r300g: fix cbzb clears when hyperz is off
[mesa.git] / src / gallium / drivers / r300 / r300_hyperz.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_context.h"
25 #include "r300_hyperz.h"
26 #include "r300_reg.h"
27 #include "r300_fs.h"
28 #include "r300_winsys.h"
29
30 #include "util/u_format.h"
31 #include "util/u_mm.h"
32
33 /*
34 HiZ rules - taken from various docs
35 1. HiZ only works on depth values
36 2. Cannot HiZ if stencil fail or zfail is !KEEP
37 3. on R300/400, HiZ is disabled if depth test is EQUAL
38 4. comparison changes without clears usually mean disabling HiZ
39 */
40 /*****************************************************************************/
41 /* The HyperZ setup */
42 /*****************************************************************************/
43
44 static bool r300_get_sc_hz_max(struct r300_context *r300)
45 {
46 struct r300_dsa_state *dsa_state = r300->dsa_state.state;
47 int func = dsa_state->z_stencil_control & 0x7;
48 int ret = R300_SC_HYPERZ_MIN;
49
50 if (func >= 4 && func <= 7)
51 ret = R300_SC_HYPERZ_MAX;
52 return ret;
53 }
54
55 static bool r300_zfunc_same_direction(int func1, int func2)
56 {
57 /* func1 is less/lessthan */
58 if (func1 == 1 || func1 == 2)
59 if (func2 == 3 || func2 == 4 || func2 == 5)
60 return FALSE;
61
62 if (func2 == 1 || func2 == 2)
63 if (func1 == 4 || func1 == 5)
64 return FALSE;
65 return TRUE;
66 }
67
68 static int r300_get_hiz_min(struct r300_context *r300)
69 {
70 struct r300_dsa_state *dsa_state = r300->dsa_state.state;
71 int func = dsa_state->z_stencil_control & 0x7;
72 int ret = R300_HIZ_MIN;
73
74 if (func == 1 || func == 2)
75 ret = R300_HIZ_MAX;
76 return ret;
77 }
78
79 static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
80 {
81 if (s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
82 s->zfail_op != PIPE_STENCIL_OP_KEEP))
83 return TRUE;
84 return FALSE;
85 }
86
87 static boolean r300_can_hiz(struct r300_context *r300)
88 {
89 struct r300_dsa_state *dsa_state = r300->dsa_state.state;
90 struct pipe_depth_stencil_alpha_state *dsa = &dsa_state->dsa;
91 struct r300_screen* r300screen = r300->screen;
92 struct r300_hyperz_state *z = r300->hyperz_state.state;
93
94 /* shader writes depth - no HiZ */
95 if (r300_fragment_shader_writes_depth(r300_fs(r300))) /* (5) */
96 return FALSE;
97
98 if (r300->query_current)
99 return FALSE;
100 /* if stencil fail/zfail op is not KEEP */
101 if (r300_dsa_stencil_op_not_keep(&dsa->stencil[0]) ||
102 r300_dsa_stencil_op_not_keep(&dsa->stencil[1]))
103 return FALSE;
104
105 if (dsa->depth.enabled) {
106 /* if depth func is EQUAL pre-r500 */
107 if (dsa->depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
108 return FALSE;
109 /* if depth func is NOTEQUAL */
110 if (dsa->depth.func == PIPE_FUNC_NOTEQUAL)
111 return FALSE;
112 }
113 /* depth comparison function - if just cleared save and return okay */
114 if (z->current_func == -1) {
115 int func = dsa_state->z_stencil_control & 0x7;
116 if (func != 0 && func != 7)
117 z->current_func = dsa_state->z_stencil_control & 0x7;
118 } else {
119 /* simple don't change */
120 if (!r300_zfunc_same_direction(z->current_func, (dsa_state->z_stencil_control & 0x7))) {
121 DBG(r300, DBG_HYPERZ, "z func changed direction - disabling hyper-z %d -> %d\n", z->current_func, dsa_state->z_stencil_control);
122 return FALSE;
123 }
124 }
125 return TRUE;
126 }
127
128 static void r300_update_hyperz(struct r300_context* r300)
129 {
130 struct r300_hyperz_state *z =
131 (struct r300_hyperz_state*)r300->hyperz_state.state;
132
133 z->gb_z_peq_config = 0;
134 z->zb_bw_cntl = 0;
135 z->sc_hyperz = R300_SC_HYPERZ_ADJ_2;
136 z->flush = 0;
137
138 if (r300->cbzb_clear) {
139 z->zb_bw_cntl |= R300_ZB_CB_CLEAR_CACHE_LINE_WRITE_ONLY;
140 return;
141 }
142
143 if (!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
144 return;
145
146 /* Zbuffer compression. */
147 if (r300->z_compression) {
148 z->zb_bw_cntl |= R300_RD_COMP_ENABLE;
149 if (r300->z_decomp_rd == false)
150 z->zb_bw_cntl |= R300_WR_COMP_ENABLE;
151 /* RV350 and up optimizations. */
152 if (r300->z_compression == RV350_Z_COMPRESS_88)
153 z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
154 }
155
156 /* Z fastfill. */
157 if (r300->z_fastfill) {
158 z->zb_bw_cntl |= R300_FAST_FILL_ENABLE; /* | R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE;*/
159 }
160
161 if (r300->hiz_enable) {
162 bool can_hiz = r300_can_hiz(r300);
163 if (can_hiz) {
164 z->zb_bw_cntl |= R300_HIZ_ENABLE;
165 z->sc_hyperz |= R300_SC_HYPERZ_ENABLE;
166 z->sc_hyperz |= r300_get_sc_hz_max(r300);
167 z->zb_bw_cntl |= r300_get_hiz_min(r300);
168 }
169 }
170
171 if (r300->screen->caps.is_r500) {
172 /* XXX Are these bits really available on RV350? */
173 z->zb_bw_cntl |= R500_HIZ_FP_EXP_BITS_3;
174 z->zb_bw_cntl |=
175 R500_HIZ_EQUAL_REJECT_ENABLE |
176 R500_PEQ_PACKING_ENABLE |
177 R500_COVERED_PTR_MASKING_ENABLE;
178 }
179 }
180
181 /*****************************************************************************/
182 /* The ZTOP state */
183 /*****************************************************************************/
184
185 static boolean r300_dsa_writes_stencil(
186 struct pipe_stencil_state *s)
187 {
188 return s->enabled && s->writemask &&
189 (s->fail_op != PIPE_STENCIL_OP_KEEP ||
190 s->zfail_op != PIPE_STENCIL_OP_KEEP ||
191 s->zpass_op != PIPE_STENCIL_OP_KEEP);
192 }
193
194 static boolean r300_dsa_writes_depth_stencil(
195 struct pipe_depth_stencil_alpha_state *dsa)
196 {
197 /* We are interested only in the cases when a depth or stencil value
198 * can be changed. */
199
200 if (dsa->depth.enabled && dsa->depth.writemask &&
201 dsa->depth.func != PIPE_FUNC_NEVER)
202 return TRUE;
203
204 if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
205 r300_dsa_writes_stencil(&dsa->stencil[1]))
206 return TRUE;
207
208 return FALSE;
209 }
210
211 static boolean r300_dsa_alpha_test_enabled(
212 struct pipe_depth_stencil_alpha_state *dsa)
213 {
214 /* We are interested only in the cases when alpha testing can kill
215 * a fragment. */
216
217 return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
218 }
219
220 static void r300_update_ztop(struct r300_context* r300)
221 {
222 struct r300_ztop_state* ztop_state =
223 (struct r300_ztop_state*)r300->ztop_state.state;
224 uint32_t old_ztop = ztop_state->z_buffer_top;
225
226 /* This is important enough that I felt it warranted a comment.
227 *
228 * According to the docs, these are the conditions where ZTOP must be
229 * disabled:
230 * 1) Alpha testing enabled
231 * 2) Texture kill instructions in fragment shader
232 * 3) Chroma key culling enabled
233 * 4) W-buffering enabled
234 *
235 * The docs claim that for the first three cases, if no ZS writes happen,
236 * then ZTOP can be used.
237 *
238 * (3) will never apply since we do not support chroma-keyed operations.
239 * (4) will need to be re-examined (and this comment updated) if/when
240 * Hyper-Z becomes supported.
241 *
242 * Additionally, the following conditions require disabled ZTOP:
243 * 5) Depth writes in fragment shader
244 * 6) Outstanding occlusion queries
245 *
246 * This register causes stalls all the way from SC to CB when changed,
247 * but it is buffered on-chip so it does not hurt to write it if it has
248 * not changed.
249 *
250 * ~C.
251 */
252
253 /* ZS writes */
254 if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
255 (r300_dsa_alpha_test_enabled(r300->dsa_state.state) || /* (1) */
256 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */
257 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
258 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */
259 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
260 } else if (r300->query_current) { /* (6) */
261 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
262 } else {
263 ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
264 }
265 if (ztop_state->z_buffer_top != old_ztop)
266 r300->ztop_state.dirty = TRUE;
267 }
268
269 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
270
271 static void r300_update_hiz_clear(struct r300_context *r300)
272 {
273 struct pipe_framebuffer_state *fb =
274 (struct pipe_framebuffer_state*)r300->fb_state.state;
275 uint32_t height;
276
277 height = ALIGN_DIVUP(fb->zsbuf->height, 4);
278 r300->hiz_clear.size = height * 4;
279 }
280
281 static void r300_update_zmask_clear(struct r300_context *r300)
282 {
283 struct pipe_framebuffer_state *fb =
284 (struct pipe_framebuffer_state*)r300->fb_state.state;
285 uint32_t height;
286 int mult;
287
288 if (r300->z_compression == RV350_Z_COMPRESS_88)
289 mult = 8;
290 else
291 mult = 4;
292
293 height = ALIGN_DIVUP(fb->zsbuf->height, mult);
294
295 r300->zmask_clear.size = height * 4;
296 }
297
298 void r300_update_hyperz_state(struct r300_context* r300)
299 {
300 r300_update_ztop(r300);
301 if (r300->hyperz_state.dirty) {
302 r300_update_hyperz(r300);
303 }
304
305 if (r300->hiz_clear.dirty) {
306 r300_update_hiz_clear(r300);
307 }
308 if (r300->zmask_clear.dirty) {
309 r300_update_zmask_clear(r300);
310 }
311 }
312
313 void r300_hiz_alloc_block(struct r300_context *r300, struct r300_surface *surf)
314 {
315 struct r300_texture *tex;
316 uint32_t zsize, ndw;
317 int level = surf->base.level;
318
319 tex = r300_texture(surf->base.texture);
320
321 if (tex->hiz_mem[level])
322 return;
323
324 zsize = tex->desc.layer_size_in_bytes[level];
325 zsize /= util_format_get_blocksize(tex->desc.b.b.format);
326 ndw = ALIGN_DIVUP(zsize, 64);
327
328 tex->hiz_mem[level] = u_mmAllocMem(r300->hiz_mm, ndw, 0, 0);
329 return;
330 }
331
332 void r300_zmask_alloc_block(struct r300_context *r300, struct r300_surface *surf, int compress)
333 {
334 int bsize = 256;
335 uint32_t zsize, ndw;
336 int level = surf->base.level;
337 struct r300_texture *tex;
338
339 tex = r300_texture(surf->base.texture);
340
341 if (tex->zmask_mem[level])
342 return;
343
344 zsize = tex->desc.layer_size_in_bytes[level];
345 zsize /= util_format_get_blocksize(tex->desc.b.b.format);
346
347 /* each zmask dword represents 16 4x4 blocks - which is 256 pixels
348 or 16 8x8 depending on the gb peq flag = 1024 pixels */
349 if (compress == RV350_Z_COMPRESS_88)
350 bsize = 1024;
351
352 ndw = ALIGN_DIVUP(zsize, bsize);
353 tex->zmask_mem[level] = u_mmAllocMem(r300->zmask_mm, ndw, 0, 0);
354 return;
355 }
356
357 void r300_hyperz_init_mm(struct r300_context *r300)
358 {
359 struct r300_screen* r300screen = r300->screen;
360 int frag_pipes = r300screen->caps.num_frag_pipes;
361
362 if (r300screen->caps.hiz_ram)
363 r300->hiz_mm = u_mmInit(0, r300screen->caps.hiz_ram * frag_pipes);
364
365 r300->zmask_mm = u_mmInit(0, r300screen->caps.zmask_ram * frag_pipes);
366 }
367
368 void r300_hyperz_destroy_mm(struct r300_context *r300)
369 {
370 struct r300_screen* r300screen = r300->screen;
371
372 if (r300screen->caps.hiz_ram)
373 u_mmDestroy(r300->hiz_mm);
374
375 u_mmDestroy(r300->zmask_mm);
376 }