Merge remote branch 'origin/master' into radeon-rewrite
[mesa.git] / src / gallium / drivers / r300 / r300_render.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_pipe.h"
24 #include "draw/draw_vbuf.h"
25 #include "util/u_memory.h"
26
27 #include "r300_cs.h"
28 #include "r300_context.h"
29 #include "r300_reg.h"
30 #include "r300_state_derived.h"
31
32 /* r300_render: Vertex and index buffer primitive emission. */
33
34 struct r300_render {
35 /* Parent class */
36 struct vbuf_render base;
37
38 /* Pipe context */
39 struct r300_context* r300;
40
41 /* Vertex information */
42 size_t vertex_size;
43 unsigned prim;
44 unsigned hwprim;
45
46 /* VBO */
47 struct pipe_buffer* vbo;
48 size_t vbo_size;
49 size_t vbo_offset;
50 void* vbo_map;
51 size_t vbo_alloc_size;
52 size_t vbo_max_used;
53 };
54
55 static INLINE struct r300_render*
56 r300_render(struct vbuf_render* render)
57 {
58 return (struct r300_render*)render;
59 }
60
61 static const struct vertex_info*
62 r300_render_get_vertex_info(struct vbuf_render* render)
63 {
64 struct r300_render* r300render = r300_render(render);
65 struct r300_context* r300 = r300render->r300;
66
67 r300_update_derived_state(r300);
68
69 return &r300->vertex_info.vinfo;
70 }
71
72 static boolean r300_render_allocate_vertices(struct vbuf_render* render,
73 ushort vertex_size,
74 ushort count)
75 {
76 struct r300_render* r300render = r300_render(render);
77 struct r300_context* r300 = r300render->r300;
78 struct pipe_screen* screen = r300->context.screen;
79 size_t size = (size_t)vertex_size * (size_t)count;
80
81 if (r300render->vbo) {
82 pipe_buffer_reference(&r300render->vbo, NULL);
83 }
84
85 r300render->vbo_size = MAX2(size, r300render->vbo_alloc_size);
86 r300render->vbo_offset = 0;
87 r300render->vbo = pipe_buffer_create(screen,
88 64,
89 PIPE_BUFFER_USAGE_VERTEX,
90 r300render->vbo_size);
91
92 r300render->vertex_size = vertex_size;
93
94 if (r300render->vbo) {
95 return TRUE;
96 } else {
97 return FALSE;
98 }
99 }
100
101 static void* r300_render_map_vertices(struct vbuf_render* render)
102 {
103 struct r300_render* r300render = r300_render(render);
104 struct pipe_screen* screen = r300render->r300->context.screen;
105
106 r300render->vbo_map = pipe_buffer_map(screen, r300render->vbo,
107 PIPE_BUFFER_USAGE_CPU_WRITE);
108
109 return (unsigned char*)r300render->vbo_map + r300render->vbo_offset;
110 }
111
112 static void r300_render_unmap_vertices(struct vbuf_render* render,
113 ushort min,
114 ushort max)
115 {
116 struct r300_render* r300render = r300_render(render);
117 struct pipe_screen* screen = r300render->r300->context.screen;
118
119 r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
120 r300render->vertex_size * (max + 1));
121
122 pipe_buffer_unmap(screen, r300render->vbo);
123 }
124
125 static void r300_render_release_vertices(struct vbuf_render* render)
126 {
127 struct r300_render* r300render = r300_render(render);
128
129 pipe_buffer_reference(&r300render->vbo, NULL);
130 }
131
132 static boolean r300_render_set_primitive(struct vbuf_render* render,
133 unsigned prim)
134 {
135 struct r300_render* r300render = r300_render(render);
136 r300render->prim = prim;
137
138 switch (prim) {
139 case PIPE_PRIM_POINTS:
140 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
141 break;
142 case PIPE_PRIM_LINES:
143 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
144 break;
145 case PIPE_PRIM_LINE_LOOP:
146 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
147 break;
148 case PIPE_PRIM_LINE_STRIP:
149 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
150 break;
151 case PIPE_PRIM_TRIANGLES:
152 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
153 break;
154 case PIPE_PRIM_TRIANGLE_STRIP:
155 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
156 break;
157 case PIPE_PRIM_TRIANGLE_FAN:
158 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
159 break;
160 case PIPE_PRIM_QUADS:
161 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
162 break;
163 case PIPE_PRIM_QUAD_STRIP:
164 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
165 break;
166 case PIPE_PRIM_POLYGON:
167 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
168 break;
169 default:
170 return FALSE;
171 break;
172 }
173
174 return TRUE;
175 }
176
177 static void prepare_render(struct r300_render* render, unsigned count)
178 {
179 struct r300_context* r300 = render->r300;
180
181 CS_LOCALS(r300);
182
183 /* Make sure that all possible state is emitted. */
184 r300_emit_dirty_state(r300);
185
186 debug_printf("r300: Preparing vertex buffer %p for render, "
187 "vertex size %d, vertex count %d\n", render->vbo,
188 r300->vertex_info.vinfo.size, count);
189 /* Set the pointer to our vertex buffer. The emitted values are this:
190 * PACKET3 [3D_LOAD_VBPNTR]
191 * COUNT [1]
192 * FORMAT [size | stride << 8]
193 * OFFSET [0]
194 * VBPNTR [relocated BO]
195 */
196 BEGIN_CS(7);
197 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
198 OUT_CS(1);
199 OUT_CS(r300->vertex_info.vinfo.size |
200 (r300->vertex_info.vinfo.size << 8));
201 OUT_CS(render->vbo_offset);
202 OUT_CS_RELOC(render->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
203 END_CS;
204 }
205
206 static void r300_render_draw_arrays(struct vbuf_render* render,
207 unsigned start,
208 unsigned count)
209 {
210 struct r300_render* r300render = r300_render(render);
211 struct r300_context* r300 = r300render->r300;
212
213 CS_LOCALS(r300);
214
215 r300render->vbo_offset = start;
216
217 prepare_render(r300render, count);
218
219 debug_printf("r300: Doing vbuf render, count %d\n", count);
220
221 BEGIN_CS(2);
222 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
223 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
224 r300render->hwprim);
225 END_CS;
226 }
227
228 static void r300_render_draw(struct vbuf_render* render,
229 const ushort* indices,
230 uint count)
231 {
232 struct r300_render* r300render = r300_render(render);
233 struct r300_context* r300 = r300render->r300;
234 struct pipe_screen* screen = r300->context.screen;
235 struct pipe_buffer* index_buffer;
236 void* index_map;
237
238 CS_LOCALS(r300);
239
240 prepare_render(r300render, count);
241
242 /* Send our indices into an index buffer. */
243 index_buffer = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX,
244 count * 2);
245 if (!index_buffer) {
246 return;
247 }
248
249 index_map = pipe_buffer_map(screen, index_buffer,
250 PIPE_BUFFER_USAGE_CPU_WRITE);
251 memcpy(index_map, indices, count);
252 pipe_buffer_unmap(screen, index_buffer);
253
254 debug_printf("r300: Doing indexbuf render, count %d\n", count);
255
256 BEGIN_CS(6);
257 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, 0);
258 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
259 r300render->hwprim);
260 OUT_CS_PKT3(R300_PACKET3_INDX_BUFFER, 2);
261 OUT_CS(R300_INDX_BUFFER_ONE_REG_WR | (R300_VAP_PORT_IDX0 >> 2));
262 OUT_CS_INDEX_RELOC(index_buffer, 0, count, RADEON_GEM_DOMAIN_GTT, 0, 0);
263 END_CS;
264 }
265
266 static void r300_render_destroy(struct vbuf_render* render)
267 {
268 FREE(render);
269 }
270
271 static struct vbuf_render* r300_render_create(struct r300_context* r300)
272 {
273 struct r300_render* r300render = CALLOC_STRUCT(r300_render);
274
275 r300render->r300 = r300;
276
277 /* XXX find real numbers plz */
278 r300render->base.max_vertex_buffer_bytes = 128 * 1024;
279 r300render->base.max_indices = 16 * 1024;
280
281 r300render->base.get_vertex_info = r300_render_get_vertex_info;
282 r300render->base.allocate_vertices = r300_render_allocate_vertices;
283 r300render->base.map_vertices = r300_render_map_vertices;
284 r300render->base.unmap_vertices = r300_render_unmap_vertices;
285 r300render->base.set_primitive = r300_render_set_primitive;
286 r300render->base.draw = r300_render_draw;
287 r300render->base.draw_arrays = r300_render_draw_arrays;
288 r300render->base.release_vertices = r300_render_release_vertices;
289 r300render->base.destroy = r300_render_destroy;
290
291 return &r300render->base;
292 }
293
294 struct draw_stage* r300_draw_stage(struct r300_context* r300)
295 {
296 struct vbuf_render* render;
297 struct draw_stage* stage;
298
299 render = r300_render_create(r300);
300
301 if (!render) {
302 return NULL;
303 }
304
305 stage = draw_vbuf_stage(r300->draw, render);
306
307 if (!stage) {
308 render->destroy(render);
309 return NULL;
310 }
311
312 draw_set_render(r300->draw, render);
313
314 return stage;
315 }