2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "util/u_math.h"
24 #include "util/u_pack_color.h"
26 #include "util/u_debug.h"
28 #include "pipe/p_config.h"
29 #include "pipe/internal/p_winsys_screen.h"
31 #include "r300_context.h"
33 #include "r300_state_inlines.h"
36 /* r300_state: Functions used to intialize state context by translating
37 * Gallium state objects into semi-native r300 state objects. */
39 /* Create a new blend state based on the CSO blend state.
41 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
42 static void* r300_create_blend_state(struct pipe_context
* pipe
,
43 const struct pipe_blend_state
* state
)
45 struct r300_blend_state
* blend
= CALLOC_STRUCT(r300_blend_state
);
47 if (state
->blend_enable
) {
48 /* XXX for now, always do separate alpha...
49 * is it faster to do it with one reg? */
50 blend
->blend_control
= R300_ALPHA_BLEND_ENABLE
|
51 R300_SEPARATE_ALPHA_ENABLE
|
53 r300_translate_blend_function(state
->rgb_func
) |
54 (r300_translate_blend_factor(state
->rgb_src_factor
) <<
55 R300_SRC_BLEND_SHIFT
) |
56 (r300_translate_blend_factor(state
->rgb_dst_factor
) <<
57 R300_DST_BLEND_SHIFT
);
58 blend
->alpha_blend_control
=
59 r300_translate_blend_function(state
->alpha_func
) |
60 (r300_translate_blend_factor(state
->alpha_src_factor
) <<
61 R300_SRC_BLEND_SHIFT
) |
62 (r300_translate_blend_factor(state
->alpha_dst_factor
) <<
63 R300_DST_BLEND_SHIFT
);
66 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
67 if (state
->logicop_enable
) {
68 blend
->rop
= R300_RB3D_ROPCNTL_ROP_ENABLE
|
69 (state
->logicop_func
) << R300_RB3D_ROPCNTL_ROP_SHIFT
;
73 blend
->dither
= R300_RB3D_DITHER_CTL_DITHER_MODE_LUT
|
74 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT
;
80 /* Bind blend state. */
81 static void r300_bind_blend_state(struct pipe_context
* pipe
,
84 struct r300_context
* r300
= r300_context(pipe
);
86 r300
->blend_state
= (struct r300_blend_state
*)state
;
87 r300
->dirty_state
|= R300_NEW_BLEND
;
90 /* Free blend state. */
91 static void r300_delete_blend_state(struct pipe_context
* pipe
,
98 * Setup both R300 and R500 registers, figure out later which one to write. */
99 static void r300_set_blend_color(struct pipe_context
* pipe
,
100 const struct pipe_blend_color
* color
)
102 struct r300_context
* r300
= r300_context(pipe
);
103 ubyte ur
, ug
, ub
, ua
;
105 ur
= float_to_ubyte(color
->color
[0]);
106 ug
= float_to_ubyte(color
->color
[1]);
107 ub
= float_to_ubyte(color
->color
[2]);
108 ua
= float_to_ubyte(color
->color
[3]);
110 util_pack_color(color
->color
, PIPE_FORMAT_A8R8G8B8_UNORM
,
111 &r300
->blend_color_state
->blend_color
);
113 /* XXX this is wrong */
114 r300
->blend_color_state
->blend_color_red_alpha
= ur
| (ua
<< 16);
115 r300
->blend_color_state
->blend_color_green_blue
= ub
| (ug
<< 16);
117 r300
->dirty_state
|= R300_NEW_BLEND_COLOR
;
120 static void r300_set_clip_state(struct pipe_context
* pipe
,
121 const struct pipe_clip_state
* state
)
123 struct r300_context
* r300
= r300_context(pipe
);
125 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
126 r300
->clip_state
= *state
;
127 r300
->dirty_state
|= R300_NEW_CLIP
;
129 draw_flush(r300
->draw
);
130 draw_set_clip_state(r300
->draw
, state
);
135 r300_set_constant_buffer(struct pipe_context
* pipe
,
136 uint shader
, uint index
,
137 const struct pipe_constant_buffer
* buffer
)
139 struct r300_context
* r300
= r300_context(pipe
);
140 int i
= r300
->shader_constants
[shader
].user_count
;
142 /* This entire chunk of code seems ever-so-slightly baked.
143 * It's as if I've got pipe_buffer* matryoshkas... */
144 if (buffer
&& buffer
->buffer
&& buffer
->buffer
->size
) {
145 void* map
= pipe
->winsys
->buffer_map(pipe
->winsys
, buffer
->buffer
,
146 PIPE_BUFFER_USAGE_CPU_READ
);
147 memcpy(r300
->shader_constants
[shader
].constants
,
148 map
, buffer
->buffer
->size
);
149 pipe
->winsys
->buffer_unmap(pipe
->winsys
, buffer
->buffer
);
151 r300
->shader_constants
[shader
].user_count
=
152 buffer
->buffer
->size
/ (sizeof(float) * 4);
154 r300
->shader_constants
[shader
].user_count
= 0;
157 r300
->dirty_state
|= R300_NEW_CONSTANTS
;
159 /* If the number of constants have changed, invalidate the shader. */
160 if (r300
->shader_constants
[shader
].user_count
!= i
) {
161 if (shader
== PIPE_SHADER_FRAGMENT
&& r300
->fs
&&
162 r300
->fs
->uses_imms
) {
163 r300
->fs
->translated
= FALSE
;
164 r300_translate_fragment_shader(r300
, r300
->fs
);
165 } else if (shader
== PIPE_SHADER_VERTEX
&& r300
->vs
&&
166 r300
->vs
->uses_imms
) {
167 r300
->vs
->translated
= FALSE
;
168 r300_translate_vertex_shader(r300
, r300
->vs
);
174 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
176 * This contains the depth buffer, stencil buffer, alpha test, and such.
177 * On the Radeon, depth and stencil buffer setup are intertwined, which is
178 * the reason for some of the strange-looking assignments across registers. */
180 r300_create_dsa_state(struct pipe_context
* pipe
,
181 const struct pipe_depth_stencil_alpha_state
* state
)
183 struct r300_dsa_state
* dsa
= CALLOC_STRUCT(r300_dsa_state
);
185 /* Depth test setup. */
186 if (state
->depth
.enabled
) {
187 dsa
->z_buffer_control
|= R300_Z_ENABLE
;
189 if (state
->depth
.writemask
) {
190 dsa
->z_buffer_control
|= R300_Z_WRITE_ENABLE
;
193 dsa
->z_stencil_control
|=
194 (r300_translate_depth_stencil_function(state
->depth
.func
) <<
198 /* Stencil buffer setup. */
199 if (state
->stencil
[0].enabled
) {
200 dsa
->z_buffer_control
|= R300_STENCIL_ENABLE
;
201 dsa
->z_stencil_control
|=
202 (r300_translate_depth_stencil_function(state
->stencil
[0].func
) <<
203 R300_S_FRONT_FUNC_SHIFT
) |
204 (r300_translate_stencil_op(state
->stencil
[0].fail_op
) <<
205 R300_S_FRONT_SFAIL_OP_SHIFT
) |
206 (r300_translate_stencil_op(state
->stencil
[0].zpass_op
) <<
207 R300_S_FRONT_ZPASS_OP_SHIFT
) |
208 (r300_translate_stencil_op(state
->stencil
[0].zfail_op
) <<
209 R300_S_FRONT_ZFAIL_OP_SHIFT
);
211 dsa
->stencil_ref_mask
= (state
->stencil
[0].ref_value
) |
212 (state
->stencil
[0].valuemask
<< R300_STENCILMASK_SHIFT
) |
213 (state
->stencil
[0].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
215 if (state
->stencil
[1].enabled
) {
216 dsa
->z_buffer_control
|= R300_STENCIL_FRONT_BACK
;
217 dsa
->z_stencil_control
|=
218 (r300_translate_depth_stencil_function(state
->stencil
[1].func
) <<
219 R300_S_BACK_FUNC_SHIFT
) |
220 (r300_translate_stencil_op(state
->stencil
[1].fail_op
) <<
221 R300_S_BACK_SFAIL_OP_SHIFT
) |
222 (r300_translate_stencil_op(state
->stencil
[1].zpass_op
) <<
223 R300_S_BACK_ZPASS_OP_SHIFT
) |
224 (r300_translate_stencil_op(state
->stencil
[1].zfail_op
) <<
225 R300_S_BACK_ZFAIL_OP_SHIFT
);
227 dsa
->stencil_ref_bf
= (state
->stencil
[1].ref_value
) |
228 (state
->stencil
[1].valuemask
<< R300_STENCILMASK_SHIFT
) |
229 (state
->stencil
[1].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
233 /* Alpha test setup. */
234 if (state
->alpha
.enabled
) {
235 dsa
->alpha_function
=
236 r300_translate_alpha_function(state
->alpha
.func
) |
237 R300_FG_ALPHA_FUNC_ENABLE
;
238 dsa
->alpha_reference
= CLAMP(state
->alpha
.ref_value
* 1023.0f
,
241 dsa
->z_buffer_top
= R300_ZTOP_ENABLE
;
247 /* Bind DSA state. */
248 static void r300_bind_dsa_state(struct pipe_context
* pipe
,
251 struct r300_context
* r300
= r300_context(pipe
);
253 r300
->dsa_state
= (struct r300_dsa_state
*)state
;
254 r300
->dirty_state
|= R300_NEW_DSA
;
257 /* Free DSA state. */
258 static void r300_delete_dsa_state(struct pipe_context
* pipe
,
264 static void r300_set_edgeflags(struct pipe_context
* pipe
,
265 const unsigned* bitfield
)
267 /* XXX you know it's bad when i915 has this blank too */
268 /* XXX and even worse, I have no idea WTF the bitfield is */
272 r300_set_framebuffer_state(struct pipe_context
* pipe
,
273 const struct pipe_framebuffer_state
* state
)
275 struct r300_context
* r300
= r300_context(pipe
);
277 draw_flush(r300
->draw
);
279 r300
->framebuffer_state
= *state
;
281 r300
->dirty_state
|= R300_NEW_FRAMEBUFFERS
;
284 /* Create fragment shader state. */
285 static void* r300_create_fs_state(struct pipe_context
* pipe
,
286 const struct pipe_shader_state
* shader
)
288 struct r300_context
* r300
= r300_context(pipe
);
289 struct r300_fragment_shader
* fs
= NULL
;
291 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
292 fs
= (struct r300_fragment_shader
*)CALLOC_STRUCT(r5xx_fragment_shader
);
294 fs
= (struct r300_fragment_shader
*)CALLOC_STRUCT(r3xx_fragment_shader
);
297 /* Copy state directly into shader. */
299 fs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
301 tgsi_scan_shader(shader
->tokens
, &fs
->info
);
306 /* Bind fragment shader state. */
307 static void r300_bind_fs_state(struct pipe_context
* pipe
, void* shader
)
309 struct r300_context
* r300
= r300_context(pipe
);
310 struct r300_fragment_shader
* fs
= (struct r300_fragment_shader
*)shader
;
315 } else if (!fs
->translated
) {
316 r300_translate_fragment_shader(r300
, fs
);
321 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER
;
324 /* Delete fragment shader state. */
325 static void r300_delete_fs_state(struct pipe_context
* pipe
, void* shader
)
327 struct r300_fragment_shader
* fs
= (struct r300_fragment_shader
*)shader
;
328 FREE(fs
->state
.tokens
);
332 static void r300_set_polygon_stipple(struct pipe_context
* pipe
,
333 const struct pipe_poly_stipple
* state
)
335 /* XXX no idea how to set this up, but not terribly important */
338 /* Create a new rasterizer state based on the CSO rasterizer state.
340 * This is a very large chunk of state, and covers most of the graphics
341 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
343 * In a not entirely unironic sidenote, this state has nearly nothing to do
344 * with the actual block on the Radeon called the rasterizer (RS). */
345 static void* r300_create_rs_state(struct pipe_context
* pipe
,
346 const struct pipe_rasterizer_state
* state
)
348 struct r300_rs_state
* rs
= CALLOC_STRUCT(r300_rs_state
);
350 /* Copy rasterizer state for Draw. */
353 rs
->enable_vte
= !state
->bypass_vs_clip_and_viewport
;
355 #ifdef PIPE_ARCH_LITTLE_ENDIAN
356 rs
->vap_control_status
= R300_VC_NO_SWAP
;
358 rs
->vap_control_status
= R300_VC_32BIT_SWAP
;
361 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
362 * Else, enable HW TCL and force Draw's TCL off. */
363 if (state
->bypass_vs_clip_and_viewport
||
364 !r300_screen(pipe
->screen
)->caps
->has_tcl
) {
365 rs
->vap_control_status
|= R300_VAP_TCL_BYPASS
;
367 rs
->rs
.bypass_vs_clip_and_viewport
= TRUE
;
370 rs
->point_size
= pack_float_16_6x(state
->point_size
) |
371 (pack_float_16_6x(state
->point_size
) << R300_POINTSIZE_X_SHIFT
);
374 ((int)(state
->point_size_min
* 6.0) <<
375 R300_GA_POINT_MINMAX_MIN_SHIFT
) |
376 ((int)(state
->point_size_max
* 6.0) <<
377 R300_GA_POINT_MINMAX_MAX_SHIFT
);
379 rs
->line_control
= pack_float_16_6x(state
->line_width
) |
380 R300_GA_LINE_CNTL_END_TYPE_COMP
;
382 /* Radeons don't think in "CW/CCW", they think in "front/back". */
383 if (state
->front_winding
== PIPE_WINDING_CW
) {
384 rs
->cull_mode
= R300_FRONT_FACE_CW
;
386 if (state
->offset_cw
) {
387 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
389 if (state
->offset_ccw
) {
390 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
393 rs
->cull_mode
= R300_FRONT_FACE_CCW
;
395 if (state
->offset_ccw
) {
396 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
398 if (state
->offset_cw
) {
399 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
402 if (state
->front_winding
& state
->cull_mode
) {
403 rs
->cull_mode
|= R300_CULL_FRONT
;
405 if (~(state
->front_winding
) & state
->cull_mode
) {
406 rs
->cull_mode
|= R300_CULL_BACK
;
409 if (rs
->polygon_offset_enable
) {
410 rs
->depth_offset_front
= rs
->depth_offset_back
=
411 fui(state
->offset_units
);
412 rs
->depth_scale_front
= rs
->depth_scale_back
=
413 fui(state
->offset_scale
);
416 if (state
->line_stipple_enable
) {
417 rs
->line_stipple_config
=
418 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE
|
419 (fui((float)state
->line_stipple_factor
) &
420 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK
);
421 /* XXX this might need to be scaled up */
422 rs
->line_stipple_value
= state
->line_stipple_pattern
;
425 if (state
->flatshade
) {
426 rs
->color_control
= R300_SHADE_MODEL_FLAT
;
428 rs
->color_control
= R300_SHADE_MODEL_SMOOTH
;
431 if (!state
->flatshade_first
) {
432 rs
->color_control
|= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST
;
438 /* Bind rasterizer state. */
439 static void r300_bind_rs_state(struct pipe_context
* pipe
, void* state
)
441 struct r300_context
* r300
= r300_context(pipe
);
442 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
444 draw_flush(r300
->draw
);
445 draw_set_rasterizer_state(r300
->draw
, &rs
->rs
);
448 r300
->dirty_state
|= R300_NEW_RASTERIZER
;
451 /* Free rasterizer state. */
452 static void r300_delete_rs_state(struct pipe_context
* pipe
, void* state
)
458 r300_create_sampler_state(struct pipe_context
* pipe
,
459 const struct pipe_sampler_state
* state
)
461 struct r300_context
* r300
= r300_context(pipe
);
462 struct r300_sampler_state
* sampler
= CALLOC_STRUCT(r300_sampler_state
);
466 (r300_translate_wrap(state
->wrap_s
) << R300_TX_WRAP_S_SHIFT
) |
467 (r300_translate_wrap(state
->wrap_t
) << R300_TX_WRAP_T_SHIFT
) |
468 (r300_translate_wrap(state
->wrap_r
) << R300_TX_WRAP_R_SHIFT
);
470 sampler
->filter0
|= r300_translate_tex_filters(state
->min_img_filter
,
471 state
->mag_img_filter
,
472 state
->min_mip_filter
);
474 lod_bias
= CLAMP((int)(state
->lod_bias
* 32), -(1 << 9), (1 << 9) - 1);
476 sampler
->filter1
|= lod_bias
<< R300_LOD_BIAS_SHIFT
;
478 sampler
->filter1
|= r300_anisotropy(state
->max_anisotropy
);
480 util_pack_color(state
->border_color
, PIPE_FORMAT_A8R8G8B8_UNORM
,
481 &sampler
->border_color
);
483 /* R500-specific fixups and optimizations */
484 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
485 sampler
->filter1
|= R500_BORDER_FIX
;
488 return (void*)sampler
;
491 static void r300_bind_sampler_states(struct pipe_context
* pipe
,
495 struct r300_context
* r300
= r300_context(pipe
);
502 for (i
= 0; i
< count
; i
++) {
503 if (r300
->sampler_states
[i
] != states
[i
]) {
504 r300
->sampler_states
[i
] = (struct r300_sampler_state
*)states
[i
];
505 r300
->dirty_state
|= (R300_NEW_SAMPLER
<< i
);
509 r300
->sampler_count
= count
;
512 static void r300_delete_sampler_state(struct pipe_context
* pipe
, void* state
)
517 static void r300_set_sampler_textures(struct pipe_context
* pipe
,
519 struct pipe_texture
** texture
)
521 struct r300_context
* r300
= r300_context(pipe
);
529 for (i
= 0; i
< count
; i
++) {
530 if (r300
->textures
[i
] != (struct r300_texture
*)texture
[i
]) {
531 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
533 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
537 for (i
= count
; i
< 8; i
++) {
538 if (r300
->textures
[i
]) {
539 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
541 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
545 r300
->texture_count
= count
;
548 static void r300_set_scissor_state(struct pipe_context
* pipe
,
549 const struct pipe_scissor_state
* state
)
551 struct r300_context
* r300
= r300_context(pipe
);
553 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
554 r300
->scissor_state
->scissor_top_left
=
555 (state
->minx
<< R300_SCISSORS_X_SHIFT
) |
556 (state
->miny
<< R300_SCISSORS_Y_SHIFT
);
557 r300
->scissor_state
->scissor_bottom_right
=
558 (state
->maxx
<< R300_SCISSORS_X_SHIFT
) |
559 (state
->maxy
<< R300_SCISSORS_Y_SHIFT
);
561 /* Offset of 1440 in non-R500 chipsets. */
562 r300
->scissor_state
->scissor_top_left
=
563 ((state
->minx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
564 ((state
->miny
+ 1440) << R300_SCISSORS_Y_SHIFT
);
565 r300
->scissor_state
->scissor_bottom_right
=
566 ((state
->maxx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
567 ((state
->maxy
+ 1440) << R300_SCISSORS_Y_SHIFT
);
570 r300
->dirty_state
|= R300_NEW_SCISSOR
;
573 static void r300_set_viewport_state(struct pipe_context
* pipe
,
574 const struct pipe_viewport_state
* state
)
576 struct r300_context
* r300
= r300_context(pipe
);
578 /* Do the transform in HW. */
579 r300
->viewport_state
->vte_control
= R300_VTX_W0_FMT
;
581 if (state
->scale
[0] != 1.0f
) {
582 assert(state
->scale
[0] != 0.0f
);
583 r300
->viewport_state
->xscale
= state
->scale
[0];
584 r300
->viewport_state
->vte_control
|= R300_VPORT_X_SCALE_ENA
;
586 if (state
->scale
[1] != 1.0f
) {
587 assert(state
->scale
[1] != 0.0f
);
588 r300
->viewport_state
->yscale
= state
->scale
[1];
589 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_SCALE_ENA
;
591 if (state
->scale
[2] != 1.0f
) {
592 assert(state
->scale
[2] != 0.0f
);
593 r300
->viewport_state
->zscale
= state
->scale
[2];
594 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_SCALE_ENA
;
596 if (state
->translate
[0] != 0.0f
) {
597 r300
->viewport_state
->xoffset
= state
->translate
[0];
598 r300
->viewport_state
->vte_control
|= R300_VPORT_X_OFFSET_ENA
;
600 if (state
->translate
[1] != 0.0f
) {
601 r300
->viewport_state
->yoffset
= state
->translate
[1];
602 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_OFFSET_ENA
;
604 if (state
->translate
[2] != 0.0f
) {
605 r300
->viewport_state
->zoffset
= state
->translate
[2];
606 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_OFFSET_ENA
;
609 r300
->dirty_state
|= R300_NEW_VIEWPORT
;
612 static void r300_set_vertex_buffers(struct pipe_context
* pipe
,
614 const struct pipe_vertex_buffer
* buffers
)
616 struct r300_context
* r300
= r300_context(pipe
);
618 memcpy(r300
->vertex_buffers
, buffers
,
619 sizeof(struct pipe_vertex_buffer
) * count
);
621 r300
->vertex_buffer_count
= count
;
623 draw_flush(r300
->draw
);
624 draw_set_vertex_buffers(r300
->draw
, count
, buffers
);
627 static void r300_set_vertex_elements(struct pipe_context
* pipe
,
629 const struct pipe_vertex_element
* elements
)
631 struct r300_context
* r300
= r300_context(pipe
);
633 draw_flush(r300
->draw
);
634 draw_set_vertex_elements(r300
->draw
, count
, elements
);
637 static void* r300_create_vs_state(struct pipe_context
* pipe
,
638 const struct pipe_shader_state
* shader
)
640 struct r300_context
* r300
= r300_context(pipe
);
642 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
643 struct r300_vertex_shader
* vs
= CALLOC_STRUCT(r300_vertex_shader
);
644 /* Copy state directly into shader. */
646 vs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
648 tgsi_scan_shader(shader
->tokens
, &vs
->info
);
651 vs
->draw
= draw_create_vertex_shader(r300
->draw
, shader
);
655 return draw_create_vertex_shader(r300
->draw
, shader
);
659 static void r300_bind_vs_state(struct pipe_context
* pipe
, void* shader
)
661 struct r300_context
* r300
= r300_context(pipe
);
663 draw_flush(r300
->draw
);
665 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
666 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
671 } else if (!vs
->translated
) {
672 r300_translate_vertex_shader(r300
, vs
);
675 draw_bind_vertex_shader(r300
->draw
, vs
->draw
);
677 r300
->dirty_state
|= R300_NEW_VERTEX_SHADER
;
679 draw_bind_vertex_shader(r300
->draw
,
680 (struct draw_vertex_shader
*)shader
);
684 static void r300_delete_vs_state(struct pipe_context
* pipe
, void* shader
)
686 struct r300_context
* r300
= r300_context(pipe
);
688 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
689 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
691 draw_delete_vertex_shader(r300
->draw
, vs
->draw
);
692 FREE(vs
->state
.tokens
);
695 draw_delete_vertex_shader(r300
->draw
,
696 (struct draw_vertex_shader
*)shader
);
700 void r300_init_state_functions(struct r300_context
* r300
)
702 r300
->context
.create_blend_state
= r300_create_blend_state
;
703 r300
->context
.bind_blend_state
= r300_bind_blend_state
;
704 r300
->context
.delete_blend_state
= r300_delete_blend_state
;
706 r300
->context
.set_blend_color
= r300_set_blend_color
;
708 r300
->context
.set_clip_state
= r300_set_clip_state
;
710 r300
->context
.set_constant_buffer
= r300_set_constant_buffer
;
712 r300
->context
.create_depth_stencil_alpha_state
= r300_create_dsa_state
;
713 r300
->context
.bind_depth_stencil_alpha_state
= r300_bind_dsa_state
;
714 r300
->context
.delete_depth_stencil_alpha_state
= r300_delete_dsa_state
;
716 r300
->context
.set_edgeflags
= r300_set_edgeflags
;
718 r300
->context
.set_framebuffer_state
= r300_set_framebuffer_state
;
720 r300
->context
.create_fs_state
= r300_create_fs_state
;
721 r300
->context
.bind_fs_state
= r300_bind_fs_state
;
722 r300
->context
.delete_fs_state
= r300_delete_fs_state
;
724 r300
->context
.set_polygon_stipple
= r300_set_polygon_stipple
;
726 r300
->context
.create_rasterizer_state
= r300_create_rs_state
;
727 r300
->context
.bind_rasterizer_state
= r300_bind_rs_state
;
728 r300
->context
.delete_rasterizer_state
= r300_delete_rs_state
;
730 r300
->context
.create_sampler_state
= r300_create_sampler_state
;
731 r300
->context
.bind_sampler_states
= r300_bind_sampler_states
;
732 r300
->context
.delete_sampler_state
= r300_delete_sampler_state
;
734 r300
->context
.set_sampler_textures
= r300_set_sampler_textures
;
736 r300
->context
.set_scissor_state
= r300_set_scissor_state
;
738 r300
->context
.set_viewport_state
= r300_set_viewport_state
;
740 r300
->context
.set_vertex_buffers
= r300_set_vertex_buffers
;
741 r300
->context
.set_vertex_elements
= r300_set_vertex_elements
;
743 r300
->context
.create_vs_state
= r300_create_vs_state
;
744 r300
->context
.bind_vs_state
= r300_bind_vs_state
;
745 r300
->context
.delete_vs_state
= r300_delete_vs_state
;