2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_render: Vertex and index buffer primitive emission. Contains both
24 * HW TCL fastpath rendering, and SW TCL Draw-assisted rendering. */
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
29 #include "pipe/p_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
35 #include "r300_context.h"
36 #include "r300_emit.h"
38 #include "r300_render.h"
39 #include "r300_state_derived.h"
41 /* r300_render: Vertex and index buffer primitive emission. */
42 #define R300_MAX_VBO_SIZE (1024 * 1024)
44 uint32_t r300_translate_primitive(unsigned prim
)
47 case PIPE_PRIM_POINTS
:
48 return R300_VAP_VF_CNTL__PRIM_POINTS
;
50 return R300_VAP_VF_CNTL__PRIM_LINES
;
51 case PIPE_PRIM_LINE_LOOP
:
52 return R300_VAP_VF_CNTL__PRIM_LINE_LOOP
;
53 case PIPE_PRIM_LINE_STRIP
:
54 return R300_VAP_VF_CNTL__PRIM_LINE_STRIP
;
55 case PIPE_PRIM_TRIANGLES
:
56 return R300_VAP_VF_CNTL__PRIM_TRIANGLES
;
57 case PIPE_PRIM_TRIANGLE_STRIP
:
58 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP
;
59 case PIPE_PRIM_TRIANGLE_FAN
:
60 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN
;
62 return R300_VAP_VF_CNTL__PRIM_QUADS
;
63 case PIPE_PRIM_QUAD_STRIP
:
64 return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP
;
65 case PIPE_PRIM_POLYGON
:
66 return R300_VAP_VF_CNTL__PRIM_POLYGON
;
72 /* This is the fast-path drawing & emission for HW TCL. */
73 boolean
r300_draw_range_elements(struct pipe_context
* pipe
,
74 struct pipe_buffer
* indexBuffer
,
82 struct r300_context
* r300
= r300_context(pipe
);
83 uint32_t prim
= r300_translate_primitive(mode
);
84 struct pipe_vertex_buffer
* aos
= r300
->vertex_buffers
;
85 unsigned aos_count
= r300
->vertex_buffer_count
;
93 if (!u_trim_pipe_prim(mode
, &count
)) {
98 for (i
= 0; i
< aos_count
; i
++) {
99 if (!r300
->winsys
->add_buffer(r300
->winsys
, aos
[i
].buffer
,
100 RADEON_GEM_DOMAIN_GTT
, 0)) {
101 pipe
->flush(pipe
, 0, NULL
);
105 if (!r300
->winsys
->validate(r300
->winsys
)) {
106 pipe
->flush(pipe
, 0, NULL
);
109 debug_printf("r300: Stuck in validation loop, gonna quit now.");
116 r300_emit_dirty_state(r300
);
118 packet_size
= (aos_count
>> 1) * 3 + (aos_count
& 1) * 2;
120 BEGIN_CS(3 + packet_size
+ (aos_count
* 2));
121 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
123 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
124 OUT_CS(aos
[i
].stride
|
125 (aos
[i
].stride
<< 8) |
126 (aos
[i
+ 1].stride
<< 16) |
127 (aos
[i
+ 1].stride
<< 24));
128 OUT_CS(aos
[i
].buffer_offset
+ start
* 4 * aos
[i
].stride
);
129 OUT_CS(aos
[i
+ 1].buffer_offset
+ start
* 4 * aos
[i
+ 1].stride
);
132 OUT_CS(aos
[i
].stride
| (aos
[i
].stride
<< 8));
133 OUT_CS(aos
[i
].buffer_offset
+ start
* 4 * aos
[i
].stride
);
135 for (i
= 0; i
< aos_count
; i
++) {
136 OUT_CS_RELOC(aos
[i
].buffer
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
141 indices
= (short*)pipe_buffer_map(pipe
->screen
, indexBuffer
,
142 PIPE_BUFFER_USAGE_CPU_READ
);
144 /* Set the starting point. */
147 BEGIN_CS(2 + (count
+1)/2);
148 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, (count
+ 1)/2);
149 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) | prim
);
150 for (i
= 0; i
< count
- 1; i
+= 2) {
151 OUT_CS(indices
[i
+ 1] << 16 | indices
[i
]);
154 OUT_CS(indices
[count
- 1]);
159 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
160 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
168 /* Simple helpers for context setup. Should probably be moved to util. */
169 boolean
r300_draw_elements(struct pipe_context
* pipe
,
170 struct pipe_buffer
* indexBuffer
,
171 unsigned indexSize
, unsigned mode
,
172 unsigned start
, unsigned count
)
174 return pipe
->draw_range_elements(pipe
, indexBuffer
, indexSize
, 0, ~0,
178 boolean
r300_draw_arrays(struct pipe_context
* pipe
, unsigned mode
,
179 unsigned start
, unsigned count
)
181 return pipe
->draw_elements(pipe
, NULL
, 0, mode
, start
, count
);
184 /****************************************************************************
185 * The rest of this file is for SW TCL rendering only. Please be polite and *
186 * keep these functions separated so that they are easier to locate. ~C. *
187 ***************************************************************************/
189 /* Draw-based drawing for SW TCL chipsets. */
190 boolean
r300_swtcl_draw_range_elements(struct pipe_context
* pipe
,
191 struct pipe_buffer
* indexBuffer
,
199 struct r300_context
* r300
= r300_context(pipe
);
202 if (!u_trim_pipe_prim(mode
, &count
)) {
206 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
207 void* buf
= pipe_buffer_map(pipe
->screen
,
208 r300
->vertex_buffers
[i
].buffer
,
209 PIPE_BUFFER_USAGE_CPU_READ
);
210 draw_set_mapped_vertex_buffer(r300
->draw
, i
, buf
);
214 void* indices
= pipe_buffer_map(pipe
->screen
, indexBuffer
,
215 PIPE_BUFFER_USAGE_CPU_READ
);
216 draw_set_mapped_element_buffer_range(r300
->draw
, indexSize
,
217 minIndex
, maxIndex
, indices
);
219 draw_set_mapped_element_buffer(r300
->draw
, 0, NULL
);
222 draw_set_mapped_constant_buffer(r300
->draw
,
223 r300
->shader_constants
[PIPE_SHADER_VERTEX
].constants
,
224 r300
->shader_constants
[PIPE_SHADER_VERTEX
].count
*
225 (sizeof(float) * 4));
227 draw_arrays(r300
->draw
, mode
, start
, count
);
229 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
230 pipe_buffer_unmap(pipe
->screen
, r300
->vertex_buffers
[i
].buffer
);
231 draw_set_mapped_vertex_buffer(r300
->draw
, i
, NULL
);
235 pipe_buffer_unmap(pipe
->screen
, indexBuffer
);
236 draw_set_mapped_element_buffer_range(r300
->draw
, 0, start
,
237 start
+ count
- 1, NULL
);
243 /* Object for rendering using Draw. */
246 struct vbuf_render base
;
249 struct r300_context
* r300
;
251 /* Vertex information */
257 struct pipe_buffer
* vbo
;
264 static INLINE
struct r300_render
*
265 r300_render(struct vbuf_render
* render
)
267 return (struct r300_render
*)render
;
270 static const struct vertex_info
*
271 r300_render_get_vertex_info(struct vbuf_render
* render
)
273 struct r300_render
* r300render
= r300_render(render
);
274 struct r300_context
* r300
= r300render
->r300
;
276 r300_update_derived_state(r300
);
278 return &r300
->vertex_info
->vinfo
;
281 static boolean
r300_render_allocate_vertices(struct vbuf_render
* render
,
285 struct r300_render
* r300render
= r300_render(render
);
286 struct r300_context
* r300
= r300render
->r300
;
287 struct pipe_screen
* screen
= r300
->context
.screen
;
288 size_t size
= (size_t)vertex_size
* (size_t)count
;
290 if (size
+ r300render
->vbo_offset
> r300render
->vbo_size
)
292 pipe_buffer_reference(&r300
->vbo
, NULL
);
293 r300render
->vbo
= pipe_buffer_create(screen
,
295 PIPE_BUFFER_USAGE_VERTEX
,
297 r300render
->vbo_offset
= 0;
298 r300render
->vbo_size
= R300_MAX_VBO_SIZE
;
301 r300render
->vertex_size
= vertex_size
;
302 r300
->vbo
= r300render
->vbo
;
303 r300
->vbo_offset
= r300render
->vbo_offset
;
305 return (r300render
->vbo
) ? TRUE
: FALSE
;
308 static void* r300_render_map_vertices(struct vbuf_render
* render
)
310 struct r300_render
* r300render
= r300_render(render
);
311 struct pipe_screen
* screen
= r300render
->r300
->context
.screen
;
313 r300render
->vbo_ptr
= pipe_buffer_map(screen
, r300render
->vbo
,
314 PIPE_BUFFER_USAGE_CPU_WRITE
);
316 return (r300render
->vbo_ptr
+ r300render
->vbo_offset
);
319 static void r300_render_unmap_vertices(struct vbuf_render
* render
,
323 struct r300_render
* r300render
= r300_render(render
);
324 struct pipe_screen
* screen
= r300render
->r300
->context
.screen
;
325 CS_LOCALS(r300render
->r300
);
327 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, max
);
330 r300render
->vbo_max_used
= MAX2(r300render
->vbo_max_used
,
331 r300render
->vertex_size
* (max
+ 1));
332 pipe_buffer_unmap(screen
, r300render
->vbo
);
335 static void r300_render_release_vertices(struct vbuf_render
* render
)
337 struct r300_render
* r300render
= r300_render(render
);
339 r300render
->vbo_offset
+= r300render
->vbo_max_used
;
340 r300render
->vbo_max_used
= 0;
343 static boolean
r300_render_set_primitive(struct vbuf_render
* render
,
346 struct r300_render
* r300render
= r300_render(render
);
348 r300render
->prim
= prim
;
349 r300render
->hwprim
= r300_translate_primitive(prim
);
354 static void r300_render_draw_arrays(struct vbuf_render
* render
,
358 struct r300_render
* r300render
= r300_render(render
);
359 struct r300_context
* r300
= r300render
->r300
;
363 r300_emit_dirty_state(r300
);
365 DBG(r300
, DBG_DRAW
, "r300: Doing vbuf render, count %d\n", count
);
368 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
369 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
374 static void r300_render_draw(struct vbuf_render
* render
,
375 const ushort
* indices
,
378 struct r300_render
* r300render
= r300_render(render
);
379 struct r300_context
* r300
= r300render
->r300
;
384 r300_emit_dirty_state(r300
);
386 BEGIN_CS(2 + (count
+1)/2);
387 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, (count
+1)/2);
388 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) |
390 for (i
= 0; i
< count
-1; i
+= 2) {
391 OUT_CS(indices
[i
+1] << 16 | indices
[i
]);
394 OUT_CS(indices
[count
-1]);
399 static void r300_render_destroy(struct vbuf_render
* render
)
404 static struct vbuf_render
* r300_render_create(struct r300_context
* r300
)
406 struct r300_render
* r300render
= CALLOC_STRUCT(r300_render
);
408 r300render
->r300
= r300
;
410 /* XXX find real numbers plz */
411 r300render
->base
.max_vertex_buffer_bytes
= 128 * 1024;
412 r300render
->base
.max_indices
= 16 * 1024;
414 r300render
->base
.get_vertex_info
= r300_render_get_vertex_info
;
415 r300render
->base
.allocate_vertices
= r300_render_allocate_vertices
;
416 r300render
->base
.map_vertices
= r300_render_map_vertices
;
417 r300render
->base
.unmap_vertices
= r300_render_unmap_vertices
;
418 r300render
->base
.set_primitive
= r300_render_set_primitive
;
419 r300render
->base
.draw
= r300_render_draw
;
420 r300render
->base
.draw_arrays
= r300_render_draw_arrays
;
421 r300render
->base
.release_vertices
= r300_render_release_vertices
;
422 r300render
->base
.destroy
= r300_render_destroy
;
424 r300render
->vbo
= NULL
;
425 r300render
->vbo_size
= 0;
426 r300render
->vbo_offset
= 0;
428 return &r300render
->base
;
431 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
)
433 struct vbuf_render
* render
;
434 struct draw_stage
* stage
;
436 render
= r300_render_create(r300
);
442 stage
= draw_vbuf_stage(r300
->draw
, render
);
445 render
->destroy(render
);
449 draw_set_render(r300
->draw
, render
);