2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "draw/draw_context.h"
24 #include "draw/draw_vbuf.h"
26 #include "pipe/p_inlines.h"
28 #include "util/u_memory.h"
31 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_render.h"
35 #include "r300_state_derived.h"
37 /* r300_render: Vertex and index buffer primitive emission. */
38 #define R300_MAX_VBO_SIZE (1024 * 1024)
40 static uint32_t r300_translate_primitive(unsigned prim
)
43 case PIPE_PRIM_POINTS
:
44 return R300_VAP_VF_CNTL__PRIM_POINTS
;
46 return R300_VAP_VF_CNTL__PRIM_LINES
;
47 case PIPE_PRIM_LINE_LOOP
:
48 return R300_VAP_VF_CNTL__PRIM_LINE_LOOP
;
49 case PIPE_PRIM_LINE_STRIP
:
50 return R300_VAP_VF_CNTL__PRIM_LINE_STRIP
;
51 case PIPE_PRIM_TRIANGLES
:
52 return R300_VAP_VF_CNTL__PRIM_TRIANGLES
;
53 case PIPE_PRIM_TRIANGLE_STRIP
:
54 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP
;
55 case PIPE_PRIM_TRIANGLE_FAN
:
56 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN
;
58 return R300_VAP_VF_CNTL__PRIM_QUADS
;
59 case PIPE_PRIM_QUAD_STRIP
:
60 return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP
;
61 case PIPE_PRIM_POLYGON
:
62 return R300_VAP_VF_CNTL__PRIM_POLYGON
;
68 /* This is the fast-path drawing & emission for HW TCL. */
69 boolean
r300_draw_range_elements(struct pipe_context
* pipe
,
70 struct pipe_buffer
* indexBuffer
,
78 struct r300_context
* r300
= r300_context(pipe
);
80 uint32_t prim
= r300_translate_primitive(mode
);
81 struct pipe_vertex_buffer
* aos
= r300
->vertex_buffers
;
82 unsigned aos_count
= r300
->vertex_buffer_count
;
89 for (i
= 0; i
< aos_count
; i
++) {
90 if (!r300
->winsys
->add_buffer(r300
->winsys
, aos
[i
].buffer
,
91 RADEON_GEM_DOMAIN_GTT
, 0)) {
92 pipe
->flush(pipe
, 0, NULL
);
96 if (!r300
->winsys
->validate(r300
->winsys
)) {
97 pipe
->flush(pipe
, 0, NULL
);
100 debug_printf("r300: Stuck in validation loop, gonna quit now.");
107 r300_emit_dirty_state(r300
);
109 packet_size
= (aos_count
>> 1) * 3 + (aos_count
& 1) * 2;
111 BEGIN_CS(3 + packet_size
+ (aos_count
* 2));
112 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
114 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
115 OUT_CS(aos
[i
].stride
|
116 (aos
[i
].stride
<< 8) |
117 (aos
[i
+ 1].stride
<< 16) |
118 (aos
[i
+ 1].stride
<< 24));
119 OUT_CS(aos
[i
].buffer_offset
+ start
* 4 * aos
[i
].stride
);
120 OUT_CS(aos
[i
+ 1].buffer_offset
+ start
* 4 * aos
[i
+ 1].stride
);
123 OUT_CS(aos
[i
].stride
| (aos
[i
].stride
<< 8));
124 OUT_CS(aos
[i
].buffer_offset
+ start
* 4 * aos
[i
].stride
);
126 for (i
= 0; i
< aos_count
; i
++) {
127 OUT_CS_RELOC(aos
[i
].buffer
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
132 indices
= (short*)pipe_buffer_map(pipe
->screen
, indexBuffer
,
133 PIPE_BUFFER_USAGE_CPU_READ
);
135 /* Set the starting point. */
138 BEGIN_CS(2 + (count
+1)/2);
139 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, (count
+ 1)/2);
140 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) | prim
);
141 for (i
= 0; i
< count
- 1; i
+= 2) {
142 OUT_CS(indices
[i
+ 1] << 16 | indices
[i
]);
145 OUT_CS(indices
[count
- 1]);
150 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
151 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
159 /* Simple helpers for context setup. Should probably be moved to util. */
160 boolean
r300_draw_elements(struct pipe_context
* pipe
,
161 struct pipe_buffer
* indexBuffer
,
162 unsigned indexSize
, unsigned mode
,
163 unsigned start
, unsigned count
)
165 return pipe
->draw_range_elements(pipe
, indexBuffer
, indexSize
, 0, ~0,
169 boolean
r300_draw_arrays(struct pipe_context
* pipe
, unsigned mode
,
170 unsigned start
, unsigned count
)
172 return pipe
->draw_elements(pipe
, NULL
, 0, mode
, start
, count
);
175 /****************************************************************************
176 * The rest of this file is for SW TCL rendering only. Please be polite and *
177 * keep these functions separated so that they are easier to locate. ~C. *
178 ***************************************************************************/
180 /* Draw-based drawing for SW TCL chipsets. */
181 boolean
r300_swtcl_draw_range_elements(struct pipe_context
* pipe
,
182 struct pipe_buffer
* indexBuffer
,
190 struct r300_context
* r300
= r300_context(pipe
);
193 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
194 void* buf
= pipe_buffer_map(pipe
->screen
,
195 r300
->vertex_buffers
[i
].buffer
,
196 PIPE_BUFFER_USAGE_CPU_READ
);
197 draw_set_mapped_vertex_buffer(r300
->draw
, i
, buf
);
201 void* indices
= pipe_buffer_map(pipe
->screen
, indexBuffer
,
202 PIPE_BUFFER_USAGE_CPU_READ
);
203 draw_set_mapped_element_buffer_range(r300
->draw
, indexSize
,
204 minIndex
, maxIndex
, indices
);
206 draw_set_mapped_element_buffer(r300
->draw
, 0, NULL
);
209 draw_set_mapped_constant_buffer(r300
->draw
,
210 r300
->shader_constants
[PIPE_SHADER_VERTEX
].constants
,
211 r300
->shader_constants
[PIPE_SHADER_VERTEX
].count
*
212 (sizeof(float) * 4));
214 draw_arrays(r300
->draw
, mode
, start
, count
);
216 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
217 pipe_buffer_unmap(pipe
->screen
, r300
->vertex_buffers
[i
].buffer
);
218 draw_set_mapped_vertex_buffer(r300
->draw
, i
, NULL
);
222 pipe_buffer_unmap(pipe
->screen
, indexBuffer
);
223 draw_set_mapped_element_buffer_range(r300
->draw
, 0, start
,
224 start
+ count
- 1, NULL
);
230 /* Object for rendering using Draw. */
233 struct vbuf_render base
;
236 struct r300_context
* r300
;
238 /* Vertex information */
244 struct pipe_buffer
* vbo
;
251 static INLINE
struct r300_render
*
252 r300_render(struct vbuf_render
* render
)
254 return (struct r300_render
*)render
;
257 static const struct vertex_info
*
258 r300_render_get_vertex_info(struct vbuf_render
* render
)
260 struct r300_render
* r300render
= r300_render(render
);
261 struct r300_context
* r300
= r300render
->r300
;
263 r300_update_derived_state(r300
);
265 return &r300
->vertex_info
->vinfo
;
268 static boolean
r300_render_allocate_vertices(struct vbuf_render
* render
,
272 struct r300_render
* r300render
= r300_render(render
);
273 struct r300_context
* r300
= r300render
->r300
;
274 struct pipe_screen
* screen
= r300
->context
.screen
;
275 size_t size
= (size_t)vertex_size
* (size_t)count
;
277 if (size
+ r300render
->vbo_offset
> r300render
->vbo_size
)
279 pipe_buffer_reference(&r300
->vbo
, NULL
);
280 r300render
->vbo
= pipe_buffer_create(screen
,
282 PIPE_BUFFER_USAGE_VERTEX
,
284 r300render
->vbo_offset
= 0;
285 r300render
->vbo_size
= R300_MAX_VBO_SIZE
;
288 r300render
->vertex_size
= vertex_size
;
289 r300
->vbo
= r300render
->vbo
;
290 r300
->vbo_offset
= r300render
->vbo_offset
;
292 return (r300render
->vbo
) ? TRUE
: FALSE
;
295 static void* r300_render_map_vertices(struct vbuf_render
* render
)
297 struct r300_render
* r300render
= r300_render(render
);
298 struct pipe_screen
* screen
= r300render
->r300
->context
.screen
;
300 r300render
->vbo_ptr
= pipe_buffer_map(screen
, r300render
->vbo
,
301 PIPE_BUFFER_USAGE_CPU_WRITE
);
303 return (r300render
->vbo_ptr
+ r300render
->vbo_offset
);
306 static void r300_render_unmap_vertices(struct vbuf_render
* render
,
310 struct r300_render
* r300render
= r300_render(render
);
311 struct pipe_screen
* screen
= r300render
->r300
->context
.screen
;
312 CS_LOCALS(r300render
->r300
);
314 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, max
);
317 r300render
->vbo_max_used
= MAX2(r300render
->vbo_max_used
,
318 r300render
->vertex_size
* (max
+ 1));
319 pipe_buffer_unmap(screen
, r300render
->vbo
);
322 static void r300_render_release_vertices(struct vbuf_render
* render
)
324 struct r300_render
* r300render
= r300_render(render
);
326 r300render
->vbo_offset
+= r300render
->vbo_max_used
;
327 r300render
->vbo_max_used
= 0;
330 static boolean
r300_render_set_primitive(struct vbuf_render
* render
,
333 struct r300_render
* r300render
= r300_render(render
);
334 r300render
->prim
= prim
;
337 case PIPE_PRIM_POINTS
:
338 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_POINTS
;
340 case PIPE_PRIM_LINES
:
341 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_LINES
;
343 case PIPE_PRIM_LINE_LOOP
:
344 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_LINE_LOOP
;
346 case PIPE_PRIM_LINE_STRIP
:
347 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_LINE_STRIP
;
349 case PIPE_PRIM_TRIANGLES
:
350 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_TRIANGLES
;
352 case PIPE_PRIM_TRIANGLE_STRIP
:
353 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP
;
355 case PIPE_PRIM_TRIANGLE_FAN
:
356 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN
;
358 case PIPE_PRIM_QUADS
:
359 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_QUADS
;
361 case PIPE_PRIM_QUAD_STRIP
:
362 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_QUAD_STRIP
;
364 case PIPE_PRIM_POLYGON
:
365 r300render
->hwprim
= R300_VAP_VF_CNTL__PRIM_POLYGON
;
375 static void r300_prepare_render(struct r300_render
* render
, unsigned count
)
377 struct r300_context
* r300
= render
->r300
;
379 r300_emit_dirty_state(r300
);
382 static void r300_render_draw_arrays(struct vbuf_render
* render
,
386 struct r300_render
* r300render
= r300_render(render
);
387 struct r300_context
* r300
= r300render
->r300
;
391 r300_prepare_render(r300render
, count
);
393 DBG(r300
, DBG_DRAW
, "r300: Doing vbuf render, count %d\n", count
);
396 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
397 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
402 static void r300_render_draw(struct vbuf_render
* render
,
403 const ushort
* indices
,
406 struct r300_render
* r300render
= r300_render(render
);
407 struct r300_context
* r300
= r300render
->r300
;
412 r300_prepare_render(r300render
, count
);
414 BEGIN_CS(2 + (count
+1)/2);
415 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, (count
+1)/2);
416 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) |
418 for (i
= 0; i
< count
-1; i
+= 2) {
419 OUT_CS(indices
[i
+1] << 16 | indices
[i
]);
422 OUT_CS(indices
[count
-1]);
427 static void r300_render_destroy(struct vbuf_render
* render
)
432 static struct vbuf_render
* r300_render_create(struct r300_context
* r300
)
434 struct r300_render
* r300render
= CALLOC_STRUCT(r300_render
);
436 r300render
->r300
= r300
;
438 /* XXX find real numbers plz */
439 r300render
->base
.max_vertex_buffer_bytes
= 128 * 1024;
440 r300render
->base
.max_indices
= 16 * 1024;
442 r300render
->base
.get_vertex_info
= r300_render_get_vertex_info
;
443 r300render
->base
.allocate_vertices
= r300_render_allocate_vertices
;
444 r300render
->base
.map_vertices
= r300_render_map_vertices
;
445 r300render
->base
.unmap_vertices
= r300_render_unmap_vertices
;
446 r300render
->base
.set_primitive
= r300_render_set_primitive
;
447 r300render
->base
.draw
= r300_render_draw
;
448 r300render
->base
.draw_arrays
= r300_render_draw_arrays
;
449 r300render
->base
.release_vertices
= r300_render_release_vertices
;
450 r300render
->base
.destroy
= r300_render_destroy
;
452 r300render
->vbo
= NULL
;
453 r300render
->vbo_size
= 0;
454 r300render
->vbo_offset
= 0;
456 return &r300render
->base
;
459 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
)
461 struct vbuf_render
* render
;
462 struct draw_stage
* stage
;
464 render
= r300_render_create(r300
);
470 stage
= draw_vbuf_stage(r300
->draw
, render
);
473 render
->destroy(render
);
477 draw_set_render(r300
->draw
, render
);