r300g: cleanup parameters of draw functions
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_framebuffer.h"
27 #include "util/u_half.h"
28 #include "util/u_math.h"
29 #include "util/u_mm.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_transfer.h"
33
34 #include "tgsi/tgsi_parse.h"
35
36 #include "pipe/p_config.h"
37
38 #include "r300_cb.h"
39 #include "r300_context.h"
40 #include "r300_emit.h"
41 #include "r300_reg.h"
42 #include "r300_screen.h"
43 #include "r300_screen_buffer.h"
44 #include "r300_state_inlines.h"
45 #include "r300_fs.h"
46 #include "r300_texture.h"
47 #include "r300_vs.h"
48 #include "r300_winsys.h"
49
50 /* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
52
53 #define UPDATE_STATE(cso, atom) \
54 if (cso != atom.state) { \
55 atom.state = cso; \
56 r300_mark_atom_dirty(r300, &(atom)); \
57 }
58
59 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60 unsigned dstRGB, unsigned dstA)
61 {
62 /* If the blend equation is ADD or REVERSE_SUBTRACT,
63 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64 * will not be changed.
65 * Notice that the dst factors are the src factors inverted. */
66 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72 srcA == PIPE_BLENDFACTOR_ZERO) &&
73 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74 dstRGB == PIPE_BLENDFACTOR_ONE) &&
75 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77 dstA == PIPE_BLENDFACTOR_ONE);
78 }
79
80 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81 unsigned dstRGB, unsigned dstA)
82 {
83 /* If the blend equation is ADD or REVERSE_SUBTRACT,
84 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85 * will not be changed.
86 * Notice that the dst factors are the src factors inverted. */
87 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91 srcA == PIPE_BLENDFACTOR_ZERO) &&
92 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93 dstRGB == PIPE_BLENDFACTOR_ONE) &&
94 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96 dstA == PIPE_BLENDFACTOR_ONE);
97 }
98
99 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100 unsigned dstRGB, unsigned dstA)
101 {
102 /* If the blend equation is ADD or REVERSE_SUBTRACT,
103 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104 * will not be changed.
105 * Notice that the dst factors are the src factors inverted. */
106 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108 (srcA == PIPE_BLENDFACTOR_ZERO) &&
109 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110 dstRGB == PIPE_BLENDFACTOR_ONE) &&
111 (dstA == PIPE_BLENDFACTOR_ONE);
112 }
113
114 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115 unsigned dstRGB, unsigned dstA)
116 {
117 /* If the blend equation is ADD or REVERSE_SUBTRACT,
118 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119 * will not be changed.
120 * Notice that the dst factors are the src factors inverted. */
121 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123 (srcA == PIPE_BLENDFACTOR_ZERO) &&
124 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125 dstRGB == PIPE_BLENDFACTOR_ONE) &&
126 (dstA == PIPE_BLENDFACTOR_ONE);
127 }
128
129 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130 unsigned dstRGB, unsigned dstA)
131 {
132 /* If the blend equation is ADD or REVERSE_SUBTRACT,
133 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134 * the colorbuffer will not be changed.
135 * Notice that the dst factors are the src factors inverted. */
136 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143 srcA == PIPE_BLENDFACTOR_ZERO) &&
144 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146 dstRGB == PIPE_BLENDFACTOR_ONE) &&
147 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149 dstA == PIPE_BLENDFACTOR_ONE);
150 }
151
152 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153 unsigned dstRGB, unsigned dstA)
154 {
155 /* If the blend equation is ADD or REVERSE_SUBTRACT,
156 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157 * the colorbuffer will not be changed.
158 * Notice that the dst factors are the src factors inverted. */
159 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164 srcA == PIPE_BLENDFACTOR_ZERO) &&
165 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167 dstRGB == PIPE_BLENDFACTOR_ONE) &&
168 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170 dstA == PIPE_BLENDFACTOR_ONE);
171 }
172
173 static unsigned bgra_cmask(unsigned mask)
174 {
175 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
176
177 return ((mask & PIPE_MASK_R) << 2) |
178 ((mask & PIPE_MASK_B) >> 2) |
179 (mask & (PIPE_MASK_G | PIPE_MASK_A));
180 }
181
182 /* Create a new blend state based on the CSO blend state.
183 *
184 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
185 static void* r300_create_blend_state(struct pipe_context* pipe,
186 const struct pipe_blend_state* state)
187 {
188 struct r300_screen* r300screen = r300_screen(pipe->screen);
189 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
190 uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */
191 uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
192 uint32_t color_channel_mask = 0; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
193 uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */
194 uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */
195 boolean clamp = TRUE;
196 CB_LOCALS;
197
198 if (state->rt[0].blend_enable)
199 {
200 unsigned eqRGB = state->rt[0].rgb_func;
201 unsigned srcRGB = state->rt[0].rgb_src_factor;
202 unsigned dstRGB = state->rt[0].rgb_dst_factor;
203
204 unsigned eqA = state->rt[0].alpha_func;
205 unsigned srcA = state->rt[0].alpha_src_factor;
206 unsigned dstA = state->rt[0].alpha_dst_factor;
207
208 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
209 * this is just the crappy D3D naming */
210 blend_control = R300_ALPHA_BLEND_ENABLE |
211 r300_translate_blend_function(eqRGB, clamp) |
212 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
213 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
214
215 /* Optimization: some operations do not require the destination color.
216 *
217 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
218 * otherwise blending gives incorrect results. It seems to be
219 * a hardware bug. */
220 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
221 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
222 dstRGB != PIPE_BLENDFACTOR_ZERO ||
223 dstA != PIPE_BLENDFACTOR_ZERO ||
224 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
225 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
226 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
227 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
228 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
229 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
230 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
231 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
232 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
233 /* Enable reading from the colorbuffer. */
234 blend_control |= R300_READ_ENABLE;
235
236 if (r300screen->caps.is_r500) {
237 /* Optimization: Depending on incoming pixels, we can
238 * conditionally disable the reading in hardware... */
239 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
240 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
241 /* Disable reading if SRC_ALPHA == 0. */
242 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
243 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
244 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
245 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
246 dstA == PIPE_BLENDFACTOR_ZERO)) {
247 blend_control |= R500_SRC_ALPHA_0_NO_READ;
248 }
249
250 /* Disable reading if SRC_ALPHA == 1. */
251 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
252 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
253 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
254 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
255 dstA == PIPE_BLENDFACTOR_ZERO)) {
256 blend_control |= R500_SRC_ALPHA_1_NO_READ;
257 }
258 }
259 }
260 }
261
262 /* Optimization: discard pixels which don't change the colorbuffer.
263 *
264 * The code below is non-trivial and some math is involved.
265 *
266 * Discarding pixels must be disabled when FP16 AA is enabled.
267 * This is a hardware bug. Also, this implementation wouldn't work
268 * with FP blending enabled and equation clamping disabled.
269 *
270 * Equations other than ADD are rarely used and therefore won't be
271 * optimized. */
272 if (clamp &&
273 (eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
274 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
275 /* ADD: X+Y
276 * REVERSE_SUBTRACT: Y-X
277 *
278 * The idea is:
279 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
280 * then CB will not be changed.
281 *
282 * Given the srcFactor and dstFactor variables, we can derive
283 * what src and dst should be equal to and discard appropriate
284 * pixels.
285 */
286 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
287 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
288 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
289 dstRGB, dstA)) {
290 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
291 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
292 dstRGB, dstA)) {
293 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
294 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
295 dstRGB, dstA)) {
296 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
297 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
298 dstRGB, dstA)) {
299 blend_control |=
300 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
301 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
302 dstRGB, dstA)) {
303 blend_control |=
304 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
305 }
306 }
307
308 /* separate alpha */
309 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
310 blend_control |= R300_SEPARATE_ALPHA_ENABLE;
311 alpha_blend_control =
312 r300_translate_blend_function(eqA, clamp) |
313 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
314 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
315 }
316 }
317
318 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
319 if (state->logicop_enable) {
320 rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
321 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
322 }
323
324 /* Color channel masks for all MRTs. */
325 color_channel_mask = bgra_cmask(state->rt[0].colormask);
326 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
327 if (state->rt[1].blend_enable) {
328 color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
329 }
330 if (state->rt[2].blend_enable) {
331 color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
332 }
333 if (state->rt[3].blend_enable) {
334 color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
335 }
336 }
337
338 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
339 * state. Since it's an optional implementation detail, we can leave it
340 * out and never dither.
341 *
342 * This could be revisited if we ever get quality or conformance hints.
343 *
344 if (state->dither) {
345 dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
346 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
347 }
348 */
349
350 /* Build a command buffer. */
351 BEGIN_CB(blend->cb, 8);
352 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
353 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
354 OUT_CB(blend_control);
355 OUT_CB(alpha_blend_control);
356 OUT_CB(color_channel_mask);
357 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
358 END_CB;
359
360 /* The same as above, but with no colorbuffer reads and writes. */
361 BEGIN_CB(blend->cb_no_readwrite, 8);
362 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
363 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
364 OUT_CB(0);
365 OUT_CB(0);
366 OUT_CB(0);
367 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
368 END_CB;
369
370 return (void*)blend;
371 }
372
373 /* Bind blend state. */
374 static void r300_bind_blend_state(struct pipe_context* pipe,
375 void* state)
376 {
377 struct r300_context* r300 = r300_context(pipe);
378
379 UPDATE_STATE(state, r300->blend_state);
380 }
381
382 /* Free blend state. */
383 static void r300_delete_blend_state(struct pipe_context* pipe,
384 void* state)
385 {
386 FREE(state);
387 }
388
389 /* Convert float to 10bit integer */
390 static unsigned float_to_fixed10(float f)
391 {
392 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
393 }
394
395 /* Set blend color.
396 * Setup both R300 and R500 registers, figure out later which one to write. */
397 static void r300_set_blend_color(struct pipe_context* pipe,
398 const struct pipe_blend_color* color)
399 {
400 struct r300_context* r300 = r300_context(pipe);
401 struct pipe_framebuffer_state *fb = r300->fb_state.state;
402 struct r300_blend_color_state *state =
403 (struct r300_blend_color_state*)r300->blend_color_state.state;
404 struct pipe_blend_color c;
405 enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
406 CB_LOCALS;
407
408 state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
409 c = *color;
410
411 /* The blend color is dependent on the colorbuffer format. */
412 if (fb->nr_cbufs) {
413 switch (format) {
414 case PIPE_FORMAT_R8_UNORM:
415 case PIPE_FORMAT_L8_UNORM:
416 case PIPE_FORMAT_I8_UNORM:
417 c.color[1] = c.color[0];
418 break;
419
420 case PIPE_FORMAT_A8_UNORM:
421 c.color[1] = c.color[3];
422 break;
423
424 case PIPE_FORMAT_R8G8_UNORM:
425 c.color[2] = c.color[1];
426 break;
427
428 case PIPE_FORMAT_L8A8_UNORM:
429 c.color[2] = c.color[3];
430 break;
431
432 default:;
433 }
434 }
435
436 if (r300->screen->caps.is_r500) {
437 BEGIN_CB(state->cb, 3);
438 OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
439
440 switch (format) {
441 case PIPE_FORMAT_R16G16B16A16_FLOAT:
442 OUT_CB(util_float_to_half(c.color[2]) |
443 (util_float_to_half(c.color[3]) << 16));
444 OUT_CB(util_float_to_half(c.color[0]) |
445 (util_float_to_half(c.color[1]) << 16));
446 break;
447
448 default:
449 OUT_CB(float_to_fixed10(c.color[0]) |
450 (float_to_fixed10(c.color[3]) << 16));
451 OUT_CB(float_to_fixed10(c.color[2]) |
452 (float_to_fixed10(c.color[1]) << 16));
453 }
454
455 END_CB;
456 } else {
457 union util_color uc;
458 util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
459
460 BEGIN_CB(state->cb, 2);
461 OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
462 END_CB;
463 }
464
465 r300_mark_atom_dirty(r300, &r300->blend_color_state);
466 }
467
468 static void r300_set_clip_state(struct pipe_context* pipe,
469 const struct pipe_clip_state* state)
470 {
471 struct r300_context* r300 = r300_context(pipe);
472 struct r300_clip_state *clip =
473 (struct r300_clip_state*)r300->clip_state.state;
474 CB_LOCALS;
475
476 clip->clip = *state;
477
478 if (r300->screen->caps.has_tcl) {
479 r300->clip_state.size = 2 + !!state->nr * 3 + state->nr * 4;
480
481 BEGIN_CB(clip->cb, r300->clip_state.size);
482 if (state->nr) {
483 OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
484 (r300->screen->caps.is_r500 ?
485 R500_PVS_UCP_START : R300_PVS_UCP_START));
486 OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, state->nr * 4);
487 OUT_CB_TABLE(state->ucp, state->nr * 4);
488 }
489 OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
490 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
491 END_CB;
492
493 r300_mark_atom_dirty(r300, &r300->clip_state);
494 } else {
495 draw_set_clip_state(r300->draw, state);
496 }
497 }
498
499 static void
500 r300_set_sample_mask(struct pipe_context *pipe,
501 unsigned sample_mask)
502 {
503 }
504
505
506 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
507 *
508 * This contains the depth buffer, stencil buffer, alpha test, and such.
509 * On the Radeon, depth and stencil buffer setup are intertwined, which is
510 * the reason for some of the strange-looking assignments across registers. */
511 static void*
512 r300_create_dsa_state(struct pipe_context* pipe,
513 const struct pipe_depth_stencil_alpha_state* state)
514 {
515 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
516 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
517 CB_LOCALS;
518
519 dsa->dsa = *state;
520
521 /* Depth test setup. - separate write mask depth for decomp flush */
522 if (state->depth.writemask) {
523 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
524 }
525
526 if (state->depth.enabled) {
527 dsa->z_buffer_control |= R300_Z_ENABLE;
528
529 dsa->z_stencil_control |=
530 (r300_translate_depth_stencil_function(state->depth.func) <<
531 R300_Z_FUNC_SHIFT);
532 }
533
534 /* Stencil buffer setup. */
535 if (state->stencil[0].enabled) {
536 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
537 dsa->z_stencil_control |=
538 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
539 R300_S_FRONT_FUNC_SHIFT) |
540 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
541 R300_S_FRONT_SFAIL_OP_SHIFT) |
542 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
543 R300_S_FRONT_ZPASS_OP_SHIFT) |
544 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
545 R300_S_FRONT_ZFAIL_OP_SHIFT);
546
547 dsa->stencil_ref_mask =
548 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
549 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
550
551 if (state->stencil[1].enabled) {
552 dsa->two_sided = TRUE;
553
554 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
555 dsa->z_stencil_control |=
556 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
557 R300_S_BACK_FUNC_SHIFT) |
558 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
559 R300_S_BACK_SFAIL_OP_SHIFT) |
560 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
561 R300_S_BACK_ZPASS_OP_SHIFT) |
562 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
563 R300_S_BACK_ZFAIL_OP_SHIFT);
564
565 dsa->stencil_ref_bf =
566 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
567 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
568
569 if (caps->is_r500) {
570 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
571 } else {
572 dsa->two_sided_stencil_ref =
573 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
574 state->stencil[0].writemask != state->stencil[1].writemask);
575 }
576 }
577 }
578
579 /* Alpha test setup. */
580 if (state->alpha.enabled) {
581 dsa->alpha_function =
582 r300_translate_alpha_function(state->alpha.func) |
583 R300_FG_ALPHA_FUNC_ENABLE;
584
585 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
586 dsa->alpha_value = util_float_to_half(state->alpha.ref_value);
587
588 if (caps->is_r500) {
589 dsa->alpha_function_fp16 = dsa->alpha_function |
590 R500_FG_ALPHA_FUNC_FP16_ENABLE;
591 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
592 }
593 }
594
595 BEGIN_CB(&dsa->cb_begin, 10);
596 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
597 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
598 OUT_CB(dsa->z_buffer_control);
599 OUT_CB(dsa->z_stencil_control);
600 OUT_CB(dsa->stencil_ref_mask);
601 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
602 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
603 END_CB;
604
605 BEGIN_CB(&dsa->cb_begin_fp16, 10);
606 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
607 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
608 OUT_CB(dsa->z_buffer_control);
609 OUT_CB(dsa->z_stencil_control);
610 OUT_CB(dsa->stencil_ref_mask);
611 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
612 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
613 END_CB;
614
615 BEGIN_CB(dsa->cb_zb_no_readwrite, 10);
616 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
617 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
618 OUT_CB(0);
619 OUT_CB(0);
620 OUT_CB(0);
621 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
622 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
623 END_CB;
624
625 BEGIN_CB(dsa->cb_fp16_zb_no_readwrite, 10);
626 OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function_fp16);
627 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
628 OUT_CB(0);
629 OUT_CB(0);
630 OUT_CB(0);
631 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
632 OUT_CB_REG(R500_FG_ALPHA_VALUE, dsa->alpha_value);
633 END_CB;
634
635 return (void*)dsa;
636 }
637
638 static void r300_dsa_inject_stencilref(struct r300_context *r300)
639 {
640 struct r300_dsa_state *dsa =
641 (struct r300_dsa_state*)r300->dsa_state.state;
642
643 if (!dsa)
644 return;
645
646 dsa->stencil_ref_mask =
647 (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
648 r300->stencil_ref.ref_value[0];
649 dsa->stencil_ref_bf =
650 (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
651 r300->stencil_ref.ref_value[1];
652 }
653
654 /* Bind DSA state. */
655 static void r300_bind_dsa_state(struct pipe_context* pipe,
656 void* state)
657 {
658 struct r300_context* r300 = r300_context(pipe);
659
660 if (!state) {
661 return;
662 }
663
664 UPDATE_STATE(state, r300->dsa_state);
665
666 r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
667 r300_dsa_inject_stencilref(r300);
668 }
669
670 /* Free DSA state. */
671 static void r300_delete_dsa_state(struct pipe_context* pipe,
672 void* state)
673 {
674 FREE(state);
675 }
676
677 static void r300_set_stencil_ref(struct pipe_context* pipe,
678 const struct pipe_stencil_ref* sr)
679 {
680 struct r300_context* r300 = r300_context(pipe);
681
682 r300->stencil_ref = *sr;
683
684 r300_dsa_inject_stencilref(r300);
685 r300_mark_atom_dirty(r300, &r300->dsa_state);
686 }
687
688 static void r300_tex_set_tiling_flags(struct r300_context *r300,
689 struct r300_resource *tex,
690 unsigned level)
691 {
692 /* Check if the macrotile flag needs to be changed.
693 * Skip changing the flags otherwise. */
694 if (tex->tex.macrotile[tex->surface_level] !=
695 tex->tex.macrotile[level]) {
696 r300->rws->buffer_set_tiling(tex->buf, r300->cs,
697 tex->tex.microtile, tex->tex.macrotile[level],
698 tex->tex.stride_in_bytes[0]);
699
700 tex->surface_level = level;
701 }
702 }
703
704 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
705 static void r300_fb_set_tiling_flags(struct r300_context *r300,
706 const struct pipe_framebuffer_state *state)
707 {
708 unsigned i;
709
710 /* Set tiling flags for new surfaces. */
711 for (i = 0; i < state->nr_cbufs; i++) {
712 r300_tex_set_tiling_flags(r300,
713 r300_resource(state->cbufs[i]->texture),
714 state->cbufs[i]->u.tex.level);
715 }
716 if (state->zsbuf) {
717 r300_tex_set_tiling_flags(r300,
718 r300_resource(state->zsbuf->texture),
719 state->zsbuf->u.tex.level);
720 }
721 }
722
723 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
724 const char *binding)
725 {
726 struct pipe_resource *tex = surf->texture;
727 struct r300_resource *rtex = r300_resource(tex);
728
729 fprintf(stderr,
730 "r300: %s[%i] Dim: %ix%i, Firstlayer: %i, "
731 "Lastlayer: %i, Level: %i, Format: %s\n"
732
733 "r300: TEX: Macro: %s, Micro: %s, Pitch: %i, "
734 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
735
736 binding, index, surf->width, surf->height,
737 surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
738 util_format_short_name(surf->format),
739
740 rtex->tex.macrotile[0] ? "YES" : " NO",
741 rtex->tex.microtile ? "YES" : " NO",
742 rtex->tex.stride_in_pixels[0],
743 tex->width0, tex->height0, tex->depth0,
744 tex->last_level, util_format_short_name(tex->format));
745 }
746
747 void r300_mark_fb_state_dirty(struct r300_context *r300,
748 enum r300_fb_state_change change)
749 {
750 struct pipe_framebuffer_state *state = r300->fb_state.state;
751 boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
752
753 r300_mark_atom_dirty(r300, &r300->gpu_flush);
754 r300_mark_atom_dirty(r300, &r300->fb_state);
755
756 /* What is marked as dirty depends on the enum r300_fb_state_change. */
757 if (change == R300_CHANGED_FB_STATE) {
758 r300_mark_atom_dirty(r300, &r300->aa_state);
759 r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
760 r300_set_blend_color(&r300->context, r300->blend_color_state.state);
761 }
762
763 if (change == R300_CHANGED_FB_STATE ||
764 change == R300_CHANGED_HYPERZ_FLAG) {
765 r300_mark_atom_dirty(r300, &r300->hyperz_state);
766 }
767
768 if (change == R300_CHANGED_FB_STATE ||
769 change == R300_CHANGED_MULTIWRITE) {
770 r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
771 }
772
773 /* Now compute the fb_state atom size. */
774 r300->fb_state.size = 2 + (8 * state->nr_cbufs);
775
776 if (r300->cbzb_clear)
777 r300->fb_state.size += 10;
778 else if (state->zsbuf) {
779 r300->fb_state.size += 10;
780 if (can_hyperz)
781 r300->fb_state.size += 8;
782 }
783
784 /* The size of the rest of atoms stays the same. */
785 }
786
787 static void
788 r300_set_framebuffer_state(struct pipe_context* pipe,
789 const struct pipe_framebuffer_state* state)
790 {
791 struct r300_context* r300 = r300_context(pipe);
792 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
793 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
794 unsigned max_width, max_height, i;
795 uint32_t zbuffer_bpp = 0;
796
797 if (r300->screen->caps.is_r500) {
798 max_width = max_height = 4096;
799 } else if (r300->screen->caps.is_r400) {
800 max_width = max_height = 4021;
801 } else {
802 max_width = max_height = 2560;
803 }
804
805 if (state->width > max_width || state->height > max_height) {
806 fprintf(stderr, "r300: Implementation error: Render targets are too "
807 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
808 return;
809 }
810
811 if (old_state->zsbuf && r300->zmask_in_use && !r300->hyperz_locked) {
812 /* There is a zmask in use, what are we gonna do? */
813 if (state->zsbuf) {
814 if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
815 /* Decompress the currently bound zbuffer before we bind another one. */
816 r300_decompress_zmask(r300);
817 r300->hiz_in_use = FALSE;
818 }
819 } else {
820 /* We don't bind another zbuffer, so lock the current one. */
821 r300->hyperz_locked = TRUE;
822 pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
823 }
824 } else if (r300->hyperz_locked && r300->locked_zbuffer) {
825 /* We have a locked zbuffer now, what are we gonna do? */
826 if (state->zsbuf) {
827 if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
828 /* We are binding some other zbuffer, so decompress the locked one,
829 * it gets unlocked automatically. */
830 r300_decompress_zmask_locked_unsafe(r300);
831 r300->hiz_in_use = FALSE;
832 } else {
833 /* We are binding the locked zbuffer again, so unlock it. */
834 r300->hyperz_locked = FALSE;
835 }
836 }
837 }
838
839 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
840 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
841 r300_mark_atom_dirty(r300, &r300->blend_state);
842 }
843 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
844 if (!!old_state->zsbuf != !!state->zsbuf) {
845 r300_mark_atom_dirty(r300, &r300->dsa_state);
846 }
847
848 /* The tiling flags are dependent on the surface miplevel, unfortunately. */
849 r300_fb_set_tiling_flags(r300, state);
850
851 util_copy_framebuffer_state(r300->fb_state.state, state);
852
853 if (!r300->hyperz_locked) {
854 pipe_surface_reference(&r300->locked_zbuffer, NULL);
855 }
856
857 r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
858
859 if (state->zsbuf) {
860 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
861 case 2:
862 zbuffer_bpp = 16;
863 break;
864 case 4:
865 zbuffer_bpp = 24;
866 break;
867 }
868
869 /* Polygon offset depends on the zbuffer bit depth. */
870 if (r300->zbuffer_bpp != zbuffer_bpp) {
871 r300->zbuffer_bpp = zbuffer_bpp;
872
873 if (r300->polygon_offset_enabled)
874 r300_mark_atom_dirty(r300, &r300->rs_state);
875 }
876 }
877
878 /* Set up AA config. */
879 if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
880 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
881
882 switch (state->cbufs[0]->texture->nr_samples) {
883 case 2:
884 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
885 break;
886 case 3:
887 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
888 break;
889 case 4:
890 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
891 break;
892 case 6:
893 aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
894 break;
895 }
896 } else {
897 aa->aa_config = 0;
898 }
899
900 if (DBG_ON(r300, DBG_FB)) {
901 fprintf(stderr, "r300: set_framebuffer_state:\n");
902 for (i = 0; i < state->nr_cbufs; i++) {
903 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
904 }
905 if (state->zsbuf) {
906 r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
907 }
908 }
909 }
910
911 /* Create fragment shader state. */
912 static void* r300_create_fs_state(struct pipe_context* pipe,
913 const struct pipe_shader_state* shader)
914 {
915 struct r300_fragment_shader* fs = NULL;
916
917 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
918
919 /* Copy state directly into shader. */
920 fs->state = *shader;
921 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
922
923 return (void*)fs;
924 }
925
926 void r300_mark_fs_code_dirty(struct r300_context *r300)
927 {
928 struct r300_fragment_shader* fs = r300_fs(r300);
929
930 r300_mark_atom_dirty(r300, &r300->fs);
931 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
932 r300_mark_atom_dirty(r300, &r300->fs_constants);
933 r300->fs.size = fs->shader->cb_code_size;
934
935 if (r300->screen->caps.is_r500) {
936 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
937 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
938 } else {
939 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
940 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
941 }
942
943 ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
944 fs->shader->code.constants_remap_table;
945 }
946
947 /* Bind fragment shader state. */
948 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
949 {
950 struct r300_context* r300 = r300_context(pipe);
951 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
952 struct pipe_framebuffer_state *fb = r300->fb_state.state;
953 boolean last_multi_write;
954
955 if (fs == NULL) {
956 r300->fs.state = NULL;
957 return;
958 }
959
960 last_multi_write = r300_fragment_shader_writes_all(r300_fs(r300));
961
962 r300->fs.state = fs;
963 r300_pick_fragment_shader(r300);
964 r300_mark_fs_code_dirty(r300);
965
966 if (fb->nr_cbufs > 1 &&
967 last_multi_write != r300_fragment_shader_writes_all(fs)) {
968 r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
969 }
970
971 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
972 }
973
974 /* Delete fragment shader state. */
975 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
976 {
977 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
978 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
979
980 while (ptr) {
981 tmp = ptr;
982 ptr = ptr->next;
983 rc_constants_destroy(&tmp->code.constants);
984 FREE(tmp->cb_code);
985 FREE(tmp);
986 }
987 FREE((void*)fs->state.tokens);
988 FREE(shader);
989 }
990
991 static void r300_set_polygon_stipple(struct pipe_context* pipe,
992 const struct pipe_poly_stipple* state)
993 {
994 /* XXX no idea how to set this up, but not terribly important */
995 }
996
997 /* Create a new rasterizer state based on the CSO rasterizer state.
998 *
999 * This is a very large chunk of state, and covers most of the graphics
1000 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1001 *
1002 * In a not entirely unironic sidenote, this state has nearly nothing to do
1003 * with the actual block on the Radeon called the rasterizer (RS). */
1004 static void* r300_create_rs_state(struct pipe_context* pipe,
1005 const struct pipe_rasterizer_state* state)
1006 {
1007 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1008 float psiz;
1009 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
1010 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
1011 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
1012 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
1013 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1014 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
1015 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1016 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1017 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
1018 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
1019 uint32_t round_mode; /* R300_GA_ROUND_MODE: 0x428c */
1020
1021 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1022 float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */
1023 float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1024 float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1025 float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
1026 boolean vclamp = TRUE;
1027 CB_LOCALS;
1028
1029 /* Copy rasterizer state. */
1030 rs->rs = *state;
1031 rs->rs_draw = *state;
1032
1033 rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1034 state->sprite_coord_enable;
1035
1036 /* Override some states for Draw. */
1037 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1038
1039 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1040 vap_control_status = R300_VC_NO_SWAP;
1041 #else
1042 vap_control_status = R300_VC_32BIT_SWAP;
1043 #endif
1044
1045 /* If no TCL engine is present, turn off the HW TCL. */
1046 if (!r300_screen(pipe->screen)->caps.has_tcl) {
1047 vap_control_status |= R300_VAP_TCL_BYPASS;
1048 }
1049
1050 /* Point size width and height. */
1051 point_size =
1052 pack_float_16_6x(state->point_size) |
1053 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1054
1055 /* Point size clamping. */
1056 if (state->point_size_per_vertex) {
1057 /* Per-vertex point size.
1058 * Clamp to [0, max FB size] */
1059 psiz = pipe->screen->get_paramf(pipe->screen,
1060 PIPE_CAP_MAX_POINT_WIDTH);
1061 point_minmax =
1062 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
1063 } else {
1064 /* We cannot disable the point-size vertex output,
1065 * so clamp it. */
1066 psiz = state->point_size;
1067 point_minmax =
1068 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1069 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1070 }
1071
1072 /* Line control. */
1073 line_control = pack_float_16_6x(state->line_width) |
1074 R300_GA_LINE_CNTL_END_TYPE_COMP;
1075
1076 /* Enable polygon mode */
1077 polygon_mode = 0;
1078 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1079 state->fill_back != PIPE_POLYGON_MODE_FILL) {
1080 polygon_mode = R300_GA_POLY_MODE_DUAL;
1081 }
1082
1083 /* Front face */
1084 if (state->front_ccw)
1085 cull_mode = R300_FRONT_FACE_CCW;
1086 else
1087 cull_mode = R300_FRONT_FACE_CW;
1088
1089 /* Polygon offset */
1090 polygon_offset_enable = 0;
1091 if (util_get_offset(state, state->fill_front)) {
1092 polygon_offset_enable |= R300_FRONT_ENABLE;
1093 }
1094 if (util_get_offset(state, state->fill_back)) {
1095 polygon_offset_enable |= R300_BACK_ENABLE;
1096 }
1097
1098 rs->polygon_offset_enable = polygon_offset_enable != 0;
1099
1100 /* Polygon mode */
1101 if (polygon_mode) {
1102 polygon_mode |=
1103 r300_translate_polygon_mode_front(state->fill_front);
1104 polygon_mode |=
1105 r300_translate_polygon_mode_back(state->fill_back);
1106 }
1107
1108 if (state->cull_face & PIPE_FACE_FRONT) {
1109 cull_mode |= R300_CULL_FRONT;
1110 }
1111 if (state->cull_face & PIPE_FACE_BACK) {
1112 cull_mode |= R300_CULL_BACK;
1113 }
1114
1115 if (state->line_stipple_enable) {
1116 line_stipple_config =
1117 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1118 (fui((float)state->line_stipple_factor) &
1119 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1120 /* XXX this might need to be scaled up */
1121 line_stipple_value = state->line_stipple_pattern;
1122 } else {
1123 line_stipple_config = 0;
1124 line_stipple_value = 0;
1125 }
1126
1127 if (state->flatshade) {
1128 rs->color_control = R300_SHADE_MODEL_FLAT;
1129 } else {
1130 rs->color_control = R300_SHADE_MODEL_SMOOTH;
1131 }
1132
1133 clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1134
1135 /* Point sprites coord mode */
1136 if (rs->rs.sprite_coord_enable) {
1137 switch (state->sprite_coord_mode) {
1138 case PIPE_SPRITE_COORD_UPPER_LEFT:
1139 point_texcoord_top = 0.0f;
1140 point_texcoord_bottom = 1.0f;
1141 break;
1142 case PIPE_SPRITE_COORD_LOWER_LEFT:
1143 point_texcoord_top = 1.0f;
1144 point_texcoord_bottom = 0.0f;
1145 break;
1146 }
1147 }
1148
1149 /* Vertex color clamping. FP20 means no clamping. */
1150 round_mode =
1151 R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1152 (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1153 R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1154
1155 /* Build the main command buffer. */
1156 BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1157 OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1158 OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1159 OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1160 OUT_CB(point_minmax);
1161 OUT_CB(line_control);
1162 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1163 OUT_CB(polygon_offset_enable);
1164 rs->cull_mode_index = 9;
1165 OUT_CB(cull_mode);
1166 OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1167 OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1168 OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1169 OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1170 OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1171 OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1172 OUT_CB_32F(point_texcoord_left);
1173 OUT_CB_32F(point_texcoord_bottom);
1174 OUT_CB_32F(point_texcoord_right);
1175 OUT_CB_32F(point_texcoord_top);
1176 END_CB;
1177
1178 /* Build the two command buffers for polygon offset setup. */
1179 if (polygon_offset_enable) {
1180 float scale = state->offset_scale * 12;
1181 float offset = state->offset_units * 4;
1182
1183 BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1184 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1185 OUT_CB_32F(scale);
1186 OUT_CB_32F(offset);
1187 OUT_CB_32F(scale);
1188 OUT_CB_32F(offset);
1189 END_CB;
1190
1191 offset = state->offset_units * 2;
1192
1193 BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1194 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1195 OUT_CB_32F(scale);
1196 OUT_CB_32F(offset);
1197 OUT_CB_32F(scale);
1198 OUT_CB_32F(offset);
1199 END_CB;
1200 }
1201
1202 return (void*)rs;
1203 }
1204
1205 /* Bind rasterizer state. */
1206 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1207 {
1208 struct r300_context* r300 = r300_context(pipe);
1209 struct r300_rs_state* rs = (struct r300_rs_state*)state;
1210 int last_sprite_coord_enable = r300->sprite_coord_enable;
1211 boolean last_two_sided_color = r300->two_sided_color;
1212
1213 if (r300->draw && rs) {
1214 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1215 }
1216
1217 if (rs) {
1218 r300->polygon_offset_enabled = rs->polygon_offset_enable;
1219 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1220 r300->two_sided_color = rs->rs.light_twoside;
1221 } else {
1222 r300->polygon_offset_enabled = FALSE;
1223 r300->sprite_coord_enable = 0;
1224 r300->two_sided_color = FALSE;
1225 }
1226
1227 UPDATE_STATE(state, r300->rs_state);
1228 r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1229
1230 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1231 last_two_sided_color != r300->two_sided_color) {
1232 r300_mark_atom_dirty(r300, &r300->rs_block_state);
1233 }
1234 }
1235
1236 /* Free rasterizer state. */
1237 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1238 {
1239 FREE(state);
1240 }
1241
1242 static void*
1243 r300_create_sampler_state(struct pipe_context* pipe,
1244 const struct pipe_sampler_state* state)
1245 {
1246 struct r300_context* r300 = r300_context(pipe);
1247 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1248 boolean is_r500 = r300->screen->caps.is_r500;
1249 int lod_bias;
1250
1251 sampler->state = *state;
1252
1253 /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1254 * or MIN filter is NEAREST. Since texwrap produces same results
1255 * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1256 if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1257 sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1258 /* Wrap S. */
1259 if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1260 sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1261 else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1262 sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1263
1264 /* Wrap T. */
1265 if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1266 sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1267 else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1268 sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1269
1270 /* Wrap R. */
1271 if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1272 sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1273 else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1274 sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1275 }
1276
1277 sampler->filter0 |=
1278 (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1279 (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1280 (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1281
1282 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1283 state->mag_img_filter,
1284 state->min_mip_filter,
1285 state->max_anisotropy > 0);
1286
1287 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1288
1289 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1290 /* We must pass these to the merge function to clamp them properly. */
1291 sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1292 sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1293
1294 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1295
1296 sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1297
1298 /* This is very high quality anisotropic filtering for R5xx.
1299 * It's good for benchmarking the performance of texturing but
1300 * in practice we don't want to slow down the driver because it's
1301 * a pretty good performance killer. Feel free to play with it. */
1302 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1303 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1304 }
1305
1306 /* R500-specific fixups and optimizations */
1307 if (r300->screen->caps.is_r500) {
1308 sampler->filter1 |= R500_BORDER_FIX;
1309 }
1310
1311 return (void*)sampler;
1312 }
1313
1314 static void r300_bind_sampler_states(struct pipe_context* pipe,
1315 unsigned count,
1316 void** states)
1317 {
1318 struct r300_context* r300 = r300_context(pipe);
1319 struct r300_textures_state* state =
1320 (struct r300_textures_state*)r300->textures_state.state;
1321 unsigned tex_units = r300->screen->caps.num_tex_units;
1322
1323 if (count > tex_units) {
1324 return;
1325 }
1326
1327 memcpy(state->sampler_states, states, sizeof(void*) * count);
1328 state->sampler_state_count = count;
1329
1330 r300_mark_atom_dirty(r300, &r300->textures_state);
1331 }
1332
1333 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1334 unsigned count,
1335 void** states)
1336 {
1337 }
1338
1339 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1340 {
1341 FREE(state);
1342 }
1343
1344 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1345 {
1346 /* This looks like a hack, but I believe it's suppose to work like
1347 * that. To illustrate how this works, let's assume you have 5 textures.
1348 * From docs, 5 and the successive numbers are:
1349 *
1350 * FOURTH_1 = 5
1351 * FOURTH_2 = 6
1352 * FOURTH_3 = 7
1353 * EIGHTH_0 = 8
1354 * EIGHTH_1 = 9
1355 *
1356 * First 3 textures will get 3/4 of size of the cache, divived evenly
1357 * between them. The last 1/4 of the cache must be divided between
1358 * the last 2 textures, each will therefore get 1/8 of the cache.
1359 * Why not just to use "5 + texture_index" ?
1360 *
1361 * This simple trick works for all "num" <= 16.
1362 */
1363 if (num <= 1)
1364 return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1365 else
1366 return R300_TX_CACHE(num + index);
1367 }
1368
1369 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1370 unsigned count,
1371 struct pipe_sampler_view** views)
1372 {
1373 struct r300_context* r300 = r300_context(pipe);
1374 struct r300_textures_state* state =
1375 (struct r300_textures_state*)r300->textures_state.state;
1376 struct r300_resource *texture;
1377 unsigned i, real_num_views = 0, view_index = 0;
1378 unsigned tex_units = r300->screen->caps.num_tex_units;
1379 boolean dirty_tex = FALSE;
1380
1381 if (count > tex_units) {
1382 return;
1383 }
1384
1385 /* Calculate the real number of views. */
1386 for (i = 0; i < count; i++) {
1387 if (views[i])
1388 real_num_views++;
1389 }
1390
1391 for (i = 0; i < count; i++) {
1392 pipe_sampler_view_reference(
1393 (struct pipe_sampler_view**)&state->sampler_views[i],
1394 views[i]);
1395
1396 if (!views[i]) {
1397 continue;
1398 }
1399
1400 /* A new sampler view (= texture)... */
1401 dirty_tex = TRUE;
1402
1403 /* Set the texrect factor in the fragment shader.
1404 * Needed for RECT and NPOT fallback. */
1405 texture = r300_resource(views[i]->texture);
1406 if (texture->tex.is_npot) {
1407 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1408 }
1409
1410 state->sampler_views[i]->texcache_region =
1411 r300_assign_texture_cache_region(view_index, real_num_views);
1412 view_index++;
1413 }
1414
1415 for (i = count; i < tex_units; i++) {
1416 if (state->sampler_views[i]) {
1417 pipe_sampler_view_reference(
1418 (struct pipe_sampler_view**)&state->sampler_views[i],
1419 NULL);
1420 }
1421 }
1422
1423 state->sampler_view_count = count;
1424
1425 r300_mark_atom_dirty(r300, &r300->textures_state);
1426
1427 if (dirty_tex) {
1428 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1429 }
1430 }
1431
1432 static struct pipe_sampler_view *
1433 r300_create_sampler_view(struct pipe_context *pipe,
1434 struct pipe_resource *texture,
1435 const struct pipe_sampler_view *templ)
1436 {
1437 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1438 struct r300_resource *tex = r300_resource(texture);
1439 boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1440 boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1441
1442 if (view) {
1443 view->base = *templ;
1444 view->base.reference.count = 1;
1445 view->base.context = pipe;
1446 view->base.texture = NULL;
1447 pipe_resource_reference(&view->base.texture, texture);
1448
1449 view->swizzle[0] = templ->swizzle_r;
1450 view->swizzle[1] = templ->swizzle_g;
1451 view->swizzle[2] = templ->swizzle_b;
1452 view->swizzle[3] = templ->swizzle_a;
1453
1454 view->format = tex->tx_format;
1455 view->format.format1 |= r300_translate_texformat(templ->format,
1456 view->swizzle,
1457 is_r500,
1458 dxtc_swizzle);
1459 if (is_r500) {
1460 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1461 }
1462 }
1463
1464 return (struct pipe_sampler_view*)view;
1465 }
1466
1467 static void
1468 r300_sampler_view_destroy(struct pipe_context *pipe,
1469 struct pipe_sampler_view *view)
1470 {
1471 pipe_resource_reference(&view->texture, NULL);
1472 FREE(view);
1473 }
1474
1475 static void r300_set_scissor_state(struct pipe_context* pipe,
1476 const struct pipe_scissor_state* state)
1477 {
1478 struct r300_context* r300 = r300_context(pipe);
1479
1480 memcpy(r300->scissor_state.state, state,
1481 sizeof(struct pipe_scissor_state));
1482
1483 r300_mark_atom_dirty(r300, &r300->scissor_state);
1484 }
1485
1486 static void r300_set_viewport_state(struct pipe_context* pipe,
1487 const struct pipe_viewport_state* state)
1488 {
1489 struct r300_context* r300 = r300_context(pipe);
1490 struct r300_viewport_state* viewport =
1491 (struct r300_viewport_state*)r300->viewport_state.state;
1492
1493 r300->viewport = *state;
1494
1495 if (r300->draw) {
1496 draw_set_viewport_state(r300->draw, state);
1497 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1498 return;
1499 }
1500
1501 /* Do the transform in HW. */
1502 viewport->vte_control = R300_VTX_W0_FMT;
1503
1504 if (state->scale[0] != 1.0f) {
1505 viewport->xscale = state->scale[0];
1506 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1507 }
1508 if (state->scale[1] != 1.0f) {
1509 viewport->yscale = state->scale[1];
1510 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1511 }
1512 if (state->scale[2] != 1.0f) {
1513 viewport->zscale = state->scale[2];
1514 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1515 }
1516 if (state->translate[0] != 0.0f) {
1517 viewport->xoffset = state->translate[0];
1518 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1519 }
1520 if (state->translate[1] != 0.0f) {
1521 viewport->yoffset = state->translate[1];
1522 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1523 }
1524 if (state->translate[2] != 0.0f) {
1525 viewport->zoffset = state->translate[2];
1526 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1527 }
1528
1529 r300_mark_atom_dirty(r300, &r300->viewport_state);
1530 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1531 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1532 }
1533 }
1534
1535 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1536 unsigned count,
1537 const struct pipe_vertex_buffer* buffers)
1538 {
1539 struct r300_context* r300 = r300_context(pipe);
1540 unsigned i;
1541 struct pipe_vertex_buffer dummy_vb = {0};
1542
1543 /* There must be at least one vertex buffer set, otherwise it locks up. */
1544 if (!count) {
1545 dummy_vb.buffer = r300->dummy_vb;
1546 buffers = &dummy_vb;
1547 count = 1;
1548 }
1549
1550 u_vbuf_mgr_set_vertex_buffers(r300->vbuf_mgr, count, buffers);
1551
1552 if (r300->screen->caps.has_tcl) {
1553 /* HW TCL. */
1554 for (i = 0; i < count; i++) {
1555 if (buffers[i].buffer &&
1556 !r300_resource(buffers[i].buffer)->b.user_ptr) {
1557 }
1558 }
1559 r300->vertex_arrays_dirty = TRUE;
1560 } else {
1561 /* SW TCL. */
1562 draw_set_vertex_buffers(r300->draw, count, buffers);
1563 }
1564 }
1565
1566 static void r300_set_index_buffer(struct pipe_context* pipe,
1567 const struct pipe_index_buffer *ib)
1568 {
1569 struct r300_context* r300 = r300_context(pipe);
1570
1571 if (ib && ib->buffer) {
1572 assert(ib->offset % ib->index_size == 0);
1573
1574 pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1575 memcpy(&r300->index_buffer, ib, sizeof(r300->index_buffer));
1576 r300->index_buffer.offset /= r300->index_buffer.index_size;
1577 }
1578 else {
1579 pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1580 memset(&r300->index_buffer, 0, sizeof(r300->index_buffer));
1581 }
1582
1583 if (!r300->screen->caps.has_tcl) {
1584 draw_set_index_buffer(r300->draw, ib);
1585 }
1586 }
1587
1588 /* Initialize the PSC tables. */
1589 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1590 {
1591 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1592 uint16_t type, swizzle;
1593 enum pipe_format format;
1594 unsigned i;
1595
1596 /* Vertex shaders have no semantics on their inputs,
1597 * so PSC should just route stuff based on the vertex elements,
1598 * and not on attrib information. */
1599 for (i = 0; i < velems->count; i++) {
1600 format = velems->velem[i].src_format;
1601
1602 type = r300_translate_vertex_data_type(format);
1603 if (type == R300_INVALID_FORMAT) {
1604 fprintf(stderr, "r300: Bad vertex format %s.\n",
1605 util_format_short_name(format));
1606 assert(0);
1607 abort();
1608 }
1609
1610 type |= i << R300_DST_VEC_LOC_SHIFT;
1611 swizzle = r300_translate_vertex_data_swizzle(format);
1612
1613 if (i & 1) {
1614 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1615 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1616 } else {
1617 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1618 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1619 }
1620 }
1621
1622 /* Set the last vector in the PSC. */
1623 if (i) {
1624 i -= 1;
1625 }
1626 vstream->vap_prog_stream_cntl[i >> 1] |=
1627 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1628
1629 vstream->count = (i >> 1) + 1;
1630 }
1631
1632 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1633 unsigned count,
1634 const struct pipe_vertex_element* attribs)
1635 {
1636 struct r300_context *r300 = r300_context(pipe);
1637 struct r300_vertex_element_state *velems;
1638 unsigned i;
1639 struct pipe_vertex_element dummy_attrib = {0};
1640
1641 /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1642 if (!count) {
1643 dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1644 attribs = &dummy_attrib;
1645 count = 1;
1646 } else if (count > 16) {
1647 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1648 " requested %i, using 16.\n", count);
1649 count = 16;
1650 }
1651
1652 velems = CALLOC_STRUCT(r300_vertex_element_state);
1653 if (!velems)
1654 return NULL;
1655
1656 velems->count = count;
1657 velems->vmgr_elements =
1658 u_vbuf_mgr_create_vertex_elements(r300->vbuf_mgr, count, attribs,
1659 velems->velem);
1660
1661 if (r300_screen(pipe->screen)->caps.has_tcl) {
1662 /* Setup PSC.
1663 * The unused components will be replaced by (..., 0, 1). */
1664 r300_vertex_psc(velems);
1665
1666 for (i = 0; i < count; i++) {
1667 velems->format_size[i] =
1668 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1669 velems->vertex_size_dwords += velems->format_size[i] / 4;
1670 }
1671 }
1672
1673 return velems;
1674 }
1675
1676 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1677 void *state)
1678 {
1679 struct r300_context *r300 = r300_context(pipe);
1680 struct r300_vertex_element_state *velems = state;
1681
1682 if (velems == NULL) {
1683 return;
1684 }
1685
1686 r300->velems = velems;
1687
1688 u_vbuf_mgr_bind_vertex_elements(r300->vbuf_mgr, state, velems->vmgr_elements);
1689
1690 if (r300->draw) {
1691 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1692 return;
1693 }
1694
1695 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1696 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1697 r300->vertex_arrays_dirty = TRUE;
1698 }
1699
1700 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1701 {
1702 struct r300_context *r300 = r300_context(pipe);
1703 struct r300_vertex_element_state *velems = state;
1704
1705 u_vbuf_mgr_destroy_vertex_elements(r300->vbuf_mgr, velems->vmgr_elements);
1706 FREE(state);
1707 }
1708
1709 static void* r300_create_vs_state(struct pipe_context* pipe,
1710 const struct pipe_shader_state* shader)
1711 {
1712 struct r300_context* r300 = r300_context(pipe);
1713 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1714
1715 /* Copy state directly into shader. */
1716 vs->state = *shader;
1717 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1718
1719 if (r300->screen->caps.has_tcl) {
1720 r300_init_vs_outputs(vs);
1721 r300_translate_vertex_shader(r300, vs);
1722 } else {
1723 r300_draw_init_vertex_shader(r300->draw, vs);
1724 }
1725
1726 return vs;
1727 }
1728
1729 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1730 {
1731 struct r300_context* r300 = r300_context(pipe);
1732 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1733
1734 if (vs == NULL) {
1735 r300->vs_state.state = NULL;
1736 return;
1737 }
1738 if (vs == r300->vs_state.state) {
1739 return;
1740 }
1741 r300->vs_state.state = vs;
1742
1743 /* The majority of the RS block bits is dependent on the vertex shader. */
1744 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1745
1746 if (r300->screen->caps.has_tcl) {
1747 unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1748 r300_mark_atom_dirty(r300, &r300->vs_state);
1749 r300->vs_state.size =
1750 vs->code.length + 9 +
1751 (vs->code.num_fc_ops ? vs->code.num_fc_ops * fc_op_dwords + 4 : 0);
1752
1753 r300_mark_atom_dirty(r300, &r300->vs_constants);
1754 r300->vs_constants.size =
1755 2 +
1756 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1757 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1758
1759 ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1760 vs->code.constants_remap_table;
1761
1762 r300_mark_atom_dirty(r300, &r300->pvs_flush);
1763 } else {
1764 draw_bind_vertex_shader(r300->draw,
1765 (struct draw_vertex_shader*)vs->draw_vs);
1766 }
1767 }
1768
1769 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1770 {
1771 struct r300_context* r300 = r300_context(pipe);
1772 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1773
1774 if (r300->screen->caps.has_tcl) {
1775 rc_constants_destroy(&vs->code.constants);
1776 if (vs->code.constants_remap_table)
1777 FREE(vs->code.constants_remap_table);
1778 } else {
1779 draw_delete_vertex_shader(r300->draw,
1780 (struct draw_vertex_shader*)vs->draw_vs);
1781 }
1782
1783 FREE((void*)vs->state.tokens);
1784 FREE(shader);
1785 }
1786
1787 static void r300_set_constant_buffer(struct pipe_context *pipe,
1788 uint shader, uint index,
1789 struct pipe_resource *buf)
1790 {
1791 struct r300_context* r300 = r300_context(pipe);
1792 struct r300_constant_buffer *cbuf;
1793 struct r300_resource *rbuf = r300_resource(buf);
1794 uint32_t *mapped;
1795
1796 switch (shader) {
1797 case PIPE_SHADER_VERTEX:
1798 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1799 break;
1800 case PIPE_SHADER_FRAGMENT:
1801 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1802 break;
1803 default:
1804 return;
1805 }
1806
1807 if (buf == NULL || buf->width0 == 0)
1808 return;
1809
1810 if (rbuf->b.user_ptr)
1811 mapped = (uint32_t*)rbuf->b.user_ptr;
1812 else if (rbuf->constant_buffer)
1813 mapped = (uint32_t*)rbuf->constant_buffer;
1814 else
1815 return;
1816
1817 if (shader == PIPE_SHADER_FRAGMENT ||
1818 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1819 cbuf->ptr = mapped;
1820 }
1821
1822 if (shader == PIPE_SHADER_VERTEX) {
1823 if (r300->screen->caps.has_tcl) {
1824 struct r300_vertex_shader *vs =
1825 (struct r300_vertex_shader*)r300->vs_state.state;
1826
1827 if (!vs) {
1828 cbuf->buffer_base = 0;
1829 return;
1830 }
1831
1832 cbuf->buffer_base = r300->vs_const_base;
1833 r300->vs_const_base += vs->code.constants.Count;
1834 if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1835 r300->vs_const_base = vs->code.constants.Count;
1836 cbuf->buffer_base = 0;
1837 r300_mark_atom_dirty(r300, &r300->pvs_flush);
1838 }
1839 r300_mark_atom_dirty(r300, &r300->vs_constants);
1840 } else if (r300->draw) {
1841 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1842 0, mapped, buf->width0);
1843 }
1844 } else if (shader == PIPE_SHADER_FRAGMENT) {
1845 r300_mark_atom_dirty(r300, &r300->fs_constants);
1846 }
1847 }
1848
1849 void r300_init_state_functions(struct r300_context* r300)
1850 {
1851 r300->context.create_blend_state = r300_create_blend_state;
1852 r300->context.bind_blend_state = r300_bind_blend_state;
1853 r300->context.delete_blend_state = r300_delete_blend_state;
1854
1855 r300->context.set_blend_color = r300_set_blend_color;
1856
1857 r300->context.set_clip_state = r300_set_clip_state;
1858 r300->context.set_sample_mask = r300_set_sample_mask;
1859
1860 r300->context.set_constant_buffer = r300_set_constant_buffer;
1861
1862 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1863 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1864 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1865
1866 r300->context.set_stencil_ref = r300_set_stencil_ref;
1867
1868 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1869
1870 r300->context.create_fs_state = r300_create_fs_state;
1871 r300->context.bind_fs_state = r300_bind_fs_state;
1872 r300->context.delete_fs_state = r300_delete_fs_state;
1873
1874 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1875
1876 r300->context.create_rasterizer_state = r300_create_rs_state;
1877 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1878 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1879
1880 r300->context.create_sampler_state = r300_create_sampler_state;
1881 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1882 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1883 r300->context.delete_sampler_state = r300_delete_sampler_state;
1884
1885 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1886 r300->context.create_sampler_view = r300_create_sampler_view;
1887 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1888
1889 r300->context.set_scissor_state = r300_set_scissor_state;
1890
1891 r300->context.set_viewport_state = r300_set_viewport_state;
1892
1893 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1894 r300->context.set_index_buffer = r300_set_index_buffer;
1895 r300->context.redefine_user_buffer = u_default_redefine_user_buffer;
1896
1897 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1898 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1899 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1900
1901 r300->context.create_vs_state = r300_create_vs_state;
1902 r300->context.bind_vs_state = r300_bind_vs_state;
1903 r300->context.delete_vs_state = r300_delete_vs_state;
1904 }