_RGB_INST_0
+ (4 * i
),
130 fs
->instructions
[i
].alu_rgb_inst
);
131 OUT_CS_REG(R300_US_ALU_RGB_ADDR_0
+ (4 * i
),
132 fs
->instructions
[i
].alu_rgb_addr
);
133 OUT_CS_REG(R300_US_ALU_ALPHA_INST_0
+ (4 * i
),
134 fs
->instructions
[i
].alu_alpha_inst
);
135 OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0
+ (4 * i
),
136 fs
->instructions
[i
].alu_alpha_addr
);
142 void r500_emit_fragment_shader(struct r300_context
* r300
,
143 struct r500_fragment_shader
* fs
)
146 struct r300_constant_buffer
* constants
=
147 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
];
150 BEGIN_CS(9 + (fs
->instruction_count
* 6) + (constants
->count
? 3 : 0) +
151 (constants
->count
* 4));
152 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
153 OUT_CS_REG(R500_US_PIXSIZE
, fs
->shader
.stack_size
);
154 OUT_CS_REG(R500_US_CODE_ADDR
, R500_US_CODE_START_ADDR(0) |
155 R500_US_CODE_END_ADDR(fs
->instruction_count
));
157 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
158 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, fs
->instruction_count
* 6);
159 for (i
= 0; i
< fs
->instruction_count
; i
++) {
160 OUT_CS(fs
->instructions
[i
].inst0
);
161 OUT_CS(fs
->instructions
[i
].inst1
);
162 OUT_CS(fs
->instructions
[i
].inst2
);
163 OUT_CS(fs
->instructions
[i
].inst3
);
164 OUT_CS(fs
->instructions
[i
].inst4
);
165 OUT_CS(fs
->instructions
[i
].inst5
);
168 if (constants
->count
) {
169 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
170 R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
171 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->count
* 4);
172 for (i
= 0; i
< constants
->count
; i
++) {
173 OUT_CS_32F(constants
->constants
[i
][0]);
174 OUT_CS_32F(constants
->constants
[i
][1]);
175 OUT_CS_32F(constants
->constants
[i
][2]);
176 OUT_CS_32F(constants
->constants
[i
][3]);
183 void r300_emit_fb_state(struct r300_context
* r300
,
184 struct pipe_framebuffer_state
* fb
)
186 struct r300_texture
* tex
;
191 BEGIN_CS((8 * fb
->nr_cbufs
) + (fb
->zsbuf
? 8 : 0) + 4);
192 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
193 tex
= (struct r300_texture
*)fb
->cbufs
[i
]->texture
;
194 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
195 pixpitch
= tex
->stride
/ tex
->tex
.block
.size
;
197 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
198 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
200 OUT_CS_REG(R300_RB3D_COLORPITCH0
+ (4 * i
), pixpitch
|
201 r300_translate_colorformat(tex
->tex
.format
));
203 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
204 r300_translate_out_fmt(fb
->cbufs
[i
]->format
));
208 tex
= (struct r300_texture
*)fb
->zsbuf
->texture
;
209 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
210 pixpitch
= tex
->stride
/ tex
->tex
.block
.size
;
212 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
213 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
215 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
217 OUT_CS_REG(R300_ZB_DEPTHPITCH
, pixpitch
);
220 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
221 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
222 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
223 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
224 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
225 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
229 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
234 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
235 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
236 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
237 OUT_CS(rs
->point_minmax
);
238 OUT_CS(rs
->line_control
);
239 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
240 OUT_CS(rs
->depth_scale_front
);
241 OUT_CS(rs
->depth_offset_front
);
242 OUT_CS(rs
->depth_scale_back
);
243 OUT_CS(rs
->depth_offset_back
);
244 OUT_CS(rs
->polygon_offset_enable
);
245 OUT_CS(rs
->cull_mode
);
246 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
247 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
248 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
252 void r300_emit_rs_block_state(struct r300_context
* r300
,
253 struct r300_rs_block
* rs
)
256 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
260 if (r300screen
->caps
->is_r500
) {
261 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
263 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
265 for (i
= 0; i
< 8; i
++) {
267 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
270 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
272 OUT_CS(rs
->inst_count
);
274 if (r300screen
->caps
->is_r500
) {
275 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
277 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
279 for (i
= 0; i
< 8; i
++) {
281 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
284 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
285 * rs->inst_count); */
290 void r300_emit_sampler(struct r300_context
* r300
,
291 struct r300_sampler_state
* sampler
, unsigned offset
)
296 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), sampler
->filter0
);
297 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
298 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
302 void r300_emit_scissor_state(struct r300_context
* r300
,
303 struct r300_scissor_state
* scissor
)
308 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
309 OUT_CS(scissor
->scissor_top_left
);
310 OUT_CS(scissor
->scissor_bottom_right
);
314 void r300_emit_texture(struct r300_context
* r300
,
315 struct r300_texture
* tex
, unsigned offset
)
320 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), tex
->state
.format0
);
321 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
322 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
323 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
324 OUT_CS_RELOC(tex
->buffer
, 0,
325 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
329 void r300_emit_vertex_buffer(struct r300_context
* r300
)
333 debug_printf("r300: Preparing vertex buffer %p for render, "
334 "vertex size %d\n", r300
->vbo
,
335 r300
->vertex_info
.vinfo
.size
);
336 /* Set the pointer to our vertex buffer. The emitted values are this:
337 * PACKET3 [3D_LOAD_VBPNTR]
339 * FORMAT [size | stride << 8]
340 * OFFSET [offset into BO]
341 * VBPNTR [relocated BO]
344 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
346 OUT_CS(r300
->vertex_info
.vinfo
.size
|
347 (r300
->vertex_info
.vinfo
.size
<< 8));
348 OUT_CS(r300
->vbo_offset
);
349 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
353 void r300_emit_vertex_format_state(struct r300_context
* r300
)
359 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
.vinfo
.size
);
361 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
362 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[0]);
363 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[1]);
364 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
365 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[2]);
366 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[3]);
367 /* for (i = 0; i < 4; i++) {
368 * debug_printf("hwfmt%d: 0x%08x\n", i,
369 * r300->vertex_info.vinfo.hwfmt[i]);
372 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
373 for (i
= 0; i
< 8; i
++) {
374 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl
[i
]);
375 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
376 * r300->vertex_info.vap_prog_stream_cntl[i]); */
378 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
379 for (i
= 0; i
< 8; i
++) {
380 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl_ext
[i
]);
381 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
382 * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
387 void r300_emit_vertex_shader(struct r300_context
* r300
,
388 struct r300_vertex_shader
* vs
)
391 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
392 struct r300_constant_buffer
* constants
=
393 &r300
->shader_constants
[PIPE_SHADER_VERTEX
];
396 if (!r300screen
->caps
->has_tcl
) {
397 debug_printf("r300: Implementation error: emit_vertex_shader called,"
398 " but has_tcl is FALSE!\n");
402 if (constants
->count
) {
403 BEGIN_CS(14 + (vs
->instruction_count
* 4) + (constants
->count
* 4));
405 BEGIN_CS(11 + (vs
->instruction_count
* 4));
408 /* R300_VAP_PVS_CODE_CNTL_0
409 * R300_VAP_PVS_CONST_CNTL
410 * R300_VAP_PVS_CODE_CNTL_1
411 * See the r5xx docs for instructions on how to use these.
412 * XXX these could be optimized to select better values... */
413 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
414 OUT_CS(R300_PVS_FIRST_INST(0) |
415 R300_PVS_XYZW_VALID_INST(vs
->instruction_count
- 1) |
416 R300_PVS_LAST_INST(vs
->instruction_count
- 1));
417 OUT_CS(R300_PVS_MAX_CONST_ADDR(constants
->count
- 1));
418 OUT_CS(vs
->instruction_count
- 1);
420 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
421 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, vs
->instruction_count
* 4);
422 for (i
= 0; i
< vs
->instruction_count
; i
++) {
423 OUT_CS(vs
->instructions
[i
].inst0
);
424 OUT_CS(vs
->instructions
[i
].inst1
);
425 OUT_CS(vs
->instructions
[i
].inst2
);
426 OUT_CS(vs
->instructions
[i
].inst3
);
429 if (constants
->count
) {
430 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
431 (r300screen
->caps
->is_r500
?
432 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
433 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->count
* 4);
434 for (i
= 0; i
< constants
->count
; i
++) {
435 OUT_CS_32F(constants
->constants
[i
][0]);
436 OUT_CS_32F(constants
->constants
[i
][1]);
437 OUT_CS_32F(constants
->constants
[i
][2]);
438 OUT_CS_32F(constants
->constants
[i
][3]);
442 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(10) |
443 R300_PVS_NUM_CNTLRS(5) |
444 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
445 R300_PVS_VF_MAX_VTX_NUM(12));
446 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
450 void r300_emit_viewport_state(struct r300_context
* r300
,
451 struct r300_viewport_state
* viewport
)
456 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
457 OUT_CS_32F(viewport
->xscale
);
458 OUT_CS_32F(viewport
->xoffset
);
459 OUT_CS_32F(viewport
->yscale
);
460 OUT_CS_32F(viewport
->yoffset
);
461 OUT_CS_32F(viewport
->zscale
);
462 OUT_CS_32F(viewport
->zoffset
);
464 if (r300
->rs_state
->enable_vte
) {
465 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
467 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
472 void r300_flush_textures(struct r300_context
* r300
)
477 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
478 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
482 /* Emit all dirty state. */
483 void r300_emit_dirty_state(struct r300_context
* r300
)
485 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
486 struct r300_texture
* tex
;
487 int i
, dirty_tex
= 0;
488 boolean invalid
= FALSE
;
490 if (!(r300
->dirty_state
)) {
494 r300_update_derived_state(r300
);
498 /* Color buffers... */
499 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
500 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
501 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
502 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
503 0, RADEON_GEM_DOMAIN_VRAM
)) {
504 r300
->context
.flush(&r300
->context
, 0, NULL
);
508 /* ...depth buffer... */
509 if (r300
->framebuffer_state
.zsbuf
) {
510 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
511 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
512 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
513 0, RADEON_GEM_DOMAIN_VRAM
)) {
514 r300
->context
.flush(&r300
->context
, 0, NULL
);
519 for (i
= 0; i
< r300
->texture_count
; i
++) {
520 tex
= r300
->textures
[i
];
521 assert(tex
&& tex
->buffer
&& "texture is marked, but NULL!");
522 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
523 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
524 r300
->context
.flush(&r300
->context
, 0, NULL
);
528 /* ...and vertex buffer. */
530 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
531 RADEON_GEM_DOMAIN_GTT
, 0)) {
532 r300
->context
.flush(&r300
->context
, 0, NULL
);
536 debug_printf("No VBO while emitting dirty state!\n");
538 if (r300
->winsys
->validate(r300
->winsys
)) {
539 r300
->context
.flush(&r300
->context
, 0, NULL
);
548 if (r300
->dirty_state
& R300_NEW_BLEND
) {
549 r300_emit_blend_state(r300
, r300
->blend_state
);
550 r300
->dirty_state
&= ~R300_NEW_BLEND
;
553 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
554 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
555 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
558 if (r300
->dirty_state
& R300_NEW_CLIP
) {
559 r300_emit_clip_state(r300
, &r300
->clip_state
);
560 r300
->dirty_state
&= ~R300_NEW_CLIP
;
563 if (r300
->dirty_state
& R300_NEW_DSA
) {
564 r300_emit_dsa_state(r300
, r300
->dsa_state
);
565 r300
->dirty_state
&= ~R300_NEW_DSA
;
568 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
569 if (r300screen
->caps
->is_r500
) {
570 r500_emit_fragment_shader(r300
,
571 (struct r500_fragment_shader
*)r300
->fs
);
573 r300_emit_fragment_shader(r300
,
574 (struct r300_fragment_shader
*)r300
->fs
);
576 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
579 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
580 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
581 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
584 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
585 r300_emit_rs_state(r300
, r300
->rs_state
);
586 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
589 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
590 r300_emit_rs_block_state(r300
, r300
->rs_block
);
591 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
594 if (r300
->dirty_state
& R300_ANY_NEW_SAMPLERS
) {
595 for (i
= 0; i
< r300
->sampler_count
; i
++) {
596 if (r300
->dirty_state
& (R300_NEW_SAMPLER
<< i
)) {
597 r300_emit_sampler(r300
, r300
->sampler_states
[i
], i
);
598 r300
->dirty_state
&= ~(R300_NEW_SAMPLER
<< i
);
604 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
605 r300_emit_scissor_state(r300
, r300
->scissor_state
);
606 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
609 if (r300
->dirty_state
& R300_ANY_NEW_TEXTURES
) {
610 for (i
= 0; i
< r300
->texture_count
; i
++) {
611 if (r300
->dirty_state
& (R300_NEW_TEXTURE
<< i
)) {
612 r300_emit_texture(r300
, r300
->textures
[i
], i
);
613 r300
->dirty_state
&= ~(R300_NEW_TEXTURE
<< i
);
619 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
620 r300_emit_viewport_state(r300
, r300
->viewport_state
);
621 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
625 r300_flush_textures(r300
);
628 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
629 r300_emit_vertex_format_state(r300
);
630 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
633 /* Finally, emit the VBO. */
634 r300_emit_vertex_buffer(r300
);