r300g/swtcl: don't enter u_vbuf_mgr
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_framebuffer.h"
27 #include "util/u_half.h"
28 #include "util/u_math.h"
29 #include "util/u_mm.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_transfer.h"
33
34 #include "tgsi/tgsi_parse.h"
35
36 #include "pipe/p_config.h"
37
38 #include "r300_cb.h"
39 #include "r300_context.h"
40 #include "r300_emit.h"
41 #include "r300_reg.h"
42 #include "r300_screen.h"
43 #include "r300_screen_buffer.h"
44 #include "r300_state_inlines.h"
45 #include "r300_fs.h"
46 #include "r300_texture.h"
47 #include "r300_vs.h"
48
49 /* r300_state: Functions used to intialize state context by translating
50 * Gallium state objects into semi-native r300 state objects. */
51
52 #define UPDATE_STATE(cso, atom) \
53 if (cso != atom.state) { \
54 atom.state = cso; \
55 r300_mark_atom_dirty(r300, &(atom)); \
56 }
57
58 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
59 unsigned dstRGB, unsigned dstA)
60 {
61 /* If the blend equation is ADD or REVERSE_SUBTRACT,
62 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
63 * will not be changed.
64 * Notice that the dst factors are the src factors inverted. */
65 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
66 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
67 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
68 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
69 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
70 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
71 srcA == PIPE_BLENDFACTOR_ZERO) &&
72 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 dstRGB == PIPE_BLENDFACTOR_ONE) &&
74 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76 dstA == PIPE_BLENDFACTOR_ONE);
77 }
78
79 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
80 unsigned dstRGB, unsigned dstA)
81 {
82 /* If the blend equation is ADD or REVERSE_SUBTRACT,
83 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
84 * will not be changed.
85 * Notice that the dst factors are the src factors inverted. */
86 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
88 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
89 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90 srcA == PIPE_BLENDFACTOR_ZERO) &&
91 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
92 dstRGB == PIPE_BLENDFACTOR_ONE) &&
93 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
94 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
95 dstA == PIPE_BLENDFACTOR_ONE);
96 }
97
98 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
99 unsigned dstRGB, unsigned dstA)
100 {
101 /* If the blend equation is ADD or REVERSE_SUBTRACT,
102 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
103 * will not be changed.
104 * Notice that the dst factors are the src factors inverted. */
105 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
106 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
107 (srcA == PIPE_BLENDFACTOR_ZERO) &&
108 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109 dstRGB == PIPE_BLENDFACTOR_ONE) &&
110 (dstA == PIPE_BLENDFACTOR_ONE);
111 }
112
113 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
114 unsigned dstRGB, unsigned dstA)
115 {
116 /* If the blend equation is ADD or REVERSE_SUBTRACT,
117 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
118 * will not be changed.
119 * Notice that the dst factors are the src factors inverted. */
120 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
121 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
122 (srcA == PIPE_BLENDFACTOR_ZERO) &&
123 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124 dstRGB == PIPE_BLENDFACTOR_ONE) &&
125 (dstA == PIPE_BLENDFACTOR_ONE);
126 }
127
128 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
129 unsigned dstRGB, unsigned dstA)
130 {
131 /* If the blend equation is ADD or REVERSE_SUBTRACT,
132 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
133 * the colorbuffer will not be changed.
134 * Notice that the dst factors are the src factors inverted. */
135 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
136 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
137 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
138 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
139 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
140 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
141 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
142 srcA == PIPE_BLENDFACTOR_ZERO) &&
143 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145 dstRGB == PIPE_BLENDFACTOR_ONE) &&
146 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148 dstA == PIPE_BLENDFACTOR_ONE);
149 }
150
151 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
152 unsigned dstRGB, unsigned dstA)
153 {
154 /* If the blend equation is ADD or REVERSE_SUBTRACT,
155 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
156 * the colorbuffer will not be changed.
157 * Notice that the dst factors are the src factors inverted. */
158 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
161 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163 srcA == PIPE_BLENDFACTOR_ZERO) &&
164 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
165 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
166 dstRGB == PIPE_BLENDFACTOR_ONE) &&
167 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
168 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
169 dstA == PIPE_BLENDFACTOR_ONE);
170 }
171
172 static unsigned bgra_cmask(unsigned mask)
173 {
174 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
175
176 return ((mask & PIPE_MASK_R) << 2) |
177 ((mask & PIPE_MASK_B) >> 2) |
178 (mask & (PIPE_MASK_G | PIPE_MASK_A));
179 }
180
181 /* Create a new blend state based on the CSO blend state.
182 *
183 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
184 static void* r300_create_blend_state(struct pipe_context* pipe,
185 const struct pipe_blend_state* state)
186 {
187 struct r300_screen* r300screen = r300_screen(pipe->screen);
188 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
189 uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */
190 uint32_t blend_control_noclamp = 0; /* R300_RB3D_CBLEND: 0x4e04 */
191 uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192 uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
193 uint32_t color_channel_mask = 0; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
194 uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */
195 uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */
196 CB_LOCALS;
197
198 blend->state = *state;
199
200 if (state->rt[0].blend_enable)
201 {
202 unsigned eqRGB = state->rt[0].rgb_func;
203 unsigned srcRGB = state->rt[0].rgb_src_factor;
204 unsigned dstRGB = state->rt[0].rgb_dst_factor;
205
206 unsigned eqA = state->rt[0].alpha_func;
207 unsigned srcA = state->rt[0].alpha_src_factor;
208 unsigned dstA = state->rt[0].alpha_dst_factor;
209
210 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
211 * this is just the crappy D3D naming */
212 blend_control = blend_control_noclamp =
213 R300_ALPHA_BLEND_ENABLE |
214 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
215 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
216 blend_control |=
217 r300_translate_blend_function(eqRGB, TRUE);
218 blend_control_noclamp |=
219 r300_translate_blend_function(eqRGB, FALSE);
220
221 /* Optimization: some operations do not require the destination color.
222 *
223 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
224 * otherwise blending gives incorrect results. It seems to be
225 * a hardware bug. */
226 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
227 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
228 dstRGB != PIPE_BLENDFACTOR_ZERO ||
229 dstA != PIPE_BLENDFACTOR_ZERO ||
230 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
231 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
232 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
233 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
234 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
235 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
236 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
237 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
238 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
239 /* Enable reading from the colorbuffer. */
240 blend_control |= R300_READ_ENABLE;
241 blend_control_noclamp |= R300_READ_ENABLE;
242
243 if (r300screen->caps.is_r500) {
244 /* Optimization: Depending on incoming pixels, we can
245 * conditionally disable the reading in hardware... */
246 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
247 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
248 /* Disable reading if SRC_ALPHA == 0. */
249 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
250 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
251 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
252 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
253 dstA == PIPE_BLENDFACTOR_ZERO)) {
254 blend_control |= R500_SRC_ALPHA_0_NO_READ;
255 }
256
257 /* Disable reading if SRC_ALPHA == 1. */
258 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
259 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
260 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
261 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
262 dstA == PIPE_BLENDFACTOR_ZERO)) {
263 blend_control |= R500_SRC_ALPHA_1_NO_READ;
264 }
265 }
266 }
267 }
268
269 /* Optimization: discard pixels which don't change the colorbuffer.
270 *
271 * The code below is non-trivial and some math is involved.
272 *
273 * Discarding pixels must be disabled when FP16 AA is enabled.
274 * This is a hardware bug. Also, this implementation wouldn't work
275 * with FP blending enabled and equation clamping disabled.
276 *
277 * Equations other than ADD are rarely used and therefore won't be
278 * optimized. */
279 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
280 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
281 /* ADD: X+Y
282 * REVERSE_SUBTRACT: Y-X
283 *
284 * The idea is:
285 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
286 * then CB will not be changed.
287 *
288 * Given the srcFactor and dstFactor variables, we can derive
289 * what src and dst should be equal to and discard appropriate
290 * pixels.
291 */
292 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
293 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
294 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
295 dstRGB, dstA)) {
296 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
297 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
298 dstRGB, dstA)) {
299 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
300 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
301 dstRGB, dstA)) {
302 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
303 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
304 dstRGB, dstA)) {
305 blend_control |=
306 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
307 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
308 dstRGB, dstA)) {
309 blend_control |=
310 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
311 }
312 }
313
314 /* separate alpha */
315 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
316 blend_control |= R300_SEPARATE_ALPHA_ENABLE;
317 blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
318 alpha_blend_control = alpha_blend_control_noclamp =
319 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
320 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
321 alpha_blend_control |=
322 r300_translate_blend_function(eqA, TRUE);
323 alpha_blend_control_noclamp |=
324 r300_translate_blend_function(eqA, FALSE);
325 }
326 }
327
328 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
329 if (state->logicop_enable) {
330 rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
331 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
332 }
333
334 /* Color channel masks for all MRTs. */
335 color_channel_mask = bgra_cmask(state->rt[0].colormask);
336 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
337 if (state->rt[1].blend_enable) {
338 color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
339 }
340 if (state->rt[2].blend_enable) {
341 color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
342 }
343 if (state->rt[3].blend_enable) {
344 color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
345 }
346 }
347
348 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
349 * state. Since it's an optional implementation detail, we can leave it
350 * out and never dither.
351 *
352 * This could be revisited if we ever get quality or conformance hints.
353 *
354 if (state->dither) {
355 dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
356 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
357 }
358 */
359
360 /* Build a command buffer. */
361 BEGIN_CB(blend->cb_clamp, 8);
362 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
363 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
364 OUT_CB(blend_control);
365 OUT_CB(alpha_blend_control);
366 OUT_CB(color_channel_mask);
367 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
368 END_CB;
369
370 /* Build a command buffer. */
371 BEGIN_CB(blend->cb_noclamp, 8);
372 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
373 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
374 OUT_CB(blend_control_noclamp);
375 OUT_CB(alpha_blend_control_noclamp);
376 OUT_CB(color_channel_mask);
377 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
378 END_CB;
379
380 /* The same as above, but with no colorbuffer reads and writes. */
381 BEGIN_CB(blend->cb_no_readwrite, 8);
382 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
383 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
384 OUT_CB(0);
385 OUT_CB(0);
386 OUT_CB(0);
387 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
388 END_CB;
389
390 return (void*)blend;
391 }
392
393 /* Bind blend state. */
394 static void r300_bind_blend_state(struct pipe_context* pipe,
395 void* state)
396 {
397 struct r300_context* r300 = r300_context(pipe);
398
399 UPDATE_STATE(state, r300->blend_state);
400 }
401
402 /* Free blend state. */
403 static void r300_delete_blend_state(struct pipe_context* pipe,
404 void* state)
405 {
406 FREE(state);
407 }
408
409 /* Convert float to 10bit integer */
410 static unsigned float_to_fixed10(float f)
411 {
412 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
413 }
414
415 /* Set blend color.
416 * Setup both R300 and R500 registers, figure out later which one to write. */
417 static void r300_set_blend_color(struct pipe_context* pipe,
418 const struct pipe_blend_color* color)
419 {
420 struct r300_context* r300 = r300_context(pipe);
421 struct pipe_framebuffer_state *fb = r300->fb_state.state;
422 struct r300_blend_color_state *state =
423 (struct r300_blend_color_state*)r300->blend_color_state.state;
424 struct pipe_blend_color c;
425 enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
426 CB_LOCALS;
427
428 state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
429 c = *color;
430
431 /* The blend color is dependent on the colorbuffer format. */
432 if (fb->nr_cbufs) {
433 switch (format) {
434 case PIPE_FORMAT_R8_UNORM:
435 case PIPE_FORMAT_L8_UNORM:
436 case PIPE_FORMAT_I8_UNORM:
437 c.color[1] = c.color[0];
438 break;
439
440 case PIPE_FORMAT_A8_UNORM:
441 c.color[1] = c.color[3];
442 break;
443
444 case PIPE_FORMAT_R8G8_UNORM:
445 c.color[2] = c.color[1];
446 break;
447
448 case PIPE_FORMAT_L8A8_UNORM:
449 c.color[2] = c.color[3];
450 break;
451
452 default:;
453 }
454 }
455
456 if (r300->screen->caps.is_r500) {
457 BEGIN_CB(state->cb, 3);
458 OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
459
460 switch (format) {
461 case PIPE_FORMAT_R16G16B16A16_FLOAT:
462 OUT_CB(util_float_to_half(c.color[2]) |
463 (util_float_to_half(c.color[3]) << 16));
464 OUT_CB(util_float_to_half(c.color[0]) |
465 (util_float_to_half(c.color[1]) << 16));
466 break;
467
468 default:
469 OUT_CB(float_to_fixed10(c.color[0]) |
470 (float_to_fixed10(c.color[3]) << 16));
471 OUT_CB(float_to_fixed10(c.color[2]) |
472 (float_to_fixed10(c.color[1]) << 16));
473 }
474
475 END_CB;
476 } else {
477 union util_color uc;
478 util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
479
480 BEGIN_CB(state->cb, 2);
481 OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
482 END_CB;
483 }
484
485 r300_mark_atom_dirty(r300, &r300->blend_color_state);
486 }
487
488 static void r300_set_clip_state(struct pipe_context* pipe,
489 const struct pipe_clip_state* state)
490 {
491 struct r300_context* r300 = r300_context(pipe);
492 struct r300_clip_state *clip =
493 (struct r300_clip_state*)r300->clip_state.state;
494 CB_LOCALS;
495
496 if (r300->screen->caps.has_tcl) {
497 BEGIN_CB(clip->cb, r300->clip_state.size);
498 OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
499 (r300->screen->caps.is_r500 ?
500 R500_PVS_UCP_START : R300_PVS_UCP_START));
501 OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
502 OUT_CB_TABLE(state->ucp, 6 * 4);
503 END_CB;
504
505 r300_mark_atom_dirty(r300, &r300->clip_state);
506 } else {
507 draw_set_clip_state(r300->draw, state);
508 }
509 }
510
511 static void
512 r300_set_sample_mask(struct pipe_context *pipe,
513 unsigned sample_mask)
514 {
515 }
516
517
518 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
519 *
520 * This contains the depth buffer, stencil buffer, alpha test, and such.
521 * On the Radeon, depth and stencil buffer setup are intertwined, which is
522 * the reason for some of the strange-looking assignments across registers. */
523 static void*
524 r300_create_dsa_state(struct pipe_context* pipe,
525 const struct pipe_depth_stencil_alpha_state* state)
526 {
527 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
528 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
529 CB_LOCALS;
530
531 dsa->dsa = *state;
532
533 /* Depth test setup. - separate write mask depth for decomp flush */
534 if (state->depth.writemask) {
535 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
536 }
537
538 if (state->depth.enabled) {
539 dsa->z_buffer_control |= R300_Z_ENABLE;
540
541 dsa->z_stencil_control |=
542 (r300_translate_depth_stencil_function(state->depth.func) <<
543 R300_Z_FUNC_SHIFT);
544 } else {
545 /* We must enable depth test, otherwise occlusion queries won't work. */
546 dsa->z_buffer_control |= R300_Z_ENABLE;
547 dsa->z_stencil_control |= R300_ZS_ALWAYS;
548 }
549
550 /* Stencil buffer setup. */
551 if (state->stencil[0].enabled) {
552 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
553 dsa->z_stencil_control |=
554 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
555 R300_S_FRONT_FUNC_SHIFT) |
556 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
557 R300_S_FRONT_SFAIL_OP_SHIFT) |
558 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
559 R300_S_FRONT_ZPASS_OP_SHIFT) |
560 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
561 R300_S_FRONT_ZFAIL_OP_SHIFT);
562
563 dsa->stencil_ref_mask =
564 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
565 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
566
567 if (state->stencil[1].enabled) {
568 dsa->two_sided = TRUE;
569
570 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
571 dsa->z_stencil_control |=
572 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
573 R300_S_BACK_FUNC_SHIFT) |
574 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
575 R300_S_BACK_SFAIL_OP_SHIFT) |
576 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
577 R300_S_BACK_ZPASS_OP_SHIFT) |
578 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
579 R300_S_BACK_ZFAIL_OP_SHIFT);
580
581 dsa->stencil_ref_bf =
582 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
583 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
584
585 if (caps->is_r500) {
586 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
587 } else {
588 dsa->two_sided_stencil_ref =
589 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
590 state->stencil[0].writemask != state->stencil[1].writemask);
591 }
592 }
593 }
594
595 /* Alpha test setup. */
596 if (state->alpha.enabled) {
597 dsa->alpha_function =
598 r300_translate_alpha_function(state->alpha.func) |
599 R300_FG_ALPHA_FUNC_ENABLE;
600
601 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
602 dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
603
604 if (caps->is_r500) {
605 dsa->alpha_function_fp16 = dsa->alpha_function |
606 R500_FG_ALPHA_FUNC_FP16_ENABLE;
607 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
608 }
609 }
610
611 BEGIN_CB(&dsa->cb_begin, 10);
612 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
613 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
614 OUT_CB(dsa->z_buffer_control);
615 OUT_CB(dsa->z_stencil_control);
616 OUT_CB(dsa->stencil_ref_mask);
617 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
618 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
619 END_CB;
620
621 BEGIN_CB(&dsa->cb_begin_fp16, 10);
622 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
623 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
624 OUT_CB(dsa->z_buffer_control);
625 OUT_CB(dsa->z_stencil_control);
626 OUT_CB(dsa->stencil_ref_mask);
627 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
628 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
629 END_CB;
630
631 /* We must enable depth test, otherwise occlusion queries won't work.
632 * We setup a dummy zbuffer to silent the CS checker, see emit_fb_state. */
633 BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
634 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
635 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
636 OUT_CB(R300_Z_ENABLE);
637 OUT_CB(R300_ZS_ALWAYS);
638 OUT_CB(0);
639 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
640 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
641 END_CB;
642
643 BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
644 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
645 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
646 OUT_CB(R300_Z_ENABLE);
647 OUT_CB(R300_ZS_ALWAYS);
648 OUT_CB(0);
649 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
650 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
651 END_CB;
652
653 return (void*)dsa;
654 }
655
656 static void r300_dsa_inject_stencilref(struct r300_context *r300)
657 {
658 struct r300_dsa_state *dsa =
659 (struct r300_dsa_state*)r300->dsa_state.state;
660
661 if (!dsa)
662 return;
663
664 dsa->stencil_ref_mask =
665 (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
666 r300->stencil_ref.ref_value[0];
667 dsa->stencil_ref_bf =
668 (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
669 r300->stencil_ref.ref_value[1];
670 }
671
672 /* Bind DSA state. */
673 static void r300_bind_dsa_state(struct pipe_context* pipe,
674 void* state)
675 {
676 struct r300_context* r300 = r300_context(pipe);
677
678 if (!state) {
679 return;
680 }
681
682 UPDATE_STATE(state, r300->dsa_state);
683
684 r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
685 r300_dsa_inject_stencilref(r300);
686 }
687
688 /* Free DSA state. */
689 static void r300_delete_dsa_state(struct pipe_context* pipe,
690 void* state)
691 {
692 FREE(state);
693 }
694
695 static void r300_set_stencil_ref(struct pipe_context* pipe,
696 const struct pipe_stencil_ref* sr)
697 {
698 struct r300_context* r300 = r300_context(pipe);
699
700 r300->stencil_ref = *sr;
701
702 r300_dsa_inject_stencilref(r300);
703 r300_mark_atom_dirty(r300, &r300->dsa_state);
704 }
705
706 static void r300_tex_set_tiling_flags(struct r300_context *r300,
707 struct r300_resource *tex,
708 unsigned level)
709 {
710 /* Check if the macrotile flag needs to be changed.
711 * Skip changing the flags otherwise. */
712 if (tex->tex.macrotile[tex->surface_level] !=
713 tex->tex.macrotile[level]) {
714 r300->rws->buffer_set_tiling(tex->buf, r300->cs,
715 tex->tex.microtile, tex->tex.macrotile[level],
716 tex->tex.stride_in_bytes[0]);
717
718 tex->surface_level = level;
719 }
720 }
721
722 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
723 static void r300_fb_set_tiling_flags(struct r300_context *r300,
724 const struct pipe_framebuffer_state *state)
725 {
726 unsigned i;
727
728 /* Set tiling flags for new surfaces. */
729 for (i = 0; i < state->nr_cbufs; i++) {
730 r300_tex_set_tiling_flags(r300,
731 r300_resource(state->cbufs[i]->texture),
732 state->cbufs[i]->u.tex.level);
733 }
734 if (state->zsbuf) {
735 r300_tex_set_tiling_flags(r300,
736 r300_resource(state->zsbuf->texture),
737 state->zsbuf->u.tex.level);
738 }
739 }
740
741 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
742 const char *binding)
743 {
744 struct pipe_resource *tex = surf->texture;
745 struct r300_resource *rtex = r300_resource(tex);
746
747 fprintf(stderr,
748 "r300: %s[%i] Dim: %ix%i, Firstlayer: %i, "
749 "Lastlayer: %i, Level: %i, Format: %s\n"
750
751 "r300: TEX: Macro: %s, Micro: %s, "
752 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
753
754 binding, index, surf->width, surf->height,
755 surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
756 util_format_short_name(surf->format),
757
758 rtex->tex.macrotile[0] ? "YES" : " NO",
759 rtex->tex.microtile ? "YES" : " NO",
760 tex->width0, tex->height0, tex->depth0,
761 tex->last_level, util_format_short_name(surf->format));
762 }
763
764 void r300_mark_fb_state_dirty(struct r300_context *r300,
765 enum r300_fb_state_change change)
766 {
767 struct pipe_framebuffer_state *state = r300->fb_state.state;
768
769 r300_mark_atom_dirty(r300, &r300->gpu_flush);
770 r300_mark_atom_dirty(r300, &r300->fb_state);
771
772 /* What is marked as dirty depends on the enum r300_fb_state_change. */
773 if (change == R300_CHANGED_FB_STATE) {
774 r300_mark_atom_dirty(r300, &r300->aa_state);
775 r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
776 r300_set_blend_color(&r300->context, r300->blend_color_state.state);
777 }
778
779 if (change == R300_CHANGED_FB_STATE ||
780 change == R300_CHANGED_HYPERZ_FLAG) {
781 r300_mark_atom_dirty(r300, &r300->hyperz_state);
782 }
783
784 if (change == R300_CHANGED_FB_STATE ||
785 change == R300_CHANGED_MULTIWRITE) {
786 r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
787 }
788
789 /* Now compute the fb_state atom size. */
790 r300->fb_state.size = 2 + (8 * state->nr_cbufs);
791
792 if (r300->cbzb_clear) {
793 r300->fb_state.size += 10;
794 } else if (state->zsbuf) {
795 r300->fb_state.size += 10;
796 if (r300->hyperz_enabled)
797 r300->fb_state.size += 8;
798 } else if (state->nr_cbufs) {
799 r300->fb_state.size += 10;
800 }
801
802 /* The size of the rest of atoms stays the same. */
803 }
804
805 static void
806 r300_set_framebuffer_state(struct pipe_context* pipe,
807 const struct pipe_framebuffer_state* state)
808 {
809 struct r300_context* r300 = r300_context(pipe);
810 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
811 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
812 unsigned max_width, max_height, i;
813 uint32_t zbuffer_bpp = 0;
814 boolean unlock_zbuffer = FALSE;
815
816 if (r300->screen->caps.is_r500) {
817 max_width = max_height = 4096;
818 } else if (r300->screen->caps.is_r400) {
819 max_width = max_height = 4021;
820 } else {
821 max_width = max_height = 2560;
822 }
823
824 if (state->width > max_width || state->height > max_height) {
825 fprintf(stderr, "r300: Implementation error: Render targets are too "
826 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
827 return;
828 }
829
830 if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
831 /* There is a zmask in use, what are we gonna do? */
832 if (state->zsbuf) {
833 if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
834 /* Decompress the currently bound zbuffer before we bind another one. */
835 r300_decompress_zmask(r300);
836 r300->hiz_in_use = FALSE;
837 }
838 } else {
839 /* We don't bind another zbuffer, so lock the current one. */
840 pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
841 }
842 } else if (r300->locked_zbuffer) {
843 /* We have a locked zbuffer now, what are we gonna do? */
844 if (state->zsbuf) {
845 if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
846 /* We are binding some other zbuffer, so decompress the locked one,
847 * it gets unlocked automatically. */
848 r300_decompress_zmask_locked_unsafe(r300);
849 r300->hiz_in_use = FALSE;
850 } else {
851 /* We are binding the locked zbuffer again, so unlock it. */
852 unlock_zbuffer = TRUE;
853 }
854 }
855 }
856 assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
857
858 /* Need to reset clamping or colormask. */
859 r300_mark_atom_dirty(r300, &r300->blend_state);
860
861 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
862 if (!!old_state->zsbuf != !!state->zsbuf) {
863 r300_mark_atom_dirty(r300, &r300->dsa_state);
864 }
865
866 if (r300->screen->info.drm_minor < 12) {
867 /* The tiling flags are dependent on the surface miplevel, unfortunately.
868 * This workarounds a bad design decision in old kernels which were
869 * rewriting tile fields in registers. */
870 r300_fb_set_tiling_flags(r300, state);
871 }
872
873 util_copy_framebuffer_state(r300->fb_state.state, state);
874
875 if (unlock_zbuffer) {
876 pipe_surface_reference(&r300->locked_zbuffer, NULL);
877 }
878
879 r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
880
881 if (state->zsbuf) {
882 switch (util_format_get_blocksize(state->zsbuf->format)) {
883 case 2:
884 zbuffer_bpp = 16;
885 break;
886 case 4:
887 zbuffer_bpp = 24;
888 break;
889 }
890
891 /* Polygon offset depends on the zbuffer bit depth. */
892 if (r300->zbuffer_bpp != zbuffer_bpp) {
893 r300->zbuffer_bpp = zbuffer_bpp;
894
895 if (r300->polygon_offset_enabled)
896 r300_mark_atom_dirty(r300, &r300->rs_state);
897 }
898 }
899
900 /* Set up AA config. */
901 if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
902 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
903
904 switch (state->cbufs[0]->texture->nr_samples) {
905 case 2:
906 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
907 break;
908 case 3:
909 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
910 break;
911 case 4:
912 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
913 break;
914 case 6:
915 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
916 break;
917 }
918 } else {
919 aa->aa_config = 0;
920 }
921
922 if (DBG_ON(r300, DBG_FB)) {
923 fprintf(stderr, "r300: set_framebuffer_state:\n");
924 for (i = 0; i < state->nr_cbufs; i++) {
925 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
926 }
927 if (state->zsbuf) {
928 r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
929 }
930 }
931 }
932
933 /* Create fragment shader state. */
934 static void* r300_create_fs_state(struct pipe_context* pipe,
935 const struct pipe_shader_state* shader)
936 {
937 struct r300_fragment_shader* fs = NULL;
938
939 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
940
941 /* Copy state directly into shader. */
942 fs->state = *shader;
943 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
944
945 return (void*)fs;
946 }
947
948 void r300_mark_fs_code_dirty(struct r300_context *r300)
949 {
950 struct r300_fragment_shader* fs = r300_fs(r300);
951
952 r300_mark_atom_dirty(r300, &r300->fs);
953 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
954 r300_mark_atom_dirty(r300, &r300->fs_constants);
955 r300->fs.size = fs->shader->cb_code_size;
956
957 if (r300->screen->caps.is_r500) {
958 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
959 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
960 } else {
961 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
962 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
963 }
964
965 ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
966 fs->shader->code.constants_remap_table;
967 }
968
969 /* Bind fragment shader state. */
970 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
971 {
972 struct r300_context* r300 = r300_context(pipe);
973 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
974
975 if (fs == NULL) {
976 r300->fs.state = NULL;
977 return;
978 }
979
980 r300->fs.state = fs;
981 r300->fs_status = FRAGMENT_SHADER_DIRTY;
982
983 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
984 }
985
986 /* Delete fragment shader state. */
987 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
988 {
989 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
990 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
991
992 while (ptr) {
993 tmp = ptr;
994 ptr = ptr->next;
995 rc_constants_destroy(&tmp->code.constants);
996 FREE(tmp->cb_code);
997 FREE(tmp);
998 }
999 FREE((void*)fs->state.tokens);
1000 FREE(shader);
1001 }
1002
1003 static void r300_set_polygon_stipple(struct pipe_context* pipe,
1004 const struct pipe_poly_stipple* state)
1005 {
1006 /* XXX no idea how to set this up, but not terribly important */
1007 }
1008
1009 /* Create a new rasterizer state based on the CSO rasterizer state.
1010 *
1011 * This is a very large chunk of state, and covers most of the graphics
1012 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1013 *
1014 * In a not entirely unironic sidenote, this state has nearly nothing to do
1015 * with the actual block on the Radeon called the rasterizer (RS). */
1016 static void* r300_create_rs_state(struct pipe_context* pipe,
1017 const struct pipe_rasterizer_state* state)
1018 {
1019 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1020 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
1021 uint32_t vap_clip_cntl; /* R300_VAP_CLIP_CNTL: 0x221C */
1022 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
1023 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
1024 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
1025 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1026 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
1027 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1028 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1029 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
1030 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
1031 uint32_t round_mode; /* R300_GA_ROUND_MODE: 0x428c */
1032
1033 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1034 float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */
1035 float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1036 float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1037 float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
1038 boolean vclamp = state->clamp_vertex_color ||
1039 !r300_context(pipe)->screen->caps.is_r500;
1040 CB_LOCALS;
1041
1042 /* Copy rasterizer state. */
1043 rs->rs = *state;
1044 rs->rs_draw = *state;
1045
1046 rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1047 state->sprite_coord_enable;
1048
1049 /* Override some states for Draw. */
1050 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1051
1052 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1053 vap_control_status = R300_VC_NO_SWAP;
1054 #else
1055 vap_control_status = R300_VC_32BIT_SWAP;
1056 #endif
1057
1058 /* If no TCL engine is present, turn off the HW TCL. */
1059 if (!r300_screen(pipe->screen)->caps.has_tcl) {
1060 vap_control_status |= R300_VAP_TCL_BYPASS;
1061 }
1062
1063 /* Point size width and height. */
1064 point_size =
1065 pack_float_16_6x(state->point_size) |
1066 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1067
1068 /* Point size clamping. */
1069 if (state->point_size_per_vertex) {
1070 /* Per-vertex point size.
1071 * Clamp to [0, max FB size] */
1072 float min_psiz = util_get_min_point_size(state);
1073 float max_psiz = pipe->screen->get_paramf(pipe->screen,
1074 PIPE_CAPF_MAX_POINT_WIDTH);
1075 point_minmax =
1076 (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1077 (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1078 } else {
1079 /* We cannot disable the point-size vertex output,
1080 * so clamp it. */
1081 float psiz = state->point_size;
1082 point_minmax =
1083 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1084 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1085 }
1086
1087 /* Line control. */
1088 line_control = pack_float_16_6x(state->line_width) |
1089 R300_GA_LINE_CNTL_END_TYPE_COMP;
1090
1091 /* Enable polygon mode */
1092 polygon_mode = 0;
1093 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1094 state->fill_back != PIPE_POLYGON_MODE_FILL) {
1095 polygon_mode = R300_GA_POLY_MODE_DUAL;
1096 }
1097
1098 /* Front face */
1099 if (state->front_ccw)
1100 cull_mode = R300_FRONT_FACE_CCW;
1101 else
1102 cull_mode = R300_FRONT_FACE_CW;
1103
1104 /* Polygon offset */
1105 polygon_offset_enable = 0;
1106 if (util_get_offset(state, state->fill_front)) {
1107 polygon_offset_enable |= R300_FRONT_ENABLE;
1108 }
1109 if (util_get_offset(state, state->fill_back)) {
1110 polygon_offset_enable |= R300_BACK_ENABLE;
1111 }
1112
1113 rs->polygon_offset_enable = polygon_offset_enable != 0;
1114
1115 /* Polygon mode */
1116 if (polygon_mode) {
1117 polygon_mode |=
1118 r300_translate_polygon_mode_front(state->fill_front);
1119 polygon_mode |=
1120 r300_translate_polygon_mode_back(state->fill_back);
1121 }
1122
1123 if (state->cull_face & PIPE_FACE_FRONT) {
1124 cull_mode |= R300_CULL_FRONT;
1125 }
1126 if (state->cull_face & PIPE_FACE_BACK) {
1127 cull_mode |= R300_CULL_BACK;
1128 }
1129
1130 if (state->line_stipple_enable) {
1131 line_stipple_config =
1132 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1133 (fui((float)state->line_stipple_factor) &
1134 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1135 /* XXX this might need to be scaled up */
1136 line_stipple_value = state->line_stipple_pattern;
1137 } else {
1138 line_stipple_config = 0;
1139 line_stipple_value = 0;
1140 }
1141
1142 if (state->flatshade) {
1143 rs->color_control = R300_SHADE_MODEL_FLAT;
1144 } else {
1145 rs->color_control = R300_SHADE_MODEL_SMOOTH;
1146 }
1147
1148 clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1149
1150 /* Point sprites coord mode */
1151 if (rs->rs.sprite_coord_enable) {
1152 switch (state->sprite_coord_mode) {
1153 case PIPE_SPRITE_COORD_UPPER_LEFT:
1154 point_texcoord_top = 0.0f;
1155 point_texcoord_bottom = 1.0f;
1156 break;
1157 case PIPE_SPRITE_COORD_LOWER_LEFT:
1158 point_texcoord_top = 1.0f;
1159 point_texcoord_bottom = 0.0f;
1160 break;
1161 }
1162 }
1163
1164 if (r300_screen(pipe->screen)->caps.has_tcl) {
1165 vap_clip_cntl = (state->clip_plane_enable & 63) |
1166 R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
1167 } else {
1168 vap_clip_cntl = R300_CLIP_DISABLE;
1169 }
1170
1171 /* Vertex color clamping. FP20 means no clamping. */
1172 round_mode =
1173 R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1174 (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1175 R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1176
1177 /* Build the main command buffer. */
1178 BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1179 OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1180 OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
1181 OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1182 OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1183 OUT_CB(point_minmax);
1184 OUT_CB(line_control);
1185 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1186 OUT_CB(polygon_offset_enable);
1187 rs->cull_mode_index = 11;
1188 OUT_CB(cull_mode);
1189 OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1190 OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1191 OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1192 OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1193 OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1194 OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1195 OUT_CB_32F(point_texcoord_left);
1196 OUT_CB_32F(point_texcoord_bottom);
1197 OUT_CB_32F(point_texcoord_right);
1198 OUT_CB_32F(point_texcoord_top);
1199 END_CB;
1200
1201 /* Build the two command buffers for polygon offset setup. */
1202 if (polygon_offset_enable) {
1203 float scale = state->offset_scale * 12;
1204 float offset = state->offset_units * 4;
1205
1206 BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1207 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1208 OUT_CB_32F(scale);
1209 OUT_CB_32F(offset);
1210 OUT_CB_32F(scale);
1211 OUT_CB_32F(offset);
1212 END_CB;
1213
1214 offset = state->offset_units * 2;
1215
1216 BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1217 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1218 OUT_CB_32F(scale);
1219 OUT_CB_32F(offset);
1220 OUT_CB_32F(scale);
1221 OUT_CB_32F(offset);
1222 END_CB;
1223 }
1224
1225 return (void*)rs;
1226 }
1227
1228 /* Bind rasterizer state. */
1229 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1230 {
1231 struct r300_context* r300 = r300_context(pipe);
1232 struct r300_rs_state* rs = (struct r300_rs_state*)state;
1233 int last_sprite_coord_enable = r300->sprite_coord_enable;
1234 boolean last_two_sided_color = r300->two_sided_color;
1235
1236 if (r300->draw && rs) {
1237 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1238 }
1239
1240 if (rs) {
1241 r300->polygon_offset_enabled = rs->polygon_offset_enable;
1242 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1243 r300->two_sided_color = rs->rs.light_twoside;
1244 } else {
1245 r300->polygon_offset_enabled = FALSE;
1246 r300->sprite_coord_enable = 0;
1247 r300->two_sided_color = FALSE;
1248 }
1249
1250 UPDATE_STATE(state, r300->rs_state);
1251 r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1252
1253 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1254 last_two_sided_color != r300->two_sided_color) {
1255 r300_mark_atom_dirty(r300, &r300->rs_block_state);
1256 }
1257 }
1258
1259 /* Free rasterizer state. */
1260 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1261 {
1262 FREE(state);
1263 }
1264
1265 static void*
1266 r300_create_sampler_state(struct pipe_context* pipe,
1267 const struct pipe_sampler_state* state)
1268 {
1269 struct r300_context* r300 = r300_context(pipe);
1270 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1271 boolean is_r500 = r300->screen->caps.is_r500;
1272 int lod_bias;
1273
1274 sampler->state = *state;
1275
1276 /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1277 * or MIN filter is NEAREST. Since texwrap produces same results
1278 * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1279 if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1280 sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1281 /* Wrap S. */
1282 if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1283 sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1284 else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1285 sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1286
1287 /* Wrap T. */
1288 if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1289 sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1290 else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1291 sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1292
1293 /* Wrap R. */
1294 if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1295 sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1296 else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1297 sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1298 }
1299
1300 sampler->filter0 |=
1301 (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1302 (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1303 (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1304
1305 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1306 state->mag_img_filter,
1307 state->min_mip_filter,
1308 state->max_anisotropy > 1);
1309
1310 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1311
1312 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1313 /* We must pass these to the merge function to clamp them properly. */
1314 sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1315 sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1316
1317 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1318
1319 sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1320
1321 /* This is very high quality anisotropic filtering for R5xx.
1322 * It's good for benchmarking the performance of texturing but
1323 * in practice we don't want to slow down the driver because it's
1324 * a pretty good performance killer. Feel free to play with it. */
1325 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1326 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1327 }
1328
1329 /* R500-specific fixups and optimizations */
1330 if (r300->screen->caps.is_r500) {
1331 sampler->filter1 |= R500_BORDER_FIX;
1332 }
1333
1334 return (void*)sampler;
1335 }
1336
1337 static void r300_bind_sampler_states(struct pipe_context* pipe,
1338 unsigned count,
1339 void** states)
1340 {
1341 struct r300_context* r300 = r300_context(pipe);
1342 struct r300_textures_state* state =
1343 (struct r300_textures_state*)r300->textures_state.state;
1344 unsigned tex_units = r300->screen->caps.num_tex_units;
1345
1346 if (count > tex_units) {
1347 return;
1348 }
1349
1350 memcpy(state->sampler_states, states, sizeof(void*) * count);
1351 state->sampler_state_count = count;
1352
1353 r300_mark_atom_dirty(r300, &r300->textures_state);
1354 }
1355
1356 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1357 unsigned count,
1358 void** states)
1359 {
1360 }
1361
1362 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1363 {
1364 FREE(state);
1365 }
1366
1367 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1368 {
1369 /* This looks like a hack, but I believe it's suppose to work like
1370 * that. To illustrate how this works, let's assume you have 5 textures.
1371 * From docs, 5 and the successive numbers are:
1372 *
1373 * FOURTH_1 = 5
1374 * FOURTH_2 = 6
1375 * FOURTH_3 = 7
1376 * EIGHTH_0 = 8
1377 * EIGHTH_1 = 9
1378 *
1379 * First 3 textures will get 3/4 of size of the cache, divived evenly
1380 * between them. The last 1/4 of the cache must be divided between
1381 * the last 2 textures, each will therefore get 1/8 of the cache.
1382 * Why not just to use "5 + texture_index" ?
1383 *
1384 * This simple trick works for all "num" <= 16.
1385 */
1386 if (num <= 1)
1387 return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1388 else
1389 return R300_TX_CACHE(num + index);
1390 }
1391
1392 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1393 unsigned count,
1394 struct pipe_sampler_view** views)
1395 {
1396 struct r300_context* r300 = r300_context(pipe);
1397 struct r300_textures_state* state =
1398 (struct r300_textures_state*)r300->textures_state.state;
1399 struct r300_resource *texture;
1400 unsigned i, real_num_views = 0, view_index = 0;
1401 unsigned tex_units = r300->screen->caps.num_tex_units;
1402 boolean dirty_tex = FALSE;
1403
1404 if (count > tex_units) {
1405 return;
1406 }
1407
1408 /* Calculate the real number of views. */
1409 for (i = 0; i < count; i++) {
1410 if (views[i])
1411 real_num_views++;
1412 }
1413
1414 for (i = 0; i < count; i++) {
1415 pipe_sampler_view_reference(
1416 (struct pipe_sampler_view**)&state->sampler_views[i],
1417 views[i]);
1418
1419 if (!views[i]) {
1420 continue;
1421 }
1422
1423 /* A new sampler view (= texture)... */
1424 dirty_tex = TRUE;
1425
1426 /* Set the texrect factor in the fragment shader.
1427 * Needed for RECT and NPOT fallback. */
1428 texture = r300_resource(views[i]->texture);
1429 if (texture->tex.is_npot) {
1430 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1431 }
1432
1433 state->sampler_views[i]->texcache_region =
1434 r300_assign_texture_cache_region(view_index, real_num_views);
1435 view_index++;
1436 }
1437
1438 for (i = count; i < tex_units; i++) {
1439 if (state->sampler_views[i]) {
1440 pipe_sampler_view_reference(
1441 (struct pipe_sampler_view**)&state->sampler_views[i],
1442 NULL);
1443 }
1444 }
1445
1446 state->sampler_view_count = count;
1447
1448 r300_mark_atom_dirty(r300, &r300->textures_state);
1449
1450 if (dirty_tex) {
1451 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1452 }
1453 }
1454
1455 struct pipe_sampler_view *
1456 r300_create_sampler_view_custom(struct pipe_context *pipe,
1457 struct pipe_resource *texture,
1458 const struct pipe_sampler_view *templ,
1459 unsigned width0_override,
1460 unsigned height0_override)
1461 {
1462 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1463 struct r300_resource *tex = r300_resource(texture);
1464 boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1465 boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1466
1467 if (view) {
1468 unsigned hwformat;
1469
1470 view->base = *templ;
1471 view->base.reference.count = 1;
1472 view->base.context = pipe;
1473 view->base.texture = NULL;
1474 pipe_resource_reference(&view->base.texture, texture);
1475
1476 view->width0_override = width0_override;
1477 view->height0_override = height0_override;
1478 view->swizzle[0] = templ->swizzle_r;
1479 view->swizzle[1] = templ->swizzle_g;
1480 view->swizzle[2] = templ->swizzle_b;
1481 view->swizzle[3] = templ->swizzle_a;
1482
1483 hwformat = r300_translate_texformat(templ->format,
1484 view->swizzle,
1485 is_r500,
1486 dxtc_swizzle);
1487
1488 if (hwformat == ~0) {
1489 fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
1490 util_format_short_name(templ->format), __func__);
1491 }
1492 assert(hwformat != ~0);
1493
1494 r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1495 templ->format, 0,
1496 width0_override, height0_override,
1497 &view->format);
1498 view->format.format1 |= hwformat;
1499 if (is_r500) {
1500 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1501 }
1502 }
1503
1504 return (struct pipe_sampler_view*)view;
1505 }
1506
1507 static struct pipe_sampler_view *
1508 r300_create_sampler_view(struct pipe_context *pipe,
1509 struct pipe_resource *texture,
1510 const struct pipe_sampler_view *templ)
1511 {
1512 return r300_create_sampler_view_custom(pipe, texture, templ,
1513 r300_resource(texture)->tex.width0,
1514 r300_resource(texture)->tex.height0);
1515 }
1516
1517
1518 static void
1519 r300_sampler_view_destroy(struct pipe_context *pipe,
1520 struct pipe_sampler_view *view)
1521 {
1522 pipe_resource_reference(&view->texture, NULL);
1523 FREE(view);
1524 }
1525
1526 static void r300_set_scissor_state(struct pipe_context* pipe,
1527 const struct pipe_scissor_state* state)
1528 {
1529 struct r300_context* r300 = r300_context(pipe);
1530
1531 memcpy(r300->scissor_state.state, state,
1532 sizeof(struct pipe_scissor_state));
1533
1534 r300_mark_atom_dirty(r300, &r300->scissor_state);
1535 }
1536
1537 static void r300_set_viewport_state(struct pipe_context* pipe,
1538 const struct pipe_viewport_state* state)
1539 {
1540 struct r300_context* r300 = r300_context(pipe);
1541 struct r300_viewport_state* viewport =
1542 (struct r300_viewport_state*)r300->viewport_state.state;
1543
1544 r300->viewport = *state;
1545
1546 if (r300->draw) {
1547 draw_set_viewport_state(r300->draw, state);
1548 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1549 return;
1550 }
1551
1552 /* Do the transform in HW. */
1553 viewport->vte_control = R300_VTX_W0_FMT;
1554
1555 if (state->scale[0] != 1.0f) {
1556 viewport->xscale = state->scale[0];
1557 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1558 }
1559 if (state->scale[1] != 1.0f) {
1560 viewport->yscale = state->scale[1];
1561 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1562 }
1563 if (state->scale[2] != 1.0f) {
1564 viewport->zscale = state->scale[2];
1565 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1566 }
1567 if (state->translate[0] != 0.0f) {
1568 viewport->xoffset = state->translate[0];
1569 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1570 }
1571 if (state->translate[1] != 0.0f) {
1572 viewport->yoffset = state->translate[1];
1573 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1574 }
1575 if (state->translate[2] != 0.0f) {
1576 viewport->zoffset = state->translate[2];
1577 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1578 }
1579
1580 r300_mark_atom_dirty(r300, &r300->viewport_state);
1581 if (r300->fs.state && r300_fs(r300)->shader &&
1582 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1583 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1584 }
1585 }
1586
1587 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1588 unsigned count,
1589 const struct pipe_vertex_buffer* buffers)
1590 {
1591 struct r300_context* r300 = r300_context(pipe);
1592 struct pipe_vertex_buffer dummy_vb = {0};
1593
1594 /* There must be at least one vertex buffer set, otherwise it locks up. */
1595 if (!count) {
1596 dummy_vb.buffer = r300->dummy_vb;
1597 buffers = &dummy_vb;
1598 count = 1;
1599 }
1600
1601 if (r300->screen->caps.has_tcl) {
1602 u_vbuf_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1603 r300->vertex_arrays_dirty = TRUE;
1604 } else {
1605 util_copy_vertex_buffers(r300->swtcl_vertex_buffer,
1606 &r300->swtcl_nr_vertex_buffers,
1607 buffers, count);
1608 draw_set_vertex_buffers(r300->draw, count, buffers);
1609 }
1610 }
1611
1612 static void r300_set_index_buffer(struct pipe_context* pipe,
1613 const struct pipe_index_buffer *ib)
1614 {
1615 struct r300_context* r300 = r300_context(pipe);
1616
1617 if (r300->screen->caps.has_tcl) {
1618 u_vbuf_set_index_buffer(r300->vbuf_mgr, ib);
1619 } else {
1620 if (ib) {
1621 pipe_resource_reference(&r300->swtcl_index_buffer.buffer, ib->buffer);
1622 memcpy(&r300->swtcl_index_buffer, ib, sizeof(*ib));
1623 } else {
1624 pipe_resource_reference(&r300->swtcl_index_buffer.buffer, NULL);
1625 }
1626 draw_set_index_buffer(r300->draw, ib);
1627 }
1628 }
1629
1630 /* Initialize the PSC tables. */
1631 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1632 {
1633 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1634 uint16_t type, swizzle;
1635 enum pipe_format format;
1636 unsigned i;
1637
1638 /* Vertex shaders have no semantics on their inputs,
1639 * so PSC should just route stuff based on the vertex elements,
1640 * and not on attrib information. */
1641 for (i = 0; i < velems->count; i++) {
1642 format = velems->velem[i].src_format;
1643
1644 type = r300_translate_vertex_data_type(format);
1645 if (type == R300_INVALID_FORMAT) {
1646 fprintf(stderr, "r300: Bad vertex format %s.\n",
1647 util_format_short_name(format));
1648 assert(0);
1649 abort();
1650 }
1651
1652 type |= i << R300_DST_VEC_LOC_SHIFT;
1653 swizzle = r300_translate_vertex_data_swizzle(format);
1654
1655 if (i & 1) {
1656 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1657 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1658 } else {
1659 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1660 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1661 }
1662 }
1663
1664 /* Set the last vector in the PSC. */
1665 if (i) {
1666 i -= 1;
1667 }
1668 vstream->vap_prog_stream_cntl[i >> 1] |=
1669 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1670
1671 vstream->count = (i >> 1) + 1;
1672 }
1673
1674 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1675 unsigned count,
1676 const struct pipe_vertex_element* attribs)
1677 {
1678 struct r300_context *r300 = r300_context(pipe);
1679 struct r300_vertex_element_state *velems;
1680 unsigned i;
1681 struct pipe_vertex_element dummy_attrib = {0};
1682
1683 /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1684 if (!count) {
1685 dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1686 attribs = &dummy_attrib;
1687 count = 1;
1688 } else if (count > 16) {
1689 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1690 " requested %i, using 16.\n", count);
1691 count = 16;
1692 }
1693
1694 velems = CALLOC_STRUCT(r300_vertex_element_state);
1695 if (!velems)
1696 return NULL;
1697
1698 velems->count = count;
1699
1700 if (r300_screen(pipe->screen)->caps.has_tcl) {
1701 velems->vmgr_elements =
1702 u_vbuf_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1703 velems->velem);
1704 /* Setup PSC.
1705 * The unused components will be replaced by (..., 0, 1). */
1706 r300_vertex_psc(velems);
1707
1708 for (i = 0; i < count; i++) {
1709 velems->format_size[i] =
1710 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1711 velems->vertex_size_dwords += velems->format_size[i] / 4;
1712 }
1713 } else {
1714 memcpy(velems->velem, attribs, count * sizeof(struct pipe_vertex_element));
1715 }
1716
1717 return velems;
1718 }
1719
1720 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1721 void *state)
1722 {
1723 struct r300_context *r300 = r300_context(pipe);
1724 struct r300_vertex_element_state *velems = state;
1725
1726 if (velems == NULL) {
1727 return;
1728 }
1729
1730 r300->velems = velems;
1731
1732 if (r300->screen->caps.has_tcl) {
1733 u_vbuf_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1734 } else {
1735 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1736 return;
1737 }
1738
1739 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1740 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1741 r300->vertex_arrays_dirty = TRUE;
1742 }
1743
1744 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1745 {
1746 struct r300_context *r300 = r300_context(pipe);
1747 struct r300_vertex_element_state *velems = state;
1748
1749 if (r300->screen->caps.has_tcl) {
1750 u_vbuf_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1751 }
1752 FREE(state);
1753 }
1754
1755 static void* r300_create_vs_state(struct pipe_context* pipe,
1756 const struct pipe_shader_state* shader)
1757 {
1758 struct r300_context* r300 = r300_context(pipe);
1759 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1760
1761 /* Copy state directly into shader. */
1762 vs->state = *shader;
1763 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1764
1765 if (r300->screen->caps.has_tcl) {
1766 r300_init_vs_outputs(r300, vs);
1767 r300_translate_vertex_shader(r300, vs);
1768 } else {
1769 r300_draw_init_vertex_shader(r300, vs);
1770 }
1771
1772 return vs;
1773 }
1774
1775 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1776 {
1777 struct r300_context* r300 = r300_context(pipe);
1778 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1779
1780 if (vs == NULL) {
1781 r300->vs_state.state = NULL;
1782 return;
1783 }
1784 if (vs == r300->vs_state.state) {
1785 return;
1786 }
1787 r300->vs_state.state = vs;
1788
1789 /* The majority of the RS block bits is dependent on the vertex shader. */
1790 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1791
1792 if (r300->screen->caps.has_tcl) {
1793 unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1794 r300_mark_atom_dirty(r300, &r300->vs_state);
1795 r300->vs_state.size =
1796 vs->code.length + 9 +
1797 (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1798
1799 r300_mark_atom_dirty(r300, &r300->vs_constants);
1800 r300->vs_constants.size =
1801 2 +
1802 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1803 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1804
1805 ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1806 vs->code.constants_remap_table;
1807
1808 r300_mark_atom_dirty(r300, &r300->pvs_flush);
1809 } else {
1810 draw_bind_vertex_shader(r300->draw,
1811 (struct draw_vertex_shader*)vs->draw_vs);
1812 }
1813 }
1814
1815 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1816 {
1817 struct r300_context* r300 = r300_context(pipe);
1818 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1819
1820 if (r300->screen->caps.has_tcl) {
1821 rc_constants_destroy(&vs->code.constants);
1822 if (vs->code.constants_remap_table)
1823 FREE(vs->code.constants_remap_table);
1824 } else {
1825 draw_delete_vertex_shader(r300->draw,
1826 (struct draw_vertex_shader*)vs->draw_vs);
1827 }
1828
1829 FREE((void*)vs->state.tokens);
1830 FREE(shader);
1831 }
1832
1833 static void r300_set_constant_buffer(struct pipe_context *pipe,
1834 uint shader, uint index,
1835 struct pipe_resource *buf)
1836 {
1837 struct r300_context* r300 = r300_context(pipe);
1838 struct r300_constant_buffer *cbuf;
1839 struct r300_resource *rbuf = r300_resource(buf);
1840 uint32_t *mapped;
1841
1842 switch (shader) {
1843 case PIPE_SHADER_VERTEX:
1844 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1845 break;
1846 case PIPE_SHADER_FRAGMENT:
1847 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1848 break;
1849 default:
1850 return;
1851 }
1852
1853 if (buf == NULL || buf->width0 == 0)
1854 return;
1855
1856 if (rbuf->b.user_ptr)
1857 mapped = (uint32_t*)rbuf->b.user_ptr;
1858 else if (rbuf->constant_buffer)
1859 mapped = (uint32_t*)rbuf->constant_buffer;
1860 else
1861 return;
1862
1863 if (shader == PIPE_SHADER_FRAGMENT ||
1864 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1865 cbuf->ptr = mapped;
1866 }
1867
1868 if (shader == PIPE_SHADER_VERTEX) {
1869 if (r300->screen->caps.has_tcl) {
1870 struct r300_vertex_shader *vs =
1871 (struct r300_vertex_shader*)r300->vs_state.state;
1872
1873 if (!vs) {
1874 cbuf->buffer_base = 0;
1875 return;
1876 }
1877
1878 cbuf->buffer_base = r300->vs_const_base;
1879 r300->vs_const_base += vs->code.constants.Count;
1880 if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1881 r300->vs_const_base = vs->code.constants.Count;
1882 cbuf->buffer_base = 0;
1883 r300_mark_atom_dirty(r300, &r300->pvs_flush);
1884 }
1885 r300_mark_atom_dirty(r300, &r300->vs_constants);
1886 } else if (r300->draw) {
1887 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1888 0, mapped, buf->width0);
1889 }
1890 } else if (shader == PIPE_SHADER_FRAGMENT) {
1891 r300_mark_atom_dirty(r300, &r300->fs_constants);
1892 }
1893 }
1894
1895 static void r300_texture_barrier(struct pipe_context *pipe)
1896 {
1897 struct r300_context *r300 = r300_context(pipe);
1898
1899 r300_mark_atom_dirty(r300, &r300->gpu_flush);
1900 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1901 }
1902
1903 void r300_init_state_functions(struct r300_context* r300)
1904 {
1905 r300->context.create_blend_state = r300_create_blend_state;
1906 r300->context.bind_blend_state = r300_bind_blend_state;
1907 r300->context.delete_blend_state = r300_delete_blend_state;
1908
1909 r300->context.set_blend_color = r300_set_blend_color;
1910
1911 r300->context.set_clip_state = r300_set_clip_state;
1912 r300->context.set_sample_mask = r300_set_sample_mask;
1913
1914 r300->context.set_constant_buffer = r300_set_constant_buffer;
1915
1916 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1917 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1918 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1919
1920 r300->context.set_stencil_ref = r300_set_stencil_ref;
1921
1922 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1923
1924 r300->context.create_fs_state = r300_create_fs_state;
1925 r300->context.bind_fs_state = r300_bind_fs_state;
1926 r300->context.delete_fs_state = r300_delete_fs_state;
1927
1928 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1929
1930 r300->context.create_rasterizer_state = r300_create_rs_state;
1931 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1932 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1933
1934 r300->context.create_sampler_state = r300_create_sampler_state;
1935 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1936 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1937 r300->context.delete_sampler_state = r300_delete_sampler_state;
1938
1939 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1940 r300->context.create_sampler_view = r300_create_sampler_view;
1941 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1942
1943 r300->context.set_scissor_state = r300_set_scissor_state;
1944
1945 r300->context.set_viewport_state = r300_set_viewport_state;
1946
1947 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1948 r300->context.set_index_buffer = r300_set_index_buffer;
1949 r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1950
1951 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1952 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1953 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1954
1955 r300->context.create_vs_state = r300_create_vs_state;
1956 r300->context.bind_vs_state = r300_bind_vs_state;
1957 r300->context.delete_vs_state = r300_delete_vs_state;
1958
1959 r300->context.texture_barrier = r300_texture_barrier;
1960 }