Merge commit 'origin/graw-tests'
[mesa.git] / src / gallium / drivers / r300 / r300_flush.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2010 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25 #include "draw/draw_private.h"
26
27 #include "util/u_simple_list.h"
28
29 #include "r300_context.h"
30 #include "r300_cs.h"
31 #include "r300_emit.h"
32 #include "r300_flush.h"
33
34 static void r300_flush(struct pipe_context* pipe,
35 unsigned flags,
36 struct pipe_fence_handle** fence)
37 {
38 struct r300_context *r300 = r300_context(pipe);
39 struct r300_query *query;
40 struct r300_atom *atom;
41 struct pipe_framebuffer_state *fb;
42 unsigned i;
43
44 CS_LOCALS(r300);
45 (void) cs_count;
46 /* We probably need to flush Draw, but we may have been called from
47 * within Draw. This feels kludgy, but it might be the best thing.
48 *
49 * Of course, the best thing is to kill Draw with fire. :3 */
50 if (r300->draw && !r300->draw->flushing) {
51 draw_flush(r300->draw);
52 }
53
54 if (r300->dirty_hw) {
55 r300_emit_query_end(r300);
56
57 FLUSH_CS;
58 r300->dirty_hw = 0;
59
60 /* New kitchen sink, baby. */
61 foreach(atom, &r300->atom_list) {
62 if (atom->state || atom->allow_null_state) {
63 atom->dirty = TRUE;
64 }
65 }
66
67 /* Unmark HWTCL state for SWTCL. */
68 if (!r300->screen->caps.has_tcl) {
69 r300->vs_state.dirty = FALSE;
70 r300->vs_constants.dirty = FALSE;
71 }
72 }
73
74 /* reset flushed query */
75 foreach(query, &r300->query_list) {
76 query->flushed = TRUE;
77 }
78
79 /* XXX
80 *
81 * This is a preliminary implementation of glFinish. Note that st/mesa
82 * uses a non-null fence when glFinish is called and then waits for
83 * the fence. Instead of returning the actual fence, we do the sync
84 * directly.
85 *
86 * The ideal implementation should use something like EmitIrqLocked and
87 * WaitIrq, or better, real fences.
88 *
89 * This feature degrades performance to the level of r300c for games that
90 * use glFinish a lot, even openarena does. Ideally we wouldn't need
91 * glFinish at all if we had proper throttling in swapbuffers so that
92 * the CPU wouldn't outrun the GPU by several frames, so this is basically
93 * a temporary fix for the input lag. Once swap&sync works with DRI2,
94 * I'll be happy to remove this code.
95 *
96 * - M. */
97 if (fence && r300->fb_state.state) {
98 fb = r300->fb_state.state;
99
100 for (i = 0; i < fb->nr_cbufs; i++) {
101 if (fb->cbufs[i]->texture) {
102 r300->rws->buffer_wait(r300->rws,
103 r300_texture(fb->cbufs[i]->texture)->buffer);
104 }
105 if (fb->zsbuf) {
106 r300->rws->buffer_wait(r300->rws,
107 r300_texture(fb->zsbuf->texture)->buffer);
108 }
109 }
110 }
111 }
112
113 void r300_init_flush_functions(struct r300_context* r300)
114 {
115 r300->context.flush = r300_flush;
116 }