r300g: Clean up blend masks, change caps.
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_state_inlines.h"
38 #include "r300_fs.h"
39 #include "r300_vs.h"
40
41 /* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
45 unsigned dstRGB, unsigned dstA)
46 {
47 /* If the blend equation is ADD or REVERSE_SUBTRACT,
48 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
49 * will not be changed.
50 * Notice that the dst factors are the src factors inverted. */
51 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
52 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
53 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
54 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
55 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
56 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
57 srcA == PIPE_BLENDFACTOR_ZERO) &&
58 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
59 dstRGB == PIPE_BLENDFACTOR_ONE) &&
60 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
61 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
62 dstA == PIPE_BLENDFACTOR_ONE);
63 }
64
65 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
66 unsigned dstRGB, unsigned dstA)
67 {
68 /* If the blend equation is ADD or REVERSE_SUBTRACT,
69 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
70 * will not be changed.
71 * Notice that the dst factors are the src factors inverted. */
72 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
74 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76 srcA == PIPE_BLENDFACTOR_ZERO) &&
77 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
78 dstRGB == PIPE_BLENDFACTOR_ONE) &&
79 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
80 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
81 dstA == PIPE_BLENDFACTOR_ONE);
82 }
83
84 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
85 unsigned dstRGB, unsigned dstA)
86 {
87 /* If the blend equation is ADD or REVERSE_SUBTRACT,
88 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
89 * will not be changed.
90 * Notice that the dst factors are the src factors inverted. */
91 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
92 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
93 (srcA == PIPE_BLENDFACTOR_ZERO) &&
94 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
95 dstRGB == PIPE_BLENDFACTOR_ONE) &&
96 (dstA == PIPE_BLENDFACTOR_ONE);
97 }
98
99 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
100 unsigned dstRGB, unsigned dstA)
101 {
102 /* If the blend equation is ADD or REVERSE_SUBTRACT,
103 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
104 * will not be changed.
105 * Notice that the dst factors are the src factors inverted. */
106 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108 (srcA == PIPE_BLENDFACTOR_ZERO) &&
109 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
110 dstRGB == PIPE_BLENDFACTOR_ONE) &&
111 (dstA == PIPE_BLENDFACTOR_ONE);
112 }
113
114 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
115 unsigned dstRGB, unsigned dstA)
116 {
117 /* If the blend equation is ADD or REVERSE_SUBTRACT,
118 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
119 * the colorbuffer will not be changed.
120 * Notice that the dst factors are the src factors inverted. */
121 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
123 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
124 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
125 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
126 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
127 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
128 srcA == PIPE_BLENDFACTOR_ZERO) &&
129 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
130 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
131 dstRGB == PIPE_BLENDFACTOR_ONE) &&
132 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
133 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
134 dstA == PIPE_BLENDFACTOR_ONE);
135 }
136
137 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
138 unsigned dstRGB, unsigned dstA)
139 {
140 /* If the blend equation is ADD or REVERSE_SUBTRACT,
141 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
142 * the colorbuffer will not be changed.
143 * Notice that the dst factors are the src factors inverted. */
144 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
147 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149 srcA == PIPE_BLENDFACTOR_ZERO) &&
150 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
151 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
152 dstRGB == PIPE_BLENDFACTOR_ONE) &&
153 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
154 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
155 dstA == PIPE_BLENDFACTOR_ONE);
156 }
157
158 /* Create a new blend state based on the CSO blend state.
159 *
160 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
161 static void* r300_create_blend_state(struct pipe_context* pipe,
162 const struct pipe_blend_state* state)
163 {
164 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
165
166 if (state->rt[0].blend_enable)
167 {
168 unsigned eqRGB = state->rt[0].rgb_func;
169 unsigned srcRGB = state->rt[0].rgb_src_factor;
170 unsigned dstRGB = state->rt[0].rgb_dst_factor;
171
172 unsigned eqA = state->rt[0].alpha_func;
173 unsigned srcA = state->rt[0].alpha_src_factor;
174 unsigned dstA = state->rt[0].alpha_dst_factor;
175
176 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
177 * this is just the crappy D3D naming */
178 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
179 r300_translate_blend_function(eqRGB) |
180 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
181 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
182
183 /* Optimization: some operations do not require the destination color.
184 *
185 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
186 * otherwise blending gives incorrect results. It seems to be
187 * a hardware bug. */
188 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
189 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
190 dstRGB != PIPE_BLENDFACTOR_ZERO ||
191 dstA != PIPE_BLENDFACTOR_ZERO ||
192 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
193 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
194 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
195 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
196 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
197 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
198 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
199 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
200 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
201 /* Enable reading from the colorbuffer. */
202 blend->blend_control |= R300_READ_ENABLE;
203
204 if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
205 /* Optimization: Depending on incoming pixels, we can
206 * conditionally disable the reading in hardware... */
207 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
208 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
209 /* Disable reading if SRC_ALPHA == 0. */
210 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
211 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
212 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
213 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
214 dstA == PIPE_BLENDFACTOR_ZERO)) {
215 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
216 }
217
218 /* Disable reading if SRC_ALPHA == 1. */
219 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
220 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
221 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
222 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
223 dstA == PIPE_BLENDFACTOR_ZERO)) {
224 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
225 }
226 }
227 }
228 }
229
230 /* Optimization: discard pixels which don't change the colorbuffer.
231 *
232 * The code below is non-trivial and some math is involved.
233 *
234 * Discarding pixels must be disabled when FP16 AA is enabled.
235 * This is a hardware bug. Also, this implementation wouldn't work
236 * with FP blending enabled and equation clamping disabled.
237 *
238 * Equations other than ADD are rarely used and therefore won't be
239 * optimized. */
240 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
241 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
242 /* ADD: X+Y
243 * REVERSE_SUBTRACT: Y-X
244 *
245 * The idea is:
246 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
247 * then CB will not be changed.
248 *
249 * Given the srcFactor and dstFactor variables, we can derive
250 * what src and dst should be equal to and discard appropriate
251 * pixels.
252 */
253 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
254 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
255 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
256 dstRGB, dstA)) {
257 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
258 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
259 dstRGB, dstA)) {
260 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
261 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
262 dstRGB, dstA)) {
263 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
264 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
265 dstRGB, dstA)) {
266 blend->blend_control |=
267 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
268 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
269 dstRGB, dstA)) {
270 blend->blend_control |=
271 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
272 }
273 }
274
275 /* separate alpha */
276 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
277 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
278 blend->alpha_blend_control =
279 r300_translate_blend_function(eqA) |
280 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
281 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
282 }
283 }
284
285 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
286 if (state->logicop_enable) {
287 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
288 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
289 }
290
291 /* Color channel masks for all MRTs. */
292 blend->color_channel_mask = state->rt[0].colormask;
293 if (state->independent_blend_enable) {
294 blend->color_channel_mask |= (state->rt[1].colormask << 4);
295 blend->color_channel_mask |= (state->rt[2].colormask << 8);
296 blend->color_channel_mask |= (state->rt[3].colormask << 12);
297 }
298
299 if (state->dither) {
300 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
301 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
302 }
303
304 return (void*)blend;
305 }
306
307 /* Bind blend state. */
308 static void r300_bind_blend_state(struct pipe_context* pipe,
309 void* state)
310 {
311 struct r300_context* r300 = r300_context(pipe);
312
313 r300->blend_state.state = state;
314 r300->blend_state.dirty = TRUE;
315 }
316
317 /* Free blend state. */
318 static void r300_delete_blend_state(struct pipe_context* pipe,
319 void* state)
320 {
321 FREE(state);
322 }
323
324 /* Convert float to 10bit integer */
325 static unsigned float_to_fixed10(float f)
326 {
327 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
328 }
329
330 /* Set blend color.
331 * Setup both R300 and R500 registers, figure out later which one to write. */
332 static void r300_set_blend_color(struct pipe_context* pipe,
333 const struct pipe_blend_color* color)
334 {
335 struct r300_context* r300 = r300_context(pipe);
336 struct r300_screen* r300screen = r300_screen(pipe->screen);
337 struct r300_blend_color_state* state =
338 (struct r300_blend_color_state*)r300->blend_color_state.state;
339 union util_color uc;
340
341 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
342 state->blend_color = uc.ui;
343
344 /* XXX if FP16 blending is enabled, we should use the FP16 format */
345 state->blend_color_red_alpha =
346 float_to_fixed10(color->color[0]) |
347 (float_to_fixed10(color->color[3]) << 16);
348 state->blend_color_green_blue =
349 float_to_fixed10(color->color[2]) |
350 (float_to_fixed10(color->color[1]) << 16);
351
352 r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
353 r300->blend_color_state.dirty = TRUE;
354 }
355
356 static void r300_set_clip_state(struct pipe_context* pipe,
357 const struct pipe_clip_state* state)
358 {
359 struct r300_context* r300 = r300_context(pipe);
360
361 if (r300_screen(pipe->screen)->caps->has_tcl) {
362 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
363 r300->clip_state.size = 29;
364 } else {
365 draw_flush(r300->draw);
366 draw_set_clip_state(r300->draw, state);
367 r300->clip_state.size = 2;
368 }
369
370 r300->clip_state.dirty = TRUE;
371 }
372
373 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
374 *
375 * This contains the depth buffer, stencil buffer, alpha test, and such.
376 * On the Radeon, depth and stencil buffer setup are intertwined, which is
377 * the reason for some of the strange-looking assignments across registers. */
378 static void*
379 r300_create_dsa_state(struct pipe_context* pipe,
380 const struct pipe_depth_stencil_alpha_state* state)
381 {
382 struct r300_capabilities *caps =
383 r300_screen(r300_context(pipe)->context.screen)->caps;
384 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
385
386 /* Depth test setup. */
387 if (state->depth.enabled) {
388 dsa->z_buffer_control |= R300_Z_ENABLE;
389
390 if (state->depth.writemask) {
391 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
392 }
393
394 dsa->z_stencil_control |=
395 (r300_translate_depth_stencil_function(state->depth.func) <<
396 R300_Z_FUNC_SHIFT);
397 }
398
399 /* Stencil buffer setup. */
400 if (state->stencil[0].enabled) {
401 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
402 dsa->z_stencil_control |=
403 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
404 R300_S_FRONT_FUNC_SHIFT) |
405 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
406 R300_S_FRONT_SFAIL_OP_SHIFT) |
407 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
408 R300_S_FRONT_ZPASS_OP_SHIFT) |
409 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
410 R300_S_FRONT_ZFAIL_OP_SHIFT);
411
412 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
413 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
414 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
415
416 if (state->stencil[1].enabled) {
417 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
418 dsa->z_stencil_control |=
419 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
420 R300_S_BACK_FUNC_SHIFT) |
421 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
422 R300_S_BACK_SFAIL_OP_SHIFT) |
423 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
424 R300_S_BACK_ZPASS_OP_SHIFT) |
425 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
426 R300_S_BACK_ZFAIL_OP_SHIFT);
427
428 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
429 if (caps->is_r500)
430 {
431 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
432 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
433 (state->stencil[1].valuemask <<
434 R300_STENCILMASK_SHIFT) |
435 (state->stencil[1].writemask <<
436 R300_STENCILWRITEMASK_SHIFT);
437 }
438 }
439 }
440
441 /* Alpha test setup. */
442 if (state->alpha.enabled) {
443 dsa->alpha_function =
444 r300_translate_alpha_function(state->alpha.func) |
445 R300_FG_ALPHA_FUNC_ENABLE;
446
447 /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
448 /* always use 8bit alpha ref */
449 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
450
451 if (caps->is_r500)
452 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
453 }
454
455 return (void*)dsa;
456 }
457
458 /* Bind DSA state. */
459 static void r300_bind_dsa_state(struct pipe_context* pipe,
460 void* state)
461 {
462 struct r300_context* r300 = r300_context(pipe);
463 struct r300_screen* r300screen = r300_screen(pipe->screen);
464
465 r300->dsa_state.state = state;
466 r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
467 r300->dsa_state.dirty = TRUE;
468 }
469
470 /* Free DSA state. */
471 static void r300_delete_dsa_state(struct pipe_context* pipe,
472 void* state)
473 {
474 FREE(state);
475 }
476
477 static void
478 r300_set_framebuffer_state(struct pipe_context* pipe,
479 const struct pipe_framebuffer_state* state)
480 {
481 struct r300_context* r300 = r300_context(pipe);
482 uint32_t zbuffer_bpp = 0;
483
484 r300->fb_state.size = (10 * state->nr_cbufs) +
485 (2 * (4 - state->nr_cbufs)) +
486 (state->zsbuf ? 10 : 0) + 6;
487
488 if (state->nr_cbufs > 4) {
489 debug_printf("r300: Implementation error: Too many MRTs in %s, "
490 "refusing to bind framebuffer state!\n", __FUNCTION__);
491 return;
492 }
493
494 if (r300->draw) {
495 draw_flush(r300->draw);
496 }
497
498 r300->fb_state.state = state;
499
500 /* Don't rely on the order of states being set for the first time. */
501 /* XXX wait what */
502 r300->blend_state.dirty = TRUE;
503 r300->dsa_state.dirty = TRUE;
504 r300->fb_state.dirty = TRUE;
505 r300->scissor_state.dirty = TRUE;
506
507 /* Polygon offset depends on the zbuffer bit depth. */
508 if (state->zsbuf && r300->polygon_offset_enabled) {
509 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
510 case 2:
511 zbuffer_bpp = 16;
512 break;
513 case 4:
514 zbuffer_bpp = 24;
515 break;
516 }
517
518 if (r300->zbuffer_bpp != zbuffer_bpp) {
519 r300->zbuffer_bpp = zbuffer_bpp;
520 r300->rs_state.dirty = TRUE;
521 }
522 }
523 }
524
525 /* Create fragment shader state. */
526 static void* r300_create_fs_state(struct pipe_context* pipe,
527 const struct pipe_shader_state* shader)
528 {
529 struct r300_fragment_shader* fs = NULL;
530
531 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
532
533 /* Copy state directly into shader. */
534 fs->state = *shader;
535 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
536
537 tgsi_scan_shader(shader->tokens, &fs->info);
538 r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
539
540 return (void*)fs;
541 }
542
543 /* Bind fragment shader state. */
544 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
545 {
546 struct r300_context* r300 = r300_context(pipe);
547 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
548
549 if (fs == NULL) {
550 r300->fs = NULL;
551 return;
552 }
553
554 r300->fs = fs;
555 r300_pick_fragment_shader(r300);
556
557 if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
558 r300->vertex_format_state.dirty = TRUE;
559 }
560
561 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
562 }
563
564 /* Delete fragment shader state. */
565 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
566 {
567 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
568 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
569
570 while (ptr) {
571 tmp = ptr;
572 ptr = ptr->next;
573 rc_constants_destroy(&tmp->code.constants);
574 FREE(tmp);
575 }
576 FREE((void*)fs->state.tokens);
577 FREE(shader);
578 }
579
580 static void r300_set_polygon_stipple(struct pipe_context* pipe,
581 const struct pipe_poly_stipple* state)
582 {
583 /* XXX no idea how to set this up, but not terribly important */
584 }
585
586 /* Create a new rasterizer state based on the CSO rasterizer state.
587 *
588 * This is a very large chunk of state, and covers most of the graphics
589 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
590 *
591 * In a not entirely unironic sidenote, this state has nearly nothing to do
592 * with the actual block on the Radeon called the rasterizer (RS). */
593 static void* r300_create_rs_state(struct pipe_context* pipe,
594 const struct pipe_rasterizer_state* state)
595 {
596 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
597
598 /* Copy rasterizer state for Draw. */
599 rs->rs = *state;
600
601 #ifdef PIPE_ARCH_LITTLE_ENDIAN
602 rs->vap_control_status = R300_VC_NO_SWAP;
603 #else
604 rs->vap_control_status = R300_VC_32BIT_SWAP;
605 #endif
606
607 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
608 * Else, enable HW TCL and force Draw's TCL off. */
609 if (state->bypass_vs_clip_and_viewport ||
610 !r300_screen(pipe->screen)->caps->has_tcl) {
611 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
612 }
613
614 rs->point_size = pack_float_16_6x(state->point_size) |
615 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
616
617 rs->point_minmax =
618 ((int)(state->point_size_min * 6.0) <<
619 R300_GA_POINT_MINMAX_MIN_SHIFT) |
620 ((int)(state->point_size_max * 6.0) <<
621 R300_GA_POINT_MINMAX_MAX_SHIFT);
622
623 rs->line_control = pack_float_16_6x(state->line_width) |
624 R300_GA_LINE_CNTL_END_TYPE_COMP;
625
626 /* Enable polygon mode */
627 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
628 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
629 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
630 }
631
632 /* Radeons don't think in "CW/CCW", they think in "front/back". */
633 if (state->front_winding == PIPE_WINDING_CW) {
634 rs->cull_mode = R300_FRONT_FACE_CW;
635
636 /* Polygon offset */
637 if (state->offset_cw) {
638 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
639 }
640 if (state->offset_ccw) {
641 rs->polygon_offset_enable |= R300_BACK_ENABLE;
642 }
643
644 /* Polygon mode */
645 if (rs->polygon_mode) {
646 rs->polygon_mode |=
647 r300_translate_polygon_mode_front(state->fill_cw);
648 rs->polygon_mode |=
649 r300_translate_polygon_mode_back(state->fill_ccw);
650 }
651 } else {
652 rs->cull_mode = R300_FRONT_FACE_CCW;
653
654 /* Polygon offset */
655 if (state->offset_ccw) {
656 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
657 }
658 if (state->offset_cw) {
659 rs->polygon_offset_enable |= R300_BACK_ENABLE;
660 }
661
662 /* Polygon mode */
663 if (rs->polygon_mode) {
664 rs->polygon_mode |=
665 r300_translate_polygon_mode_front(state->fill_ccw);
666 rs->polygon_mode |=
667 r300_translate_polygon_mode_back(state->fill_cw);
668 }
669 }
670 if (state->front_winding & state->cull_mode) {
671 rs->cull_mode |= R300_CULL_FRONT;
672 }
673 if (~(state->front_winding) & state->cull_mode) {
674 rs->cull_mode |= R300_CULL_BACK;
675 }
676
677 if (rs->polygon_offset_enable) {
678 rs->depth_offset = state->offset_units;
679 rs->depth_scale = state->offset_scale;
680 }
681
682 if (state->line_stipple_enable) {
683 rs->line_stipple_config =
684 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
685 (fui((float)state->line_stipple_factor) &
686 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
687 /* XXX this might need to be scaled up */
688 rs->line_stipple_value = state->line_stipple_pattern;
689 }
690
691 if (state->flatshade) {
692 rs->color_control = R300_SHADE_MODEL_FLAT;
693 } else {
694 rs->color_control = R300_SHADE_MODEL_SMOOTH;
695 }
696
697 return (void*)rs;
698 }
699
700 /* Bind rasterizer state. */
701 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
702 {
703 struct r300_context* r300 = r300_context(pipe);
704 struct r300_rs_state* rs = (struct r300_rs_state*)state;
705
706 if (r300->draw) {
707 draw_flush(r300->draw);
708 draw_set_rasterizer_state(r300->draw, &rs->rs);
709 }
710
711 if (rs) {
712 r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
713 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
714 } else {
715 r300->tcl_bypass = FALSE;
716 r300->polygon_offset_enabled = FALSE;
717 }
718
719 r300->rs_state.state = rs;
720 r300->rs_state.dirty = TRUE;
721 /* XXX Why is this still needed, dammit!? */
722 r300->scissor_state.dirty = TRUE;
723 r300->viewport_state.dirty = TRUE;
724
725 /* XXX Clean these up when we move to atom emits */
726 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
727 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
728 }
729 }
730
731 /* Free rasterizer state. */
732 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
733 {
734 FREE(state);
735 }
736
737 static void*
738 r300_create_sampler_state(struct pipe_context* pipe,
739 const struct pipe_sampler_state* state)
740 {
741 struct r300_context* r300 = r300_context(pipe);
742 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
743 int lod_bias;
744 union util_color uc;
745
746 sampler->state = *state;
747
748 sampler->filter0 |=
749 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
750 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
751 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
752
753 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
754 state->mag_img_filter,
755 state->min_mip_filter,
756 state->max_anisotropy > 1.0);
757
758 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
759 /* We must pass these to the emit function to clamp them properly. */
760 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
761 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
762
763 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
764
765 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
766
767 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
768
769 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
770 sampler->border_color = uc.ui;
771
772 /* R500-specific fixups and optimizations */
773 if (r300_screen(r300->context.screen)->caps->is_r500) {
774 sampler->filter1 |= R500_BORDER_FIX;
775 }
776
777 return (void*)sampler;
778 }
779
780 static void r300_bind_sampler_states(struct pipe_context* pipe,
781 unsigned count,
782 void** states)
783 {
784 struct r300_context* r300 = r300_context(pipe);
785 int i;
786
787 if (count > 8) {
788 return;
789 }
790
791 for (i = 0; i < count; i++) {
792 if (r300->sampler_states[i] != states[i]) {
793 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
794 r300->dirty_state |= (R300_NEW_SAMPLER << i);
795 }
796 }
797
798 r300->sampler_count = count;
799
800 /* Pick a fragment shader based on the texture compare state. */
801 if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
802 if (r300_pick_fragment_shader(r300)) {
803 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
804 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
805 }
806 }
807 }
808
809 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
810 unsigned count,
811 void** states)
812 {
813 }
814
815 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
816 {
817 FREE(state);
818 }
819
820 static void r300_set_sampler_textures(struct pipe_context* pipe,
821 unsigned count,
822 struct pipe_texture** texture)
823 {
824 struct r300_context* r300 = r300_context(pipe);
825 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
826 int i;
827
828 /* XXX magic num */
829 if (count > 8) {
830 return;
831 }
832
833 for (i = 0; i < count; i++) {
834 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
835 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
836 texture[i]);
837 r300->dirty_state |= (R300_NEW_TEXTURE << i);
838
839 /* R300-specific - set the texrect factor in a fragment shader */
840 if (!is_r500 && r300->textures[i]->is_npot) {
841 /* XXX It would be nice to re-emit just 1 constant,
842 * XXX not all of them */
843 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
844 }
845 }
846 }
847
848 for (i = count; i < 8; i++) {
849 if (r300->textures[i]) {
850 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
851 NULL);
852 r300->dirty_state |= (R300_NEW_TEXTURE << i);
853 }
854 }
855
856 r300->texture_count = count;
857 }
858
859 static void r300_set_scissor_state(struct pipe_context* pipe,
860 const struct pipe_scissor_state* state)
861 {
862 struct r300_context* r300 = r300_context(pipe);
863
864 memcpy(r300->scissor_state.state, state,
865 sizeof(struct pipe_scissor_state));
866
867 r300->scissor_state.dirty = TRUE;
868 }
869
870 static void r300_set_viewport_state(struct pipe_context* pipe,
871 const struct pipe_viewport_state* state)
872 {
873 struct r300_context* r300 = r300_context(pipe);
874 struct r300_viewport_state* viewport =
875 (struct r300_viewport_state*)r300->viewport_state.state;
876
877 /* Do the transform in HW. */
878 viewport->vte_control = R300_VTX_W0_FMT;
879
880 if (state->scale[0] != 1.0f) {
881 viewport->xscale = state->scale[0];
882 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
883 }
884 if (state->scale[1] != 1.0f) {
885 viewport->yscale = state->scale[1];
886 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
887 }
888 if (state->scale[2] != 1.0f) {
889 viewport->zscale = state->scale[2];
890 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
891 }
892 if (state->translate[0] != 0.0f) {
893 viewport->xoffset = state->translate[0];
894 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
895 }
896 if (state->translate[1] != 0.0f) {
897 viewport->yoffset = state->translate[1];
898 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
899 }
900 if (state->translate[2] != 0.0f) {
901 viewport->zoffset = state->translate[2];
902 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
903 }
904
905 r300->viewport_state.dirty = TRUE;
906 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
907 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
908 }
909 }
910
911 static void r300_set_vertex_buffers(struct pipe_context* pipe,
912 unsigned count,
913 const struct pipe_vertex_buffer* buffers)
914 {
915 struct r300_context* r300 = r300_context(pipe);
916
917 memcpy(r300->vertex_buffer, buffers,
918 sizeof(struct pipe_vertex_buffer) * count);
919 r300->vertex_buffer_count = count;
920
921 if (r300->draw) {
922 draw_flush(r300->draw);
923 draw_set_vertex_buffers(r300->draw, count, buffers);
924 }
925
926 r300->vertex_format_state.dirty = TRUE;
927 }
928
929 static boolean r300_validate_aos(struct r300_context *r300)
930 {
931 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
932 struct pipe_vertex_element *velem = r300->vertex_element;
933 int i;
934
935 /* Check if formats and strides are aligned to the size of DWORD. */
936 for (i = 0; i < r300->vertex_element_count; i++) {
937 if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
938 util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
939 return FALSE;
940 }
941 }
942 return TRUE;
943 }
944
945 static void r300_set_vertex_elements(struct pipe_context* pipe,
946 unsigned count,
947 const struct pipe_vertex_element* elements)
948 {
949 struct r300_context* r300 = r300_context(pipe);
950
951 memcpy(r300->vertex_element,
952 elements,
953 sizeof(struct pipe_vertex_element) * count);
954 r300->vertex_element_count = count;
955
956 if (r300->draw) {
957 draw_flush(r300->draw);
958 draw_set_vertex_elements(r300->draw, count, elements);
959 }
960
961 if (!r300_validate_aos(r300)) {
962 /* XXX We should fallback using draw. */
963 assert(0);
964 abort();
965 }
966 }
967
968 static void* r300_create_vs_state(struct pipe_context* pipe,
969 const struct pipe_shader_state* shader)
970 {
971 struct r300_context* r300 = r300_context(pipe);
972
973 if (r300_screen(pipe->screen)->caps->has_tcl) {
974 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
975 /* Copy state directly into shader. */
976 vs->state = *shader;
977 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
978
979 tgsi_scan_shader(shader->tokens, &vs->info);
980
981 return (void*)vs;
982 } else {
983 return draw_create_vertex_shader(r300->draw, shader);
984 }
985 }
986
987 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
988 {
989 struct r300_context* r300 = r300_context(pipe);
990
991 if (r300_screen(pipe->screen)->caps->has_tcl) {
992 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
993
994 if (vs == NULL) {
995 r300->vs = NULL;
996 return;
997 } else if (!vs->translated) {
998 r300_translate_vertex_shader(r300, vs);
999 }
1000
1001 r300->vs = vs;
1002 if (r300->fs) {
1003 r300_vertex_shader_setup_wpos(r300);
1004 }
1005
1006 r300->vertex_format_state.dirty = TRUE;
1007
1008 r300->dirty_state |=
1009 R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
1010 } else {
1011 draw_flush(r300->draw);
1012 draw_bind_vertex_shader(r300->draw,
1013 (struct draw_vertex_shader*)shader);
1014 }
1015 }
1016
1017 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1018 {
1019 struct r300_context* r300 = r300_context(pipe);
1020
1021 if (r300_screen(pipe->screen)->caps->has_tcl) {
1022 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1023
1024 rc_constants_destroy(&vs->code.constants);
1025 FREE((void*)vs->state.tokens);
1026 FREE(shader);
1027 } else {
1028 draw_delete_vertex_shader(r300->draw,
1029 (struct draw_vertex_shader*)shader);
1030 }
1031 }
1032
1033 static void r300_set_constant_buffer(struct pipe_context *pipe,
1034 uint shader, uint index,
1035 struct pipe_buffer *buf)
1036 {
1037 struct r300_context* r300 = r300_context(pipe);
1038 void *mapped;
1039
1040 if (buf == NULL || buf->size == 0 ||
1041 (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1042 {
1043 r300->shader_constants[shader].count = 0;
1044 return;
1045 }
1046
1047 assert((buf->size % 4 * sizeof(float)) == 0);
1048 memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1049 r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1050 pipe_buffer_unmap(pipe->screen, buf);
1051
1052 if (shader == PIPE_SHADER_VERTEX)
1053 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1054 else if (shader == PIPE_SHADER_FRAGMENT)
1055 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1056 }
1057
1058 void r300_init_state_functions(struct r300_context* r300)
1059 {
1060 r300->context.create_blend_state = r300_create_blend_state;
1061 r300->context.bind_blend_state = r300_bind_blend_state;
1062 r300->context.delete_blend_state = r300_delete_blend_state;
1063
1064 r300->context.set_blend_color = r300_set_blend_color;
1065
1066 r300->context.set_clip_state = r300_set_clip_state;
1067
1068 r300->context.set_constant_buffer = r300_set_constant_buffer;
1069
1070 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1071 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1072 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1073
1074 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1075
1076 r300->context.create_fs_state = r300_create_fs_state;
1077 r300->context.bind_fs_state = r300_bind_fs_state;
1078 r300->context.delete_fs_state = r300_delete_fs_state;
1079
1080 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1081
1082 r300->context.create_rasterizer_state = r300_create_rs_state;
1083 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1084 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1085
1086 r300->context.create_sampler_state = r300_create_sampler_state;
1087 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1088 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1089 r300->context.delete_sampler_state = r300_delete_sampler_state;
1090
1091 r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1092
1093 r300->context.set_scissor_state = r300_set_scissor_state;
1094
1095 r300->context.set_viewport_state = r300_set_viewport_state;
1096
1097 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1098 r300->context.set_vertex_elements = r300_set_vertex_elements;
1099
1100 r300->context.create_vs_state = r300_create_vs_state;
1101 r300->context.bind_vs_state = r300_bind_vs_state;
1102 r300->context.delete_vs_state = r300_delete_vs_state;
1103 }