196b6c58d3c0d92fc9477a03f9d745871d1bb8a1
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
26 #include "util/u_math.h"
28 #include "r300_context.h"
30 #include "r300_screen.h"
31 #include "r300_state_inlines.h"
33 void r300_emit_blend_state(struct r300_context
* r300
,
34 struct r300_blend_state
* blend
);
36 void r300_emit_blend_color_state(struct r300_context
* r300
,
37 struct r300_blend_color_state
* bc
);
39 void r300_emit_clip_state(struct r300_context
* r300
,
40 struct pipe_clip_state
* clip
);
42 void r300_emit_dsa_state(struct r300_context
* r300
,
43 struct r300_dsa_state
* dsa
);
45 void r300_emit_fragment_shader(struct r300_context
* r300
,
46 struct r3xx_fragment_shader
* fs
);
48 void r500_emit_fragment_shader(struct r300_context
* r300
,
49 struct r5xx_fragment_shader
* fs
);
51 void r300_emit_fb_state(struct r300_context
* r300
,
52 struct pipe_framebuffer_state
* fb
);
54 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
);
56 void r300_emit_rs_block_state(struct r300_context
* r300
,
57 struct r300_rs_block
* rs
);
59 void r300_emit_sampler(struct r300_context
* r300
,
60 struct r300_sampler_state
* sampler
, unsigned offset
);
62 void r300_emit_scissor_state(struct r300_context
* r300
,
63 struct r300_scissor_state
* scissor
);
65 void r300_emit_texture(struct r300_context
* r300
,
66 struct r300_texture
* tex
, unsigned offset
);
68 void r300_emit_vertex_buffer(struct r300_context
* r300
);
70 void r300_emit_vertex_format_state(struct r300_context
* r300
);
72 void r300_emit_vertex_shader(struct r300_context
* r300
,
73 struct r300_vertex_shader
* vs
);
75 void r300_emit_viewport_state(struct r300_context
* r300
,
76 struct r300_viewport_state
* viewport
);
78 void r300_flush_textures(struct r300_context
* r300
);
80 /* Emit all dirty state. */
81 void r300_emit_dirty_state(struct r300_context
* r300
);
83 #endif /* R300_EMIT_H */