2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 #include "draw/draw_context.h"
26 #include "util/u_framebuffer.h"
27 #include "util/u_half.h"
28 #include "util/u_helpers.h"
29 #include "util/u_math.h"
30 #include "util/u_mm.h"
31 #include "util/u_memory.h"
32 #include "util/u_pack_color.h"
33 #include "util/u_transfer.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "pipe/p_config.h"
40 #include "r300_context.h"
41 #include "r300_emit.h"
43 #include "r300_screen.h"
44 #include "r300_screen_buffer.h"
45 #include "r300_state_inlines.h"
47 #include "r300_texture.h"
50 /* r300_state: Functions used to intialize state context by translating
51 * Gallium state objects into semi-native r300 state objects. */
53 #define UPDATE_STATE(cso, atom) \
54 if (cso != atom.state) { \
56 r300_mark_atom_dirty(r300, &(atom)); \
59 static boolean
blend_discard_if_src_alpha_0(unsigned srcRGB
, unsigned srcA
,
60 unsigned dstRGB
, unsigned dstA
)
62 /* If the blend equation is ADD or REVERSE_SUBTRACT,
63 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
64 * will not be changed.
65 * Notice that the dst factors are the src factors inverted. */
66 return (srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
67 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
68 srcRGB
== PIPE_BLENDFACTOR_ZERO
) &&
69 (srcA
== PIPE_BLENDFACTOR_SRC_COLOR
||
70 srcA
== PIPE_BLENDFACTOR_SRC_ALPHA
||
71 srcA
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
72 srcA
== PIPE_BLENDFACTOR_ZERO
) &&
73 (dstRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
74 dstRGB
== PIPE_BLENDFACTOR_ONE
) &&
75 (dstA
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
76 dstA
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
77 dstA
== PIPE_BLENDFACTOR_ONE
);
80 static boolean
blend_discard_if_src_alpha_1(unsigned srcRGB
, unsigned srcA
,
81 unsigned dstRGB
, unsigned dstA
)
83 /* If the blend equation is ADD or REVERSE_SUBTRACT,
84 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
85 * will not be changed.
86 * Notice that the dst factors are the src factors inverted. */
87 return (srcRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
88 srcRGB
== PIPE_BLENDFACTOR_ZERO
) &&
89 (srcA
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
90 srcA
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
91 srcA
== PIPE_BLENDFACTOR_ZERO
) &&
92 (dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
93 dstRGB
== PIPE_BLENDFACTOR_ONE
) &&
94 (dstA
== PIPE_BLENDFACTOR_SRC_COLOR
||
95 dstA
== PIPE_BLENDFACTOR_SRC_ALPHA
||
96 dstA
== PIPE_BLENDFACTOR_ONE
);
99 static boolean
blend_discard_if_src_color_0(unsigned srcRGB
, unsigned srcA
,
100 unsigned dstRGB
, unsigned dstA
)
102 /* If the blend equation is ADD or REVERSE_SUBTRACT,
103 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
104 * will not be changed.
105 * Notice that the dst factors are the src factors inverted. */
106 return (srcRGB
== PIPE_BLENDFACTOR_SRC_COLOR
||
107 srcRGB
== PIPE_BLENDFACTOR_ZERO
) &&
108 (srcA
== PIPE_BLENDFACTOR_ZERO
) &&
109 (dstRGB
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
110 dstRGB
== PIPE_BLENDFACTOR_ONE
) &&
111 (dstA
== PIPE_BLENDFACTOR_ONE
);
114 static boolean
blend_discard_if_src_color_1(unsigned srcRGB
, unsigned srcA
,
115 unsigned dstRGB
, unsigned dstA
)
117 /* If the blend equation is ADD or REVERSE_SUBTRACT,
118 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
119 * will not be changed.
120 * Notice that the dst factors are the src factors inverted. */
121 return (srcRGB
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
122 srcRGB
== PIPE_BLENDFACTOR_ZERO
) &&
123 (srcA
== PIPE_BLENDFACTOR_ZERO
) &&
124 (dstRGB
== PIPE_BLENDFACTOR_SRC_COLOR
||
125 dstRGB
== PIPE_BLENDFACTOR_ONE
) &&
126 (dstA
== PIPE_BLENDFACTOR_ONE
);
129 static boolean
blend_discard_if_src_alpha_color_0(unsigned srcRGB
, unsigned srcA
,
130 unsigned dstRGB
, unsigned dstA
)
132 /* If the blend equation is ADD or REVERSE_SUBTRACT,
133 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
134 * the colorbuffer will not be changed.
135 * Notice that the dst factors are the src factors inverted. */
136 return (srcRGB
== PIPE_BLENDFACTOR_SRC_COLOR
||
137 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
138 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
139 srcRGB
== PIPE_BLENDFACTOR_ZERO
) &&
140 (srcA
== PIPE_BLENDFACTOR_SRC_COLOR
||
141 srcA
== PIPE_BLENDFACTOR_SRC_ALPHA
||
142 srcA
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
143 srcA
== PIPE_BLENDFACTOR_ZERO
) &&
144 (dstRGB
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
145 dstRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
146 dstRGB
== PIPE_BLENDFACTOR_ONE
) &&
147 (dstA
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
148 dstA
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
149 dstA
== PIPE_BLENDFACTOR_ONE
);
152 static boolean
blend_discard_if_src_alpha_color_1(unsigned srcRGB
, unsigned srcA
,
153 unsigned dstRGB
, unsigned dstA
)
155 /* If the blend equation is ADD or REVERSE_SUBTRACT,
156 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
157 * the colorbuffer will not be changed.
158 * Notice that the dst factors are the src factors inverted. */
159 return (srcRGB
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
160 srcRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
161 srcRGB
== PIPE_BLENDFACTOR_ZERO
) &&
162 (srcA
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
163 srcA
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
164 srcA
== PIPE_BLENDFACTOR_ZERO
) &&
165 (dstRGB
== PIPE_BLENDFACTOR_SRC_COLOR
||
166 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
167 dstRGB
== PIPE_BLENDFACTOR_ONE
) &&
168 (dstA
== PIPE_BLENDFACTOR_SRC_COLOR
||
169 dstA
== PIPE_BLENDFACTOR_SRC_ALPHA
||
170 dstA
== PIPE_BLENDFACTOR_ONE
);
173 /* The hardware colormask is clunky a must be swizzled depending on the format.
174 * This was figured out by trial-and-error. */
175 static unsigned bgra_cmask(unsigned mask
)
177 return ((mask
& PIPE_MASK_R
) << 2) |
178 ((mask
& PIPE_MASK_B
) >> 2) |
179 (mask
& (PIPE_MASK_G
| PIPE_MASK_A
));
182 static unsigned rgba_cmask(unsigned mask
)
184 return mask
& PIPE_MASK_RGBA
;
187 static unsigned rrrr_cmask(unsigned mask
)
189 return (mask
& PIPE_MASK_R
) |
190 ((mask
& PIPE_MASK_R
) << 1) |
191 ((mask
& PIPE_MASK_R
) << 2) |
192 ((mask
& PIPE_MASK_R
) << 3);
195 static unsigned aaaa_cmask(unsigned mask
)
197 return ((mask
& PIPE_MASK_A
) >> 3) |
198 ((mask
& PIPE_MASK_A
) >> 2) |
199 ((mask
& PIPE_MASK_A
) >> 1) |
200 (mask
& PIPE_MASK_A
);
203 static unsigned grrg_cmask(unsigned mask
)
205 return ((mask
& PIPE_MASK_R
) << 1) |
206 ((mask
& PIPE_MASK_R
) << 2) |
207 ((mask
& PIPE_MASK_G
) >> 1) |
208 ((mask
& PIPE_MASK_G
) << 2);
211 static unsigned arra_cmask(unsigned mask
)
213 return ((mask
& PIPE_MASK_R
) << 1) |
214 ((mask
& PIPE_MASK_R
) << 2) |
215 ((mask
& PIPE_MASK_A
) >> 3) |
216 (mask
& PIPE_MASK_A
);
219 /* Create a new blend state based on the CSO blend state.
221 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
222 static void* r300_create_blend_state(struct pipe_context
* pipe
,
223 const struct pipe_blend_state
* state
)
225 struct r300_screen
* r300screen
= r300_screen(pipe
->screen
);
226 struct r300_blend_state
* blend
= CALLOC_STRUCT(r300_blend_state
);
227 uint32_t blend_control
= 0; /* R300_RB3D_CBLEND: 0x4e04 */
228 uint32_t blend_control_noclamp
= 0; /* R300_RB3D_CBLEND: 0x4e04 */
229 uint32_t alpha_blend_control
= 0; /* R300_RB3D_ABLEND: 0x4e08 */
230 uint32_t alpha_blend_control_noclamp
= 0; /* R300_RB3D_ABLEND: 0x4e08 */
231 uint32_t rop
= 0; /* R300_RB3D_ROPCNTL: 0x4e18 */
232 uint32_t dither
= 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */
236 blend
->state
= *state
;
238 if (state
->rt
[0].blend_enable
)
240 unsigned eqRGB
= state
->rt
[0].rgb_func
;
241 unsigned srcRGB
= state
->rt
[0].rgb_src_factor
;
242 unsigned dstRGB
= state
->rt
[0].rgb_dst_factor
;
244 unsigned eqA
= state
->rt
[0].alpha_func
;
245 unsigned srcA
= state
->rt
[0].alpha_src_factor
;
246 unsigned dstA
= state
->rt
[0].alpha_dst_factor
;
248 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
249 * this is just the crappy D3D naming */
250 blend_control
= blend_control_noclamp
=
251 R300_ALPHA_BLEND_ENABLE
|
252 ( r300_translate_blend_factor(srcRGB
) << R300_SRC_BLEND_SHIFT
) |
253 ( r300_translate_blend_factor(dstRGB
) << R300_DST_BLEND_SHIFT
);
255 r300_translate_blend_function(eqRGB
, TRUE
);
256 blend_control_noclamp
|=
257 r300_translate_blend_function(eqRGB
, FALSE
);
259 /* Optimization: some operations do not require the destination color.
261 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
262 * otherwise blending gives incorrect results. It seems to be
264 if (eqRGB
== PIPE_BLEND_MIN
|| eqA
== PIPE_BLEND_MIN
||
265 eqRGB
== PIPE_BLEND_MAX
|| eqA
== PIPE_BLEND_MAX
||
266 dstRGB
!= PIPE_BLENDFACTOR_ZERO
||
267 dstA
!= PIPE_BLENDFACTOR_ZERO
||
268 srcRGB
== PIPE_BLENDFACTOR_DST_COLOR
||
269 srcRGB
== PIPE_BLENDFACTOR_DST_ALPHA
||
270 srcRGB
== PIPE_BLENDFACTOR_INV_DST_COLOR
||
271 srcRGB
== PIPE_BLENDFACTOR_INV_DST_ALPHA
||
272 srcA
== PIPE_BLENDFACTOR_DST_COLOR
||
273 srcA
== PIPE_BLENDFACTOR_DST_ALPHA
||
274 srcA
== PIPE_BLENDFACTOR_INV_DST_COLOR
||
275 srcA
== PIPE_BLENDFACTOR_INV_DST_ALPHA
||
276 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
) {
277 /* Enable reading from the colorbuffer. */
278 blend_control
|= R300_READ_ENABLE
;
279 blend_control_noclamp
|= R300_READ_ENABLE
;
281 if (r300screen
->caps
.is_r500
) {
282 /* Optimization: Depending on incoming pixels, we can
283 * conditionally disable the reading in hardware... */
284 if (eqRGB
!= PIPE_BLEND_MIN
&& eqA
!= PIPE_BLEND_MIN
&&
285 eqRGB
!= PIPE_BLEND_MAX
&& eqA
!= PIPE_BLEND_MAX
) {
286 /* Disable reading if SRC_ALPHA == 0. */
287 if ((dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
288 dstRGB
== PIPE_BLENDFACTOR_ZERO
) &&
289 (dstA
== PIPE_BLENDFACTOR_SRC_COLOR
||
290 dstA
== PIPE_BLENDFACTOR_SRC_ALPHA
||
291 dstA
== PIPE_BLENDFACTOR_ZERO
) &&
292 (srcRGB
!= PIPE_BLENDFACTOR_DST_COLOR
&&
293 srcRGB
!= PIPE_BLENDFACTOR_DST_ALPHA
&&
294 srcRGB
!= PIPE_BLENDFACTOR_INV_DST_COLOR
&&
295 srcRGB
!= PIPE_BLENDFACTOR_INV_DST_ALPHA
)) {
296 blend_control
|= R500_SRC_ALPHA_0_NO_READ
;
299 /* Disable reading if SRC_ALPHA == 1. */
300 if ((dstRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
301 dstRGB
== PIPE_BLENDFACTOR_ZERO
) &&
302 (dstA
== PIPE_BLENDFACTOR_INV_SRC_COLOR
||
303 dstA
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
304 dstA
== PIPE_BLENDFACTOR_ZERO
) &&
305 (srcRGB
!= PIPE_BLENDFACTOR_DST_COLOR
&&
306 srcRGB
!= PIPE_BLENDFACTOR_DST_ALPHA
&&
307 srcRGB
!= PIPE_BLENDFACTOR_INV_DST_COLOR
&&
308 srcRGB
!= PIPE_BLENDFACTOR_INV_DST_ALPHA
)) {
309 blend_control
|= R500_SRC_ALPHA_1_NO_READ
;
315 /* Optimization: discard pixels which don't change the colorbuffer.
317 * The code below is non-trivial and some math is involved.
319 * Discarding pixels must be disabled when FP16 AA is enabled.
320 * This is a hardware bug. Also, this implementation wouldn't work
321 * with FP blending enabled and equation clamping disabled.
323 * Equations other than ADD are rarely used and therefore won't be
325 if ((eqRGB
== PIPE_BLEND_ADD
|| eqRGB
== PIPE_BLEND_REVERSE_SUBTRACT
) &&
326 (eqA
== PIPE_BLEND_ADD
|| eqA
== PIPE_BLEND_REVERSE_SUBTRACT
)) {
328 * REVERSE_SUBTRACT: Y-X
331 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
332 * then CB will not be changed.
334 * Given the srcFactor and dstFactor variables, we can derive
335 * what src and dst should be equal to and discard appropriate
338 if (blend_discard_if_src_alpha_0(srcRGB
, srcA
, dstRGB
, dstA
)) {
339 blend_control
|= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0
;
340 } else if (blend_discard_if_src_alpha_1(srcRGB
, srcA
,
342 blend_control
|= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1
;
343 } else if (blend_discard_if_src_color_0(srcRGB
, srcA
,
345 blend_control
|= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0
;
346 } else if (blend_discard_if_src_color_1(srcRGB
, srcA
,
348 blend_control
|= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1
;
349 } else if (blend_discard_if_src_alpha_color_0(srcRGB
, srcA
,
352 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0
;
353 } else if (blend_discard_if_src_alpha_color_1(srcRGB
, srcA
,
356 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1
;
361 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
362 blend_control
|= R300_SEPARATE_ALPHA_ENABLE
;
363 blend_control_noclamp
|= R300_SEPARATE_ALPHA_ENABLE
;
364 alpha_blend_control
= alpha_blend_control_noclamp
=
365 (r300_translate_blend_factor(srcA
) << R300_SRC_BLEND_SHIFT
) |
366 (r300_translate_blend_factor(dstA
) << R300_DST_BLEND_SHIFT
);
367 alpha_blend_control
|=
368 r300_translate_blend_function(eqA
, TRUE
);
369 alpha_blend_control_noclamp
|=
370 r300_translate_blend_function(eqA
, FALSE
);
374 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
375 if (state
->logicop_enable
) {
376 rop
= R300_RB3D_ROPCNTL_ROP_ENABLE
|
377 (state
->logicop_func
) << R300_RB3D_ROPCNTL_ROP_SHIFT
;
380 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
381 * state. Since it's an optional implementation detail, we can leave it
382 * out and never dither.
384 * This could be revisited if we ever get quality or conformance hints.
387 dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
388 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
392 /* Build a command buffer. */
394 unsigned (*func
[COLORMASK_NUM_SWIZZLES
])(unsigned) = {
403 for (i
= 0; i
< COLORMASK_NUM_SWIZZLES
; i
++) {
404 BEGIN_CB(blend
->cb_clamp
[i
], 8);
405 OUT_CB_REG(R300_RB3D_ROPCNTL
, rop
);
406 OUT_CB_REG_SEQ(R300_RB3D_CBLEND
, 3);
407 OUT_CB(blend_control
);
408 OUT_CB(alpha_blend_control
);
409 OUT_CB(func
[i
](state
->rt
[0].colormask
));
410 OUT_CB_REG(R300_RB3D_DITHER_CTL
, dither
);
415 /* Build a command buffer. */
416 BEGIN_CB(blend
->cb_noclamp
, 8);
417 OUT_CB_REG(R300_RB3D_ROPCNTL
, rop
);
418 OUT_CB_REG_SEQ(R300_RB3D_CBLEND
, 3);
419 OUT_CB(blend_control_noclamp
);
420 OUT_CB(alpha_blend_control_noclamp
);
421 OUT_CB(rgba_cmask(state
->rt
[0].colormask
));
422 OUT_CB_REG(R300_RB3D_DITHER_CTL
, dither
);
425 /* The same as above, but with no colorbuffer reads and writes. */
426 BEGIN_CB(blend
->cb_no_readwrite
, 8);
427 OUT_CB_REG(R300_RB3D_ROPCNTL
, rop
);
428 OUT_CB_REG_SEQ(R300_RB3D_CBLEND
, 3);
432 OUT_CB_REG(R300_RB3D_DITHER_CTL
, dither
);
438 /* Bind blend state. */
439 static void r300_bind_blend_state(struct pipe_context
* pipe
,
442 struct r300_context
* r300
= r300_context(pipe
);
443 struct r300_blend_state
*blend
= (struct r300_blend_state
*)state
;
444 boolean last_alpha_to_one
= r300
->alpha_to_one
;
445 boolean last_alpha_to_coverage
= r300
->alpha_to_coverage
;
447 UPDATE_STATE(state
, r300
->blend_state
);
452 r300
->alpha_to_one
= blend
->state
.alpha_to_one
;
453 r300
->alpha_to_coverage
= blend
->state
.alpha_to_coverage
;
455 if (r300
->alpha_to_one
!= last_alpha_to_one
&& r300
->msaa_enable
&&
456 r300
->fs_status
== FRAGMENT_SHADER_VALID
) {
457 r300
->fs_status
= FRAGMENT_SHADER_MAYBE_DIRTY
;
460 if (r300
->alpha_to_coverage
!= last_alpha_to_coverage
&&
462 r300_mark_atom_dirty(r300
, &r300
->dsa_state
);
466 /* Free blend state. */
467 static void r300_delete_blend_state(struct pipe_context
* pipe
,
473 /* Convert float to 10bit integer */
474 static unsigned float_to_fixed10(float f
)
476 return CLAMP((unsigned)(f
* 1023.9f
), 0, 1023);
480 * Setup both R300 and R500 registers, figure out later which one to write. */
481 static void r300_set_blend_color(struct pipe_context
* pipe
,
482 const struct pipe_blend_color
* color
)
484 struct r300_context
* r300
= r300_context(pipe
);
485 struct pipe_framebuffer_state
*fb
= r300
->fb_state
.state
;
486 struct r300_blend_color_state
*state
=
487 (struct r300_blend_color_state
*)r300
->blend_color_state
.state
;
488 struct pipe_blend_color c
;
489 enum pipe_format format
= fb
->nr_cbufs
? fb
->cbufs
[0]->format
: 0;
492 state
->state
= *color
; /* Save it, so that we can reuse it in set_fb_state */
495 /* The blend color is dependent on the colorbuffer format. */
498 case PIPE_FORMAT_R8_UNORM
:
499 case PIPE_FORMAT_L8_UNORM
:
500 case PIPE_FORMAT_I8_UNORM
:
501 c
.color
[1] = c
.color
[0];
504 case PIPE_FORMAT_A8_UNORM
:
505 c
.color
[1] = c
.color
[3];
508 case PIPE_FORMAT_R8G8_UNORM
:
509 c
.color
[2] = c
.color
[1];
512 case PIPE_FORMAT_L8A8_UNORM
:
513 c
.color
[2] = c
.color
[3];
520 if (r300
->screen
->caps
.is_r500
) {
521 BEGIN_CB(state
->cb
, 3);
522 OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
525 case PIPE_FORMAT_R16G16B16A16_FLOAT
:
526 OUT_CB(util_float_to_half(c
.color
[2]) |
527 (util_float_to_half(c
.color
[3]) << 16));
528 OUT_CB(util_float_to_half(c
.color
[0]) |
529 (util_float_to_half(c
.color
[1]) << 16));
533 OUT_CB(float_to_fixed10(c
.color
[0]) |
534 (float_to_fixed10(c
.color
[3]) << 16));
535 OUT_CB(float_to_fixed10(c
.color
[2]) |
536 (float_to_fixed10(c
.color
[1]) << 16));
542 util_pack_color(c
.color
, PIPE_FORMAT_B8G8R8A8_UNORM
, &uc
);
544 BEGIN_CB(state
->cb
, 2);
545 OUT_CB_REG(R300_RB3D_BLEND_COLOR
, uc
.ui
);
549 r300_mark_atom_dirty(r300
, &r300
->blend_color_state
);
552 static void r300_set_clip_state(struct pipe_context
* pipe
,
553 const struct pipe_clip_state
* state
)
555 struct r300_context
* r300
= r300_context(pipe
);
556 struct r300_clip_state
*clip
=
557 (struct r300_clip_state
*)r300
->clip_state
.state
;
560 if (r300
->screen
->caps
.has_tcl
) {
561 BEGIN_CB(clip
->cb
, r300
->clip_state
.size
);
562 OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
563 (r300
->screen
->caps
.is_r500
?
564 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
565 OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
566 OUT_CB_TABLE(state
->ucp
, 6 * 4);
569 r300_mark_atom_dirty(r300
, &r300
->clip_state
);
571 draw_set_clip_state(r300
->draw
, state
);
575 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
577 * This contains the depth buffer, stencil buffer, alpha test, and such.
578 * On the Radeon, depth and stencil buffer setup are intertwined, which is
579 * the reason for some of the strange-looking assignments across registers. */
580 static void* r300_create_dsa_state(struct pipe_context
* pipe
,
581 const struct pipe_depth_stencil_alpha_state
* state
)
583 boolean is_r500
= r300_screen(pipe
->screen
)->caps
.is_r500
;
584 struct r300_dsa_state
* dsa
= CALLOC_STRUCT(r300_dsa_state
);
586 uint32_t alpha_value_fp16
= 0;
587 uint32_t z_buffer_control
= 0;
588 uint32_t z_stencil_control
= 0;
589 uint32_t stencil_ref_mask
= 0;
590 uint32_t stencil_ref_bf
= 0;
594 /* Depth test setup. - separate write mask depth for decomp flush */
595 if (state
->depth
.writemask
) {
596 z_buffer_control
|= R300_Z_WRITE_ENABLE
;
599 if (state
->depth
.enabled
) {
600 z_buffer_control
|= R300_Z_ENABLE
;
603 (r300_translate_depth_stencil_function(state
->depth
.func
) <<
607 /* Stencil buffer setup. */
608 if (state
->stencil
[0].enabled
) {
609 z_buffer_control
|= R300_STENCIL_ENABLE
;
611 (r300_translate_depth_stencil_function(state
->stencil
[0].func
) <<
612 R300_S_FRONT_FUNC_SHIFT
) |
613 (r300_translate_stencil_op(state
->stencil
[0].fail_op
) <<
614 R300_S_FRONT_SFAIL_OP_SHIFT
) |
615 (r300_translate_stencil_op(state
->stencil
[0].zpass_op
) <<
616 R300_S_FRONT_ZPASS_OP_SHIFT
) |
617 (r300_translate_stencil_op(state
->stencil
[0].zfail_op
) <<
618 R300_S_FRONT_ZFAIL_OP_SHIFT
);
621 (state
->stencil
[0].valuemask
<< R300_STENCILMASK_SHIFT
) |
622 (state
->stencil
[0].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
624 if (state
->stencil
[1].enabled
) {
625 dsa
->two_sided
= TRUE
;
627 z_buffer_control
|= R300_STENCIL_FRONT_BACK
;
629 (r300_translate_depth_stencil_function(state
->stencil
[1].func
) <<
630 R300_S_BACK_FUNC_SHIFT
) |
631 (r300_translate_stencil_op(state
->stencil
[1].fail_op
) <<
632 R300_S_BACK_SFAIL_OP_SHIFT
) |
633 (r300_translate_stencil_op(state
->stencil
[1].zpass_op
) <<
634 R300_S_BACK_ZPASS_OP_SHIFT
) |
635 (r300_translate_stencil_op(state
->stencil
[1].zfail_op
) <<
636 R300_S_BACK_ZFAIL_OP_SHIFT
);
639 (state
->stencil
[1].valuemask
<< R300_STENCILMASK_SHIFT
) |
640 (state
->stencil
[1].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
643 z_buffer_control
|= R500_STENCIL_REFMASK_FRONT_BACK
;
645 dsa
->two_sided_stencil_ref
=
646 (state
->stencil
[0].valuemask
!= state
->stencil
[1].valuemask
||
647 state
->stencil
[0].writemask
!= state
->stencil
[1].writemask
);
652 /* Alpha test setup. */
653 if (state
->alpha
.enabled
) {
654 dsa
->alpha_function
=
655 r300_translate_alpha_function(state
->alpha
.func
) |
656 R300_FG_ALPHA_FUNC_ENABLE
;
658 dsa
->alpha_function
|= float_to_ubyte(state
->alpha
.ref_value
);
659 alpha_value_fp16
= util_float_to_half(state
->alpha
.ref_value
);
662 BEGIN_CB(&dsa
->cb_begin
, 8);
663 OUT_CB_REG_SEQ(R300_ZB_CNTL
, 3);
664 OUT_CB(z_buffer_control
);
665 OUT_CB(z_stencil_control
);
666 OUT_CB(stencil_ref_mask
);
667 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF
, stencil_ref_bf
);
668 OUT_CB_REG(R500_FG_ALPHA_VALUE
, alpha_value_fp16
);
671 BEGIN_CB(dsa
->cb_zb_no_readwrite
, 8);
672 OUT_CB_REG_SEQ(R300_ZB_CNTL
, 3);
676 OUT_CB_REG(R500_ZB_STENCILREFMASK_BF
, 0);
677 OUT_CB_REG(R500_FG_ALPHA_VALUE
, alpha_value_fp16
);
683 static void r300_dsa_inject_stencilref(struct r300_context
*r300
)
685 struct r300_dsa_state
*dsa
=
686 (struct r300_dsa_state
*)r300
->dsa_state
.state
;
691 dsa
->stencil_ref_mask
=
692 (dsa
->stencil_ref_mask
& ~R300_STENCILREF_MASK
) |
693 r300
->stencil_ref
.ref_value
[0];
694 dsa
->stencil_ref_bf
=
695 (dsa
->stencil_ref_bf
& ~R300_STENCILREF_MASK
) |
696 r300
->stencil_ref
.ref_value
[1];
699 /* Bind DSA state. */
700 static void r300_bind_dsa_state(struct pipe_context
* pipe
,
703 struct r300_context
* r300
= r300_context(pipe
);
709 UPDATE_STATE(state
, r300
->dsa_state
);
711 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
); /* Will be updated before the emission. */
712 r300_dsa_inject_stencilref(r300
);
715 /* Free DSA state. */
716 static void r300_delete_dsa_state(struct pipe_context
* pipe
,
722 static void r300_set_stencil_ref(struct pipe_context
* pipe
,
723 const struct pipe_stencil_ref
* sr
)
725 struct r300_context
* r300
= r300_context(pipe
);
727 r300
->stencil_ref
= *sr
;
729 r300_dsa_inject_stencilref(r300
);
730 r300_mark_atom_dirty(r300
, &r300
->dsa_state
);
733 static void r300_tex_set_tiling_flags(struct r300_context
*r300
,
734 struct r300_resource
*tex
,
737 /* Check if the macrotile flag needs to be changed.
738 * Skip changing the flags otherwise. */
739 if (tex
->tex
.macrotile
[tex
->surface_level
] !=
740 tex
->tex
.macrotile
[level
]) {
741 r300
->rws
->buffer_set_tiling(tex
->buf
, r300
->cs
,
742 tex
->tex
.microtile
, tex
->tex
.macrotile
[level
],
744 tex
->tex
.stride_in_bytes
[0]);
746 tex
->surface_level
= level
;
750 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
751 static void r300_fb_set_tiling_flags(struct r300_context
*r300
,
752 const struct pipe_framebuffer_state
*state
)
756 /* Set tiling flags for new surfaces. */
757 for (i
= 0; i
< state
->nr_cbufs
; i
++) {
758 r300_tex_set_tiling_flags(r300
,
759 r300_resource(state
->cbufs
[i
]->texture
),
760 state
->cbufs
[i
]->u
.tex
.level
);
763 r300_tex_set_tiling_flags(r300
,
764 r300_resource(state
->zsbuf
->texture
),
765 state
->zsbuf
->u
.tex
.level
);
769 static void r300_print_fb_surf_info(struct pipe_surface
*surf
, unsigned index
,
772 struct pipe_resource
*tex
= surf
->texture
;
773 struct r300_resource
*rtex
= r300_resource(tex
);
776 "r300: %s[%i] Dim: %ix%i, Firstlayer: %i, "
777 "Lastlayer: %i, Level: %i, Format: %s\n"
779 "r300: TEX: Macro: %s, Micro: %s, "
780 "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
782 binding
, index
, surf
->width
, surf
->height
,
783 surf
->u
.tex
.first_layer
, surf
->u
.tex
.last_layer
, surf
->u
.tex
.level
,
784 util_format_short_name(surf
->format
),
786 rtex
->tex
.macrotile
[0] ? "YES" : " NO",
787 rtex
->tex
.microtile
? "YES" : " NO",
788 tex
->width0
, tex
->height0
, tex
->depth0
,
789 tex
->last_level
, util_format_short_name(surf
->format
));
792 void r300_mark_fb_state_dirty(struct r300_context
*r300
,
793 enum r300_fb_state_change change
)
795 struct pipe_framebuffer_state
*state
= r300
->fb_state
.state
;
797 r300_mark_atom_dirty(r300
, &r300
->gpu_flush
);
798 r300_mark_atom_dirty(r300
, &r300
->fb_state
);
800 /* What is marked as dirty depends on the enum r300_fb_state_change. */
801 if (change
== R300_CHANGED_FB_STATE
) {
802 r300_mark_atom_dirty(r300
, &r300
->aa_state
);
803 r300_mark_atom_dirty(r300
, &r300
->dsa_state
); /* for AlphaRef */
804 r300_set_blend_color(&r300
->context
, r300
->blend_color_state
.state
);
807 if (change
== R300_CHANGED_FB_STATE
||
808 change
== R300_CHANGED_HYPERZ_FLAG
) {
809 r300_mark_atom_dirty(r300
, &r300
->hyperz_state
);
812 if (change
== R300_CHANGED_FB_STATE
||
813 change
== R300_CHANGED_MULTIWRITE
) {
814 r300_mark_atom_dirty(r300
, &r300
->fb_state_pipelined
);
817 /* Now compute the fb_state atom size. */
818 r300
->fb_state
.size
= 2 + (8 * state
->nr_cbufs
);
820 if (r300
->cbzb_clear
)
821 r300
->fb_state
.size
+= 10;
822 else if (state
->zsbuf
) {
823 r300
->fb_state
.size
+= 10;
824 if (r300
->hyperz_enabled
)
825 r300
->fb_state
.size
+= 8;
828 if (r300
->cmask_in_use
) {
829 r300
->fb_state
.size
+= 6;
830 if (r300
->screen
->caps
.is_r500
&& r300
->screen
->info
.drm_minor
>= 29) {
831 r300
->fb_state
.size
+= 3;
835 /* The size of the rest of atoms stays the same. */
838 static unsigned r300_get_num_samples(struct r300_context
*r300
)
840 struct pipe_framebuffer_state
* fb
=
841 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
842 unsigned i
, num_samples
;
844 if (!fb
->nr_cbufs
&& !fb
->zsbuf
)
849 for (i
= 0; i
< fb
->nr_cbufs
; i
++)
850 num_samples
= MIN2(num_samples
, fb
->cbufs
[i
]->texture
->nr_samples
);
853 num_samples
= MIN2(num_samples
, fb
->zsbuf
->texture
->nr_samples
);
862 r300_set_framebuffer_state(struct pipe_context
* pipe
,
863 const struct pipe_framebuffer_state
* state
)
865 struct r300_context
* r300
= r300_context(pipe
);
866 struct r300_aa_state
*aa
= (struct r300_aa_state
*)r300
->aa_state
.state
;
867 struct pipe_framebuffer_state
*old_state
= r300
->fb_state
.state
;
868 unsigned max_width
, max_height
, i
;
869 uint32_t zbuffer_bpp
= 0;
870 boolean unlock_zbuffer
= FALSE
;
872 if (r300
->screen
->caps
.is_r500
) {
873 max_width
= max_height
= 4096;
874 } else if (r300
->screen
->caps
.is_r400
) {
875 max_width
= max_height
= 4021;
877 max_width
= max_height
= 2560;
880 if (state
->width
> max_width
|| state
->height
> max_height
) {
881 fprintf(stderr
, "r300: Implementation error: Render targets are too "
882 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__
);
886 if (old_state
->zsbuf
&& r300
->zmask_in_use
&& !r300
->locked_zbuffer
) {
887 /* There is a zmask in use, what are we gonna do? */
889 if (!pipe_surface_equal(old_state
->zsbuf
, state
->zsbuf
)) {
890 /* Decompress the currently bound zbuffer before we bind another one. */
891 r300_decompress_zmask(r300
);
892 r300
->hiz_in_use
= FALSE
;
895 /* We don't bind another zbuffer, so lock the current one. */
896 pipe_surface_reference(&r300
->locked_zbuffer
, old_state
->zsbuf
);
898 } else if (r300
->locked_zbuffer
) {
899 /* We have a locked zbuffer now, what are we gonna do? */
901 if (!pipe_surface_equal(r300
->locked_zbuffer
, state
->zsbuf
)) {
902 /* We are binding some other zbuffer, so decompress the locked one,
903 * it gets unlocked automatically. */
904 r300_decompress_zmask_locked_unsafe(r300
);
905 r300
->hiz_in_use
= FALSE
;
907 /* We are binding the locked zbuffer again, so unlock it. */
908 unlock_zbuffer
= TRUE
;
912 assert(state
->zsbuf
|| (r300
->locked_zbuffer
&& !unlock_zbuffer
) || !r300
->zmask_in_use
);
914 /* Set whether CMASK can be used. */
916 state
->nr_cbufs
== 1 &&
917 r300
->screen
->cmask_resource
== state
->cbufs
[0]->texture
;
919 /* Need to reset clamping or colormask. */
920 r300_mark_atom_dirty(r300
, &r300
->blend_state
);
922 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
923 if (!!old_state
->zsbuf
!= !!state
->zsbuf
) {
924 r300_mark_atom_dirty(r300
, &r300
->dsa_state
);
927 if (r300
->screen
->info
.drm_minor
< 12) {
928 /* The tiling flags are dependent on the surface miplevel, unfortunately.
929 * This workarounds a bad design decision in old kernels which were
930 * rewriting tile fields in registers. */
931 r300_fb_set_tiling_flags(r300
, state
);
934 util_copy_framebuffer_state(r300
->fb_state
.state
, state
);
936 if (unlock_zbuffer
) {
937 pipe_surface_reference(&r300
->locked_zbuffer
, NULL
);
940 r300_mark_fb_state_dirty(r300
, R300_CHANGED_FB_STATE
);
943 switch (util_format_get_blocksize(state
->zsbuf
->format
)) {
952 /* Polygon offset depends on the zbuffer bit depth. */
953 if (r300
->zbuffer_bpp
!= zbuffer_bpp
) {
954 r300
->zbuffer_bpp
= zbuffer_bpp
;
956 if (r300
->polygon_offset_enabled
)
957 r300_mark_atom_dirty(r300
, &r300
->rs_state
);
961 r300
->num_samples
= r300_get_num_samples(r300
);
963 /* Set up AA config. */
964 if (r300
->num_samples
> 1) {
965 switch (r300
->num_samples
) {
967 aa
->aa_config
= R300_GB_AA_CONFIG_AA_ENABLE
|
968 R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2
;
971 aa
->aa_config
= R300_GB_AA_CONFIG_AA_ENABLE
|
972 R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4
;
975 aa
->aa_config
= R300_GB_AA_CONFIG_AA_ENABLE
|
976 R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6
;
983 if (DBG_ON(r300
, DBG_FB
)) {
984 fprintf(stderr
, "r300: set_framebuffer_state:\n");
985 for (i
= 0; i
< state
->nr_cbufs
; i
++) {
986 r300_print_fb_surf_info(state
->cbufs
[i
], i
, "CB");
989 r300_print_fb_surf_info(state
->zsbuf
, 0, "ZB");
994 /* Create fragment shader state. */
995 static void* r300_create_fs_state(struct pipe_context
* pipe
,
996 const struct pipe_shader_state
* shader
)
998 struct r300_fragment_shader
* fs
= NULL
;
1000 fs
= (struct r300_fragment_shader
*)CALLOC_STRUCT(r300_fragment_shader
);
1002 /* Copy state directly into shader. */
1003 fs
->state
= *shader
;
1004 fs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
1009 void r300_mark_fs_code_dirty(struct r300_context
*r300
)
1011 struct r300_fragment_shader
* fs
= r300_fs(r300
);
1013 r300_mark_atom_dirty(r300
, &r300
->fs
);
1014 r300_mark_atom_dirty(r300
, &r300
->fs_rc_constant_state
);
1015 r300_mark_atom_dirty(r300
, &r300
->fs_constants
);
1016 r300
->fs
.size
= fs
->shader
->cb_code_size
;
1018 if (r300
->screen
->caps
.is_r500
) {
1019 r300
->fs_rc_constant_state
.size
= fs
->shader
->rc_state_count
* 7;
1020 r300
->fs_constants
.size
= fs
->shader
->externals_count
* 4 + 3;
1022 r300
->fs_rc_constant_state
.size
= fs
->shader
->rc_state_count
* 5;
1023 r300
->fs_constants
.size
= fs
->shader
->externals_count
* 4 + 1;
1026 ((struct r300_constant_buffer
*)r300
->fs_constants
.state
)->remap_table
=
1027 fs
->shader
->code
.constants_remap_table
;
1030 /* Bind fragment shader state. */
1031 static void r300_bind_fs_state(struct pipe_context
* pipe
, void* shader
)
1033 struct r300_context
* r300
= r300_context(pipe
);
1034 struct r300_fragment_shader
* fs
= (struct r300_fragment_shader
*)shader
;
1037 r300
->fs
.state
= NULL
;
1041 r300
->fs
.state
= fs
;
1042 r300
->fs_status
= FRAGMENT_SHADER_DIRTY
;
1044 r300_mark_atom_dirty(r300
, &r300
->rs_block_state
); /* Will be updated before the emission. */
1047 /* Delete fragment shader state. */
1048 static void r300_delete_fs_state(struct pipe_context
* pipe
, void* shader
)
1050 struct r300_fragment_shader
* fs
= (struct r300_fragment_shader
*)shader
;
1051 struct r300_fragment_shader_code
*tmp
, *ptr
= fs
->first
;
1056 rc_constants_destroy(&tmp
->code
.constants
);
1060 FREE((void*)fs
->state
.tokens
);
1064 static void r300_set_polygon_stipple(struct pipe_context
* pipe
,
1065 const struct pipe_poly_stipple
* state
)
1067 /* XXX no idea how to set this up, but not terribly important */
1070 /* Create a new rasterizer state based on the CSO rasterizer state.
1072 * This is a very large chunk of state, and covers most of the graphics
1073 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1075 * In a not entirely unironic sidenote, this state has nearly nothing to do
1076 * with the actual block on the Radeon called the rasterizer (RS). */
1077 static void* r300_create_rs_state(struct pipe_context
* pipe
,
1078 const struct pipe_rasterizer_state
* state
)
1080 struct r300_rs_state
* rs
= CALLOC_STRUCT(r300_rs_state
);
1081 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
1082 uint32_t vap_clip_cntl
; /* R300_VAP_CLIP_CNTL: 0x221C */
1083 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
1084 uint32_t point_minmax
; /* R300_GA_POINT_MINMAX: 0x4230 */
1085 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
1086 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1087 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
1088 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1089 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1090 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
1091 uint32_t clip_rule
; /* R300_SC_CLIP_RULE: 0x43D0 */
1092 uint32_t round_mode
; /* R300_GA_ROUND_MODE: 0x428c */
1094 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1095 float point_texcoord_left
= 0; /* R300_GA_POINT_S0: 0x4200 */
1096 float point_texcoord_bottom
= 0;/* R300_GA_POINT_T0: 0x4204 */
1097 float point_texcoord_right
= 1; /* R300_GA_POINT_S1: 0x4208 */
1098 float point_texcoord_top
= 0; /* R300_GA_POINT_T1: 0x420c */
1099 boolean vclamp
= state
->clamp_vertex_color
||
1100 !r300_context(pipe
)->screen
->caps
.is_r500
;
1103 /* Copy rasterizer state. */
1105 rs
->rs_draw
= *state
;
1107 rs
->rs
.sprite_coord_enable
= state
->point_quad_rasterization
*
1108 state
->sprite_coord_enable
;
1110 /* Override some states for Draw. */
1111 rs
->rs_draw
.sprite_coord_enable
= 0; /* We can do this in HW. */
1112 rs
->rs_draw
.offset_point
= 0;
1113 rs
->rs_draw
.offset_line
= 0;
1114 rs
->rs_draw
.offset_tri
= 0;
1115 rs
->rs_draw
.offset_clamp
= 0;
1117 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1118 vap_control_status
= R300_VC_NO_SWAP
;
1120 vap_control_status
= R300_VC_32BIT_SWAP
;
1123 /* If no TCL engine is present, turn off the HW TCL. */
1124 if (!r300_screen(pipe
->screen
)->caps
.has_tcl
) {
1125 vap_control_status
|= R300_VAP_TCL_BYPASS
;
1128 /* Point size width and height. */
1130 pack_float_16_6x(state
->point_size
) |
1131 (pack_float_16_6x(state
->point_size
) << R300_POINTSIZE_X_SHIFT
);
1133 /* Point size clamping. */
1134 if (state
->point_size_per_vertex
) {
1135 /* Per-vertex point size.
1136 * Clamp to [0, max FB size] */
1137 float min_psiz
= util_get_min_point_size(state
);
1138 float max_psiz
= pipe
->screen
->get_paramf(pipe
->screen
,
1139 PIPE_CAPF_MAX_POINT_WIDTH
);
1141 (pack_float_16_6x(min_psiz
) << R300_GA_POINT_MINMAX_MIN_SHIFT
) |
1142 (pack_float_16_6x(max_psiz
) << R300_GA_POINT_MINMAX_MAX_SHIFT
);
1144 /* We cannot disable the point-size vertex output,
1146 float psiz
= state
->point_size
;
1148 (pack_float_16_6x(psiz
) << R300_GA_POINT_MINMAX_MIN_SHIFT
) |
1149 (pack_float_16_6x(psiz
) << R300_GA_POINT_MINMAX_MAX_SHIFT
);
1153 line_control
= pack_float_16_6x(state
->line_width
) |
1154 R300_GA_LINE_CNTL_END_TYPE_COMP
;
1156 /* Enable polygon mode */
1158 if (state
->fill_front
!= PIPE_POLYGON_MODE_FILL
||
1159 state
->fill_back
!= PIPE_POLYGON_MODE_FILL
) {
1160 polygon_mode
= R300_GA_POLY_MODE_DUAL
;
1164 if (state
->front_ccw
)
1165 cull_mode
= R300_FRONT_FACE_CCW
;
1167 cull_mode
= R300_FRONT_FACE_CW
;
1169 /* Polygon offset */
1170 polygon_offset_enable
= 0;
1171 if (util_get_offset(state
, state
->fill_front
)) {
1172 polygon_offset_enable
|= R300_FRONT_ENABLE
;
1174 if (util_get_offset(state
, state
->fill_back
)) {
1175 polygon_offset_enable
|= R300_BACK_ENABLE
;
1178 rs
->polygon_offset_enable
= polygon_offset_enable
!= 0;
1183 r300_translate_polygon_mode_front(state
->fill_front
);
1185 r300_translate_polygon_mode_back(state
->fill_back
);
1188 if (state
->cull_face
& PIPE_FACE_FRONT
) {
1189 cull_mode
|= R300_CULL_FRONT
;
1191 if (state
->cull_face
& PIPE_FACE_BACK
) {
1192 cull_mode
|= R300_CULL_BACK
;
1195 if (state
->line_stipple_enable
) {
1196 line_stipple_config
=
1197 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE
|
1198 (fui((float)state
->line_stipple_factor
) &
1199 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK
);
1200 /* XXX this might need to be scaled up */
1201 line_stipple_value
= state
->line_stipple_pattern
;
1203 line_stipple_config
= 0;
1204 line_stipple_value
= 0;
1207 if (state
->flatshade
) {
1208 rs
->color_control
= R300_SHADE_MODEL_FLAT
;
1210 rs
->color_control
= R300_SHADE_MODEL_SMOOTH
;
1213 clip_rule
= state
->scissor
? 0xAAAA : 0xFFFF;
1215 /* Point sprites coord mode */
1216 if (rs
->rs
.sprite_coord_enable
) {
1217 switch (state
->sprite_coord_mode
) {
1218 case PIPE_SPRITE_COORD_UPPER_LEFT
:
1219 point_texcoord_top
= 0.0f
;
1220 point_texcoord_bottom
= 1.0f
;
1222 case PIPE_SPRITE_COORD_LOWER_LEFT
:
1223 point_texcoord_top
= 1.0f
;
1224 point_texcoord_bottom
= 0.0f
;
1229 if (r300_screen(pipe
->screen
)->caps
.has_tcl
) {
1230 vap_clip_cntl
= (state
->clip_plane_enable
& 63) |
1231 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
|
1232 (state
->depth_clip
? 0 : R300_CLIP_DISABLE
);
1234 vap_clip_cntl
= R300_CLIP_DISABLE
;
1237 /* Vertex color clamping. FP20 means no clamping. */
1239 R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST
|
1240 (!vclamp
? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20
|
1241 R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20
) : 0);
1243 /* Build the main command buffer. */
1244 BEGIN_CB(rs
->cb_main
, RS_STATE_MAIN_SIZE
);
1245 OUT_CB_REG(R300_VAP_CNTL_STATUS
, vap_control_status
);
1246 OUT_CB_REG(R300_VAP_CLIP_CNTL
, vap_clip_cntl
);
1247 OUT_CB_REG(R300_GA_POINT_SIZE
, point_size
);
1248 OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
1249 OUT_CB(point_minmax
);
1250 OUT_CB(line_control
);
1251 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE
, 2);
1252 OUT_CB(polygon_offset_enable
);
1253 rs
->cull_mode_index
= 11;
1255 OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG
, line_stipple_config
);
1256 OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE
, line_stipple_value
);
1257 OUT_CB_REG(R300_GA_POLY_MODE
, polygon_mode
);
1258 OUT_CB_REG(R300_GA_ROUND_MODE
, round_mode
);
1259 OUT_CB_REG(R300_SC_CLIP_RULE
, clip_rule
);
1260 OUT_CB_REG_SEQ(R300_GA_POINT_S0
, 4);
1261 OUT_CB_32F(point_texcoord_left
);
1262 OUT_CB_32F(point_texcoord_bottom
);
1263 OUT_CB_32F(point_texcoord_right
);
1264 OUT_CB_32F(point_texcoord_top
);
1267 /* Build the two command buffers for polygon offset setup. */
1268 if (polygon_offset_enable
) {
1269 float scale
= state
->offset_scale
* 12;
1270 float offset
= state
->offset_units
* 4;
1272 BEGIN_CB(rs
->cb_poly_offset_zb16
, 5);
1273 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 4);
1280 offset
= state
->offset_units
* 2;
1282 BEGIN_CB(rs
->cb_poly_offset_zb24
, 5);
1283 OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 4);
1294 /* Bind rasterizer state. */
1295 static void r300_bind_rs_state(struct pipe_context
* pipe
, void* state
)
1297 struct r300_context
* r300
= r300_context(pipe
);
1298 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
1299 int last_sprite_coord_enable
= r300
->sprite_coord_enable
;
1300 boolean last_two_sided_color
= r300
->two_sided_color
;
1301 boolean last_msaa_enable
= r300
->msaa_enable
;
1303 if (r300
->draw
&& rs
) {
1304 draw_set_rasterizer_state(r300
->draw
, &rs
->rs_draw
, state
);
1308 r300
->polygon_offset_enabled
= rs
->polygon_offset_enable
;
1309 r300
->sprite_coord_enable
= rs
->rs
.sprite_coord_enable
;
1310 r300
->two_sided_color
= rs
->rs
.light_twoside
;
1311 r300
->msaa_enable
= rs
->rs
.multisample
;
1313 r300
->polygon_offset_enabled
= FALSE
;
1314 r300
->sprite_coord_enable
= 0;
1315 r300
->two_sided_color
= FALSE
;
1316 r300
->msaa_enable
= FALSE
;
1319 UPDATE_STATE(state
, r300
->rs_state
);
1320 r300
->rs_state
.size
= RS_STATE_MAIN_SIZE
+ (r300
->polygon_offset_enabled
? 5 : 0);
1322 if (last_sprite_coord_enable
!= r300
->sprite_coord_enable
||
1323 last_two_sided_color
!= r300
->two_sided_color
) {
1324 r300_mark_atom_dirty(r300
, &r300
->rs_block_state
);
1327 if (last_msaa_enable
!= r300
->msaa_enable
) {
1328 if (r300
->alpha_to_coverage
) {
1329 r300_mark_atom_dirty(r300
, &r300
->dsa_state
);
1332 if (r300
->alpha_to_one
&&
1333 r300
->fs_status
== FRAGMENT_SHADER_VALID
) {
1334 r300
->fs_status
= FRAGMENT_SHADER_MAYBE_DIRTY
;
1339 /* Free rasterizer state. */
1340 static void r300_delete_rs_state(struct pipe_context
* pipe
, void* state
)
1346 r300_create_sampler_state(struct pipe_context
* pipe
,
1347 const struct pipe_sampler_state
* state
)
1349 struct r300_context
* r300
= r300_context(pipe
);
1350 struct r300_sampler_state
* sampler
= CALLOC_STRUCT(r300_sampler_state
);
1351 boolean is_r500
= r300
->screen
->caps
.is_r500
;
1354 sampler
->state
= *state
;
1356 /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1357 * or MIN filter is NEAREST. Since texwrap produces same results
1358 * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1359 if (sampler
->state
.min_img_filter
== PIPE_TEX_FILTER_NEAREST
||
1360 sampler
->state
.mag_img_filter
== PIPE_TEX_FILTER_NEAREST
) {
1362 if (sampler
->state
.wrap_s
== PIPE_TEX_WRAP_CLAMP
)
1363 sampler
->state
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
1364 else if (sampler
->state
.wrap_s
== PIPE_TEX_WRAP_MIRROR_CLAMP
)
1365 sampler
->state
.wrap_s
= PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
1368 if (sampler
->state
.wrap_t
== PIPE_TEX_WRAP_CLAMP
)
1369 sampler
->state
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
1370 else if (sampler
->state
.wrap_t
== PIPE_TEX_WRAP_MIRROR_CLAMP
)
1371 sampler
->state
.wrap_t
= PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
1374 if (sampler
->state
.wrap_r
== PIPE_TEX_WRAP_CLAMP
)
1375 sampler
->state
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
1376 else if (sampler
->state
.wrap_r
== PIPE_TEX_WRAP_MIRROR_CLAMP
)
1377 sampler
->state
.wrap_r
= PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
1381 (r300_translate_wrap(sampler
->state
.wrap_s
) << R300_TX_WRAP_S_SHIFT
) |
1382 (r300_translate_wrap(sampler
->state
.wrap_t
) << R300_TX_WRAP_T_SHIFT
) |
1383 (r300_translate_wrap(sampler
->state
.wrap_r
) << R300_TX_WRAP_R_SHIFT
);
1385 sampler
->filter0
|= r300_translate_tex_filters(state
->min_img_filter
,
1386 state
->mag_img_filter
,
1387 state
->min_mip_filter
,
1388 state
->max_anisotropy
> 1);
1390 sampler
->filter0
|= r300_anisotropy(state
->max_anisotropy
);
1392 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1393 /* We must pass these to the merge function to clamp them properly. */
1394 sampler
->min_lod
= (unsigned)MAX2(state
->min_lod
, 0);
1395 sampler
->max_lod
= (unsigned)MAX2(ceilf(state
->max_lod
), 0);
1397 lod_bias
= CLAMP((int)(state
->lod_bias
* 32 + 1), -(1 << 9), (1 << 9) - 1);
1399 sampler
->filter1
|= (lod_bias
<< R300_LOD_BIAS_SHIFT
) & R300_LOD_BIAS_MASK
;
1401 /* This is very high quality anisotropic filtering for R5xx.
1402 * It's good for benchmarking the performance of texturing but
1403 * in practice we don't want to slow down the driver because it's
1404 * a pretty good performance killer. Feel free to play with it. */
1405 if (DBG_ON(r300
, DBG_ANISOHQ
) && is_r500
) {
1406 sampler
->filter1
|= r500_anisotropy(state
->max_anisotropy
);
1409 /* R500-specific fixups and optimizations */
1410 if (r300
->screen
->caps
.is_r500
) {
1411 sampler
->filter1
|= R500_BORDER_FIX
;
1414 return (void*)sampler
;
1417 static void r300_bind_sampler_states(struct pipe_context
* pipe
,
1421 struct r300_context
* r300
= r300_context(pipe
);
1422 struct r300_textures_state
* state
=
1423 (struct r300_textures_state
*)r300
->textures_state
.state
;
1424 unsigned tex_units
= r300
->screen
->caps
.num_tex_units
;
1426 if (count
> tex_units
) {
1430 memcpy(state
->sampler_states
, states
, sizeof(void*) * count
);
1431 state
->sampler_state_count
= count
;
1433 r300_mark_atom_dirty(r300
, &r300
->textures_state
);
1436 static void r300_lacks_vertex_textures(struct pipe_context
* pipe
,
1442 static void r300_delete_sampler_state(struct pipe_context
* pipe
, void* state
)
1447 static uint32_t r300_assign_texture_cache_region(unsigned index
, unsigned num
)
1449 /* This looks like a hack, but I believe it's suppose to work like
1450 * that. To illustrate how this works, let's assume you have 5 textures.
1451 * From docs, 5 and the successive numbers are:
1459 * First 3 textures will get 3/4 of size of the cache, divived evenly
1460 * between them. The last 1/4 of the cache must be divided between
1461 * the last 2 textures, each will therefore get 1/8 of the cache.
1462 * Why not just to use "5 + texture_index" ?
1464 * This simple trick works for all "num" <= 16.
1467 return R300_TX_CACHE(R300_TX_CACHE_WHOLE
);
1469 return R300_TX_CACHE(num
+ index
);
1472 static void r300_set_fragment_sampler_views(struct pipe_context
* pipe
,
1474 struct pipe_sampler_view
** views
)
1476 struct r300_context
* r300
= r300_context(pipe
);
1477 struct r300_textures_state
* state
=
1478 (struct r300_textures_state
*)r300
->textures_state
.state
;
1479 struct r300_resource
*texture
;
1480 unsigned i
, real_num_views
= 0, view_index
= 0;
1481 unsigned tex_units
= r300
->screen
->caps
.num_tex_units
;
1482 boolean dirty_tex
= FALSE
;
1484 if (count
> tex_units
) {
1488 /* Calculate the real number of views. */
1489 for (i
= 0; i
< count
; i
++) {
1494 for (i
= 0; i
< count
; i
++) {
1495 pipe_sampler_view_reference(
1496 (struct pipe_sampler_view
**)&state
->sampler_views
[i
],
1503 /* A new sampler view (= texture)... */
1506 /* Set the texrect factor in the fragment shader.
1507 * Needed for RECT and NPOT fallback. */
1508 texture
= r300_resource(views
[i
]->texture
);
1509 if (texture
->tex
.is_npot
) {
1510 r300_mark_atom_dirty(r300
, &r300
->fs_rc_constant_state
);
1513 state
->sampler_views
[i
]->texcache_region
=
1514 r300_assign_texture_cache_region(view_index
, real_num_views
);
1518 for (i
= count
; i
< tex_units
; i
++) {
1519 if (state
->sampler_views
[i
]) {
1520 pipe_sampler_view_reference(
1521 (struct pipe_sampler_view
**)&state
->sampler_views
[i
],
1526 state
->sampler_view_count
= count
;
1528 r300_mark_atom_dirty(r300
, &r300
->textures_state
);
1531 r300_mark_atom_dirty(r300
, &r300
->texture_cache_inval
);
1535 struct pipe_sampler_view
*
1536 r300_create_sampler_view_custom(struct pipe_context
*pipe
,
1537 struct pipe_resource
*texture
,
1538 const struct pipe_sampler_view
*templ
,
1539 unsigned width0_override
,
1540 unsigned height0_override
)
1542 struct r300_sampler_view
*view
= CALLOC_STRUCT(r300_sampler_view
);
1543 struct r300_resource
*tex
= r300_resource(texture
);
1544 boolean is_r500
= r300_screen(pipe
->screen
)->caps
.is_r500
;
1545 boolean dxtc_swizzle
= r300_screen(pipe
->screen
)->caps
.dxtc_swizzle
;
1550 view
->base
= *templ
;
1551 view
->base
.reference
.count
= 1;
1552 view
->base
.context
= pipe
;
1553 view
->base
.texture
= NULL
;
1554 pipe_resource_reference(&view
->base
.texture
, texture
);
1556 view
->width0_override
= width0_override
;
1557 view
->height0_override
= height0_override
;
1558 view
->swizzle
[0] = templ
->swizzle_r
;
1559 view
->swizzle
[1] = templ
->swizzle_g
;
1560 view
->swizzle
[2] = templ
->swizzle_b
;
1561 view
->swizzle
[3] = templ
->swizzle_a
;
1563 hwformat
= r300_translate_texformat(templ
->format
,
1568 if (hwformat
== ~0) {
1569 fprintf(stderr
, "r300: Ooops. Got unsupported format %s in %s.\n",
1570 util_format_short_name(templ
->format
), __func__
);
1572 assert(hwformat
!= ~0);
1574 r300_texture_setup_format_state(r300_screen(pipe
->screen
), tex
,
1576 width0_override
, height0_override
,
1578 view
->format
.format1
|= hwformat
;
1580 view
->format
.format2
|= r500_tx_format_msb_bit(templ
->format
);
1584 return (struct pipe_sampler_view
*)view
;
1587 static struct pipe_sampler_view
*
1588 r300_create_sampler_view(struct pipe_context
*pipe
,
1589 struct pipe_resource
*texture
,
1590 const struct pipe_sampler_view
*templ
)
1592 return r300_create_sampler_view_custom(pipe
, texture
, templ
,
1593 r300_resource(texture
)->tex
.width0
,
1594 r300_resource(texture
)->tex
.height0
);
1599 r300_sampler_view_destroy(struct pipe_context
*pipe
,
1600 struct pipe_sampler_view
*view
)
1602 pipe_resource_reference(&view
->texture
, NULL
);
1606 static void r300_set_sample_mask(struct pipe_context
*pipe
,
1609 struct r300_context
* r300
= r300_context(pipe
);
1611 *((unsigned*)r300
->sample_mask
.state
) = mask
;
1613 r300_mark_atom_dirty(r300
, &r300
->sample_mask
);
1616 static void r300_set_scissor_state(struct pipe_context
* pipe
,
1617 const struct pipe_scissor_state
* state
)
1619 struct r300_context
* r300
= r300_context(pipe
);
1621 memcpy(r300
->scissor_state
.state
, state
,
1622 sizeof(struct pipe_scissor_state
));
1624 r300_mark_atom_dirty(r300
, &r300
->scissor_state
);
1627 static void r300_set_viewport_state(struct pipe_context
* pipe
,
1628 const struct pipe_viewport_state
* state
)
1630 struct r300_context
* r300
= r300_context(pipe
);
1631 struct r300_viewport_state
* viewport
=
1632 (struct r300_viewport_state
*)r300
->viewport_state
.state
;
1634 r300
->viewport
= *state
;
1637 draw_set_viewport_state(r300
->draw
, state
);
1638 viewport
->vte_control
= R300_VTX_XY_FMT
| R300_VTX_Z_FMT
;
1642 /* Do the transform in HW. */
1643 viewport
->vte_control
= R300_VTX_W0_FMT
;
1645 if (state
->scale
[0] != 1.0f
) {
1646 viewport
->xscale
= state
->scale
[0];
1647 viewport
->vte_control
|= R300_VPORT_X_SCALE_ENA
;
1649 if (state
->scale
[1] != 1.0f
) {
1650 viewport
->yscale
= state
->scale
[1];
1651 viewport
->vte_control
|= R300_VPORT_Y_SCALE_ENA
;
1653 if (state
->scale
[2] != 1.0f
) {
1654 viewport
->zscale
= state
->scale
[2];
1655 viewport
->vte_control
|= R300_VPORT_Z_SCALE_ENA
;
1657 if (state
->translate
[0] != 0.0f
) {
1658 viewport
->xoffset
= state
->translate
[0];
1659 viewport
->vte_control
|= R300_VPORT_X_OFFSET_ENA
;
1661 if (state
->translate
[1] != 0.0f
) {
1662 viewport
->yoffset
= state
->translate
[1];
1663 viewport
->vte_control
|= R300_VPORT_Y_OFFSET_ENA
;
1665 if (state
->translate
[2] != 0.0f
) {
1666 viewport
->zoffset
= state
->translate
[2];
1667 viewport
->vte_control
|= R300_VPORT_Z_OFFSET_ENA
;
1670 r300_mark_atom_dirty(r300
, &r300
->viewport_state
);
1671 if (r300
->fs
.state
&& r300_fs(r300
)->shader
&&
1672 r300_fs(r300
)->shader
->inputs
.wpos
!= ATTR_UNUSED
) {
1673 r300_mark_atom_dirty(r300
, &r300
->fs_rc_constant_state
);
1677 static void r300_set_vertex_buffers_hwtcl(struct pipe_context
* pipe
,
1678 unsigned start_slot
, unsigned count
,
1679 const struct pipe_vertex_buffer
* buffers
)
1681 struct r300_context
* r300
= r300_context(pipe
);
1683 util_set_vertex_buffers_count(r300
->vertex_buffer
,
1684 &r300
->nr_vertex_buffers
,
1685 buffers
, start_slot
, count
);
1687 /* There must be at least one vertex buffer set, otherwise it locks up. */
1688 if (!r300
->nr_vertex_buffers
) {
1689 util_set_vertex_buffers_count(r300
->vertex_buffer
,
1690 &r300
->nr_vertex_buffers
,
1691 &r300
->dummy_vb
, 0, 1);
1694 r300
->vertex_arrays_dirty
= TRUE
;
1697 static void r300_set_vertex_buffers_swtcl(struct pipe_context
* pipe
,
1698 unsigned start_slot
, unsigned count
,
1699 const struct pipe_vertex_buffer
* buffers
)
1701 struct r300_context
* r300
= r300_context(pipe
);
1704 util_set_vertex_buffers_count(r300
->vertex_buffer
,
1705 &r300
->nr_vertex_buffers
,
1706 buffers
, start_slot
, count
);
1707 draw_set_vertex_buffers(r300
->draw
, start_slot
, count
, buffers
);
1712 for (i
= 0; i
< count
; i
++) {
1713 if (buffers
[i
].user_buffer
) {
1714 draw_set_mapped_vertex_buffer(r300
->draw
, start_slot
+ i
,
1715 buffers
[i
].user_buffer
);
1716 } else if (buffers
[i
].buffer
) {
1717 draw_set_mapped_vertex_buffer(r300
->draw
, start_slot
+ i
,
1718 r300_resource(buffers
[i
].buffer
)->malloced_buffer
);
1723 static void r300_set_index_buffer_hwtcl(struct pipe_context
* pipe
,
1724 const struct pipe_index_buffer
*ib
)
1726 struct r300_context
* r300
= r300_context(pipe
);
1729 pipe_resource_reference(&r300
->index_buffer
.buffer
, ib
->buffer
);
1730 memcpy(&r300
->index_buffer
, ib
, sizeof(*ib
));
1732 pipe_resource_reference(&r300
->index_buffer
.buffer
, NULL
);
1736 static void r300_set_index_buffer_swtcl(struct pipe_context
* pipe
,
1737 const struct pipe_index_buffer
*ib
)
1739 struct r300_context
* r300
= r300_context(pipe
);
1742 const void *buf
= NULL
;
1743 if (ib
->user_buffer
) {
1744 buf
= ib
->user_buffer
;
1745 } else if (ib
->buffer
) {
1746 buf
= r300_resource(ib
->buffer
)->malloced_buffer
;
1748 draw_set_indexes(r300
->draw
,
1749 (const ubyte
*) buf
+ ib
->offset
,
1754 /* Initialize the PSC tables. */
1755 static void r300_vertex_psc(struct r300_vertex_element_state
*velems
)
1757 struct r300_vertex_stream_state
*vstream
= &velems
->vertex_stream
;
1758 uint16_t type
, swizzle
;
1759 enum pipe_format format
;
1762 /* Vertex shaders have no semantics on their inputs,
1763 * so PSC should just route stuff based on the vertex elements,
1764 * and not on attrib information. */
1765 for (i
= 0; i
< velems
->count
; i
++) {
1766 format
= velems
->velem
[i
].src_format
;
1768 type
= r300_translate_vertex_data_type(format
);
1769 if (type
== R300_INVALID_FORMAT
) {
1770 fprintf(stderr
, "r300: Bad vertex format %s.\n",
1771 util_format_short_name(format
));
1776 type
|= i
<< R300_DST_VEC_LOC_SHIFT
;
1777 swizzle
= r300_translate_vertex_data_swizzle(format
);
1780 vstream
->vap_prog_stream_cntl
[i
>> 1] |= type
<< 16;
1781 vstream
->vap_prog_stream_cntl_ext
[i
>> 1] |= swizzle
<< 16;
1783 vstream
->vap_prog_stream_cntl
[i
>> 1] |= type
;
1784 vstream
->vap_prog_stream_cntl_ext
[i
>> 1] |= swizzle
;
1788 /* Set the last vector in the PSC. */
1792 vstream
->vap_prog_stream_cntl
[i
>> 1] |=
1793 (R300_LAST_VEC
<< (i
& 1 ? 16 : 0));
1795 vstream
->count
= (i
>> 1) + 1;
1798 static void* r300_create_vertex_elements_state(struct pipe_context
* pipe
,
1800 const struct pipe_vertex_element
* attribs
)
1802 struct r300_vertex_element_state
*velems
;
1804 struct pipe_vertex_element dummy_attrib
= {0};
1806 /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1808 dummy_attrib
.src_format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
1809 attribs
= &dummy_attrib
;
1811 } else if (count
> 16) {
1812 fprintf(stderr
, "r300: More than 16 vertex elements are not supported,"
1813 " requested %i, using 16.\n", count
);
1817 velems
= CALLOC_STRUCT(r300_vertex_element_state
);
1821 velems
->count
= count
;
1822 memcpy(velems
->velem
, attribs
, sizeof(struct pipe_vertex_element
) * count
);
1824 if (r300_screen(pipe
->screen
)->caps
.has_tcl
) {
1826 * The unused components will be replaced by (..., 0, 1). */
1827 r300_vertex_psc(velems
);
1829 for (i
= 0; i
< count
; i
++) {
1830 velems
->format_size
[i
] =
1831 align(util_format_get_blocksize(velems
->velem
[i
].src_format
), 4);
1832 velems
->vertex_size_dwords
+= velems
->format_size
[i
] / 4;
1839 static void r300_bind_vertex_elements_state(struct pipe_context
*pipe
,
1842 struct r300_context
*r300
= r300_context(pipe
);
1843 struct r300_vertex_element_state
*velems
= state
;
1845 if (velems
== NULL
) {
1849 r300
->velems
= velems
;
1852 draw_set_vertex_elements(r300
->draw
, velems
->count
, velems
->velem
);
1856 UPDATE_STATE(&velems
->vertex_stream
, r300
->vertex_stream_state
);
1857 r300
->vertex_stream_state
.size
= (1 + velems
->vertex_stream
.count
) * 2;
1858 r300
->vertex_arrays_dirty
= TRUE
;
1861 static void r300_delete_vertex_elements_state(struct pipe_context
*pipe
, void *state
)
1866 static void* r300_create_vs_state(struct pipe_context
* pipe
,
1867 const struct pipe_shader_state
* shader
)
1869 struct r300_context
* r300
= r300_context(pipe
);
1870 struct r300_vertex_shader
* vs
= CALLOC_STRUCT(r300_vertex_shader
);
1872 /* Copy state directly into shader. */
1873 vs
->state
= *shader
;
1874 vs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
1876 if (r300
->screen
->caps
.has_tcl
) {
1877 r300_init_vs_outputs(r300
, vs
);
1878 r300_translate_vertex_shader(r300
, vs
);
1880 r300_draw_init_vertex_shader(r300
, vs
);
1886 static void r300_bind_vs_state(struct pipe_context
* pipe
, void* shader
)
1888 struct r300_context
* r300
= r300_context(pipe
);
1889 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
1892 r300
->vs_state
.state
= NULL
;
1895 if (vs
== r300
->vs_state
.state
) {
1898 r300
->vs_state
.state
= vs
;
1900 /* The majority of the RS block bits is dependent on the vertex shader. */
1901 r300_mark_atom_dirty(r300
, &r300
->rs_block_state
); /* Will be updated before the emission. */
1903 if (r300
->screen
->caps
.has_tcl
) {
1904 unsigned fc_op_dwords
= r300
->screen
->caps
.is_r500
? 3 : 2;
1905 r300_mark_atom_dirty(r300
, &r300
->vs_state
);
1906 r300
->vs_state
.size
= vs
->code
.length
+ 9 +
1907 (R300_VS_MAX_FC_OPS
* fc_op_dwords
+ 4);
1909 r300_mark_atom_dirty(r300
, &r300
->vs_constants
);
1910 r300
->vs_constants
.size
=
1912 (vs
->externals_count
? vs
->externals_count
* 4 + 3 : 0) +
1913 (vs
->immediates_count
? vs
->immediates_count
* 4 + 3 : 0);
1915 ((struct r300_constant_buffer
*)r300
->vs_constants
.state
)->remap_table
=
1916 vs
->code
.constants_remap_table
;
1918 r300_mark_atom_dirty(r300
, &r300
->pvs_flush
);
1920 draw_bind_vertex_shader(r300
->draw
,
1921 (struct draw_vertex_shader
*)vs
->draw_vs
);
1925 static void r300_delete_vs_state(struct pipe_context
* pipe
, void* shader
)
1927 struct r300_context
* r300
= r300_context(pipe
);
1928 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
1930 if (r300
->screen
->caps
.has_tcl
) {
1931 rc_constants_destroy(&vs
->code
.constants
);
1932 FREE(vs
->code
.constants_remap_table
);
1934 draw_delete_vertex_shader(r300
->draw
,
1935 (struct draw_vertex_shader
*)vs
->draw_vs
);
1938 FREE((void*)vs
->state
.tokens
);
1942 static void r300_set_constant_buffer(struct pipe_context
*pipe
,
1943 uint shader
, uint index
,
1944 struct pipe_constant_buffer
*cb
)
1946 struct r300_context
* r300
= r300_context(pipe
);
1947 struct r300_constant_buffer
*cbuf
;
1954 case PIPE_SHADER_VERTEX
:
1955 cbuf
= (struct r300_constant_buffer
*)r300
->vs_constants
.state
;
1957 case PIPE_SHADER_FRAGMENT
:
1958 cbuf
= (struct r300_constant_buffer
*)r300
->fs_constants
.state
;
1965 if (cb
->user_buffer
)
1966 mapped
= (uint32_t*)cb
->user_buffer
;
1968 struct r300_resource
*rbuf
= r300_resource(cb
->buffer
);
1970 if (rbuf
&& rbuf
->malloced_buffer
)
1971 mapped
= (uint32_t*)rbuf
->malloced_buffer
;
1976 if (shader
== PIPE_SHADER_FRAGMENT
||
1977 (shader
== PIPE_SHADER_VERTEX
&& r300
->screen
->caps
.has_tcl
)) {
1981 if (shader
== PIPE_SHADER_VERTEX
) {
1982 if (r300
->screen
->caps
.has_tcl
) {
1983 struct r300_vertex_shader
*vs
=
1984 (struct r300_vertex_shader
*)r300
->vs_state
.state
;
1987 cbuf
->buffer_base
= 0;
1991 cbuf
->buffer_base
= r300
->vs_const_base
;
1992 r300
->vs_const_base
+= vs
->code
.constants
.Count
;
1993 if (r300
->vs_const_base
> R500_MAX_PVS_CONST_VECS
) {
1994 r300
->vs_const_base
= vs
->code
.constants
.Count
;
1995 cbuf
->buffer_base
= 0;
1996 r300_mark_atom_dirty(r300
, &r300
->pvs_flush
);
1998 r300_mark_atom_dirty(r300
, &r300
->vs_constants
);
1999 } else if (r300
->draw
) {
2000 draw_set_mapped_constant_buffer(r300
->draw
, PIPE_SHADER_VERTEX
,
2001 0, mapped
, cb
->buffer_size
);
2003 } else if (shader
== PIPE_SHADER_FRAGMENT
) {
2004 r300_mark_atom_dirty(r300
, &r300
->fs_constants
);
2008 static void r300_texture_barrier(struct pipe_context
*pipe
)
2010 struct r300_context
*r300
= r300_context(pipe
);
2012 r300_mark_atom_dirty(r300
, &r300
->gpu_flush
);
2013 r300_mark_atom_dirty(r300
, &r300
->texture_cache_inval
);
2016 void r300_init_state_functions(struct r300_context
* r300
)
2018 r300
->context
.create_blend_state
= r300_create_blend_state
;
2019 r300
->context
.bind_blend_state
= r300_bind_blend_state
;
2020 r300
->context
.delete_blend_state
= r300_delete_blend_state
;
2022 r300
->context
.set_blend_color
= r300_set_blend_color
;
2024 r300
->context
.set_clip_state
= r300_set_clip_state
;
2025 r300
->context
.set_sample_mask
= r300_set_sample_mask
;
2027 r300
->context
.set_constant_buffer
= r300_set_constant_buffer
;
2029 r300
->context
.create_depth_stencil_alpha_state
= r300_create_dsa_state
;
2030 r300
->context
.bind_depth_stencil_alpha_state
= r300_bind_dsa_state
;
2031 r300
->context
.delete_depth_stencil_alpha_state
= r300_delete_dsa_state
;
2033 r300
->context
.set_stencil_ref
= r300_set_stencil_ref
;
2035 r300
->context
.set_framebuffer_state
= r300_set_framebuffer_state
;
2037 r300
->context
.create_fs_state
= r300_create_fs_state
;
2038 r300
->context
.bind_fs_state
= r300_bind_fs_state
;
2039 r300
->context
.delete_fs_state
= r300_delete_fs_state
;
2041 r300
->context
.set_polygon_stipple
= r300_set_polygon_stipple
;
2043 r300
->context
.create_rasterizer_state
= r300_create_rs_state
;
2044 r300
->context
.bind_rasterizer_state
= r300_bind_rs_state
;
2045 r300
->context
.delete_rasterizer_state
= r300_delete_rs_state
;
2047 r300
->context
.create_sampler_state
= r300_create_sampler_state
;
2048 r300
->context
.bind_fragment_sampler_states
= r300_bind_sampler_states
;
2049 r300
->context
.bind_vertex_sampler_states
= r300_lacks_vertex_textures
;
2050 r300
->context
.delete_sampler_state
= r300_delete_sampler_state
;
2052 r300
->context
.set_fragment_sampler_views
= r300_set_fragment_sampler_views
;
2053 r300
->context
.create_sampler_view
= r300_create_sampler_view
;
2054 r300
->context
.sampler_view_destroy
= r300_sampler_view_destroy
;
2056 r300
->context
.set_scissor_state
= r300_set_scissor_state
;
2058 r300
->context
.set_viewport_state
= r300_set_viewport_state
;
2060 if (r300
->screen
->caps
.has_tcl
) {
2061 r300
->context
.set_vertex_buffers
= r300_set_vertex_buffers_hwtcl
;
2062 r300
->context
.set_index_buffer
= r300_set_index_buffer_hwtcl
;
2064 r300
->context
.set_vertex_buffers
= r300_set_vertex_buffers_swtcl
;
2065 r300
->context
.set_index_buffer
= r300_set_index_buffer_swtcl
;
2068 r300
->context
.create_vertex_elements_state
= r300_create_vertex_elements_state
;
2069 r300
->context
.bind_vertex_elements_state
= r300_bind_vertex_elements_state
;
2070 r300
->context
.delete_vertex_elements_state
= r300_delete_vertex_elements_state
;
2072 r300
->context
.create_vs_state
= r300_create_vs_state
;
2073 r300
->context
.bind_vs_state
= r300_bind_vs_state
;
2074 r300
->context
.delete_vs_state
= r300_delete_vs_state
;
2076 r300
->context
.texture_barrier
= r300_texture_barrier
;