4f41530c16a648464a3014dd2c420431645dd685
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_reg.h"
37 #include "r300_screen.h"
38 #include "r300_screen_buffer.h"
39 #include "r300_state.h"
40 #include "r300_state_inlines.h"
41 #include "r300_fs.h"
42 #include "r300_texture.h"
43 #include "r300_vs.h"
44 #include "r300_winsys.h"
45
46 /* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49 #define UPDATE_STATE(cso, atom) \
50 if (cso != atom.state) { \
51 atom.state = cso; \
52 atom.dirty = TRUE; \
53 }
54
55 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56 unsigned dstRGB, unsigned dstA)
57 {
58 /* If the blend equation is ADD or REVERSE_SUBTRACT,
59 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60 * will not be changed.
61 * Notice that the dst factors are the src factors inverted. */
62 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcA == PIPE_BLENDFACTOR_ZERO) &&
69 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstRGB == PIPE_BLENDFACTOR_ONE) &&
71 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 dstA == PIPE_BLENDFACTOR_ONE);
74 }
75
76 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77 unsigned dstRGB, unsigned dstA)
78 {
79 /* If the blend equation is ADD or REVERSE_SUBTRACT,
80 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81 * will not be changed.
82 * Notice that the dst factors are the src factors inverted. */
83 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87 srcA == PIPE_BLENDFACTOR_ZERO) &&
88 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstRGB == PIPE_BLENDFACTOR_ONE) &&
90 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92 dstA == PIPE_BLENDFACTOR_ONE);
93 }
94
95 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96 unsigned dstRGB, unsigned dstA)
97 {
98 /* If the blend equation is ADD or REVERSE_SUBTRACT,
99 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100 * will not be changed.
101 * Notice that the dst factors are the src factors inverted. */
102 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104 (srcA == PIPE_BLENDFACTOR_ZERO) &&
105 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106 dstRGB == PIPE_BLENDFACTOR_ONE) &&
107 (dstA == PIPE_BLENDFACTOR_ONE);
108 }
109
110 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111 unsigned dstRGB, unsigned dstA)
112 {
113 /* If the blend equation is ADD or REVERSE_SUBTRACT,
114 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115 * will not be changed.
116 * Notice that the dst factors are the src factors inverted. */
117 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119 (srcA == PIPE_BLENDFACTOR_ZERO) &&
120 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121 dstRGB == PIPE_BLENDFACTOR_ONE) &&
122 (dstA == PIPE_BLENDFACTOR_ONE);
123 }
124
125 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126 unsigned dstRGB, unsigned dstA)
127 {
128 /* If the blend equation is ADD or REVERSE_SUBTRACT,
129 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130 * the colorbuffer will not be changed.
131 * Notice that the dst factors are the src factors inverted. */
132 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcA == PIPE_BLENDFACTOR_ZERO) &&
140 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstRGB == PIPE_BLENDFACTOR_ONE) &&
143 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145 dstA == PIPE_BLENDFACTOR_ONE);
146 }
147
148 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149 unsigned dstRGB, unsigned dstA)
150 {
151 /* If the blend equation is ADD or REVERSE_SUBTRACT,
152 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153 * the colorbuffer will not be changed.
154 * Notice that the dst factors are the src factors inverted. */
155 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160 srcA == PIPE_BLENDFACTOR_ZERO) &&
161 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstRGB == PIPE_BLENDFACTOR_ONE) &&
164 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166 dstA == PIPE_BLENDFACTOR_ONE);
167 }
168
169 static unsigned bgra_cmask(unsigned mask)
170 {
171 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173 return ((mask & PIPE_MASK_R) << 2) |
174 ((mask & PIPE_MASK_B) >> 2) |
175 (mask & (PIPE_MASK_G | PIPE_MASK_A));
176 }
177
178 /* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181 static void* r300_create_blend_state(struct pipe_context* pipe,
182 const struct pipe_blend_state* state)
183 {
184 struct r300_screen* r300screen = r300_screen(pipe->screen);
185 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186
187 if (state->rt[0].blend_enable)
188 {
189 unsigned eqRGB = state->rt[0].rgb_func;
190 unsigned srcRGB = state->rt[0].rgb_src_factor;
191 unsigned dstRGB = state->rt[0].rgb_dst_factor;
192
193 unsigned eqA = state->rt[0].alpha_func;
194 unsigned srcA = state->rt[0].alpha_src_factor;
195 unsigned dstA = state->rt[0].alpha_dst_factor;
196
197 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
198 * this is just the crappy D3D naming */
199 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
200 r300_translate_blend_function(eqRGB) |
201 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
202 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
203
204 /* Optimization: some operations do not require the destination color.
205 *
206 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
207 * otherwise blending gives incorrect results. It seems to be
208 * a hardware bug. */
209 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
210 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
211 dstRGB != PIPE_BLENDFACTOR_ZERO ||
212 dstA != PIPE_BLENDFACTOR_ZERO ||
213 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
214 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
215 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
216 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
217 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
218 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
219 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
220 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
221 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
222 /* Enable reading from the colorbuffer. */
223 blend->blend_control |= R300_READ_ENABLE;
224
225 if (r300screen->caps.is_r500) {
226 /* Optimization: Depending on incoming pixels, we can
227 * conditionally disable the reading in hardware... */
228 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
229 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
230 /* Disable reading if SRC_ALPHA == 0. */
231 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
234 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
235 dstA == PIPE_BLENDFACTOR_ZERO)) {
236 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
237 }
238
239 /* Disable reading if SRC_ALPHA == 1. */
240 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
243 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
244 dstA == PIPE_BLENDFACTOR_ZERO)) {
245 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
246 }
247 }
248 }
249 }
250
251 /* Optimization: discard pixels which don't change the colorbuffer.
252 *
253 * The code below is non-trivial and some math is involved.
254 *
255 * Discarding pixels must be disabled when FP16 AA is enabled.
256 * This is a hardware bug. Also, this implementation wouldn't work
257 * with FP blending enabled and equation clamping disabled.
258 *
259 * Equations other than ADD are rarely used and therefore won't be
260 * optimized. */
261 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
262 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
263 /* ADD: X+Y
264 * REVERSE_SUBTRACT: Y-X
265 *
266 * The idea is:
267 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
268 * then CB will not be changed.
269 *
270 * Given the srcFactor and dstFactor variables, we can derive
271 * what src and dst should be equal to and discard appropriate
272 * pixels.
273 */
274 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
276 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
279 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
282 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
285 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
286 dstRGB, dstA)) {
287 blend->blend_control |=
288 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
289 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
290 dstRGB, dstA)) {
291 blend->blend_control |=
292 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
293 }
294 }
295
296 /* separate alpha */
297 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
298 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
299 blend->alpha_blend_control =
300 r300_translate_blend_function(eqA) |
301 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
302 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
303 }
304 }
305
306 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
307 if (state->logicop_enable) {
308 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
309 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
310 }
311
312 /* Color channel masks for all MRTs. */
313 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
314 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
315 if (state->rt[1].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
317 }
318 if (state->rt[2].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
320 }
321 if (state->rt[3].blend_enable) {
322 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
323 }
324 }
325
326 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
327 * state. Since it's an optional implementation detail, we can leave it
328 * out and never dither.
329 *
330 * This could be revisited if we ever get quality or conformance hints.
331 *
332 if (state->dither) {
333 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
334 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
335 }
336 */
337
338 return (void*)blend;
339 }
340
341 /* Bind blend state. */
342 static void r300_bind_blend_state(struct pipe_context* pipe,
343 void* state)
344 {
345 struct r300_context* r300 = r300_context(pipe);
346
347 UPDATE_STATE(state, r300->blend_state);
348 }
349
350 /* Free blend state. */
351 static void r300_delete_blend_state(struct pipe_context* pipe,
352 void* state)
353 {
354 FREE(state);
355 }
356
357 /* Convert float to 10bit integer */
358 static unsigned float_to_fixed10(float f)
359 {
360 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
361 }
362
363 /* Set blend color.
364 * Setup both R300 and R500 registers, figure out later which one to write. */
365 static void r300_set_blend_color(struct pipe_context* pipe,
366 const struct pipe_blend_color* color)
367 {
368 struct r300_context* r300 = r300_context(pipe);
369 struct r300_blend_color_state* state =
370 (struct r300_blend_color_state*)r300->blend_color_state.state;
371 union util_color uc;
372
373 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
374 state->blend_color = uc.ui;
375
376 /* XXX if FP16 blending is enabled, we should use the FP16 format */
377 state->blend_color_red_alpha =
378 float_to_fixed10(color->color[0]) |
379 (float_to_fixed10(color->color[3]) << 16);
380 state->blend_color_green_blue =
381 float_to_fixed10(color->color[2]) |
382 (float_to_fixed10(color->color[1]) << 16);
383
384 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
385 r300->blend_color_state.dirty = TRUE;
386 }
387
388 static void r300_set_clip_state(struct pipe_context* pipe,
389 const struct pipe_clip_state* state)
390 {
391 struct r300_context* r300 = r300_context(pipe);
392
393 r300->clip = *state;
394
395 if (r300->screen->caps.has_tcl) {
396 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
397 r300->clip_state.size = 29;
398 } else {
399 draw_flush(r300->draw);
400 draw_set_clip_state(r300->draw, state);
401 r300->clip_state.size = 2;
402 }
403
404 r300->clip_state.dirty = TRUE;
405 }
406
407 static void
408 r300_set_sample_mask(struct pipe_context *pipe,
409 unsigned sample_mask)
410 {
411 }
412
413
414 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
415 *
416 * This contains the depth buffer, stencil buffer, alpha test, and such.
417 * On the Radeon, depth and stencil buffer setup are intertwined, which is
418 * the reason for some of the strange-looking assignments across registers. */
419 static void*
420 r300_create_dsa_state(struct pipe_context* pipe,
421 const struct pipe_depth_stencil_alpha_state* state)
422 {
423 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
424 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
425
426 /* Depth test setup. */
427 if (state->depth.enabled) {
428 dsa->z_buffer_control |= R300_Z_ENABLE;
429
430 if (state->depth.writemask) {
431 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
432 }
433
434 dsa->z_stencil_control |=
435 (r300_translate_depth_stencil_function(state->depth.func) <<
436 R300_Z_FUNC_SHIFT);
437 }
438
439 /* Stencil buffer setup. */
440 if (state->stencil[0].enabled) {
441 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
442 dsa->z_stencil_control |=
443 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
444 R300_S_FRONT_FUNC_SHIFT) |
445 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
446 R300_S_FRONT_SFAIL_OP_SHIFT) |
447 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
448 R300_S_FRONT_ZPASS_OP_SHIFT) |
449 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
450 R300_S_FRONT_ZFAIL_OP_SHIFT);
451
452 dsa->stencil_ref_mask =
453 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
454 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
455
456 if (state->stencil[1].enabled) {
457 dsa->two_sided = TRUE;
458
459 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
460 dsa->z_stencil_control |=
461 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
462 R300_S_BACK_FUNC_SHIFT) |
463 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
464 R300_S_BACK_SFAIL_OP_SHIFT) |
465 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
466 R300_S_BACK_ZPASS_OP_SHIFT) |
467 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
468 R300_S_BACK_ZFAIL_OP_SHIFT);
469
470 dsa->stencil_ref_bf =
471 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
472 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
473
474 if (caps->is_r500) {
475 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
476 } else {
477 dsa->stencil_ref_bf_fallback =
478 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
479 state->stencil[0].writemask != state->stencil[1].writemask);
480 }
481 }
482 }
483
484 /* Alpha test setup. */
485 if (state->alpha.enabled) {
486 dsa->alpha_function =
487 r300_translate_alpha_function(state->alpha.func) |
488 R300_FG_ALPHA_FUNC_ENABLE;
489
490 /* We could use 10bit alpha ref but who needs that? */
491 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
492
493 if (caps->is_r500)
494 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
495 }
496
497 return (void*)dsa;
498 }
499
500 static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
501 {
502 struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
503
504 if (r300->screen->caps.is_r500) {
505 return;
506 }
507
508 r300->stencil_ref_bf_fallback =
509 dsa->stencil_ref_bf_fallback ||
510 (dsa->two_sided &&
511 r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
512 }
513
514 /* Bind DSA state. */
515 static void r300_bind_dsa_state(struct pipe_context* pipe,
516 void* state)
517 {
518 struct r300_context* r300 = r300_context(pipe);
519
520 if (!state) {
521 return;
522 }
523
524 UPDATE_STATE(state, r300->dsa_state);
525
526 r300_update_stencil_ref_fallback_status(r300);
527 }
528
529 /* Free DSA state. */
530 static void r300_delete_dsa_state(struct pipe_context* pipe,
531 void* state)
532 {
533 FREE(state);
534 }
535
536 static void r300_set_stencil_ref(struct pipe_context* pipe,
537 const struct pipe_stencil_ref* sr)
538 {
539 struct r300_context* r300 = r300_context(pipe);
540
541 r300->stencil_ref = *sr;
542 r300->dsa_state.dirty = TRUE;
543
544 r300_update_stencil_ref_fallback_status(r300);
545 }
546
547 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
548 static void r300_fb_set_tiling_flags(struct r300_context *r300,
549 const struct pipe_framebuffer_state *old_state,
550 const struct pipe_framebuffer_state *new_state)
551 {
552 struct r300_texture *tex;
553 unsigned i, level;
554
555 /* Set tiling flags for new surfaces. */
556 for (i = 0; i < new_state->nr_cbufs; i++) {
557 tex = r300_texture(new_state->cbufs[i]->texture);
558 level = new_state->cbufs[i]->level;
559
560 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
561 tex->pitch[0],
562 tex->microtile,
563 tex->mip_macrotile[level]);
564 }
565 if (new_state->zsbuf) {
566 tex = r300_texture(new_state->zsbuf->texture);
567 level = new_state->zsbuf->level;
568
569 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
570 tex->pitch[0],
571 tex->microtile,
572 tex->mip_macrotile[level]);
573 }
574 }
575
576 static void
577 r300_set_framebuffer_state(struct pipe_context* pipe,
578 const struct pipe_framebuffer_state* state)
579 {
580 struct r300_context* r300 = r300_context(pipe);
581 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
582 unsigned max_width, max_height;
583 uint32_t zbuffer_bpp = 0;
584
585 if (state->nr_cbufs > 4) {
586 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
587 "refusing to bind framebuffer state!\n", __FUNCTION__);
588 return;
589 }
590
591 if (r300->screen->caps.is_r500) {
592 max_width = max_height = 4096;
593 } else if (r300->screen->caps.is_r400) {
594 max_width = max_height = 4021;
595 } else {
596 max_width = max_height = 2560;
597 }
598
599 if (state->width > max_width || state->height > max_height) {
600 fprintf(stderr, "r300: Implementation error: Render targets are too "
601 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
602 return;
603 }
604
605 if (r300->draw) {
606 draw_flush(r300->draw);
607 }
608
609 r300->fb_state.dirty = TRUE;
610
611 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
612 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
613 r300->blend_state.dirty = TRUE;
614 }
615 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
616 if (!!old_state->zsbuf != !!state->zsbuf) {
617 r300->dsa_state.dirty = TRUE;
618 }
619
620 /* The tiling flags are dependent on the surface miplevel, unfortunately. */
621 r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
622
623 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
624
625 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
626 (state->zsbuf ? 10 : 0) + 11;
627
628 /* Polygon offset depends on the zbuffer bit depth. */
629 if (state->zsbuf && r300->polygon_offset_enabled) {
630 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
631 case 2:
632 zbuffer_bpp = 16;
633 break;
634 case 4:
635 zbuffer_bpp = 24;
636 break;
637 }
638
639 if (r300->zbuffer_bpp != zbuffer_bpp) {
640 r300->zbuffer_bpp = zbuffer_bpp;
641 r300->rs_state.dirty = TRUE;
642 }
643 }
644 }
645
646 /* Create fragment shader state. */
647 static void* r300_create_fs_state(struct pipe_context* pipe,
648 const struct pipe_shader_state* shader)
649 {
650 struct r300_fragment_shader* fs = NULL;
651
652 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
653
654 /* Copy state directly into shader. */
655 fs->state = *shader;
656 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
657
658 return (void*)fs;
659 }
660
661 void r300_mark_fs_code_dirty(struct r300_context *r300)
662 {
663 struct r300_fragment_shader* fs = r300_fs(r300);
664
665 r300->fs.dirty = TRUE;
666 r300->fs_rc_constant_state.dirty = TRUE;
667 r300->fs_constants.dirty = TRUE;
668
669 if (r300->screen->caps.is_r500) {
670 r300->fs.size = r500_get_fs_atom_size(r300);
671 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
672 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
673 } else {
674 r300->fs.size = r300_get_fs_atom_size(r300);
675 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
676 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
677 }
678 }
679
680 /* Bind fragment shader state. */
681 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
682 {
683 struct r300_context* r300 = r300_context(pipe);
684 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
685
686 if (fs == NULL) {
687 r300->fs.state = NULL;
688 return;
689 }
690
691 r300->fs.state = fs;
692 r300_pick_fragment_shader(r300);
693 r300_mark_fs_code_dirty(r300);
694
695 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
696 }
697
698 /* Delete fragment shader state. */
699 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
700 {
701 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
702 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
703
704 while (ptr) {
705 tmp = ptr;
706 ptr = ptr->next;
707 rc_constants_destroy(&tmp->code.constants);
708 FREE(tmp);
709 }
710 FREE((void*)fs->state.tokens);
711 FREE(shader);
712 }
713
714 static void r300_set_polygon_stipple(struct pipe_context* pipe,
715 const struct pipe_poly_stipple* state)
716 {
717 /* XXX no idea how to set this up, but not terribly important */
718 }
719
720 /* Create a new rasterizer state based on the CSO rasterizer state.
721 *
722 * This is a very large chunk of state, and covers most of the graphics
723 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
724 *
725 * In a not entirely unironic sidenote, this state has nearly nothing to do
726 * with the actual block on the Radeon called the rasterizer (RS). */
727 static void* r300_create_rs_state(struct pipe_context* pipe,
728 const struct pipe_rasterizer_state* state)
729 {
730 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
731 int i;
732
733 /* Copy rasterizer state for Draw. */
734 rs->rs = *state;
735
736 #ifdef PIPE_ARCH_LITTLE_ENDIAN
737 rs->vap_control_status = R300_VC_NO_SWAP;
738 #else
739 rs->vap_control_status = R300_VC_32BIT_SWAP;
740 #endif
741
742 /* If no TCL engine is present, turn off the HW TCL. */
743 if (!r300_screen(pipe->screen)->caps.has_tcl) {
744 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
745 }
746
747 rs->point_size = pack_float_16_6x(state->point_size) |
748 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
749
750 rs->line_control = pack_float_16_6x(state->line_width) |
751 R300_GA_LINE_CNTL_END_TYPE_COMP;
752
753 /* Enable polygon mode */
754 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
755 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
756 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
757 }
758
759 /* Radeons don't think in "CW/CCW", they think in "front/back". */
760 if (state->front_winding == PIPE_WINDING_CW) {
761 rs->cull_mode = R300_FRONT_FACE_CW;
762
763 /* Polygon offset */
764 if (state->offset_cw) {
765 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
766 }
767 if (state->offset_ccw) {
768 rs->polygon_offset_enable |= R300_BACK_ENABLE;
769 }
770
771 /* Polygon mode */
772 if (rs->polygon_mode) {
773 rs->polygon_mode |=
774 r300_translate_polygon_mode_front(state->fill_cw);
775 rs->polygon_mode |=
776 r300_translate_polygon_mode_back(state->fill_ccw);
777 }
778 } else {
779 rs->cull_mode = R300_FRONT_FACE_CCW;
780
781 /* Polygon offset */
782 if (state->offset_ccw) {
783 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
784 }
785 if (state->offset_cw) {
786 rs->polygon_offset_enable |= R300_BACK_ENABLE;
787 }
788
789 /* Polygon mode */
790 if (rs->polygon_mode) {
791 rs->polygon_mode |=
792 r300_translate_polygon_mode_front(state->fill_ccw);
793 rs->polygon_mode |=
794 r300_translate_polygon_mode_back(state->fill_cw);
795 }
796 }
797 if (state->front_winding & state->cull_mode) {
798 rs->cull_mode |= R300_CULL_FRONT;
799 }
800 if (~(state->front_winding) & state->cull_mode) {
801 rs->cull_mode |= R300_CULL_BACK;
802 }
803
804 if (rs->polygon_offset_enable) {
805 rs->depth_offset = state->offset_units;
806 rs->depth_scale = state->offset_scale;
807 }
808
809 if (state->line_stipple_enable) {
810 rs->line_stipple_config =
811 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
812 (fui((float)state->line_stipple_factor) &
813 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
814 /* XXX this might need to be scaled up */
815 rs->line_stipple_value = state->line_stipple_pattern;
816 }
817
818 if (state->flatshade) {
819 rs->color_control = R300_SHADE_MODEL_FLAT;
820 } else {
821 rs->color_control = R300_SHADE_MODEL_SMOOTH;
822 }
823
824 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
825
826 /* Point sprites */
827 if (state->sprite_coord_enable) {
828 rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
829 for (i = 0; i < 8; i++) {
830 if (state->sprite_coord_enable & (1 << i))
831 rs->stuffing_enable |=
832 R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
833 }
834
835 rs->point_texcoord_left = 0.0f;
836 rs->point_texcoord_right = 1.0f;
837
838 switch (state->sprite_coord_mode) {
839 case PIPE_SPRITE_COORD_UPPER_LEFT:
840 rs->point_texcoord_top = 0.0f;
841 rs->point_texcoord_bottom = 1.0f;
842 break;
843 case PIPE_SPRITE_COORD_LOWER_LEFT:
844 rs->point_texcoord_top = 1.0f;
845 rs->point_texcoord_bottom = 0.0f;
846 break;
847 }
848 }
849
850 return (void*)rs;
851 }
852
853 /* Bind rasterizer state. */
854 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
855 {
856 struct r300_context* r300 = r300_context(pipe);
857 struct r300_rs_state* rs = (struct r300_rs_state*)state;
858 int last_sprite_coord_enable = r300->sprite_coord_enable;
859
860 if (r300->draw) {
861 draw_flush(r300->draw);
862 draw_set_rasterizer_state(r300->draw, &rs->rs, state);
863 }
864
865 if (rs) {
866 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
867 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
868 } else {
869 r300->polygon_offset_enabled = FALSE;
870 r300->sprite_coord_enable = 0;
871 }
872
873 UPDATE_STATE(state, r300->rs_state);
874 r300->rs_state.size = 26 + (r300->polygon_offset_enabled ? 5 : 0);
875
876 if (last_sprite_coord_enable != r300->sprite_coord_enable) {
877 r300->rs_block_state.dirty = TRUE;
878 }
879 }
880
881 /* Free rasterizer state. */
882 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
883 {
884 FREE(state);
885 }
886
887 static void*
888 r300_create_sampler_state(struct pipe_context* pipe,
889 const struct pipe_sampler_state* state)
890 {
891 struct r300_context* r300 = r300_context(pipe);
892 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
893 boolean is_r500 = r300->screen->caps.is_r500;
894 int lod_bias;
895 union util_color uc;
896
897 sampler->state = *state;
898
899 sampler->filter0 |=
900 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
901 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
902 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
903
904 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
905 state->mag_img_filter,
906 state->min_mip_filter,
907 state->max_anisotropy > 0);
908
909 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
910
911 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
912 /* We must pass these to the merge function to clamp them properly. */
913 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
914 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
915
916 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
917
918 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
919
920 /* This is very high quality anisotropic filtering for R5xx.
921 * It's good for benchmarking the performance of texturing but
922 * in practice we don't want to slow down the driver because it's
923 * a pretty good performance killer. Feel free to play with it. */
924 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
925 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
926 }
927
928 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
929 sampler->border_color = uc.ui;
930
931 /* R500-specific fixups and optimizations */
932 if (r300->screen->caps.is_r500) {
933 sampler->filter1 |= R500_BORDER_FIX;
934 }
935
936 return (void*)sampler;
937 }
938
939 static void r300_bind_sampler_states(struct pipe_context* pipe,
940 unsigned count,
941 void** states)
942 {
943 struct r300_context* r300 = r300_context(pipe);
944 struct r300_textures_state* state =
945 (struct r300_textures_state*)r300->textures_state.state;
946 unsigned tex_units = r300->screen->caps.num_tex_units;
947
948 if (count > tex_units) {
949 return;
950 }
951
952 memcpy(state->sampler_states, states, sizeof(void*) * count);
953 state->sampler_state_count = count;
954
955 r300->textures_state.dirty = TRUE;
956 }
957
958 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
959 unsigned count,
960 void** states)
961 {
962 }
963
964 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
965 {
966 FREE(state);
967 }
968
969 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
970 unsigned count,
971 struct pipe_sampler_view** views)
972 {
973 struct r300_context* r300 = r300_context(pipe);
974 struct r300_textures_state* state =
975 (struct r300_textures_state*)r300->textures_state.state;
976 struct r300_texture *texture;
977 unsigned i;
978 unsigned tex_units = r300->screen->caps.num_tex_units;
979 boolean dirty_tex = FALSE;
980
981 if (count > tex_units) {
982 return;
983 }
984
985 for (i = 0; i < count; i++) {
986 if (&state->sampler_views[i]->base != views[i]) {
987 pipe_sampler_view_reference(
988 (struct pipe_sampler_view**)&state->sampler_views[i],
989 views[i]);
990
991 if (!views[i]) {
992 continue;
993 }
994
995 /* A new sampler view (= texture)... */
996 dirty_tex = TRUE;
997
998 /* Set the texrect factor in the fragment shader.
999 * Needed for RECT and NPOT fallback. */
1000 texture = r300_texture(views[i]->texture);
1001 if (texture->uses_pitch) {
1002 r300->fs_rc_constant_state.dirty = TRUE;
1003 }
1004 }
1005 }
1006
1007 for (i = count; i < tex_units; i++) {
1008 if (state->sampler_views[i]) {
1009 pipe_sampler_view_reference(
1010 (struct pipe_sampler_view**)&state->sampler_views[i],
1011 NULL);
1012 }
1013 }
1014
1015 state->sampler_view_count = count;
1016
1017 r300->textures_state.dirty = TRUE;
1018
1019 if (dirty_tex) {
1020 r300->texture_cache_inval.dirty = TRUE;
1021 }
1022 }
1023
1024 static struct pipe_sampler_view *
1025 r300_create_sampler_view(struct pipe_context *pipe,
1026 struct pipe_resource *texture,
1027 const struct pipe_sampler_view *templ)
1028 {
1029 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1030 struct r300_texture *tex = r300_texture(texture);
1031 unsigned char swizzle[4];
1032
1033 if (view) {
1034 view->base = *templ;
1035 view->base.reference.count = 1;
1036 view->base.context = pipe;
1037 view->base.texture = NULL;
1038 pipe_resource_reference(&view->base.texture, texture);
1039
1040 swizzle[0] = templ->swizzle_r;
1041 swizzle[1] = templ->swizzle_g;
1042 swizzle[2] = templ->swizzle_b;
1043 swizzle[3] = templ->swizzle_a;
1044
1045 view->format = tex->tx_format;
1046 view->format.format1 |= r300_translate_texformat(templ->format,
1047 swizzle);
1048 if (r300_screen(pipe->screen)->caps.is_r500) {
1049 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1050 }
1051 }
1052
1053 return (struct pipe_sampler_view*)view;
1054 }
1055
1056 static void
1057 r300_sampler_view_destroy(struct pipe_context *pipe,
1058 struct pipe_sampler_view *view)
1059 {
1060 pipe_resource_reference(&view->texture, NULL);
1061 FREE(view);
1062 }
1063
1064 static void r300_set_scissor_state(struct pipe_context* pipe,
1065 const struct pipe_scissor_state* state)
1066 {
1067 struct r300_context* r300 = r300_context(pipe);
1068
1069 memcpy(r300->scissor_state.state, state,
1070 sizeof(struct pipe_scissor_state));
1071
1072 r300->scissor_state.dirty = TRUE;
1073 }
1074
1075 static void r300_set_viewport_state(struct pipe_context* pipe,
1076 const struct pipe_viewport_state* state)
1077 {
1078 struct r300_context* r300 = r300_context(pipe);
1079 struct r300_viewport_state* viewport =
1080 (struct r300_viewport_state*)r300->viewport_state.state;
1081
1082 r300->viewport = *state;
1083
1084 /* Do the transform in HW. */
1085 viewport->vte_control = R300_VTX_W0_FMT;
1086
1087 if (state->scale[0] != 1.0f) {
1088 viewport->xscale = state->scale[0];
1089 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1090 }
1091 if (state->scale[1] != 1.0f) {
1092 viewport->yscale = state->scale[1];
1093 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1094 }
1095 if (state->scale[2] != 1.0f) {
1096 viewport->zscale = state->scale[2];
1097 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1098 }
1099 if (state->translate[0] != 0.0f) {
1100 viewport->xoffset = state->translate[0];
1101 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1102 }
1103 if (state->translate[1] != 0.0f) {
1104 viewport->yoffset = state->translate[1];
1105 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1106 }
1107 if (state->translate[2] != 0.0f) {
1108 viewport->zoffset = state->translate[2];
1109 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1110 }
1111
1112 r300->viewport_state.dirty = TRUE;
1113 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1114 r300->fs_rc_constant_state.dirty = TRUE;
1115 }
1116 }
1117
1118 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1119 unsigned count,
1120 const struct pipe_vertex_buffer* buffers)
1121 {
1122 struct r300_context* r300 = r300_context(pipe);
1123 struct pipe_vertex_buffer *vbo;
1124 unsigned i, max_index = (1 << 24) - 1;
1125 boolean any_user_buffer = FALSE;
1126
1127 if (count == r300->vertex_buffer_count &&
1128 memcmp(r300->vertex_buffer, buffers,
1129 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1130 return;
1131 }
1132
1133 /* Check if the stride is aligned to the size of DWORD. */
1134 for (i = 0; i < count; i++) {
1135 if (buffers[i].buffer) {
1136 if (buffers[i].stride % 4 != 0) {
1137 // XXX Shouldn't we align the buffer?
1138 fprintf(stderr, "r300: set_vertex_buffers: "
1139 "Unaligned buffer stride %i isn't supported.\n",
1140 buffers[i].stride);
1141 abort();
1142 }
1143 }
1144 }
1145
1146 for (i = 0; i < count; i++) {
1147 /* Why, yes, I AM casting away constness. How did you know? */
1148 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1149
1150 /* Reference our buffer. */
1151 pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1152
1153 /* Skip NULL buffers */
1154 if (!buffers[i].buffer) {
1155 continue;
1156 }
1157
1158 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1159 any_user_buffer = TRUE;
1160 }
1161
1162 if (vbo->max_index == ~0) {
1163 /* if no VBO stride then only one vertex value so max index is 1 */
1164 /* should think about converting to VS constants like svga does */
1165 if (!vbo->stride)
1166 vbo->max_index = 1;
1167 else
1168 vbo->max_index =
1169 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1170 }
1171
1172 max_index = MIN2(vbo->max_index, max_index);
1173 }
1174
1175 for (; i < r300->vertex_buffer_count; i++) {
1176 /* Dereference any old buffers. */
1177 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1178 }
1179
1180 memcpy(r300->vertex_buffer, buffers,
1181 sizeof(struct pipe_vertex_buffer) * count);
1182
1183 r300->vertex_buffer_count = count;
1184 r300->vertex_buffer_max_index = max_index;
1185 r300->any_user_vbs = any_user_buffer;
1186
1187 if (r300->draw) {
1188 draw_flush(r300->draw);
1189 draw_set_vertex_buffers(r300->draw, count, buffers);
1190 }
1191 }
1192
1193 /* Update the PSC tables. */
1194 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1195 {
1196 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1197 uint16_t type, swizzle;
1198 enum pipe_format format;
1199 unsigned i;
1200
1201 if (velems->count > 16) {
1202 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1203 " requested %i, using 16.\n", velems->count);
1204 velems->count = 16;
1205 }
1206
1207 /* Vertex shaders have no semantics on their inputs,
1208 * so PSC should just route stuff based on the vertex elements,
1209 * and not on attrib information. */
1210 for (i = 0; i < velems->count; i++) {
1211 format = velems->velem[i].src_format;
1212
1213 type = r300_translate_vertex_data_type(format) |
1214 (i << R300_DST_VEC_LOC_SHIFT);
1215 swizzle = r300_translate_vertex_data_swizzle(format);
1216
1217 if (i & 1) {
1218 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1219 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1220 } else {
1221 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1222 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1223 }
1224 }
1225
1226 /* Set the last vector in the PSC. */
1227 if (i) {
1228 i -= 1;
1229 }
1230 vstream->vap_prog_stream_cntl[i >> 1] |=
1231 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1232
1233 vstream->count = (i >> 1) + 1;
1234 }
1235
1236 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1237 unsigned count,
1238 const struct pipe_vertex_element* attribs)
1239 {
1240 struct r300_vertex_element_state *velems;
1241 unsigned i, size;
1242 enum pipe_format *format;
1243
1244 assert(count <= PIPE_MAX_ATTRIBS);
1245 velems = CALLOC_STRUCT(r300_vertex_element_state);
1246 if (velems != NULL) {
1247 velems->count = count;
1248 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1249
1250 if (r300_screen(pipe->screen)->caps.has_tcl) {
1251 r300_vertex_psc(velems);
1252
1253 /* Check if the format is aligned to the size of DWORD.
1254 * We only care about the blocksizes of the formats since
1255 * swizzles are already set up. */
1256 for (i = 0; i < count; i++) {
1257 format = &velems->velem[i].src_format;
1258
1259 /* Replace some formats with their aligned counterparts,
1260 * this is OK because we check for aligned strides too. */
1261 switch (*format) {
1262 /* Align to RGBA8. */
1263 case PIPE_FORMAT_R8_UNORM:
1264 case PIPE_FORMAT_R8G8_UNORM:
1265 case PIPE_FORMAT_R8G8B8_UNORM:
1266 *format = PIPE_FORMAT_R8G8B8A8_UNORM;
1267 continue;
1268 case PIPE_FORMAT_R8_SNORM:
1269 case PIPE_FORMAT_R8G8_SNORM:
1270 case PIPE_FORMAT_R8G8B8_SNORM:
1271 *format = PIPE_FORMAT_R8G8B8A8_SNORM;
1272 continue;
1273 case PIPE_FORMAT_R8_USCALED:
1274 case PIPE_FORMAT_R8G8_USCALED:
1275 case PIPE_FORMAT_R8G8B8_USCALED:
1276 *format = PIPE_FORMAT_R8G8B8A8_USCALED;
1277 continue;
1278 case PIPE_FORMAT_R8_SSCALED:
1279 case PIPE_FORMAT_R8G8_SSCALED:
1280 case PIPE_FORMAT_R8G8B8_SSCALED:
1281 *format = PIPE_FORMAT_R8G8B8A8_SSCALED;
1282 continue;
1283
1284 /* Align to RG16. */
1285 case PIPE_FORMAT_R16_UNORM:
1286 *format = PIPE_FORMAT_R16G16_UNORM;
1287 continue;
1288 case PIPE_FORMAT_R16_SNORM:
1289 *format = PIPE_FORMAT_R16G16_SNORM;
1290 continue;
1291 case PIPE_FORMAT_R16_USCALED:
1292 *format = PIPE_FORMAT_R16G16_USCALED;
1293 continue;
1294 case PIPE_FORMAT_R16_SSCALED:
1295 *format = PIPE_FORMAT_R16G16_SSCALED;
1296 continue;
1297 case PIPE_FORMAT_R16_FLOAT:
1298 *format = PIPE_FORMAT_R16G16_FLOAT;
1299 continue;
1300
1301 /* Align to RGBA16. */
1302 case PIPE_FORMAT_R16G16B16_UNORM:
1303 *format = PIPE_FORMAT_R16G16B16A16_UNORM;
1304 continue;
1305 case PIPE_FORMAT_R16G16B16_SNORM:
1306 *format = PIPE_FORMAT_R16G16B16A16_SNORM;
1307 continue;
1308 case PIPE_FORMAT_R16G16B16_USCALED:
1309 *format = PIPE_FORMAT_R16G16B16A16_USCALED;
1310 continue;
1311 case PIPE_FORMAT_R16G16B16_SSCALED:
1312 *format = PIPE_FORMAT_R16G16B16A16_SSCALED;
1313 continue;
1314 case PIPE_FORMAT_R16G16B16_FLOAT:
1315 *format = PIPE_FORMAT_R16G16B16A16_FLOAT;
1316 continue;
1317
1318 default:;
1319 }
1320
1321 size = util_format_get_blocksize(*format);
1322
1323 if (size % 4 != 0) {
1324 /* XXX Shouldn't we align the format? */
1325 fprintf(stderr, "r300_create_vertex_elements_state: "
1326 "Unaligned format %s:%i isn't supported\n",
1327 util_format_short_name(*format), size);
1328 assert(0);
1329 abort();
1330 }
1331 }
1332
1333 }
1334 }
1335 return velems;
1336 }
1337
1338 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1339 void *state)
1340 {
1341 struct r300_context *r300 = r300_context(pipe);
1342 struct r300_vertex_element_state *velems = state;
1343
1344 if (velems == NULL) {
1345 return;
1346 }
1347
1348 r300->velems = velems;
1349
1350 if (r300->draw) {
1351 draw_flush(r300->draw);
1352 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1353 }
1354
1355 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1356 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1357 }
1358
1359 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1360 {
1361 FREE(state);
1362 }
1363
1364 static void* r300_create_vs_state(struct pipe_context* pipe,
1365 const struct pipe_shader_state* shader)
1366 {
1367 struct r300_context* r300 = r300_context(pipe);
1368
1369 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1370
1371 /* Copy state directly into shader. */
1372 vs->state = *shader;
1373 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1374
1375 if (r300->screen->caps.has_tcl) {
1376 r300_translate_vertex_shader(r300, vs, vs->state.tokens);
1377 } else {
1378 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1379 }
1380
1381 return vs;
1382 }
1383
1384 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1385 {
1386 struct r300_context* r300 = r300_context(pipe);
1387 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1388
1389 if (vs == NULL) {
1390 r300->vs_state.state = NULL;
1391 return;
1392 }
1393 if (vs == r300->vs_state.state) {
1394 return;
1395 }
1396 r300->vs_state.state = vs;
1397
1398 /* The majority of the RS block bits is dependent on the vertex shader. */
1399 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1400
1401 if (r300->screen->caps.has_tcl) {
1402 r300->vs_state.dirty = TRUE;
1403 r300->vs_state.size =
1404 vs->code.length + 9 +
1405 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1406
1407 if (vs->externals_count) {
1408 r300->vs_constants.dirty = TRUE;
1409 r300->vs_constants.size = vs->externals_count * 4 + 3;
1410 } else {
1411 r300->vs_constants.size = 0;
1412 }
1413
1414 r300->pvs_flush.dirty = TRUE;
1415 } else {
1416 draw_flush(r300->draw);
1417 draw_bind_vertex_shader(r300->draw,
1418 (struct draw_vertex_shader*)vs->draw_vs);
1419 }
1420 }
1421
1422 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1423 {
1424 struct r300_context* r300 = r300_context(pipe);
1425 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1426
1427 if (r300->screen->caps.has_tcl) {
1428 rc_constants_destroy(&vs->code.constants);
1429 } else {
1430 draw_delete_vertex_shader(r300->draw,
1431 (struct draw_vertex_shader*)vs->draw_vs);
1432 }
1433
1434 FREE((void*)vs->state.tokens);
1435 FREE(shader);
1436 }
1437
1438 static void r300_set_constant_buffer(struct pipe_context *pipe,
1439 uint shader, uint index,
1440 struct pipe_resource *buf)
1441 {
1442 struct r300_context* r300 = r300_context(pipe);
1443 struct r300_constant_buffer *cbuf;
1444 struct pipe_transfer *tr;
1445 void *mapped;
1446 int max_size = 0;
1447
1448 switch (shader) {
1449 case PIPE_SHADER_VERTEX:
1450 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1451 max_size = 256;
1452 break;
1453 case PIPE_SHADER_FRAGMENT:
1454 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1455 if (r300->screen->caps.is_r500) {
1456 max_size = 256;
1457 } else {
1458 max_size = 32;
1459 }
1460 break;
1461 default:
1462 assert(0);
1463 return;
1464 }
1465
1466 if (buf == NULL || buf->width0 == 0 ||
1467 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1468 {
1469 cbuf->count = 0;
1470 return;
1471 }
1472
1473 assert((buf->width0 % 4 * sizeof(float)) == 0);
1474
1475 /* Check the size of the constant buffer. */
1476 /* XXX Subtract immediates and RC_STATE_* variables. */
1477 if (buf->width0 > (sizeof(float) * 4 * max_size)) {
1478 fprintf(stderr, "r300: Max size of the constant buffer is "
1479 "%i*4 floats.\n", max_size);
1480 abort();
1481 }
1482
1483 memcpy(cbuf->constants, mapped, buf->width0);
1484 cbuf->count = buf->width0 / (4 * sizeof(float));
1485 pipe_buffer_unmap(pipe, buf, tr);
1486
1487 if (shader == PIPE_SHADER_VERTEX) {
1488 if (r300->screen->caps.has_tcl) {
1489 if (r300->vs_constants.size) {
1490 r300->vs_constants.dirty = TRUE;
1491 }
1492 r300->pvs_flush.dirty = TRUE;
1493 } else if (r300->draw) {
1494 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1495 0, cbuf->constants,
1496 buf->width0);
1497 }
1498 } else if (shader == PIPE_SHADER_FRAGMENT) {
1499 r300->fs_constants.dirty = TRUE;
1500 }
1501 }
1502
1503 void r300_init_state_functions(struct r300_context* r300)
1504 {
1505 r300->context.create_blend_state = r300_create_blend_state;
1506 r300->context.bind_blend_state = r300_bind_blend_state;
1507 r300->context.delete_blend_state = r300_delete_blend_state;
1508
1509 r300->context.set_blend_color = r300_set_blend_color;
1510
1511 r300->context.set_clip_state = r300_set_clip_state;
1512 r300->context.set_sample_mask = r300_set_sample_mask;
1513
1514 r300->context.set_constant_buffer = r300_set_constant_buffer;
1515
1516 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1517 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1518 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1519
1520 r300->context.set_stencil_ref = r300_set_stencil_ref;
1521
1522 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1523
1524 r300->context.create_fs_state = r300_create_fs_state;
1525 r300->context.bind_fs_state = r300_bind_fs_state;
1526 r300->context.delete_fs_state = r300_delete_fs_state;
1527
1528 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1529
1530 r300->context.create_rasterizer_state = r300_create_rs_state;
1531 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1532 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1533
1534 r300->context.create_sampler_state = r300_create_sampler_state;
1535 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1536 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1537 r300->context.delete_sampler_state = r300_delete_sampler_state;
1538
1539 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1540 r300->context.create_sampler_view = r300_create_sampler_view;
1541 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1542
1543 r300->context.set_scissor_state = r300_set_scissor_state;
1544
1545 r300->context.set_viewport_state = r300_set_viewport_state;
1546
1547 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1548
1549 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1550 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1551 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1552
1553 r300->context.create_vs_state = r300_create_vs_state;
1554 r300->context.bind_vs_state = r300_bind_vs_state;
1555 r300->context.delete_vs_state = r300_delete_vs_state;
1556 }