r300g: Remove an unnecessarily created pipe buffer (and thus fix a leak)
[mesa.git] / src / gallium / drivers / r300 / r300_render.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_pipe.h"
24 #include "draw/draw_vbuf.h"
25 #include "util/u_memory.h"
26
27 #include "r300_cs.h"
28 #include "r300_context.h"
29 #include "r300_emit.h"
30 #include "r300_reg.h"
31 #include "r300_state_derived.h"
32
33 /* r300_render: Vertex and index buffer primitive emission. */
34 #define R300_MAX_VBO_SIZE (1024 * 1024)
35
36 struct r300_render {
37 /* Parent class */
38 struct vbuf_render base;
39
40 /* Pipe context */
41 struct r300_context* r300;
42
43 /* Vertex information */
44 size_t vertex_size;
45 unsigned prim;
46 unsigned hwprim;
47
48 /* VBO */
49 struct pipe_buffer* vbo;
50 size_t vbo_size;
51 size_t vbo_offset;
52 size_t vbo_max_used;
53 void * vbo_ptr;
54 };
55
56 static INLINE struct r300_render*
57 r300_render(struct vbuf_render* render)
58 {
59 return (struct r300_render*)render;
60 }
61
62 static const struct vertex_info*
63 r300_render_get_vertex_info(struct vbuf_render* render)
64 {
65 struct r300_render* r300render = r300_render(render);
66 struct r300_context* r300 = r300render->r300;
67
68 r300_update_derived_state(r300);
69
70 return &r300->vertex_info.vinfo;
71 }
72
73 static boolean r300_render_allocate_vertices(struct vbuf_render* render,
74 ushort vertex_size,
75 ushort count)
76 {
77 struct r300_render* r300render = r300_render(render);
78 struct r300_context* r300 = r300render->r300;
79 struct pipe_screen* screen = r300->context.screen;
80 size_t size = (size_t)vertex_size * (size_t)count;
81
82 if (size + r300render->vbo_offset > r300render->vbo_size)
83 {
84 pipe_buffer_reference(&r300->vbo, NULL);
85 r300render->vbo = pipe_buffer_create(screen,
86 64,
87 PIPE_BUFFER_USAGE_VERTEX,
88 R300_MAX_VBO_SIZE);
89 r300render->vbo_offset = 0;
90 r300render->vbo_size = R300_MAX_VBO_SIZE;
91 }
92
93 r300render->vertex_size = vertex_size;
94 r300->vbo = r300render->vbo;
95 r300->vbo_offset = r300render->vbo_offset;
96
97 return (r300render->vbo) ? TRUE : FALSE;
98 }
99
100 static void* r300_render_map_vertices(struct vbuf_render* render)
101 {
102 struct r300_render* r300render = r300_render(render);
103 struct pipe_screen* screen = r300render->r300->context.screen;
104
105 r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo,
106 PIPE_BUFFER_USAGE_CPU_WRITE);
107
108 return (r300render->vbo_ptr + r300render->vbo_offset);
109 }
110
111 static void r300_render_unmap_vertices(struct vbuf_render* render,
112 ushort min,
113 ushort max)
114 {
115 struct r300_render* r300render = r300_render(render);
116 struct pipe_screen* screen = r300render->r300->context.screen;
117 CS_LOCALS(r300render->r300);
118 BEGIN_CS(2);
119 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
120 END_CS;
121
122 r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
123 r300render->vertex_size * (max + 1));
124 pipe_buffer_unmap(screen, r300render->vbo);
125 }
126
127 static void r300_render_release_vertices(struct vbuf_render* render)
128 {
129 struct r300_render* r300render = r300_render(render);
130 struct r300_context* r300 = r300render->r300;
131
132 r300render->vbo_offset += r300render->vbo_max_used;
133 r300render->vbo_max_used = 0;
134 }
135
136 static boolean r300_render_set_primitive(struct vbuf_render* render,
137 unsigned prim)
138 {
139 struct r300_render* r300render = r300_render(render);
140 r300render->prim = prim;
141
142 switch (prim) {
143 case PIPE_PRIM_POINTS:
144 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
145 break;
146 case PIPE_PRIM_LINES:
147 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
148 break;
149 case PIPE_PRIM_LINE_LOOP:
150 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
151 break;
152 case PIPE_PRIM_LINE_STRIP:
153 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
154 break;
155 case PIPE_PRIM_TRIANGLES:
156 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
157 break;
158 case PIPE_PRIM_TRIANGLE_STRIP:
159 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
160 break;
161 case PIPE_PRIM_TRIANGLE_FAN:
162 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
163 break;
164 case PIPE_PRIM_QUADS:
165 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
166 break;
167 case PIPE_PRIM_QUAD_STRIP:
168 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
169 break;
170 case PIPE_PRIM_POLYGON:
171 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
172 break;
173 default:
174 return FALSE;
175 break;
176 }
177
178 return TRUE;
179 }
180
181 static void r300_prepare_render(struct r300_render* render, unsigned count)
182 {
183 struct r300_context* r300 = render->r300;
184
185 CS_LOCALS(r300);
186
187 r300_emit_dirty_state(r300);
188 }
189
190 static void r300_render_draw_arrays(struct vbuf_render* render,
191 unsigned start,
192 unsigned count)
193 {
194 struct r300_render* r300render = r300_render(render);
195 struct r300_context* r300 = r300render->r300;
196
197 CS_LOCALS(r300);
198
199 r300_prepare_render(r300render, count);
200
201 DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);
202
203 BEGIN_CS(2);
204 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
205 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
206 r300render->hwprim);
207 END_CS;
208 }
209
210 static void r300_render_draw(struct vbuf_render* render,
211 const ushort* indices,
212 uint count)
213 {
214 struct r300_render* r300render = r300_render(render);
215 struct r300_context* r300 = r300render->r300;
216 struct pipe_screen* screen = r300->context.screen;
217 struct pipe_buffer* index_buffer;
218 void* index_map;
219 int i;
220 uint32_t index;
221
222 CS_LOCALS(r300);
223
224 r300_prepare_render(r300render, count);
225
226 BEGIN_CS(2 + (count+1)/2);
227 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2);
228 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
229 r300render->hwprim);
230 for (i = 0; i < count-1; i += 2) {
231 OUT_CS(indices[i+1] << 16 | indices[i]);
232 }
233 if (count % 2) {
234 OUT_CS(indices[count-1]);
235 }
236 END_CS;
237 }
238
239 static void r300_render_destroy(struct vbuf_render* render)
240 {
241 FREE(render);
242 }
243
244 static struct vbuf_render* r300_render_create(struct r300_context* r300)
245 {
246 struct r300_render* r300render = CALLOC_STRUCT(r300_render);
247
248 r300render->r300 = r300;
249
250 /* XXX find real numbers plz */
251 r300render->base.max_vertex_buffer_bytes = 128 * 1024;
252 r300render->base.max_indices = 16 * 1024;
253
254 r300render->base.get_vertex_info = r300_render_get_vertex_info;
255 r300render->base.allocate_vertices = r300_render_allocate_vertices;
256 r300render->base.map_vertices = r300_render_map_vertices;
257 r300render->base.unmap_vertices = r300_render_unmap_vertices;
258 r300render->base.set_primitive = r300_render_set_primitive;
259 r300render->base.draw = r300_render_draw;
260 r300render->base.draw_arrays = r300_render_draw_arrays;
261 r300render->base.release_vertices = r300_render_release_vertices;
262 r300render->base.destroy = r300_render_destroy;
263
264 r300render->vbo = NULL;
265 r300render->vbo_size = 0;
266 r300render->vbo_offset = 0;
267
268 return &r300render->base;
269 }
270
271 struct draw_stage* r300_draw_stage(struct r300_context* r300)
272 {
273 struct vbuf_render* render;
274 struct draw_stage* stage;
275
276 render = r300_render_create(r300);
277
278 if (!render) {
279 return NULL;
280 }
281
282 stage = draw_vbuf_stage(r300->draw, render);
283
284 if (!stage) {
285 render->destroy(render);
286 return NULL;
287 }
288
289 draw_set_render(r300->draw, render);
290
291 return stage;
292 }