d19563c18ae75805a3b12025b49015dac35d2269
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_reg.h"
37 #include "r300_screen.h"
38 #include "r300_screen_buffer.h"
39 #include "r300_state.h"
40 #include "r300_state_inlines.h"
41 #include "r300_fs.h"
42 #include "r300_texture.h"
43 #include "r300_vs.h"
44 #include "r300_winsys.h"
45
46 /* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49 #define UPDATE_STATE(cso, atom) \
50 if (cso != atom.state) { \
51 atom.state = cso; \
52 atom.dirty = TRUE; \
53 }
54
55 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56 unsigned dstRGB, unsigned dstA)
57 {
58 /* If the blend equation is ADD or REVERSE_SUBTRACT,
59 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60 * will not be changed.
61 * Notice that the dst factors are the src factors inverted. */
62 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcA == PIPE_BLENDFACTOR_ZERO) &&
69 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstRGB == PIPE_BLENDFACTOR_ONE) &&
71 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 dstA == PIPE_BLENDFACTOR_ONE);
74 }
75
76 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77 unsigned dstRGB, unsigned dstA)
78 {
79 /* If the blend equation is ADD or REVERSE_SUBTRACT,
80 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81 * will not be changed.
82 * Notice that the dst factors are the src factors inverted. */
83 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87 srcA == PIPE_BLENDFACTOR_ZERO) &&
88 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstRGB == PIPE_BLENDFACTOR_ONE) &&
90 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92 dstA == PIPE_BLENDFACTOR_ONE);
93 }
94
95 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96 unsigned dstRGB, unsigned dstA)
97 {
98 /* If the blend equation is ADD or REVERSE_SUBTRACT,
99 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100 * will not be changed.
101 * Notice that the dst factors are the src factors inverted. */
102 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104 (srcA == PIPE_BLENDFACTOR_ZERO) &&
105 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106 dstRGB == PIPE_BLENDFACTOR_ONE) &&
107 (dstA == PIPE_BLENDFACTOR_ONE);
108 }
109
110 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111 unsigned dstRGB, unsigned dstA)
112 {
113 /* If the blend equation is ADD or REVERSE_SUBTRACT,
114 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115 * will not be changed.
116 * Notice that the dst factors are the src factors inverted. */
117 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119 (srcA == PIPE_BLENDFACTOR_ZERO) &&
120 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121 dstRGB == PIPE_BLENDFACTOR_ONE) &&
122 (dstA == PIPE_BLENDFACTOR_ONE);
123 }
124
125 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126 unsigned dstRGB, unsigned dstA)
127 {
128 /* If the blend equation is ADD or REVERSE_SUBTRACT,
129 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130 * the colorbuffer will not be changed.
131 * Notice that the dst factors are the src factors inverted. */
132 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcA == PIPE_BLENDFACTOR_ZERO) &&
140 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstRGB == PIPE_BLENDFACTOR_ONE) &&
143 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145 dstA == PIPE_BLENDFACTOR_ONE);
146 }
147
148 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149 unsigned dstRGB, unsigned dstA)
150 {
151 /* If the blend equation is ADD or REVERSE_SUBTRACT,
152 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153 * the colorbuffer will not be changed.
154 * Notice that the dst factors are the src factors inverted. */
155 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160 srcA == PIPE_BLENDFACTOR_ZERO) &&
161 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstRGB == PIPE_BLENDFACTOR_ONE) &&
164 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166 dstA == PIPE_BLENDFACTOR_ONE);
167 }
168
169 static unsigned bgra_cmask(unsigned mask)
170 {
171 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173 return ((mask & PIPE_MASK_R) << 2) |
174 ((mask & PIPE_MASK_B) >> 2) |
175 (mask & (PIPE_MASK_G | PIPE_MASK_A));
176 }
177
178 /* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181 static void* r300_create_blend_state(struct pipe_context* pipe,
182 const struct pipe_blend_state* state)
183 {
184 struct r300_screen* r300screen = r300_screen(pipe->screen);
185 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186
187 if (state->rt[0].blend_enable)
188 {
189 unsigned eqRGB = state->rt[0].rgb_func;
190 unsigned srcRGB = state->rt[0].rgb_src_factor;
191 unsigned dstRGB = state->rt[0].rgb_dst_factor;
192
193 unsigned eqA = state->rt[0].alpha_func;
194 unsigned srcA = state->rt[0].alpha_src_factor;
195 unsigned dstA = state->rt[0].alpha_dst_factor;
196
197 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
198 * this is just the crappy D3D naming */
199 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
200 r300_translate_blend_function(eqRGB) |
201 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
202 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
203
204 /* Optimization: some operations do not require the destination color.
205 *
206 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
207 * otherwise blending gives incorrect results. It seems to be
208 * a hardware bug. */
209 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
210 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
211 dstRGB != PIPE_BLENDFACTOR_ZERO ||
212 dstA != PIPE_BLENDFACTOR_ZERO ||
213 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
214 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
215 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
216 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
217 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
218 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
219 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
220 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
221 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
222 /* Enable reading from the colorbuffer. */
223 blend->blend_control |= R300_READ_ENABLE;
224
225 if (r300screen->caps.is_r500) {
226 /* Optimization: Depending on incoming pixels, we can
227 * conditionally disable the reading in hardware... */
228 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
229 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
230 /* Disable reading if SRC_ALPHA == 0. */
231 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
234 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
235 dstA == PIPE_BLENDFACTOR_ZERO)) {
236 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
237 }
238
239 /* Disable reading if SRC_ALPHA == 1. */
240 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
243 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
244 dstA == PIPE_BLENDFACTOR_ZERO)) {
245 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
246 }
247 }
248 }
249 }
250
251 /* Optimization: discard pixels which don't change the colorbuffer.
252 *
253 * The code below is non-trivial and some math is involved.
254 *
255 * Discarding pixels must be disabled when FP16 AA is enabled.
256 * This is a hardware bug. Also, this implementation wouldn't work
257 * with FP blending enabled and equation clamping disabled.
258 *
259 * Equations other than ADD are rarely used and therefore won't be
260 * optimized. */
261 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
262 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
263 /* ADD: X+Y
264 * REVERSE_SUBTRACT: Y-X
265 *
266 * The idea is:
267 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
268 * then CB will not be changed.
269 *
270 * Given the srcFactor and dstFactor variables, we can derive
271 * what src and dst should be equal to and discard appropriate
272 * pixels.
273 */
274 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
276 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
279 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
282 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
285 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
286 dstRGB, dstA)) {
287 blend->blend_control |=
288 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
289 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
290 dstRGB, dstA)) {
291 blend->blend_control |=
292 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
293 }
294 }
295
296 /* separate alpha */
297 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
298 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
299 blend->alpha_blend_control =
300 r300_translate_blend_function(eqA) |
301 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
302 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
303 }
304 }
305
306 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
307 if (state->logicop_enable) {
308 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
309 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
310 }
311
312 /* Color channel masks for all MRTs. */
313 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
314 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
315 if (state->rt[1].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
317 }
318 if (state->rt[2].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
320 }
321 if (state->rt[3].blend_enable) {
322 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
323 }
324 }
325
326 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
327 * state. Since it's an optional implementation detail, we can leave it
328 * out and never dither.
329 *
330 * This could be revisited if we ever get quality or conformance hints.
331 *
332 if (state->dither) {
333 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
334 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
335 }
336 */
337
338 return (void*)blend;
339 }
340
341 /* Bind blend state. */
342 static void r300_bind_blend_state(struct pipe_context* pipe,
343 void* state)
344 {
345 struct r300_context* r300 = r300_context(pipe);
346
347 UPDATE_STATE(state, r300->blend_state);
348 }
349
350 /* Free blend state. */
351 static void r300_delete_blend_state(struct pipe_context* pipe,
352 void* state)
353 {
354 FREE(state);
355 }
356
357 /* Convert float to 10bit integer */
358 static unsigned float_to_fixed10(float f)
359 {
360 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
361 }
362
363 /* Set blend color.
364 * Setup both R300 and R500 registers, figure out later which one to write. */
365 static void r300_set_blend_color(struct pipe_context* pipe,
366 const struct pipe_blend_color* color)
367 {
368 struct r300_context* r300 = r300_context(pipe);
369 struct r300_blend_color_state* state =
370 (struct r300_blend_color_state*)r300->blend_color_state.state;
371 union util_color uc;
372
373 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
374 state->blend_color = uc.ui;
375
376 /* XXX if FP16 blending is enabled, we should use the FP16 format */
377 state->blend_color_red_alpha =
378 float_to_fixed10(color->color[0]) |
379 (float_to_fixed10(color->color[3]) << 16);
380 state->blend_color_green_blue =
381 float_to_fixed10(color->color[2]) |
382 (float_to_fixed10(color->color[1]) << 16);
383
384 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
385 r300->blend_color_state.dirty = TRUE;
386 }
387
388 static void r300_set_clip_state(struct pipe_context* pipe,
389 const struct pipe_clip_state* state)
390 {
391 struct r300_context* r300 = r300_context(pipe);
392
393 r300->clip = *state;
394
395 if (r300->screen->caps.has_tcl) {
396 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
397 r300->clip_state.size = 29;
398
399 r300->clip_state.dirty = TRUE;
400 } else {
401 draw_flush(r300->draw);
402 draw_set_clip_state(r300->draw, state);
403 r300->clip_state.size = 2;
404 }
405 }
406
407 static void
408 r300_set_sample_mask(struct pipe_context *pipe,
409 unsigned sample_mask)
410 {
411 }
412
413
414 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
415 *
416 * This contains the depth buffer, stencil buffer, alpha test, and such.
417 * On the Radeon, depth and stencil buffer setup are intertwined, which is
418 * the reason for some of the strange-looking assignments across registers. */
419 static void*
420 r300_create_dsa_state(struct pipe_context* pipe,
421 const struct pipe_depth_stencil_alpha_state* state)
422 {
423 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
424 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
425
426 /* Depth test setup. */
427 if (state->depth.enabled) {
428 dsa->z_buffer_control |= R300_Z_ENABLE;
429
430 if (state->depth.writemask) {
431 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
432 }
433
434 dsa->z_stencil_control |=
435 (r300_translate_depth_stencil_function(state->depth.func) <<
436 R300_Z_FUNC_SHIFT);
437 }
438
439 /* Stencil buffer setup. */
440 if (state->stencil[0].enabled) {
441 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
442 dsa->z_stencil_control |=
443 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
444 R300_S_FRONT_FUNC_SHIFT) |
445 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
446 R300_S_FRONT_SFAIL_OP_SHIFT) |
447 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
448 R300_S_FRONT_ZPASS_OP_SHIFT) |
449 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
450 R300_S_FRONT_ZFAIL_OP_SHIFT);
451
452 dsa->stencil_ref_mask =
453 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
454 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
455
456 if (state->stencil[1].enabled) {
457 dsa->two_sided = TRUE;
458
459 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
460 dsa->z_stencil_control |=
461 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
462 R300_S_BACK_FUNC_SHIFT) |
463 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
464 R300_S_BACK_SFAIL_OP_SHIFT) |
465 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
466 R300_S_BACK_ZPASS_OP_SHIFT) |
467 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
468 R300_S_BACK_ZFAIL_OP_SHIFT);
469
470 dsa->stencil_ref_bf =
471 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
472 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
473
474 if (caps->is_r500) {
475 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
476 } else {
477 dsa->two_sided_stencil_ref =
478 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
479 state->stencil[0].writemask != state->stencil[1].writemask);
480 }
481 }
482 }
483
484 /* Alpha test setup. */
485 if (state->alpha.enabled) {
486 dsa->alpha_function =
487 r300_translate_alpha_function(state->alpha.func) |
488 R300_FG_ALPHA_FUNC_ENABLE;
489
490 /* We could use 10bit alpha ref but who needs that? */
491 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
492
493 if (caps->is_r500)
494 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
495 }
496
497 return (void*)dsa;
498 }
499
500 /* Bind DSA state. */
501 static void r300_bind_dsa_state(struct pipe_context* pipe,
502 void* state)
503 {
504 struct r300_context* r300 = r300_context(pipe);
505
506 if (!state) {
507 return;
508 }
509
510 UPDATE_STATE(state, r300->dsa_state);
511 }
512
513 /* Free DSA state. */
514 static void r300_delete_dsa_state(struct pipe_context* pipe,
515 void* state)
516 {
517 FREE(state);
518 }
519
520 static void r300_set_stencil_ref(struct pipe_context* pipe,
521 const struct pipe_stencil_ref* sr)
522 {
523 struct r300_context* r300 = r300_context(pipe);
524
525 r300->stencil_ref = *sr;
526 r300->dsa_state.dirty = TRUE;
527 }
528
529 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
530 static void r300_fb_set_tiling_flags(struct r300_context *r300,
531 const struct pipe_framebuffer_state *old_state,
532 const struct pipe_framebuffer_state *new_state)
533 {
534 struct r300_texture *tex;
535 unsigned i, level;
536
537 /* Set tiling flags for new surfaces. */
538 for (i = 0; i < new_state->nr_cbufs; i++) {
539 tex = r300_texture(new_state->cbufs[i]->texture);
540 level = new_state->cbufs[i]->level;
541
542 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
543 tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
544 tex->microtile,
545 tex->mip_macrotile[level]);
546 }
547 if (new_state->zsbuf) {
548 tex = r300_texture(new_state->zsbuf->texture);
549 level = new_state->zsbuf->level;
550
551 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
552 tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
553 tex->microtile,
554 tex->mip_macrotile[level]);
555 }
556 }
557
558 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
559 const char *binding)
560 {
561 struct pipe_resource *tex = surf->texture;
562 struct r300_texture *rtex = r300_texture(tex);
563
564 fprintf(stderr,
565 "r300: %s[%i] Dim: %ix%i, Offset: %i, ZSlice: %i, "
566 "Face: %i, Level: %i, Format: %s\n"
567
568 "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, "
569 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
570
571 binding, index, surf->width, surf->height, surf->offset,
572 surf->zslice, surf->face, surf->level,
573 util_format_short_name(surf->format),
574
575 rtex->macrotile ? "YES" : " NO", rtex->microtile ? "YES" : " NO",
576 rtex->hwpitch[0], tex->width0, tex->height0, tex->depth0,
577 tex->last_level, util_format_short_name(tex->format));
578 }
579
580 static void
581 r300_set_framebuffer_state(struct pipe_context* pipe,
582 const struct pipe_framebuffer_state* state)
583 {
584 struct r300_context* r300 = r300_context(pipe);
585 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
586 unsigned max_width, max_height, i;
587 uint32_t zbuffer_bpp = 0;
588
589 if (state->nr_cbufs > 4) {
590 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
591 "refusing to bind framebuffer state!\n", __FUNCTION__);
592 return;
593 }
594
595 if (r300->screen->caps.is_r500) {
596 max_width = max_height = 4096;
597 } else if (r300->screen->caps.is_r400) {
598 max_width = max_height = 4021;
599 } else {
600 max_width = max_height = 2560;
601 }
602
603 if (state->width > max_width || state->height > max_height) {
604 fprintf(stderr, "r300: Implementation error: Render targets are too "
605 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
606 return;
607 }
608
609 if (r300->draw) {
610 draw_flush(r300->draw);
611 }
612
613 r300->fb_state.dirty = TRUE;
614
615 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
616 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
617 r300->blend_state.dirty = TRUE;
618 }
619 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
620 if (!!old_state->zsbuf != !!state->zsbuf) {
621 r300->dsa_state.dirty = TRUE;
622 }
623
624 /* The tiling flags are dependent on the surface miplevel, unfortunately. */
625 r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
626
627 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
628
629 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
630 (state->zsbuf ? 10 : 0) + 9;
631
632 /* Polygon offset depends on the zbuffer bit depth. */
633 if (state->zsbuf && r300->polygon_offset_enabled) {
634 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
635 case 2:
636 zbuffer_bpp = 16;
637 break;
638 case 4:
639 zbuffer_bpp = 24;
640 break;
641 }
642
643 if (r300->zbuffer_bpp != zbuffer_bpp) {
644 r300->zbuffer_bpp = zbuffer_bpp;
645 r300->rs_state.dirty = TRUE;
646 }
647 }
648
649 if (DBG_ON(r300, DBG_FB)) {
650 fprintf(stderr, "r300: set_framebuffer_state:\n");
651 for (i = 0; i < state->nr_cbufs; i++) {
652 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
653 }
654 if (state->zsbuf) {
655 r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
656 }
657 }
658 }
659
660 /* Create fragment shader state. */
661 static void* r300_create_fs_state(struct pipe_context* pipe,
662 const struct pipe_shader_state* shader)
663 {
664 struct r300_fragment_shader* fs = NULL;
665
666 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
667
668 /* Copy state directly into shader. */
669 fs->state = *shader;
670 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
671
672 return (void*)fs;
673 }
674
675 void r300_mark_fs_code_dirty(struct r300_context *r300)
676 {
677 struct r300_fragment_shader* fs = r300_fs(r300);
678
679 r300->fs.dirty = TRUE;
680 r300->fs_rc_constant_state.dirty = TRUE;
681 r300->fs_constants.dirty = TRUE;
682
683 if (r300->screen->caps.is_r500) {
684 r300->fs.size = r500_get_fs_atom_size(r300);
685 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
686 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
687 } else {
688 r300->fs.size = r300_get_fs_atom_size(r300);
689 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
690 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
691 }
692 }
693
694 /* Bind fragment shader state. */
695 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
696 {
697 struct r300_context* r300 = r300_context(pipe);
698 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
699
700 if (fs == NULL) {
701 r300->fs.state = NULL;
702 return;
703 }
704
705 r300->fs.state = fs;
706 r300_pick_fragment_shader(r300);
707 r300_mark_fs_code_dirty(r300);
708
709 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
710 }
711
712 /* Delete fragment shader state. */
713 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
714 {
715 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
716 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
717
718 while (ptr) {
719 tmp = ptr;
720 ptr = ptr->next;
721 rc_constants_destroy(&tmp->code.constants);
722 FREE(tmp);
723 }
724 FREE((void*)fs->state.tokens);
725 FREE(shader);
726 }
727
728 static void r300_set_polygon_stipple(struct pipe_context* pipe,
729 const struct pipe_poly_stipple* state)
730 {
731 /* XXX no idea how to set this up, but not terribly important */
732 }
733
734 /* Create a new rasterizer state based on the CSO rasterizer state.
735 *
736 * This is a very large chunk of state, and covers most of the graphics
737 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
738 *
739 * In a not entirely unironic sidenote, this state has nearly nothing to do
740 * with the actual block on the Radeon called the rasterizer (RS). */
741 static void* r300_create_rs_state(struct pipe_context* pipe,
742 const struct pipe_rasterizer_state* state)
743 {
744 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
745 int i;
746 float psiz;
747
748 /* Copy rasterizer state. */
749 rs->rs = *state;
750 rs->rs_draw = *state;
751
752 /* Override some states for Draw. */
753 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
754
755 #ifdef PIPE_ARCH_LITTLE_ENDIAN
756 rs->vap_control_status = R300_VC_NO_SWAP;
757 #else
758 rs->vap_control_status = R300_VC_32BIT_SWAP;
759 #endif
760
761 /* If no TCL engine is present, turn off the HW TCL. */
762 if (!r300_screen(pipe->screen)->caps.has_tcl) {
763 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
764 }
765
766 /* Point size width and height. */
767 rs->point_size =
768 pack_float_16_6x(state->point_size) |
769 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
770
771 /* Point size clamping. */
772 if (state->point_size_per_vertex) {
773 /* Per-vertex point size.
774 * Clamp to [0, max FB size] */
775 psiz = pipe->screen->get_paramf(pipe->screen,
776 PIPE_CAP_MAX_POINT_WIDTH);
777 rs->point_minmax =
778 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
779 } else {
780 /* We cannot disable the point-size vertex output,
781 * so clamp it. */
782 psiz = state->point_size;
783 rs->point_minmax =
784 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
785 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
786 }
787
788 /* Line control. */
789 rs->line_control = pack_float_16_6x(state->line_width) |
790 R300_GA_LINE_CNTL_END_TYPE_COMP;
791
792 /* Enable polygon mode */
793 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
794 state->fill_back != PIPE_POLYGON_MODE_FILL) {
795 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
796 }
797
798 /* Front face */
799 if (state->front_ccw)
800 rs->cull_mode = R300_FRONT_FACE_CCW;
801 else
802 rs->cull_mode = R300_FRONT_FACE_CW;
803
804 /* Polygon offset */
805 if (util_get_offset(state, state->fill_front)) {
806 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
807 }
808 if (util_get_offset(state, state->fill_back)) {
809 rs->polygon_offset_enable |= R300_BACK_ENABLE;
810 }
811
812 /* Polygon mode */
813 if (rs->polygon_mode) {
814 rs->polygon_mode |=
815 r300_translate_polygon_mode_front(state->fill_front);
816 rs->polygon_mode |=
817 r300_translate_polygon_mode_back(state->fill_back);
818 }
819
820 if (state->cull_face & PIPE_FACE_FRONT) {
821 rs->cull_mode |= R300_CULL_FRONT;
822 }
823 if (state->cull_face & PIPE_FACE_BACK) {
824 rs->cull_mode |= R300_CULL_BACK;
825 }
826
827 if (rs->polygon_offset_enable) {
828 rs->depth_offset = state->offset_units;
829 rs->depth_scale = state->offset_scale;
830 }
831
832 if (state->line_stipple_enable) {
833 rs->line_stipple_config =
834 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
835 (fui((float)state->line_stipple_factor) &
836 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
837 /* XXX this might need to be scaled up */
838 rs->line_stipple_value = state->line_stipple_pattern;
839 }
840
841 if (state->flatshade) {
842 rs->color_control = R300_SHADE_MODEL_FLAT;
843 } else {
844 rs->color_control = R300_SHADE_MODEL_SMOOTH;
845 }
846
847 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
848
849 /* Point sprites */
850 if (state->sprite_coord_enable) {
851 rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
852 for (i = 0; i < 8; i++) {
853 if (state->sprite_coord_enable & (1 << i))
854 rs->stuffing_enable |=
855 R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
856 }
857
858 rs->point_texcoord_left = 0.0f;
859 rs->point_texcoord_right = 1.0f;
860
861 switch (state->sprite_coord_mode) {
862 case PIPE_SPRITE_COORD_UPPER_LEFT:
863 rs->point_texcoord_top = 0.0f;
864 rs->point_texcoord_bottom = 1.0f;
865 break;
866 case PIPE_SPRITE_COORD_LOWER_LEFT:
867 rs->point_texcoord_top = 1.0f;
868 rs->point_texcoord_bottom = 0.0f;
869 break;
870 }
871 }
872
873 return (void*)rs;
874 }
875
876 /* Bind rasterizer state. */
877 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
878 {
879 struct r300_context* r300 = r300_context(pipe);
880 struct r300_rs_state* rs = (struct r300_rs_state*)state;
881 int last_sprite_coord_enable = r300->sprite_coord_enable;
882 boolean last_two_sided_color = r300->two_sided_color;
883
884 if (r300->draw && rs) {
885 draw_flush(r300->draw);
886 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
887 }
888
889 if (rs) {
890 r300->polygon_offset_enabled = (rs->rs.offset_point ||
891 rs->rs.offset_line ||
892 rs->rs.offset_tri);
893 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
894 r300->two_sided_color = rs->rs.light_twoside;
895 } else {
896 r300->polygon_offset_enabled = FALSE;
897 r300->sprite_coord_enable = 0;
898 r300->two_sided_color = FALSE;
899 }
900
901 UPDATE_STATE(state, r300->rs_state);
902 r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
903
904 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
905 last_two_sided_color != r300->two_sided_color) {
906 r300->rs_block_state.dirty = TRUE;
907 }
908 }
909
910 /* Free rasterizer state. */
911 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
912 {
913 FREE(state);
914 }
915
916 static void*
917 r300_create_sampler_state(struct pipe_context* pipe,
918 const struct pipe_sampler_state* state)
919 {
920 struct r300_context* r300 = r300_context(pipe);
921 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
922 boolean is_r500 = r300->screen->caps.is_r500;
923 int lod_bias;
924 union util_color uc;
925
926 sampler->state = *state;
927
928 sampler->filter0 |=
929 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
930 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
931 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
932
933 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
934 state->mag_img_filter,
935 state->min_mip_filter,
936 state->max_anisotropy > 0);
937
938 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
939
940 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
941 /* We must pass these to the merge function to clamp them properly. */
942 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
943 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
944
945 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
946
947 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
948
949 /* This is very high quality anisotropic filtering for R5xx.
950 * It's good for benchmarking the performance of texturing but
951 * in practice we don't want to slow down the driver because it's
952 * a pretty good performance killer. Feel free to play with it. */
953 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
954 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
955 }
956
957 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
958 sampler->border_color = uc.ui;
959
960 /* R500-specific fixups and optimizations */
961 if (r300->screen->caps.is_r500) {
962 sampler->filter1 |= R500_BORDER_FIX;
963 }
964
965 return (void*)sampler;
966 }
967
968 static void r300_bind_sampler_states(struct pipe_context* pipe,
969 unsigned count,
970 void** states)
971 {
972 struct r300_context* r300 = r300_context(pipe);
973 struct r300_textures_state* state =
974 (struct r300_textures_state*)r300->textures_state.state;
975 unsigned tex_units = r300->screen->caps.num_tex_units;
976
977 if (count > tex_units) {
978 return;
979 }
980
981 memcpy(state->sampler_states, states, sizeof(void*) * count);
982 state->sampler_state_count = count;
983
984 r300->textures_state.dirty = TRUE;
985 }
986
987 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
988 unsigned count,
989 void** states)
990 {
991 }
992
993 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
994 {
995 FREE(state);
996 }
997
998 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
999 unsigned count,
1000 struct pipe_sampler_view** views)
1001 {
1002 struct r300_context* r300 = r300_context(pipe);
1003 struct r300_textures_state* state =
1004 (struct r300_textures_state*)r300->textures_state.state;
1005 struct r300_texture *texture;
1006 unsigned i;
1007 unsigned tex_units = r300->screen->caps.num_tex_units;
1008 boolean dirty_tex = FALSE;
1009
1010 if (count > tex_units) {
1011 return;
1012 }
1013
1014 for (i = 0; i < count; i++) {
1015 if (&state->sampler_views[i]->base != views[i]) {
1016 pipe_sampler_view_reference(
1017 (struct pipe_sampler_view**)&state->sampler_views[i],
1018 views[i]);
1019
1020 if (!views[i]) {
1021 continue;
1022 }
1023
1024 /* A new sampler view (= texture)... */
1025 dirty_tex = TRUE;
1026
1027 /* Set the texrect factor in the fragment shader.
1028 * Needed for RECT and NPOT fallback. */
1029 texture = r300_texture(views[i]->texture);
1030 if (texture->uses_pitch) {
1031 r300->fs_rc_constant_state.dirty = TRUE;
1032 }
1033 }
1034 }
1035
1036 for (i = count; i < tex_units; i++) {
1037 if (state->sampler_views[i]) {
1038 pipe_sampler_view_reference(
1039 (struct pipe_sampler_view**)&state->sampler_views[i],
1040 NULL);
1041 }
1042 }
1043
1044 state->sampler_view_count = count;
1045
1046 r300->textures_state.dirty = TRUE;
1047
1048 if (dirty_tex) {
1049 r300->texture_cache_inval.dirty = TRUE;
1050 }
1051 }
1052
1053 static struct pipe_sampler_view *
1054 r300_create_sampler_view(struct pipe_context *pipe,
1055 struct pipe_resource *texture,
1056 const struct pipe_sampler_view *templ)
1057 {
1058 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1059 struct r300_texture *tex = r300_texture(texture);
1060
1061 if (view) {
1062 view->base = *templ;
1063 view->base.reference.count = 1;
1064 view->base.context = pipe;
1065 view->base.texture = NULL;
1066 pipe_resource_reference(&view->base.texture, texture);
1067
1068 view->swizzle[0] = templ->swizzle_r;
1069 view->swizzle[1] = templ->swizzle_g;
1070 view->swizzle[2] = templ->swizzle_b;
1071 view->swizzle[3] = templ->swizzle_a;
1072
1073 view->format = tex->tx_format;
1074 view->format.format1 |= r300_translate_texformat(templ->format,
1075 view->swizzle);
1076 if (r300_screen(pipe->screen)->caps.is_r500) {
1077 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1078 }
1079 }
1080
1081 return (struct pipe_sampler_view*)view;
1082 }
1083
1084 static void
1085 r300_sampler_view_destroy(struct pipe_context *pipe,
1086 struct pipe_sampler_view *view)
1087 {
1088 pipe_resource_reference(&view->texture, NULL);
1089 FREE(view);
1090 }
1091
1092 static void r300_set_scissor_state(struct pipe_context* pipe,
1093 const struct pipe_scissor_state* state)
1094 {
1095 struct r300_context* r300 = r300_context(pipe);
1096
1097 memcpy(r300->scissor_state.state, state,
1098 sizeof(struct pipe_scissor_state));
1099
1100 r300->scissor_state.dirty = TRUE;
1101 }
1102
1103 static void r300_set_viewport_state(struct pipe_context* pipe,
1104 const struct pipe_viewport_state* state)
1105 {
1106 struct r300_context* r300 = r300_context(pipe);
1107 struct r300_viewport_state* viewport =
1108 (struct r300_viewport_state*)r300->viewport_state.state;
1109
1110 r300->viewport = *state;
1111
1112 if (r300->draw) {
1113 draw_flush(r300->draw);
1114 draw_set_viewport_state(r300->draw, state);
1115 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1116 return;
1117 }
1118
1119 /* Do the transform in HW. */
1120 viewport->vte_control = R300_VTX_W0_FMT;
1121
1122 if (state->scale[0] != 1.0f) {
1123 viewport->xscale = state->scale[0];
1124 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1125 }
1126 if (state->scale[1] != 1.0f) {
1127 viewport->yscale = state->scale[1];
1128 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1129 }
1130 if (state->scale[2] != 1.0f) {
1131 viewport->zscale = state->scale[2];
1132 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1133 }
1134 if (state->translate[0] != 0.0f) {
1135 viewport->xoffset = state->translate[0];
1136 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1137 }
1138 if (state->translate[1] != 0.0f) {
1139 viewport->yoffset = state->translate[1];
1140 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1141 }
1142 if (state->translate[2] != 0.0f) {
1143 viewport->zoffset = state->translate[2];
1144 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1145 }
1146
1147 r300->viewport_state.dirty = TRUE;
1148 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1149 r300->fs_rc_constant_state.dirty = TRUE;
1150 }
1151 }
1152
1153 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1154 unsigned count,
1155 const struct pipe_vertex_buffer* buffers)
1156 {
1157 struct r300_context* r300 = r300_context(pipe);
1158 struct pipe_vertex_buffer *vbo;
1159 unsigned i, max_index = (1 << 24) - 1;
1160 boolean any_user_buffer = FALSE;
1161
1162 if (count == r300->vertex_buffer_count &&
1163 memcmp(r300->vertex_buffer, buffers,
1164 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1165 return;
1166 }
1167
1168 if (r300->screen->caps.has_tcl) {
1169 /* HW TCL. */
1170 r300->incompatible_vb_layout = FALSE;
1171
1172 /* Check if the strides and offsets are aligned to the size of DWORD. */
1173 for (i = 0; i < count; i++) {
1174 if (buffers[i].buffer) {
1175 if (buffers[i].stride % 4 != 0 ||
1176 buffers[i].buffer_offset % 4 != 0) {
1177 r300->incompatible_vb_layout = TRUE;
1178 break;
1179 }
1180 }
1181 }
1182
1183 for (i = 0; i < count; i++) {
1184 /* Why, yes, I AM casting away constness. How did you know? */
1185 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1186
1187 /* Skip NULL buffers */
1188 if (!buffers[i].buffer) {
1189 continue;
1190 }
1191
1192 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1193 any_user_buffer = TRUE;
1194 }
1195
1196 if (vbo->max_index == ~0) {
1197 /* if no VBO stride then only one vertex value so max index is 1 */
1198 /* should think about converting to VS constants like svga does */
1199 if (!vbo->stride)
1200 vbo->max_index = 1;
1201 else
1202 vbo->max_index =
1203 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1204 }
1205
1206 max_index = MIN2(vbo->max_index, max_index);
1207 }
1208
1209 r300->any_user_vbs = any_user_buffer;
1210 r300->vertex_buffer_max_index = max_index;
1211
1212 } else {
1213 /* SW TCL. */
1214 draw_flush(r300->draw);
1215 draw_set_vertex_buffers(r300->draw, count, buffers);
1216 }
1217
1218 /* Common code. */
1219 for (i = 0; i < count; i++) {
1220 /* Reference our buffer. */
1221 pipe_resource_reference(&r300->vertex_buffer[i].buffer, buffers[i].buffer);
1222 }
1223 for (; i < r300->vertex_buffer_count; i++) {
1224 /* Dereference any old buffers. */
1225 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1226 }
1227
1228 memcpy(r300->vertex_buffer, buffers,
1229 sizeof(struct pipe_vertex_buffer) * count);
1230 r300->vertex_buffer_count = count;
1231 }
1232
1233 /* Initialize the PSC tables. */
1234 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1235 {
1236 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1237 uint16_t type, swizzle;
1238 enum pipe_format format;
1239 unsigned i;
1240
1241 if (velems->count > 16) {
1242 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1243 " requested %i, using 16.\n", velems->count);
1244 velems->count = 16;
1245 }
1246
1247 /* Vertex shaders have no semantics on their inputs,
1248 * so PSC should just route stuff based on the vertex elements,
1249 * and not on attrib information. */
1250 for (i = 0; i < velems->count; i++) {
1251 format = velems->hw_format[i];
1252
1253 type = r300_translate_vertex_data_type(format);
1254 if (type == R300_INVALID_FORMAT) {
1255 fprintf(stderr, "r300: Bad vertex format %s.\n",
1256 util_format_short_name(format));
1257 assert(0);
1258 abort();
1259 }
1260
1261 type |= i << R300_DST_VEC_LOC_SHIFT;
1262 swizzle = r300_translate_vertex_data_swizzle(format);
1263
1264 if (i & 1) {
1265 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1266 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1267 } else {
1268 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1269 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1270 }
1271 }
1272
1273 /* Set the last vector in the PSC. */
1274 if (i) {
1275 i -= 1;
1276 }
1277 vstream->vap_prog_stream_cntl[i >> 1] |=
1278 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1279
1280 vstream->count = (i >> 1) + 1;
1281 }
1282
1283 #define FORMAT_REPLACE(what, withwhat) \
1284 case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
1285
1286 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1287 unsigned count,
1288 const struct pipe_vertex_element* attribs)
1289 {
1290 struct r300_vertex_element_state *velems;
1291 unsigned i;
1292 enum pipe_format *format;
1293
1294 assert(count <= PIPE_MAX_ATTRIBS);
1295 velems = CALLOC_STRUCT(r300_vertex_element_state);
1296 if (velems != NULL) {
1297 velems->count = count;
1298 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1299 velems->incompatible_layout = FALSE;
1300
1301 if (r300_screen(pipe->screen)->caps.has_tcl) {
1302 /* Set the best hw format in case the original format is not
1303 * supported by hw. */
1304 for (i = 0; i < count; i++) {
1305 velems->hw_format[i] = velems->velem[i].src_format;
1306 format = &velems->hw_format[i];
1307
1308 /* This is basically the list of unsupported formats.
1309 * For now we don't care about the alignment, that's going to
1310 * be sorted out after the PSC setup. */
1311 switch (*format) {
1312 FORMAT_REPLACE(R64_FLOAT, R32_FLOAT);
1313 FORMAT_REPLACE(R64G64_FLOAT, R32G32_FLOAT);
1314 FORMAT_REPLACE(R64G64B64_FLOAT, R32G32B32_FLOAT);
1315 FORMAT_REPLACE(R64G64B64A64_FLOAT, R32G32B32A32_FLOAT);
1316
1317 FORMAT_REPLACE(R32_UNORM, R32_FLOAT);
1318 FORMAT_REPLACE(R32G32_UNORM, R32G32_FLOAT);
1319 FORMAT_REPLACE(R32G32B32_UNORM, R32G32B32_FLOAT);
1320 FORMAT_REPLACE(R32G32B32A32_UNORM, R32G32B32A32_FLOAT);
1321
1322 FORMAT_REPLACE(R32_USCALED, R32_FLOAT);
1323 FORMAT_REPLACE(R32G32_USCALED, R32G32_FLOAT);
1324 FORMAT_REPLACE(R32G32B32_USCALED, R32G32B32_FLOAT);
1325 FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
1326
1327 FORMAT_REPLACE(R32_SNORM, R32_FLOAT);
1328 FORMAT_REPLACE(R32G32_SNORM, R32G32_FLOAT);
1329 FORMAT_REPLACE(R32G32B32_SNORM, R32G32B32_FLOAT);
1330 FORMAT_REPLACE(R32G32B32A32_SNORM, R32G32B32A32_FLOAT);
1331
1332 FORMAT_REPLACE(R32_SSCALED, R32_FLOAT);
1333 FORMAT_REPLACE(R32G32_SSCALED, R32G32_FLOAT);
1334 FORMAT_REPLACE(R32G32B32_SSCALED, R32G32B32_FLOAT);
1335 FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
1336
1337 FORMAT_REPLACE(R32_FIXED, R32_FLOAT);
1338 FORMAT_REPLACE(R32G32_FIXED, R32G32_FLOAT);
1339 FORMAT_REPLACE(R32G32B32_FIXED, R32G32B32_FLOAT);
1340 FORMAT_REPLACE(R32G32B32A32_FIXED, R32G32B32A32_FLOAT);
1341
1342 default:;
1343 }
1344
1345 velems->incompatible_layout =
1346 velems->incompatible_layout ||
1347 velems->velem[i].src_format != velems->hw_format[i] ||
1348 velems->velem[i].src_offset % 4 != 0;
1349 }
1350
1351 /* Now setup PSC.
1352 * The unused components will be replaced by (..., 0, 1). */
1353 r300_vertex_psc(velems);
1354
1355 /* Align the formats to the size of DWORD.
1356 * We only care about the blocksizes of the formats since
1357 * swizzles are already set up. */
1358 for (i = 0; i < count; i++) {
1359 /* This is OK because we check for aligned strides too. */
1360 velems->hw_format_size[i] =
1361 align(util_format_get_blocksize(velems->hw_format[i]), 4);
1362 }
1363 }
1364 }
1365 return velems;
1366 }
1367
1368 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1369 void *state)
1370 {
1371 struct r300_context *r300 = r300_context(pipe);
1372 struct r300_vertex_element_state *velems = state;
1373
1374 if (velems == NULL) {
1375 return;
1376 }
1377
1378 r300->velems = velems;
1379
1380 if (r300->draw) {
1381 draw_flush(r300->draw);
1382 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1383 return;
1384 }
1385
1386 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1387 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1388 }
1389
1390 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1391 {
1392 FREE(state);
1393 }
1394
1395 static void* r300_create_vs_state(struct pipe_context* pipe,
1396 const struct pipe_shader_state* shader)
1397 {
1398 struct r300_context* r300 = r300_context(pipe);
1399
1400 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1401
1402 /* Copy state directly into shader. */
1403 vs->state = *shader;
1404 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1405
1406 if (r300->screen->caps.has_tcl) {
1407 r300_init_vs_outputs(vs);
1408 r300_translate_vertex_shader(r300, vs);
1409 } else {
1410 r300_draw_init_vertex_shader(r300->draw, vs);
1411 }
1412
1413 return vs;
1414 }
1415
1416 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1417 {
1418 struct r300_context* r300 = r300_context(pipe);
1419 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1420
1421 if (vs == NULL) {
1422 r300->vs_state.state = NULL;
1423 return;
1424 }
1425 if (vs == r300->vs_state.state) {
1426 return;
1427 }
1428 r300->vs_state.state = vs;
1429
1430 /* The majority of the RS block bits is dependent on the vertex shader. */
1431 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1432
1433 if (r300->screen->caps.has_tcl) {
1434 r300->vs_state.dirty = TRUE;
1435 r300->vs_state.size =
1436 vs->code.length + 9 +
1437 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1438
1439 if (vs->externals_count) {
1440 r300->vs_constants.dirty = TRUE;
1441 r300->vs_constants.size = vs->externals_count * 4 + 3;
1442 } else {
1443 r300->vs_constants.size = 0;
1444 }
1445
1446 r300->pvs_flush.dirty = TRUE;
1447 } else {
1448 draw_flush(r300->draw);
1449 draw_bind_vertex_shader(r300->draw,
1450 (struct draw_vertex_shader*)vs->draw_vs);
1451 }
1452 }
1453
1454 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1455 {
1456 struct r300_context* r300 = r300_context(pipe);
1457 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1458
1459 if (r300->screen->caps.has_tcl) {
1460 rc_constants_destroy(&vs->code.constants);
1461 } else {
1462 draw_delete_vertex_shader(r300->draw,
1463 (struct draw_vertex_shader*)vs->draw_vs);
1464 }
1465
1466 FREE((void*)vs->state.tokens);
1467 FREE(shader);
1468 }
1469
1470 static void r300_set_constant_buffer(struct pipe_context *pipe,
1471 uint shader, uint index,
1472 struct pipe_resource *buf)
1473 {
1474 struct r300_context* r300 = r300_context(pipe);
1475 struct r300_constant_buffer *cbuf;
1476 struct pipe_transfer *tr;
1477 void *mapped;
1478 int max_size = 0, max_size_bytes = 0, clamped_size = 0;
1479
1480 switch (shader) {
1481 case PIPE_SHADER_VERTEX:
1482 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1483 max_size = 256;
1484 break;
1485 case PIPE_SHADER_FRAGMENT:
1486 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1487 if (r300->screen->caps.is_r500) {
1488 max_size = 256;
1489 } else {
1490 max_size = 32;
1491 }
1492 break;
1493 default:
1494 assert(0);
1495 return;
1496 }
1497 max_size_bytes = max_size * 4 * sizeof(float);
1498
1499 if (buf == NULL || buf->width0 == 0 ||
1500 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1501 {
1502 cbuf->count = 0;
1503 return;
1504 }
1505
1506 if (shader == PIPE_SHADER_FRAGMENT ||
1507 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1508 assert((buf->width0 % (4 * sizeof(float))) == 0);
1509
1510 /* Check the size of the constant buffer. */
1511 /* XXX Subtract immediates and RC_STATE_* variables. */
1512 if (buf->width0 > max_size_bytes) {
1513 fprintf(stderr, "r300: Max size of the constant buffer is "
1514 "%i*4 floats.\n", max_size);
1515 }
1516 clamped_size = MIN2(buf->width0, max_size_bytes);
1517
1518 memcpy(cbuf->constants, mapped, clamped_size);
1519 cbuf->count = clamped_size / (4 * sizeof(float));
1520 }
1521
1522 if (shader == PIPE_SHADER_VERTEX) {
1523 if (r300->screen->caps.has_tcl) {
1524 if (r300->vs_constants.size) {
1525 r300->vs_constants.dirty = TRUE;
1526 }
1527 r300->pvs_flush.dirty = TRUE;
1528 } else if (r300->draw) {
1529 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1530 0, mapped, buf->width0);
1531 }
1532 } else if (shader == PIPE_SHADER_FRAGMENT) {
1533 r300->fs_constants.dirty = TRUE;
1534 }
1535
1536 pipe_buffer_unmap(pipe, buf, tr);
1537 }
1538
1539 void r300_init_state_functions(struct r300_context* r300)
1540 {
1541 r300->context.create_blend_state = r300_create_blend_state;
1542 r300->context.bind_blend_state = r300_bind_blend_state;
1543 r300->context.delete_blend_state = r300_delete_blend_state;
1544
1545 r300->context.set_blend_color = r300_set_blend_color;
1546
1547 r300->context.set_clip_state = r300_set_clip_state;
1548 r300->context.set_sample_mask = r300_set_sample_mask;
1549
1550 r300->context.set_constant_buffer = r300_set_constant_buffer;
1551
1552 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1553 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1554 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1555
1556 r300->context.set_stencil_ref = r300_set_stencil_ref;
1557
1558 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1559
1560 r300->context.create_fs_state = r300_create_fs_state;
1561 r300->context.bind_fs_state = r300_bind_fs_state;
1562 r300->context.delete_fs_state = r300_delete_fs_state;
1563
1564 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1565
1566 r300->context.create_rasterizer_state = r300_create_rs_state;
1567 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1568 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1569
1570 r300->context.create_sampler_state = r300_create_sampler_state;
1571 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1572 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1573 r300->context.delete_sampler_state = r300_delete_sampler_state;
1574
1575 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1576 r300->context.create_sampler_view = r300_create_sampler_view;
1577 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1578
1579 r300->context.set_scissor_state = r300_set_scissor_state;
1580
1581 r300->context.set_viewport_state = r300_set_viewport_state;
1582
1583 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1584
1585 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1586 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1587 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1588
1589 r300->context.create_vs_state = r300_create_vs_state;
1590 r300->context.bind_vs_state = r300_bind_vs_state;
1591 r300->context.delete_vs_state = r300_delete_vs_state;
1592 }