r300g/swtcl: do not use u_upload_mgr and do not compute max_index
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_reg.h"
37 #include "r300_screen.h"
38 #include "r300_screen_buffer.h"
39 #include "r300_state.h"
40 #include "r300_state_inlines.h"
41 #include "r300_fs.h"
42 #include "r300_texture.h"
43 #include "r300_vs.h"
44 #include "r300_winsys.h"
45
46 /* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49 #define UPDATE_STATE(cso, atom) \
50 if (cso != atom.state) { \
51 atom.state = cso; \
52 atom.dirty = TRUE; \
53 }
54
55 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56 unsigned dstRGB, unsigned dstA)
57 {
58 /* If the blend equation is ADD or REVERSE_SUBTRACT,
59 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60 * will not be changed.
61 * Notice that the dst factors are the src factors inverted. */
62 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcA == PIPE_BLENDFACTOR_ZERO) &&
69 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstRGB == PIPE_BLENDFACTOR_ONE) &&
71 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 dstA == PIPE_BLENDFACTOR_ONE);
74 }
75
76 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77 unsigned dstRGB, unsigned dstA)
78 {
79 /* If the blend equation is ADD or REVERSE_SUBTRACT,
80 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81 * will not be changed.
82 * Notice that the dst factors are the src factors inverted. */
83 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87 srcA == PIPE_BLENDFACTOR_ZERO) &&
88 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstRGB == PIPE_BLENDFACTOR_ONE) &&
90 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92 dstA == PIPE_BLENDFACTOR_ONE);
93 }
94
95 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96 unsigned dstRGB, unsigned dstA)
97 {
98 /* If the blend equation is ADD or REVERSE_SUBTRACT,
99 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100 * will not be changed.
101 * Notice that the dst factors are the src factors inverted. */
102 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104 (srcA == PIPE_BLENDFACTOR_ZERO) &&
105 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106 dstRGB == PIPE_BLENDFACTOR_ONE) &&
107 (dstA == PIPE_BLENDFACTOR_ONE);
108 }
109
110 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111 unsigned dstRGB, unsigned dstA)
112 {
113 /* If the blend equation is ADD or REVERSE_SUBTRACT,
114 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115 * will not be changed.
116 * Notice that the dst factors are the src factors inverted. */
117 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119 (srcA == PIPE_BLENDFACTOR_ZERO) &&
120 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121 dstRGB == PIPE_BLENDFACTOR_ONE) &&
122 (dstA == PIPE_BLENDFACTOR_ONE);
123 }
124
125 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126 unsigned dstRGB, unsigned dstA)
127 {
128 /* If the blend equation is ADD or REVERSE_SUBTRACT,
129 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130 * the colorbuffer will not be changed.
131 * Notice that the dst factors are the src factors inverted. */
132 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcA == PIPE_BLENDFACTOR_ZERO) &&
140 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstRGB == PIPE_BLENDFACTOR_ONE) &&
143 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145 dstA == PIPE_BLENDFACTOR_ONE);
146 }
147
148 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149 unsigned dstRGB, unsigned dstA)
150 {
151 /* If the blend equation is ADD or REVERSE_SUBTRACT,
152 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153 * the colorbuffer will not be changed.
154 * Notice that the dst factors are the src factors inverted. */
155 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160 srcA == PIPE_BLENDFACTOR_ZERO) &&
161 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstRGB == PIPE_BLENDFACTOR_ONE) &&
164 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166 dstA == PIPE_BLENDFACTOR_ONE);
167 }
168
169 static unsigned bgra_cmask(unsigned mask)
170 {
171 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173 return ((mask & PIPE_MASK_R) << 2) |
174 ((mask & PIPE_MASK_B) >> 2) |
175 (mask & (PIPE_MASK_G | PIPE_MASK_A));
176 }
177
178 /* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181 static void* r300_create_blend_state(struct pipe_context* pipe,
182 const struct pipe_blend_state* state)
183 {
184 struct r300_screen* r300screen = r300_screen(pipe->screen);
185 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186
187 if (state->rt[0].blend_enable)
188 {
189 unsigned eqRGB = state->rt[0].rgb_func;
190 unsigned srcRGB = state->rt[0].rgb_src_factor;
191 unsigned dstRGB = state->rt[0].rgb_dst_factor;
192
193 unsigned eqA = state->rt[0].alpha_func;
194 unsigned srcA = state->rt[0].alpha_src_factor;
195 unsigned dstA = state->rt[0].alpha_dst_factor;
196
197 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
198 * this is just the crappy D3D naming */
199 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
200 r300_translate_blend_function(eqRGB) |
201 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
202 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
203
204 /* Optimization: some operations do not require the destination color.
205 *
206 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
207 * otherwise blending gives incorrect results. It seems to be
208 * a hardware bug. */
209 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
210 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
211 dstRGB != PIPE_BLENDFACTOR_ZERO ||
212 dstA != PIPE_BLENDFACTOR_ZERO ||
213 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
214 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
215 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
216 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
217 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
218 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
219 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
220 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
221 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
222 /* Enable reading from the colorbuffer. */
223 blend->blend_control |= R300_READ_ENABLE;
224
225 if (r300screen->caps.is_r500) {
226 /* Optimization: Depending on incoming pixels, we can
227 * conditionally disable the reading in hardware... */
228 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
229 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
230 /* Disable reading if SRC_ALPHA == 0. */
231 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
234 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
235 dstA == PIPE_BLENDFACTOR_ZERO)) {
236 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
237 }
238
239 /* Disable reading if SRC_ALPHA == 1. */
240 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
243 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
244 dstA == PIPE_BLENDFACTOR_ZERO)) {
245 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
246 }
247 }
248 }
249 }
250
251 /* Optimization: discard pixels which don't change the colorbuffer.
252 *
253 * The code below is non-trivial and some math is involved.
254 *
255 * Discarding pixels must be disabled when FP16 AA is enabled.
256 * This is a hardware bug. Also, this implementation wouldn't work
257 * with FP blending enabled and equation clamping disabled.
258 *
259 * Equations other than ADD are rarely used and therefore won't be
260 * optimized. */
261 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
262 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
263 /* ADD: X+Y
264 * REVERSE_SUBTRACT: Y-X
265 *
266 * The idea is:
267 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
268 * then CB will not be changed.
269 *
270 * Given the srcFactor and dstFactor variables, we can derive
271 * what src and dst should be equal to and discard appropriate
272 * pixels.
273 */
274 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
276 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
279 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
282 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
285 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
286 dstRGB, dstA)) {
287 blend->blend_control |=
288 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
289 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
290 dstRGB, dstA)) {
291 blend->blend_control |=
292 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
293 }
294 }
295
296 /* separate alpha */
297 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
298 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
299 blend->alpha_blend_control =
300 r300_translate_blend_function(eqA) |
301 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
302 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
303 }
304 }
305
306 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
307 if (state->logicop_enable) {
308 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
309 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
310 }
311
312 /* Color channel masks for all MRTs. */
313 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
314 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
315 if (state->rt[1].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
317 }
318 if (state->rt[2].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
320 }
321 if (state->rt[3].blend_enable) {
322 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
323 }
324 }
325
326 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
327 * state. Since it's an optional implementation detail, we can leave it
328 * out and never dither.
329 *
330 * This could be revisited if we ever get quality or conformance hints.
331 *
332 if (state->dither) {
333 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
334 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
335 }
336 */
337
338 return (void*)blend;
339 }
340
341 /* Bind blend state. */
342 static void r300_bind_blend_state(struct pipe_context* pipe,
343 void* state)
344 {
345 struct r300_context* r300 = r300_context(pipe);
346
347 UPDATE_STATE(state, r300->blend_state);
348 }
349
350 /* Free blend state. */
351 static void r300_delete_blend_state(struct pipe_context* pipe,
352 void* state)
353 {
354 FREE(state);
355 }
356
357 /* Convert float to 10bit integer */
358 static unsigned float_to_fixed10(float f)
359 {
360 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
361 }
362
363 /* Set blend color.
364 * Setup both R300 and R500 registers, figure out later which one to write. */
365 static void r300_set_blend_color(struct pipe_context* pipe,
366 const struct pipe_blend_color* color)
367 {
368 struct r300_context* r300 = r300_context(pipe);
369 struct r300_blend_color_state* state =
370 (struct r300_blend_color_state*)r300->blend_color_state.state;
371 union util_color uc;
372
373 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
374 state->blend_color = uc.ui;
375
376 /* XXX if FP16 blending is enabled, we should use the FP16 format */
377 state->blend_color_red_alpha =
378 float_to_fixed10(color->color[0]) |
379 (float_to_fixed10(color->color[3]) << 16);
380 state->blend_color_green_blue =
381 float_to_fixed10(color->color[2]) |
382 (float_to_fixed10(color->color[1]) << 16);
383
384 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
385 r300->blend_color_state.dirty = TRUE;
386 }
387
388 static void r300_set_clip_state(struct pipe_context* pipe,
389 const struct pipe_clip_state* state)
390 {
391 struct r300_context* r300 = r300_context(pipe);
392
393 r300->clip = *state;
394
395 if (r300->screen->caps.has_tcl) {
396 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
397 r300->clip_state.size = 29;
398
399 r300->clip_state.dirty = TRUE;
400 } else {
401 draw_flush(r300->draw);
402 draw_set_clip_state(r300->draw, state);
403 r300->clip_state.size = 2;
404 }
405 }
406
407 static void
408 r300_set_sample_mask(struct pipe_context *pipe,
409 unsigned sample_mask)
410 {
411 }
412
413
414 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
415 *
416 * This contains the depth buffer, stencil buffer, alpha test, and such.
417 * On the Radeon, depth and stencil buffer setup are intertwined, which is
418 * the reason for some of the strange-looking assignments across registers. */
419 static void*
420 r300_create_dsa_state(struct pipe_context* pipe,
421 const struct pipe_depth_stencil_alpha_state* state)
422 {
423 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
424 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
425
426 /* Depth test setup. */
427 if (state->depth.enabled) {
428 dsa->z_buffer_control |= R300_Z_ENABLE;
429
430 if (state->depth.writemask) {
431 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
432 }
433
434 dsa->z_stencil_control |=
435 (r300_translate_depth_stencil_function(state->depth.func) <<
436 R300_Z_FUNC_SHIFT);
437 }
438
439 /* Stencil buffer setup. */
440 if (state->stencil[0].enabled) {
441 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
442 dsa->z_stencil_control |=
443 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
444 R300_S_FRONT_FUNC_SHIFT) |
445 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
446 R300_S_FRONT_SFAIL_OP_SHIFT) |
447 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
448 R300_S_FRONT_ZPASS_OP_SHIFT) |
449 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
450 R300_S_FRONT_ZFAIL_OP_SHIFT);
451
452 dsa->stencil_ref_mask =
453 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
454 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
455
456 if (state->stencil[1].enabled) {
457 dsa->two_sided = TRUE;
458
459 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
460 dsa->z_stencil_control |=
461 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
462 R300_S_BACK_FUNC_SHIFT) |
463 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
464 R300_S_BACK_SFAIL_OP_SHIFT) |
465 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
466 R300_S_BACK_ZPASS_OP_SHIFT) |
467 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
468 R300_S_BACK_ZFAIL_OP_SHIFT);
469
470 dsa->stencil_ref_bf =
471 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
472 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
473
474 if (caps->is_r500) {
475 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
476 } else {
477 dsa->stencil_ref_bf_fallback =
478 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
479 state->stencil[0].writemask != state->stencil[1].writemask);
480 }
481 }
482 }
483
484 /* Alpha test setup. */
485 if (state->alpha.enabled) {
486 dsa->alpha_function =
487 r300_translate_alpha_function(state->alpha.func) |
488 R300_FG_ALPHA_FUNC_ENABLE;
489
490 /* We could use 10bit alpha ref but who needs that? */
491 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
492
493 if (caps->is_r500)
494 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
495 }
496
497 return (void*)dsa;
498 }
499
500 static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
501 {
502 struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
503
504 if (r300->screen->caps.is_r500) {
505 return;
506 }
507
508 r300->stencil_ref_bf_fallback =
509 dsa->stencil_ref_bf_fallback ||
510 (dsa->two_sided &&
511 r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
512 }
513
514 /* Bind DSA state. */
515 static void r300_bind_dsa_state(struct pipe_context* pipe,
516 void* state)
517 {
518 struct r300_context* r300 = r300_context(pipe);
519
520 if (!state) {
521 return;
522 }
523
524 UPDATE_STATE(state, r300->dsa_state);
525
526 r300_update_stencil_ref_fallback_status(r300);
527 }
528
529 /* Free DSA state. */
530 static void r300_delete_dsa_state(struct pipe_context* pipe,
531 void* state)
532 {
533 FREE(state);
534 }
535
536 static void r300_set_stencil_ref(struct pipe_context* pipe,
537 const struct pipe_stencil_ref* sr)
538 {
539 struct r300_context* r300 = r300_context(pipe);
540
541 r300->stencil_ref = *sr;
542 r300->dsa_state.dirty = TRUE;
543
544 r300_update_stencil_ref_fallback_status(r300);
545 }
546
547 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
548 static void r300_fb_set_tiling_flags(struct r300_context *r300,
549 const struct pipe_framebuffer_state *old_state,
550 const struct pipe_framebuffer_state *new_state)
551 {
552 struct r300_texture *tex;
553 unsigned i, level;
554
555 /* Set tiling flags for new surfaces. */
556 for (i = 0; i < new_state->nr_cbufs; i++) {
557 tex = r300_texture(new_state->cbufs[i]->texture);
558 level = new_state->cbufs[i]->level;
559
560 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
561 tex->pitch[0],
562 tex->microtile,
563 tex->mip_macrotile[level]);
564 }
565 if (new_state->zsbuf) {
566 tex = r300_texture(new_state->zsbuf->texture);
567 level = new_state->zsbuf->level;
568
569 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
570 tex->pitch[0],
571 tex->microtile,
572 tex->mip_macrotile[level]);
573 }
574 }
575
576 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
577 const char *binding)
578 {
579 struct pipe_resource *tex = surf->texture;
580 struct r300_texture *rtex = r300_texture(tex);
581
582 fprintf(stderr,
583 "r300: %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
584 "Face: %i, Level: %i, Format: %s\n"
585
586 "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, "
587 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
588
589 binding, index, surf->width, surf->height, surf->offset,
590 surf->zslice, surf->face, surf->level,
591 util_format_short_name(surf->format),
592
593 rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
594 rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
595 tex->last_level, util_format_short_name(tex->format));
596 }
597
598 static void
599 r300_set_framebuffer_state(struct pipe_context* pipe,
600 const struct pipe_framebuffer_state* state)
601 {
602 struct r300_context* r300 = r300_context(pipe);
603 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
604 unsigned max_width, max_height, i;
605 uint32_t zbuffer_bpp = 0;
606
607 if (state->nr_cbufs > 4) {
608 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
609 "refusing to bind framebuffer state!\n", __FUNCTION__);
610 return;
611 }
612
613 if (r300->screen->caps.is_r500) {
614 max_width = max_height = 4096;
615 } else if (r300->screen->caps.is_r400) {
616 max_width = max_height = 4021;
617 } else {
618 max_width = max_height = 2560;
619 }
620
621 if (state->width > max_width || state->height > max_height) {
622 fprintf(stderr, "r300: Implementation error: Render targets are too "
623 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
624 return;
625 }
626
627 if (r300->draw) {
628 draw_flush(r300->draw);
629 }
630
631 r300->fb_state.dirty = TRUE;
632
633 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
634 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
635 r300->blend_state.dirty = TRUE;
636 }
637 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
638 if (!!old_state->zsbuf != !!state->zsbuf) {
639 r300->dsa_state.dirty = TRUE;
640 }
641
642 /* The tiling flags are dependent on the surface miplevel, unfortunately. */
643 r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
644
645 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
646
647 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
648 (state->zsbuf ? 10 : 0) + 9;
649
650 /* Polygon offset depends on the zbuffer bit depth. */
651 if (state->zsbuf && r300->polygon_offset_enabled) {
652 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
653 case 2:
654 zbuffer_bpp = 16;
655 break;
656 case 4:
657 zbuffer_bpp = 24;
658 break;
659 }
660
661 if (r300->zbuffer_bpp != zbuffer_bpp) {
662 r300->zbuffer_bpp = zbuffer_bpp;
663 r300->rs_state.dirty = TRUE;
664 }
665 }
666
667 if (DBG_ON(r300, DBG_FB)) {
668 fprintf(stderr, "r300: set_framebuffer_state:\n");
669 for (i = 0; i < state->nr_cbufs; i++) {
670 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
671 }
672 if (state->zsbuf) {
673 r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
674 }
675 }
676 }
677
678 /* Create fragment shader state. */
679 static void* r300_create_fs_state(struct pipe_context* pipe,
680 const struct pipe_shader_state* shader)
681 {
682 struct r300_fragment_shader* fs = NULL;
683
684 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
685
686 /* Copy state directly into shader. */
687 fs->state = *shader;
688 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
689
690 return (void*)fs;
691 }
692
693 void r300_mark_fs_code_dirty(struct r300_context *r300)
694 {
695 struct r300_fragment_shader* fs = r300_fs(r300);
696
697 r300->fs.dirty = TRUE;
698 r300->fs_rc_constant_state.dirty = TRUE;
699 r300->fs_constants.dirty = TRUE;
700
701 if (r300->screen->caps.is_r500) {
702 r300->fs.size = r500_get_fs_atom_size(r300);
703 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
704 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
705 } else {
706 r300->fs.size = r300_get_fs_atom_size(r300);
707 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
708 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
709 }
710 }
711
712 /* Bind fragment shader state. */
713 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
714 {
715 struct r300_context* r300 = r300_context(pipe);
716 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
717
718 if (fs == NULL) {
719 r300->fs.state = NULL;
720 return;
721 }
722
723 r300->fs.state = fs;
724 r300_pick_fragment_shader(r300);
725 r300_mark_fs_code_dirty(r300);
726
727 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
728 }
729
730 /* Delete fragment shader state. */
731 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
732 {
733 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
734 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
735
736 while (ptr) {
737 tmp = ptr;
738 ptr = ptr->next;
739 rc_constants_destroy(&tmp->code.constants);
740 FREE(tmp);
741 }
742 FREE((void*)fs->state.tokens);
743 FREE(shader);
744 }
745
746 static void r300_set_polygon_stipple(struct pipe_context* pipe,
747 const struct pipe_poly_stipple* state)
748 {
749 /* XXX no idea how to set this up, but not terribly important */
750 }
751
752 /* Create a new rasterizer state based on the CSO rasterizer state.
753 *
754 * This is a very large chunk of state, and covers most of the graphics
755 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
756 *
757 * In a not entirely unironic sidenote, this state has nearly nothing to do
758 * with the actual block on the Radeon called the rasterizer (RS). */
759 static void* r300_create_rs_state(struct pipe_context* pipe,
760 const struct pipe_rasterizer_state* state)
761 {
762 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
763 int i;
764 float psiz;
765
766 /* Copy rasterizer state. */
767 rs->rs = *state;
768 rs->rs_draw = *state;
769
770 /* Override some states for Draw. */
771 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
772
773 #ifdef PIPE_ARCH_LITTLE_ENDIAN
774 rs->vap_control_status = R300_VC_NO_SWAP;
775 #else
776 rs->vap_control_status = R300_VC_32BIT_SWAP;
777 #endif
778
779 /* If no TCL engine is present, turn off the HW TCL. */
780 if (!r300_screen(pipe->screen)->caps.has_tcl) {
781 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
782 }
783
784 /* Point size width and height. */
785 rs->point_size =
786 pack_float_16_6x(state->point_size) |
787 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
788
789 /* Point size clamping. */
790 if (state->point_size_per_vertex) {
791 /* Per-vertex point size.
792 * Clamp to [0, max FB size] */
793 psiz = pipe->screen->get_paramf(pipe->screen,
794 PIPE_CAP_MAX_POINT_WIDTH);
795 rs->point_minmax =
796 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
797 } else {
798 /* We cannot disable the point-size vertex output,
799 * so clamp it. */
800 psiz = state->point_size;
801 rs->point_minmax =
802 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
803 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
804 }
805
806 /* Line control. */
807 rs->line_control = pack_float_16_6x(state->line_width) |
808 R300_GA_LINE_CNTL_END_TYPE_COMP;
809
810 /* Enable polygon mode */
811 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
812 state->fill_back != PIPE_POLYGON_MODE_FILL) {
813 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
814 }
815
816 /* Front face */
817 if (state->front_ccw)
818 rs->cull_mode = R300_FRONT_FACE_CCW;
819 else
820 rs->cull_mode = R300_FRONT_FACE_CW;
821
822 /* Polygon offset */
823 if (util_get_offset(state, state->fill_front)) {
824 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
825 }
826 if (util_get_offset(state, state->fill_back)) {
827 rs->polygon_offset_enable |= R300_BACK_ENABLE;
828 }
829
830 /* Polygon mode */
831 if (rs->polygon_mode) {
832 rs->polygon_mode |=
833 r300_translate_polygon_mode_front(state->fill_front);
834 rs->polygon_mode |=
835 r300_translate_polygon_mode_back(state->fill_back);
836 }
837
838 if (state->cull_face & PIPE_FACE_FRONT) {
839 rs->cull_mode |= R300_CULL_FRONT;
840 }
841 if (state->cull_face & PIPE_FACE_BACK) {
842 rs->cull_mode |= R300_CULL_BACK;
843 }
844
845 if (rs->polygon_offset_enable) {
846 rs->depth_offset = state->offset_units;
847 rs->depth_scale = state->offset_scale;
848 }
849
850 if (state->line_stipple_enable) {
851 rs->line_stipple_config =
852 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
853 (fui((float)state->line_stipple_factor) &
854 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
855 /* XXX this might need to be scaled up */
856 rs->line_stipple_value = state->line_stipple_pattern;
857 }
858
859 if (state->flatshade) {
860 rs->color_control = R300_SHADE_MODEL_FLAT;
861 } else {
862 rs->color_control = R300_SHADE_MODEL_SMOOTH;
863 }
864
865 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
866
867 /* Point sprites */
868 if (state->sprite_coord_enable) {
869 rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
870 for (i = 0; i < 8; i++) {
871 if (state->sprite_coord_enable & (1 << i))
872 rs->stuffing_enable |=
873 R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
874 }
875
876 rs->point_texcoord_left = 0.0f;
877 rs->point_texcoord_right = 1.0f;
878
879 switch (state->sprite_coord_mode) {
880 case PIPE_SPRITE_COORD_UPPER_LEFT:
881 rs->point_texcoord_top = 0.0f;
882 rs->point_texcoord_bottom = 1.0f;
883 break;
884 case PIPE_SPRITE_COORD_LOWER_LEFT:
885 rs->point_texcoord_top = 1.0f;
886 rs->point_texcoord_bottom = 0.0f;
887 break;
888 }
889 }
890
891 return (void*)rs;
892 }
893
894 /* Bind rasterizer state. */
895 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
896 {
897 struct r300_context* r300 = r300_context(pipe);
898 struct r300_rs_state* rs = (struct r300_rs_state*)state;
899 int last_sprite_coord_enable = r300->sprite_coord_enable;
900 boolean last_two_sided_color = r300->two_sided_color;
901
902 if (r300->draw && rs) {
903 draw_flush(r300->draw);
904 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
905 }
906
907 if (rs) {
908 r300->polygon_offset_enabled = (rs->rs.offset_point ||
909 rs->rs.offset_line ||
910 rs->rs.offset_tri);
911 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
912 r300->two_sided_color = rs->rs.light_twoside;
913 } else {
914 r300->polygon_offset_enabled = FALSE;
915 r300->sprite_coord_enable = 0;
916 r300->two_sided_color = FALSE;
917 }
918
919 UPDATE_STATE(state, r300->rs_state);
920 r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
921
922 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
923 last_two_sided_color != r300->two_sided_color) {
924 r300->rs_block_state.dirty = TRUE;
925 }
926 }
927
928 /* Free rasterizer state. */
929 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
930 {
931 FREE(state);
932 }
933
934 static void*
935 r300_create_sampler_state(struct pipe_context* pipe,
936 const struct pipe_sampler_state* state)
937 {
938 struct r300_context* r300 = r300_context(pipe);
939 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
940 boolean is_r500 = r300->screen->caps.is_r500;
941 int lod_bias;
942 union util_color uc;
943
944 sampler->state = *state;
945
946 sampler->filter0 |=
947 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
948 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
949 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
950
951 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
952 state->mag_img_filter,
953 state->min_mip_filter,
954 state->max_anisotropy > 0);
955
956 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
957
958 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
959 /* We must pass these to the merge function to clamp them properly. */
960 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
961 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
962
963 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
964
965 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
966
967 /* This is very high quality anisotropic filtering for R5xx.
968 * It's good for benchmarking the performance of texturing but
969 * in practice we don't want to slow down the driver because it's
970 * a pretty good performance killer. Feel free to play with it. */
971 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
972 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
973 }
974
975 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
976 sampler->border_color = uc.ui;
977
978 /* R500-specific fixups and optimizations */
979 if (r300->screen->caps.is_r500) {
980 sampler->filter1 |= R500_BORDER_FIX;
981 }
982
983 return (void*)sampler;
984 }
985
986 static void r300_bind_sampler_states(struct pipe_context* pipe,
987 unsigned count,
988 void** states)
989 {
990 struct r300_context* r300 = r300_context(pipe);
991 struct r300_textures_state* state =
992 (struct r300_textures_state*)r300->textures_state.state;
993 unsigned tex_units = r300->screen->caps.num_tex_units;
994
995 if (count > tex_units) {
996 return;
997 }
998
999 memcpy(state->sampler_states, states, sizeof(void*) * count);
1000 state->sampler_state_count = count;
1001
1002 r300->textures_state.dirty = TRUE;
1003 }
1004
1005 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1006 unsigned count,
1007 void** states)
1008 {
1009 }
1010
1011 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1012 {
1013 FREE(state);
1014 }
1015
1016 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1017 unsigned count,
1018 struct pipe_sampler_view** views)
1019 {
1020 struct r300_context* r300 = r300_context(pipe);
1021 struct r300_textures_state* state =
1022 (struct r300_textures_state*)r300->textures_state.state;
1023 struct r300_texture *texture;
1024 unsigned i;
1025 unsigned tex_units = r300->screen->caps.num_tex_units;
1026 boolean dirty_tex = FALSE;
1027
1028 if (count > tex_units) {
1029 return;
1030 }
1031
1032 for (i = 0; i < count; i++) {
1033 if (&state->sampler_views[i]->base != views[i]) {
1034 pipe_sampler_view_reference(
1035 (struct pipe_sampler_view**)&state->sampler_views[i],
1036 views[i]);
1037
1038 if (!views[i]) {
1039 continue;
1040 }
1041
1042 /* A new sampler view (= texture)... */
1043 dirty_tex = TRUE;
1044
1045 /* Set the texrect factor in the fragment shader.
1046 * Needed for RECT and NPOT fallback. */
1047 texture = r300_texture(views[i]->texture);
1048 if (texture->uses_pitch) {
1049 r300->fs_rc_constant_state.dirty = TRUE;
1050 }
1051 }
1052 }
1053
1054 for (i = count; i < tex_units; i++) {
1055 if (state->sampler_views[i]) {
1056 pipe_sampler_view_reference(
1057 (struct pipe_sampler_view**)&state->sampler_views[i],
1058 NULL);
1059 }
1060 }
1061
1062 state->sampler_view_count = count;
1063
1064 r300->textures_state.dirty = TRUE;
1065
1066 if (dirty_tex) {
1067 r300->texture_cache_inval.dirty = TRUE;
1068 }
1069 }
1070
1071 static struct pipe_sampler_view *
1072 r300_create_sampler_view(struct pipe_context *pipe,
1073 struct pipe_resource *texture,
1074 const struct pipe_sampler_view *templ)
1075 {
1076 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1077 struct r300_texture *tex = r300_texture(texture);
1078
1079 if (view) {
1080 view->base = *templ;
1081 view->base.reference.count = 1;
1082 view->base.context = pipe;
1083 view->base.texture = NULL;
1084 pipe_resource_reference(&view->base.texture, texture);
1085
1086 view->swizzle[0] = templ->swizzle_r;
1087 view->swizzle[1] = templ->swizzle_g;
1088 view->swizzle[2] = templ->swizzle_b;
1089 view->swizzle[3] = templ->swizzle_a;
1090
1091 view->format = tex->tx_format;
1092 view->format.format1 |= r300_translate_texformat(templ->format,
1093 view->swizzle);
1094 if (r300_screen(pipe->screen)->caps.is_r500) {
1095 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1096 }
1097 }
1098
1099 return (struct pipe_sampler_view*)view;
1100 }
1101
1102 static void
1103 r300_sampler_view_destroy(struct pipe_context *pipe,
1104 struct pipe_sampler_view *view)
1105 {
1106 pipe_resource_reference(&view->texture, NULL);
1107 FREE(view);
1108 }
1109
1110 static void r300_set_scissor_state(struct pipe_context* pipe,
1111 const struct pipe_scissor_state* state)
1112 {
1113 struct r300_context* r300 = r300_context(pipe);
1114
1115 memcpy(r300->scissor_state.state, state,
1116 sizeof(struct pipe_scissor_state));
1117
1118 r300->scissor_state.dirty = TRUE;
1119 }
1120
1121 static void r300_set_viewport_state(struct pipe_context* pipe,
1122 const struct pipe_viewport_state* state)
1123 {
1124 struct r300_context* r300 = r300_context(pipe);
1125 struct r300_viewport_state* viewport =
1126 (struct r300_viewport_state*)r300->viewport_state.state;
1127
1128 r300->viewport = *state;
1129
1130 if (r300->draw) {
1131 draw_flush(r300->draw);
1132 draw_set_viewport_state(r300->draw, state);
1133 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1134 return;
1135 }
1136
1137 /* Do the transform in HW. */
1138 viewport->vte_control = R300_VTX_W0_FMT;
1139
1140 if (state->scale[0] != 1.0f) {
1141 viewport->xscale = state->scale[0];
1142 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1143 }
1144 if (state->scale[1] != 1.0f) {
1145 viewport->yscale = state->scale[1];
1146 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1147 }
1148 if (state->scale[2] != 1.0f) {
1149 viewport->zscale = state->scale[2];
1150 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1151 }
1152 if (state->translate[0] != 0.0f) {
1153 viewport->xoffset = state->translate[0];
1154 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1155 }
1156 if (state->translate[1] != 0.0f) {
1157 viewport->yoffset = state->translate[1];
1158 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1159 }
1160 if (state->translate[2] != 0.0f) {
1161 viewport->zoffset = state->translate[2];
1162 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1163 }
1164
1165 r300->viewport_state.dirty = TRUE;
1166 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1167 r300->fs_rc_constant_state.dirty = TRUE;
1168 }
1169 }
1170
1171 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1172 unsigned count,
1173 const struct pipe_vertex_buffer* buffers)
1174 {
1175 struct r300_context* r300 = r300_context(pipe);
1176 struct pipe_vertex_buffer *vbo;
1177 unsigned i, max_index = (1 << 24) - 1;
1178 boolean any_user_buffer = FALSE;
1179
1180 if (count == r300->vertex_buffer_count &&
1181 memcmp(r300->vertex_buffer, buffers,
1182 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1183 return;
1184 }
1185
1186 if (r300->screen->caps.has_tcl) {
1187 /* HW TCL. */
1188 /* Check if the stride is aligned to the size of DWORD. */
1189 for (i = 0; i < count; i++) {
1190 if (buffers[i].buffer) {
1191 if (buffers[i].stride % 4 != 0) {
1192 // XXX Shouldn't we align the buffer?
1193 fprintf(stderr, "r300: set_vertex_buffers: "
1194 "Unaligned buffer stride %i isn't supported.\n",
1195 buffers[i].stride);
1196 abort();
1197 }
1198 }
1199 }
1200
1201 for (i = 0; i < count; i++) {
1202 /* Why, yes, I AM casting away constness. How did you know? */
1203 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1204
1205 /* Skip NULL buffers */
1206 if (!buffers[i].buffer) {
1207 continue;
1208 }
1209
1210 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1211 any_user_buffer = TRUE;
1212 }
1213
1214 if (vbo->max_index == ~0) {
1215 /* if no VBO stride then only one vertex value so max index is 1 */
1216 /* should think about converting to VS constants like svga does */
1217 if (!vbo->stride)
1218 vbo->max_index = 1;
1219 else
1220 vbo->max_index =
1221 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1222 }
1223
1224 max_index = MIN2(vbo->max_index, max_index);
1225 }
1226
1227 r300->any_user_vbs = any_user_buffer;
1228 r300->vertex_buffer_max_index = max_index;
1229
1230 } else {
1231 /* SW TCL. */
1232 draw_flush(r300->draw);
1233 draw_set_vertex_buffers(r300->draw, count, buffers);
1234 }
1235
1236 /* Common code. */
1237 for (i = 0; i < count; i++) {
1238 /* Reference our buffer. */
1239 pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1240 }
1241 for (; i < r300->vertex_buffer_count; i++) {
1242 /* Dereference any old buffers. */
1243 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1244 }
1245
1246 memcpy(r300->vertex_buffer, buffers,
1247 sizeof(struct pipe_vertex_buffer) * count);
1248 r300->vertex_buffer_count = count;
1249 }
1250
1251 /* Initialize the PSC tables. */
1252 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1253 {
1254 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1255 uint16_t type, swizzle;
1256 enum pipe_format format;
1257 unsigned i;
1258
1259 if (velems->count > 16) {
1260 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1261 " requested %i, using 16.\n", velems->count);
1262 velems->count = 16;
1263 }
1264
1265 /* Vertex shaders have no semantics on their inputs,
1266 * so PSC should just route stuff based on the vertex elements,
1267 * and not on attrib information. */
1268 for (i = 0; i < velems->count; i++) {
1269 format = velems->velem[i].src_format;
1270
1271 type = r300_translate_vertex_data_type(format) |
1272 (i << R300_DST_VEC_LOC_SHIFT);
1273 swizzle = r300_translate_vertex_data_swizzle(format);
1274
1275 if (i & 1) {
1276 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1277 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1278 } else {
1279 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1280 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1281 }
1282 }
1283
1284 /* Set the last vector in the PSC. */
1285 if (i) {
1286 i -= 1;
1287 }
1288 vstream->vap_prog_stream_cntl[i >> 1] |=
1289 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1290
1291 vstream->count = (i >> 1) + 1;
1292 }
1293
1294 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1295 unsigned count,
1296 const struct pipe_vertex_element* attribs)
1297 {
1298 struct r300_vertex_element_state *velems;
1299 unsigned i, size;
1300 enum pipe_format *format;
1301
1302 assert(count <= PIPE_MAX_ATTRIBS);
1303 velems = CALLOC_STRUCT(r300_vertex_element_state);
1304 if (velems != NULL) {
1305 velems->count = count;
1306 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1307
1308 if (r300_screen(pipe->screen)->caps.has_tcl) {
1309 r300_vertex_psc(velems);
1310
1311 /* Check if the format is aligned to the size of DWORD.
1312 * We only care about the blocksizes of the formats since
1313 * swizzles are already set up. */
1314 for (i = 0; i < count; i++) {
1315 format = &velems->velem[i].src_format;
1316
1317 /* Replace some formats with their aligned counterparts,
1318 * this is OK because we check for aligned strides too. */
1319 switch (*format) {
1320 /* Align to RGBA8. */
1321 case PIPE_FORMAT_R8_UNORM:
1322 case PIPE_FORMAT_R8G8_UNORM:
1323 case PIPE_FORMAT_R8G8B8_UNORM:
1324 *format = PIPE_FORMAT_R8G8B8A8_UNORM;
1325 continue;
1326 case PIPE_FORMAT_R8_SNORM:
1327 case PIPE_FORMAT_R8G8_SNORM:
1328 case PIPE_FORMAT_R8G8B8_SNORM:
1329 *format = PIPE_FORMAT_R8G8B8A8_SNORM;
1330 continue;
1331 case PIPE_FORMAT_R8_USCALED:
1332 case PIPE_FORMAT_R8G8_USCALED:
1333 case PIPE_FORMAT_R8G8B8_USCALED:
1334 *format = PIPE_FORMAT_R8G8B8A8_USCALED;
1335 continue;
1336 case PIPE_FORMAT_R8_SSCALED:
1337 case PIPE_FORMAT_R8G8_SSCALED:
1338 case PIPE_FORMAT_R8G8B8_SSCALED:
1339 *format = PIPE_FORMAT_R8G8B8A8_SSCALED;
1340 continue;
1341
1342 /* Align to RG16. */
1343 case PIPE_FORMAT_R16_UNORM:
1344 *format = PIPE_FORMAT_R16G16_UNORM;
1345 continue;
1346 case PIPE_FORMAT_R16_SNORM:
1347 *format = PIPE_FORMAT_R16G16_SNORM;
1348 continue;
1349 case PIPE_FORMAT_R16_USCALED:
1350 *format = PIPE_FORMAT_R16G16_USCALED;
1351 continue;
1352 case PIPE_FORMAT_R16_SSCALED:
1353 *format = PIPE_FORMAT_R16G16_SSCALED;
1354 continue;
1355 case PIPE_FORMAT_R16_FLOAT:
1356 *format = PIPE_FORMAT_R16G16_FLOAT;
1357 continue;
1358
1359 /* Align to RGBA16. */
1360 case PIPE_FORMAT_R16G16B16_UNORM:
1361 *format = PIPE_FORMAT_R16G16B16A16_UNORM;
1362 continue;
1363 case PIPE_FORMAT_R16G16B16_SNORM:
1364 *format = PIPE_FORMAT_R16G16B16A16_SNORM;
1365 continue;
1366 case PIPE_FORMAT_R16G16B16_USCALED:
1367 *format = PIPE_FORMAT_R16G16B16A16_USCALED;
1368 continue;
1369 case PIPE_FORMAT_R16G16B16_SSCALED:
1370 *format = PIPE_FORMAT_R16G16B16A16_SSCALED;
1371 continue;
1372 case PIPE_FORMAT_R16G16B16_FLOAT:
1373 *format = PIPE_FORMAT_R16G16B16A16_FLOAT;
1374 continue;
1375
1376 default:;
1377 }
1378
1379 size = util_format_get_blocksize(*format);
1380
1381 if (size % 4 != 0) {
1382 /* XXX Shouldn't we align the format? */
1383 fprintf(stderr, "r300_create_vertex_elements_state: "
1384 "Unaligned format %s:%i isn't supported\n",
1385 util_format_short_name(*format), size);
1386 assert(0);
1387 abort();
1388 }
1389 }
1390 }
1391 }
1392 return velems;
1393 }
1394
1395 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1396 void *state)
1397 {
1398 struct r300_context *r300 = r300_context(pipe);
1399 struct r300_vertex_element_state *velems = state;
1400
1401 if (velems == NULL) {
1402 return;
1403 }
1404
1405 r300->velems = velems;
1406
1407 if (r300->draw) {
1408 draw_flush(r300->draw);
1409 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1410 return;
1411 }
1412
1413 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1414 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1415 }
1416
1417 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1418 {
1419 FREE(state);
1420 }
1421
1422 static void* r300_create_vs_state(struct pipe_context* pipe,
1423 const struct pipe_shader_state* shader)
1424 {
1425 struct r300_context* r300 = r300_context(pipe);
1426
1427 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1428
1429 /* Copy state directly into shader. */
1430 vs->state = *shader;
1431 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1432
1433 r300_init_vs_outputs(vs);
1434
1435 if (r300->screen->caps.has_tcl) {
1436 r300_translate_vertex_shader(r300, vs);
1437 } else {
1438 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1439 }
1440
1441 return vs;
1442 }
1443
1444 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1445 {
1446 struct r300_context* r300 = r300_context(pipe);
1447 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1448
1449 if (vs == NULL) {
1450 r300->vs_state.state = NULL;
1451 return;
1452 }
1453 if (vs == r300->vs_state.state) {
1454 return;
1455 }
1456 r300->vs_state.state = vs;
1457
1458 /* The majority of the RS block bits is dependent on the vertex shader. */
1459 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1460
1461 if (r300->screen->caps.has_tcl) {
1462 r300->vs_state.dirty = TRUE;
1463 r300->vs_state.size =
1464 vs->code.length + 9 +
1465 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1466
1467 if (vs->externals_count) {
1468 r300->vs_constants.dirty = TRUE;
1469 r300->vs_constants.size = vs->externals_count * 4 + 3;
1470 } else {
1471 r300->vs_constants.size = 0;
1472 }
1473
1474 r300->pvs_flush.dirty = TRUE;
1475 } else {
1476 draw_flush(r300->draw);
1477 draw_bind_vertex_shader(r300->draw,
1478 (struct draw_vertex_shader*)vs->draw_vs);
1479 }
1480 }
1481
1482 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1483 {
1484 struct r300_context* r300 = r300_context(pipe);
1485 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1486
1487 if (r300->screen->caps.has_tcl) {
1488 rc_constants_destroy(&vs->code.constants);
1489 } else {
1490 draw_delete_vertex_shader(r300->draw,
1491 (struct draw_vertex_shader*)vs->draw_vs);
1492 }
1493
1494 FREE((void*)vs->state.tokens);
1495 FREE(shader);
1496 }
1497
1498 static void r300_set_constant_buffer(struct pipe_context *pipe,
1499 uint shader, uint index,
1500 struct pipe_resource *buf)
1501 {
1502 struct r300_context* r300 = r300_context(pipe);
1503 struct r300_constant_buffer *cbuf;
1504 struct pipe_transfer *tr;
1505 void *mapped;
1506 int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1507
1508 switch (shader) {
1509 case PIPE_SHADER_VERTEX:
1510 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1511 max_size = 256;
1512 break;
1513 case PIPE_SHADER_FRAGMENT:
1514 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1515 if (r300->screen->caps.is_r500) {
1516 max_size = 256;
1517 } else {
1518 max_size = 32;
1519 }
1520 break;
1521 default:
1522 assert(0);
1523 return;
1524 }
1525 max_size_bytes = max_size * 4 * sizeof(float);
1526
1527 if (buf == NULL || buf->width0 == 0 ||
1528 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1529 {
1530 cbuf->count = 0;
1531 return;
1532 }
1533
1534 if (shader == PIPE_SHADER_FRAGMENT ||
1535 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1536 assert((buf->width0 % (4 * sizeof(float))) == 0);
1537
1538 /* Check the size of the constant buffer. */
1539 /* XXX Subtract immediates and RC_STATE_* variables. */
1540 if (buf->width0 > max_size_bytes) {
1541 fprintf(stderr, "r300: Max size of the constant buffer is "
1542 "%i*4 floats.\n", max_size);
1543 }
1544 clamped_size = MIN2(buf->width0, max_size_bytes);
1545
1546 memcpy(cbuf->constants, mapped, clamped_size);
1547 cbuf->count = clamped_size / (4 * sizeof(float));
1548 }
1549
1550 if (shader == PIPE_SHADER_VERTEX) {
1551 if (r300->screen->caps.has_tcl) {
1552 if (r300->vs_constants.size) {
1553 r300->vs_constants.dirty = TRUE;
1554 }
1555 r300->pvs_flush.dirty = TRUE;
1556 } else if (r300->draw) {
1557 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1558 0, mapped, buf->width0);
1559 }
1560 } else if (shader == PIPE_SHADER_FRAGMENT) {
1561 r300->fs_constants.dirty = TRUE;
1562 }
1563
1564 pipe_buffer_unmap(pipe, buf, tr);
1565 }
1566
1567 void r300_init_state_functions(struct r300_context* r300)
1568 {
1569 r300->context.create_blend_state = r300_create_blend_state;
1570 r300->context.bind_blend_state = r300_bind_blend_state;
1571 r300->context.delete_blend_state = r300_delete_blend_state;
1572
1573 r300->context.set_blend_color = r300_set_blend_color;
1574
1575 r300->context.set_clip_state = r300_set_clip_state;
1576 r300->context.set_sample_mask = r300_set_sample_mask;
1577
1578 r300->context.set_constant_buffer = r300_set_constant_buffer;
1579
1580 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1581 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1582 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1583
1584 r300->context.set_stencil_ref = r300_set_stencil_ref;
1585
1586 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1587
1588 r300->context.create_fs_state = r300_create_fs_state;
1589 r300->context.bind_fs_state = r300_bind_fs_state;
1590 r300->context.delete_fs_state = r300_delete_fs_state;
1591
1592 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1593
1594 r300->context.create_rasterizer_state = r300_create_rs_state;
1595 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1596 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1597
1598 r300->context.create_sampler_state = r300_create_sampler_state;
1599 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1600 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1601 r300->context.delete_sampler_state = r300_delete_sampler_state;
1602
1603 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1604 r300->context.create_sampler_view = r300_create_sampler_view;
1605 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1606
1607 r300->context.set_scissor_state = r300_set_scissor_state;
1608
1609 r300->context.set_viewport_state = r300_set_viewport_state;
1610
1611 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1612
1613 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1614 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1615 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1616
1617 r300->context.create_vs_state = r300_create_vs_state;
1618 r300->context.bind_vs_state = r300_bind_vs_state;
1619 r300->context.delete_vs_state = r300_delete_vs_state;
1620 }