r300g: add a workaround for the AA colorbuffer addressing bug on R500
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_framebuffer.h"
27 #include "util/u_half.h"
28 #include "util/u_helpers.h"
29 #include "util/u_math.h"
30 #include "util/u_mm.h"
31 #include "util/u_memory.h"
32 #include "util/u_pack_color.h"
33 #include "util/u_transfer.h"
34
35 #include "tgsi/tgsi_parse.h"
36
37 #include "pipe/p_config.h"
38
39 #include "r300_cb.h"
40 #include "r300_context.h"
41 #include "r300_emit.h"
42 #include "r300_reg.h"
43 #include "r300_screen.h"
44 #include "r300_screen_buffer.h"
45 #include "r300_state_inlines.h"
46 #include "r300_fs.h"
47 #include "r300_texture.h"
48 #include "r300_vs.h"
49
50 /* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
52
53 #define UPDATE_STATE(cso, atom) \
54 if (cso != atom.state) { \
55 atom.state = cso; \
56 r300_mark_atom_dirty(r300, &(atom)); \
57 }
58
59 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
60 unsigned dstRGB, unsigned dstA)
61 {
62 /* If the blend equation is ADD or REVERSE_SUBTRACT,
63 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64 * will not be changed.
65 * Notice that the dst factors are the src factors inverted. */
66 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
69 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
70 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
71 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
72 srcA == PIPE_BLENDFACTOR_ZERO) &&
73 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
74 dstRGB == PIPE_BLENDFACTOR_ONE) &&
75 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
76 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
77 dstA == PIPE_BLENDFACTOR_ONE);
78 }
79
80 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
81 unsigned dstRGB, unsigned dstA)
82 {
83 /* If the blend equation is ADD or REVERSE_SUBTRACT,
84 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85 * will not be changed.
86 * Notice that the dst factors are the src factors inverted. */
87 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
88 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
89 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
90 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
91 srcA == PIPE_BLENDFACTOR_ZERO) &&
92 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
93 dstRGB == PIPE_BLENDFACTOR_ONE) &&
94 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
95 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
96 dstA == PIPE_BLENDFACTOR_ONE);
97 }
98
99 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
100 unsigned dstRGB, unsigned dstA)
101 {
102 /* If the blend equation is ADD or REVERSE_SUBTRACT,
103 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104 * will not be changed.
105 * Notice that the dst factors are the src factors inverted. */
106 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
107 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108 (srcA == PIPE_BLENDFACTOR_ZERO) &&
109 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
110 dstRGB == PIPE_BLENDFACTOR_ONE) &&
111 (dstA == PIPE_BLENDFACTOR_ONE);
112 }
113
114 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
115 unsigned dstRGB, unsigned dstA)
116 {
117 /* If the blend equation is ADD or REVERSE_SUBTRACT,
118 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119 * will not be changed.
120 * Notice that the dst factors are the src factors inverted. */
121 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
122 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
123 (srcA == PIPE_BLENDFACTOR_ZERO) &&
124 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
125 dstRGB == PIPE_BLENDFACTOR_ONE) &&
126 (dstA == PIPE_BLENDFACTOR_ONE);
127 }
128
129 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
130 unsigned dstRGB, unsigned dstA)
131 {
132 /* If the blend equation is ADD or REVERSE_SUBTRACT,
133 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134 * the colorbuffer will not be changed.
135 * Notice that the dst factors are the src factors inverted. */
136 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
140 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
141 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
142 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
143 srcA == PIPE_BLENDFACTOR_ZERO) &&
144 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146 dstRGB == PIPE_BLENDFACTOR_ONE) &&
147 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149 dstA == PIPE_BLENDFACTOR_ONE);
150 }
151
152 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
153 unsigned dstRGB, unsigned dstA)
154 {
155 /* If the blend equation is ADD or REVERSE_SUBTRACT,
156 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157 * the colorbuffer will not be changed.
158 * Notice that the dst factors are the src factors inverted. */
159 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
160 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
161 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
162 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
163 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
164 srcA == PIPE_BLENDFACTOR_ZERO) &&
165 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
166 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
167 dstRGB == PIPE_BLENDFACTOR_ONE) &&
168 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
169 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
170 dstA == PIPE_BLENDFACTOR_ONE);
171 }
172
173 /* The hardware colormask is clunky a must be swizzled depending on the format.
174 * This was figured out by trial-and-error. */
175 static unsigned bgra_cmask(unsigned mask)
176 {
177 return ((mask & PIPE_MASK_R) << 2) |
178 ((mask & PIPE_MASK_B) >> 2) |
179 (mask & (PIPE_MASK_G | PIPE_MASK_A));
180 }
181
182 static unsigned rgba_cmask(unsigned mask)
183 {
184 return mask & PIPE_MASK_RGBA;
185 }
186
187 static unsigned rrrr_cmask(unsigned mask)
188 {
189 return (mask & PIPE_MASK_R) |
190 ((mask & PIPE_MASK_R) << 1) |
191 ((mask & PIPE_MASK_R) << 2) |
192 ((mask & PIPE_MASK_R) << 3);
193 }
194
195 static unsigned aaaa_cmask(unsigned mask)
196 {
197 return ((mask & PIPE_MASK_A) >> 3) |
198 ((mask & PIPE_MASK_A) >> 2) |
199 ((mask & PIPE_MASK_A) >> 1) |
200 (mask & PIPE_MASK_A);
201 }
202
203 static unsigned grrg_cmask(unsigned mask)
204 {
205 return ((mask & PIPE_MASK_R) << 1) |
206 ((mask & PIPE_MASK_R) << 2) |
207 ((mask & PIPE_MASK_G) >> 1) |
208 ((mask & PIPE_MASK_G) << 2);
209 }
210
211 static unsigned arra_cmask(unsigned mask)
212 {
213 return ((mask & PIPE_MASK_R) << 1) |
214 ((mask & PIPE_MASK_R) << 2) |
215 ((mask & PIPE_MASK_A) >> 3) |
216 (mask & PIPE_MASK_A);
217 }
218
219 /* Create a new blend state based on the CSO blend state.
220 *
221 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
222 static void* r300_create_blend_state(struct pipe_context* pipe,
223 const struct pipe_blend_state* state)
224 {
225 struct r300_screen* r300screen = r300_screen(pipe->screen);
226 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
227 uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */
228 uint32_t blend_control_noclamp = 0; /* R300_RB3D_CBLEND: 0x4e04 */
229 uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
230 uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
231 uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */
232 uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */
233 int i;
234 CB_LOCALS;
235
236 blend->state = *state;
237
238 if (state->rt[0].blend_enable)
239 {
240 unsigned eqRGB = state->rt[0].rgb_func;
241 unsigned srcRGB = state->rt[0].rgb_src_factor;
242 unsigned dstRGB = state->rt[0].rgb_dst_factor;
243
244 unsigned eqA = state->rt[0].alpha_func;
245 unsigned srcA = state->rt[0].alpha_src_factor;
246 unsigned dstA = state->rt[0].alpha_dst_factor;
247
248 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
249 * this is just the crappy D3D naming */
250 blend_control = blend_control_noclamp =
251 R300_ALPHA_BLEND_ENABLE |
252 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
253 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
254 blend_control |=
255 r300_translate_blend_function(eqRGB, TRUE);
256 blend_control_noclamp |=
257 r300_translate_blend_function(eqRGB, FALSE);
258
259 /* Optimization: some operations do not require the destination color.
260 *
261 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
262 * otherwise blending gives incorrect results. It seems to be
263 * a hardware bug. */
264 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
265 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
266 dstRGB != PIPE_BLENDFACTOR_ZERO ||
267 dstA != PIPE_BLENDFACTOR_ZERO ||
268 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
269 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
270 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
271 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
272 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
273 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
274 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
275 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
276 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
277 /* Enable reading from the colorbuffer. */
278 blend_control |= R300_READ_ENABLE;
279 blend_control_noclamp |= R300_READ_ENABLE;
280
281 if (r300screen->caps.is_r500) {
282 /* Optimization: Depending on incoming pixels, we can
283 * conditionally disable the reading in hardware... */
284 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
285 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
286 /* Disable reading if SRC_ALPHA == 0. */
287 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
288 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
289 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
290 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
291 dstA == PIPE_BLENDFACTOR_ZERO) &&
292 (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
293 srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
294 srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
295 srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
296 blend_control |= R500_SRC_ALPHA_0_NO_READ;
297 }
298
299 /* Disable reading if SRC_ALPHA == 1. */
300 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
301 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
302 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
303 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
304 dstA == PIPE_BLENDFACTOR_ZERO) &&
305 (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
306 srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
307 srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
308 srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
309 blend_control |= R500_SRC_ALPHA_1_NO_READ;
310 }
311 }
312 }
313 }
314
315 /* Optimization: discard pixels which don't change the colorbuffer.
316 *
317 * The code below is non-trivial and some math is involved.
318 *
319 * Discarding pixels must be disabled when FP16 AA is enabled.
320 * This is a hardware bug. Also, this implementation wouldn't work
321 * with FP blending enabled and equation clamping disabled.
322 *
323 * Equations other than ADD are rarely used and therefore won't be
324 * optimized. */
325 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
326 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
327 /* ADD: X+Y
328 * REVERSE_SUBTRACT: Y-X
329 *
330 * The idea is:
331 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
332 * then CB will not be changed.
333 *
334 * Given the srcFactor and dstFactor variables, we can derive
335 * what src and dst should be equal to and discard appropriate
336 * pixels.
337 */
338 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
339 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
340 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
341 dstRGB, dstA)) {
342 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
343 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
344 dstRGB, dstA)) {
345 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
346 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
347 dstRGB, dstA)) {
348 blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
349 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
350 dstRGB, dstA)) {
351 blend_control |=
352 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
353 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
354 dstRGB, dstA)) {
355 blend_control |=
356 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
357 }
358 }
359
360 /* separate alpha */
361 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
362 blend_control |= R300_SEPARATE_ALPHA_ENABLE;
363 blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
364 alpha_blend_control = alpha_blend_control_noclamp =
365 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
366 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
367 alpha_blend_control |=
368 r300_translate_blend_function(eqA, TRUE);
369 alpha_blend_control_noclamp |=
370 r300_translate_blend_function(eqA, FALSE);
371 }
372 }
373
374 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
375 if (state->logicop_enable) {
376 rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
377 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
378 }
379
380 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
381 * state. Since it's an optional implementation detail, we can leave it
382 * out and never dither.
383 *
384 * This could be revisited if we ever get quality or conformance hints.
385 *
386 if (state->dither) {
387 dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
388 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
389 }
390 */
391
392 /* Build a command buffer. */
393 {
394 unsigned (*func[COLORMASK_NUM_SWIZZLES])(unsigned) = {
395 bgra_cmask,
396 rgba_cmask,
397 rrrr_cmask,
398 aaaa_cmask,
399 grrg_cmask,
400 arra_cmask
401 };
402
403 for (i = 0; i < COLORMASK_NUM_SWIZZLES; i++) {
404 BEGIN_CB(blend->cb_clamp[i], 8);
405 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
406 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
407 OUT_CB(blend_control);
408 OUT_CB(alpha_blend_control);
409 OUT_CB(func[i](state->rt[0].colormask));
410 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
411 END_CB;
412 }
413 }
414
415 /* Build a command buffer. */
416 BEGIN_CB(blend->cb_noclamp, 8);
417 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
418 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
419 OUT_CB(blend_control_noclamp);
420 OUT_CB(alpha_blend_control_noclamp);
421 OUT_CB(rgba_cmask(state->rt[0].colormask));
422 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
423 END_CB;
424
425 /* The same as above, but with no colorbuffer reads and writes. */
426 BEGIN_CB(blend->cb_no_readwrite, 8);
427 OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
428 OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
429 OUT_CB(0);
430 OUT_CB(0);
431 OUT_CB(0);
432 OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
433 END_CB;
434
435 return (void*)blend;
436 }
437
438 /* Bind blend state. */
439 static void r300_bind_blend_state(struct pipe_context* pipe,
440 void* state)
441 {
442 struct r300_context* r300 = r300_context(pipe);
443 struct r300_blend_state *blend = (struct r300_blend_state*)state;
444 boolean last_alpha_to_one = r300->alpha_to_one;
445 boolean last_alpha_to_coverage = r300->alpha_to_coverage;
446
447 UPDATE_STATE(state, r300->blend_state);
448
449 if (!blend)
450 return;
451
452 r300->alpha_to_one = blend->state.alpha_to_one;
453 r300->alpha_to_coverage = blend->state.alpha_to_coverage;
454
455 if (r300->alpha_to_one != last_alpha_to_one && r300->msaa_enable &&
456 r300->fs_status == FRAGMENT_SHADER_VALID) {
457 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
458 }
459
460 if (r300->alpha_to_coverage != last_alpha_to_coverage &&
461 r300->msaa_enable) {
462 r300_mark_atom_dirty(r300, &r300->dsa_state);
463 }
464 }
465
466 /* Free blend state. */
467 static void r300_delete_blend_state(struct pipe_context* pipe,
468 void* state)
469 {
470 FREE(state);
471 }
472
473 /* Convert float to 10bit integer */
474 static unsigned float_to_fixed10(float f)
475 {
476 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
477 }
478
479 /* Set blend color.
480 * Setup both R300 and R500 registers, figure out later which one to write. */
481 static void r300_set_blend_color(struct pipe_context* pipe,
482 const struct pipe_blend_color* color)
483 {
484 struct r300_context* r300 = r300_context(pipe);
485 struct pipe_framebuffer_state *fb = r300->fb_state.state;
486 struct r300_blend_color_state *state =
487 (struct r300_blend_color_state*)r300->blend_color_state.state;
488 struct pipe_blend_color c;
489 enum pipe_format format = fb->nr_cbufs ? fb->cbufs[0]->format : 0;
490 CB_LOCALS;
491
492 state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
493 c = *color;
494
495 /* The blend color is dependent on the colorbuffer format. */
496 if (fb->nr_cbufs) {
497 switch (format) {
498 case PIPE_FORMAT_R8_UNORM:
499 case PIPE_FORMAT_L8_UNORM:
500 case PIPE_FORMAT_I8_UNORM:
501 c.color[1] = c.color[0];
502 break;
503
504 case PIPE_FORMAT_A8_UNORM:
505 c.color[1] = c.color[3];
506 break;
507
508 case PIPE_FORMAT_R8G8_UNORM:
509 c.color[2] = c.color[1];
510 break;
511
512 case PIPE_FORMAT_L8A8_UNORM:
513 c.color[2] = c.color[3];
514 break;
515
516 default:;
517 }
518 }
519
520 if (r300->screen->caps.is_r500) {
521 BEGIN_CB(state->cb, 3);
522 OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
523
524 switch (format) {
525 case PIPE_FORMAT_R16G16B16A16_FLOAT:
526 OUT_CB(util_float_to_half(c.color[2]) |
527 (util_float_to_half(c.color[3]) << 16));
528 OUT_CB(util_float_to_half(c.color[0]) |
529 (util_float_to_half(c.color[1]) << 16));
530 break;
531
532 default:
533 OUT_CB(float_to_fixed10(c.color[0]) |
534 (float_to_fixed10(c.color[3]) << 16));
535 OUT_CB(float_to_fixed10(c.color[2]) |
536 (float_to_fixed10(c.color[1]) << 16));
537 }
538
539 END_CB;
540 } else {
541 union util_color uc;
542 util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
543
544 BEGIN_CB(state->cb, 2);
545 OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
546 END_CB;
547 }
548
549 r300_mark_atom_dirty(r300, &r300->blend_color_state);
550 }
551
552 static void r300_set_clip_state(struct pipe_context* pipe,
553 const struct pipe_clip_state* state)
554 {
555 struct r300_context* r300 = r300_context(pipe);
556 struct r300_clip_state *clip =
557 (struct r300_clip_state*)r300->clip_state.state;
558 CB_LOCALS;
559
560 if (r300->screen->caps.has_tcl) {
561 BEGIN_CB(clip->cb, r300->clip_state.size);
562 OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
563 (r300->screen->caps.is_r500 ?
564 R500_PVS_UCP_START : R300_PVS_UCP_START));
565 OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
566 OUT_CB_TABLE(state->ucp, 6 * 4);
567 END_CB;
568
569 r300_mark_atom_dirty(r300, &r300->clip_state);
570 } else {
571 draw_set_clip_state(r300->draw, state);
572 }
573 }
574
575 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
576 *
577 * This contains the depth buffer, stencil buffer, alpha test, and such.
578 * On the Radeon, depth and stencil buffer setup are intertwined, which is
579 * the reason for some of the strange-looking assignments across registers. */
580 static void* r300_create_dsa_state(struct pipe_context* pipe,
581 const struct pipe_depth_stencil_alpha_state* state)
582 {
583 boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
584 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
585 CB_LOCALS;
586 uint32_t alpha_value_fp16 = 0;
587 uint32_t z_buffer_control = 0;
588 uint32_t z_stencil_control = 0;
589 uint32_t stencil_ref_mask = 0;
590 uint32_t stencil_ref_bf = 0;
591
592 dsa->dsa = *state;
593
594 /* Depth test setup. - separate write mask depth for decomp flush */
595 if (state->depth.writemask) {
596 z_buffer_control |= R300_Z_WRITE_ENABLE;
597 }
598
599 if (state->depth.enabled) {
600 z_buffer_control |= R300_Z_ENABLE;
601
602 z_stencil_control |=
603 (r300_translate_depth_stencil_function(state->depth.func) <<
604 R300_Z_FUNC_SHIFT);
605 }
606
607 /* Stencil buffer setup. */
608 if (state->stencil[0].enabled) {
609 z_buffer_control |= R300_STENCIL_ENABLE;
610 z_stencil_control |=
611 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
612 R300_S_FRONT_FUNC_SHIFT) |
613 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
614 R300_S_FRONT_SFAIL_OP_SHIFT) |
615 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
616 R300_S_FRONT_ZPASS_OP_SHIFT) |
617 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
618 R300_S_FRONT_ZFAIL_OP_SHIFT);
619
620 stencil_ref_mask =
621 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
622 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
623
624 if (state->stencil[1].enabled) {
625 dsa->two_sided = TRUE;
626
627 z_buffer_control |= R300_STENCIL_FRONT_BACK;
628 z_stencil_control |=
629 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
630 R300_S_BACK_FUNC_SHIFT) |
631 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
632 R300_S_BACK_SFAIL_OP_SHIFT) |
633 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
634 R300_S_BACK_ZPASS_OP_SHIFT) |
635 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
636 R300_S_BACK_ZFAIL_OP_SHIFT);
637
638 stencil_ref_bf =
639 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
640 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
641
642 if (is_r500) {
643 z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
644 } else {
645 dsa->two_sided_stencil_ref =
646 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
647 state->stencil[0].writemask != state->stencil[1].writemask);
648 }
649 }
650 }
651
652 /* Alpha test setup. */
653 if (state->alpha.enabled) {
654 dsa->alpha_function =
655 r300_translate_alpha_function(state->alpha.func) |
656 R300_FG_ALPHA_FUNC_ENABLE;
657
658 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
659 alpha_value_fp16 = util_float_to_half(state->alpha.ref_value);
660 }
661
662 BEGIN_CB(&dsa->cb_begin, 8);
663 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
664 OUT_CB(z_buffer_control);
665 OUT_CB(z_stencil_control);
666 OUT_CB(stencil_ref_mask);
667 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, stencil_ref_bf);
668 OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
669 END_CB;
670
671 BEGIN_CB(dsa->cb_zb_no_readwrite, 8);
672 OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
673 OUT_CB(0);
674 OUT_CB(0);
675 OUT_CB(0);
676 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
677 OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
678 END_CB;
679
680 return (void*)dsa;
681 }
682
683 static void r300_dsa_inject_stencilref(struct r300_context *r300)
684 {
685 struct r300_dsa_state *dsa =
686 (struct r300_dsa_state*)r300->dsa_state.state;
687
688 if (!dsa)
689 return;
690
691 dsa->stencil_ref_mask =
692 (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
693 r300->stencil_ref.ref_value[0];
694 dsa->stencil_ref_bf =
695 (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
696 r300->stencil_ref.ref_value[1];
697 }
698
699 /* Bind DSA state. */
700 static void r300_bind_dsa_state(struct pipe_context* pipe,
701 void* state)
702 {
703 struct r300_context* r300 = r300_context(pipe);
704
705 if (!state) {
706 return;
707 }
708
709 UPDATE_STATE(state, r300->dsa_state);
710
711 r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
712 r300_dsa_inject_stencilref(r300);
713 }
714
715 /* Free DSA state. */
716 static void r300_delete_dsa_state(struct pipe_context* pipe,
717 void* state)
718 {
719 FREE(state);
720 }
721
722 static void r300_set_stencil_ref(struct pipe_context* pipe,
723 const struct pipe_stencil_ref* sr)
724 {
725 struct r300_context* r300 = r300_context(pipe);
726
727 r300->stencil_ref = *sr;
728
729 r300_dsa_inject_stencilref(r300);
730 r300_mark_atom_dirty(r300, &r300->dsa_state);
731 }
732
733 static void r300_tex_set_tiling_flags(struct r300_context *r300,
734 struct r300_resource *tex,
735 unsigned level)
736 {
737 /* Check if the macrotile flag needs to be changed.
738 * Skip changing the flags otherwise. */
739 if (tex->tex.macrotile[tex->surface_level] !=
740 tex->tex.macrotile[level]) {
741 r300->rws->buffer_set_tiling(tex->buf, r300->cs,
742 tex->tex.microtile, tex->tex.macrotile[level],
743 0, 0, 0, 0, 0,
744 tex->tex.stride_in_bytes[0]);
745
746 tex->surface_level = level;
747 }
748 }
749
750 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
751 static void r300_fb_set_tiling_flags(struct r300_context *r300,
752 const struct pipe_framebuffer_state *state)
753 {
754 unsigned i;
755
756 /* Set tiling flags for new surfaces. */
757 for (i = 0; i < state->nr_cbufs; i++) {
758 r300_tex_set_tiling_flags(r300,
759 r300_resource(state->cbufs[i]->texture),
760 state->cbufs[i]->u.tex.level);
761 }
762 if (state->zsbuf) {
763 r300_tex_set_tiling_flags(r300,
764 r300_resource(state->zsbuf->texture),
765 state->zsbuf->u.tex.level);
766 }
767 }
768
769 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
770 const char *binding)
771 {
772 struct pipe_resource *tex = surf->texture;
773 struct r300_resource *rtex = r300_resource(tex);
774
775 fprintf(stderr,
776 "r300: %s[%i] Dim: %ix%i, Firstlayer: %i, "
777 "Lastlayer: %i, Level: %i, Format: %s\n"
778
779 "r300: TEX: Macro: %s, Micro: %s, "
780 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
781
782 binding, index, surf->width, surf->height,
783 surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
784 util_format_short_name(surf->format),
785
786 rtex->tex.macrotile[0] ? "YES" : " NO",
787 rtex->tex.microtile ? "YES" : " NO",
788 tex->width0, tex->height0, tex->depth0,
789 tex->last_level, util_format_short_name(surf->format));
790 }
791
792 void r300_mark_fb_state_dirty(struct r300_context *r300,
793 enum r300_fb_state_change change)
794 {
795 struct pipe_framebuffer_state *state = r300->fb_state.state;
796
797 r300_mark_atom_dirty(r300, &r300->gpu_flush);
798 r300_mark_atom_dirty(r300, &r300->fb_state);
799
800 /* What is marked as dirty depends on the enum r300_fb_state_change. */
801 if (change == R300_CHANGED_FB_STATE) {
802 r300_mark_atom_dirty(r300, &r300->aa_state);
803 r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
804 r300_set_blend_color(&r300->context, r300->blend_color_state.state);
805 }
806
807 if (change == R300_CHANGED_FB_STATE ||
808 change == R300_CHANGED_HYPERZ_FLAG) {
809 r300_mark_atom_dirty(r300, &r300->hyperz_state);
810 }
811
812 if (change == R300_CHANGED_FB_STATE ||
813 change == R300_CHANGED_MULTIWRITE) {
814 r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
815 }
816
817 /* Now compute the fb_state atom size. */
818 r300->fb_state.size = 2 + (8 * state->nr_cbufs);
819
820 if (r300->cbzb_clear)
821 r300->fb_state.size += 10;
822 else if (state->zsbuf) {
823 r300->fb_state.size += 10;
824 if (r300->hyperz_enabled)
825 r300->fb_state.size += 8;
826 }
827
828 if (r300->cmask_in_use) {
829 r300->fb_state.size += 6;
830 if (r300->screen->caps.is_r500 && r300->screen->info.drm_minor >= 29) {
831 r300->fb_state.size += 3;
832 }
833 }
834
835 /* The size of the rest of atoms stays the same. */
836 }
837
838 static unsigned r300_get_num_samples(struct r300_context *r300)
839 {
840 struct pipe_framebuffer_state* fb =
841 (struct pipe_framebuffer_state*)r300->fb_state.state;
842 unsigned i, num_samples;
843
844 if (!fb->nr_cbufs && !fb->zsbuf)
845 return 1;
846
847 num_samples = 6;
848
849 for (i = 0; i < fb->nr_cbufs; i++)
850 num_samples = MIN2(num_samples, fb->cbufs[i]->texture->nr_samples);
851
852 if (fb->zsbuf)
853 num_samples = MIN2(num_samples, fb->zsbuf->texture->nr_samples);
854
855 if (!num_samples)
856 num_samples = 1;
857
858 return num_samples;
859 }
860
861 static void
862 r300_set_framebuffer_state(struct pipe_context* pipe,
863 const struct pipe_framebuffer_state* state)
864 {
865 struct r300_context* r300 = r300_context(pipe);
866 struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
867 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
868 unsigned max_width, max_height, i;
869 uint32_t zbuffer_bpp = 0;
870 boolean unlock_zbuffer = FALSE;
871
872 if (r300->screen->caps.is_r500) {
873 max_width = max_height = 4096;
874 } else if (r300->screen->caps.is_r400) {
875 max_width = max_height = 4021;
876 } else {
877 max_width = max_height = 2560;
878 }
879
880 if (state->width > max_width || state->height > max_height) {
881 fprintf(stderr, "r300: Implementation error: Render targets are too "
882 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
883 return;
884 }
885
886 if (old_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
887 /* There is a zmask in use, what are we gonna do? */
888 if (state->zsbuf) {
889 if (!pipe_surface_equal(old_state->zsbuf, state->zsbuf)) {
890 /* Decompress the currently bound zbuffer before we bind another one. */
891 r300_decompress_zmask(r300);
892 r300->hiz_in_use = FALSE;
893 }
894 } else {
895 /* We don't bind another zbuffer, so lock the current one. */
896 pipe_surface_reference(&r300->locked_zbuffer, old_state->zsbuf);
897 }
898 } else if (r300->locked_zbuffer) {
899 /* We have a locked zbuffer now, what are we gonna do? */
900 if (state->zsbuf) {
901 if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
902 /* We are binding some other zbuffer, so decompress the locked one,
903 * it gets unlocked automatically. */
904 r300_decompress_zmask_locked_unsafe(r300);
905 r300->hiz_in_use = FALSE;
906 } else {
907 /* We are binding the locked zbuffer again, so unlock it. */
908 unlock_zbuffer = TRUE;
909 }
910 }
911 }
912 assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
913
914 /* Set whether CMASK can be used. */
915 r300->cmask_in_use =
916 state->nr_cbufs == 1 &&
917 r300->screen->cmask_resource == state->cbufs[0]->texture;
918
919 /* Need to reset clamping or colormask. */
920 r300_mark_atom_dirty(r300, &r300->blend_state);
921
922 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
923 if (!!old_state->zsbuf != !!state->zsbuf) {
924 r300_mark_atom_dirty(r300, &r300->dsa_state);
925 }
926
927 if (r300->screen->info.drm_minor < 12) {
928 /* The tiling flags are dependent on the surface miplevel, unfortunately.
929 * This workarounds a bad design decision in old kernels which were
930 * rewriting tile fields in registers. */
931 r300_fb_set_tiling_flags(r300, state);
932 }
933
934 util_copy_framebuffer_state(r300->fb_state.state, state);
935
936 if (unlock_zbuffer) {
937 pipe_surface_reference(&r300->locked_zbuffer, NULL);
938 }
939
940 r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
941
942 if (state->zsbuf) {
943 switch (util_format_get_blocksize(state->zsbuf->format)) {
944 case 2:
945 zbuffer_bpp = 16;
946 break;
947 case 4:
948 zbuffer_bpp = 24;
949 break;
950 }
951
952 /* Polygon offset depends on the zbuffer bit depth. */
953 if (r300->zbuffer_bpp != zbuffer_bpp) {
954 r300->zbuffer_bpp = zbuffer_bpp;
955
956 if (r300->polygon_offset_enabled)
957 r300_mark_atom_dirty(r300, &r300->rs_state);
958 }
959 }
960
961 r300->num_samples = r300_get_num_samples(r300);
962
963 /* Set up AA config. */
964 if (r300->num_samples > 1) {
965 switch (r300->num_samples) {
966 case 2:
967 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
968 R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
969 break;
970 case 4:
971 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
972 R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
973 break;
974 case 6:
975 aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
976 R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
977 break;
978 }
979 } else {
980 aa->aa_config = 0;
981 }
982
983 if (DBG_ON(r300, DBG_FB)) {
984 fprintf(stderr, "r300: set_framebuffer_state:\n");
985 for (i = 0; i < state->nr_cbufs; i++) {
986 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
987 }
988 if (state->zsbuf) {
989 r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
990 }
991 }
992 }
993
994 /* Create fragment shader state. */
995 static void* r300_create_fs_state(struct pipe_context* pipe,
996 const struct pipe_shader_state* shader)
997 {
998 struct r300_fragment_shader* fs = NULL;
999
1000 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
1001
1002 /* Copy state directly into shader. */
1003 fs->state = *shader;
1004 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
1005
1006 return (void*)fs;
1007 }
1008
1009 void r300_mark_fs_code_dirty(struct r300_context *r300)
1010 {
1011 struct r300_fragment_shader* fs = r300_fs(r300);
1012
1013 r300_mark_atom_dirty(r300, &r300->fs);
1014 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1015 r300_mark_atom_dirty(r300, &r300->fs_constants);
1016 r300->fs.size = fs->shader->cb_code_size;
1017
1018 if (r300->screen->caps.is_r500) {
1019 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
1020 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
1021 } else {
1022 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
1023 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
1024 }
1025
1026 ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
1027 fs->shader->code.constants_remap_table;
1028 }
1029
1030 /* Bind fragment shader state. */
1031 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
1032 {
1033 struct r300_context* r300 = r300_context(pipe);
1034 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1035
1036 if (fs == NULL) {
1037 r300->fs.state = NULL;
1038 return;
1039 }
1040
1041 r300->fs.state = fs;
1042 r300->fs_status = FRAGMENT_SHADER_DIRTY;
1043
1044 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1045 }
1046
1047 /* Delete fragment shader state. */
1048 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
1049 {
1050 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1051 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
1052
1053 while (ptr) {
1054 tmp = ptr;
1055 ptr = ptr->next;
1056 rc_constants_destroy(&tmp->code.constants);
1057 FREE(tmp->cb_code);
1058 FREE(tmp);
1059 }
1060 FREE((void*)fs->state.tokens);
1061 FREE(shader);
1062 }
1063
1064 static void r300_set_polygon_stipple(struct pipe_context* pipe,
1065 const struct pipe_poly_stipple* state)
1066 {
1067 /* XXX no idea how to set this up, but not terribly important */
1068 }
1069
1070 /* Create a new rasterizer state based on the CSO rasterizer state.
1071 *
1072 * This is a very large chunk of state, and covers most of the graphics
1073 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1074 *
1075 * In a not entirely unironic sidenote, this state has nearly nothing to do
1076 * with the actual block on the Radeon called the rasterizer (RS). */
1077 static void* r300_create_rs_state(struct pipe_context* pipe,
1078 const struct pipe_rasterizer_state* state)
1079 {
1080 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1081 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
1082 uint32_t vap_clip_cntl; /* R300_VAP_CLIP_CNTL: 0x221C */
1083 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
1084 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
1085 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
1086 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1087 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
1088 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1089 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1090 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
1091 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
1092 uint32_t round_mode; /* R300_GA_ROUND_MODE: 0x428c */
1093
1094 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1095 float point_texcoord_left = 0; /* R300_GA_POINT_S0: 0x4200 */
1096 float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1097 float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1098 float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
1099 boolean vclamp = state->clamp_vertex_color ||
1100 !r300_context(pipe)->screen->caps.is_r500;
1101 CB_LOCALS;
1102
1103 /* Copy rasterizer state. */
1104 rs->rs = *state;
1105 rs->rs_draw = *state;
1106
1107 rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1108 state->sprite_coord_enable;
1109
1110 /* Override some states for Draw. */
1111 rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1112 rs->rs_draw.offset_point = 0;
1113 rs->rs_draw.offset_line = 0;
1114 rs->rs_draw.offset_tri = 0;
1115 rs->rs_draw.offset_clamp = 0;
1116
1117 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1118 vap_control_status = R300_VC_NO_SWAP;
1119 #else
1120 vap_control_status = R300_VC_32BIT_SWAP;
1121 #endif
1122
1123 /* If no TCL engine is present, turn off the HW TCL. */
1124 if (!r300_screen(pipe->screen)->caps.has_tcl) {
1125 vap_control_status |= R300_VAP_TCL_BYPASS;
1126 }
1127
1128 /* Point size width and height. */
1129 point_size =
1130 pack_float_16_6x(state->point_size) |
1131 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1132
1133 /* Point size clamping. */
1134 if (state->point_size_per_vertex) {
1135 /* Per-vertex point size.
1136 * Clamp to [0, max FB size] */
1137 float min_psiz = util_get_min_point_size(state);
1138 float max_psiz = pipe->screen->get_paramf(pipe->screen,
1139 PIPE_CAPF_MAX_POINT_WIDTH);
1140 point_minmax =
1141 (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1142 (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1143 } else {
1144 /* We cannot disable the point-size vertex output,
1145 * so clamp it. */
1146 float psiz = state->point_size;
1147 point_minmax =
1148 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1149 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1150 }
1151
1152 /* Line control. */
1153 line_control = pack_float_16_6x(state->line_width) |
1154 R300_GA_LINE_CNTL_END_TYPE_COMP;
1155
1156 /* Enable polygon mode */
1157 polygon_mode = 0;
1158 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1159 state->fill_back != PIPE_POLYGON_MODE_FILL) {
1160 polygon_mode = R300_GA_POLY_MODE_DUAL;
1161 }
1162
1163 /* Front face */
1164 if (state->front_ccw)
1165 cull_mode = R300_FRONT_FACE_CCW;
1166 else
1167 cull_mode = R300_FRONT_FACE_CW;
1168
1169 /* Polygon offset */
1170 polygon_offset_enable = 0;
1171 if (util_get_offset(state, state->fill_front)) {
1172 polygon_offset_enable |= R300_FRONT_ENABLE;
1173 }
1174 if (util_get_offset(state, state->fill_back)) {
1175 polygon_offset_enable |= R300_BACK_ENABLE;
1176 }
1177
1178 rs->polygon_offset_enable = polygon_offset_enable != 0;
1179
1180 /* Polygon mode */
1181 if (polygon_mode) {
1182 polygon_mode |=
1183 r300_translate_polygon_mode_front(state->fill_front);
1184 polygon_mode |=
1185 r300_translate_polygon_mode_back(state->fill_back);
1186 }
1187
1188 if (state->cull_face & PIPE_FACE_FRONT) {
1189 cull_mode |= R300_CULL_FRONT;
1190 }
1191 if (state->cull_face & PIPE_FACE_BACK) {
1192 cull_mode |= R300_CULL_BACK;
1193 }
1194
1195 if (state->line_stipple_enable) {
1196 line_stipple_config =
1197 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1198 (fui((float)state->line_stipple_factor) &
1199 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1200 /* XXX this might need to be scaled up */
1201 line_stipple_value = state->line_stipple_pattern;
1202 } else {
1203 line_stipple_config = 0;
1204 line_stipple_value = 0;
1205 }
1206
1207 if (state->flatshade) {
1208 rs->color_control = R300_SHADE_MODEL_FLAT;
1209 } else {
1210 rs->color_control = R300_SHADE_MODEL_SMOOTH;
1211 }
1212
1213 clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1214
1215 /* Point sprites coord mode */
1216 if (rs->rs.sprite_coord_enable) {
1217 switch (state->sprite_coord_mode) {
1218 case PIPE_SPRITE_COORD_UPPER_LEFT:
1219 point_texcoord_top = 0.0f;
1220 point_texcoord_bottom = 1.0f;
1221 break;
1222 case PIPE_SPRITE_COORD_LOWER_LEFT:
1223 point_texcoord_top = 1.0f;
1224 point_texcoord_bottom = 0.0f;
1225 break;
1226 }
1227 }
1228
1229 if (r300_screen(pipe->screen)->caps.has_tcl) {
1230 vap_clip_cntl = (state->clip_plane_enable & 63) |
1231 R300_PS_UCP_MODE_CLIP_AS_TRIFAN |
1232 (state->depth_clip ? 0 : R300_CLIP_DISABLE);
1233 } else {
1234 vap_clip_cntl = R300_CLIP_DISABLE;
1235 }
1236
1237 /* Vertex color clamping. FP20 means no clamping. */
1238 round_mode =
1239 R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1240 (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1241 R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1242
1243 /* Build the main command buffer. */
1244 BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1245 OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1246 OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
1247 OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1248 OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1249 OUT_CB(point_minmax);
1250 OUT_CB(line_control);
1251 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1252 OUT_CB(polygon_offset_enable);
1253 rs->cull_mode_index = 11;
1254 OUT_CB(cull_mode);
1255 OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1256 OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1257 OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1258 OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1259 OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1260 OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1261 OUT_CB_32F(point_texcoord_left);
1262 OUT_CB_32F(point_texcoord_bottom);
1263 OUT_CB_32F(point_texcoord_right);
1264 OUT_CB_32F(point_texcoord_top);
1265 END_CB;
1266
1267 /* Build the two command buffers for polygon offset setup. */
1268 if (polygon_offset_enable) {
1269 float scale = state->offset_scale * 12;
1270 float offset = state->offset_units * 4;
1271
1272 BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1273 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1274 OUT_CB_32F(scale);
1275 OUT_CB_32F(offset);
1276 OUT_CB_32F(scale);
1277 OUT_CB_32F(offset);
1278 END_CB;
1279
1280 offset = state->offset_units * 2;
1281
1282 BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1283 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1284 OUT_CB_32F(scale);
1285 OUT_CB_32F(offset);
1286 OUT_CB_32F(scale);
1287 OUT_CB_32F(offset);
1288 END_CB;
1289 }
1290
1291 return (void*)rs;
1292 }
1293
1294 /* Bind rasterizer state. */
1295 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1296 {
1297 struct r300_context* r300 = r300_context(pipe);
1298 struct r300_rs_state* rs = (struct r300_rs_state*)state;
1299 int last_sprite_coord_enable = r300->sprite_coord_enable;
1300 boolean last_two_sided_color = r300->two_sided_color;
1301 boolean last_msaa_enable = r300->msaa_enable;
1302
1303 if (r300->draw && rs) {
1304 draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1305 }
1306
1307 if (rs) {
1308 r300->polygon_offset_enabled = rs->polygon_offset_enable;
1309 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1310 r300->two_sided_color = rs->rs.light_twoside;
1311 r300->msaa_enable = rs->rs.multisample;
1312 } else {
1313 r300->polygon_offset_enabled = FALSE;
1314 r300->sprite_coord_enable = 0;
1315 r300->two_sided_color = FALSE;
1316 r300->msaa_enable = FALSE;
1317 }
1318
1319 UPDATE_STATE(state, r300->rs_state);
1320 r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1321
1322 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1323 last_two_sided_color != r300->two_sided_color) {
1324 r300_mark_atom_dirty(r300, &r300->rs_block_state);
1325 }
1326
1327 if (last_msaa_enable != r300->msaa_enable) {
1328 if (r300->alpha_to_coverage) {
1329 r300_mark_atom_dirty(r300, &r300->dsa_state);
1330 }
1331
1332 if (r300->alpha_to_one &&
1333 r300->fs_status == FRAGMENT_SHADER_VALID) {
1334 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1335 }
1336 }
1337 }
1338
1339 /* Free rasterizer state. */
1340 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1341 {
1342 FREE(state);
1343 }
1344
1345 static void*
1346 r300_create_sampler_state(struct pipe_context* pipe,
1347 const struct pipe_sampler_state* state)
1348 {
1349 struct r300_context* r300 = r300_context(pipe);
1350 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1351 boolean is_r500 = r300->screen->caps.is_r500;
1352 int lod_bias;
1353
1354 sampler->state = *state;
1355
1356 /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1357 * or MIN filter is NEAREST. Since texwrap produces same results
1358 * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1359 if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1360 sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1361 /* Wrap S. */
1362 if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1363 sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1364 else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1365 sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1366
1367 /* Wrap T. */
1368 if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1369 sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1370 else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1371 sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1372
1373 /* Wrap R. */
1374 if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1375 sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1376 else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1377 sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1378 }
1379
1380 sampler->filter0 |=
1381 (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1382 (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1383 (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1384
1385 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1386 state->mag_img_filter,
1387 state->min_mip_filter,
1388 state->max_anisotropy > 1);
1389
1390 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1391
1392 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1393 /* We must pass these to the merge function to clamp them properly. */
1394 sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1395 sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1396
1397 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1398
1399 sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1400
1401 /* This is very high quality anisotropic filtering for R5xx.
1402 * It's good for benchmarking the performance of texturing but
1403 * in practice we don't want to slow down the driver because it's
1404 * a pretty good performance killer. Feel free to play with it. */
1405 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1406 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1407 }
1408
1409 /* R500-specific fixups and optimizations */
1410 if (r300->screen->caps.is_r500) {
1411 sampler->filter1 |= R500_BORDER_FIX;
1412 }
1413
1414 return (void*)sampler;
1415 }
1416
1417 static void r300_bind_sampler_states(struct pipe_context* pipe,
1418 unsigned count,
1419 void** states)
1420 {
1421 struct r300_context* r300 = r300_context(pipe);
1422 struct r300_textures_state* state =
1423 (struct r300_textures_state*)r300->textures_state.state;
1424 unsigned tex_units = r300->screen->caps.num_tex_units;
1425
1426 if (count > tex_units) {
1427 return;
1428 }
1429
1430 memcpy(state->sampler_states, states, sizeof(void*) * count);
1431 state->sampler_state_count = count;
1432
1433 r300_mark_atom_dirty(r300, &r300->textures_state);
1434 }
1435
1436 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
1437 unsigned count,
1438 void** states)
1439 {
1440 }
1441
1442 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1443 {
1444 FREE(state);
1445 }
1446
1447 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1448 {
1449 /* This looks like a hack, but I believe it's suppose to work like
1450 * that. To illustrate how this works, let's assume you have 5 textures.
1451 * From docs, 5 and the successive numbers are:
1452 *
1453 * FOURTH_1 = 5
1454 * FOURTH_2 = 6
1455 * FOURTH_3 = 7
1456 * EIGHTH_0 = 8
1457 * EIGHTH_1 = 9
1458 *
1459 * First 3 textures will get 3/4 of size of the cache, divived evenly
1460 * between them. The last 1/4 of the cache must be divided between
1461 * the last 2 textures, each will therefore get 1/8 of the cache.
1462 * Why not just to use "5 + texture_index" ?
1463 *
1464 * This simple trick works for all "num" <= 16.
1465 */
1466 if (num <= 1)
1467 return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1468 else
1469 return R300_TX_CACHE(num + index);
1470 }
1471
1472 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
1473 unsigned count,
1474 struct pipe_sampler_view** views)
1475 {
1476 struct r300_context* r300 = r300_context(pipe);
1477 struct r300_textures_state* state =
1478 (struct r300_textures_state*)r300->textures_state.state;
1479 struct r300_resource *texture;
1480 unsigned i, real_num_views = 0, view_index = 0;
1481 unsigned tex_units = r300->screen->caps.num_tex_units;
1482 boolean dirty_tex = FALSE;
1483
1484 if (count > tex_units) {
1485 return;
1486 }
1487
1488 /* Calculate the real number of views. */
1489 for (i = 0; i < count; i++) {
1490 if (views[i])
1491 real_num_views++;
1492 }
1493
1494 for (i = 0; i < count; i++) {
1495 pipe_sampler_view_reference(
1496 (struct pipe_sampler_view**)&state->sampler_views[i],
1497 views[i]);
1498
1499 if (!views[i]) {
1500 continue;
1501 }
1502
1503 /* A new sampler view (= texture)... */
1504 dirty_tex = TRUE;
1505
1506 /* Set the texrect factor in the fragment shader.
1507 * Needed for RECT and NPOT fallback. */
1508 texture = r300_resource(views[i]->texture);
1509 if (texture->tex.is_npot) {
1510 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1511 }
1512
1513 state->sampler_views[i]->texcache_region =
1514 r300_assign_texture_cache_region(view_index, real_num_views);
1515 view_index++;
1516 }
1517
1518 for (i = count; i < tex_units; i++) {
1519 if (state->sampler_views[i]) {
1520 pipe_sampler_view_reference(
1521 (struct pipe_sampler_view**)&state->sampler_views[i],
1522 NULL);
1523 }
1524 }
1525
1526 state->sampler_view_count = count;
1527
1528 r300_mark_atom_dirty(r300, &r300->textures_state);
1529
1530 if (dirty_tex) {
1531 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1532 }
1533 }
1534
1535 struct pipe_sampler_view *
1536 r300_create_sampler_view_custom(struct pipe_context *pipe,
1537 struct pipe_resource *texture,
1538 const struct pipe_sampler_view *templ,
1539 unsigned width0_override,
1540 unsigned height0_override)
1541 {
1542 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1543 struct r300_resource *tex = r300_resource(texture);
1544 boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1545 boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1546
1547 if (view) {
1548 unsigned hwformat;
1549
1550 view->base = *templ;
1551 view->base.reference.count = 1;
1552 view->base.context = pipe;
1553 view->base.texture = NULL;
1554 pipe_resource_reference(&view->base.texture, texture);
1555
1556 view->width0_override = width0_override;
1557 view->height0_override = height0_override;
1558 view->swizzle[0] = templ->swizzle_r;
1559 view->swizzle[1] = templ->swizzle_g;
1560 view->swizzle[2] = templ->swizzle_b;
1561 view->swizzle[3] = templ->swizzle_a;
1562
1563 hwformat = r300_translate_texformat(templ->format,
1564 view->swizzle,
1565 is_r500,
1566 dxtc_swizzle);
1567
1568 if (hwformat == ~0) {
1569 fprintf(stderr, "r300: Ooops. Got unsupported format %s in %s.\n",
1570 util_format_short_name(templ->format), __func__);
1571 }
1572 assert(hwformat != ~0);
1573
1574 r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1575 templ->format, 0,
1576 width0_override, height0_override,
1577 &view->format);
1578 view->format.format1 |= hwformat;
1579 if (is_r500) {
1580 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1581 }
1582 }
1583
1584 return (struct pipe_sampler_view*)view;
1585 }
1586
1587 static struct pipe_sampler_view *
1588 r300_create_sampler_view(struct pipe_context *pipe,
1589 struct pipe_resource *texture,
1590 const struct pipe_sampler_view *templ)
1591 {
1592 return r300_create_sampler_view_custom(pipe, texture, templ,
1593 r300_resource(texture)->tex.width0,
1594 r300_resource(texture)->tex.height0);
1595 }
1596
1597
1598 static void
1599 r300_sampler_view_destroy(struct pipe_context *pipe,
1600 struct pipe_sampler_view *view)
1601 {
1602 pipe_resource_reference(&view->texture, NULL);
1603 FREE(view);
1604 }
1605
1606 static void r300_set_sample_mask(struct pipe_context *pipe,
1607 unsigned mask)
1608 {
1609 struct r300_context* r300 = r300_context(pipe);
1610
1611 *((unsigned*)r300->sample_mask.state) = mask;
1612
1613 r300_mark_atom_dirty(r300, &r300->sample_mask);
1614 }
1615
1616 static void r300_set_scissor_state(struct pipe_context* pipe,
1617 const struct pipe_scissor_state* state)
1618 {
1619 struct r300_context* r300 = r300_context(pipe);
1620
1621 memcpy(r300->scissor_state.state, state,
1622 sizeof(struct pipe_scissor_state));
1623
1624 r300_mark_atom_dirty(r300, &r300->scissor_state);
1625 }
1626
1627 static void r300_set_viewport_state(struct pipe_context* pipe,
1628 const struct pipe_viewport_state* state)
1629 {
1630 struct r300_context* r300 = r300_context(pipe);
1631 struct r300_viewport_state* viewport =
1632 (struct r300_viewport_state*)r300->viewport_state.state;
1633
1634 r300->viewport = *state;
1635
1636 if (r300->draw) {
1637 draw_set_viewport_state(r300->draw, state);
1638 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1639 return;
1640 }
1641
1642 /* Do the transform in HW. */
1643 viewport->vte_control = R300_VTX_W0_FMT;
1644
1645 if (state->scale[0] != 1.0f) {
1646 viewport->xscale = state->scale[0];
1647 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1648 }
1649 if (state->scale[1] != 1.0f) {
1650 viewport->yscale = state->scale[1];
1651 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1652 }
1653 if (state->scale[2] != 1.0f) {
1654 viewport->zscale = state->scale[2];
1655 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1656 }
1657 if (state->translate[0] != 0.0f) {
1658 viewport->xoffset = state->translate[0];
1659 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1660 }
1661 if (state->translate[1] != 0.0f) {
1662 viewport->yoffset = state->translate[1];
1663 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1664 }
1665 if (state->translate[2] != 0.0f) {
1666 viewport->zoffset = state->translate[2];
1667 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1668 }
1669
1670 r300_mark_atom_dirty(r300, &r300->viewport_state);
1671 if (r300->fs.state && r300_fs(r300)->shader &&
1672 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1673 r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1674 }
1675 }
1676
1677 static void r300_set_vertex_buffers_hwtcl(struct pipe_context* pipe,
1678 unsigned start_slot, unsigned count,
1679 const struct pipe_vertex_buffer* buffers)
1680 {
1681 struct r300_context* r300 = r300_context(pipe);
1682
1683 util_set_vertex_buffers_count(r300->vertex_buffer,
1684 &r300->nr_vertex_buffers,
1685 buffers, start_slot, count);
1686
1687 /* There must be at least one vertex buffer set, otherwise it locks up. */
1688 if (!r300->nr_vertex_buffers) {
1689 util_set_vertex_buffers_count(r300->vertex_buffer,
1690 &r300->nr_vertex_buffers,
1691 &r300->dummy_vb, 0, 1);
1692 }
1693
1694 r300->vertex_arrays_dirty = TRUE;
1695 }
1696
1697 static void r300_set_vertex_buffers_swtcl(struct pipe_context* pipe,
1698 unsigned start_slot, unsigned count,
1699 const struct pipe_vertex_buffer* buffers)
1700 {
1701 struct r300_context* r300 = r300_context(pipe);
1702 unsigned i;
1703
1704 util_set_vertex_buffers_count(r300->vertex_buffer,
1705 &r300->nr_vertex_buffers,
1706 buffers, start_slot, count);
1707 draw_set_vertex_buffers(r300->draw, start_slot, count, buffers);
1708
1709 if (!buffers)
1710 return;
1711
1712 for (i = 0; i < count; i++) {
1713 if (buffers[i].user_buffer) {
1714 draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1715 buffers[i].user_buffer);
1716 } else if (buffers[i].buffer) {
1717 draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1718 r300_resource(buffers[i].buffer)->malloced_buffer);
1719 }
1720 }
1721 }
1722
1723 static void r300_set_index_buffer_hwtcl(struct pipe_context* pipe,
1724 const struct pipe_index_buffer *ib)
1725 {
1726 struct r300_context* r300 = r300_context(pipe);
1727
1728 if (ib) {
1729 pipe_resource_reference(&r300->index_buffer.buffer, ib->buffer);
1730 memcpy(&r300->index_buffer, ib, sizeof(*ib));
1731 } else {
1732 pipe_resource_reference(&r300->index_buffer.buffer, NULL);
1733 }
1734 }
1735
1736 static void r300_set_index_buffer_swtcl(struct pipe_context* pipe,
1737 const struct pipe_index_buffer *ib)
1738 {
1739 struct r300_context* r300 = r300_context(pipe);
1740
1741 if (ib) {
1742 const void *buf = NULL;
1743 if (ib->user_buffer) {
1744 buf = ib->user_buffer;
1745 } else if (ib->buffer) {
1746 buf = r300_resource(ib->buffer)->malloced_buffer;
1747 }
1748 draw_set_indexes(r300->draw,
1749 (const ubyte *) buf + ib->offset,
1750 ib->index_size);
1751 }
1752 }
1753
1754 /* Initialize the PSC tables. */
1755 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1756 {
1757 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1758 uint16_t type, swizzle;
1759 enum pipe_format format;
1760 unsigned i;
1761
1762 /* Vertex shaders have no semantics on their inputs,
1763 * so PSC should just route stuff based on the vertex elements,
1764 * and not on attrib information. */
1765 for (i = 0; i < velems->count; i++) {
1766 format = velems->velem[i].src_format;
1767
1768 type = r300_translate_vertex_data_type(format);
1769 if (type == R300_INVALID_FORMAT) {
1770 fprintf(stderr, "r300: Bad vertex format %s.\n",
1771 util_format_short_name(format));
1772 assert(0);
1773 abort();
1774 }
1775
1776 type |= i << R300_DST_VEC_LOC_SHIFT;
1777 swizzle = r300_translate_vertex_data_swizzle(format);
1778
1779 if (i & 1) {
1780 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1781 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1782 } else {
1783 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1784 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1785 }
1786 }
1787
1788 /* Set the last vector in the PSC. */
1789 if (i) {
1790 i -= 1;
1791 }
1792 vstream->vap_prog_stream_cntl[i >> 1] |=
1793 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1794
1795 vstream->count = (i >> 1) + 1;
1796 }
1797
1798 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1799 unsigned count,
1800 const struct pipe_vertex_element* attribs)
1801 {
1802 struct r300_vertex_element_state *velems;
1803 unsigned i;
1804 struct pipe_vertex_element dummy_attrib = {0};
1805
1806 /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1807 if (!count) {
1808 dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1809 attribs = &dummy_attrib;
1810 count = 1;
1811 } else if (count > 16) {
1812 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1813 " requested %i, using 16.\n", count);
1814 count = 16;
1815 }
1816
1817 velems = CALLOC_STRUCT(r300_vertex_element_state);
1818 if (!velems)
1819 return NULL;
1820
1821 velems->count = count;
1822 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1823
1824 if (r300_screen(pipe->screen)->caps.has_tcl) {
1825 /* Setup PSC.
1826 * The unused components will be replaced by (..., 0, 1). */
1827 r300_vertex_psc(velems);
1828
1829 for (i = 0; i < count; i++) {
1830 velems->format_size[i] =
1831 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1832 velems->vertex_size_dwords += velems->format_size[i] / 4;
1833 }
1834 }
1835
1836 return velems;
1837 }
1838
1839 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1840 void *state)
1841 {
1842 struct r300_context *r300 = r300_context(pipe);
1843 struct r300_vertex_element_state *velems = state;
1844
1845 if (velems == NULL) {
1846 return;
1847 }
1848
1849 r300->velems = velems;
1850
1851 if (r300->draw) {
1852 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1853 return;
1854 }
1855
1856 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1857 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1858 r300->vertex_arrays_dirty = TRUE;
1859 }
1860
1861 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1862 {
1863 FREE(state);
1864 }
1865
1866 static void* r300_create_vs_state(struct pipe_context* pipe,
1867 const struct pipe_shader_state* shader)
1868 {
1869 struct r300_context* r300 = r300_context(pipe);
1870 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1871
1872 /* Copy state directly into shader. */
1873 vs->state = *shader;
1874 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1875
1876 if (r300->screen->caps.has_tcl) {
1877 r300_init_vs_outputs(r300, vs);
1878 r300_translate_vertex_shader(r300, vs);
1879 } else {
1880 r300_draw_init_vertex_shader(r300, vs);
1881 }
1882
1883 return vs;
1884 }
1885
1886 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1887 {
1888 struct r300_context* r300 = r300_context(pipe);
1889 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1890
1891 if (vs == NULL) {
1892 r300->vs_state.state = NULL;
1893 return;
1894 }
1895 if (vs == r300->vs_state.state) {
1896 return;
1897 }
1898 r300->vs_state.state = vs;
1899
1900 /* The majority of the RS block bits is dependent on the vertex shader. */
1901 r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1902
1903 if (r300->screen->caps.has_tcl) {
1904 unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
1905 r300_mark_atom_dirty(r300, &r300->vs_state);
1906 r300->vs_state.size = vs->code.length + 9 +
1907 (R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
1908
1909 r300_mark_atom_dirty(r300, &r300->vs_constants);
1910 r300->vs_constants.size =
1911 2 +
1912 (vs->externals_count ? vs->externals_count * 4 + 3 : 0) +
1913 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1914
1915 ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
1916 vs->code.constants_remap_table;
1917
1918 r300_mark_atom_dirty(r300, &r300->pvs_flush);
1919 } else {
1920 draw_bind_vertex_shader(r300->draw,
1921 (struct draw_vertex_shader*)vs->draw_vs);
1922 }
1923 }
1924
1925 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1926 {
1927 struct r300_context* r300 = r300_context(pipe);
1928 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1929
1930 if (r300->screen->caps.has_tcl) {
1931 rc_constants_destroy(&vs->code.constants);
1932 FREE(vs->code.constants_remap_table);
1933 } else {
1934 draw_delete_vertex_shader(r300->draw,
1935 (struct draw_vertex_shader*)vs->draw_vs);
1936 }
1937
1938 FREE((void*)vs->state.tokens);
1939 FREE(shader);
1940 }
1941
1942 static void r300_set_constant_buffer(struct pipe_context *pipe,
1943 uint shader, uint index,
1944 struct pipe_constant_buffer *cb)
1945 {
1946 struct r300_context* r300 = r300_context(pipe);
1947 struct r300_constant_buffer *cbuf;
1948 uint32_t *mapped;
1949
1950 if (!cb)
1951 return;
1952
1953 switch (shader) {
1954 case PIPE_SHADER_VERTEX:
1955 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1956 break;
1957 case PIPE_SHADER_FRAGMENT:
1958 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1959 break;
1960 default:
1961 return;
1962 }
1963
1964
1965 if (cb->user_buffer)
1966 mapped = (uint32_t*)cb->user_buffer;
1967 else {
1968 struct r300_resource *rbuf = r300_resource(cb->buffer);
1969
1970 if (rbuf && rbuf->malloced_buffer)
1971 mapped = (uint32_t*)rbuf->malloced_buffer;
1972 else
1973 return;
1974 }
1975
1976 if (shader == PIPE_SHADER_FRAGMENT ||
1977 (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
1978 cbuf->ptr = mapped;
1979 }
1980
1981 if (shader == PIPE_SHADER_VERTEX) {
1982 if (r300->screen->caps.has_tcl) {
1983 struct r300_vertex_shader *vs =
1984 (struct r300_vertex_shader*)r300->vs_state.state;
1985
1986 if (!vs) {
1987 cbuf->buffer_base = 0;
1988 return;
1989 }
1990
1991 cbuf->buffer_base = r300->vs_const_base;
1992 r300->vs_const_base += vs->code.constants.Count;
1993 if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
1994 r300->vs_const_base = vs->code.constants.Count;
1995 cbuf->buffer_base = 0;
1996 r300_mark_atom_dirty(r300, &r300->pvs_flush);
1997 }
1998 r300_mark_atom_dirty(r300, &r300->vs_constants);
1999 } else if (r300->draw) {
2000 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
2001 0, mapped, cb->buffer_size);
2002 }
2003 } else if (shader == PIPE_SHADER_FRAGMENT) {
2004 r300_mark_atom_dirty(r300, &r300->fs_constants);
2005 }
2006 }
2007
2008 static void r300_texture_barrier(struct pipe_context *pipe)
2009 {
2010 struct r300_context *r300 = r300_context(pipe);
2011
2012 r300_mark_atom_dirty(r300, &r300->gpu_flush);
2013 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
2014 }
2015
2016 void r300_init_state_functions(struct r300_context* r300)
2017 {
2018 r300->context.create_blend_state = r300_create_blend_state;
2019 r300->context.bind_blend_state = r300_bind_blend_state;
2020 r300->context.delete_blend_state = r300_delete_blend_state;
2021
2022 r300->context.set_blend_color = r300_set_blend_color;
2023
2024 r300->context.set_clip_state = r300_set_clip_state;
2025 r300->context.set_sample_mask = r300_set_sample_mask;
2026
2027 r300->context.set_constant_buffer = r300_set_constant_buffer;
2028
2029 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
2030 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
2031 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
2032
2033 r300->context.set_stencil_ref = r300_set_stencil_ref;
2034
2035 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
2036
2037 r300->context.create_fs_state = r300_create_fs_state;
2038 r300->context.bind_fs_state = r300_bind_fs_state;
2039 r300->context.delete_fs_state = r300_delete_fs_state;
2040
2041 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
2042
2043 r300->context.create_rasterizer_state = r300_create_rs_state;
2044 r300->context.bind_rasterizer_state = r300_bind_rs_state;
2045 r300->context.delete_rasterizer_state = r300_delete_rs_state;
2046
2047 r300->context.create_sampler_state = r300_create_sampler_state;
2048 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
2049 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
2050 r300->context.delete_sampler_state = r300_delete_sampler_state;
2051
2052 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
2053 r300->context.create_sampler_view = r300_create_sampler_view;
2054 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
2055
2056 r300->context.set_scissor_state = r300_set_scissor_state;
2057
2058 r300->context.set_viewport_state = r300_set_viewport_state;
2059
2060 if (r300->screen->caps.has_tcl) {
2061 r300->context.set_vertex_buffers = r300_set_vertex_buffers_hwtcl;
2062 r300->context.set_index_buffer = r300_set_index_buffer_hwtcl;
2063 } else {
2064 r300->context.set_vertex_buffers = r300_set_vertex_buffers_swtcl;
2065 r300->context.set_index_buffer = r300_set_index_buffer_swtcl;
2066 }
2067
2068 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
2069 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
2070 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
2071
2072 r300->context.create_vs_state = r300_create_vs_state;
2073 r300->context.bind_vs_state = r300_bind_vs_state;
2074 r300->context.delete_vs_state = r300_delete_vs_state;
2075
2076 r300->context.texture_barrier = r300_texture_barrier;
2077 }