r300g: do not use fastfill if ZMask RAM is not properly initialized
[mesa.git] / src / gallium / drivers / r300 / r300_hyperz.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_context.h"
25 #include "r300_hyperz.h"
26 #include "r300_reg.h"
27 #include "r300_fs.h"
28 #include "r300_winsys.h"
29
30 #include "util/u_format.h"
31 #include "util/u_mm.h"
32
33 /*
34 HiZ rules - taken from various docs
35 1. HiZ only works on depth values
36 2. Cannot HiZ if stencil fail or zfail is !KEEP
37 3. on R300/400, HiZ is disabled if depth test is EQUAL
38 4. comparison changes without clears usually mean disabling HiZ
39 */
40 /*****************************************************************************/
41 /* The HyperZ setup */
42 /*****************************************************************************/
43
44 static bool r300_get_sc_hz_max(struct r300_context *r300)
45 {
46 struct r300_dsa_state *dsa_state = r300->dsa_state.state;
47 int func = dsa_state->z_stencil_control & 0x7;
48 int ret = R300_SC_HYPERZ_MIN;
49
50 if (func >= 4 && func <= 7)
51 ret = R300_SC_HYPERZ_MAX;
52 return ret;
53 }
54
55 static bool r300_zfunc_same_direction(int func1, int func2)
56 {
57 /* func1 is less/lessthan */
58 if (func1 == 1 || func1 == 2)
59 if (func2 == 3 || func2 == 4 || func2 == 5)
60 return FALSE;
61
62 if (func2 == 1 || func2 == 2)
63 if (func1 == 4 || func1 == 5)
64 return FALSE;
65 return TRUE;
66 }
67
68 static int r300_get_hiz_min(struct r300_context *r300)
69 {
70 struct r300_dsa_state *dsa_state = r300->dsa_state.state;
71 int func = dsa_state->z_stencil_control & 0x7;
72 int ret = R300_HIZ_MIN;
73
74 if (func == 1 || func == 2)
75 ret = R300_HIZ_MAX;
76 return ret;
77 }
78
79 static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
80 {
81 if (s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
82 s->zfail_op != PIPE_STENCIL_OP_KEEP))
83 return TRUE;
84 return FALSE;
85 }
86
87 static boolean r300_can_hiz(struct r300_context *r300)
88 {
89 struct r300_dsa_state *dsa_state = r300->dsa_state.state;
90 struct pipe_depth_stencil_alpha_state *dsa = &dsa_state->dsa;
91 struct r300_screen* r300screen = r300->screen;
92 struct r300_hyperz_state *z = r300->hyperz_state.state;
93
94 /* shader writes depth - no HiZ */
95 if (r300_fragment_shader_writes_depth(r300_fs(r300))) /* (5) */
96 return FALSE;
97
98 if (r300->query_current)
99 return FALSE;
100 /* if stencil fail/zfail op is not KEEP */
101 if (r300_dsa_stencil_op_not_keep(&dsa->stencil[0]) ||
102 r300_dsa_stencil_op_not_keep(&dsa->stencil[1]))
103 return FALSE;
104
105 if (dsa->depth.enabled) {
106 /* if depth func is EQUAL pre-r500 */
107 if (dsa->depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
108 return FALSE;
109 /* if depth func is NOTEQUAL */
110 if (dsa->depth.func == PIPE_FUNC_NOTEQUAL)
111 return FALSE;
112 }
113 /* depth comparison function - if just cleared save and return okay */
114 if (z->current_func == -1) {
115 int func = dsa_state->z_stencil_control & 0x7;
116 if (func != 0 && func != 7)
117 z->current_func = dsa_state->z_stencil_control & 0x7;
118 } else {
119 /* simple don't change */
120 if (!r300_zfunc_same_direction(z->current_func, (dsa_state->z_stencil_control & 0x7))) {
121 DBG(r300, DBG_HYPERZ, "z func changed direction - disabling hyper-z %d -> %d\n", z->current_func, dsa_state->z_stencil_control);
122 return FALSE;
123 }
124 }
125 return TRUE;
126 }
127
128 static void r300_update_hyperz(struct r300_context* r300)
129 {
130 struct r300_hyperz_state *z =
131 (struct r300_hyperz_state*)r300->hyperz_state.state;
132 struct pipe_framebuffer_state *fb =
133 (struct pipe_framebuffer_state*)r300->fb_state.state;
134 boolean dirty_zmask = FALSE;
135
136 z->gb_z_peq_config = 0;
137 z->zb_bw_cntl = 0;
138 z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;
139 z->flush = 0;
140
141 if (r300->cbzb_clear) {
142 z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
143 return;
144 }
145
146 if (!fb->zsbuf)
147 return;
148
149 if (!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
150 return;
151
152 dirty_zmask = r300_texture(fb->zsbuf->texture)->dirty_zmask[fb->zsbuf->level];
153
154 /* Z fastfill. */
155 if (dirty_zmask) {
156 z->zb_bw_cntl |= R300_FAST_FILL_ENABLE; /* | R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE;*/
157 }
158
159 /* Zbuffer compression. */
160 if (dirty_zmask && r300->z_compression) {
161 z->zb_bw_cntl |= R300_RD_COMP_ENABLE;
162 if (r300->z_decomp_rd == false)
163 z->zb_bw_cntl |= R300_WR_COMP_ENABLE;
164 }
165 /* RV350 and up optimizations. */
166 /* The section 10.4.9 in the docs is a lie. */
167 if (r300->z_compression == RV350_Z_COMPRESS_88)
168 z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
169
170 if (r300->hiz_enable) {
171 bool can_hiz = r300_can_hiz(r300);
172 if (can_hiz) {
173 z->zb_bw_cntl |= R300_HIZ_ENABLE;
174 z->sc_hyperz |= R300_SC_HYPERZ_ENABLE;
175 z->sc_hyperz |= r300_get_sc_hz_max(r300);
176 z->zb_bw_cntl |= r300_get_hiz_min(r300);
177 }
178 }
179
180 if (r300->screen->caps.is_r500) {
181 /* XXX Are these bits really available on RV350? */
182 z->zb_bw_cntl |= R500_HIZ_FP_EXP_BITS_3;
183 z->zb_bw_cntl |=
184 R500_HIZ_EQUAL_REJECT_ENABLE |
185 R500_PEQ_PACKING_ENABLE |
186 R500_COVERED_PTR_MASKING_ENABLE;
187 }
188 }
189
190 /*****************************************************************************/
191 /* The ZTOP state */
192 /*****************************************************************************/
193
194 static boolean r300_dsa_writes_stencil(
195 struct pipe_stencil_state *s)
196 {
197 return s->enabled && s->writemask &&
198 (s->fail_op != PIPE_STENCIL_OP_KEEP ||
199 s->zfail_op != PIPE_STENCIL_OP_KEEP ||
200 s->zpass_op != PIPE_STENCIL_OP_KEEP);
201 }
202
203 static boolean r300_dsa_writes_depth_stencil(
204 struct pipe_depth_stencil_alpha_state *dsa)
205 {
206 /* We are interested only in the cases when a depth or stencil value
207 * can be changed. */
208
209 if (dsa->depth.enabled && dsa->depth.writemask &&
210 dsa->depth.func != PIPE_FUNC_NEVER)
211 return TRUE;
212
213 if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
214 r300_dsa_writes_stencil(&dsa->stencil[1]))
215 return TRUE;
216
217 return FALSE;
218 }
219
220 static boolean r300_dsa_alpha_test_enabled(
221 struct pipe_depth_stencil_alpha_state *dsa)
222 {
223 /* We are interested only in the cases when alpha testing can kill
224 * a fragment. */
225
226 return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
227 }
228
229 static void r300_update_ztop(struct r300_context* r300)
230 {
231 struct r300_ztop_state* ztop_state =
232 (struct r300_ztop_state*)r300->ztop_state.state;
233 uint32_t old_ztop = ztop_state->z_buffer_top;
234
235 /* This is important enough that I felt it warranted a comment.
236 *
237 * According to the docs, these are the conditions where ZTOP must be
238 * disabled:
239 * 1) Alpha testing enabled
240 * 2) Texture kill instructions in fragment shader
241 * 3) Chroma key culling enabled
242 * 4) W-buffering enabled
243 *
244 * The docs claim that for the first three cases, if no ZS writes happen,
245 * then ZTOP can be used.
246 *
247 * (3) will never apply since we do not support chroma-keyed operations.
248 * (4) will need to be re-examined (and this comment updated) if/when
249 * Hyper-Z becomes supported.
250 *
251 * Additionally, the following conditions require disabled ZTOP:
252 * 5) Depth writes in fragment shader
253 * 6) Outstanding occlusion queries
254 *
255 * This register causes stalls all the way from SC to CB when changed,
256 * but it is buffered on-chip so it does not hurt to write it if it has
257 * not changed.
258 *
259 * ~C.
260 */
261
262 /* ZS writes */
263 if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
264 (r300_dsa_alpha_test_enabled(r300->dsa_state.state) || /* (1) */
265 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */
266 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
267 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
268 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
269 } else if (r300->query_current) { /* (6) */
270 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
271 } else {
272 ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
273 }
274 if (ztop_state->z_buffer_top != old_ztop)
275 r300->ztop_state.dirty = TRUE;
276 }
277
278 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
279
280 static void r300_update_hiz_clear(struct r300_context *r300)
281 {
282 struct pipe_framebuffer_state *fb =
283 (struct pipe_framebuffer_state*)r300->fb_state.state;
284 uint32_t height;
285
286 height = ALIGN_DIVUP(fb->zsbuf->height, 4);
287 r300->hiz_clear.size = height * 4;
288 }
289
290 static void r300_update_zmask_clear(struct r300_context *r300)
291 {
292 struct pipe_framebuffer_state *fb =
293 (struct pipe_framebuffer_state*)r300->fb_state.state;
294 uint32_t height;
295 int mult;
296
297 if (r300->z_compression == RV350_Z_COMPRESS_88)
298 mult = 8;
299 else
300 mult = 4;
301
302 height = ALIGN_DIVUP(fb->zsbuf->height, mult);
303
304 r300->zmask_clear.size = height * 4;
305 }
306
307 void r300_update_hyperz_state(struct r300_context* r300)
308 {
309 r300_update_ztop(r300);
310 if (r300->hyperz_state.dirty) {
311 r300_update_hyperz(r300);
312 }
313
314 if (r300->hiz_clear.dirty) {
315 r300_update_hiz_clear(r300);
316 }
317 if (r300->zmask_clear.dirty) {
318 r300_update_zmask_clear(r300);
319 }
320 }
321
322 void r300_hiz_alloc_block(struct r300_context *r300, struct r300_surface *surf)
323 {
324 struct r300_texture *tex;
325 uint32_t zsize, ndw;
326 int level = surf->base.level;
327
328 tex = r300_texture(surf->base.texture);
329
330 if (tex->hiz_mem[level])
331 return;
332
333 zsize = tex->desc.layer_size_in_bytes[level];
334 zsize /= util_format_get_blocksize(tex->desc.b.b.format);
335 ndw = ALIGN_DIVUP(zsize, 64);
336
337 tex->hiz_mem[level] = u_mmAllocMem(r300->hiz_mm, ndw, 0, 0);
338 return;
339 }
340
341 void r300_zmask_alloc_block(struct r300_context *r300, struct r300_surface *surf, int compress)
342 {
343 int bsize = 256;
344 uint32_t zsize, ndw;
345 int level = surf->base.level;
346 struct r300_texture *tex;
347
348 tex = r300_texture(surf->base.texture);
349
350 /* We currently don't handle decompression for 3D textures and cubemaps
351 * correctly. */
352 if (tex->desc.b.b.target != PIPE_TEXTURE_1D &&
353 tex->desc.b.b.target != PIPE_TEXTURE_2D)
354 return;
355
356 if (tex->zmask_mem[level])
357 return;
358
359 zsize = tex->desc.layer_size_in_bytes[level];
360 zsize /= util_format_get_blocksize(tex->desc.b.b.format);
361
362 /* each zmask dword represents 16 4x4 blocks - which is 256 pixels
363 or 16 8x8 depending on the gb peq flag = 1024 pixels */
364 if (compress == RV350_Z_COMPRESS_88)
365 bsize = 1024;
366
367 ndw = ALIGN_DIVUP(zsize, bsize);
368 tex->zmask_mem[level] = u_mmAllocMem(r300->zmask_mm, ndw, 0, 0);
369 return;
370 }
371
372 void r300_hyperz_init_mm(struct r300_context *r300)
373 {
374 struct r300_screen* r300screen = r300->screen;
375 int frag_pipes = r300screen->caps.num_frag_pipes;
376
377 if (r300screen->caps.hiz_ram)
378 r300->hiz_mm = u_mmInit(0, r300screen->caps.hiz_ram * frag_pipes);
379
380 r300->zmask_mm = u_mmInit(0, r300screen->caps.zmask_ram * frag_pipes);
381 }
382
383 void r300_hyperz_destroy_mm(struct r300_context *r300)
384 {
385 struct r300_screen* r300screen = r300->screen;
386
387 if (r300screen->caps.hiz_ram)
388 u_mmDestroy(r300->hiz_mm);
389
390 u_mmDestroy(r300->zmask_mm);
391 }