Merge branch 'mesa_7_5_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_emit.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_EMIT_H
24 #define R300_EMIT_H
25
26 #include "util/u_math.h"
27
28 #include "r300_context.h"
29 #include "r300_cs.h"
30 #include "r300_screen.h"
31 #include "r300_state_inlines.h"
32
33 void r300_emit_blend_state(struct r300_context* r300,
34 struct r300_blend_state* blend);
35
36 void r300_emit_blend_color_state(struct r300_context* r300,
37 struct r300_blend_color_state* bc);
38
39 void r300_emit_dsa_state(struct r300_context* r300,
40 struct r300_dsa_state* dsa);
41
42 void r300_emit_fragment_shader(struct r300_context* r300,
43 struct r300_fragment_shader* fs);
44
45 void r500_emit_fragment_shader(struct r300_context* r300,
46 struct r500_fragment_shader* fs);
47
48 void r300_emit_fb_state(struct r300_context* r300,
49 struct pipe_framebuffer_state* fb);
50
51 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
52
53 void r300_emit_rs_block_state(struct r300_context* r300,
54 struct r300_rs_block* rs);
55
56 void r300_emit_sampler(struct r300_context* r300,
57 struct r300_sampler_state* sampler, unsigned offset);
58
59 void r300_emit_scissor_state(struct r300_context* r300,
60 struct r300_scissor_state* scissor);
61
62 void r300_emit_texture(struct r300_context* r300,
63 struct r300_texture* tex, unsigned offset);
64
65 void r300_emit_vertex_buffer(struct r300_context* r300);
66
67 void r300_emit_vertex_format_state(struct r300_context* r300);
68
69 void r300_emit_vertex_shader(struct r300_context* r300,
70 struct r300_vertex_shader* vs);
71
72 void r300_emit_viewport_state(struct r300_context* r300,
73 struct r300_viewport_state* viewport);
74
75 void r300_flush_textures(struct r300_context* r300);
76
77 /* Emit all dirty state. */
78 void r300_emit_dirty_state(struct r300_context* r300);
79
80 #endif /* R300_EMIT_H */