2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_render: Vertex and index buffer primitive emission. Contains both
24 * HW TCL fastpath rendering, and SW TCL Draw-assisted rendering. */
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
29 #include "pipe/p_inlines.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
35 #include "r300_context.h"
36 #include "r300_emit.h"
38 #include "r300_render.h"
39 #include "r300_state_derived.h"
42 /* r300_render: Vertex and index buffer primitive emission. */
43 #define R300_MAX_VBO_SIZE (1024 * 1024)
45 uint32_t r300_translate_primitive(unsigned prim
)
48 case PIPE_PRIM_POINTS
:
49 return R300_VAP_VF_CNTL__PRIM_POINTS
;
51 return R300_VAP_VF_CNTL__PRIM_LINES
;
52 case PIPE_PRIM_LINE_LOOP
:
53 return R300_VAP_VF_CNTL__PRIM_LINE_LOOP
;
54 case PIPE_PRIM_LINE_STRIP
:
55 return R300_VAP_VF_CNTL__PRIM_LINE_STRIP
;
56 case PIPE_PRIM_TRIANGLES
:
57 return R300_VAP_VF_CNTL__PRIM_TRIANGLES
;
58 case PIPE_PRIM_TRIANGLE_STRIP
:
59 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP
;
60 case PIPE_PRIM_TRIANGLE_FAN
:
61 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN
;
63 return R300_VAP_VF_CNTL__PRIM_QUADS
;
64 case PIPE_PRIM_QUAD_STRIP
:
65 return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP
;
66 case PIPE_PRIM_POLYGON
:
67 return R300_VAP_VF_CNTL__PRIM_POLYGON
;
73 static void r300_emit_draw_arrays(struct r300_context
*r300
,
80 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, count
);
81 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
82 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
83 r300_translate_primitive(mode
));
87 static void r300_emit_draw_elements(struct r300_context
*r300
,
88 struct pipe_buffer
* indexBuffer
,
96 uint32_t count_dwords
;
97 uint32_t offset_dwords
= indexSize
* start
/ sizeof(uint32_t);
100 /* XXX most of these are stupid */
101 assert(indexSize
== 4 || indexSize
== 2);
102 assert((start
* indexSize
) % 4 == 0);
103 assert(offset_dwords
== 0);
106 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, maxIndex
);
107 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, 0);
108 if (indexSize
== 4) {
109 count_dwords
= count
+ start
;
110 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) |
111 R300_VAP_VF_CNTL__INDEX_SIZE_32bit
|
112 r300_translate_primitive(mode
));
114 count_dwords
= (count
+ start
+ 1) / 2;
115 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) |
116 r300_translate_primitive(mode
));
119 /* INDX_BUFFER is a truly special packet3.
120 * Unlike most other packet3, where the offset is after the count,
121 * the order is reversed, so the relocation ends up carrying the
122 * size of the indexbuf instead of the offset.
126 OUT_CS_PKT3(R300_PACKET3_INDX_BUFFER
, 2);
127 OUT_CS(R300_INDX_BUFFER_ONE_REG_WR
| (R300_VAP_PORT_IDX0
>> 2) |
128 (0 << R300_INDX_BUFFER_SKIP_SHIFT
));
129 OUT_CS(offset_dwords
);
130 OUT_CS_RELOC(indexBuffer
, count_dwords
,
131 RADEON_GEM_DOMAIN_GTT
, 0, 0);
137 static boolean
r300_setup_vertex_buffers(struct r300_context
*r300
)
139 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
140 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
143 for (int i
= 0; i
< r300
->vertex_element_count
; i
++) {
144 if (!r300
->winsys
->add_buffer(r300
->winsys
,
145 vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
146 RADEON_GEM_DOMAIN_GTT
, 0)) {
147 r300
->context
.flush(&r300
->context
, 0, NULL
);
152 if (!r300
->winsys
->validate(r300
->winsys
)) {
153 r300
->context
.flush(&r300
->context
, 0, NULL
);
154 return r300
->winsys
->validate(r300
->winsys
);
160 /* This is the fast-path drawing & emission for HW TCL. */
161 boolean
r300_draw_range_elements(struct pipe_context
* pipe
,
162 struct pipe_buffer
* indexBuffer
,
170 struct r300_context
* r300
= r300_context(pipe
);
172 if (!u_trim_pipe_prim(mode
, &count
)) {
180 r300_update_derived_state(r300
);
182 if (!r300_setup_vertex_buffers(r300
)) {
186 setup_index_buffer(r300
, indexBuffer
, indexSize
);
188 r300_emit_dirty_state(r300
);
190 r300_emit_aos(r300
, 0);
192 r300_emit_draw_elements(r300
, indexBuffer
, indexSize
, minIndex
, maxIndex
,
198 /* Simple helpers for context setup. Should probably be moved to util. */
199 boolean
r300_draw_elements(struct pipe_context
* pipe
,
200 struct pipe_buffer
* indexBuffer
,
201 unsigned indexSize
, unsigned mode
,
202 unsigned start
, unsigned count
)
204 return pipe
->draw_range_elements(pipe
, indexBuffer
, indexSize
, 0, ~0,
208 boolean
r300_draw_arrays(struct pipe_context
* pipe
, unsigned mode
,
209 unsigned start
, unsigned count
)
211 struct r300_context
* r300
= r300_context(pipe
);
213 if (!u_trim_pipe_prim(mode
, &count
)) {
221 r300_update_derived_state(r300
);
223 if (!r300_setup_vertex_buffers(r300
)) {
227 r300_emit_dirty_state(r300
);
229 r300_emit_aos(r300
, start
);
231 r300_emit_draw_arrays(r300
, mode
, count
);
236 /****************************************************************************
237 * The rest of this file is for SW TCL rendering only. Please be polite and *
238 * keep these functions separated so that they are easier to locate. ~C. *
239 ***************************************************************************/
241 /* SW TCL arrays, using Draw. */
242 boolean
r300_swtcl_draw_arrays(struct pipe_context
* pipe
,
247 struct r300_context
* r300
= r300_context(pipe
);
250 if (!u_trim_pipe_prim(mode
, &count
)) {
254 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
255 void* buf
= pipe_buffer_map(pipe
->screen
,
256 r300
->vertex_buffer
[i
].buffer
,
257 PIPE_BUFFER_USAGE_CPU_READ
);
258 draw_set_mapped_vertex_buffer(r300
->draw
, i
, buf
);
261 draw_set_mapped_element_buffer(r300
->draw
, 0, NULL
);
263 draw_set_mapped_constant_buffer(r300
->draw
,
264 r300
->shader_constants
[PIPE_SHADER_VERTEX
].constants
,
265 r300
->shader_constants
[PIPE_SHADER_VERTEX
].count
*
266 (sizeof(float) * 4));
268 draw_arrays(r300
->draw
, mode
, start
, count
);
270 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
271 pipe_buffer_unmap(pipe
->screen
, r300
->vertex_buffer
[i
].buffer
);
272 draw_set_mapped_vertex_buffer(r300
->draw
, i
, NULL
);
278 /* SW TCL elements, using Draw. */
279 boolean
r300_swtcl_draw_range_elements(struct pipe_context
* pipe
,
280 struct pipe_buffer
* indexBuffer
,
288 struct r300_context
* r300
= r300_context(pipe
);
291 if (!u_trim_pipe_prim(mode
, &count
)) {
295 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
296 void* buf
= pipe_buffer_map(pipe
->screen
,
297 r300
->vertex_buffer
[i
].buffer
,
298 PIPE_BUFFER_USAGE_CPU_READ
);
299 draw_set_mapped_vertex_buffer(r300
->draw
, i
, buf
);
302 void* indices
= pipe_buffer_map(pipe
->screen
, indexBuffer
,
303 PIPE_BUFFER_USAGE_CPU_READ
);
304 draw_set_mapped_element_buffer_range(r300
->draw
, indexSize
,
305 minIndex
, maxIndex
, indices
);
307 draw_set_mapped_constant_buffer(r300
->draw
,
308 r300
->shader_constants
[PIPE_SHADER_VERTEX
].constants
,
309 r300
->shader_constants
[PIPE_SHADER_VERTEX
].count
*
310 (sizeof(float) * 4));
312 draw_arrays(r300
->draw
, mode
, start
, count
);
314 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
315 pipe_buffer_unmap(pipe
->screen
, r300
->vertex_buffer
[i
].buffer
);
316 draw_set_mapped_vertex_buffer(r300
->draw
, i
, NULL
);
319 pipe_buffer_unmap(pipe
->screen
, indexBuffer
);
320 draw_set_mapped_element_buffer_range(r300
->draw
, 0, start
,
321 start
+ count
- 1, NULL
);
326 /* Object for rendering using Draw. */
329 struct vbuf_render base
;
332 struct r300_context
* r300
;
334 /* Vertex information */
340 struct pipe_buffer
* vbo
;
347 static INLINE
struct r300_render
*
348 r300_render(struct vbuf_render
* render
)
350 return (struct r300_render
*)render
;
353 static const struct vertex_info
*
354 r300_render_get_vertex_info(struct vbuf_render
* render
)
356 struct r300_render
* r300render
= r300_render(render
);
357 struct r300_context
* r300
= r300render
->r300
;
359 r300_update_derived_state(r300
);
361 return &r300
->vertex_info
->vinfo
;
364 static boolean
r300_render_allocate_vertices(struct vbuf_render
* render
,
368 struct r300_render
* r300render
= r300_render(render
);
369 struct r300_context
* r300
= r300render
->r300
;
370 struct pipe_screen
* screen
= r300
->context
.screen
;
371 size_t size
= (size_t)vertex_size
* (size_t)count
;
373 if (size
+ r300render
->vbo_offset
> r300render
->vbo_size
)
375 pipe_buffer_reference(&r300
->vbo
, NULL
);
376 r300render
->vbo
= pipe_buffer_create(screen
,
378 PIPE_BUFFER_USAGE_VERTEX
,
380 r300render
->vbo_offset
= 0;
381 r300render
->vbo_size
= R300_MAX_VBO_SIZE
;
384 r300render
->vertex_size
= vertex_size
;
385 r300
->vbo
= r300render
->vbo
;
386 r300
->vbo_offset
= r300render
->vbo_offset
;
388 return (r300render
->vbo
) ? TRUE
: FALSE
;
391 static void* r300_render_map_vertices(struct vbuf_render
* render
)
393 struct r300_render
* r300render
= r300_render(render
);
394 struct pipe_screen
* screen
= r300render
->r300
->context
.screen
;
396 r300render
->vbo_ptr
= pipe_buffer_map(screen
, r300render
->vbo
,
397 PIPE_BUFFER_USAGE_CPU_WRITE
);
399 return (r300render
->vbo_ptr
+ r300render
->vbo_offset
);
402 static void r300_render_unmap_vertices(struct vbuf_render
* render
,
406 struct r300_render
* r300render
= r300_render(render
);
407 struct pipe_screen
* screen
= r300render
->r300
->context
.screen
;
408 CS_LOCALS(r300render
->r300
);
410 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, max
);
413 r300render
->vbo_max_used
= MAX2(r300render
->vbo_max_used
,
414 r300render
->vertex_size
* (max
+ 1));
415 pipe_buffer_unmap(screen
, r300render
->vbo
);
418 static void r300_render_release_vertices(struct vbuf_render
* render
)
420 struct r300_render
* r300render
= r300_render(render
);
422 r300render
->vbo_offset
+= r300render
->vbo_max_used
;
423 r300render
->vbo_max_used
= 0;
426 static boolean
r300_render_set_primitive(struct vbuf_render
* render
,
429 struct r300_render
* r300render
= r300_render(render
);
431 r300render
->prim
= prim
;
432 r300render
->hwprim
= r300_translate_primitive(prim
);
437 static void r300_render_draw_arrays(struct vbuf_render
* render
,
441 struct r300_render
* r300render
= r300_render(render
);
442 struct r300_context
* r300
= r300render
->r300
;
446 r300_emit_dirty_state(r300
);
448 DBG(r300
, DBG_DRAW
, "r300: Doing vbuf render, count %d\n", count
);
451 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
452 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
457 static void r300_render_draw(struct vbuf_render
* render
,
458 const ushort
* indices
,
461 struct r300_render
* r300render
= r300_render(render
);
462 struct r300_context
* r300
= r300render
->r300
;
467 r300_emit_dirty_state(r300
);
469 BEGIN_CS(2 + (count
+1)/2);
470 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, (count
+1)/2);
471 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) |
473 for (i
= 0; i
< count
-1; i
+= 2) {
474 OUT_CS(indices
[i
+1] << 16 | indices
[i
]);
477 OUT_CS(indices
[count
-1]);
482 static void r300_render_destroy(struct vbuf_render
* render
)
487 static struct vbuf_render
* r300_render_create(struct r300_context
* r300
)
489 struct r300_render
* r300render
= CALLOC_STRUCT(r300_render
);
491 r300render
->r300
= r300
;
493 /* XXX find real numbers plz */
494 r300render
->base
.max_vertex_buffer_bytes
= 128 * 1024;
495 r300render
->base
.max_indices
= 16 * 1024;
497 r300render
->base
.get_vertex_info
= r300_render_get_vertex_info
;
498 r300render
->base
.allocate_vertices
= r300_render_allocate_vertices
;
499 r300render
->base
.map_vertices
= r300_render_map_vertices
;
500 r300render
->base
.unmap_vertices
= r300_render_unmap_vertices
;
501 r300render
->base
.set_primitive
= r300_render_set_primitive
;
502 r300render
->base
.draw
= r300_render_draw
;
503 r300render
->base
.draw_arrays
= r300_render_draw_arrays
;
504 r300render
->base
.release_vertices
= r300_render_release_vertices
;
505 r300render
->base
.destroy
= r300_render_destroy
;
507 r300render
->vbo
= NULL
;
508 r300render
->vbo_size
= 0;
509 r300render
->vbo_offset
= 0;
511 return &r300render
->base
;
514 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
)
516 struct vbuf_render
* render
;
517 struct draw_stage
* stage
;
519 render
= r300_render_create(r300
);
525 stage
= draw_vbuf_stage(r300
->draw
, render
);
528 render
->destroy(render
);
532 draw_set_render(r300
->draw
, render
);