r300g: Compiler warning cleanup.
[mesa.git] / src / gallium / drivers / r300 / r300_render.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_pipe.h"
24 #include "draw/draw_vbuf.h"
25 #include "util/u_memory.h"
26
27 #include "r300_cs.h"
28 #include "r300_context.h"
29 #include "r300_emit.h"
30 #include "r300_reg.h"
31 #include "r300_state_derived.h"
32
33 /* r300_render: Vertex and index buffer primitive emission. */
34 #define R300_MAX_VBO_SIZE (1024 * 1024)
35
36 struct r300_render {
37 /* Parent class */
38 struct vbuf_render base;
39
40 /* Pipe context */
41 struct r300_context* r300;
42
43 /* Vertex information */
44 size_t vertex_size;
45 unsigned prim;
46 unsigned hwprim;
47
48 /* VBO */
49 struct pipe_buffer* vbo;
50 size_t vbo_size;
51 size_t vbo_offset;
52 size_t vbo_max_used;
53 void * vbo_ptr;
54 };
55
56 static INLINE struct r300_render*
57 r300_render(struct vbuf_render* render)
58 {
59 return (struct r300_render*)render;
60 }
61
62 static const struct vertex_info*
63 r300_render_get_vertex_info(struct vbuf_render* render)
64 {
65 struct r300_render* r300render = r300_render(render);
66 struct r300_context* r300 = r300render->r300;
67
68 r300_update_derived_state(r300);
69
70 return &r300->vertex_info.vinfo;
71 }
72
73 static boolean r300_render_allocate_vertices(struct vbuf_render* render,
74 ushort vertex_size,
75 ushort count)
76 {
77 struct r300_render* r300render = r300_render(render);
78 struct r300_context* r300 = r300render->r300;
79 struct pipe_screen* screen = r300->context.screen;
80 size_t size = (size_t)vertex_size * (size_t)count;
81
82 if (size + r300render->vbo_offset > r300render->vbo_size)
83 {
84 pipe_buffer_reference(&r300->vbo, NULL);
85 r300render->vbo = pipe_buffer_create(screen,
86 64,
87 PIPE_BUFFER_USAGE_VERTEX,
88 R300_MAX_VBO_SIZE);
89 r300render->vbo_offset = 0;
90 r300render->vbo_size = R300_MAX_VBO_SIZE;
91 }
92
93 r300render->vertex_size = vertex_size;
94 r300->vbo = r300render->vbo;
95 r300->vbo_offset = r300render->vbo_offset;
96
97 return (r300render->vbo) ? TRUE : FALSE;
98 }
99
100 static void* r300_render_map_vertices(struct vbuf_render* render)
101 {
102 struct r300_render* r300render = r300_render(render);
103 struct pipe_screen* screen = r300render->r300->context.screen;
104
105 r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo,
106 PIPE_BUFFER_USAGE_CPU_WRITE);
107
108 return (r300render->vbo_ptr + r300render->vbo_offset);
109 }
110
111 static void r300_render_unmap_vertices(struct vbuf_render* render,
112 ushort min,
113 ushort max)
114 {
115 struct r300_render* r300render = r300_render(render);
116 struct pipe_screen* screen = r300render->r300->context.screen;
117 CS_LOCALS(r300render->r300);
118 BEGIN_CS(2);
119 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
120 END_CS;
121
122 r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
123 r300render->vertex_size * (max + 1));
124 pipe_buffer_unmap(screen, r300render->vbo);
125 }
126
127 static void r300_render_release_vertices(struct vbuf_render* render)
128 {
129 struct r300_render* r300render = r300_render(render);
130
131 r300render->vbo_offset += r300render->vbo_max_used;
132 r300render->vbo_max_used = 0;
133 }
134
135 static boolean r300_render_set_primitive(struct vbuf_render* render,
136 unsigned prim)
137 {
138 struct r300_render* r300render = r300_render(render);
139 r300render->prim = prim;
140
141 switch (prim) {
142 case PIPE_PRIM_POINTS:
143 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
144 break;
145 case PIPE_PRIM_LINES:
146 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
147 break;
148 case PIPE_PRIM_LINE_LOOP:
149 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
150 break;
151 case PIPE_PRIM_LINE_STRIP:
152 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
153 break;
154 case PIPE_PRIM_TRIANGLES:
155 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
156 break;
157 case PIPE_PRIM_TRIANGLE_STRIP:
158 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
159 break;
160 case PIPE_PRIM_TRIANGLE_FAN:
161 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
162 break;
163 case PIPE_PRIM_QUADS:
164 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
165 break;
166 case PIPE_PRIM_QUAD_STRIP:
167 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
168 break;
169 case PIPE_PRIM_POLYGON:
170 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
171 break;
172 default:
173 return FALSE;
174 break;
175 }
176
177 return TRUE;
178 }
179
180 static void r300_prepare_render(struct r300_render* render, unsigned count)
181 {
182 struct r300_context* r300 = render->r300;
183
184 r300_emit_dirty_state(r300);
185 }
186
187 static void r300_render_draw_arrays(struct vbuf_render* render,
188 unsigned start,
189 unsigned count)
190 {
191 struct r300_render* r300render = r300_render(render);
192 struct r300_context* r300 = r300render->r300;
193
194 CS_LOCALS(r300);
195
196 r300_prepare_render(r300render, count);
197
198 DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);
199
200 BEGIN_CS(2);
201 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0);
202 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
203 r300render->hwprim);
204 END_CS;
205 }
206
207 static void r300_render_draw(struct vbuf_render* render,
208 const ushort* indices,
209 uint count)
210 {
211 struct r300_render* r300render = r300_render(render);
212 struct r300_context* r300 = r300render->r300;
213 int i;
214
215 CS_LOCALS(r300);
216
217 r300_prepare_render(r300render, count);
218
219 BEGIN_CS(2 + (count+1)/2);
220 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2);
221 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
222 r300render->hwprim);
223 for (i = 0; i < count-1; i += 2) {
224 OUT_CS(indices[i+1] << 16 | indices[i]);
225 }
226 if (count % 2) {
227 OUT_CS(indices[count-1]);
228 }
229 END_CS;
230 }
231
232 static void r300_render_destroy(struct vbuf_render* render)
233 {
234 FREE(render);
235 }
236
237 static struct vbuf_render* r300_render_create(struct r300_context* r300)
238 {
239 struct r300_render* r300render = CALLOC_STRUCT(r300_render);
240
241 r300render->r300 = r300;
242
243 /* XXX find real numbers plz */
244 r300render->base.max_vertex_buffer_bytes = 128 * 1024;
245 r300render->base.max_indices = 16 * 1024;
246
247 r300render->base.get_vertex_info = r300_render_get_vertex_info;
248 r300render->base.allocate_vertices = r300_render_allocate_vertices;
249 r300render->base.map_vertices = r300_render_map_vertices;
250 r300render->base.unmap_vertices = r300_render_unmap_vertices;
251 r300render->base.set_primitive = r300_render_set_primitive;
252 r300render->base.draw = r300_render_draw;
253 r300render->base.draw_arrays = r300_render_draw_arrays;
254 r300render->base.release_vertices = r300_render_release_vertices;
255 r300render->base.destroy = r300_render_destroy;
256
257 r300render->vbo = NULL;
258 r300render->vbo_size = 0;
259 r300render->vbo_offset = 0;
260
261 return &r300render->base;
262 }
263
264 struct draw_stage* r300_draw_stage(struct r300_context* r300)
265 {
266 struct vbuf_render* render;
267 struct draw_stage* stage;
268
269 render = r300_render_create(r300);
270
271 if (!render) {
272 return NULL;
273 }
274
275 stage = draw_vbuf_stage(r300->draw, render);
276
277 if (!stage) {
278 render->destroy(render);
279 return NULL;
280 }
281
282 draw_set_render(r300->draw, render);
283
284 return stage;
285 }