Merge branch 'asm-shader-rework-1'
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "util/u_math.h"
24 #include "util/u_pack_color.h"
25
26 #include "util/u_debug.h"
27
28 #include "pipe/p_config.h"
29 #include "pipe/internal/p_winsys_screen.h"
30
31 #include "r300_context.h"
32 #include "r300_reg.h"
33 #include "r300_state_inlines.h"
34 #include "r300_fs.h"
35 #include "r300_vs.h"
36
37 /* r300_state: Functions used to intialize state context by translating
38 * Gallium state objects into semi-native r300 state objects. */
39
40 /* Create a new blend state based on the CSO blend state.
41 *
42 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
43 static void* r300_create_blend_state(struct pipe_context* pipe,
44 const struct pipe_blend_state* state)
45 {
46 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
47
48 if (state->blend_enable) {
49 /* XXX for now, always do separate alpha...
50 * is it faster to do it with one reg? */
51 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
52 R300_SEPARATE_ALPHA_ENABLE |
53 R300_READ_ENABLE |
54 r300_translate_blend_function(state->rgb_func) |
55 (r300_translate_blend_factor(state->rgb_src_factor) <<
56 R300_SRC_BLEND_SHIFT) |
57 (r300_translate_blend_factor(state->rgb_dst_factor) <<
58 R300_DST_BLEND_SHIFT);
59 blend->alpha_blend_control =
60 r300_translate_blend_function(state->alpha_func) |
61 (r300_translate_blend_factor(state->alpha_src_factor) <<
62 R300_SRC_BLEND_SHIFT) |
63 (r300_translate_blend_factor(state->alpha_dst_factor) <<
64 R300_DST_BLEND_SHIFT);
65 }
66
67 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
68 if (state->logicop_enable) {
69 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
70 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
71 }
72
73 if (state->dither) {
74 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
75 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
76 }
77
78 return (void*)blend;
79 }
80
81 /* Bind blend state. */
82 static void r300_bind_blend_state(struct pipe_context* pipe,
83 void* state)
84 {
85 struct r300_context* r300 = r300_context(pipe);
86
87 r300->blend_state = (struct r300_blend_state*)state;
88 r300->dirty_state |= R300_NEW_BLEND;
89 }
90
91 /* Free blend state. */
92 static void r300_delete_blend_state(struct pipe_context* pipe,
93 void* state)
94 {
95 FREE(state);
96 }
97
98 /* Set blend color.
99 * Setup both R300 and R500 registers, figure out later which one to write. */
100 static void r300_set_blend_color(struct pipe_context* pipe,
101 const struct pipe_blend_color* color)
102 {
103 struct r300_context* r300 = r300_context(pipe);
104 ubyte ur, ug, ub, ua;
105
106 ur = float_to_ubyte(color->color[0]);
107 ug = float_to_ubyte(color->color[1]);
108 ub = float_to_ubyte(color->color[2]);
109 ua = float_to_ubyte(color->color[3]);
110
111 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
112 &r300->blend_color_state->blend_color);
113
114 /* XXX this is wrong */
115 r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
116 r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
117
118 r300->dirty_state |= R300_NEW_BLEND_COLOR;
119 }
120
121 static void r300_set_clip_state(struct pipe_context* pipe,
122 const struct pipe_clip_state* state)
123 {
124 struct r300_context* r300 = r300_context(pipe);
125
126 if (r300_screen(pipe->screen)->caps->has_tcl) {
127 r300->clip_state = *state;
128 r300->dirty_state |= R300_NEW_CLIP;
129 } else {
130 draw_flush(r300->draw);
131 draw_set_clip_state(r300->draw, state);
132 }
133 }
134
135 static void
136 r300_set_constant_buffer(struct pipe_context* pipe,
137 uint shader, uint index,
138 const struct pipe_constant_buffer* buffer)
139 {
140 struct r300_context* r300 = r300_context(pipe);
141
142 /* This entire chunk of code seems ever-so-slightly baked.
143 * It's as if I've got pipe_buffer* matryoshkas... */
144 if (buffer && buffer->buffer && buffer->buffer->size) {
145 void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
146 PIPE_BUFFER_USAGE_CPU_READ);
147 memcpy(r300->shader_constants[shader].constants,
148 map, buffer->buffer->size);
149 pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
150
151 r300->shader_constants[shader].count =
152 buffer->buffer->size / (sizeof(float) * 4);
153 } else {
154 r300->shader_constants[shader].count = 0;
155 }
156
157 r300->dirty_state |= R300_NEW_CONSTANTS;
158 }
159
160 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
161 *
162 * This contains the depth buffer, stencil buffer, alpha test, and such.
163 * On the Radeon, depth and stencil buffer setup are intertwined, which is
164 * the reason for some of the strange-looking assignments across registers. */
165 static void*
166 r300_create_dsa_state(struct pipe_context* pipe,
167 const struct pipe_depth_stencil_alpha_state* state)
168 {
169 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
170
171 /* Depth test setup. */
172 if (state->depth.enabled) {
173 dsa->z_buffer_control |= R300_Z_ENABLE;
174
175 if (state->depth.writemask) {
176 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
177 }
178
179 dsa->z_stencil_control |=
180 (r300_translate_depth_stencil_function(state->depth.func) <<
181 R300_Z_FUNC_SHIFT);
182 }
183
184 /* Stencil buffer setup. */
185 if (state->stencil[0].enabled) {
186 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
187 dsa->z_stencil_control |=
188 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
189 R300_S_FRONT_FUNC_SHIFT) |
190 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
191 R300_S_FRONT_SFAIL_OP_SHIFT) |
192 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
193 R300_S_FRONT_ZPASS_OP_SHIFT) |
194 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
195 R300_S_FRONT_ZFAIL_OP_SHIFT);
196
197 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
198 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
199 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
200
201 if (state->stencil[1].enabled) {
202 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
203 dsa->z_stencil_control |=
204 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
205 R300_S_BACK_FUNC_SHIFT) |
206 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
207 R300_S_BACK_SFAIL_OP_SHIFT) |
208 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
209 R300_S_BACK_ZPASS_OP_SHIFT) |
210 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
211 R300_S_BACK_ZFAIL_OP_SHIFT);
212
213 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
214 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
215 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
216 }
217 }
218
219 /* Alpha test setup. */
220 if (state->alpha.enabled) {
221 dsa->alpha_function =
222 r300_translate_alpha_function(state->alpha.func) |
223 R300_FG_ALPHA_FUNC_ENABLE;
224 dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
225 0, 1023);
226 } else {
227 /* XXX need to fix this to be dynamically set
228 dsa->z_buffer_top = R300_ZTOP_ENABLE; */
229 }
230
231 return (void*)dsa;
232 }
233
234 /* Bind DSA state. */
235 static void r300_bind_dsa_state(struct pipe_context* pipe,
236 void* state)
237 {
238 struct r300_context* r300 = r300_context(pipe);
239
240 r300->dsa_state = (struct r300_dsa_state*)state;
241 r300->dirty_state |= R300_NEW_DSA;
242 }
243
244 /* Free DSA state. */
245 static void r300_delete_dsa_state(struct pipe_context* pipe,
246 void* state)
247 {
248 FREE(state);
249 }
250
251 static void r300_set_edgeflags(struct pipe_context* pipe,
252 const unsigned* bitfield)
253 {
254 /* XXX you know it's bad when i915 has this blank too */
255 /* XXX and even worse, I have no idea WTF the bitfield is */
256 }
257
258 static void
259 r300_set_framebuffer_state(struct pipe_context* pipe,
260 const struct pipe_framebuffer_state* state)
261 {
262 struct r300_context* r300 = r300_context(pipe);
263
264 draw_flush(r300->draw);
265
266 r300->framebuffer_state = *state;
267
268 r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
269 }
270
271 /* Create fragment shader state. */
272 static void* r300_create_fs_state(struct pipe_context* pipe,
273 const struct pipe_shader_state* shader)
274 {
275 struct r300_fragment_shader* fs = NULL;
276
277 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
278
279 /* Copy state directly into shader. */
280 fs->state = *shader;
281 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
282
283 tgsi_scan_shader(shader->tokens, &fs->info);
284
285 return (void*)fs;
286 }
287
288 /* Bind fragment shader state. */
289 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
290 {
291 struct r300_context* r300 = r300_context(pipe);
292 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
293
294 if (fs == NULL) {
295 r300->fs = NULL;
296 return;
297 } else if (!fs->translated) {
298 r300_translate_fragment_shader(r300, fs);
299 }
300
301 r300->fs = fs;
302
303 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
304 }
305
306 /* Delete fragment shader state. */
307 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
308 {
309 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
310 rc_constants_destroy(&fs->code.constants);
311 FREE(fs->state.tokens);
312 FREE(shader);
313 }
314
315 static void r300_set_polygon_stipple(struct pipe_context* pipe,
316 const struct pipe_poly_stipple* state)
317 {
318 /* XXX no idea how to set this up, but not terribly important */
319 }
320
321 /* Create a new rasterizer state based on the CSO rasterizer state.
322 *
323 * This is a very large chunk of state, and covers most of the graphics
324 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
325 *
326 * In a not entirely unironic sidenote, this state has nearly nothing to do
327 * with the actual block on the Radeon called the rasterizer (RS). */
328 static void* r300_create_rs_state(struct pipe_context* pipe,
329 const struct pipe_rasterizer_state* state)
330 {
331 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
332
333 /* Copy rasterizer state for Draw. */
334 rs->rs = *state;
335
336 rs->enable_vte = !state->bypass_vs_clip_and_viewport;
337
338 #ifdef PIPE_ARCH_LITTLE_ENDIAN
339 rs->vap_control_status = R300_VC_NO_SWAP;
340 #else
341 rs->vap_control_status = R300_VC_32BIT_SWAP;
342 #endif
343
344 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
345 * Else, enable HW TCL and force Draw's TCL off. */
346 if (state->bypass_vs_clip_and_viewport ||
347 !r300_screen(pipe->screen)->caps->has_tcl) {
348 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
349 } else {
350 rs->rs.bypass_vs_clip_and_viewport = TRUE;
351 }
352
353 rs->point_size = pack_float_16_6x(state->point_size) |
354 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
355
356 rs->point_minmax =
357 ((int)(state->point_size_min * 6.0) <<
358 R300_GA_POINT_MINMAX_MIN_SHIFT) |
359 ((int)(state->point_size_max * 6.0) <<
360 R300_GA_POINT_MINMAX_MAX_SHIFT);
361
362 rs->line_control = pack_float_16_6x(state->line_width) |
363 R300_GA_LINE_CNTL_END_TYPE_COMP;
364
365 /* Radeons don't think in "CW/CCW", they think in "front/back". */
366 if (state->front_winding == PIPE_WINDING_CW) {
367 rs->cull_mode = R300_FRONT_FACE_CW;
368
369 if (state->offset_cw) {
370 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
371 }
372 if (state->offset_ccw) {
373 rs->polygon_offset_enable |= R300_BACK_ENABLE;
374 }
375 } else {
376 rs->cull_mode = R300_FRONT_FACE_CCW;
377
378 if (state->offset_ccw) {
379 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
380 }
381 if (state->offset_cw) {
382 rs->polygon_offset_enable |= R300_BACK_ENABLE;
383 }
384 }
385 if (state->front_winding & state->cull_mode) {
386 rs->cull_mode |= R300_CULL_FRONT;
387 }
388 if (~(state->front_winding) & state->cull_mode) {
389 rs->cull_mode |= R300_CULL_BACK;
390 }
391
392 if (rs->polygon_offset_enable) {
393 rs->depth_offset_front = rs->depth_offset_back =
394 fui(state->offset_units);
395 rs->depth_scale_front = rs->depth_scale_back =
396 fui(state->offset_scale);
397 }
398
399 if (state->line_stipple_enable) {
400 rs->line_stipple_config =
401 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
402 (fui((float)state->line_stipple_factor) &
403 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
404 /* XXX this might need to be scaled up */
405 rs->line_stipple_value = state->line_stipple_pattern;
406 }
407
408 if (state->flatshade) {
409 rs->color_control = R300_SHADE_MODEL_FLAT;
410 } else {
411 rs->color_control = R300_SHADE_MODEL_SMOOTH;
412 }
413
414 if (!state->flatshade_first) {
415 rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
416 }
417
418 return (void*)rs;
419 }
420
421 /* Bind rasterizer state. */
422 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
423 {
424 struct r300_context* r300 = r300_context(pipe);
425 struct r300_rs_state* rs = (struct r300_rs_state*)state;
426
427 draw_flush(r300->draw);
428 draw_set_rasterizer_state(r300->draw, &rs->rs);
429
430 r300->rs_state = rs;
431 r300->dirty_state |= R300_NEW_RASTERIZER;
432 }
433
434 /* Free rasterizer state. */
435 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
436 {
437 FREE(state);
438 }
439
440 static void*
441 r300_create_sampler_state(struct pipe_context* pipe,
442 const struct pipe_sampler_state* state)
443 {
444 struct r300_context* r300 = r300_context(pipe);
445 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
446 int lod_bias;
447
448 sampler->filter0 |=
449 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
450 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
451 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
452
453 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
454 state->mag_img_filter,
455 state->min_mip_filter);
456
457 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
458
459 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
460
461 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
462
463 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
464 &sampler->border_color);
465
466 /* R500-specific fixups and optimizations */
467 if (r300_screen(r300->context.screen)->caps->is_r500) {
468 sampler->filter1 |= R500_BORDER_FIX;
469 }
470
471 return (void*)sampler;
472 }
473
474 static void r300_bind_sampler_states(struct pipe_context* pipe,
475 unsigned count,
476 void** states)
477 {
478 struct r300_context* r300 = r300_context(pipe);
479 int i;
480
481 if (count > 8) {
482 return;
483 }
484
485 for (i = 0; i < count; i++) {
486 if (r300->sampler_states[i] != states[i]) {
487 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
488 r300->dirty_state |= (R300_NEW_SAMPLER << i);
489 }
490 }
491
492 r300->sampler_count = count;
493 }
494
495 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
496 {
497 FREE(state);
498 }
499
500 static void r300_set_sampler_textures(struct pipe_context* pipe,
501 unsigned count,
502 struct pipe_texture** texture)
503 {
504 struct r300_context* r300 = r300_context(pipe);
505 int i;
506
507 /* XXX magic num */
508 if (count > 8) {
509 return;
510 }
511
512 for (i = 0; i < count; i++) {
513 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
514 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
515 texture[i]);
516 r300->dirty_state |= (R300_NEW_TEXTURE << i);
517 }
518 }
519
520 for (i = count; i < 8; i++) {
521 if (r300->textures[i]) {
522 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
523 NULL);
524 r300->dirty_state |= (R300_NEW_TEXTURE << i);
525 }
526 }
527
528 r300->texture_count = count;
529 }
530
531 static void r300_set_scissor_state(struct pipe_context* pipe,
532 const struct pipe_scissor_state* state)
533 {
534 struct r300_context* r300 = r300_context(pipe);
535
536 if (r300_screen(r300->context.screen)->caps->is_r500) {
537 r300->scissor_state->scissor_top_left =
538 (state->minx << R300_SCISSORS_X_SHIFT) |
539 (state->miny << R300_SCISSORS_Y_SHIFT);
540 r300->scissor_state->scissor_bottom_right =
541 (state->maxx << R300_SCISSORS_X_SHIFT) |
542 (state->maxy << R300_SCISSORS_Y_SHIFT);
543 } else {
544 /* Offset of 1440 in non-R500 chipsets. */
545 r300->scissor_state->scissor_top_left =
546 ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
547 ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
548 r300->scissor_state->scissor_bottom_right =
549 ((state->maxx + 1440) << R300_SCISSORS_X_SHIFT) |
550 ((state->maxy + 1440) << R300_SCISSORS_Y_SHIFT);
551 }
552
553 r300->dirty_state |= R300_NEW_SCISSOR;
554 }
555
556 static void r300_set_viewport_state(struct pipe_context* pipe,
557 const struct pipe_viewport_state* state)
558 {
559 struct r300_context* r300 = r300_context(pipe);
560
561 /* Do the transform in HW. */
562 r300->viewport_state->vte_control = R300_VTX_W0_FMT;
563
564 if (state->scale[0] != 1.0f) {
565 assert(state->scale[0] != 0.0f);
566 r300->viewport_state->xscale = state->scale[0];
567 r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
568 }
569 if (state->scale[1] != 1.0f) {
570 assert(state->scale[1] != 0.0f);
571 r300->viewport_state->yscale = state->scale[1];
572 r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
573 }
574 if (state->scale[2] != 1.0f) {
575 assert(state->scale[2] != 0.0f);
576 r300->viewport_state->zscale = state->scale[2];
577 r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
578 }
579 if (state->translate[0] != 0.0f) {
580 r300->viewport_state->xoffset = state->translate[0];
581 r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
582 }
583 if (state->translate[1] != 0.0f) {
584 r300->viewport_state->yoffset = state->translate[1];
585 r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
586 }
587 if (state->translate[2] != 0.0f) {
588 r300->viewport_state->zoffset = state->translate[2];
589 r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
590 }
591
592 r300->dirty_state |= R300_NEW_VIEWPORT;
593 }
594
595 static void r300_set_vertex_buffers(struct pipe_context* pipe,
596 unsigned count,
597 const struct pipe_vertex_buffer* buffers)
598 {
599 struct r300_context* r300 = r300_context(pipe);
600
601 memcpy(r300->vertex_buffers, buffers,
602 sizeof(struct pipe_vertex_buffer) * count);
603
604 r300->vertex_buffer_count = count;
605
606 draw_flush(r300->draw);
607 draw_set_vertex_buffers(r300->draw, count, buffers);
608 }
609
610 static void r300_set_vertex_elements(struct pipe_context* pipe,
611 unsigned count,
612 const struct pipe_vertex_element* elements)
613 {
614 struct r300_context* r300 = r300_context(pipe);
615
616 draw_flush(r300->draw);
617 draw_set_vertex_elements(r300->draw, count, elements);
618 }
619
620 static void* r300_create_vs_state(struct pipe_context* pipe,
621 const struct pipe_shader_state* shader)
622 {
623 struct r300_context* r300 = r300_context(pipe);
624
625 if (r300_screen(pipe->screen)->caps->has_tcl) {
626 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
627 /* Copy state directly into shader. */
628 vs->state = *shader;
629 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
630
631 tgsi_scan_shader(shader->tokens, &vs->info);
632
633 /* Appease Draw. */
634 vs->draw = draw_create_vertex_shader(r300->draw, shader);
635
636 return (void*)vs;
637 } else {
638 return draw_create_vertex_shader(r300->draw, shader);
639 }
640 }
641
642 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
643 {
644 struct r300_context* r300 = r300_context(pipe);
645
646 draw_flush(r300->draw);
647
648 if (r300_screen(pipe->screen)->caps->has_tcl) {
649 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
650
651 if (vs == NULL) {
652 r300->vs = NULL;
653 return;
654 } else if (!vs->translated) {
655 r300_translate_vertex_shader(r300, vs);
656 }
657
658 draw_bind_vertex_shader(r300->draw, vs->draw);
659 r300->vs = vs;
660 r300->dirty_state |= R300_NEW_VERTEX_SHADER;
661 } else {
662 draw_bind_vertex_shader(r300->draw,
663 (struct draw_vertex_shader*)shader);
664 }
665 }
666
667 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
668 {
669 struct r300_context* r300 = r300_context(pipe);
670
671 if (r300_screen(pipe->screen)->caps->has_tcl) {
672 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
673
674 rc_constants_destroy(&vs->code.constants);
675 draw_delete_vertex_shader(r300->draw, vs->draw);
676 FREE(vs->state.tokens);
677 FREE(shader);
678 } else {
679 draw_delete_vertex_shader(r300->draw,
680 (struct draw_vertex_shader*)shader);
681 }
682 }
683
684 void r300_init_state_functions(struct r300_context* r300)
685 {
686 r300->context.create_blend_state = r300_create_blend_state;
687 r300->context.bind_blend_state = r300_bind_blend_state;
688 r300->context.delete_blend_state = r300_delete_blend_state;
689
690 r300->context.set_blend_color = r300_set_blend_color;
691
692 r300->context.set_clip_state = r300_set_clip_state;
693
694 r300->context.set_constant_buffer = r300_set_constant_buffer;
695
696 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
697 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
698 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
699
700 r300->context.set_edgeflags = r300_set_edgeflags;
701
702 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
703
704 r300->context.create_fs_state = r300_create_fs_state;
705 r300->context.bind_fs_state = r300_bind_fs_state;
706 r300->context.delete_fs_state = r300_delete_fs_state;
707
708 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
709
710 r300->context.create_rasterizer_state = r300_create_rs_state;
711 r300->context.bind_rasterizer_state = r300_bind_rs_state;
712 r300->context.delete_rasterizer_state = r300_delete_rs_state;
713
714 r300->context.create_sampler_state = r300_create_sampler_state;
715 r300->context.bind_sampler_states = r300_bind_sampler_states;
716 r300->context.delete_sampler_state = r300_delete_sampler_state;
717
718 r300->context.set_sampler_textures = r300_set_sampler_textures;
719
720 r300->context.set_scissor_state = r300_set_scissor_state;
721
722 r300->context.set_viewport_state = r300_set_viewport_state;
723
724 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
725 r300->context.set_vertex_elements = r300_set_vertex_elements;
726
727 r300->context.create_vs_state = r300_create_vs_state;
728 r300->context.bind_vs_state = r300_bind_vs_state;
729 r300->context.delete_vs_state = r300_delete_vs_state;
730 }