2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Joakim Sindholt <opensource@zhasha.com>
4 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
25 #include "util/u_format.h"
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
29 #include "tgsi/tgsi_dump.h"
30 #include "tgsi/tgsi_ureg.h"
33 #include "r300_context.h"
34 #include "r300_emit.h"
35 #include "r300_screen.h"
38 #include "r300_texture.h"
39 #include "r300_tgsi_to_rc.h"
41 #include "compiler/radeon_compiler.h"
43 /* Convert info about FS input semantics to r300_shader_semantics. */
44 void r300_shader_read_fs_inputs(struct tgsi_shader_info
* info
,
45 struct r300_shader_semantics
* fs_inputs
)
50 r300_shader_semantics_reset(fs_inputs
);
52 for (i
= 0; i
< info
->num_inputs
; i
++) {
53 index
= info
->input_semantic_index
[i
];
55 switch (info
->input_semantic_name
[i
]) {
56 case TGSI_SEMANTIC_COLOR
:
57 assert(index
< ATTR_COLOR_COUNT
);
58 fs_inputs
->color
[index
] = i
;
61 case TGSI_SEMANTIC_GENERIC
:
62 assert(index
< ATTR_GENERIC_COUNT
);
63 fs_inputs
->generic
[index
] = i
;
66 case TGSI_SEMANTIC_FOG
:
71 case TGSI_SEMANTIC_POSITION
:
76 case TGSI_SEMANTIC_FACE
:
82 fprintf(stderr
, "r300: FP: Unknown input semantic: %i\n",
83 info
->input_semantic_name
[i
]);
88 static void find_output_registers(struct r300_fragment_program_compiler
* compiler
,
89 struct r300_fragment_shader_code
*shader
)
91 unsigned i
, colorbuf_count
= 0;
93 /* Mark the outputs as not present initially */
94 compiler
->OutputColor
[0] = shader
->info
.num_outputs
;
95 compiler
->OutputColor
[1] = shader
->info
.num_outputs
;
96 compiler
->OutputColor
[2] = shader
->info
.num_outputs
;
97 compiler
->OutputColor
[3] = shader
->info
.num_outputs
;
98 compiler
->OutputDepth
= shader
->info
.num_outputs
;
100 /* Now see where they really are. */
101 for(i
= 0; i
< shader
->info
.num_outputs
; ++i
) {
102 switch(shader
->info
.output_semantic_name
[i
]) {
103 case TGSI_SEMANTIC_COLOR
:
104 compiler
->OutputColor
[colorbuf_count
] = i
;
107 case TGSI_SEMANTIC_POSITION
:
108 compiler
->OutputDepth
= i
;
114 static void allocate_hardware_inputs(
115 struct r300_fragment_program_compiler
* c
,
116 void (*allocate
)(void * data
, unsigned input
, unsigned hwreg
),
119 struct r300_shader_semantics
* inputs
=
120 (struct r300_shader_semantics
*)c
->UserData
;
123 /* Allocate input registers. */
124 for (i
= 0; i
< ATTR_COLOR_COUNT
; i
++) {
125 if (inputs
->color
[i
] != ATTR_UNUSED
) {
126 allocate(mydata
, inputs
->color
[i
], reg
++);
129 if (inputs
->face
!= ATTR_UNUSED
) {
130 allocate(mydata
, inputs
->face
, reg
++);
132 for (i
= 0; i
< ATTR_GENERIC_COUNT
; i
++) {
133 if (inputs
->generic
[i
] != ATTR_UNUSED
) {
134 allocate(mydata
, inputs
->generic
[i
], reg
++);
137 if (inputs
->fog
!= ATTR_UNUSED
) {
138 allocate(mydata
, inputs
->fog
, reg
++);
140 if (inputs
->wpos
!= ATTR_UNUSED
) {
141 allocate(mydata
, inputs
->wpos
, reg
++);
145 static void get_external_state(
146 struct r300_context
* r300
,
147 struct r300_fragment_program_external_state
* state
)
149 struct r300_textures_state
*texstate
= r300
->textures_state
.state
;
152 state
->alpha_to_one
= r300
->alpha_to_one
&& r300
->msaa_enable
;
154 for (i
= 0; i
< texstate
->sampler_state_count
; i
++) {
155 struct r300_sampler_state
*s
= texstate
->sampler_states
[i
];
156 struct r300_sampler_view
*v
= texstate
->sampler_views
[i
];
157 struct r300_resource
*t
;
163 t
= r300_resource(v
->base
.texture
);
165 if (s
->state
.compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
) {
166 state
->unit
[i
].compare_mode_enabled
= 1;
168 /* Fortunately, no need to translate this. */
169 state
->unit
[i
].texture_compare_func
= s
->state
.compare_func
;
172 state
->unit
[i
].non_normalized_coords
= !s
->state
.normalized_coords
;
174 /* Pass texture swizzling to the compiler, some lowering passes need it. */
175 if (state
->unit
[i
].compare_mode_enabled
) {
176 state
->unit
[i
].texture_swizzle
=
177 RC_MAKE_SWIZZLE(v
->swizzle
[0], v
->swizzle
[1],
178 v
->swizzle
[2], v
->swizzle
[3]);
181 /* XXX this should probably take into account STR, not just S. */
182 if (t
->tex
.is_npot
) {
183 switch (s
->state
.wrap_s
) {
184 case PIPE_TEX_WRAP_REPEAT
:
185 state
->unit
[i
].wrap_mode
= RC_WRAP_REPEAT
;
188 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
189 state
->unit
[i
].wrap_mode
= RC_WRAP_MIRRORED_REPEAT
;
192 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
193 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
194 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
195 state
->unit
[i
].wrap_mode
= RC_WRAP_MIRRORED_CLAMP
;
199 state
->unit
[i
].wrap_mode
= RC_WRAP_NONE
;
202 if (t
->b
.b
.target
== PIPE_TEXTURE_3D
)
203 state
->unit
[i
].clamp_and_scale_before_fetch
= TRUE
;
208 static void r300_translate_fragment_shader(
209 struct r300_context
* r300
,
210 struct r300_fragment_shader_code
* shader
,
211 const struct tgsi_token
*tokens
);
213 static void r300_dummy_fragment_shader(
214 struct r300_context
* r300
,
215 struct r300_fragment_shader_code
* shader
)
217 struct pipe_shader_state state
;
218 struct ureg_program
*ureg
;
222 /* Make a simple fragment shader which outputs (0, 0, 0, 1) */
223 ureg
= ureg_create(PIPE_SHADER_FRAGMENT
);
224 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
225 imm
= ureg_imm4f(ureg
, 0, 0, 0, 1);
227 ureg_MOV(ureg
, out
, imm
);
230 state
.tokens
= ureg_finalize(ureg
);
232 shader
->dummy
= TRUE
;
233 r300_translate_fragment_shader(r300
, shader
, state
.tokens
);
238 static void r300_emit_fs_code_to_buffer(
239 struct r300_context
*r300
,
240 struct r300_fragment_shader_code
*shader
)
242 struct rX00_fragment_program_code
*generic_code
= &shader
->code
;
243 unsigned imm_count
= shader
->immediates_count
;
244 unsigned imm_first
= shader
->externals_count
;
245 unsigned imm_end
= generic_code
->constants
.Count
;
246 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
250 if (r300
->screen
->caps
.is_r500
) {
251 struct r500_fragment_program_code
*code
= &generic_code
->code
.r500
;
253 shader
->cb_code_size
= 19 +
254 ((code
->inst_end
+ 1) * 6) +
256 code
->int_constant_count
* 2;
258 NEW_CB(shader
->cb_code
, shader
->cb_code_size
);
259 OUT_CB_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
260 OUT_CB_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
261 OUT_CB_REG(R500_US_FC_CTRL
, code
->us_fc_ctrl
);
262 for(i
= 0; i
< code
->int_constant_count
; i
++){
263 OUT_CB_REG(R500_US_FC_INT_CONST_0
+ (i
* 4),
264 code
->int_constants
[i
]);
266 OUT_CB_REG(R500_US_CODE_RANGE
,
267 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
268 OUT_CB_REG(R500_US_CODE_OFFSET
, 0);
269 OUT_CB_REG(R500_US_CODE_ADDR
,
270 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
272 OUT_CB_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
273 OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
274 for (i
= 0; i
<= code
->inst_end
; i
++) {
275 OUT_CB(code
->inst
[i
].inst0
);
276 OUT_CB(code
->inst
[i
].inst1
);
277 OUT_CB(code
->inst
[i
].inst2
);
278 OUT_CB(code
->inst
[i
].inst3
);
279 OUT_CB(code
->inst
[i
].inst4
);
280 OUT_CB(code
->inst
[i
].inst5
);
283 /* Emit immediates. */
285 for(i
= imm_first
; i
< imm_end
; ++i
) {
286 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
287 const float *data
= constants
[i
].u
.Immediate
;
289 OUT_CB_REG(R500_GA_US_VECTOR_INDEX
,
290 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
291 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
292 OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
293 OUT_CB_TABLE(data
, 4);
298 struct r300_fragment_program_code
*code
= &generic_code
->code
.r300
;
299 unsigned int alu_length
= code
->alu
.length
;
300 unsigned int alu_iterations
= ((alu_length
- 1) / 64) + 1;
301 unsigned int tex_length
= code
->tex
.length
;
302 unsigned int tex_iterations
=
303 tex_length
> 0 ? ((tex_length
- 1) / 32) + 1 : 0;
304 unsigned int iterations
=
305 alu_iterations
> tex_iterations
? alu_iterations
: tex_iterations
;
306 unsigned int bank
= 0;
308 shader
->cb_code_size
= 15 +
309 /* R400_US_CODE_BANK */
310 (r300
->screen
->caps
.is_r400
? 2 * (iterations
+ 1): 0) +
311 /* R400_US_CODE_EXT */
312 (r300
->screen
->caps
.is_r400
? 2 : 0) +
313 /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0, R400_US_ALU_EXT_ADDR_0 */
314 (code
->r390_mode
? (5 * alu_iterations
) : 4) +
315 /* R400_US_ALU_EXT_ADDR_[0-63] */
316 (code
->r390_mode
? (code
->alu
.length
) : 0) +
317 /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0 */
318 code
->alu
.length
* 4 +
319 /* R300_US_TEX_INST_0, R300_US_TEX_INST_[0-31] */
320 (code
->tex
.length
> 0 ? code
->tex
.length
+ tex_iterations
: 0) +
323 NEW_CB(shader
->cb_code
, shader
->cb_code_size
);
325 OUT_CB_REG(R300_US_CONFIG
, code
->config
);
326 OUT_CB_REG(R300_US_PIXSIZE
, code
->pixsize
);
327 OUT_CB_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
329 if (code
->r390_mode
) {
330 OUT_CB_REG(R400_US_CODE_EXT
, code
->r400_code_offset_ext
);
331 } else if (r300
->screen
->caps
.is_r400
) {
332 /* This register appears to affect shaders even if r390_mode is
333 * disabled, so it needs to be set to 0 for shaders that
334 * don't use r390_mode. */
335 OUT_CB_REG(R400_US_CODE_EXT
, 0);
338 OUT_CB_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
339 OUT_CB_TABLE(code
->code_addr
, 4);
342 unsigned int bank_alu_length
= (alu_length
< 64 ? alu_length
: 64);
343 unsigned int bank_alu_offset
= bank
* 64;
344 unsigned int bank_tex_length
= (tex_length
< 32 ? tex_length
: 32);
345 unsigned int bank_tex_offset
= bank
* 32;
347 if (r300
->screen
->caps
.is_r400
) {
348 OUT_CB_REG(R400_US_CODE_BANK
, code
->r390_mode
?
349 (bank
<< R400_BANK_SHIFT
) | R400_R390_MODE_ENABLE
: 0);//2
352 if (bank_alu_length
> 0) {
353 OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0
, bank_alu_length
);
354 for (i
= 0; i
< bank_alu_length
; i
++)
355 OUT_CB(code
->alu
.inst
[i
+ bank_alu_offset
].rgb_inst
);
357 OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, bank_alu_length
);
358 for (i
= 0; i
< bank_alu_length
; i
++)
359 OUT_CB(code
->alu
.inst
[i
+ bank_alu_offset
].rgb_addr
);
361 OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, bank_alu_length
);
362 for (i
= 0; i
< bank_alu_length
; i
++)
363 OUT_CB(code
->alu
.inst
[i
+ bank_alu_offset
].alpha_inst
);
365 OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, bank_alu_length
);
366 for (i
= 0; i
< bank_alu_length
; i
++)
367 OUT_CB(code
->alu
.inst
[i
+ bank_alu_offset
].alpha_addr
);
369 if (code
->r390_mode
) {
370 OUT_CB_REG_SEQ(R400_US_ALU_EXT_ADDR_0
, bank_alu_length
);
371 for (i
= 0; i
< bank_alu_length
; i
++)
372 OUT_CB(code
->alu
.inst
[i
+ bank_alu_offset
].r400_ext_addr
);
376 if (bank_tex_length
> 0) {
377 OUT_CB_REG_SEQ(R300_US_TEX_INST_0
, bank_tex_length
);
378 OUT_CB_TABLE(code
->tex
.inst
+ bank_tex_offset
, bank_tex_length
);
381 alu_length
-= bank_alu_length
;
382 tex_length
-= bank_tex_length
;
384 } while(code
->r390_mode
&& (alu_length
> 0 || tex_length
> 0));
386 /* R400_US_CODE_BANK needs to be reset to 0, otherwise some shaders
387 * will be rendered incorrectly. */
388 if (r300
->screen
->caps
.is_r400
) {
389 OUT_CB_REG(R400_US_CODE_BANK
,
390 code
->r390_mode
? R400_R390_MODE_ENABLE
: 0);
393 /* Emit immediates. */
395 for(i
= imm_first
; i
< imm_end
; ++i
) {
396 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
397 const float *data
= constants
[i
].u
.Immediate
;
399 OUT_CB_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
400 OUT_CB(pack_float24(data
[0]));
401 OUT_CB(pack_float24(data
[1]));
402 OUT_CB(pack_float24(data
[2]));
403 OUT_CB(pack_float24(data
[3]));
409 OUT_CB_REG(R300_FG_DEPTH_SRC
, shader
->fg_depth_src
);
410 OUT_CB_REG(R300_US_W_FMT
, shader
->us_out_w
);
414 static void r300_translate_fragment_shader(
415 struct r300_context
* r300
,
416 struct r300_fragment_shader_code
* shader
,
417 const struct tgsi_token
*tokens
)
419 struct r300_fragment_program_compiler compiler
;
420 struct tgsi_to_rc ttr
;
424 tgsi_scan_shader(tokens
, &shader
->info
);
425 r300_shader_read_fs_inputs(&shader
->info
, &shader
->inputs
);
427 wpos
= shader
->inputs
.wpos
;
428 face
= shader
->inputs
.face
;
430 /* Setup the compiler. */
431 memset(&compiler
, 0, sizeof(compiler
));
432 rc_init(&compiler
.Base
, &r300
->fs_regalloc_state
);
433 DBG_ON(r300
, DBG_FP
) ? compiler
.Base
.Debug
|= RC_DBG_LOG
: 0;
434 DBG_ON(r300
, DBG_P_STAT
) ? compiler
.Base
.Debug
|= RC_DBG_STATS
: 0;
436 compiler
.code
= &shader
->code
;
437 compiler
.state
= shader
->compare_state
;
438 compiler
.Base
.is_r500
= r300
->screen
->caps
.is_r500
;
439 compiler
.Base
.is_r400
= r300
->screen
->caps
.is_r400
;
440 compiler
.Base
.disable_optimizations
= DBG_ON(r300
, DBG_NO_OPT
);
441 compiler
.Base
.has_half_swizzles
= TRUE
;
442 compiler
.Base
.has_presub
= TRUE
;
443 compiler
.Base
.has_omod
= TRUE
;
444 compiler
.Base
.max_temp_regs
=
445 compiler
.Base
.is_r500
? 128 : (compiler
.Base
.is_r400
? 64 : 32);
446 compiler
.Base
.max_constants
= compiler
.Base
.is_r500
? 256 : 32;
447 compiler
.Base
.max_alu_insts
=
448 (compiler
.Base
.is_r500
|| compiler
.Base
.is_r400
) ? 512 : 64;
449 compiler
.Base
.max_tex_insts
=
450 (compiler
.Base
.is_r500
|| compiler
.Base
.is_r400
) ? 512 : 32;
451 compiler
.AllocateHwInputs
= &allocate_hardware_inputs
;
452 compiler
.UserData
= &shader
->inputs
;
454 find_output_registers(&compiler
, shader
);
457 shader
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
];
459 if (compiler
.Base
.Debug
& RC_DBG_LOG
) {
460 DBG(r300
, DBG_FP
, "r300: Initial fragment program\n");
461 tgsi_dump(tokens
, 0);
464 /* Translate TGSI to our internal representation */
465 ttr
.compiler
= &compiler
.Base
;
466 ttr
.info
= &shader
->info
;
467 ttr
.use_half_swizzles
= TRUE
;
469 r300_tgsi_to_rc(&ttr
, tokens
);
472 fprintf(stderr
, "r300 FP: Cannot translate a shader. "
473 "Using a dummy shader instead.\n");
474 r300_dummy_fragment_shader(r300
, shader
);
478 if (!r300
->screen
->caps
.is_r500
||
479 compiler
.Base
.Program
.Constants
.Count
> 200) {
480 compiler
.Base
.remove_unused_constants
= TRUE
;
484 * Transform the program to support WPOS.
486 * Introduce a small fragment at the start of the program that will be
487 * the only code that directly reads the WPOS input.
488 * All other code pieces that reference that input will be rewritten
489 * to read from a newly allocated temporary. */
490 if (wpos
!= ATTR_UNUSED
) {
491 /* Moving the input to some other reg is not really necessary. */
492 rc_transform_fragment_wpos(&compiler
.Base
, wpos
, wpos
, TRUE
);
495 if (face
!= ATTR_UNUSED
) {
496 rc_transform_fragment_face(&compiler
.Base
, face
);
499 /* Invoke the compiler */
500 r3xx_compile_fragment_program(&compiler
);
502 if (compiler
.Base
.Error
) {
503 fprintf(stderr
, "r300 FP: Compiler Error:\n%sUsing a dummy shader"
504 " instead.\n", compiler
.Base
.ErrorMsg
);
507 fprintf(stderr
, "r300 FP: Cannot compile the dummy shader! "
512 rc_destroy(&compiler
.Base
);
513 r300_dummy_fragment_shader(r300
, shader
);
517 /* Shaders with zero instructions are invalid,
518 * use the dummy shader instead. */
519 if (shader
->code
.code
.r500
.inst_end
== -1) {
520 rc_destroy(&compiler
.Base
);
521 r300_dummy_fragment_shader(r300
, shader
);
525 /* Initialize numbers of constants for each type. */
526 shader
->externals_count
= 0;
528 i
< shader
->code
.constants
.Count
&&
529 shader
->code
.constants
.Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
; i
++) {
530 shader
->externals_count
= i
+1;
532 shader
->immediates_count
= 0;
533 shader
->rc_state_count
= 0;
535 for (i
= shader
->externals_count
; i
< shader
->code
.constants
.Count
; i
++) {
536 switch (shader
->code
.constants
.Constants
[i
].Type
) {
537 case RC_CONSTANT_IMMEDIATE
:
538 ++shader
->immediates_count
;
540 case RC_CONSTANT_STATE
:
541 ++shader
->rc_state_count
;
548 /* Setup shader depth output. */
549 if (shader
->code
.writes_depth
) {
550 shader
->fg_depth_src
= R300_FG_DEPTH_SRC_SHADER
;
551 shader
->us_out_w
= R300_W_FMT_W24
| R300_W_SRC_US
;
553 shader
->fg_depth_src
= R300_FG_DEPTH_SRC_SCAN
;
554 shader
->us_out_w
= R300_W_FMT_W0
| R300_W_SRC_US
;
557 /* And, finally... */
558 rc_destroy(&compiler
.Base
);
560 /* Build the command buffer. */
561 r300_emit_fs_code_to_buffer(r300
, shader
);
564 boolean
r300_pick_fragment_shader(struct r300_context
* r300
)
566 struct r300_fragment_shader
* fs
= r300_fs(r300
);
567 struct r300_fragment_program_external_state state
;
568 struct r300_fragment_shader_code
* ptr
;
570 memset(&state
, 0, sizeof(state
));
571 get_external_state(r300
, &state
);
574 /* Build the fragment shader for the first time. */
575 fs
->first
= fs
->shader
= CALLOC_STRUCT(r300_fragment_shader_code
);
577 memcpy(&fs
->shader
->compare_state
, &state
,
578 sizeof(struct r300_fragment_program_external_state
));
579 r300_translate_fragment_shader(r300
, fs
->shader
, fs
->state
.tokens
);
583 /* Check if the currently-bound shader has been compiled
584 * with the texture-compare state we need. */
585 if (memcmp(&fs
->shader
->compare_state
, &state
, sizeof(state
)) != 0) {
586 /* Search for the right shader. */
589 if (memcmp(&ptr
->compare_state
, &state
, sizeof(state
)) == 0) {
590 if (fs
->shader
!= ptr
) {
594 /* The currently-bound one is OK. */
600 /* Not found, gotta compile a new one. */
601 ptr
= CALLOC_STRUCT(r300_fragment_shader_code
);
602 ptr
->next
= fs
->first
;
603 fs
->first
= fs
->shader
= ptr
;
605 ptr
->compare_state
= state
;
606 r300_translate_fragment_shader(r300
, ptr
, fs
->state
.tokens
);