r300g: Respect provoking vertex for trifans.
[mesa.git] / src / gallium / drivers / r300 / r300_render.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_render: Vertex and index buffer primitive emission. Contains both
24 * HW TCL fastpath rendering, and SW TCL Draw-assisted rendering. */
25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vbuf.h"
28
29 #include "pipe/p_inlines.h"
30
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33
34 #include "r300_cs.h"
35 #include "r300_context.h"
36 #include "r300_emit.h"
37 #include "r300_reg.h"
38 #include "r300_render.h"
39 #include "r300_state_derived.h"
40
41 /* r300_render: Vertex and index buffer primitive emission. */
42 #define R300_MAX_VBO_SIZE (1024 * 1024)
43
44 uint32_t r300_translate_primitive(unsigned prim)
45 {
46 switch (prim) {
47 case PIPE_PRIM_POINTS:
48 return R300_VAP_VF_CNTL__PRIM_POINTS;
49 case PIPE_PRIM_LINES:
50 return R300_VAP_VF_CNTL__PRIM_LINES;
51 case PIPE_PRIM_LINE_LOOP:
52 return R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
53 case PIPE_PRIM_LINE_STRIP:
54 return R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
55 case PIPE_PRIM_TRIANGLES:
56 return R300_VAP_VF_CNTL__PRIM_TRIANGLES;
57 case PIPE_PRIM_TRIANGLE_STRIP:
58 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
59 case PIPE_PRIM_TRIANGLE_FAN:
60 return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
61 case PIPE_PRIM_QUADS:
62 return R300_VAP_VF_CNTL__PRIM_QUADS;
63 case PIPE_PRIM_QUAD_STRIP:
64 return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
65 case PIPE_PRIM_POLYGON:
66 return R300_VAP_VF_CNTL__PRIM_POLYGON;
67 default:
68 return 0;
69 }
70 }
71
72 static boolean r300_nothing_to_draw(struct r300_context *r300)
73 {
74 return r300->rs_state->rs.scissor &&
75 r300->scissor_state->scissor.empty_area;
76 }
77
78 static uint32_t r300_provoking_vertex_fixes(struct r300_context *r300,
79 unsigned mode)
80 {
81 uint32_t color_control = r300->rs_state->color_control;
82
83 /* By default (see r300_state.c:r300_create_rs_state) color_control is
84 * initialized to provoking the first vertex.
85 *
86 * If we are provoking the first vertex, then there's a quirk in the
87 * specification for ARB_provoking_vertex that essentially makes the
88 * second vertex the correct one to provoke for triangle fans.
89 * (http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt)
90 * Otherwise, force the last vertex, as GL standard. */
91
92 if (r300->rs_state->rs.flatshade_first) {
93 if (mode == PIPE_PRIM_TRIANGLE_FAN) {
94 color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND;
95 }
96 } else {
97 color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
98 }
99
100 return color_control;
101 }
102
103 static void r300_emit_draw_arrays(struct r300_context *r300,
104 unsigned mode,
105 unsigned count)
106 {
107 CS_LOCALS(r300);
108
109 BEGIN_CS(8);
110 OUT_CS_REG(R300_GA_COLOR_CONTROL,
111 r300_provoking_vertex_fixes(r300, mode));
112 OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0);
113 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, count - 1);
114 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
115 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
116 r300_translate_primitive(mode));
117 END_CS;
118 }
119
120 static void r300_emit_draw_elements(struct r300_context *r300,
121 struct pipe_buffer* indexBuffer,
122 unsigned indexSize,
123 unsigned minIndex,
124 unsigned maxIndex,
125 unsigned mode,
126 unsigned start,
127 unsigned count)
128 {
129 uint32_t count_dwords;
130 uint32_t offset_dwords = indexSize * start / sizeof(uint32_t);
131 CS_LOCALS(r300);
132
133 /* XXX most of these are stupid */
134 assert(indexSize == 4 || indexSize == 2);
135 assert((start * indexSize) % 4 == 0);
136 assert(offset_dwords == 0);
137
138 BEGIN_CS(14);
139 OUT_CS_REG(R300_GA_COLOR_CONTROL,
140 r300_provoking_vertex_fixes(r300, mode));
141 OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, minIndex);
142 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, maxIndex);
143 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, 0);
144 if (indexSize == 4) {
145 count_dwords = count + start;
146 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
147 R300_VAP_VF_CNTL__INDEX_SIZE_32bit |
148 r300_translate_primitive(mode));
149 } else {
150 count_dwords = (count + start + 1) / 2;
151 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
152 r300_translate_primitive(mode));
153 }
154
155 /* INDX_BUFFER is a truly special packet3.
156 * Unlike most other packet3, where the offset is after the count,
157 * the order is reversed, so the relocation ends up carrying the
158 * size of the indexbuf instead of the offset.
159 *
160 * XXX Fix offset
161 */
162 OUT_CS_PKT3(R300_PACKET3_INDX_BUFFER, 2);
163 OUT_CS(R300_INDX_BUFFER_ONE_REG_WR | (R300_VAP_PORT_IDX0 >> 2) |
164 (0 << R300_INDX_BUFFER_SKIP_SHIFT));
165 OUT_CS(offset_dwords);
166 OUT_CS_RELOC(indexBuffer, count_dwords,
167 RADEON_GEM_DOMAIN_GTT, 0, 0);
168
169 END_CS;
170 }
171
172
173 static boolean r300_setup_vertex_buffers(struct r300_context *r300)
174 {
175 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
176 struct pipe_vertex_element *velem = r300->vertex_element;
177
178 validate:
179 for (int i = 0; i < r300->vertex_element_count; i++) {
180 if (!r300->winsys->add_buffer(r300->winsys,
181 vbuf[velem[i].vertex_buffer_index].buffer,
182 RADEON_GEM_DOMAIN_GTT, 0)) {
183 r300->context.flush(&r300->context, 0, NULL);
184 goto validate;
185 }
186 }
187
188 if (!r300->winsys->validate(r300->winsys)) {
189 r300->context.flush(&r300->context, 0, NULL);
190 return r300->winsys->validate(r300->winsys);
191 }
192
193 return TRUE;
194 }
195
196 /* This is the fast-path drawing & emission for HW TCL. */
197 boolean r300_draw_range_elements(struct pipe_context* pipe,
198 struct pipe_buffer* indexBuffer,
199 unsigned indexSize,
200 unsigned minIndex,
201 unsigned maxIndex,
202 unsigned mode,
203 unsigned start,
204 unsigned count)
205 {
206 struct r300_context* r300 = r300_context(pipe);
207
208 if (!u_trim_pipe_prim(mode, &count)) {
209 return FALSE;
210 }
211
212 if (count > 65535) {
213 return FALSE;
214 }
215
216 if (r300_nothing_to_draw(r300)) {
217 return TRUE;
218 }
219
220 r300_update_derived_state(r300);
221
222 if (!r300_setup_vertex_buffers(r300)) {
223 return FALSE;
224 }
225
226 if (!r300->winsys->add_buffer(r300->winsys, indexBuffer,
227 RADEON_GEM_DOMAIN_GTT, 0)) {
228 return FALSE;
229 }
230
231 if (!r300->winsys->validate(r300->winsys)) {
232 return FALSE;
233 }
234
235 r300_emit_dirty_state(r300);
236
237 r300_emit_aos(r300, 0);
238
239 r300_emit_draw_elements(r300, indexBuffer, indexSize, minIndex, maxIndex,
240 mode, start, count);
241
242 return TRUE;
243 }
244
245 /* Simple helpers for context setup. Should probably be moved to util. */
246 boolean r300_draw_elements(struct pipe_context* pipe,
247 struct pipe_buffer* indexBuffer,
248 unsigned indexSize, unsigned mode,
249 unsigned start, unsigned count)
250 {
251 return pipe->draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0,
252 mode, start, count);
253 }
254
255 boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
256 unsigned start, unsigned count)
257 {
258 struct r300_context* r300 = r300_context(pipe);
259
260 if (!u_trim_pipe_prim(mode, &count)) {
261 return FALSE;
262 }
263
264 if (count > 65535) {
265 return FALSE;
266 }
267
268 if (r300_nothing_to_draw(r300)) {
269 return TRUE;
270 }
271
272 r300_update_derived_state(r300);
273
274 if (!r300_setup_vertex_buffers(r300)) {
275 return FALSE;
276 }
277
278 r300_emit_dirty_state(r300);
279
280 r300_emit_aos(r300, start);
281
282 r300_emit_draw_arrays(r300, mode, count);
283
284 return TRUE;
285 }
286
287 /****************************************************************************
288 * The rest of this file is for SW TCL rendering only. Please be polite and *
289 * keep these functions separated so that they are easier to locate. ~C. *
290 ***************************************************************************/
291
292 /* SW TCL arrays, using Draw. */
293 boolean r300_swtcl_draw_arrays(struct pipe_context* pipe,
294 unsigned mode,
295 unsigned start,
296 unsigned count)
297 {
298 struct r300_context* r300 = r300_context(pipe);
299 int i;
300
301 if (!u_trim_pipe_prim(mode, &count)) {
302 return FALSE;
303 }
304
305 if (r300_nothing_to_draw(r300)) {
306 return TRUE;
307 }
308
309 for (i = 0; i < r300->vertex_buffer_count; i++) {
310 void* buf = pipe_buffer_map(pipe->screen,
311 r300->vertex_buffer[i].buffer,
312 PIPE_BUFFER_USAGE_CPU_READ);
313 draw_set_mapped_vertex_buffer(r300->draw, i, buf);
314 }
315
316 draw_set_mapped_element_buffer(r300->draw, 0, NULL);
317
318 draw_set_mapped_constant_buffer(r300->draw,
319 r300->shader_constants[PIPE_SHADER_VERTEX].constants,
320 r300->shader_constants[PIPE_SHADER_VERTEX].count *
321 (sizeof(float) * 4));
322
323 draw_arrays(r300->draw, mode, start, count);
324
325 for (i = 0; i < r300->vertex_buffer_count; i++) {
326 pipe_buffer_unmap(pipe->screen, r300->vertex_buffer[i].buffer);
327 draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
328 }
329
330 return TRUE;
331 }
332
333 /* SW TCL elements, using Draw. */
334 boolean r300_swtcl_draw_range_elements(struct pipe_context* pipe,
335 struct pipe_buffer* indexBuffer,
336 unsigned indexSize,
337 unsigned minIndex,
338 unsigned maxIndex,
339 unsigned mode,
340 unsigned start,
341 unsigned count)
342 {
343 struct r300_context* r300 = r300_context(pipe);
344 int i;
345
346 if (!u_trim_pipe_prim(mode, &count)) {
347 return FALSE;
348 }
349
350 if (r300_nothing_to_draw(r300)) {
351 return TRUE;
352 }
353
354 for (i = 0; i < r300->vertex_buffer_count; i++) {
355 void* buf = pipe_buffer_map(pipe->screen,
356 r300->vertex_buffer[i].buffer,
357 PIPE_BUFFER_USAGE_CPU_READ);
358 draw_set_mapped_vertex_buffer(r300->draw, i, buf);
359 }
360
361 void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
362 PIPE_BUFFER_USAGE_CPU_READ);
363 draw_set_mapped_element_buffer_range(r300->draw, indexSize,
364 minIndex, maxIndex, indices);
365
366 draw_set_mapped_constant_buffer(r300->draw,
367 r300->shader_constants[PIPE_SHADER_VERTEX].constants,
368 r300->shader_constants[PIPE_SHADER_VERTEX].count *
369 (sizeof(float) * 4));
370
371 draw_arrays(r300->draw, mode, start, count);
372
373 for (i = 0; i < r300->vertex_buffer_count; i++) {
374 pipe_buffer_unmap(pipe->screen, r300->vertex_buffer[i].buffer);
375 draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
376 }
377
378 pipe_buffer_unmap(pipe->screen, indexBuffer);
379 draw_set_mapped_element_buffer_range(r300->draw, 0, start,
380 start + count - 1, NULL);
381
382 return TRUE;
383 }
384
385 /* Object for rendering using Draw. */
386 struct r300_render {
387 /* Parent class */
388 struct vbuf_render base;
389
390 /* Pipe context */
391 struct r300_context* r300;
392
393 /* Vertex information */
394 size_t vertex_size;
395 unsigned prim;
396 unsigned hwprim;
397
398 /* VBO */
399 struct pipe_buffer* vbo;
400 size_t vbo_size;
401 size_t vbo_offset;
402 size_t vbo_max_used;
403 void * vbo_ptr;
404 };
405
406 static INLINE struct r300_render*
407 r300_render(struct vbuf_render* render)
408 {
409 return (struct r300_render*)render;
410 }
411
412 static const struct vertex_info*
413 r300_render_get_vertex_info(struct vbuf_render* render)
414 {
415 struct r300_render* r300render = r300_render(render);
416 struct r300_context* r300 = r300render->r300;
417
418 r300_update_derived_state(r300);
419
420 return &r300->vertex_info->vinfo;
421 }
422
423 static boolean r300_render_allocate_vertices(struct vbuf_render* render,
424 ushort vertex_size,
425 ushort count)
426 {
427 struct r300_render* r300render = r300_render(render);
428 struct r300_context* r300 = r300render->r300;
429 struct pipe_screen* screen = r300->context.screen;
430 size_t size = (size_t)vertex_size * (size_t)count;
431
432 if (size + r300render->vbo_offset > r300render->vbo_size)
433 {
434 pipe_buffer_reference(&r300->vbo, NULL);
435 r300render->vbo = pipe_buffer_create(screen,
436 64,
437 PIPE_BUFFER_USAGE_VERTEX,
438 R300_MAX_VBO_SIZE);
439 r300render->vbo_offset = 0;
440 r300render->vbo_size = R300_MAX_VBO_SIZE;
441 }
442
443 r300render->vertex_size = vertex_size;
444 r300->vbo = r300render->vbo;
445 r300->vbo_offset = r300render->vbo_offset;
446
447 return (r300render->vbo) ? TRUE : FALSE;
448 }
449
450 static void* r300_render_map_vertices(struct vbuf_render* render)
451 {
452 struct r300_render* r300render = r300_render(render);
453 struct pipe_screen* screen = r300render->r300->context.screen;
454
455 r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo,
456 PIPE_BUFFER_USAGE_CPU_WRITE);
457
458 return (r300render->vbo_ptr + r300render->vbo_offset);
459 }
460
461 static void r300_render_unmap_vertices(struct vbuf_render* render,
462 ushort min,
463 ushort max)
464 {
465 struct r300_render* r300render = r300_render(render);
466 struct pipe_screen* screen = r300render->r300->context.screen;
467 CS_LOCALS(r300render->r300);
468 BEGIN_CS(2);
469 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
470 END_CS;
471
472 r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
473 r300render->vertex_size * (max + 1));
474 pipe_buffer_unmap(screen, r300render->vbo);
475 }
476
477 static void r300_render_release_vertices(struct vbuf_render* render)
478 {
479 struct r300_render* r300render = r300_render(render);
480
481 r300render->vbo_offset += r300render->vbo_max_used;
482 r300render->vbo_max_used = 0;
483 }
484
485 static boolean r300_render_set_primitive(struct vbuf_render* render,
486 unsigned prim)
487 {
488 struct r300_render* r300render = r300_render(render);
489
490 r300render->prim = prim;
491 r300render->hwprim = r300_translate_primitive(prim);
492
493 return TRUE;
494 }
495
496 static void r300_render_draw_arrays(struct vbuf_render* render,
497 unsigned start,
498 unsigned count)
499 {
500 struct r300_render* r300render = r300_render(render);
501 struct r300_context* r300 = r300render->r300;
502
503 CS_LOCALS(r300);
504
505 r300_emit_dirty_state(r300);
506
507 DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);
508
509 BEGIN_CS(2);
510 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
511 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
512 r300render->hwprim);
513 END_CS;
514 }
515
516 static void r300_render_draw(struct vbuf_render* render,
517 const ushort* indices,
518 uint count)
519 {
520 struct r300_render* r300render = r300_render(render);
521 struct r300_context* r300 = r300render->r300;
522 int i;
523
524 CS_LOCALS(r300);
525
526 r300_emit_dirty_state(r300);
527
528 BEGIN_CS(2 + (count+1)/2);
529 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2);
530 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
531 r300render->hwprim);
532 for (i = 0; i < count-1; i += 2) {
533 OUT_CS(indices[i+1] << 16 | indices[i]);
534 }
535 if (count % 2) {
536 OUT_CS(indices[count-1]);
537 }
538 END_CS;
539 }
540
541 static void r300_render_destroy(struct vbuf_render* render)
542 {
543 FREE(render);
544 }
545
546 static struct vbuf_render* r300_render_create(struct r300_context* r300)
547 {
548 struct r300_render* r300render = CALLOC_STRUCT(r300_render);
549
550 r300render->r300 = r300;
551
552 /* XXX find real numbers plz */
553 r300render->base.max_vertex_buffer_bytes = 128 * 1024;
554 r300render->base.max_indices = 16 * 1024;
555
556 r300render->base.get_vertex_info = r300_render_get_vertex_info;
557 r300render->base.allocate_vertices = r300_render_allocate_vertices;
558 r300render->base.map_vertices = r300_render_map_vertices;
559 r300render->base.unmap_vertices = r300_render_unmap_vertices;
560 r300render->base.set_primitive = r300_render_set_primitive;
561 r300render->base.draw = r300_render_draw;
562 r300render->base.draw_arrays = r300_render_draw_arrays;
563 r300render->base.release_vertices = r300_render_release_vertices;
564 r300render->base.destroy = r300_render_destroy;
565
566 r300render->vbo = NULL;
567 r300render->vbo_size = 0;
568 r300render->vbo_offset = 0;
569
570 return &r300render->base;
571 }
572
573 struct draw_stage* r300_draw_stage(struct r300_context* r300)
574 {
575 struct vbuf_render* render;
576 struct draw_stage* stage;
577
578 render = r300_render_create(r300);
579
580 if (!render) {
581 return NULL;
582 }
583
584 stage = draw_vbuf_stage(r300->draw, render);
585
586 if (!stage) {
587 render->destroy(render);
588 return NULL;
589 }
590
591 draw_set_render(r300->draw, render);
592
593 return stage;
594 }