r300: add half_float_vertex support
[mesa.git] / src / gallium / drivers / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
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14 Software.
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17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24 **************************************************************************/
25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67 #define R300_VAP_PORT_IDX0 0x2040
68 /*
69 * Vertex Array Processing (VAP) Control
70 */
71 #define R300_VAP_CNTL 0x2080
72 # define R300_PVS_NUM_SLOTS_SHIFT 0
73 # define R300_PVS_NUM_CNTLRS_SHIFT 4
74 # define R300_PVS_NUM_FPUS_SHIFT 8
75 # define R300_VF_MAX_VTX_NUM_SHIFT 18
76 # define R300_PVS_NUM_SLOTS(x) ((x) << 0)
77 # define R300_PVS_NUM_CNTLRS(x) ((x) << 4)
78 # define R300_PVS_NUM_FPUS(x) ((x) << 8)
79 # define R300_PVS_VF_MAX_VTX_NUM(x) ((x) << 18)
80 # define R300_GL_CLIP_SPACE_DEF (0 << 22)
81 # define R300_DX_CLIP_SPACE_DEF (1 << 22)
82 # define R500_TCL_STATE_OPTIMIZATION (1 << 23)
83
84 /* This register is written directly and also starts data section
85 * in many 3d CP_PACKET3's
86 */
87 #define R300_VAP_VF_CNTL 0x2084
88 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
89 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
90 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
91 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
92 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
93 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
94 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
95 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
96 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
97 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
98 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
99 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
100
101 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
102 /* State based - direct writes to registers trigger vertex
103 generation */
104 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
105 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
106 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
107 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
108
109 /* I don't think I saw these three used.. */
110 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
111 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
112 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
113
114 /* index size - when not set the indices are assumed to be 16 bit */
115 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
116 /* number of vertices */
117 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
118
119 #define R500_VAP_INDEX_OFFSET 0x208c
120
121 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
122 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
123 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
124 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
125 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
126 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
127 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
128
129 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
130 /* each of the following is 3 bits wide, specifies number
131 of components */
132 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
133 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
134 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
135 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
136 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
137 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
138 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
139 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
140 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT 0
141 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT 1
142 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2
143 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3
144 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4
145
146 #define R300_VAP_VPORT_XSCALE 0x2098
147 #define R300_VAP_VPORT_XOFFSET 0x209c
148 #define R300_VAP_VPORT_YSCALE 0x20a0
149 #define R300_VAP_VPORT_YOFFSET 0x20a4
150 #define R300_VAP_VPORT_ZSCALE 0x20a8
151 #define R300_VAP_VPORT_ZOFFSET 0x20ac
152
153 #define R300_VAP_VTE_CNTL 0x20b0
154 #define R300_SE_VTE_CNTL R300_VAP_VTE_CNTL
155 # define R300_VPORT_X_SCALE_ENA (1 << 0)
156 # define R300_VPORT_X_OFFSET_ENA (1 << 1)
157 # define R300_VPORT_Y_SCALE_ENA (1 << 2)
158 # define R300_VPORT_Y_OFFSET_ENA (1 << 3)
159 # define R300_VPORT_Z_SCALE_ENA (1 << 4)
160 # define R300_VPORT_Z_OFFSET_ENA (1 << 5)
161 # define R300_VTX_XY_FMT (1 << 8)
162 # define R300_VTX_Z_FMT (1 << 9)
163 # define R300_VTX_W0_FMT (1 << 10)
164 # define R300_SERIAL_PROC_ENA (1 << 11)
165
166 #define R300_VAP_VTX_SIZE 0x20b4
167
168 /* BEGIN: Vertex data assembly - lots of uncertainties */
169
170 /* gap */
171
172 /* Maximum Vertex Indx Clamp */
173 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
174 /* Minimum Vertex Indx Clamp */
175 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
176
177 /** Vertex assembler/processor control status */
178 #define R300_VAP_CNTL_STATUS 0x2140
179 /* No swap at all (default) */
180 # define R300_VC_NO_SWAP (0 << 0)
181 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
182 # define R300_VC_16BIT_SWAP (1 << 0)
183 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
184 # define R300_VC_32BIT_SWAP (2 << 0)
185 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
186 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
187 /* The TCL engine will not be used (as it is logically or even physically removed) */
188 # define R300_VAP_TCL_BYPASS (1 << 8)
189 /* Read only flag if TCL engine is busy. */
190 # define R300_VAP_PVS_BUSY (1 << 11)
191 /* TODO: gap for MAX_MPS */
192 /* Read only flag if the vertex store is busy. */
193 # define R300_VAP_VS_BUSY (1 << 24)
194 /* Read only flag if the reciprocal engine is busy. */
195 # define R300_VAP_RCP_BUSY (1 << 25)
196 /* Read only flag if the viewport transform engine is busy. */
197 # define R300_VAP_VTE_BUSY (1 << 26)
198 /* Read only flag if the memory interface unit is busy. */
199 # define R300_VAP_MUI_BUSY (1 << 27)
200 /* Read only flag if the vertex cache is busy. */
201 # define R300_VAP_VC_BUSY (1 << 28)
202 /* Read only flag if the vertex fetcher is busy. */
203 # define R300_VAP_VF_BUSY (1 << 29)
204 /* Read only flag if the register pipeline is busy. */
205 # define R300_VAP_REGPIPE_BUSY (1 << 30)
206 /* Read only flag if the VAP engine is busy. */
207 # define R300_VAP_VAP_BUSY (1 << 31)
208
209 /* gap */
210
211 /* Where do we get our vertex data?
212 *
213 * Vertex data either comes either from immediate mode registers or from
214 * vertex arrays.
215 * There appears to be no mixed mode (though we can force the pitch of
216 * vertex arrays to 0, effectively reusing the same element over and over
217 * again).
218 *
219 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
220 * if these registers influence vertex array processing.
221 *
222 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
223 *
224 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
225 *
226 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
227 * into the vertex processor's input registers.
228 * The first word routes the first input, the second word the second, etc.
229 * The corresponding input is routed into the register with the given index.
230 * The list is ended by a word with INPUT_ROUTE_END set.
231 *
232 * Always set COMPONENTS_4 in immediate mode.
233 */
234
235 #define R300_VAP_PROG_STREAM_CNTL_0 0x2150
236 # define R300_DATA_TYPE_0_SHIFT 0
237 # define R300_DATA_TYPE_FLOAT_1 0
238 # define R300_DATA_TYPE_FLOAT_2 1
239 # define R300_DATA_TYPE_FLOAT_3 2
240 # define R300_DATA_TYPE_FLOAT_4 3
241 # define R300_DATA_TYPE_BYTE 4
242 # define R300_DATA_TYPE_D3DCOLOR 5
243 # define R300_DATA_TYPE_SHORT_2 6
244 # define R300_DATA_TYPE_SHORT_4 7
245 # define R300_DATA_TYPE_VECTOR_3_TTT 8
246 # define R300_DATA_TYPE_VECTOR_3_EET 9
247 # define R300_DATA_TYPE_FLOAT_8 10
248 # define R300_DATA_TYPE_FLT16_2 11
249 # define R300_DATA_TYPE_FLT16_4 12
250 # define R300_SKIP_DWORDS_SHIFT 4
251 # define R300_DST_VEC_LOC_SHIFT 8
252 # define R300_LAST_VEC (1 << 13)
253 # define R300_SIGNED (1 << 14)
254 # define R300_NORMALIZE (1 << 15)
255 # define R300_DATA_TYPE_1_SHIFT 16
256 #define R300_VAP_PROG_STREAM_CNTL_1 0x2154
257 #define R300_VAP_PROG_STREAM_CNTL_2 0x2158
258 #define R300_VAP_PROG_STREAM_CNTL_3 0x215C
259 #define R300_VAP_PROG_STREAM_CNTL_4 0x2160
260 #define R300_VAP_PROG_STREAM_CNTL_5 0x2164
261 #define R300_VAP_PROG_STREAM_CNTL_6 0x2168
262 #define R300_VAP_PROG_STREAM_CNTL_7 0x216C
263 /* gap */
264
265 /* Notes:
266 * - always set up to produce at least two attributes:
267 * if vertex program uses only position, fglrx will set normal, too
268 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
269 */
270 #define R300_VAP_VTX_STATE_CNTL 0x2180
271 # define R300_COLOR_0_ASSEMBLY_SHIFT 0
272 # define R300_SEL_COLOR 0
273 # define R300_SEL_USER_COLOR_0 1
274 # define R300_SEL_USER_COLOR_1 2
275 # define R300_COLOR_1_ASSEMBLY_SHIFT 2
276 # define R300_COLOR_2_ASSEMBLY_SHIFT 4
277 # define R300_COLOR_3_ASSEMBLY_SHIFT 6
278 # define R300_COLOR_4_ASSEMBLY_SHIFT 8
279 # define R300_COLOR_5_ASSEMBLY_SHIFT 10
280 # define R300_COLOR_6_ASSEMBLY_SHIFT 12
281 # define R300_COLOR_7_ASSEMBLY_SHIFT 14
282 # define R300_UPDATE_USER_COLOR_0_ENA (1 << 16)
283
284 /*
285 * Each bit in this field applies to the corresponding vector in the VSM
286 * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit
287 * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream.
288 */
289 #define R300_VAP_VSM_VTX_ASSM 0x2184
290 # define R300_INPUT_CNTL_POS 0x00000001
291 # define R300_INPUT_CNTL_NORMAL 0x00000002
292 # define R300_INPUT_CNTL_COLOR 0x00000004
293 # define R300_INPUT_CNTL_TC0 0x00000400
294 # define R300_INPUT_CNTL_TC1 0x00000800
295 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
296 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
297 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
298 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
299 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
300 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
301
302 /* Programmable Stream Control Signed Normalize Control */
303 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
304 # define SGN_NORM_ZERO 0
305 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
306 # define SGN_NORM_NO_ZERO 2
307 # define R300_SGN_NORM_NO_ZERO (SGN_NORM_NO_ZERO | \
308 (SGN_NORM_NO_ZERO << 2) | (SGN_NORM_NO_ZERO << 4) | \
309 (SGN_NORM_NO_ZERO << 6) | (SGN_NORM_NO_ZERO << 8) | \
310 (SGN_NORM_NO_ZERO << 10) | (SGN_NORM_NO_ZERO << 12) | \
311 (SGN_NORM_NO_ZERO << 14) | (SGN_NORM_NO_ZERO << 16) | \
312 (SGN_NORM_NO_ZERO << 18) | (SGN_NORM_NO_ZERO << 20) | \
313 (SGN_NORM_NO_ZERO << 22) | (SGN_NORM_NO_ZERO << 24) | \
314 (SGN_NORM_NO_ZERO << 26) | (SGN_NORM_NO_ZERO << 28) | \
315 (SGN_NORM_NO_ZERO << 30))
316
317 /* gap */
318
319 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
320 * are set to a swizzling bit pattern, other words are 0.
321 *
322 * In immediate mode, the pattern is always set to xyzw. In vertex array
323 * mode, the swizzling pattern is e.g. used to set zw components in texture
324 * coordinates with only tweo components.
325 */
326 #define R300_VAP_PROG_STREAM_CNTL_EXT_0 0x21e0
327 # define R300_SWIZZLE0_SHIFT 0
328 # define R300_SWIZZLE_SELECT_X_SHIFT 0
329 # define R300_SWIZZLE_SELECT_Y_SHIFT 3
330 # define R300_SWIZZLE_SELECT_Z_SHIFT 6
331 # define R300_SWIZZLE_SELECT_W_SHIFT 9
332
333 # define R300_SWIZZLE_SELECT_X 0
334 # define R300_SWIZZLE_SELECT_Y 1
335 # define R300_SWIZZLE_SELECT_Z 2
336 # define R300_SWIZZLE_SELECT_W 3
337 # define R300_SWIZZLE_SELECT_FP_ZERO 4
338 # define R300_SWIZZLE_SELECT_FP_ONE 5
339 /* alternate forms for r300_emit.c */
340 # define R300_INPUT_ROUTE_SELECT_X 0
341 # define R300_INPUT_ROUTE_SELECT_Y 1
342 # define R300_INPUT_ROUTE_SELECT_Z 2
343 # define R300_INPUT_ROUTE_SELECT_W 3
344 # define R300_INPUT_ROUTE_SELECT_ZERO 4
345 # define R300_INPUT_ROUTE_SELECT_ONE 5
346
347 # define R300_WRITE_ENA_SHIFT 12
348 # define R300_WRITE_ENA_X 1
349 # define R300_WRITE_ENA_Y 2
350 # define R300_WRITE_ENA_Z 4
351 # define R300_WRITE_ENA_W 8
352 # define R300_SWIZZLE1_SHIFT 16
353
354 # define R300_VAP_SWIZZLE_X001 \
355 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
356 (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Y_SHIFT) | \
357 (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Z_SHIFT) | \
358 (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
359 (0xf << R300_WRITE_ENA_SHIFT))
360
361 # define R300_VAP_SWIZZLE_XY01 \
362 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
363 (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
364 (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Z_SHIFT) | \
365 (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
366 (0xf << R300_WRITE_ENA_SHIFT))
367
368 # define R300_VAP_SWIZZLE_XYZ1 \
369 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
370 (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
371 (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
372 (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
373 (0xf << R300_WRITE_ENA_SHIFT))
374
375 # define R300_VAP_SWIZZLE_XYZW \
376 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
377 (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
378 (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
379 (R300_SWIZZLE_SELECT_W << R300_SWIZZLE_SELECT_W_SHIFT) | \
380 (0xf << R300_WRITE_ENA_SHIFT))
381
382 #define R300_VAP_PROG_STREAM_CNTL_EXT_1 0x21e4
383 #define R300_VAP_PROG_STREAM_CNTL_EXT_2 0x21e8
384 #define R300_VAP_PROG_STREAM_CNTL_EXT_3 0x21ec
385 #define R300_VAP_PROG_STREAM_CNTL_EXT_4 0x21f0
386 #define R300_VAP_PROG_STREAM_CNTL_EXT_5 0x21f4
387 #define R300_VAP_PROG_STREAM_CNTL_EXT_6 0x21f8
388 #define R300_VAP_PROG_STREAM_CNTL_EXT_7 0x21fc
389
390 /* END: Vertex data assembly */
391
392 /* gap */
393
394 /* BEGIN: Upload vertex program and data */
395
396 /*
397 * The programmable vertex shader unit has a memory bank of unknown size
398 * that can be written to in 16 byte units by writing the address into
399 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
400 *
401 * Pointers into the memory bank are always in multiples of 16 bytes.
402 *
403 * The memory bank is divided into areas with fixed meaning.
404 *
405 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
406 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
407 * whereas the difference between known addresses suggests size 512.
408 *
409 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
410 * Native reported limits and the VPI layout suggest size 256, whereas
411 * difference between known addresses suggests size 512.
412 *
413 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
414 * floating point pointsize. The exact purpose of this state is uncertain,
415 * as there is also the R300_RE_POINTSIZE register.
416 *
417 * Multiple vertex programs and parameter sets can be loaded at once,
418 * which could explain the size discrepancy.
419 */
420 #define R300_VAP_PVS_VECTOR_INDX_REG 0x2200
421 # define R300_PVS_CODE_START 0
422 # define R300_MAX_PVS_CODE_LINES 256
423 # define R500_MAX_PVS_CODE_LINES 1024
424 # define R300_PVS_CONST_START 512
425 # define R500_PVS_CONST_START 1024
426 # define R300_MAX_PVS_CONST_VECS 256
427 # define R500_MAX_PVS_CONST_VECS 1024
428 # define R300_PVS_UCP_START 1024
429 # define R500_PVS_UCP_START 1536
430 # define R300_POINT_VPORT_SCALE_OFFSET 1030
431 # define R500_POINT_VPORT_SCALE_OFFSET 1542
432 # define R300_POINT_GEN_TEX_OFFSET 1031
433 # define R500_POINT_GEN_TEX_OFFSET 1543
434
435 /*
436 * These are obsolete defines form r300_context.h, but they might give some
437 * clues when investigating the addresses further...
438 */
439 #if 0
440 #define VSF_DEST_PROGRAM 0x0
441 #define VSF_DEST_MATRIX0 0x200
442 #define VSF_DEST_MATRIX1 0x204
443 #define VSF_DEST_MATRIX2 0x208
444 #define VSF_DEST_VECTOR0 0x20c
445 #define VSF_DEST_VECTOR1 0x20d
446 #define VSF_DEST_UNKNOWN1 0x400
447 #define VSF_DEST_UNKNOWN2 0x406
448 #endif
449
450 /* gap */
451
452 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
453
454 /* END: Upload vertex program and data */
455
456 /* gap */
457
458 /* I do not know the purpose of this register. However, I do know that
459 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
460 * for normal rendering.
461 *
462 * 2007-11-05: This register is the user clip plane control register, but there
463 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
464 *
465 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
466 */
467 #define R300_VAP_CLIP_CNTL 0x221C
468 # define R300_VAP_UCP_ENABLE_0 (1 << 0)
469 # define R300_VAP_UCP_ENABLE_1 (1 << 1)
470 # define R300_VAP_UCP_ENABLE_2 (1 << 2)
471 # define R300_VAP_UCP_ENABLE_3 (1 << 3)
472 # define R300_VAP_UCP_ENABLE_4 (1 << 4)
473 # define R300_VAP_UCP_ENABLE_5 (1 << 5)
474 # define R300_PS_UCP_MODE_DIST_COP (0 << 14)
475 # define R300_PS_UCP_MODE_RADIUS_COP (1 << 14)
476 # define R300_PS_UCP_MODE_RADIUS_COP_CLIP (2 << 14)
477 # define R300_PS_UCP_MODE_CLIP_AS_TRIFAN (3 << 14)
478 # define R300_CLIP_DISABLE (1 << 16)
479 # define R300_UCP_CULL_ONLY_ENABLE (1 << 17)
480 # define R300_BOUNDARY_EDGE_FLAG_ENABLE (1 << 18)
481 # define R500_COLOR2_IS_TEXTURE (1 << 20)
482 # define R500_COLOR3_IS_TEXTURE (1 << 21)
483
484 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
485 * plane is per-pixel and the second plane is per-vertex.
486 *
487 * This was determined by experimentation alone but I believe it is correct.
488 *
489 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
490 */
491 #define R300_VAP_GB_VERT_CLIP_ADJ 0x2220
492 #define R300_VAP_GB_VERT_DISC_ADJ 0x2224
493 #define R300_VAP_GB_HORZ_CLIP_ADJ 0x2228
494 #define R300_VAP_GB_HORZ_DISC_ADJ 0x222c
495
496 /* gap */
497
498 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
499 * rendering commands and overwriting vertex program parameters.
500 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
501 * avoids bugs caused by still running shaders reading bad data from memory.
502 */
503 #define R300_VAP_PVS_STATE_FLUSH_REG 0x2284
504
505 /* This register is used to define the number of core clocks to wait for a
506 * vertex to be received by the VAP input controller (while the primitive
507 * path is backed up) before forcing any accumulated vertices to be submitted
508 * to the vertex processing path.
509 */
510 #define VAP_PVS_VTX_TIMEOUT_REG 0x2288
511 # define R300_2288_R300 0x00750000 /* -- nh */
512 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
513
514 /* gap */
515
516 /* Addresses are relative to the vertex program instruction area of the
517 * memory bank. PROGRAM_END points to the last instruction of the active
518 * program
519 *
520 * The meaning of the two UNKNOWN fields is obviously not known. However,
521 * experiments so far have shown that both *must* point to an instruction
522 * inside the vertex program, otherwise the GPU locks up.
523 *
524 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
525 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
526 * position takes place.
527 *
528 * Most likely this is used to ignore rest of the program in cases
529 * where group of verts arent visible. For some reason this "section"
530 * is sometimes accepted other instruction that have no relationship with
531 * position calculations.
532 */
533 #define R300_VAP_PVS_CODE_CNTL_0 0x22D0
534 # define R300_PVS_FIRST_INST_SHIFT 0
535 # define R300_PVS_XYZW_VALID_INST_SHIFT 10
536 # define R300_PVS_LAST_INST_SHIFT 20
537 # define R300_PVS_FIRST_INST(x) ((x) << 0)
538 # define R300_PVS_XYZW_VALID_INST(x) ((x) << 10)
539 # define R300_PVS_LAST_INST(x) ((x) << 20)
540 /* Addresses are relative the the vertex program parameters area. */
541 #define R300_VAP_PVS_CONST_CNTL 0x22D4
542 # define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
543 # define R300_PVS_MAX_CONST_ADDR_SHIFT 16
544 # define R300_PVS_MAX_CONST_ADDR(x) ((x) << 16)
545 #define R300_VAP_PVS_CODE_CNTL_1 0x22D8
546 # define R300_PVS_LAST_VTX_SRC_INST_SHIFT 0
547 #define R300_VAP_PVS_FLOW_CNTL_OPC 0x22DC
548
549 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
550 * immediate vertices
551 */
552 #define R300_VAP_VTX_COLOR_R 0x2464
553 #define R300_VAP_VTX_COLOR_G 0x2468
554 #define R300_VAP_VTX_COLOR_B 0x246C
555 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
556 #define R300_VAP_VTX_POS_0_Y_1 0x2494
557 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
558 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
559 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
560 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
561 /* write 0 to indicate end of packet? */
562 #define R300_VAP_VTX_END_OF_PKT 0x24AC
563
564 /* gap */
565
566 /* These are values from r300_reg/r300_reg.h - they are known to be correct
567 * and are here so we can use one register file instead of several
568 * - Vladimir
569 */
570 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
571 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
572 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
573 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
574 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
575 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
576 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
577 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
578
579 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
580 /* each of the following is 3 bits wide, specifies number
581 of components */
582 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
583 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
584 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
585 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
586 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
587 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
588 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
589 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
590
591 /* UNK30 seems to enables point to quad transformation on textures
592 * (or something closely related to that).
593 * This bit is rather fatal at the time being due to lackings at pixel
594 * shader side
595 * Specifies top of Raster pipe specific enable controls.
596 */
597 #define R300_GB_ENABLE 0x4008
598 # define R300_GB_POINT_STUFF_DISABLE (0 << 0)
599 # define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */
600 # define R300_GB_LINE_STUFF_DISABLE (0 << 1)
601 # define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */
602 # define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2)
603 # define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */
604 # define R300_GB_STENCIL_AUTO_DISABLE (0 << 4)
605 # define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */
606 # define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */
607
608 /* each of the following is 2 bits wide */
609 #define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */
610 #define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */
611 #define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */
612 # define R300_GB_TEX0_SOURCE_SHIFT 16
613 # define R300_GB_TEX1_SOURCE_SHIFT 18
614 # define R300_GB_TEX2_SOURCE_SHIFT 20
615 # define R300_GB_TEX3_SOURCE_SHIFT 22
616 # define R300_GB_TEX4_SOURCE_SHIFT 24
617 # define R300_GB_TEX5_SOURCE_SHIFT 26
618 # define R300_GB_TEX6_SOURCE_SHIFT 28
619 # define R300_GB_TEX7_SOURCE_SHIFT 30
620
621 /* MSPOS - positions for multisample antialiasing (?) */
622 #define R300_GB_MSPOS0 0x4010
623 /* shifts - each of the fields is 4 bits */
624 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
625 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
626 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
627 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
628 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
629 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
630 # define R300_GB_MSPOS0__MSBD0_Y 24
631 # define R300_GB_MSPOS0__MSBD0_X 28
632
633 #define R300_GB_MSPOS1 0x4014
634 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
635 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
636 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
637 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
638 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
639 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
640 # define R300_GB_MSPOS1__MSBD1 24
641
642 /* Specifies the graphics pipeline configuration for rasterization. */
643 #define R300_GB_TILE_CONFIG 0x4018
644 # define R300_GB_TILE_DISABLE (0 << 0)
645 # define R300_GB_TILE_ENABLE (1 << 0)
646 # define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */
647 # define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */
648 # define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */
649 # define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */
650 # define R300_GB_TILE_SIZE_8 (0 << 4)
651 # define R300_GB_TILE_SIZE_16 (1 << 4)
652 # define R300_GB_TILE_SIZE_32 (2 << 4)
653 # define R300_GB_SUPER_SIZE_1 (0 << 6)
654 # define R300_GB_SUPER_SIZE_2 (1 << 6)
655 # define R300_GB_SUPER_SIZE_4 (2 << 6)
656 # define R300_GB_SUPER_SIZE_8 (3 << 6)
657 # define R300_GB_SUPER_SIZE_16 (4 << 6)
658 # define R300_GB_SUPER_SIZE_32 (5 << 6)
659 # define R300_GB_SUPER_SIZE_64 (6 << 6)
660 # define R300_GB_SUPER_SIZE_128 (7 << 6)
661 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
662 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
663 # define R300_GB_SUPER_TILE_A (0 << 15)
664 # define R300_GB_SUPER_TILE_B (1 << 15)
665 # define R300_GB_SUBPIXEL_1_12 (0 << 16)
666 # define R300_GB_SUBPIXEL_1_16 (1 << 16)
667 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17)
668 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17)
669 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17)
670 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17)
671 # define R300_GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19)
672 # define R300_GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19)
673 # define R300_GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20)
674 # define R300_GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20)
675 # define R300_GB_TILE_CONFIG_ALT_OFFSET (0 << 21)
676 # define R300_GB_TILE_CONFIG_SUBPRECISION (0 << 22)
677 # define R300_GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23)
678 # define R300_GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23)
679 # define R300_GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24)
680 # define R300_GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24)
681
682 /* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */
683 #define R300_GB_FIFO_SIZE 0x4024
684 /* each of the following is 2 bits wide */
685 #define R300_GB_FIFO_SIZE_32 0
686 #define R300_GB_FIFO_SIZE_64 1
687 #define R300_GB_FIFO_SIZE_128 2
688 #define R300_GB_FIFO_SIZE_256 3
689 # define R300_SC_IFIFO_SIZE_SHIFT 0
690 # define R300_SC_TZFIFO_SIZE_SHIFT 2
691 # define R300_SC_BFIFO_SIZE_SHIFT 4
692
693 # define R300_US_OFIFO_SIZE_SHIFT 12
694 # define R300_US_WFIFO_SIZE_SHIFT 14
695 /* the following use the same constants as above, but meaning is
696 is times 2 (i.e. instead of 32 words it means 64 */
697 # define R300_RS_TFIFO_SIZE_SHIFT 6
698 # define R300_RS_CFIFO_SIZE_SHIFT 8
699 # define R300_US_RAM_SIZE_SHIFT 10
700 /* watermarks, 3 bits wide */
701 # define R300_RS_HIGHWATER_COL_SHIFT 16
702 # define R300_RS_HIGHWATER_TEX_SHIFT 19
703 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
704 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
705
706 #define R300_GB_Z_PEQ_CONFIG 0x4028
707 # define R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0)
708 # define R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0)
709
710 /* Specifies various polygon specific selects (fog, depth, perspective). */
711 #define R300_GB_SELECT 0x401c
712 # define R300_GB_FOG_SELECT_C0A (0 << 0)
713 # define R300_GB_FOG_SELECT_C1A (1 << 0)
714 # define R300_GB_FOG_SELECT_C2A (2 << 0)
715 # define R300_GB_FOG_SELECT_C3A (3 << 0)
716 # define R300_GB_FOG_SELECT_1_1_W (4 << 0)
717 # define R300_GB_FOG_SELECT_Z (5 << 0)
718 # define R300_GB_DEPTH_SELECT_Z (0 << 3)
719 # define R300_GB_DEPTH_SELECT_1_1_W (1 << 3)
720 # define R300_GB_W_SELECT_1_W (0 << 4)
721 # define R300_GB_W_SELECT_1 (1 << 4)
722 # define R300_GB_FOG_STUFF_DISABLE (0 << 5)
723 # define R300_GB_FOG_STUFF_ENABLE (1 << 5)
724 # define R300_GB_FOG_STUFF_TEX_SHIFT 6
725 # define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0
726 # define R300_GB_FOG_STUFF_COMP_SHIFT 10
727 # define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00
728
729 /* Specifies the graphics pipeline configuration for antialiasing. */
730 #define R300_GB_AA_CONFIG 0x4020
731 # define R300_GB_AA_CONFIG_AA_DISABLE (0 << 0)
732 # define R300_GB_AA_CONFIG_AA_ENABLE (1 << 0)
733 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1)
734 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1)
735 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1)
736 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1)
737
738 /* Selects which of 4 pipes are active. */
739 #define R300_GB_PIPE_SELECT 0x402c
740 # define R300_GB_PIPE_SELECT_PIPE0_ID_SHIFT 0
741 # define R300_GB_PIPE_SELECT_PIPE1_ID_SHIFT 2
742 # define R300_GB_PIPE_SELECT_PIPE2_ID_SHIFT 4
743 # define R300_GB_PIPE_SELECT_PIPE3_ID_SHIFT 6
744 # define R300_GB_PIPE_SELECT_PIPE_MASK_SHIFT 8
745 # define R300_GB_PIPE_SELECT_MAX_PIPE 12
746 # define R300_GB_PIPE_SELECT_BAD_PIPES 14
747 # define R300_GB_PIPE_SELECT_CONFIG_PIPES 18
748
749
750 /* Specifies the sizes of the various FIFO`s in the sc/rs. */
751 #define R300_GB_FIFO_SIZE1 0x4070
752 /* High water mark for SC input fifo */
753 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0
754 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f
755 /* High water mark for SC input fifo (B) */
756 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6
757 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0
758 /* High water mark for RS colors' fifo */
759 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12
760 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000
761 /* High water mark for RS textures' fifo */
762 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18
763 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000
764
765 /* This table specifies the source location and format for up to 16 texture
766 * addresses (i[0]:i[15]) and four colors (c[0]:c[3])
767 */
768 #define R500_RS_IP_0 0x4074
769 #define R500_RS_IP_1 0x4078
770 #define R500_RS_IP_2 0x407C
771 #define R500_RS_IP_3 0x4080
772 #define R500_RS_IP_4 0x4084
773 #define R500_RS_IP_5 0x4088
774 #define R500_RS_IP_6 0x408C
775 #define R500_RS_IP_7 0x4090
776 #define R500_RS_IP_8 0x4094
777 #define R500_RS_IP_9 0x4098
778 #define R500_RS_IP_10 0x409C
779 #define R500_RS_IP_11 0x40A0
780 #define R500_RS_IP_12 0x40A4
781 #define R500_RS_IP_13 0x40A8
782 #define R500_RS_IP_14 0x40AC
783 #define R500_RS_IP_15 0x40B0
784 #define R500_RS_IP_PTR_K0 62
785 #define R500_RS_IP_PTR_K1 63
786 #define R500_RS_IP_TEX_PTR_S_SHIFT 0
787 #define R500_RS_IP_TEX_PTR_T_SHIFT 6
788 #define R500_RS_IP_TEX_PTR_R_SHIFT 12
789 #define R500_RS_IP_TEX_PTR_Q_SHIFT 18
790 #define R500_RS_IP_COL_PTR_SHIFT 24
791 #define R500_RS_IP_COL_FMT_SHIFT 27
792 # define R500_RS_SEL_S(x) ((x) << 0)
793 # define R500_RS_SEL_T(x) ((x) << 6)
794 # define R500_RS_SEL_R(x) ((x) << 12)
795 # define R500_RS_SEL_Q(x) ((x) << 18)
796 # define R500_RS_COL_PTR(x) ((x) << 24)
797 # define R500_RS_COL_FMT(x) ((x) << 27)
798 /* gap */
799 #define R500_RS_IP_OFFSET_DIS (0 << 31)
800 #define R500_RS_IP_OFFSET_EN (1 << 31)
801
802 /* gap */
803
804 /* Zero to flush caches. */
805 #define R300_TX_INVALTAGS 0x4100
806 #define R300_TX_FLUSH 0x0
807
808 /* The upper enable bits are guessed, based on fglrx reported limits. */
809 #define R300_TX_ENABLE 0x4104
810 # define R300_TX_ENABLE_0 (1 << 0)
811 # define R300_TX_ENABLE_1 (1 << 1)
812 # define R300_TX_ENABLE_2 (1 << 2)
813 # define R300_TX_ENABLE_3 (1 << 3)
814 # define R300_TX_ENABLE_4 (1 << 4)
815 # define R300_TX_ENABLE_5 (1 << 5)
816 # define R300_TX_ENABLE_6 (1 << 6)
817 # define R300_TX_ENABLE_7 (1 << 7)
818 # define R300_TX_ENABLE_8 (1 << 8)
819 # define R300_TX_ENABLE_9 (1 << 9)
820 # define R300_TX_ENABLE_10 (1 << 10)
821 # define R300_TX_ENABLE_11 (1 << 11)
822 # define R300_TX_ENABLE_12 (1 << 12)
823 # define R300_TX_ENABLE_13 (1 << 13)
824 # define R300_TX_ENABLE_14 (1 << 14)
825 # define R300_TX_ENABLE_15 (1 << 15)
826
827 #define R500_TX_FILTER_4 0x4110
828 # define R500_TX_WEIGHT_1_SHIFT (0)
829 # define R500_TX_WEIGHT_0_SHIFT (11)
830 # define R500_TX_WEIGHT_PAIR (1<<22)
831 # define R500_TX_PHASE_SHIFT (23)
832 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
833 # define R500_TX_DIRECTION_VERITCAL (1<<27)
834
835 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
836 #define R300_GA_POINT_S0 0x4200
837
838 /* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
839 #define R300_GA_POINT_T0 0x4204
840
841 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
842 #define R300_GA_POINT_S1 0x4208
843
844 /* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
845 #define R300_GA_POINT_T1 0x420c
846
847 /* Specifies amount to shift integer position of vertex (screen space) before
848 * converting to float for triangle stipple.
849 */
850 #define R300_GA_TRIANGLE_STIPPLE 0x4214
851 # define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0
852 # define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f
853 # define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16
854 # define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000
855
856 /* The pointsize is given in multiples of 6. The pointsize can be enormous:
857 * Clear() renders a single point that fills the entire framebuffer.
858 * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in
859 * 8b precision).
860 */
861 #define R300_GA_POINT_SIZE 0x421C
862 # define R300_POINTSIZE_Y_SHIFT 0
863 # define R300_POINTSIZE_Y_MASK 0x0000ffff
864 # define R300_POINTSIZE_X_SHIFT 16
865 # define R300_POINTSIZE_X_MASK 0xffff0000
866 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
867
868 /* Red fill color */
869 #define R500_GA_FILL_R 0x4220
870
871 /* Green fill color */
872 #define R500_GA_FILL_G 0x4224
873
874 /* Blue fill color */
875 #define R500_GA_FILL_B 0x4228
876
877 /* Alpha fill color */
878 #define R500_GA_FILL_A 0x422c
879
880
881 /* Specifies maximum and minimum point & sprite sizes for per vertex size
882 * specification. The lower part (15:0) is MIN and (31:16) is max.
883 */
884 #define R300_GA_POINT_MINMAX 0x4230
885 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
886 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
887 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
888 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
889
890 /* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b
891 * subprecision); (16.0) fixed format.
892 *
893 * The line width is given in multiples of 6.
894 * In default mode lines are classified as vertical lines.
895 * HO: horizontal
896 * VE: vertical or horizontal
897 * HO & VE: no classification
898 */
899 #define R300_GA_LINE_CNTL 0x4234
900 # define R300_GA_LINE_CNTL_WIDTH_SHIFT 0
901 # define R300_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff
902 # define R300_GA_LINE_CNTL_END_TYPE_HOR (0 << 16)
903 # define R300_GA_LINE_CNTL_END_TYPE_VER (1 << 16)
904 # define R300_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */
905 # define R300_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */
906 # define R500_GA_LINE_CNTL_SORT_NO (0 << 18)
907 # define R500_GA_LINE_CNTL_SORT_MINX_MINY (1 << 18)
908 /** TODO: looks wrong */
909 # define R300_LINESIZE_MAX (R300_GA_LINE_CNTL_WIDTH_MASK / 6)
910 /** TODO: looks wrong */
911 # define R300_LINE_CNT_HO (1 << 16)
912 /** TODO: looks wrong */
913 # define R300_LINE_CNT_VE (1 << 17)
914
915 /* Line Stipple configuration information. */
916 #define R300_GA_LINE_STIPPLE_CONFIG 0x4238
917 # define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0)
918 # define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0)
919 # define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0)
920 # define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2
921 # define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc
922
923 /* Used to load US instructions and constants */
924 #define R500_GA_US_VECTOR_INDEX 0x4250
925 # define R500_GA_US_VECTOR_INDEX_SHIFT 0
926 # define R500_GA_US_VECTOR_INDEX_MASK 0x000000ff
927 # define R500_GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16)
928 # define R500_GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16)
929 # define R500_GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17)
930 # define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17)
931
932 /* Data register for loading US instructions and constants */
933 #define R500_GA_US_VECTOR_DATA 0x4254
934
935 /* Specifies color properties and mappings of textures. */
936 #define R500_GA_COLOR_CONTROL_PS3 0x4258
937 # define R500_TEX0_SHADING_PS3_SOLID (0 << 0)
938 # define R500_TEX0_SHADING_PS3_FLAT (1 << 0)
939 # define R500_TEX0_SHADING_PS3_GOURAUD (2 << 0)
940 # define R500_TEX1_SHADING_PS3_SOLID (0 << 2)
941 # define R500_TEX1_SHADING_PS3_FLAT (1 << 2)
942 # define R500_TEX1_SHADING_PS3_GOURAUD (2 << 2)
943 # define R500_TEX2_SHADING_PS3_SOLID (0 << 4)
944 # define R500_TEX2_SHADING_PS3_FLAT (1 << 4)
945 # define R500_TEX2_SHADING_PS3_GOURAUD (2 << 4)
946 # define R500_TEX3_SHADING_PS3_SOLID (0 << 6)
947 # define R500_TEX3_SHADING_PS3_FLAT (1 << 6)
948 # define R500_TEX3_SHADING_PS3_GOURAUD (2 << 6)
949 # define R500_TEX4_SHADING_PS3_SOLID (0 << 8)
950 # define R500_TEX4_SHADING_PS3_FLAT (1 << 8)
951 # define R500_TEX4_SHADING_PS3_GOURAUD (2 << 8)
952 # define R500_TEX5_SHADING_PS3_SOLID (0 << 10)
953 # define R500_TEX5_SHADING_PS3_FLAT (1 << 10)
954 # define R500_TEX5_SHADING_PS3_GOURAUD (2 << 10)
955 # define R500_TEX6_SHADING_PS3_SOLID (0 << 12)
956 # define R500_TEX6_SHADING_PS3_FLAT (1 << 12)
957 # define R500_TEX6_SHADING_PS3_GOURAUD (2 << 12)
958 # define R500_TEX7_SHADING_PS3_SOLID (0 << 14)
959 # define R500_TEX7_SHADING_PS3_FLAT (1 << 14)
960 # define R500_TEX7_SHADING_PS3_GOURAUD (2 << 14)
961 # define R500_TEX8_SHADING_PS3_SOLID (0 << 16)
962 # define R500_TEX8_SHADING_PS3_FLAT (1 << 16)
963 # define R500_TEX8_SHADING_PS3_GOURAUD (2 << 16)
964 # define R500_TEX9_SHADING_PS3_SOLID (0 << 18)
965 # define R500_TEX9_SHADING_PS3_FLAT (1 << 18)
966 # define R500_TEX9_SHADING_PS3_GOURAUD (2 << 18)
967 # define R500_TEX10_SHADING_PS3_SOLID (0 << 20)
968 # define R500_TEX10_SHADING_PS3_FLAT (1 << 20)
969 # define R500_TEX10_SHADING_PS3_GOURAUD (2 << 20)
970 # define R500_COLOR0_TEX_OVERRIDE_NO (0 << 22)
971 # define R500_COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22)
972 # define R500_COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22)
973 # define R500_COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22)
974 # define R500_COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22)
975 # define R500_COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22)
976 # define R500_COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22)
977 # define R500_COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22)
978 # define R500_COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22)
979 # define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22)
980 # define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22)
981 # define R500_COLOR1_TEX_OVERRIDE_NO (0 << 26)
982 # define R500_COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26)
983 # define R500_COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26)
984 # define R500_COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26)
985 # define R500_COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26)
986 # define R500_COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26)
987 # define R500_COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26)
988 # define R500_COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26)
989 # define R500_COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26)
990 # define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26)
991 # define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26)
992
993 /* Returns idle status of various G3D block, captured when GA_IDLE written or
994 * when hard or soft reset asserted.
995 */
996 #define R500_GA_IDLE 0x425c
997 # define R500_GA_IDLE_PIPE3_Z_IDLE (0 << 0)
998 # define R500_GA_IDLE_PIPE2_Z_IDLE (0 << 1)
999 # define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2)
1000 # define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3)
1001 # define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4)
1002 # define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5)
1003 # define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6)
1004 # define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7)
1005 # define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8)
1006 # define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9)
1007 # define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10)
1008 # define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11)
1009 # define R500_GA_IDLE_PIPE1_Z_IDLE (0 << 12)
1010 # define R500_GA_IDLE_PIPE0_Z_IDLE (0 << 13)
1011 # define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14)
1012 # define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15)
1013 # define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16)
1014 # define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17)
1015 # define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18)
1016 # define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19)
1017 # define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20)
1018 # define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21)
1019 # define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22)
1020 # define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23)
1021 # define R500_GA_IDLE_SU_IDLE (0 << 24)
1022 # define R500_GA_IDLE_GA_IDLE (0 << 25)
1023 # define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26)
1024
1025 /* Current value of stipple accumulator. */
1026 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
1027
1028 /* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */
1029 #define R300_GA_LINE_S0 0x4264
1030 /* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */
1031 #define R300_GA_LINE_S1 0x4268
1032
1033 /* GA Input fifo high water marks */
1034 #define R500_GA_FIFO_CNTL 0x4270
1035 # define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007
1036 # define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0
1037 # define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038
1038 # define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3
1039 # define R500_GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0
1040 # define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT 6
1041
1042 /* GA enhance/tweaks */
1043 #define R300_GA_ENHANCE 0x4274
1044 # define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0)
1045 # define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */
1046 # define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1)
1047 # define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */
1048 # define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */
1049 # define R500_GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */
1050 # define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3)
1051 # define R500_GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */
1052
1053 #define R300_GA_COLOR_CONTROL 0x4278
1054 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
1055 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
1056 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
1057 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
1058 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
1059 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
1060 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
1061 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
1062 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
1063 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
1064 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
1065 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
1066 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
1067 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
1068 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
1069 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10)
1070 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10)
1071 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10)
1072 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12)
1073 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12)
1074 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12)
1075 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14)
1076 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14)
1077 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14)
1078 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
1079 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
1080 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
1081 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
1082
1083 # define R300_SHADE_MODEL_FLAT ( \
1084 R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | \
1085 R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
1086 R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | \
1087 R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT | \
1088 R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | \
1089 R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
1090 R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | \
1091 R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT )
1092
1093 # define R300_SHADE_MODEL_SMOOTH ( \
1094 R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | \
1095 R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
1096 R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | \
1097 R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
1098 R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | \
1099 R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
1100 R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | \
1101 R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD )
1102
1103 /* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
1104 #define R300_GA_SOLID_RG 0x427c
1105 # define GA_SOLID_RG_COLOR_GREEN_SHIFT 0
1106 # define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff
1107 # define GA_SOLID_RG_COLOR_RED_SHIFT 16
1108 # define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000
1109 /* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */
1110 #define R300_GA_SOLID_BA 0x4280
1111 # define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0
1112 # define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff
1113 # define GA_SOLID_BA_COLOR_BLUE_SHIFT 16
1114 # define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000
1115
1116 /* Polygon Mode
1117 * Dangerous
1118 */
1119 #define R300_GA_POLY_MODE 0x4288
1120 # define R300_GA_POLY_MODE_DISABLE (0 << 0)
1121 # define R300_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */
1122 /* reserved */
1123 # define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4)
1124 # define R300_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4)
1125 # define R300_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4)
1126 /* reserved */
1127 # define R300_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7)
1128 # define R300_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7)
1129 # define R300_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7)
1130 /* reserved */
1131
1132 /* Specifies the rouding mode for geometry & color SPFP to FP conversions. */
1133 #define R300_GA_ROUND_MODE 0x428c
1134 # define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0)
1135 # define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0)
1136 # define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2)
1137 # define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2)
1138 # define R300_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4)
1139 # define R300_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4)
1140 # define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5)
1141 # define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5)
1142 # define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6
1143 # define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0
1144
1145 /* Specifies x & y offsets for vertex data after conversion to FP.
1146 * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b
1147 * subprecision).
1148 */
1149 #define R300_GA_OFFSET 0x4290
1150 # define R300_GA_OFFSET_X_OFFSET_SHIFT 0
1151 # define R300_GA_OFFSET_X_OFFSET_MASK 0x0000ffff
1152 # define R300_GA_OFFSET_Y_OFFSET_SHIFT 16
1153 # define R300_GA_OFFSET_Y_OFFSET_MASK 0xffff0000
1154
1155 /* Specifies the scale to apply to fog. */
1156 #define R300_GA_FOG_SCALE 0x4294
1157 /* Specifies the offset to apply to fog. */
1158 #define R300_GA_FOG_OFFSET 0x4298
1159 /* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */
1160 #define R300_GA_SOFT_RESET 0x429c
1161
1162 /* Not sure why there are duplicate of factor and constant values.
1163 * My best guess so far is that there are seperate zbiases for test and write.
1164 * Ordering might be wrong.
1165 * Some of the tests indicate that fgl has a fallback implementation of zbias
1166 * via pixel shaders.
1167 */
1168 #define R300_SU_TEX_WRAP 0x42A0
1169 #define R300_SU_POLY_OFFSET_FRONT_SCALE 0x42A4
1170 #define R300_SU_POLY_OFFSET_FRONT_OFFSET 0x42A8
1171 #define R300_SU_POLY_OFFSET_BACK_SCALE 0x42AC
1172 #define R300_SU_POLY_OFFSET_BACK_OFFSET 0x42B0
1173
1174 /* This register needs to be set to (1<<1) for RV350 to correctly
1175 * perform depth test (see --vb-triangles in r300_demo)
1176 * Don't know about other chips. - Vladimir
1177 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
1178 * My guess is that there are two bits for each zbias primitive
1179 * (FILL, LINE, POINT).
1180 * One to enable depth test and one for depth write.
1181 * Yet this doesnt explain why depth writes work ...
1182 */
1183 #define R300_SU_POLY_OFFSET_ENABLE 0x42B4
1184 # define R300_FRONT_ENABLE (1 << 0)
1185 # define R300_BACK_ENABLE (1 << 1)
1186 # define R300_PARA_ENABLE (1 << 2)
1187
1188 #define R300_SU_CULL_MODE 0x42B8
1189 # define R300_CULL_FRONT (1 << 0)
1190 # define R300_CULL_BACK (1 << 1)
1191 # define R300_FRONT_FACE_CCW (0 << 2)
1192 # define R300_FRONT_FACE_CW (1 << 2)
1193
1194 /* SU Depth Scale value */
1195 #define R300_SU_DEPTH_SCALE 0x42c0
1196 /* SU Depth Offset value */
1197 #define R300_SU_DEPTH_OFFSET 0x42c4
1198
1199 #define R300_SU_REG_DEST 0x42c8
1200 # define R300_RASTER_PIPE_SELECT_0 (1 << 0)
1201 # define R300_RASTER_PIPE_SELECT_1 (1 << 1)
1202 # define R300_RASTER_PIPE_SELECT_2 (1 << 2)
1203 # define R300_RASTER_PIPE_SELECT_3 (1 << 3)
1204 # define R300_RASTER_PIPE_SELECT_ALL 0xf
1205
1206
1207 /* BEGIN: Rasterization / Interpolators - many guesses */
1208
1209 /*
1210 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
1211 * on the vertex program, *not* the fragment program)
1212 */
1213 #define R300_RS_COUNT 0x4300
1214 # define R300_IT_COUNT_SHIFT 0
1215 # define R300_IT_COUNT_MASK 0x0000007f
1216 # define R300_IC_COUNT_SHIFT 7
1217 # define R300_IC_COUNT_MASK 0x00000780
1218 # define R300_W_ADDR_SHIFT 12
1219 # define R300_W_ADDR_MASK 0x0003f000
1220 # define R300_HIRES_DIS (0 << 18)
1221 # define R300_HIRES_EN (1 << 18)
1222 # define R300_IT_COUNT(x) ((x) << 0)
1223 # define R300_IC_COUNT(x) ((x) << 7)
1224 # define R300_W_COUNT(x) ((x) << 12)
1225
1226 #define R300_RS_INST_COUNT 0x4304
1227 # define R300_RS_INST_COUNT_SHIFT 0
1228 # define R300_RS_INST_COUNT_MASK 0x0000000f
1229 # define R300_RS_TX_OFFSET_SHIFT 5
1230 # define R300_RS_TX_OFFSET_MASK 0x000000e0
1231 # define R300_RS_TX_OFFSET(x) ((x) << 5)
1232
1233 /* gap */
1234
1235 /* Only used for texture coordinates.
1236 * Use the source field to route texture coordinate input from the
1237 * vertex program to the desired interpolator. Note that the source
1238 * field is relative to the outputs the vertex program *actually*
1239 * writes. If a vertex program only writes texcoord[1], this will
1240 * be source index 0.
1241 * Set INTERP_USED on all interpolators that produce data used by
1242 * the fragment program. INTERP_USED looks like a swizzling mask,
1243 * but I haven't seen it used that way.
1244 *
1245 * Note: The _UNKNOWN constants are always set in their respective
1246 * register. I don't know if this is necessary.
1247 */
1248 #define R300_RS_IP_0 0x4310
1249 #define R300_RS_IP_1 0x4314
1250 #define R300_RS_IP_2 0x4318
1251 #define R300_RS_IP_3 0x431C
1252 # define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */
1253 # define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */
1254 # define R300_RS_TEX_PTR(x) (x << 0)
1255 # define R300_RS_COL_PTR(x) ((x) << 6)
1256 # define R300_RS_COL_FMT(x) ((x) << 9)
1257 # define R300_RS_COL_FMT_RGBA 0
1258 # define R300_RS_COL_FMT_RGB0 1
1259 # define R300_RS_COL_FMT_RGB1 2
1260 # define R300_RS_COL_FMT_000A 4
1261 # define R300_RS_COL_FMT_0000 5
1262 # define R300_RS_COL_FMT_0001 6
1263 # define R300_RS_COL_FMT_111A 8
1264 # define R300_RS_COL_FMT_1110 9
1265 # define R300_RS_COL_FMT_1111 10
1266 # define R300_RS_SEL_S(x) ((x) << 13)
1267 # define R300_RS_SEL_T(x) ((x) << 16)
1268 # define R300_RS_SEL_R(x) ((x) << 19)
1269 # define R300_RS_SEL_Q(x) ((x) << 22)
1270 # define R300_RS_SEL_C0 0
1271 # define R300_RS_SEL_C1 1
1272 # define R300_RS_SEL_C2 2
1273 # define R300_RS_SEL_C3 3
1274 # define R300_RS_SEL_K0 4
1275 # define R300_RS_SEL_K1 5
1276
1277
1278 /* */
1279 #define R500_RS_INST_0 0x4320
1280 #define R500_RS_INST_1 0x4324
1281 #define R500_RS_INST_2 0x4328
1282 #define R500_RS_INST_3 0x432c
1283 #define R500_RS_INST_4 0x4330
1284 #define R500_RS_INST_5 0x4334
1285 #define R500_RS_INST_6 0x4338
1286 #define R500_RS_INST_7 0x433c
1287 #define R500_RS_INST_8 0x4340
1288 #define R500_RS_INST_9 0x4344
1289 #define R500_RS_INST_10 0x4348
1290 #define R500_RS_INST_11 0x434c
1291 #define R500_RS_INST_12 0x4350
1292 #define R500_RS_INST_13 0x4354
1293 #define R500_RS_INST_14 0x4358
1294 #define R500_RS_INST_15 0x435c
1295 #define R500_RS_INST_TEX_ID_SHIFT 0
1296 # define R500_RS_INST_TEX_ID(x) ((x) << 0)
1297 #define R500_RS_INST_TEX_CN_WRITE (1 << 4)
1298 #define R500_RS_INST_TEX_ADDR_SHIFT 5
1299 # define R500_RS_INST_TEX_ADDR(x) ((x) << 5)
1300 #define R500_RS_INST_COL_ID_SHIFT 12
1301 # define R500_RS_INST_COL_ID(x) ((x) << 12)
1302 #define R500_RS_INST_COL_CN_NO_WRITE (0 << 16)
1303 #define R500_RS_INST_COL_CN_WRITE (1 << 16)
1304 #define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16)
1305 #define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16)
1306 #define R500_RS_INST_COL_ADDR_SHIFT 18
1307 # define R500_RS_INST_COL_ADDR(x) ((x) << 18)
1308 #define R500_RS_INST_TEX_ADJ (1 << 25)
1309 #define R500_RS_INST_W_CN (1 << 26)
1310
1311 /* These DWORDs control how vertex data is routed into fragment program
1312 * registers, after interpolators.
1313 */
1314 #define R300_RS_INST_0 0x4330
1315 #define R300_RS_INST_1 0x4334
1316 #define R300_RS_INST_2 0x4338
1317 #define R300_RS_INST_3 0x433C
1318 #define R300_RS_INST_4 0x4340
1319 #define R300_RS_INST_5 0x4344
1320 #define R300_RS_INST_6 0x4348
1321 #define R300_RS_INST_7 0x434C
1322 # define R300_RS_INST_TEX_ID(x) ((x) << 0)
1323 # define R300_RS_INST_TEX_CN_WRITE (1 << 3)
1324 # define R300_RS_INST_TEX_ADDR(x) ((x) << 6)
1325 # define R300_RS_INST_TEX_ADDR_SHIFT 6
1326 # define R300_RS_INST_COL_ID(x) ((x) << 11)
1327 # define R300_RS_INST_COL_CN_WRITE (1 << 14)
1328 # define R300_RS_INST_COL_ADDR(x) ((x) << 17)
1329 # define R300_RS_INST_COL_ADDR_SHIFT 17
1330 # define R300_RS_INST_TEX_ADJ (1 << 22)
1331 # define R300_RS_COL_BIAS_UNUSED_SHIFT 23
1332
1333 /* END: Rasterization / Interpolators - many guesses */
1334
1335 /* Hierarchical Z Enable */
1336 #define R300_SC_HYPERZ 0x43a4
1337 # define R300_SC_HYPERZ_DISABLE (0 << 0)
1338 # define R300_SC_HYPERZ_ENABLE (1 << 0)
1339 # define R300_SC_HYPERZ_MIN (0 << 1)
1340 # define R300_SC_HYPERZ_MAX (1 << 1)
1341 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
1342 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
1343 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
1344 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
1345 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
1346 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
1347 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
1348 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
1349 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
1350 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
1351 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
1352 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
1353
1354 #define R300_SC_EDGERULE 0x43a8
1355
1356 /* BEGIN: Scissors and cliprects */
1357
1358 /* There are four clipping rectangles. Their corner coordinates are inclusive.
1359 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
1360 * on whether the pixel is inside cliprects 0-3, respectively. For example,
1361 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
1362 * the number 3 (binary 0011).
1363 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
1364 * the pixel is rasterized.
1365 *
1366 * In addition to this, there is a scissors rectangle. Only pixels inside the
1367 * scissors rectangle are drawn. (coordinates are inclusive)
1368 *
1369 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
1370 * for the purpose of clipping and scissors.
1371 */
1372 #define R300_SC_CLIPRECT_TL_0 0x43B0
1373 #define R300_SC_CLIPRECT_BR_0 0x43B4
1374 #define R300_SC_CLIPRECT_TL_1 0x43B8
1375 #define R300_SC_CLIPRECT_BR_1 0x43BC
1376 #define R300_SC_CLIPRECT_TL_2 0x43C0
1377 #define R300_SC_CLIPRECT_BR_2 0x43C4
1378 #define R300_SC_CLIPRECT_TL_3 0x43C8
1379 #define R300_SC_CLIPRECT_BR_3 0x43CC
1380 # define R300_CLIPRECT_OFFSET 1440
1381 # define R300_CLIPRECT_MASK 0x1FFF
1382 # define R300_CLIPRECT_X_SHIFT 0
1383 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
1384 # define R300_CLIPRECT_Y_SHIFT 13
1385 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
1386 #define R300_SC_CLIP_RULE 0x43D0
1387 # define R300_CLIP_OUT (1 << 0)
1388 # define R300_CLIP_0 (1 << 1)
1389 # define R300_CLIP_1 (1 << 2)
1390 # define R300_CLIP_10 (1 << 3)
1391 # define R300_CLIP_2 (1 << 4)
1392 # define R300_CLIP_20 (1 << 5)
1393 # define R300_CLIP_21 (1 << 6)
1394 # define R300_CLIP_210 (1 << 7)
1395 # define R300_CLIP_3 (1 << 8)
1396 # define R300_CLIP_30 (1 << 9)
1397 # define R300_CLIP_31 (1 << 10)
1398 # define R300_CLIP_310 (1 << 11)
1399 # define R300_CLIP_32 (1 << 12)
1400 # define R300_CLIP_320 (1 << 13)
1401 # define R300_CLIP_321 (1 << 14)
1402 # define R300_CLIP_3210 (1 << 15)
1403
1404 /* gap */
1405
1406 #define R300_SC_SCISSORS_TL 0x43E0
1407 #define R300_SC_SCISSORS_BR 0x43E4
1408 # define R300_SCISSORS_OFFSET 1440
1409 # define R300_SCISSORS_X_SHIFT 0
1410 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
1411 # define R300_SCISSORS_Y_SHIFT 13
1412 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
1413
1414 /* Screen door sample mask */
1415 #define R300_SC_SCREENDOOR 0x43e8
1416
1417 /* END: Scissors and cliprects */
1418
1419 /* BEGIN: Texture specification */
1420
1421 /*
1422 * The texture specification dwords are grouped by meaning and not by texture
1423 * unit. This means that e.g. the offset for texture image unit N is found in
1424 * register TX_OFFSET_0 + (4*N)
1425 */
1426 #define R300_TX_FILTER0_0 0x4400
1427 #define R300_TX_FILTER0_1 0x4404
1428 #define R300_TX_FILTER0_2 0x4408
1429 #define R300_TX_FILTER0_3 0x440c
1430 #define R300_TX_FILTER0_4 0x4410
1431 #define R300_TX_FILTER0_5 0x4414
1432 #define R300_TX_FILTER0_6 0x4418
1433 #define R300_TX_FILTER0_7 0x441c
1434 #define R300_TX_FILTER0_8 0x4420
1435 #define R300_TX_FILTER0_9 0x4424
1436 #define R300_TX_FILTER0_10 0x4428
1437 #define R300_TX_FILTER0_11 0x442c
1438 #define R300_TX_FILTER0_12 0x4430
1439 #define R300_TX_FILTER0_13 0x4434
1440 #define R300_TX_FILTER0_14 0x4438
1441 #define R300_TX_FILTER0_15 0x443c
1442 # define R300_TX_REPEAT 0
1443 # define R300_TX_MIRRORED 1
1444 # define R300_TX_CLAMP_TO_EDGE 2
1445 # define R300_TX_MIRROR_ONCE_TO_EDGE 3
1446 # define R300_TX_CLAMP 4
1447 # define R300_TX_MIRROR_ONCE 5
1448 # define R300_TX_CLAMP_TO_BORDER 6
1449 # define R300_TX_MIRROR_ONCE_TO_BORDER 7
1450 # define R300_TX_WRAP_S_SHIFT 0
1451 # define R300_TX_WRAP_S_MASK (7 << 0)
1452 # define R300_TX_WRAP_T_SHIFT 3
1453 # define R300_TX_WRAP_T_MASK (7 << 3)
1454 # define R300_TX_WRAP_R_SHIFT 6
1455 # define R300_TX_WRAP_R_MASK (7 << 6)
1456 # define R300_TX_MAG_FILTER_4 (0 << 9)
1457 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
1458 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
1459 # define R300_TX_MAG_FILTER_ANISO (3 << 9)
1460 # define R300_TX_MAG_FILTER_MASK (3 << 9)
1461 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
1462 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
1463 # define R300_TX_MIN_FILTER_ANISO (3 << 11)
1464 # define R300_TX_MIN_FILTER_MASK (3 << 11)
1465 # define R300_TX_MIN_FILTER_MIP_NONE (0 << 13)
1466 # define R300_TX_MIN_FILTER_MIP_NEAREST (1 << 13)
1467 # define R300_TX_MIN_FILTER_MIP_LINEAR (2 << 13)
1468 # define R300_TX_MIN_FILTER_MIP_MASK (3 << 13)
1469 # define R300_TX_MAX_MIP_LEVEL_SHIFT 17
1470 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 17)
1471 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
1472 # define R300_TX_MAX_ANISO_2_TO_1 (1 << 21)
1473 # define R300_TX_MAX_ANISO_4_TO_1 (2 << 21)
1474 # define R300_TX_MAX_ANISO_8_TO_1 (3 << 21)
1475 # define R300_TX_MAX_ANISO_16_TO_1 (4 << 21)
1476 # define R300_TX_MAX_ANISO_MASK (7 << 21)
1477 # define R300_TX_WRAP_S(x) ((x) << 0)
1478 # define R300_TX_WRAP_T(x) ((x) << 3)
1479 # define R300_TX_MAX_MIP_LEVEL(x) ((x) << 17)
1480
1481 #define R300_TX_FILTER1_0 0x4440
1482 # define R300_CHROMA_KEY_MODE_DISABLE 0
1483 # define R300_CHROMA_KEY_FORCE 1
1484 # define R300_CHROMA_KEY_BLEND 2
1485 # define R300_MC_ROUND_NORMAL (0<<2)
1486 # define R300_MC_ROUND_MPEG4 (1<<2)
1487 # define R300_LOD_BIAS_SHIFT 3
1488 # define R300_LOD_BIAS_MASK 0x1ff8
1489 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
1490 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
1491 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
1492 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
1493 # define R300_TX_TRI_PERF_0_8 (0<<15)
1494 # define R300_TX_TRI_PERF_1_8 (1<<15)
1495 # define R300_TX_TRI_PERF_1_4 (2<<15)
1496 # define R300_TX_TRI_PERF_3_8 (3<<15)
1497 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1498
1499 # define R500_MACRO_SWITCH (1<<22)
1500 # define R500_BORDER_FIX (1<<31)
1501
1502 #define R300_TX_FORMAT0_0 0x4480
1503 # define R300_TX_WIDTHMASK_SHIFT 0
1504 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1505 # define R300_TX_HEIGHTMASK_SHIFT 11
1506 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1507 # define R300_TX_DEPTHMASK_SHIFT 22
1508 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1509 # define R300_TX_SIZE_PROJECTED (1 << 30)
1510 # define R300_TX_PITCH_EN (1 << 31)
1511 # define R300_TX_WIDTH(x) ((x) << 0)
1512 # define R300_TX_HEIGHT(x) ((x) << 11)
1513 # define R300_TX_DEPTH(x) ((x) << 22)
1514 # define R300_TX_NUM_LEVELS(x) ((x) << 26)
1515
1516 #define R300_TX_FORMAT1_0 0x44C0
1517 /* The interpretation of the format word by Wladimir van der Laan */
1518 /* The X, Y, Z and W refer to the layout of the components.
1519 They are given meanings as R, G, B and Alpha by the swizzle
1520 specification */
1521 # define R300_TX_FORMAT_X8 0x0
1522 # define R300_TX_FORMAT_X16 0x1
1523 # define R300_TX_FORMAT_Y4X4 0x2
1524 # define R300_TX_FORMAT_Y8X8 0x3
1525 # define R300_TX_FORMAT_Y16X16 0x4
1526 # define R300_TX_FORMAT_Z3Y3X2 0x5
1527 # define R300_TX_FORMAT_Z5Y6X5 0x6
1528 # define R300_TX_FORMAT_Z6Y5X5 0x7
1529 # define R300_TX_FORMAT_Z11Y11X10 0x8
1530 # define R300_TX_FORMAT_Z10Y11X11 0x9
1531 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1532 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1533 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1534 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1535 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1536 # define R300_TX_FORMAT_DXT1 0xF
1537 # define R300_TX_FORMAT_DXT3 0x10
1538 # define R300_TX_FORMAT_DXT5 0x11
1539 # define R300_TX_FORMAT_Y8 0x12
1540 # define R300_TX_FORMAT_AVYU444 0x13
1541 # define R300_TX_FORMAT_VYUY422 0x14
1542 # define R300_TX_FORMAT_YVYU422 0x15
1543 # define R300_TX_FORMAT_16_MPEG 0x16
1544 # define R300_TX_FORMAT_16_16_MPEG 0x17
1545 # define R300_TX_FORMAT_16F 0x18
1546 # define R300_TX_FORMAT_16F_16F 0x19
1547 # define R300_TX_FORMAT_16F_16F_16F_16F 0x1A
1548 # define R300_TX_FORMAT_32F 0x1B
1549 # define R300_TX_FORMAT_32F_32F 0x1C
1550 # define R300_TX_FORMAT_32F_32F_32F_32F 0x1D
1551 # define R300_TX_FORMAT_W24_FP 0x1E
1552
1553 # define R300_TX_FORMAT_SIGNED_W (1 << 5)
1554 # define R300_TX_FORMAT_SIGNED_Z (1 << 6)
1555 # define R300_TX_FORMAT_SIGNED_Y (1 << 7)
1556 # define R300_TX_FORMAT_SIGNED_X (1 << 8)
1557 # define R300_TX_FORMAT_SIGNED (0xf << 5)
1558
1559 # define R300_TX_FORMAT_3D (1 << 25)
1560 # define R300_TX_FORMAT_CUBIC_MAP (2 << 25)
1561
1562 /* alpha modes, convenience mostly */
1563 /* if you have alpha, pick constant appropriate to the
1564 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1565 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1566 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1567 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1568 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1569 /* Swizzling */
1570 /* constants */
1571 # define R300_TX_FORMAT_X 0
1572 # define R300_TX_FORMAT_Y 1
1573 # define R300_TX_FORMAT_Z 2
1574 # define R300_TX_FORMAT_W 3
1575 # define R300_TX_FORMAT_ZERO 4
1576 # define R300_TX_FORMAT_ONE 5
1577 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1578 # define R300_TX_FORMAT_CUT_Z 6
1579 /* 2.0*W, everything above 1.0 is set to 0.0 */
1580 # define R300_TX_FORMAT_CUT_W 7
1581
1582 # define R300_TX_FORMAT_B_SHIFT 18
1583 # define R300_TX_FORMAT_G_SHIFT 15
1584 # define R300_TX_FORMAT_R_SHIFT 12
1585 # define R300_TX_FORMAT_A_SHIFT 9
1586 /* Convenience macro to take care of layout and swizzling */
1587 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1588 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1589 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1590 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1591 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1592 | (R300_TX_FORMAT_##FMT) \
1593 )
1594 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1595 We don't really know what they do. Take values from a
1596 constant color ? */
1597 # define R300_TX_FORMAT_CONST_X (1<<5)
1598 # define R300_TX_FORMAT_CONST_Y (2<<5)
1599 # define R300_TX_FORMAT_CONST_Z (4<<5)
1600 # define R300_TX_FORMAT_CONST_W (8<<5)
1601
1602 # define R300_TX_FORMAT_GAMMA (1 << 21)
1603 # define R300_TX_FORMAT_YUV_TO_RGB (1 << 22)
1604
1605 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1606 # define R300_TX_PITCHMASK_SHIFT 0
1607 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1608 # define R500_TXFORMAT_MSB (1 << 14)
1609 # define R500_TXWIDTH_BIT11 (1 << 15)
1610 # define R500_TXHEIGHT_BIT11 (1 << 16)
1611 # define R500_POW2FIX2FLT (1 << 17)
1612 # define R500_SEL_FILTER4_TC0 (0 << 18)
1613 # define R500_SEL_FILTER4_TC1 (1 << 18)
1614 # define R500_SEL_FILTER4_TC2 (2 << 18)
1615 # define R500_SEL_FILTER4_TC3 (3 << 18)
1616
1617 #define R300_TX_OFFSET_0 0x4540
1618 #define R300_TX_OFFSET_1 0x4544
1619 #define R300_TX_OFFSET_2 0x4548
1620 #define R300_TX_OFFSET_3 0x454C
1621 #define R300_TX_OFFSET_4 0x4550
1622 #define R300_TX_OFFSET_5 0x4554
1623 #define R300_TX_OFFSET_6 0x4558
1624 #define R300_TX_OFFSET_7 0x455C
1625
1626 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1627 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1628 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1629 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1630 # define R300_TXO_MACRO_TILE_LINEAR (0 << 2)
1631 # define R300_TXO_MACRO_TILE_TILED (1 << 2)
1632 # define R300_TXO_MACRO_TILE(x) ((x) << 2)
1633 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1634 # define R300_TXO_MICRO_TILE_TILED (1 << 3)
1635 # define R300_TXO_MICRO_TILE_TILED_SQUARE (2 << 3)
1636 # define R300_TXO_MICRO_TILE(x) ((x) << 3)
1637 # define R300_TXO_OFFSET_MASK 0xffffffe0
1638 # define R300_TXO_OFFSET_SHIFT 5
1639
1640 /* 32 bit chroma key */
1641 #define R300_TX_CHROMA_KEY_0 0x4580
1642 #define R300_TX_CHROMA_KEY_1 0x4584
1643 #define R300_TX_CHROMA_KEY_2 0x4588
1644 #define R300_TX_CHROMA_KEY_3 0x458c
1645 #define R300_TX_CHROMA_KEY_4 0x4590
1646 #define R300_TX_CHROMA_KEY_5 0x4594
1647 #define R300_TX_CHROMA_KEY_6 0x4598
1648 #define R300_TX_CHROMA_KEY_7 0x459c
1649 #define R300_TX_CHROMA_KEY_8 0x45a0
1650 #define R300_TX_CHROMA_KEY_9 0x45a4
1651 #define R300_TX_CHROMA_KEY_10 0x45a8
1652 #define R300_TX_CHROMA_KEY_11 0x45ac
1653 #define R300_TX_CHROMA_KEY_12 0x45b0
1654 #define R300_TX_CHROMA_KEY_13 0x45b4
1655 #define R300_TX_CHROMA_KEY_14 0x45b8
1656 #define R300_TX_CHROMA_KEY_15 0x45bc
1657 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1658
1659 /* Border Color */
1660 #define R300_TX_BORDER_COLOR_0 0x45c0
1661 #define R300_TX_BORDER_COLOR_1 0x45c4
1662 #define R300_TX_BORDER_COLOR_2 0x45c8
1663 #define R300_TX_BORDER_COLOR_3 0x45cc
1664 #define R300_TX_BORDER_COLOR_4 0x45d0
1665 #define R300_TX_BORDER_COLOR_5 0x45d4
1666 #define R300_TX_BORDER_COLOR_6 0x45d8
1667 #define R300_TX_BORDER_COLOR_7 0x45dc
1668 #define R300_TX_BORDER_COLOR_8 0x45e0
1669 #define R300_TX_BORDER_COLOR_9 0x45e4
1670 #define R300_TX_BORDER_COLOR_10 0x45e8
1671 #define R300_TX_BORDER_COLOR_11 0x45ec
1672 #define R300_TX_BORDER_COLOR_12 0x45f0
1673 #define R300_TX_BORDER_COLOR_13 0x45f4
1674 #define R300_TX_BORDER_COLOR_14 0x45f8
1675 #define R300_TX_BORDER_COLOR_15 0x45fc
1676
1677
1678 /* END: Texture specification */
1679
1680 /* BEGIN: Fragment program instruction set */
1681
1682 /* Fragment programs are written directly into register space.
1683 * There are separate instruction streams for texture instructions and ALU
1684 * instructions.
1685 * In order to synchronize these streams, the program is divided into up
1686 * to 4 nodes. Each node begins with a number of TEX operations, followed
1687 * by a number of ALU operations.
1688 * The first node can have zero TEX ops, all subsequent nodes must have at
1689 * least
1690 * one TEX ops.
1691 * All nodes must have at least one ALU op.
1692 *
1693 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1694 * 1 node, a value of 3 means 4 nodes.
1695 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1696 * offsets into the respective instruction streams, while *_END points to the
1697 * last instruction relative to this offset.
1698 */
1699 #define R300_US_CONFIG 0x4600
1700 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1701 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1702 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1703 #define R300_US_PIXSIZE 0x4604
1704 /* There is an unshifted value here which has so far always been equal to the
1705 * index of the highest used temporary register.
1706 */
1707 #define R300_US_CODE_OFFSET 0x4608
1708 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1709 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1710 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1711 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1712 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 13
1713 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 13)
1714 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1715 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18)
1716
1717 /* gap */
1718
1719 /* Nodes are stored backwards. The last active node is always stored in
1720 * PFS_NODE_3.
1721 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1722 * first node is stored in NODE_2, the second node is stored in NODE_3.
1723 *
1724 * Offsets are relative to the master offset from PFS_CNTL_2.
1725 */
1726 #define R300_US_CODE_ADDR_0 0x4610
1727 #define R300_US_CODE_ADDR_1 0x4614
1728 #define R300_US_CODE_ADDR_2 0x4618
1729 #define R300_US_CODE_ADDR_3 0x461C
1730 # define R300_ALU_START_SHIFT 0
1731 # define R300_ALU_START_MASK (63 << 0)
1732 # define R300_ALU_SIZE_SHIFT 6
1733 # define R300_ALU_SIZE_MASK (63 << 6)
1734 # define R300_TEX_START_SHIFT 12
1735 # define R300_TEX_START_MASK (31 << 12)
1736 # define R300_TEX_SIZE_SHIFT 17
1737 # define R300_TEX_SIZE_MASK (31 << 17)
1738 # define R300_RGBA_OUT (1 << 22)
1739 # define R300_W_OUT (1 << 23)
1740
1741 /* TEX
1742 * As far as I can tell, texture instructions cannot write into output
1743 * registers directly. A subsequent ALU instruction is always necessary,
1744 * even if it's just MAD o0, r0, 1, 0
1745 */
1746 #define R300_US_TEX_INST_0 0x4620
1747 # define R300_SRC_ADDR_SHIFT 0
1748 # define R300_SRC_ADDR_MASK (31 << 0)
1749 # define R300_DST_ADDR_SHIFT 6
1750 # define R300_DST_ADDR_MASK (31 << 6)
1751 # define R300_TEX_ID_SHIFT 11
1752 # define R300_TEX_ID_MASK (15 << 11)
1753 # define R300_TEX_INST_SHIFT 15
1754 # define R300_TEX_OP_NOP 0
1755 # define R300_TEX_OP_LD 1
1756 # define R300_TEX_OP_KIL 2
1757 # define R300_TEX_OP_TXP 3
1758 # define R300_TEX_OP_TXB 4
1759 # define R300_TEX_INST_MASK (7 << 15)
1760
1761 /* Output format from the unfied shader */
1762 #define R300_US_OUT_FMT_0 0x46A4
1763 # define R300_US_OUT_FMT_C4_8 (0 << 0)
1764 # define R300_US_OUT_FMT_C4_10 (1 << 0)
1765 # define R300_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1766 # define R300_US_OUT_FMT_C_16 (3 << 0)
1767 # define R300_US_OUT_FMT_C2_16 (4 << 0)
1768 # define R300_US_OUT_FMT_C4_16 (5 << 0)
1769 # define R300_US_OUT_FMT_C_16_MPEG (6 << 0)
1770 # define R300_US_OUT_FMT_C2_16_MPEG (7 << 0)
1771 # define R300_US_OUT_FMT_C2_4 (8 << 0)
1772 # define R300_US_OUT_FMT_C_3_3_2 (9 << 0)
1773 # define R300_US_OUT_FMT_C_6_5_6 (10 << 0)
1774 # define R300_US_OUT_FMT_C_11_11_10 (11 << 0)
1775 # define R300_US_OUT_FMT_C_10_11_11 (12 << 0)
1776 # define R300_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1777 /* reserved */
1778 # define R300_US_OUT_FMT_UNUSED (15 << 0)
1779 # define R300_US_OUT_FMT_C_16_FP (16 << 0)
1780 # define R300_US_OUT_FMT_C2_16_FP (17 << 0)
1781 # define R300_US_OUT_FMT_C4_16_FP (18 << 0)
1782 # define R300_US_OUT_FMT_C_32_FP (19 << 0)
1783 # define R300_US_OUT_FMT_C2_32_FP (20 << 0)
1784 # define R300_US_OUT_FMT_C4_32_FP (21 << 0)
1785 # define R300_C0_SEL_A (0 << 8)
1786 # define R300_C0_SEL_R (1 << 8)
1787 # define R300_C0_SEL_G (2 << 8)
1788 # define R300_C0_SEL_B (3 << 8)
1789 # define R300_C1_SEL_A (0 << 10)
1790 # define R300_C1_SEL_R (1 << 10)
1791 # define R300_C1_SEL_G (2 << 10)
1792 # define R300_C1_SEL_B (3 << 10)
1793 # define R300_C2_SEL_A (0 << 12)
1794 # define R300_C2_SEL_R (1 << 12)
1795 # define R300_C2_SEL_G (2 << 12)
1796 # define R300_C2_SEL_B (3 << 12)
1797 # define R300_C3_SEL_A (0 << 14)
1798 # define R300_C3_SEL_R (1 << 14)
1799 # define R300_C3_SEL_G (2 << 14)
1800 # define R300_C3_SEL_B (3 << 14)
1801 # define R300_OUT_SIGN(x) ((x) << 16)
1802 # define R500_ROUND_ADJ (1 << 20)
1803
1804 /* ALU
1805 * The ALU instructions register blocks are enumerated according to the order
1806 * in which fglrx. I assume there is space for 64 instructions, since
1807 * each block has space for a maximum of 64 DWORDs, and this matches reported
1808 * native limits.
1809 *
1810 * The basic functional block seems to be one MAD for each color and alpha,
1811 * and an adder that adds all components after the MUL.
1812 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1813 * - DP4: Use OUTC_DP4, OUTA_DP4
1814 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1815 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1816 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1817 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1818 * - FLR: use FRC+MAD
1819 * - XPD: use MAD+MAD
1820 * - SGE, SLT: use MAD+CMP
1821 * - RSQ: use ABS modifier for argument
1822 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1823 * (e.g. RCP) into color register
1824 * - apparently, there's no quick DST operation
1825 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1826 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1827 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1828 *
1829 * Operand selection
1830 * First stage selects three sources from the available registers and
1831 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1832 * fglrx sorts the three source fields: Registers before constants,
1833 * lower indices before higher indices; I do not know whether this is
1834 * necessary.
1835 *
1836 * fglrx fills unused sources with "read constant 0"
1837 * According to specs, you cannot select more than two different constants.
1838 *
1839 * Second stage selects the operands from the sources. This is defined in
1840 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1841 * zero and one.
1842 * Swizzling and negation happens in this stage, as well.
1843 *
1844 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1845 * selection appears to be fully independent (the register storage is probably
1846 * physically split into a color and an alpha section).
1847 * However (because of the apparent physical split), there is some interaction
1848 * WRT swizzling. If, for example, you want to load an R component into an
1849 * Alpha operand, this R component is taken from a *color* source, not from
1850 * an alpha source. The corresponding register doesn't even have to appear in
1851 * the alpha sources list. (I hope this all makes sense to you)
1852 *
1853 * Destination selection
1854 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1855 * together with enable bits.
1856 * There are separate enable bits for writing into temporary registers
1857 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
1858 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1859 * same index must be used for both).
1860 *
1861 * Note: There is a special form for LRP
1862 * - Argument order is the same as in ARB_fragment_program.
1863 * - Operation is MAD
1864 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1865 * - Set FPI0/FPI2_SPECIAL_LRP
1866 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1867 */
1868 #define R300_US_ALU_RGB_ADDR_0 0x46C0
1869 # define R300_ALU_SRC0C_SHIFT 0
1870 # define R300_ALU_SRC0C_MASK (31 << 0)
1871 # define R300_ALU_SRC0C_CONST (1 << 5)
1872 # define R300_ALU_SRC1C_SHIFT 6
1873 # define R300_ALU_SRC1C_MASK (31 << 6)
1874 # define R300_ALU_SRC1C_CONST (1 << 11)
1875 # define R300_ALU_SRC2C_SHIFT 12
1876 # define R300_ALU_SRC2C_MASK (31 << 12)
1877 # define R300_ALU_SRC2C_CONST (1 << 17)
1878 # define R300_ALU_SRC_MASK 0x0003ffff
1879 # define R300_ALU_DSTC_SHIFT 18
1880 # define R300_ALU_DSTC_MASK (31 << 18)
1881 # define R300_ALU_DSTC_REG_MASK_SHIFT 23
1882 # define R300_ALU_DSTC_REG_X (1 << 23)
1883 # define R300_ALU_DSTC_REG_Y (1 << 24)
1884 # define R300_ALU_DSTC_REG_Z (1 << 25)
1885 # define R300_ALU_DSTC_OUTPUT_MASK_SHIFT 26
1886 # define R300_ALU_DSTC_OUTPUT_X (1 << 26)
1887 # define R300_ALU_DSTC_OUTPUT_Y (1 << 27)
1888 # define R300_ALU_DSTC_OUTPUT_Z (1 << 28)
1889 # define R300_ALU_DSTC_OUTPUT_XYZ (7 << 26)
1890 # define R300_RGB_ADDR0(x) ((x) << 0)
1891 # define R300_RGB_ADDR1(x) ((x) << 6)
1892 # define R300_RGB_ADDR2(x) ((x) << 12)
1893 # define R300_RGB_TARGET(x) ((x) << 29)
1894
1895 #define R300_US_ALU_ALPHA_ADDR_0 0x47C0
1896 # define R300_ALU_SRC0A_SHIFT 0
1897 # define R300_ALU_SRC0A_MASK (31 << 0)
1898 # define R300_ALU_SRC0A_CONST (1 << 5)
1899 # define R300_ALU_SRC1A_SHIFT 6
1900 # define R300_ALU_SRC1A_MASK (31 << 6)
1901 # define R300_ALU_SRC1A_CONST (1 << 11)
1902 # define R300_ALU_SRC2A_SHIFT 12
1903 # define R300_ALU_SRC2A_MASK (31 << 12)
1904 # define R300_ALU_SRC2A_CONST (1 << 17)
1905 # define R300_ALU_SRC_MASK 0x0003ffff
1906 # define R300_ALU_DSTA_SHIFT 18
1907 # define R300_ALU_DSTA_MASK (31 << 18)
1908 # define R300_ALU_DSTA_REG (1 << 23)
1909 # define R300_ALU_DSTA_OUTPUT (1 << 24)
1910 # define R300_ALU_DSTA_DEPTH (1 << 27)
1911 # define R300_ALPHA_ADDR0(x) ((x) << 0)
1912 # define R300_ALPHA_ADDR1(x) ((x) << 6)
1913 # define R300_ALPHA_ADDR2(x) ((x) << 12)
1914 # define R300_ALPHA_TARGET(x) ((x) << 25)
1915
1916 #define R300_US_ALU_RGB_INST_0 0x48C0
1917 # define R300_ALU_ARGC_SRC0C_XYZ 0
1918 # define R300_ALU_ARGC_SRC0C_XXX 1
1919 # define R300_ALU_ARGC_SRC0C_YYY 2
1920 # define R300_ALU_ARGC_SRC0C_ZZZ 3
1921 # define R300_ALU_ARGC_SRC1C_XYZ 4
1922 # define R300_ALU_ARGC_SRC1C_XXX 5
1923 # define R300_ALU_ARGC_SRC1C_YYY 6
1924 # define R300_ALU_ARGC_SRC1C_ZZZ 7
1925 # define R300_ALU_ARGC_SRC2C_XYZ 8
1926 # define R300_ALU_ARGC_SRC2C_XXX 9
1927 # define R300_ALU_ARGC_SRC2C_YYY 10
1928 # define R300_ALU_ARGC_SRC2C_ZZZ 11
1929 # define R300_ALU_ARGC_SRC0A 12
1930 # define R300_ALU_ARGC_SRC1A 13
1931 # define R300_ALU_ARGC_SRC2A 14
1932 # define R300_ALU_ARGC_SRCP_XYZ 15
1933 # define R300_ALU_ARGC_SRCP_XXX 16
1934 # define R300_ALU_ARGC_SRCP_YYY 17
1935 # define R300_ALU_ARGC_SRCP_ZZZ 18
1936 # define R300_ALU_ARGC_SRCP_WWW 19
1937 # define R300_ALU_ARGC_ZERO 20
1938 # define R300_ALU_ARGC_ONE 21
1939 # define R300_ALU_ARGC_HALF 22
1940 # define R300_ALU_ARGC_SRC0C_YZX 23
1941 # define R300_ALU_ARGC_SRC1C_YZX 24
1942 # define R300_ALU_ARGC_SRC2C_YZX 25
1943 # define R300_ALU_ARGC_SRC0C_ZXY 26
1944 # define R300_ALU_ARGC_SRC1C_ZXY 27
1945 # define R300_ALU_ARGC_SRC2C_ZXY 28
1946 # define R300_ALU_ARGC_SRC0CA_WZY 29
1947 # define R300_ALU_ARGC_SRC1CA_WZY 30
1948 # define R300_ALU_ARGC_SRC2CA_WZY 31
1949 # define R300_RGB_SWIZA(x) ((x) << 0)
1950 # define R300_RGB_SWIZB(x) ((x) << 7)
1951 # define R300_RGB_SWIZC(x) ((x) << 14)
1952
1953 # define R300_ALU_ARG0C_SHIFT 0
1954 # define R300_ALU_ARG0C_MASK (31 << 0)
1955 # define R300_ALU_ARG0C_NOP (0 << 5)
1956 # define R300_ALU_ARG0C_NEG (1 << 5)
1957 # define R300_ALU_ARG0C_ABS (2 << 5)
1958 # define R300_ALU_ARG0C_NAB (3 << 5)
1959 # define R300_ALU_ARG1C_SHIFT 7
1960 # define R300_ALU_ARG1C_MASK (31 << 7)
1961 # define R300_ALU_ARG1C_NOP (0 << 12)
1962 # define R300_ALU_ARG1C_NEG (1 << 12)
1963 # define R300_ALU_ARG1C_ABS (2 << 12)
1964 # define R300_ALU_ARG1C_NAB (3 << 12)
1965 # define R300_ALU_ARG2C_SHIFT 14
1966 # define R300_ALU_ARG2C_MASK (31 << 14)
1967 # define R300_ALU_ARG2C_NOP (0 << 19)
1968 # define R300_ALU_ARG2C_NEG (1 << 19)
1969 # define R300_ALU_ARG2C_ABS (2 << 19)
1970 # define R300_ALU_ARG2C_NAB (3 << 19)
1971 # define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21)
1972 # define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21)
1973 # define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21)
1974 # define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21)
1975
1976 # define R300_ALU_OUTC_MAD (0 << 23)
1977 # define R300_ALU_OUTC_DP3 (1 << 23)
1978 # define R300_ALU_OUTC_DP4 (2 << 23)
1979 # define R300_ALU_OUTC_D2A (3 << 23)
1980 # define R300_ALU_OUTC_MIN (4 << 23)
1981 # define R300_ALU_OUTC_MAX (5 << 23)
1982 # define R300_ALU_OUTC_CMPH (7 << 23)
1983 # define R300_ALU_OUTC_CMP (8 << 23)
1984 # define R300_ALU_OUTC_FRC (9 << 23)
1985 # define R300_ALU_OUTC_REPL_ALPHA (10 << 23)
1986
1987 # define R300_ALU_OUTC_MOD_NOP (0 << 27)
1988 # define R300_ALU_OUTC_MOD_MUL2 (1 << 27)
1989 # define R300_ALU_OUTC_MOD_MUL4 (2 << 27)
1990 # define R300_ALU_OUTC_MOD_MUL8 (3 << 27)
1991 # define R300_ALU_OUTC_MOD_DIV2 (4 << 27)
1992 # define R300_ALU_OUTC_MOD_DIV4 (5 << 27)
1993 # define R300_ALU_OUTC_MOD_DIV8 (6 << 27)
1994
1995 # define R300_ALU_OUTC_CLAMP (1 << 30)
1996 # define R300_ALU_INSERT_NOP (1 << 31)
1997
1998 #define R300_US_ALU_ALPHA_INST_0 0x49C0
1999 # define R300_ALU_ARGA_SRC0C_X 0
2000 # define R300_ALU_ARGA_SRC0C_Y 1
2001 # define R300_ALU_ARGA_SRC0C_Z 2
2002 # define R300_ALU_ARGA_SRC1C_X 3
2003 # define R300_ALU_ARGA_SRC1C_Y 4
2004 # define R300_ALU_ARGA_SRC1C_Z 5
2005 # define R300_ALU_ARGA_SRC2C_X 6
2006 # define R300_ALU_ARGA_SRC2C_Y 7
2007 # define R300_ALU_ARGA_SRC2C_Z 8
2008 # define R300_ALU_ARGA_SRC0A 9
2009 # define R300_ALU_ARGA_SRC1A 10
2010 # define R300_ALU_ARGA_SRC2A 11
2011 # define R300_ALU_ARGA_SRCP_X 12
2012 # define R300_ALU_ARGA_SRCP_Y 13
2013 # define R300_ALU_ARGA_SRCP_Z 14
2014 # define R300_ALU_ARGA_SRCP_W 15
2015 # define R300_ALU_ARGA_ZERO 16
2016 # define R300_ALU_ARGA_ONE 17
2017 # define R300_ALU_ARGA_HALF 18
2018 # define R300_ALPHA_SWIZA(x) ((x) << 0)
2019 # define R300_ALPHA_SWIZB(x) ((x) << 7)
2020 # define R300_ALPHA_SWIZC(x) ((x) << 14)
2021
2022 # define R300_ALU_ARG0A_SHIFT 0
2023 # define R300_ALU_ARG0A_MASK (31 << 0)
2024 # define R300_ALU_ARG0A_NOP (0 << 5)
2025 # define R300_ALU_ARG0A_NEG (1 << 5)
2026 # define R300_ALU_ARG0A_ABS (2 << 5)
2027 # define R300_ALU_ARG0A_NAB (3 << 5)
2028 # define R300_ALU_ARG1A_SHIFT 7
2029 # define R300_ALU_ARG1A_MASK (31 << 7)
2030 # define R300_ALU_ARG1A_NOP (0 << 12)
2031 # define R300_ALU_ARG1A_NEG (1 << 12)
2032 # define R300_ALU_ARG1A_ABS (2 << 12)
2033 # define R300_ALU_ARG1A_NAB (3 << 12)
2034 # define R300_ALU_ARG2A_SHIFT 14
2035 # define R300_ALU_ARG2A_MASK (31 << 14)
2036 # define R300_ALU_ARG2A_NOP (0 << 19)
2037 # define R300_ALU_ARG2A_NEG (1 << 19)
2038 # define R300_ALU_ARG2A_ABS (2 << 19)
2039 # define R300_ALU_ARG2A_NAB (3 << 19)
2040 # define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21)
2041 # define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21)
2042 # define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21)
2043 # define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21)
2044
2045 # define R300_ALU_OUTA_MAD (0 << 23)
2046 # define R300_ALU_OUTA_DP4 (1 << 23)
2047 # define R300_ALU_OUTA_MIN (2 << 23)
2048 # define R300_ALU_OUTA_MAX (3 << 23)
2049 # define R300_ALU_OUTA_CND (5 << 23)
2050 # define R300_ALU_OUTA_CMP (6 << 23)
2051 # define R300_ALU_OUTA_FRC (7 << 23)
2052 # define R300_ALU_OUTA_EX2 (8 << 23)
2053 # define R300_ALU_OUTA_LG2 (9 << 23)
2054 # define R300_ALU_OUTA_RCP (10 << 23)
2055 # define R300_ALU_OUTA_RSQ (11 << 23)
2056
2057 # define R300_ALU_OUTA_MOD_NOP (0 << 27)
2058 # define R300_ALU_OUTA_MOD_MUL2 (1 << 27)
2059 # define R300_ALU_OUTA_MOD_MUL4 (2 << 27)
2060 # define R300_ALU_OUTA_MOD_MUL8 (3 << 27)
2061 # define R300_ALU_OUTA_MOD_DIV2 (4 << 27)
2062 # define R300_ALU_OUTA_MOD_DIV4 (5 << 27)
2063 # define R300_ALU_OUTA_MOD_DIV8 (6 << 27)
2064
2065 # define R300_ALU_OUTA_CLAMP (1 << 30)
2066 /* END: Fragment program instruction set */
2067
2068 /* Fog: Fog Blending Enable */
2069 #define R300_FG_FOG_BLEND 0x4bc0
2070 # define R300_FG_FOG_BLEND_DISABLE (0 << 0)
2071 # define R300_FG_FOG_BLEND_ENABLE (1 << 0)
2072 # define R300_FG_FOG_BLEND_FN_LINEAR (0 << 1)
2073 # define R300_FG_FOG_BLEND_FN_EXP (1 << 1)
2074 # define R300_FG_FOG_BLEND_FN_EXP2 (2 << 1)
2075 # define R300_FG_FOG_BLEND_FN_CONSTANT (3 << 1)
2076 # define R300_FG_FOG_BLEND_FN_MASK (3 << 1)
2077
2078 /* Fog: Red Component of Fog Color */
2079 #define R300_FG_FOG_COLOR_R 0x4bc8
2080 /* Fog: Green Component of Fog Color */
2081 #define R300_FG_FOG_COLOR_G 0x4bcc
2082 /* Fog: Blue Component of Fog Color */
2083 #define R300_FG_FOG_COLOR_B 0x4bd0
2084 # define R300_FG_FOG_COLOR_MASK 0x000003ff
2085
2086 /* Fog: Constant Factor for Fog Blending */
2087 #define R300_FG_FOG_FACTOR 0x4bc4
2088 # define FG_FOG_FACTOR_MASK 0x000003ff
2089
2090 /* Fog: Alpha function */
2091 #define R300_FG_ALPHA_FUNC 0x4bd4
2092 # define R300_FG_ALPHA_FUNC_VAL_MASK 0x000000ff
2093 # define R300_FG_ALPHA_FUNC_NEVER (0 << 8)
2094 # define R300_FG_ALPHA_FUNC_LESS (1 << 8)
2095 # define R300_FG_ALPHA_FUNC_EQUAL (2 << 8)
2096 # define R300_FG_ALPHA_FUNC_LE (3 << 8)
2097 # define R300_FG_ALPHA_FUNC_GREATER (4 << 8)
2098 # define R300_FG_ALPHA_FUNC_NOTEQUAL (5 << 8)
2099 # define R300_FG_ALPHA_FUNC_GE (6 << 8)
2100 # define R300_FG_ALPHA_FUNC_ALWAYS (7 << 8)
2101 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
2102 # define R300_FG_ALPHA_FUNC_DISABLE (0 << 11)
2103 # define R300_FG_ALPHA_FUNC_ENABLE (1 << 11)
2104
2105 # define R500_FG_ALPHA_FUNC_10BIT (0 << 12)
2106 # define R500_FG_ALPHA_FUNC_8BIT (1 << 12)
2107
2108 # define R300_FG_ALPHA_FUNC_MASK_DISABLE (0 << 16)
2109 # define R300_FG_ALPHA_FUNC_MASK_ENABLE (1 << 16)
2110 # define R300_FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17)
2111 # define R300_FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17)
2112
2113 # define R300_FG_ALPHA_FUNC_DITH_DISABLE (0 << 20)
2114 # define R300_FG_ALPHA_FUNC_DITH_ENABLE (1 << 20)
2115
2116 # define R500_FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24)
2117 # define R500_FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */
2118 # define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25)
2119 # define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25)
2120
2121 # define R500_FG_ALPHA_FUNC_FP16_DISABLE (0 << 28)
2122 # define R500_FG_ALPHA_FUNC_FP16_ENABLE (1 << 28)
2123
2124
2125 /* Fog: Where does the depth come from? */
2126 #define R300_FG_DEPTH_SRC 0x4bd8
2127 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
2128 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
2129
2130 /* Fog: Alpha Compare Value */
2131 #define R500_FG_ALPHA_VALUE 0x4be0
2132 # define R500_FG_ALPHA_VALUE_MASK 0x0000ffff
2133
2134 #define RV530_FG_ZBREG_DEST 0x4be8
2135 # define RV530_FG_ZBREG_DEST_PIPE_SELECT_0 (1 << 0)
2136 # define RV530_FG_ZBREG_DEST_PIPE_SELECT_1 (1 << 1)
2137 # define RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL (3 << 0)
2138 /* gap */
2139
2140 /* Fragment program parameters in 7.16 floating point */
2141 #define R300_PFS_PARAM_0_X 0x4C00
2142 #define R300_PFS_PARAM_0_Y 0x4C04
2143 #define R300_PFS_PARAM_0_Z 0x4C08
2144 #define R300_PFS_PARAM_0_W 0x4C0C
2145 /* last consts */
2146 #define R300_PFS_PARAM_31_X 0x4DF0
2147 #define R300_PFS_PARAM_31_Y 0x4DF4
2148 #define R300_PFS_PARAM_31_Z 0x4DF8
2149 #define R300_PFS_PARAM_31_W 0x4DFC
2150
2151 /* Unpipelined. */
2152 #define R300_RB3D_CCTL 0x4e00
2153 # define R300_RB3D_CCTL_NUM_MULTIWRITES(x) (MAX2(((x)-1), 0) << 5)
2154 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
2155 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
2156 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
2157 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
2158 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
2159 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
2160 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
2161 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
2162 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
2163 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
2164 /* reserved */
2165 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
2166 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
2167 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
2168 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
2169 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
2170 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
2171
2172
2173 /* Notes:
2174 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
2175 * the application
2176 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
2177 * are set to the same
2178 * function (both registers are always set up completely in any case)
2179 * - Most blend flags are simply copied from R200 and not tested yet
2180 */
2181 #define R300_RB3D_CBLEND 0x4E04
2182 #define R300_RB3D_ABLEND 0x4E08
2183 /* the following only appear in CBLEND */
2184 # define R300_ALPHA_BLEND_ENABLE (1 << 0)
2185 # define R300_SEPARATE_ALPHA_ENABLE (1 << 1)
2186 # define R300_READ_ENABLE (1 << 2)
2187 # define R300_DISCARD_SRC_PIXELS_DIS (0 << 3)
2188 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0 (1 << 3)
2189 # define R300_DISCARD_SRC_PIXELS_SRC_COLOR_0 (2 << 3)
2190 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0 (3 << 3)
2191 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1 (4 << 3)
2192 # define R300_DISCARD_SRC_PIXELS_SRC_COLOR_1 (5 << 3)
2193 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1 (6 << 3)
2194 # define R500_SRC_ALPHA_0_NO_READ (1 << 30)
2195 # define R500_SRC_ALPHA_1_NO_READ (1 << 31)
2196
2197 /* the following are shared between CBLEND and ABLEND */
2198 # define R300_FCN_MASK (3 << 12)
2199 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
2200 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
2201 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
2202 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
2203 # define R300_COMB_FCN_MIN (4 << 12)
2204 # define R300_COMB_FCN_MAX (5 << 12)
2205 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
2206 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
2207 # define R300_BLEND_GL_ZERO (32)
2208 # define R300_BLEND_GL_ONE (33)
2209 # define R300_BLEND_GL_SRC_COLOR (34)
2210 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
2211 # define R300_BLEND_GL_DST_COLOR (36)
2212 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
2213 # define R300_BLEND_GL_SRC_ALPHA (38)
2214 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
2215 # define R300_BLEND_GL_DST_ALPHA (40)
2216 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
2217 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
2218 # define R300_BLEND_GL_CONST_COLOR (43)
2219 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
2220 # define R300_BLEND_GL_CONST_ALPHA (45)
2221 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
2222 # define R300_BLEND_MASK (63)
2223 # define R300_SRC_BLEND_SHIFT (16)
2224 # define R300_DST_BLEND_SHIFT (24)
2225
2226 /* Constant color used by the blender. Pipelined through the blender.
2227 * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE,
2228 * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead.
2229 */
2230 #define R300_RB3D_BLEND_COLOR 0x4E10
2231
2232
2233 /* 3D Color Channel Mask. If all the channels used in the current color format
2234 * are disabled, then the cb will discard all the incoming quads. Pipelined
2235 * through the blender.
2236 */
2237 #define RB3D_COLOR_CHANNEL_MASK 0x4E0C
2238 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0)
2239 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1)
2240 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2)
2241 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3)
2242 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4)
2243 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5)
2244 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6)
2245 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7)
2246 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8)
2247 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9)
2248 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10)
2249 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11)
2250 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12)
2251 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13)
2252 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14)
2253 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15)
2254
2255 /* Clear color that is used when the color mask is set to 00. Unpipelined.
2256 * Program this register with a 32-bit value in ARGB8888 or ARGB2101010
2257 * formats, ignoring the fields.
2258 */
2259 #define RB3D_COLOR_CLEAR_VALUE 0x4e14
2260
2261 /* gap */
2262
2263 /* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */
2264 #define RB3D_CLRCMP_CLR 0x4e20
2265
2266 /* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */
2267 #define RB3D_CLRCMP_MSK 0x4e24
2268
2269 /* Color Buffer Address Offset of multibuffer 0. Unpipelined. */
2270 #define R300_RB3D_COLOROFFSET0 0x4E28
2271 # define R300_COLOROFFSET_MASK 0xFFFFFFE0
2272 /* Color Buffer Address Offset of multibuffer 1. Unpipelined. */
2273 #define R300_RB3D_COLOROFFSET1 0x4E2C
2274 /* Color Buffer Address Offset of multibuffer 2. Unpipelined. */
2275 #define R300_RB3D_COLOROFFSET2 0x4E30
2276 /* Color Buffer Address Offset of multibuffer 3. Unpipelined. */
2277 #define R300_RB3D_COLOROFFSET3 0x4E34
2278
2279 /* Color buffer format and tiling control for all the multibuffers and the
2280 * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any
2281 * of the registers are changed.
2282 *
2283 * Bit 16: Larger tiles
2284 * Bit 17: 4x2 tiles
2285 * Bit 18: Extremely weird tile like, but some pixels duplicated?
2286 */
2287 #define R300_RB3D_COLORPITCH0 0x4E38
2288 # define R300_COLORPITCH_MASK 0x00003FFE
2289 # define R300_COLOR_TILE_DISABLE (0 << 16)
2290 # define R300_COLOR_TILE_ENABLE (1 << 16)
2291 # define R300_COLOR_TILE(x) ((x) << 16)
2292 # define R300_COLOR_MICROTILE_DISABLE (0 << 17)
2293 # define R300_COLOR_MICROTILE_ENABLE (1 << 17)
2294 # define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */
2295 # define R300_COLOR_MICROTILE(x) ((x) << 17)
2296 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 19)
2297 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19)
2298 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19)
2299 # define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19)
2300 # define R500_COLOR_FORMAT_ARGB10101010 (0 << 21)
2301 # define R500_COLOR_FORMAT_UV1010 (1 << 21)
2302 # define R500_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */
2303 # define R300_COLOR_FORMAT_ARGB1555 (3 << 21)
2304 # define R300_COLOR_FORMAT_RGB565 (4 << 21)
2305 # define R500_COLOR_FORMAT_ARGB2101010 (5 << 21)
2306 # define R300_COLOR_FORMAT_ARGB8888 (6 << 21)
2307 # define R300_COLOR_FORMAT_ARGB32323232 (7 << 21)
2308 /* reserved */
2309 # define R300_COLOR_FORMAT_I8 (9 << 21)
2310 # define R300_COLOR_FORMAT_ARGB16161616 (10 << 21)
2311 # define R300_COLOR_FORMAT_VYUY (11 << 21)
2312 # define R300_COLOR_FORMAT_YVYU (12 << 21)
2313 # define R300_COLOR_FORMAT_UV88 (13 << 21)
2314 # define R500_COLOR_FORMAT_I10 (14 << 21)
2315 # define R300_COLOR_FORMAT_ARGB4444 (15 << 21)
2316 #define R300_RB3D_COLORPITCH1 0x4E3C
2317 #define R300_RB3D_COLORPITCH2 0x4E40
2318 #define R300_RB3D_COLORPITCH3 0x4E44
2319
2320 /* gap */
2321
2322 /* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then
2323 * a flush or free will not occur upon a write to this register, but a sync
2324 * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE
2325 * are zero but DC_FINISH is one, then a sync will be sent immediately -- the
2326 * cb will not wait for all the previous operations to complete before sending
2327 * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to
2328 * zero.
2329 *
2330 * Set to 0A before 3D operations, set to 02 afterwards.
2331 */
2332 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c
2333 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0)
2334 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0)
2335 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0)
2336 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0)
2337 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2)
2338 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2)
2339 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2)
2340 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2)
2341 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4)
2342 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4)
2343
2344 #define R300_RB3D_DITHER_CTL 0x4E50
2345 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
2346 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
2347 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
2348 /* reserved */
2349 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
2350 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
2351 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
2352 /* reserved */
2353
2354 /* Resolve buffer destination address. The cache must be empty before changing
2355 * this register if the cb is in resolve mode. Unpipelined
2356 */
2357 #define R300_RB3D_AARESOLVE_OFFSET 0x4e80
2358 # define R300_RB3D_AARESOLVE_OFFSET_SHIFT 5
2359 # define R300_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */
2360
2361 /* Resolve Buffer Pitch and Tiling Control. The cache must be empty before
2362 * changing this register if the cb is in resolve mode. Unpipelined
2363 */
2364 #define R300_RB3D_AARESOLVE_PITCH 0x4e84
2365 # define R300_RB3D_AARESOLVE_PITCH_SHIFT 1
2366 # define R300_RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */
2367
2368 /* Resolve Buffer Control. Unpipelined */
2369 #define R300_RB3D_AARESOLVE_CTL 0x4e88
2370 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
2371 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
2372 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
2373 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
2374 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
2375 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
2376
2377
2378 /* Discard src pixels less than or equal to threshold. */
2379 #define R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
2380 /* Discard src pixels greater than or equal to threshold. */
2381 #define R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4
2382 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0
2383 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff
2384 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8
2385 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00
2386 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16
2387 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000
2388 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24
2389 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000
2390
2391 /* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
2392 #define R300_RB3D_ROPCNTL 0x4e18
2393 # define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004
2394 # define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8)
2395 # define R300_RB3D_ROPCNTL_ROP_SHIFT 8
2396
2397 /* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
2398 #define R300_RB3D_CLRCMP_FLIPE 0x4e1c
2399
2400 /* Sets the fifo sizes */
2401 #define R500_RB3D_FIFO_SIZE 0x4ef4
2402 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
2403 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
2404 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2405 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0)
2406
2407 /* Constant color used by the blender. Pipelined through the blender. */
2408 #define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8
2409 # define R500_RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff
2410 # define R500_RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0
2411 # define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000
2412 # define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16
2413
2414 /* Constant color used by the blender. Pipelined through the blender. */
2415 #define R500_RB3D_CONSTANT_COLOR_GB 0x4efc
2416 # define R500_RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff
2417 # define R500_RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0
2418 # define R500_RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000
2419 # define R500_RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16
2420
2421 /* gap */
2422 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
2423 * for this.
2424 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
2425 */
2426 #define R300_ZB_CNTL 0x4F00
2427 # define R300_STENCIL_ENABLE (1 << 0)
2428 # define R300_Z_ENABLE (1 << 1)
2429 # define R300_Z_WRITE_ENABLE (1 << 2)
2430 # define R300_Z_SIGNED_COMPARE (1 << 3)
2431 # define R300_STENCIL_FRONT_BACK (1 << 4)
2432 # define R500_STENCIL_ZSIGNED_MAGNITUDE (1 << 5)
2433 # define R500_STENCIL_REFMASK_FRONT_BACK (1 << 6)
2434
2435 #define R300_ZB_ZSTENCILCNTL 0x4f04
2436 /* functions */
2437 # define R300_ZS_NEVER 0
2438 # define R300_ZS_LESS 1
2439 # define R300_ZS_LEQUAL 2
2440 # define R300_ZS_EQUAL 3
2441 # define R300_ZS_GEQUAL 4
2442 # define R300_ZS_GREATER 5
2443 # define R300_ZS_NOTEQUAL 6
2444 # define R300_ZS_ALWAYS 7
2445 # define R300_ZS_MASK 7
2446 /* operations */
2447 # define R300_ZS_KEEP 0
2448 # define R300_ZS_ZERO 1
2449 # define R300_ZS_REPLACE 2
2450 # define R300_ZS_INCR 3
2451 # define R300_ZS_DECR 4
2452 # define R300_ZS_INVERT 5
2453 # define R300_ZS_INCR_WRAP 6
2454 # define R300_ZS_DECR_WRAP 7
2455 # define R300_Z_FUNC_SHIFT 0
2456 /* front and back refer to operations done for front
2457 and back faces, i.e. separate stencil function support */
2458 # define R300_S_FRONT_FUNC_SHIFT 3
2459 # define R300_S_FRONT_SFAIL_OP_SHIFT 6
2460 # define R300_S_FRONT_ZPASS_OP_SHIFT 9
2461 # define R300_S_FRONT_ZFAIL_OP_SHIFT 12
2462 # define R300_S_BACK_FUNC_SHIFT 15
2463 # define R300_S_BACK_SFAIL_OP_SHIFT 18
2464 # define R300_S_BACK_ZPASS_OP_SHIFT 21
2465 # define R300_S_BACK_ZFAIL_OP_SHIFT 24
2466
2467 #define R300_ZB_STENCILREFMASK 0x4f08
2468 # define R300_STENCILREF_SHIFT 0
2469 # define R300_STENCILREF_MASK 0x000000ff
2470 # define R300_STENCILMASK_SHIFT 8
2471 # define R300_STENCILMASK_MASK 0x0000ff00
2472 # define R300_STENCILWRITEMASK_SHIFT 16
2473 # define R300_STENCILWRITEMASK_MASK 0x00ff0000
2474
2475 /* gap */
2476
2477 #define R300_ZB_FORMAT 0x4f10
2478 # define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
2479 # define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0)
2480 # define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0)
2481 /* reserved up to (15 << 0) */
2482 # define R300_INVERT_13E3_LEADING_ONES (0 << 4)
2483 # define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
2484
2485 #define R300_ZB_ZTOP 0x4F14
2486 # define R300_ZTOP_DISABLE (0 << 0)
2487 # define R300_ZTOP_ENABLE (1 << 0)
2488
2489 /* gap */
2490
2491 #define R300_ZB_ZCACHE_CTLSTAT 0x4f18
2492 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
2493 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
2494 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
2495 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
2496 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
2497 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
2498
2499 #define R300_ZB_BW_CNTL 0x4f1c
2500 # define R300_HIZ_DISABLE (0 << 0)
2501 # define R300_HIZ_ENABLE (1 << 0)
2502 # define R300_HIZ_MIN (0 << 1)
2503 # define R300_HIZ_MAX (1 << 1)
2504 # define R300_FAST_FILL_DISABLE (0 << 2)
2505 # define R300_FAST_FILL_ENABLE (1 << 2)
2506 # define R300_RD_COMP_DISABLE (0 << 3)
2507 # define R300_RD_COMP_ENABLE (1 << 3)
2508 # define R300_WR_COMP_DISABLE (0 << 4)
2509 # define R300_WR_COMP_ENABLE (1 << 4)
2510 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
2511 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
2512 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
2513 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
2514
2515 # define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
2516 # define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
2517 # define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
2518 # define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
2519
2520 # define R500_BMASK_ENABLE (0 << 10)
2521 # define R500_BMASK_DISABLE (1 << 10)
2522 # define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
2523 # define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
2524 # define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
2525 # define R500_HIZ_FP_EXP_BITS_1 (1 << 12)
2526 # define R500_HIZ_FP_EXP_BITS_2 (2 << 12)
2527 # define R500_HIZ_FP_EXP_BITS_3 (3 << 12)
2528 # define R500_HIZ_FP_EXP_BITS_4 (4 << 12)
2529 # define R500_HIZ_FP_EXP_BITS_5 (5 << 12)
2530 # define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
2531 # define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
2532 # define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
2533 # define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
2534 # define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
2535 # define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
2536 # define R500_PEQ_PACKING_DISABLE (0 << 18)
2537 # define R500_PEQ_PACKING_ENABLE (1 << 18)
2538 # define R500_COVERED_PTR_MASKING_DISABLE (0 << 18)
2539 # define R500_COVERED_PTR_MASKING_ENABLE (1 << 18)
2540
2541
2542 /* gap */
2543
2544 /* Z Buffer Address Offset.
2545 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
2546 */
2547 #define R300_ZB_DEPTHOFFSET 0x4f20
2548
2549 /* Z Buffer Pitch and Endian Control */
2550 #define R300_ZB_DEPTHPITCH 0x4f24
2551 # define R300_DEPTHPITCH_MASK 0x00003FFC
2552 # define R300_DEPTHMACROTILE_DISABLE (0 << 16)
2553 # define R300_DEPTHMACROTILE_ENABLE (1 << 16)
2554 # define R300_DEPTHMACROTILE(x) ((x) << 16)
2555 # define R300_DEPTHMICROTILE_LINEAR (0 << 17)
2556 # define R300_DEPTHMICROTILE_TILED (1 << 17)
2557 # define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
2558 # define R300_DEPTHMICROTILE(x) ((x) << 17)
2559 # define R300_DEPTHENDIAN_NO_SWAP (0 << 18)
2560 # define R300_DEPTHENDIAN_WORD_SWAP (1 << 18)
2561 # define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18)
2562 # define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
2563
2564 /* Z Buffer Clear Value */
2565 #define R300_ZB_DEPTHCLEARVALUE 0x4f28
2566
2567 /* Hierarchical Z Memory Offset */
2568 #define R300_ZB_HIZ_OFFSET 0x4f44
2569
2570 /* Hierarchical Z Write Index */
2571 #define R300_ZB_HIZ_WRINDEX 0x4f48
2572
2573 /* Hierarchical Z Data */
2574 #define R300_ZB_HIZ_DWORD 0x4f4c
2575
2576 /* Hierarchical Z Read Index */
2577 #define R300_ZB_HIZ_RDINDEX 0x4f50
2578
2579 /* Hierarchical Z Pitch */
2580 #define R300_ZB_HIZ_PITCH 0x4f54
2581
2582 /* Z Buffer Z Pass Counter Data */
2583 #define R300_ZB_ZPASS_DATA 0x4f58
2584
2585 /* Z Buffer Z Pass Counter Address */
2586 #define R300_ZB_ZPASS_ADDR 0x4f5c
2587
2588 /* Depth buffer X and Y coordinate offset */
2589 #define R300_ZB_DEPTHXY_OFFSET 0x4f60
2590 # define R300_DEPTHX_OFFSET_SHIFT 1
2591 # define R300_DEPTHX_OFFSET_MASK 0x000007FE
2592 # define R300_DEPTHY_OFFSET_SHIFT 17
2593 # define R300_DEPTHY_OFFSET_MASK 0x07FE0000
2594
2595 /* Sets the fifo sizes */
2596 #define R500_ZB_FIFO_SIZE 0x4fd0
2597 # define R500_OP_FIFO_SIZE_FULL (0 << 0)
2598 # define R500_OP_FIFO_SIZE_HALF (1 << 0)
2599 # define R500_OP_FIFO_SIZE_QUATER (2 << 0)
2600 # define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
2601
2602 /* Stencil Reference Value and Mask for backfacing quads */
2603 /* R300_ZB_STENCILREFMASK handles front face */
2604 #define R500_ZB_STENCILREFMASK_BF 0x4fd4
2605 # define R500_STENCILREF_SHIFT 0
2606 # define R500_STENCILREF_MASK 0x000000ff
2607 # define R500_STENCILMASK_SHIFT 8
2608 # define R500_STENCILMASK_MASK 0x0000ff00
2609 # define R500_STENCILWRITEMASK_SHIFT 16
2610 # define R500_STENCILWRITEMASK_MASK 0x00ff0000
2611
2612 /**
2613 * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION
2614 *
2615 * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector
2616 * Engine instruction or a Math Engine instruction.
2617 */
2618
2619 /*\{*/
2620
2621 enum {
2622 /* R3XX */
2623 VECTOR_NO_OP = 0,
2624 VE_DOT_PRODUCT = 1,
2625 VE_MULTIPLY = 2,
2626 VE_ADD = 3,
2627 VE_MULTIPLY_ADD = 4,
2628 VE_DISTANCE_VECTOR = 5,
2629 VE_FRACTION = 6,
2630 VE_MAXIMUM = 7,
2631 VE_MINIMUM = 8,
2632 VE_SET_GREATER_THAN_EQUAL = 9,
2633 VE_SET_LESS_THAN = 10,
2634 VE_MULTIPLYX2_ADD = 11,
2635 VE_MULTIPLY_CLAMP = 12,
2636 VE_FLT2FIX_DX = 13,
2637 VE_FLT2FIX_DX_RND = 14,
2638 /* R5XX */
2639 VE_PRED_SET_EQ_PUSH = 15,
2640 VE_PRED_SET_GT_PUSH = 16,
2641 VE_PRED_SET_GTE_PUSH = 17,
2642 VE_PRED_SET_NEQ_PUSH = 18,
2643 VE_COND_WRITE_EQ = 19,
2644 VE_COND_WRITE_GT = 20,
2645 VE_COND_WRITE_GTE = 21,
2646 VE_COND_WRITE_NEQ = 22,
2647 VE_COND_MUX_EQ = 23,
2648 VE_COND_MUX_GT = 24,
2649 VE_COND_MUX_GTE = 25,
2650 VE_SET_GREATER_THAN = 26,
2651 VE_SET_EQUAL = 27,
2652 VE_SET_NOT_EQUAL = 28
2653 };
2654
2655 enum {
2656 /* R3XX */
2657 MATH_NO_OP = 0,
2658 ME_EXP_BASE2_DX = 1,
2659 ME_LOG_BASE2_DX = 2,
2660 ME_EXP_BASEE_FF = 3,
2661 ME_LIGHT_COEFF_DX = 4,
2662 ME_POWER_FUNC_FF = 5,
2663 ME_RECIP_DX = 6,
2664 ME_RECIP_FF = 7,
2665 ME_RECIP_SQRT_DX = 8,
2666 ME_RECIP_SQRT_FF = 9,
2667 ME_MULTIPLY = 10,
2668 ME_EXP_BASE2_FULL_DX = 11,
2669 ME_LOG_BASE2_FULL_DX = 12,
2670 ME_POWER_FUNC_FF_CLAMP_B = 13,
2671 ME_POWER_FUNC_FF_CLAMP_B1 = 14,
2672 ME_POWER_FUNC_FF_CLAMP_01 = 15,
2673 ME_SIN = 16,
2674 ME_COS = 17,
2675 /* R5XX */
2676 ME_LOG_BASE2_IEEE = 18,
2677 ME_RECIP_IEEE = 19,
2678 ME_RECIP_SQRT_IEEE = 20,
2679 ME_PRED_SET_EQ = 21,
2680 ME_PRED_SET_GT = 22,
2681 ME_PRED_SET_GTE = 23,
2682 ME_PRED_SET_NEQ = 24,
2683 ME_PRED_SET_CLR = 25,
2684 ME_PRED_SET_INV = 26,
2685 ME_PRED_SET_POP = 27,
2686 ME_PRED_SET_RESTORE = 28
2687 };
2688
2689 enum {
2690 /* R3XX */
2691 PVS_MACRO_OP_2CLK_MADD = 0,
2692 PVS_MACRO_OP_2CLK_M2X_ADD = 1
2693 };
2694
2695 enum {
2696 PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */
2697 PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */
2698 PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */
2699 PVS_SRC_REG_ALT_TEMPORARY = 3 /* Alternate Intermediate Storage */
2700 };
2701
2702 enum {
2703 PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */
2704 PVS_DST_REG_A0 = 1, /* Address Register Storage */
2705 PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */
2706 PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */
2707 PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */
2708 PVS_DST_REG_INPUT = 5 /* Output Memory & Replicate X to all channels */
2709 };
2710
2711 enum {
2712 PVS_SRC_SELECT_X = 0, /* Select X Component */
2713 PVS_SRC_SELECT_Y = 1, /* Select Y Component */
2714 PVS_SRC_SELECT_Z = 2, /* Select Z Component */
2715 PVS_SRC_SELECT_W = 3, /* Select W Component */
2716 PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */
2717 PVS_SRC_SELECT_FORCE_1 = 5 /* Force Component to 1.0 */
2718 };
2719
2720 /* PVS Opcode & Destination Operand Description */
2721
2722 enum {
2723 PVS_DST_OPCODE_MASK = 0x3f,
2724 PVS_DST_OPCODE_SHIFT = 0,
2725 PVS_DST_MATH_INST_MASK = 0x1,
2726 PVS_DST_MATH_INST_SHIFT = 6,
2727 PVS_DST_MACRO_INST_MASK = 0x1,
2728 PVS_DST_MACRO_INST_SHIFT = 7,
2729 PVS_DST_REG_TYPE_MASK = 0xf,
2730 PVS_DST_REG_TYPE_SHIFT = 8,
2731 PVS_DST_ADDR_MODE_1_MASK = 0x1,
2732 PVS_DST_ADDR_MODE_1_SHIFT = 12,
2733 PVS_DST_OFFSET_MASK = 0x7f,
2734 PVS_DST_OFFSET_SHIFT = 13,
2735 PVS_DST_WE_X_MASK = 0x1,
2736 PVS_DST_WE_X_SHIFT = 20,
2737 PVS_DST_WE_Y_MASK = 0x1,
2738 PVS_DST_WE_Y_SHIFT = 21,
2739 PVS_DST_WE_Z_MASK = 0x1,
2740 PVS_DST_WE_Z_SHIFT = 22,
2741 PVS_DST_WE_W_MASK = 0x1,
2742 PVS_DST_WE_W_SHIFT = 23,
2743 PVS_DST_VE_SAT_MASK = 0x1,
2744 PVS_DST_VE_SAT_SHIFT = 24,
2745 PVS_DST_ME_SAT_MASK = 0x1,
2746 PVS_DST_ME_SAT_SHIFT = 25,
2747 PVS_DST_PRED_ENABLE_MASK = 0x1,
2748 PVS_DST_PRED_ENABLE_SHIFT = 26,
2749 PVS_DST_PRED_SENSE_MASK = 0x1,
2750 PVS_DST_PRED_SENSE_SHIFT = 27,
2751 PVS_DST_DUAL_MATH_OP_MASK = 0x3,
2752 PVS_DST_DUAL_MATH_OP_SHIFT = 27,
2753 PVS_DST_ADDR_SEL_MASK = 0x3,
2754 PVS_DST_ADDR_SEL_SHIFT = 29,
2755 PVS_DST_ADDR_MODE_0_MASK = 0x1,
2756 PVS_DST_ADDR_MODE_0_SHIFT = 31
2757 };
2758
2759 /* PVS Source Operand Description */
2760
2761 enum {
2762 PVS_SRC_REG_TYPE_MASK = 0x3,
2763 PVS_SRC_REG_TYPE_SHIFT = 0,
2764 SPARE_0_MASK = 0x1,
2765 SPARE_0_SHIFT = 2,
2766 PVS_SRC_ABS_XYZW_MASK = 0x1,
2767 PVS_SRC_ABS_XYZW_SHIFT = 3,
2768 PVS_SRC_ADDR_MODE_0_MASK = 0x1,
2769 PVS_SRC_ADDR_MODE_0_SHIFT = 4,
2770 PVS_SRC_OFFSET_MASK = 0xff,
2771 PVS_SRC_OFFSET_SHIFT = 5,
2772 PVS_SRC_SWIZZLE_X_MASK = 0x7,
2773 PVS_SRC_SWIZZLE_X_SHIFT = 13,
2774 PVS_SRC_SWIZZLE_Y_MASK = 0x7,
2775 PVS_SRC_SWIZZLE_Y_SHIFT = 16,
2776 PVS_SRC_SWIZZLE_Z_MASK = 0x7,
2777 PVS_SRC_SWIZZLE_Z_SHIFT = 19,
2778 PVS_SRC_SWIZZLE_W_MASK = 0x7,
2779 PVS_SRC_SWIZZLE_W_SHIFT = 22,
2780 PVS_SRC_MODIFIER_X_MASK = 0x1,
2781 PVS_SRC_MODIFIER_X_SHIFT = 25,
2782 PVS_SRC_MODIFIER_Y_MASK = 0x1,
2783 PVS_SRC_MODIFIER_Y_SHIFT = 26,
2784 PVS_SRC_MODIFIER_Z_MASK = 0x1,
2785 PVS_SRC_MODIFIER_Z_SHIFT = 27,
2786 PVS_SRC_MODIFIER_W_MASK = 0x1,
2787 PVS_SRC_MODIFIER_W_SHIFT = 28,
2788 PVS_SRC_ADDR_SEL_MASK = 0x3,
2789 PVS_SRC_ADDR_SEL_SHIFT = 29,
2790 PVS_SRC_ADDR_MODE_1_MASK = 0x0,
2791 PVS_SRC_ADDR_MODE_1_SHIFT = 32
2792 };
2793
2794 /*\}*/
2795
2796 /* BEGIN: Packet 3 commands */
2797
2798 /* A primitive emission dword. */
2799 #define R300_PRIM_TYPE_NONE (0 << 0)
2800 #define R300_PRIM_TYPE_POINT (1 << 0)
2801 #define R300_PRIM_TYPE_LINE (2 << 0)
2802 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
2803 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
2804 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
2805 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
2806 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
2807 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
2808 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
2809 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
2810 /* GUESS (based on r200) */
2811 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
2812 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
2813 #define R300_PRIM_TYPE_QUADS (13 << 0)
2814 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
2815 #define R300_PRIM_TYPE_POLYGON (15 << 0)
2816 #define R300_PRIM_TYPE_MASK 0xF
2817 #define R300_PRIM_WALK_IND (1 << 4)
2818 #define R300_PRIM_WALK_LIST (2 << 4)
2819 #define R300_PRIM_WALK_RING (3 << 4)
2820 #define R300_PRIM_WALK_MASK (3 << 4)
2821 /* GUESS (based on r200) */
2822 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
2823 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
2824 #define R300_PRIM_NUM_VERTICES_SHIFT 16
2825 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
2826
2827
2828
2829 /*
2830 * The R500 unified shader (US) registers come in banks of 512 each, one
2831 * for each instruction slot in the shader. You can't touch them directly.
2832 * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive
2833 * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the
2834 * instruction is fully specified.
2835 */
2836 #define R500_US_ALU_ALPHA_INST_0 0xa800
2837 # define R500_ALPHA_OP_MAD 0
2838 # define R500_ALPHA_OP_DP 1
2839 # define R500_ALPHA_OP_MIN 2
2840 # define R500_ALPHA_OP_MAX 3
2841 /* #define R500_ALPHA_OP_RESERVED 4 */
2842 # define R500_ALPHA_OP_CND 5
2843 # define R500_ALPHA_OP_CMP 6
2844 # define R500_ALPHA_OP_FRC 7
2845 # define R500_ALPHA_OP_EX2 8
2846 # define R500_ALPHA_OP_LN2 9
2847 # define R500_ALPHA_OP_RCP 10
2848 # define R500_ALPHA_OP_RSQ 11
2849 # define R500_ALPHA_OP_SIN 12
2850 # define R500_ALPHA_OP_COS 13
2851 # define R500_ALPHA_OP_MDH 14
2852 # define R500_ALPHA_OP_MDV 15
2853 # define R500_ALPHA_ADDRD(x) ((x) << 4)
2854 # define R500_ALPHA_ADDRD_REL (1 << 11)
2855 # define R500_ALPHA_SEL_A_SHIFT 12
2856 # define R500_ALPHA_SEL_A_SRC0 (0 << 12)
2857 # define R500_ALPHA_SEL_A_SRC1 (1 << 12)
2858 # define R500_ALPHA_SEL_A_SRC2 (2 << 12)
2859 # define R500_ALPHA_SEL_A_SRCP (3 << 12)
2860 # define R500_ALPHA_SWIZ_A_R (0 << 14)
2861 # define R500_ALPHA_SWIZ_A_G (1 << 14)
2862 # define R500_ALPHA_SWIZ_A_B (2 << 14)
2863 # define R500_ALPHA_SWIZ_A_A (3 << 14)
2864 # define R500_ALPHA_SWIZ_A_0 (4 << 14)
2865 # define R500_ALPHA_SWIZ_A_HALF (5 << 14)
2866 # define R500_ALPHA_SWIZ_A_1 (6 << 14)
2867 /* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */
2868 # define R500_ALPHA_MOD_A_NOP (0 << 17)
2869 # define R500_ALPHA_MOD_A_NEG (1 << 17)
2870 # define R500_ALPHA_MOD_A_ABS (2 << 17)
2871 # define R500_ALPHA_MOD_A_NAB (3 << 17)
2872 # define R500_ALPHA_SEL_B_SHIFT 19
2873 # define R500_ALPHA_SEL_B_SRC0 (0 << 19)
2874 # define R500_ALPHA_SEL_B_SRC1 (1 << 19)
2875 # define R500_ALPHA_SEL_B_SRC2 (2 << 19)
2876 # define R500_ALPHA_SEL_B_SRCP (3 << 19)
2877 # define R500_ALPHA_SWIZ_B_R (0 << 21)
2878 # define R500_ALPHA_SWIZ_B_G (1 << 21)
2879 # define R500_ALPHA_SWIZ_B_B (2 << 21)
2880 # define R500_ALPHA_SWIZ_B_A (3 << 21)
2881 # define R500_ALPHA_SWIZ_B_0 (4 << 21)
2882 # define R500_ALPHA_SWIZ_B_HALF (5 << 21)
2883 # define R500_ALPHA_SWIZ_B_1 (6 << 21)
2884 /* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */
2885 # define R500_ALPHA_MOD_B_NOP (0 << 24)
2886 # define R500_ALPHA_MOD_B_NEG (1 << 24)
2887 # define R500_ALPHA_MOD_B_ABS (2 << 24)
2888 # define R500_ALPHA_MOD_B_NAB (3 << 24)
2889 # define R500_ALPHA_OMOD_IDENTITY (0 << 26)
2890 # define R500_ALPHA_OMOD_MUL_2 (1 << 26)
2891 # define R500_ALPHA_OMOD_MUL_4 (2 << 26)
2892 # define R500_ALPHA_OMOD_MUL_8 (3 << 26)
2893 # define R500_ALPHA_OMOD_DIV_2 (4 << 26)
2894 # define R500_ALPHA_OMOD_DIV_4 (5 << 26)
2895 # define R500_ALPHA_OMOD_DIV_8 (6 << 26)
2896 # define R500_ALPHA_OMOD_DISABLE (7 << 26)
2897 # define R500_ALPHA_TARGET(x) ((x) << 29)
2898 # define R500_ALPHA_W_OMASK (1 << 31)
2899 #define R500_US_ALU_ALPHA_ADDR_0 0x9800
2900 # define R500_ALPHA_ADDR0(x) ((x) << 0)
2901 # define R500_ALPHA_ADDR0_CONST (1 << 8)
2902 # define R500_ALPHA_ADDR0_REL (1 << 9)
2903 # define R500_ALPHA_ADDR1(x) ((x) << 10)
2904 # define R500_ALPHA_ADDR1_CONST (1 << 18)
2905 # define R500_ALPHA_ADDR1_REL (1 << 19)
2906 # define R500_ALPHA_ADDR2(x) ((x) << 20)
2907 # define R500_ALPHA_ADDR2_CONST (1 << 28)
2908 # define R500_ALPHA_ADDR2_REL (1 << 29)
2909 # define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30)
2910 # define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30)
2911 # define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30)
2912 # define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30)
2913 #define R500_US_ALU_RGBA_INST_0 0xb000
2914 # define R500_ALU_RGBA_OP_MAD (0 << 0)
2915 # define R500_ALU_RGBA_OP_DP3 (1 << 0)
2916 # define R500_ALU_RGBA_OP_DP4 (2 << 0)
2917 # define R500_ALU_RGBA_OP_D2A (3 << 0)
2918 # define R500_ALU_RGBA_OP_MIN (4 << 0)
2919 # define R500_ALU_RGBA_OP_MAX (5 << 0)
2920 /* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */
2921 # define R500_ALU_RGBA_OP_CND (7 << 0)
2922 # define R500_ALU_RGBA_OP_CMP (8 << 0)
2923 # define R500_ALU_RGBA_OP_FRC (9 << 0)
2924 # define R500_ALU_RGBA_OP_SOP (10 << 0)
2925 # define R500_ALU_RGBA_OP_MDH (11 << 0)
2926 # define R500_ALU_RGBA_OP_MDV (12 << 0)
2927 # define R500_ALU_RGBA_ADDRD(x) ((x) << 4)
2928 # define R500_ALU_RGBA_ADDRD_REL (1 << 11)
2929 # define R500_ALU_RGBA_SEL_C_SHIFT 12
2930 # define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12)
2931 # define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12)
2932 # define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12)
2933 # define R500_ALU_RGBA_SEL_C_SRCP (3 << 12)
2934 # define R500_ALU_RGBA_R_SWIZ_R (0 << 14)
2935 # define R500_ALU_RGBA_R_SWIZ_G (1 << 14)
2936 # define R500_ALU_RGBA_R_SWIZ_B (2 << 14)
2937 # define R500_ALU_RGBA_R_SWIZ_A (3 << 14)
2938 # define R500_ALU_RGBA_R_SWIZ_0 (4 << 14)
2939 # define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14)
2940 # define R500_ALU_RGBA_R_SWIZ_1 (6 << 14)
2941 /* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */
2942 # define R500_ALU_RGBA_G_SWIZ_R (0 << 17)
2943 # define R500_ALU_RGBA_G_SWIZ_G (1 << 17)
2944 # define R500_ALU_RGBA_G_SWIZ_B (2 << 17)
2945 # define R500_ALU_RGBA_G_SWIZ_A (3 << 17)
2946 # define R500_ALU_RGBA_G_SWIZ_0 (4 << 17)
2947 # define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17)
2948 # define R500_ALU_RGBA_G_SWIZ_1 (6 << 17)
2949 /* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */
2950 # define R500_ALU_RGBA_B_SWIZ_R (0 << 20)
2951 # define R500_ALU_RGBA_B_SWIZ_G (1 << 20)
2952 # define R500_ALU_RGBA_B_SWIZ_B (2 << 20)
2953 # define R500_ALU_RGBA_B_SWIZ_A (3 << 20)
2954 # define R500_ALU_RGBA_B_SWIZ_0 (4 << 20)
2955 # define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20)
2956 # define R500_ALU_RGBA_B_SWIZ_1 (6 << 20)
2957 /* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */
2958 # define R500_ALU_RGBA_MOD_C_NOP (0 << 23)
2959 # define R500_ALU_RGBA_MOD_C_NEG (1 << 23)
2960 # define R500_ALU_RGBA_MOD_C_ABS (2 << 23)
2961 # define R500_ALU_RGBA_MOD_C_NAB (3 << 23)
2962 # define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25
2963 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25)
2964 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25)
2965 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25)
2966 # define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25)
2967 # define R500_ALU_RGBA_A_SWIZ_R (0 << 27)
2968 # define R500_ALU_RGBA_A_SWIZ_G (1 << 27)
2969 # define R500_ALU_RGBA_A_SWIZ_B (2 << 27)
2970 # define R500_ALU_RGBA_A_SWIZ_A (3 << 27)
2971 # define R500_ALU_RGBA_A_SWIZ_0 (4 << 27)
2972 # define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27)
2973 # define R500_ALU_RGBA_A_SWIZ_1 (6 << 27)
2974 /* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */
2975 # define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30)
2976 # define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30)
2977 # define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30)
2978 # define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30)
2979 #define R500_US_ALU_RGB_INST_0 0xa000
2980 # define R500_ALU_RGB_SEL_A_SHIFT 0
2981 # define R500_ALU_RGB_SEL_A_SRC0 (0 << 0)
2982 # define R500_ALU_RGB_SEL_A_SRC1 (1 << 0)
2983 # define R500_ALU_RGB_SEL_A_SRC2 (2 << 0)
2984 # define R500_ALU_RGB_SEL_A_SRCP (3 << 0)
2985 # define R500_ALU_RGB_R_SWIZ_A_R (0 << 2)
2986 # define R500_ALU_RGB_R_SWIZ_A_G (1 << 2)
2987 # define R500_ALU_RGB_R_SWIZ_A_B (2 << 2)
2988 # define R500_ALU_RGB_R_SWIZ_A_A (3 << 2)
2989 # define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2)
2990 # define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2)
2991 # define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2)
2992 /* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */
2993 # define R500_ALU_RGB_G_SWIZ_A_R (0 << 5)
2994 # define R500_ALU_RGB_G_SWIZ_A_G (1 << 5)
2995 # define R500_ALU_RGB_G_SWIZ_A_B (2 << 5)
2996 # define R500_ALU_RGB_G_SWIZ_A_A (3 << 5)
2997 # define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5)
2998 # define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5)
2999 # define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5)
3000 /* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */
3001 # define R500_ALU_RGB_B_SWIZ_A_R (0 << 8)
3002 # define R500_ALU_RGB_B_SWIZ_A_G (1 << 8)
3003 # define R500_ALU_RGB_B_SWIZ_A_B (2 << 8)
3004 # define R500_ALU_RGB_B_SWIZ_A_A (3 << 8)
3005 # define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8)
3006 # define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8)
3007 # define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8)
3008 /* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */
3009 # define R500_ALU_RGB_MOD_A_NOP (0 << 11)
3010 # define R500_ALU_RGB_MOD_A_NEG (1 << 11)
3011 # define R500_ALU_RGB_MOD_A_ABS (2 << 11)
3012 # define R500_ALU_RGB_MOD_A_NAB (3 << 11)
3013 # define R500_ALU_RGB_SEL_B_SHIFT 13
3014 # define R500_ALU_RGB_SEL_B_SRC0 (0 << 13)
3015 # define R500_ALU_RGB_SEL_B_SRC1 (1 << 13)
3016 # define R500_ALU_RGB_SEL_B_SRC2 (2 << 13)
3017 # define R500_ALU_RGB_SEL_B_SRCP (3 << 13)
3018 # define R500_ALU_RGB_R_SWIZ_B_R (0 << 15)
3019 # define R500_ALU_RGB_R_SWIZ_B_G (1 << 15)
3020 # define R500_ALU_RGB_R_SWIZ_B_B (2 << 15)
3021 # define R500_ALU_RGB_R_SWIZ_B_A (3 << 15)
3022 # define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15)
3023 # define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15)
3024 # define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15)
3025 /* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */
3026 # define R500_ALU_RGB_G_SWIZ_B_R (0 << 18)
3027 # define R500_ALU_RGB_G_SWIZ_B_G (1 << 18)
3028 # define R500_ALU_RGB_G_SWIZ_B_B (2 << 18)
3029 # define R500_ALU_RGB_G_SWIZ_B_A (3 << 18)
3030 # define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18)
3031 # define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18)
3032 # define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18)
3033 /* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */
3034 # define R500_ALU_RGB_B_SWIZ_B_R (0 << 21)
3035 # define R500_ALU_RGB_B_SWIZ_B_G (1 << 21)
3036 # define R500_ALU_RGB_B_SWIZ_B_B (2 << 21)
3037 # define R500_ALU_RGB_B_SWIZ_B_A (3 << 21)
3038 # define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21)
3039 # define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21)
3040 # define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21)
3041 /* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */
3042 # define R500_ALU_RGB_MOD_B_NOP (0 << 24)
3043 # define R500_ALU_RGB_MOD_B_NEG (1 << 24)
3044 # define R500_ALU_RGB_MOD_B_ABS (2 << 24)
3045 # define R500_ALU_RGB_MOD_B_NAB (3 << 24)
3046 # define R500_ALU_RGB_OMOD_IDENTITY (0 << 26)
3047 # define R500_ALU_RGB_OMOD_MUL_2 (1 << 26)
3048 # define R500_ALU_RGB_OMOD_MUL_4 (2 << 26)
3049 # define R500_ALU_RGB_OMOD_MUL_8 (3 << 26)
3050 # define R500_ALU_RGB_OMOD_DIV_2 (4 << 26)
3051 # define R500_ALU_RGB_OMOD_DIV_4 (5 << 26)
3052 # define R500_ALU_RGB_OMOD_DIV_8 (6 << 26)
3053 # define R500_ALU_RGB_OMOD_DISABLE (7 << 26)
3054 # define R500_ALU_RGB_TARGET(x) ((x) << 29)
3055 # define R500_ALU_RGB_WMASK (1 << 31)
3056 #define R500_US_ALU_RGB_ADDR_0 0x9000
3057 # define R500_RGB_ADDR0(x) ((x) << 0)
3058 # define R500_RGB_ADDR0_CONST (1 << 8)
3059 # define R500_RGB_ADDR0_REL (1 << 9)
3060 # define R500_RGB_ADDR1(x) ((x) << 10)
3061 # define R500_RGB_ADDR1_CONST (1 << 18)
3062 # define R500_RGB_ADDR1_REL (1 << 19)
3063 # define R500_RGB_ADDR2(x) ((x) << 20)
3064 # define R500_RGB_ADDR2_CONST (1 << 28)
3065 # define R500_RGB_ADDR2_REL (1 << 29)
3066 # define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30)
3067 # define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30)
3068 # define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30)
3069 # define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30)
3070 #define R500_US_CMN_INST_0 0xb800
3071 # define R500_INST_TYPE_MASK (3 << 0)
3072 # define R500_INST_TYPE_ALU (0 << 0)
3073 # define R500_INST_TYPE_OUT (1 << 0)
3074 # define R500_INST_TYPE_FC (2 << 0)
3075 # define R500_INST_TYPE_TEX (3 << 0)
3076 # define R500_INST_TEX_SEM_WAIT (1 << 2)
3077 # define R500_INST_RGB_PRED_SEL_NONE (0 << 3)
3078 # define R500_INST_RGB_PRED_SEL_RGBA (1 << 3)
3079 # define R500_INST_RGB_PRED_SEL_RRRR (2 << 3)
3080 # define R500_INST_RGB_PRED_SEL_GGGG (3 << 3)
3081 # define R500_INST_RGB_PRED_SEL_BBBB (4 << 3)
3082 # define R500_INST_RGB_PRED_SEL_AAAA (5 << 3)
3083 # define R500_INST_RGB_PRED_INV (1 << 6)
3084 # define R500_INST_WRITE_INACTIVE (1 << 7)
3085 # define R500_INST_LAST (1 << 8)
3086 # define R500_INST_NOP (1 << 9)
3087 # define R500_INST_ALU_WAIT (1 << 10)
3088 # define R500_INST_RGB_WMASK_R (1 << 11)
3089 # define R500_INST_RGB_WMASK_G (1 << 12)
3090 # define R500_INST_RGB_WMASK_B (1 << 13)
3091 # define R500_INST_RGB_WMASK_RGB (7 << 11)
3092 # define R500_INST_ALPHA_WMASK (1 << 14)
3093 # define R500_INST_RGB_OMASK_R (1 << 15)
3094 # define R500_INST_RGB_OMASK_G (1 << 16)
3095 # define R500_INST_RGB_OMASK_B (1 << 17)
3096 # define R500_INST_RGB_OMASK_RGB (7 << 15)
3097 # define R500_INST_ALPHA_OMASK (1 << 18)
3098 # define R500_INST_RGB_CLAMP (1 << 19)
3099 # define R500_INST_ALPHA_CLAMP (1 << 20)
3100 # define R500_INST_ALU_RESULT_SEL (1 << 21)
3101 # define R500_INST_ALPHA_PRED_INV (1 << 22)
3102 # define R500_INST_ALU_RESULT_OP_EQ (0 << 23)
3103 # define R500_INST_ALU_RESULT_OP_LT (1 << 23)
3104 # define R500_INST_ALU_RESULT_OP_GE (2 << 23)
3105 # define R500_INST_ALU_RESULT_OP_NE (3 << 23)
3106 # define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25)
3107 # define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25)
3108 # define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25)
3109 # define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25)
3110 # define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25)
3111 # define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25)
3112 /* XXX next four are kind of guessed */
3113 # define R500_INST_STAT_WE_R (1 << 28)
3114 # define R500_INST_STAT_WE_G (1 << 29)
3115 # define R500_INST_STAT_WE_B (1 << 30)
3116 # define R500_INST_STAT_WE_A (1 << 31)
3117
3118 /* note that these are 8 bit lengths, despite the offsets, at least for R500 */
3119 #define R500_US_CODE_ADDR 0x4630
3120 # define R500_US_CODE_START_ADDR(x) ((x) << 0)
3121 # define R500_US_CODE_END_ADDR(x) ((x) << 16)
3122 #define R500_US_CODE_OFFSET 0x4638
3123 # define R500_US_CODE_OFFSET_ADDR(x) ((x) << 0)
3124 #define R500_US_CODE_RANGE 0x4634
3125 # define R500_US_CODE_RANGE_ADDR(x) ((x) << 0)
3126 # define R500_US_CODE_RANGE_SIZE(x) ((x) << 16)
3127 #define R500_US_CONFIG 0x4600
3128 # define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1)
3129 #define R500_US_FC_ADDR_0 0xa000
3130 # define R500_FC_BOOL_ADDR(x) ((x) << 0)
3131 # define R500_FC_INT_ADDR(x) ((x) << 8)
3132 # define R500_FC_JUMP_ADDR(x) ((x) << 16)
3133 # define R500_FC_JUMP_GLOBAL (1 << 31)
3134 #define R500_US_FC_BOOL_CONST 0x4620
3135 # define R500_FC_KBOOL(x) (x)
3136 #define R500_US_FC_CTRL 0x4624
3137 # define R500_FC_TEST_EN (1 << 30)
3138 # define R500_FC_FULL_FC_EN (1 << 31)
3139 #define R500_US_FC_INST_0 0x9800
3140 # define R500_FC_OP_JUMP (0 << 0)
3141 # define R500_FC_OP_LOOP (1 << 0)
3142 # define R500_FC_OP_ENDLOOP (2 << 0)
3143 # define R500_FC_OP_REP (3 << 0)
3144 # define R500_FC_OP_ENDREP (4 << 0)
3145 # define R500_FC_OP_BREAKLOOP (5 << 0)
3146 # define R500_FC_OP_BREAKREP (6 << 0)
3147 # define R500_FC_OP_CONTINUE (7 << 0)
3148 # define R500_FC_B_ELSE (1 << 4)
3149 # define R500_FC_JUMP_ANY (1 << 5)
3150 # define R500_FC_A_OP_NONE (0 << 6)
3151 # define R500_FC_A_OP_POP (1 << 6)
3152 # define R500_FC_A_OP_PUSH (2 << 6)
3153 # define R500_FC_JUMP_FUNC(x) ((x) << 8)
3154 # define R500_FC_B_POP_CNT(x) ((x) << 16)
3155 # define R500_FC_B_OP0_NONE (0 << 24)
3156 # define R500_FC_B_OP0_DECR (1 << 24)
3157 # define R500_FC_B_OP0_INCR (2 << 24)
3158 # define R500_FC_B_OP1_DECR (0 << 26)
3159 # define R500_FC_B_OP1_NONE (1 << 26)
3160 # define R500_FC_B_OP1_INCR (2 << 26)
3161 # define R500_FC_IGNORE_UNCOVERED (1 << 28)
3162 #define R500_US_FC_INT_CONST_0 0x4c00
3163 # define R500_FC_INT_CONST_KR(x) ((x) << 0)
3164 # define R500_FC_INT_CONST_KG(x) ((x) << 8)
3165 # define R500_FC_INT_CONST_KB(x) ((x) << 16)
3166 /* _0 through _15 */
3167 #define R500_US_FORMAT0_0 0x4640
3168 # define R500_FORMAT_TXWIDTH(x) ((x) << 0)
3169 # define R500_FORMAT_TXHEIGHT(x) ((x) << 11)
3170 # define R500_FORMAT_TXDEPTH(x) ((x) << 22)
3171 #define R500_US_PIXSIZE 0x4604
3172 # define R500_PIX_SIZE(x) (x)
3173 #define R500_US_TEX_ADDR_0 0x9800
3174 # define R500_TEX_SRC_ADDR(x) ((x) << 0)
3175 # define R500_TEX_SRC_ADDR_REL (1 << 7)
3176 # define R500_TEX_SRC_S_SWIZ_R (0 << 8)
3177 # define R500_TEX_SRC_S_SWIZ_G (1 << 8)
3178 # define R500_TEX_SRC_S_SWIZ_B (2 << 8)
3179 # define R500_TEX_SRC_S_SWIZ_A (3 << 8)
3180 # define R500_TEX_SRC_T_SWIZ_R (0 << 10)
3181 # define R500_TEX_SRC_T_SWIZ_G (1 << 10)
3182 # define R500_TEX_SRC_T_SWIZ_B (2 << 10)
3183 # define R500_TEX_SRC_T_SWIZ_A (3 << 10)
3184 # define R500_TEX_SRC_R_SWIZ_R (0 << 12)
3185 # define R500_TEX_SRC_R_SWIZ_G (1 << 12)
3186 # define R500_TEX_SRC_R_SWIZ_B (2 << 12)
3187 # define R500_TEX_SRC_R_SWIZ_A (3 << 12)
3188 # define R500_TEX_SRC_Q_SWIZ_R (0 << 14)
3189 # define R500_TEX_SRC_Q_SWIZ_G (1 << 14)
3190 # define R500_TEX_SRC_Q_SWIZ_B (2 << 14)
3191 # define R500_TEX_SRC_Q_SWIZ_A (3 << 14)
3192 # define R500_TEX_DST_ADDR(x) ((x) << 16)
3193 # define R500_TEX_DST_ADDR_REL (1 << 23)
3194 # define R500_TEX_DST_R_SWIZ_R (0 << 24)
3195 # define R500_TEX_DST_R_SWIZ_G (1 << 24)
3196 # define R500_TEX_DST_R_SWIZ_B (2 << 24)
3197 # define R500_TEX_DST_R_SWIZ_A (3 << 24)
3198 # define R500_TEX_DST_G_SWIZ_R (0 << 26)
3199 # define R500_TEX_DST_G_SWIZ_G (1 << 26)
3200 # define R500_TEX_DST_G_SWIZ_B (2 << 26)
3201 # define R500_TEX_DST_G_SWIZ_A (3 << 26)
3202 # define R500_TEX_DST_B_SWIZ_R (0 << 28)
3203 # define R500_TEX_DST_B_SWIZ_G (1 << 28)
3204 # define R500_TEX_DST_B_SWIZ_B (2 << 28)
3205 # define R500_TEX_DST_B_SWIZ_A (3 << 28)
3206 # define R500_TEX_DST_A_SWIZ_R (0 << 30)
3207 # define R500_TEX_DST_A_SWIZ_G (1 << 30)
3208 # define R500_TEX_DST_A_SWIZ_B (2 << 30)
3209 # define R500_TEX_DST_A_SWIZ_A (3 << 30)
3210 #define R500_US_TEX_ADDR_DXDY_0 0xa000
3211 # define R500_DX_ADDR(x) ((x) << 0)
3212 # define R500_DX_ADDR_REL (1 << 7)
3213 # define R500_DX_S_SWIZ_R (0 << 8)
3214 # define R500_DX_S_SWIZ_G (1 << 8)
3215 # define R500_DX_S_SWIZ_B (2 << 8)
3216 # define R500_DX_S_SWIZ_A (3 << 8)
3217 # define R500_DX_T_SWIZ_R (0 << 10)
3218 # define R500_DX_T_SWIZ_G (1 << 10)
3219 # define R500_DX_T_SWIZ_B (2 << 10)
3220 # define R500_DX_T_SWIZ_A (3 << 10)
3221 # define R500_DX_R_SWIZ_R (0 << 12)
3222 # define R500_DX_R_SWIZ_G (1 << 12)
3223 # define R500_DX_R_SWIZ_B (2 << 12)
3224 # define R500_DX_R_SWIZ_A (3 << 12)
3225 # define R500_DX_Q_SWIZ_R (0 << 14)
3226 # define R500_DX_Q_SWIZ_G (1 << 14)
3227 # define R500_DX_Q_SWIZ_B (2 << 14)
3228 # define R500_DX_Q_SWIZ_A (3 << 14)
3229 # define R500_DY_ADDR(x) ((x) << 16)
3230 # define R500_DY_ADDR_REL (1 << 17)
3231 # define R500_DY_S_SWIZ_R (0 << 24)
3232 # define R500_DY_S_SWIZ_G (1 << 24)
3233 # define R500_DY_S_SWIZ_B (2 << 24)
3234 # define R500_DY_S_SWIZ_A (3 << 24)
3235 # define R500_DY_T_SWIZ_R (0 << 26)
3236 # define R500_DY_T_SWIZ_G (1 << 26)
3237 # define R500_DY_T_SWIZ_B (2 << 26)
3238 # define R500_DY_T_SWIZ_A (3 << 26)
3239 # define R500_DY_R_SWIZ_R (0 << 28)
3240 # define R500_DY_R_SWIZ_G (1 << 28)
3241 # define R500_DY_R_SWIZ_B (2 << 28)
3242 # define R500_DY_R_SWIZ_A (3 << 28)
3243 # define R500_DY_Q_SWIZ_R (0 << 30)
3244 # define R500_DY_Q_SWIZ_G (1 << 30)
3245 # define R500_DY_Q_SWIZ_B (2 << 30)
3246 # define R500_DY_Q_SWIZ_A (3 << 30)
3247 #define R500_US_TEX_INST_0 0x9000
3248 # define R500_TEX_ID(x) ((x) << 16)
3249 # define R500_TEX_INST_NOP (0 << 22)
3250 # define R500_TEX_INST_LD (1 << 22)
3251 # define R500_TEX_INST_TEXKILL (2 << 22)
3252 # define R500_TEX_INST_PROJ (3 << 22)
3253 # define R500_TEX_INST_LODBIAS (4 << 22)
3254 # define R500_TEX_INST_LOD (5 << 22)
3255 # define R500_TEX_INST_DXDY (6 << 22)
3256 # define R500_TEX_SEM_ACQUIRE (1 << 25)
3257 # define R500_TEX_IGNORE_UNCOVERED (1 << 26)
3258 # define R500_TEX_UNSCALED (1 << 27)
3259 #define R300_US_W_FMT 0x46b4
3260 # define R300_W_FMT_W0 (0 << 0)
3261 # define R300_W_FMT_W24 (1 << 0)
3262 # define R300_W_FMT_W24FP (2 << 0)
3263 # define R300_W_SRC_US (0 << 2)
3264 # define R300_W_SRC_RAS (1 << 2)
3265
3266
3267 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
3268 * Two parameter dwords:
3269 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3270 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3271 */
3272 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
3273
3274 /* Draw a primitive from immediate vertices in this packet
3275 * Up to 16382 dwords:
3276 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3277 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3278 * 2 to end: Up to 16380 dwords of vertex data.
3279 */
3280 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
3281
3282 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
3283 * immediate vertices in this packet
3284 * Up to 16382 dwords:
3285 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3286 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3287 * 2 to end: Up to 16380 dwords of vertex data.
3288 */
3289 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
3290
3291
3292 /* Specify the full set of vertex arrays as (address, stride).
3293 * The first parameter is the number of vertex arrays specified.
3294 * The rest of the command is a variable length list of blocks, where
3295 * each block is three dwords long and specifies two arrays.
3296 * The first dword of a block is split into two words, the lower significant
3297 * word refers to the first array, the more significant word to the second
3298 * array in the block.
3299 * The low byte of each word contains the size of an array entry in dwords,
3300 * the high byte contains the stride of the array.
3301 * The second dword of a block contains the pointer to the first array,
3302 * the third dword of a block contains the pointer to the second array.
3303 * Note that if the total number of arrays is odd, the third dword of
3304 * the last block is omitted.
3305 */
3306 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
3307
3308 # define R300_VBPNTR_SIZE0(x) ((x) >> 2)
3309 # define R300_VBPNTR_STRIDE0(x) (((x) >> 2) << 8)
3310 # define R300_VBPNTR_SIZE1(x) (((x) >> 2) << 16)
3311 # define R300_VBPNTR_STRIDE1(x) (((x) >> 2) << 24)
3312
3313 #define R300_PACKET3_INDX_BUFFER 0x00003300
3314 # define R300_INDX_BUFFER_DST_SHIFT 0
3315 # define R300_INDX_BUFFER_SKIP_SHIFT 16
3316 # define R300_INDX_BUFFER_ONE_REG_WR (1<<31)
3317
3318 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
3319 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
3320 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
3321 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
3322 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
3323 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
3324
3325 /* Clears a portion of hierachical Z RAM
3326 * 3 dword parameters
3327 * 0. START
3328 * 1. COUNT: 13:0 (max is 0x3FFF)
3329 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
3330 */
3331 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
3332
3333 /* Draws a set of primitives using vertex buffers pointed by the state data.
3334 * At least 2 Parameters:
3335 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
3336 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
3337 */
3338 #define R300_PACKET3_3D_DRAW_128 0x00003900
3339
3340 /* END: Packet 3 commands */
3341
3342
3343 /* Color formats for 2d packets
3344 */
3345 #define R300_CP_COLOR_FORMAT_CI8 2
3346 #define R300_CP_COLOR_FORMAT_ARGB1555 3
3347 #define R300_CP_COLOR_FORMAT_RGB565 4
3348 #define R300_CP_COLOR_FORMAT_ARGB8888 6
3349 #define R300_CP_COLOR_FORMAT_RGB332 7
3350 #define R300_CP_COLOR_FORMAT_RGB8 9
3351 #define R300_CP_COLOR_FORMAT_ARGB4444 15
3352
3353 /*
3354 * CP type-3 packets
3355 */
3356 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
3357
3358 /* XXX Corbin's stuff from radeon and r200 */
3359
3360 #define RADEON_WAIT_UNTIL 0x1720
3361 # define RADEON_WAIT_CRTC_PFLIP (1 << 0)
3362 # define RADEON_WAIT_2D_IDLECLEAN (1 << 16)
3363 # define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
3364 # define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
3365
3366 #define RADEON_CP_PACKET3 0xC0000000
3367
3368 #define R200_3D_DRAW_IMMD_2 0xC0003500
3369
3370 #endif /* _R300_REG_H */
3371
3372 /* *INDENT-ON* */
3373
3374 /* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */