r300g: Need to emit a hardware scissor rectangle even if scissor is disabled.
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_math.h"
26 #include "util/u_memory.h"
27 #include "util/u_pack_color.h"
28
29 #include "tgsi/tgsi_parse.h"
30
31 #include "pipe/p_config.h"
32 #include "pipe/internal/p_winsys_screen.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_state_inlines.h"
38 #include "r300_fs.h"
39 #include "r300_vs.h"
40
41 /* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44 /* Create a new blend state based on the CSO blend state.
45 *
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47 static void* r300_create_blend_state(struct pipe_context* pipe,
48 const struct pipe_blend_state* state)
49 {
50 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
51
52 if (state->blend_enable)
53 {
54 unsigned eqRGB = state->rgb_func;
55 unsigned srcRGB = state->rgb_src_factor;
56 unsigned dstRGB = state->rgb_dst_factor;
57
58 unsigned eqA = state->alpha_func;
59 unsigned srcA = state->alpha_src_factor;
60 unsigned dstA = state->alpha_dst_factor;
61
62 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63 * this is just the crappy D3D naming */
64 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
65 r300_translate_blend_function(eqRGB) |
66 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
67 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
68
69 /* optimization: some operations do not require the destination color */
70 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
71 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
72 dstRGB != PIPE_BLENDFACTOR_ZERO ||
73 dstA != PIPE_BLENDFACTOR_ZERO ||
74 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
75 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
76 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
77 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
78 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
79 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
80 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
81 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
82 blend->blend_control |= R300_READ_ENABLE;
83
84 /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
85 /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
86
87 /* separate alpha */
88 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
89 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
90 blend->alpha_blend_control =
91 r300_translate_blend_function(eqA) |
92 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
93 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
94 }
95 }
96
97 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
98 if (state->logicop_enable) {
99 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
100 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
101 }
102
103 /* Color Channel Mask */
104 if (state->colormask & PIPE_MASK_R) {
105 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
106 }
107 if (state->colormask & PIPE_MASK_G) {
108 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
109 }
110 if (state->colormask & PIPE_MASK_B) {
111 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
112 }
113 if (state->colormask & PIPE_MASK_A) {
114 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
115 }
116
117 if (state->dither) {
118 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
119 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
120 }
121
122 return (void*)blend;
123 }
124
125 /* Bind blend state. */
126 static void r300_bind_blend_state(struct pipe_context* pipe,
127 void* state)
128 {
129 struct r300_context* r300 = r300_context(pipe);
130
131 r300->blend_state = (struct r300_blend_state*)state;
132 r300->dirty_state |= R300_NEW_BLEND;
133 }
134
135 /* Free blend state. */
136 static void r300_delete_blend_state(struct pipe_context* pipe,
137 void* state)
138 {
139 FREE(state);
140 }
141
142 /* Convert float to 10bit integer */
143 static unsigned float_to_fixed10(float f)
144 {
145 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
146 }
147
148 /* Set blend color.
149 * Setup both R300 and R500 registers, figure out later which one to write. */
150 static void r300_set_blend_color(struct pipe_context* pipe,
151 const struct pipe_blend_color* color)
152 {
153 struct r300_context* r300 = r300_context(pipe);
154
155 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
156 &r300->blend_color_state->blend_color);
157
158 /* XXX if FP16 blending is enabled, we should use the FP16 format */
159 r300->blend_color_state->blend_color_red_alpha =
160 float_to_fixed10(color->color[0]) |
161 (float_to_fixed10(color->color[3]) << 16);
162 r300->blend_color_state->blend_color_green_blue =
163 float_to_fixed10(color->color[2]) |
164 (float_to_fixed10(color->color[1]) << 16);
165
166 r300->dirty_state |= R300_NEW_BLEND_COLOR;
167 }
168
169 static void r300_set_clip_state(struct pipe_context* pipe,
170 const struct pipe_clip_state* state)
171 {
172 struct r300_context* r300 = r300_context(pipe);
173
174 if (r300_screen(pipe->screen)->caps->has_tcl) {
175 r300->clip_state = *state;
176 r300->dirty_state |= R300_NEW_CLIP;
177 } else {
178 draw_flush(r300->draw);
179 draw_set_clip_state(r300->draw, state);
180 }
181 }
182
183 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
184 *
185 * This contains the depth buffer, stencil buffer, alpha test, and such.
186 * On the Radeon, depth and stencil buffer setup are intertwined, which is
187 * the reason for some of the strange-looking assignments across registers. */
188 static void*
189 r300_create_dsa_state(struct pipe_context* pipe,
190 const struct pipe_depth_stencil_alpha_state* state)
191 {
192 struct r300_capabilities *caps =
193 r300_screen(r300_context(pipe)->context.screen)->caps;
194 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
195
196 /* Depth test setup. */
197 if (state->depth.enabled) {
198 dsa->z_buffer_control |= R300_Z_ENABLE;
199
200 if (state->depth.writemask) {
201 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
202 }
203
204 dsa->z_stencil_control |=
205 (r300_translate_depth_stencil_function(state->depth.func) <<
206 R300_Z_FUNC_SHIFT);
207 }
208
209 /* Stencil buffer setup. */
210 if (state->stencil[0].enabled) {
211 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
212 dsa->z_stencil_control |=
213 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
214 R300_S_FRONT_FUNC_SHIFT) |
215 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
216 R300_S_FRONT_SFAIL_OP_SHIFT) |
217 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
218 R300_S_FRONT_ZPASS_OP_SHIFT) |
219 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
220 R300_S_FRONT_ZFAIL_OP_SHIFT);
221
222 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
223 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
224 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
225
226 if (state->stencil[1].enabled) {
227 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
228 dsa->z_stencil_control |=
229 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
230 R300_S_BACK_FUNC_SHIFT) |
231 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
232 R300_S_BACK_SFAIL_OP_SHIFT) |
233 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
234 R300_S_BACK_ZPASS_OP_SHIFT) |
235 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
236 R300_S_BACK_ZFAIL_OP_SHIFT);
237
238 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
239 if (caps->is_r500)
240 {
241 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
242 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
243 (state->stencil[1].valuemask <<
244 R300_STENCILMASK_SHIFT) |
245 (state->stencil[1].writemask <<
246 R300_STENCILWRITEMASK_SHIFT);
247 }
248 }
249 }
250
251 /* Alpha test setup. */
252 if (state->alpha.enabled) {
253 dsa->alpha_function =
254 r300_translate_alpha_function(state->alpha.func) |
255 R300_FG_ALPHA_FUNC_ENABLE;
256
257 /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
258 /* always use 8bit alpha ref */
259 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
260
261 if (caps->is_r500)
262 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
263 }
264
265 return (void*)dsa;
266 }
267
268 /* Bind DSA state. */
269 static void r300_bind_dsa_state(struct pipe_context* pipe,
270 void* state)
271 {
272 struct r300_context* r300 = r300_context(pipe);
273
274 r300->dsa_state = (struct r300_dsa_state*)state;
275 r300->dirty_state |= R300_NEW_DSA;
276 }
277
278 /* Free DSA state. */
279 static void r300_delete_dsa_state(struct pipe_context* pipe,
280 void* state)
281 {
282 FREE(state);
283 }
284
285 static void r300_set_edgeflags(struct pipe_context* pipe,
286 const unsigned* bitfield)
287 {
288 /* XXX you know it's bad when i915 has this blank too */
289 /* XXX and even worse, I have no idea WTF the bitfield is */
290 }
291
292 static void
293 r300_set_framebuffer_state(struct pipe_context* pipe,
294 const struct pipe_framebuffer_state* state)
295 {
296 struct r300_context* r300 = r300_context(pipe);
297
298 if (r300->draw) {
299 draw_flush(r300->draw);
300 }
301
302 r300->framebuffer_state = *state;
303
304 r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
305
306 if (r300_screen(r300->context.screen)->caps->is_r500) {
307 r300->scissor_state->no_scissor_top_left =
308 (0 << R300_SCISSORS_X_SHIFT) |
309 (0 << R300_SCISSORS_Y_SHIFT);
310 r300->scissor_state->no_scissor_bottom_right =
311 ((state->width - 1) << R300_SCISSORS_X_SHIFT) |
312 ((state->height - 1) << R300_SCISSORS_Y_SHIFT);
313 } else {
314 /* Offset of 1440 in non-R500 chipsets. */
315 r300->scissor_state->no_scissor_top_left =
316 ((0 + 1440) << R300_SCISSORS_X_SHIFT) |
317 ((0 + 1440) << R300_SCISSORS_Y_SHIFT);
318 r300->scissor_state->no_scissor_bottom_right =
319 (((state->width - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
320 (((state->height - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
321 }
322
323 r300->dirty_state |= R300_NEW_SCISSOR;
324 }
325
326 /* Create fragment shader state. */
327 static void* r300_create_fs_state(struct pipe_context* pipe,
328 const struct pipe_shader_state* shader)
329 {
330 struct r300_fragment_shader* fs = NULL;
331
332 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
333
334 /* Copy state directly into shader. */
335 fs->state = *shader;
336 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
337
338 tgsi_scan_shader(shader->tokens, &fs->info);
339
340 return (void*)fs;
341 }
342
343 /* Bind fragment shader state. */
344 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
345 {
346 struct r300_context* r300 = r300_context(pipe);
347 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
348
349 if (fs == NULL) {
350 r300->fs = NULL;
351 return;
352 } else if (!fs->translated) {
353 r300_translate_fragment_shader(r300, fs);
354 }
355
356 r300->fs = fs;
357
358 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
359 }
360
361 /* Delete fragment shader state. */
362 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
363 {
364 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
365 rc_constants_destroy(&fs->code.constants);
366 FREE((void*)fs->state.tokens);
367 FREE(shader);
368 }
369
370 static void r300_set_polygon_stipple(struct pipe_context* pipe,
371 const struct pipe_poly_stipple* state)
372 {
373 /* XXX no idea how to set this up, but not terribly important */
374 }
375
376 /* Create a new rasterizer state based on the CSO rasterizer state.
377 *
378 * This is a very large chunk of state, and covers most of the graphics
379 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
380 *
381 * In a not entirely unironic sidenote, this state has nearly nothing to do
382 * with the actual block on the Radeon called the rasterizer (RS). */
383 static void* r300_create_rs_state(struct pipe_context* pipe,
384 const struct pipe_rasterizer_state* state)
385 {
386 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
387
388 /* Copy rasterizer state for Draw. */
389 rs->rs = *state;
390
391 rs->enable_vte = !state->bypass_vs_clip_and_viewport;
392
393 #ifdef PIPE_ARCH_LITTLE_ENDIAN
394 rs->vap_control_status = R300_VC_NO_SWAP;
395 #else
396 rs->vap_control_status = R300_VC_32BIT_SWAP;
397 #endif
398
399 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
400 * Else, enable HW TCL and force Draw's TCL off. */
401 if (state->bypass_vs_clip_and_viewport ||
402 !r300_screen(pipe->screen)->caps->has_tcl) {
403 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
404 } else {
405 rs->rs.bypass_vs_clip_and_viewport = TRUE;
406 }
407
408 rs->point_size = pack_float_16_6x(state->point_size) |
409 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
410
411 rs->point_minmax =
412 ((int)(state->point_size_min * 6.0) <<
413 R300_GA_POINT_MINMAX_MIN_SHIFT) |
414 ((int)(state->point_size_max * 6.0) <<
415 R300_GA_POINT_MINMAX_MAX_SHIFT);
416
417 rs->line_control = pack_float_16_6x(state->line_width) |
418 R300_GA_LINE_CNTL_END_TYPE_COMP;
419
420 /* XXX I think there is something wrong with the polygon mode,
421 * XXX re-test when r300g is in a better shape */
422
423 /* Enable polygon mode */
424 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
425 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
426 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
427 }
428
429 /* Radeons don't think in "CW/CCW", they think in "front/back". */
430 if (state->front_winding == PIPE_WINDING_CW) {
431 rs->cull_mode = R300_FRONT_FACE_CW;
432
433 /* Polygon offset */
434 if (state->offset_cw) {
435 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
436 }
437 if (state->offset_ccw) {
438 rs->polygon_offset_enable |= R300_BACK_ENABLE;
439 }
440
441 /* Polygon mode */
442 if (rs->polygon_mode) {
443 rs->polygon_mode |=
444 r300_translate_polygon_mode_front(state->fill_cw);
445 rs->polygon_mode |=
446 r300_translate_polygon_mode_back(state->fill_ccw);
447 }
448 } else {
449 rs->cull_mode = R300_FRONT_FACE_CCW;
450
451 /* Polygon offset */
452 if (state->offset_ccw) {
453 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
454 }
455 if (state->offset_cw) {
456 rs->polygon_offset_enable |= R300_BACK_ENABLE;
457 }
458
459 /* Polygon mode */
460 if (rs->polygon_mode) {
461 rs->polygon_mode |=
462 r300_translate_polygon_mode_front(state->fill_ccw);
463 rs->polygon_mode |=
464 r300_translate_polygon_mode_back(state->fill_cw);
465 }
466 }
467 if (state->front_winding & state->cull_mode) {
468 rs->cull_mode |= R300_CULL_FRONT;
469 }
470 if (~(state->front_winding) & state->cull_mode) {
471 rs->cull_mode |= R300_CULL_BACK;
472 }
473
474 if (rs->polygon_offset_enable) {
475 rs->depth_offset_front = rs->depth_offset_back =
476 fui(state->offset_units);
477 rs->depth_scale_front = rs->depth_scale_back =
478 fui(state->offset_scale);
479 }
480
481 if (state->line_stipple_enable) {
482 rs->line_stipple_config =
483 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
484 (fui((float)state->line_stipple_factor) &
485 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
486 /* XXX this might need to be scaled up */
487 rs->line_stipple_value = state->line_stipple_pattern;
488 }
489
490 if (state->flatshade) {
491 rs->color_control = R300_SHADE_MODEL_FLAT;
492 } else {
493 rs->color_control = R300_SHADE_MODEL_SMOOTH;
494 }
495
496 if (!state->flatshade_first) {
497 rs->color_control |= R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST;
498 }
499
500 return (void*)rs;
501 }
502
503 /* Bind rasterizer state. */
504 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
505 {
506 struct r300_context* r300 = r300_context(pipe);
507 struct r300_rs_state* rs = (struct r300_rs_state*)state;
508
509 if (r300->draw) {
510 draw_flush(r300->draw);
511 draw_set_rasterizer_state(r300->draw, &rs->rs);
512 }
513
514 r300->rs_state = rs;
515 /* XXX Clean these up when we move to atom emits */
516 r300->dirty_state |= R300_NEW_RASTERIZER;
517 r300->dirty_state |= R300_NEW_RS_BLOCK;
518 r300->dirty_state |= R300_NEW_SCISSOR;
519 r300->dirty_state |= R300_NEW_VIEWPORT;
520 }
521
522 /* Free rasterizer state. */
523 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
524 {
525 FREE(state);
526 }
527
528 static void*
529 r300_create_sampler_state(struct pipe_context* pipe,
530 const struct pipe_sampler_state* state)
531 {
532 struct r300_context* r300 = r300_context(pipe);
533 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
534 int lod_bias;
535
536 sampler->filter0 |=
537 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
538 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
539 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
540
541 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
542 state->mag_img_filter,
543 state->min_mip_filter);
544
545 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
546 /* We must pass these to the emit function to clamp them properly. */
547 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
548 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
549
550 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
551
552 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
553
554 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
555
556 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
557 &sampler->border_color);
558
559 /* R500-specific fixups and optimizations */
560 if (r300_screen(r300->context.screen)->caps->is_r500) {
561 sampler->filter1 |= R500_BORDER_FIX;
562 }
563
564 return (void*)sampler;
565 }
566
567 static void r300_bind_sampler_states(struct pipe_context* pipe,
568 unsigned count,
569 void** states)
570 {
571 struct r300_context* r300 = r300_context(pipe);
572 int i;
573
574 if (count > 8) {
575 return;
576 }
577
578 for (i = 0; i < count; i++) {
579 if (r300->sampler_states[i] != states[i]) {
580 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
581 r300->dirty_state |= (R300_NEW_SAMPLER << i);
582 }
583 }
584
585 r300->sampler_count = count;
586 }
587
588 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
589 unsigned count,
590 void** states)
591 {
592 }
593
594 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
595 {
596 FREE(state);
597 }
598
599 static void r300_set_sampler_textures(struct pipe_context* pipe,
600 unsigned count,
601 struct pipe_texture** texture)
602 {
603 struct r300_context* r300 = r300_context(pipe);
604 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
605 int i;
606
607 /* XXX magic num */
608 if (count > 8) {
609 return;
610 }
611
612 r300->context.flush(&r300->context, 0, NULL);
613
614 for (i = 0; i < count; i++) {
615 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
616 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
617 texture[i]);
618 r300->dirty_state |= (R300_NEW_TEXTURE << i);
619
620 /* R300-specific - set the texrect factor in a fragment shader */
621 if (!is_r500 && r300->textures[i]->is_npot) {
622 /* XXX It would be nice to re-emit just 1 constant,
623 * XXX not all of them */
624 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
625 }
626 }
627 }
628
629 for (i = count; i < 8; i++) {
630 if (r300->textures[i]) {
631 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
632 NULL);
633 r300->dirty_state |= (R300_NEW_TEXTURE << i);
634 }
635 }
636
637 r300->texture_count = count;
638 }
639
640 static void r300_set_scissor_state(struct pipe_context* pipe,
641 const struct pipe_scissor_state* state)
642 {
643 struct r300_context* r300 = r300_context(pipe);
644
645 if (r300_screen(r300->context.screen)->caps->is_r500) {
646 r300->scissor_state->scissor_top_left =
647 (state->minx << R300_SCISSORS_X_SHIFT) |
648 (state->miny << R300_SCISSORS_Y_SHIFT);
649 r300->scissor_state->scissor_bottom_right =
650 ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
651 ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
652 } else {
653 /* Offset of 1440 in non-R500 chipsets. */
654 r300->scissor_state->scissor_top_left =
655 ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
656 ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
657 r300->scissor_state->scissor_bottom_right =
658 (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
659 (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
660 }
661
662 r300->dirty_state |= R300_NEW_SCISSOR;
663 }
664
665 static void r300_set_viewport_state(struct pipe_context* pipe,
666 const struct pipe_viewport_state* state)
667 {
668 struct r300_context* r300 = r300_context(pipe);
669
670 /* Do the transform in HW. */
671 r300->viewport_state->vte_control = R300_VTX_W0_FMT;
672
673 if (state->scale[0] != 1.0f) {
674 r300->viewport_state->xscale = state->scale[0];
675 r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
676 }
677 if (state->scale[1] != 1.0f) {
678 r300->viewport_state->yscale = state->scale[1];
679 r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
680 }
681 if (state->scale[2] != 1.0f) {
682 r300->viewport_state->zscale = state->scale[2];
683 r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
684 }
685 if (state->translate[0] != 0.0f) {
686 r300->viewport_state->xoffset = state->translate[0];
687 r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
688 }
689 if (state->translate[1] != 0.0f) {
690 r300->viewport_state->yoffset = state->translate[1];
691 r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
692 }
693 if (state->translate[2] != 0.0f) {
694 r300->viewport_state->zoffset = state->translate[2];
695 r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
696 }
697
698 r300->dirty_state |= R300_NEW_VIEWPORT;
699 }
700
701 static void r300_set_vertex_buffers(struct pipe_context* pipe,
702 unsigned count,
703 const struct pipe_vertex_buffer* buffers)
704 {
705 struct r300_context* r300 = r300_context(pipe);
706
707 memcpy(r300->vertex_buffer, buffers,
708 sizeof(struct pipe_vertex_buffer) * count);
709 r300->vertex_buffer_count = count;
710
711 if (r300->draw) {
712 draw_flush(r300->draw);
713 draw_set_vertex_buffers(r300->draw, count, buffers);
714 }
715
716 r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
717 }
718
719 static void r300_set_vertex_elements(struct pipe_context* pipe,
720 unsigned count,
721 const struct pipe_vertex_element* elements)
722 {
723 struct r300_context* r300 = r300_context(pipe);
724
725 memcpy(r300->vertex_element,
726 elements,
727 sizeof(struct pipe_vertex_element) * count);
728 r300->vertex_element_count = count;
729
730 if (r300->draw) {
731 draw_flush(r300->draw);
732 draw_set_vertex_elements(r300->draw, count, elements);
733 }
734 }
735
736 static void* r300_create_vs_state(struct pipe_context* pipe,
737 const struct pipe_shader_state* shader)
738 {
739 struct r300_context* r300 = r300_context(pipe);
740
741 if (r300_screen(pipe->screen)->caps->has_tcl) {
742 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
743 /* Copy state directly into shader. */
744 vs->state = *shader;
745 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
746
747 tgsi_scan_shader(shader->tokens, &vs->info);
748
749 return (void*)vs;
750 } else {
751 return draw_create_vertex_shader(r300->draw, shader);
752 }
753 }
754
755 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
756 {
757 struct r300_context* r300 = r300_context(pipe);
758
759 if (r300_screen(pipe->screen)->caps->has_tcl) {
760 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
761
762 if (vs == NULL) {
763 r300->vs = NULL;
764 return;
765 } else if (!vs->translated) {
766 r300_translate_vertex_shader(r300, vs);
767 }
768
769 r300->vs = vs;
770 r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
771 } else {
772 draw_flush(r300->draw);
773 draw_bind_vertex_shader(r300->draw,
774 (struct draw_vertex_shader*)shader);
775 }
776 }
777
778 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
779 {
780 struct r300_context* r300 = r300_context(pipe);
781
782 if (r300_screen(pipe->screen)->caps->has_tcl) {
783 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
784
785 rc_constants_destroy(&vs->code.constants);
786 FREE((void*)vs->state.tokens);
787 FREE(shader);
788 } else {
789 draw_delete_vertex_shader(r300->draw,
790 (struct draw_vertex_shader*)shader);
791 }
792 }
793
794 static void r300_set_constant_buffer(struct pipe_context *pipe,
795 uint shader, uint index,
796 const struct pipe_constant_buffer *buf)
797 {
798 struct r300_context* r300 = r300_context(pipe);
799 void *mapped;
800
801 if (buf == NULL || buf->buffer->size == 0 ||
802 (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
803 {
804 r300->shader_constants[shader].count = 0;
805 return;
806 }
807
808 assert((buf->buffer->size % 4 * sizeof(float)) == 0);
809 memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
810 r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
811 pipe_buffer_unmap(pipe->screen, buf->buffer);
812
813 if (shader == PIPE_SHADER_VERTEX)
814 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
815 else if (shader == PIPE_SHADER_FRAGMENT)
816 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
817 }
818
819 void r300_init_state_functions(struct r300_context* r300)
820 {
821 r300->context.create_blend_state = r300_create_blend_state;
822 r300->context.bind_blend_state = r300_bind_blend_state;
823 r300->context.delete_blend_state = r300_delete_blend_state;
824
825 r300->context.set_blend_color = r300_set_blend_color;
826
827 r300->context.set_clip_state = r300_set_clip_state;
828
829 r300->context.set_constant_buffer = r300_set_constant_buffer;
830
831 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
832 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
833 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
834
835 r300->context.set_edgeflags = r300_set_edgeflags;
836
837 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
838
839 r300->context.create_fs_state = r300_create_fs_state;
840 r300->context.bind_fs_state = r300_bind_fs_state;
841 r300->context.delete_fs_state = r300_delete_fs_state;
842
843 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
844
845 r300->context.create_rasterizer_state = r300_create_rs_state;
846 r300->context.bind_rasterizer_state = r300_bind_rs_state;
847 r300->context.delete_rasterizer_state = r300_delete_rs_state;
848
849 r300->context.create_sampler_state = r300_create_sampler_state;
850 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
851 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
852 r300->context.delete_sampler_state = r300_delete_sampler_state;
853
854 r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
855
856 r300->context.set_scissor_state = r300_set_scissor_state;
857
858 r300->context.set_viewport_state = r300_set_viewport_state;
859
860 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
861 r300->context.set_vertex_elements = r300_set_vertex_elements;
862
863 r300->context.create_vs_state = r300_create_vs_state;
864 r300->context.bind_vs_state = r300_bind_vs_state;
865 r300->context.delete_vs_state = r300_delete_vs_state;
866 }