Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_fs.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Joakim Sindholt <opensource@zhasha.com>
4 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24
25 #ifndef R300_FS_H
26 #define R300_FS_H
27
28 #include "pipe/p_state.h"
29 #include "tgsi/tgsi_scan.h"
30 #include "radeon_code.h"
31 #include "r300_shader_semantics.h"
32
33 struct r300_fragment_shader {
34 /* Parent class */
35 struct pipe_shader_state state;
36
37 struct tgsi_shader_info info;
38 struct r300_shader_semantics inputs;
39
40 /* Has this shader been translated yet? */
41 boolean translated;
42
43 /* Compiled code */
44 struct rX00_fragment_program_code code;
45 };
46
47
48 void r300_translate_fragment_shader(struct r300_context* r300,
49 struct r300_fragment_shader* fs);
50
51 static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
52 {
53 if (!fs)
54 return FALSE;
55 return (fs->code.writes_depth) ? TRUE : FALSE;
56 }
57 #endif /* R300_FS_H */