2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "draw/draw_context.h"
25 #include "util/u_math.h"
26 #include "util/u_memory.h"
27 #include "util/u_pack_color.h"
29 #include "tgsi/tgsi_parse.h"
31 #include "pipe/p_config.h"
32 #include "pipe/internal/p_winsys_screen.h"
34 #include "r300_context.h"
36 #include "r300_screen.h"
37 #include "r300_state_inlines.h"
41 /* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
44 /* Create a new blend state based on the CSO blend state.
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47 static void* r300_create_blend_state(struct pipe_context
* pipe
,
48 const struct pipe_blend_state
* state
)
50 struct r300_blend_state
* blend
= CALLOC_STRUCT(r300_blend_state
);
52 if (state
->blend_enable
)
54 unsigned eqRGB
= state
->rgb_func
;
55 unsigned srcRGB
= state
->rgb_src_factor
;
56 unsigned dstRGB
= state
->rgb_dst_factor
;
58 unsigned eqA
= state
->alpha_func
;
59 unsigned srcA
= state
->alpha_src_factor
;
60 unsigned dstA
= state
->alpha_dst_factor
;
62 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63 * this is just the crappy D3D naming */
64 blend
->blend_control
= R300_ALPHA_BLEND_ENABLE
|
65 r300_translate_blend_function(eqRGB
) |
66 ( r300_translate_blend_factor(srcRGB
) << R300_SRC_BLEND_SHIFT
) |
67 ( r300_translate_blend_factor(dstRGB
) << R300_DST_BLEND_SHIFT
);
69 /* Optimization: some operations do not require the destination color.
71 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
72 * otherwise blending gives incorrect results. It seems to be
74 if (eqRGB
== PIPE_BLEND_MIN
|| eqA
== PIPE_BLEND_MIN
||
75 eqRGB
== PIPE_BLEND_MAX
|| eqA
== PIPE_BLEND_MAX
||
76 dstRGB
!= PIPE_BLENDFACTOR_ZERO
||
77 dstA
!= PIPE_BLENDFACTOR_ZERO
||
78 srcRGB
== PIPE_BLENDFACTOR_DST_COLOR
||
79 srcRGB
== PIPE_BLENDFACTOR_DST_ALPHA
||
80 srcRGB
== PIPE_BLENDFACTOR_INV_DST_COLOR
||
81 srcRGB
== PIPE_BLENDFACTOR_INV_DST_ALPHA
||
82 srcA
== PIPE_BLENDFACTOR_DST_COLOR
||
83 srcA
== PIPE_BLENDFACTOR_DST_ALPHA
||
84 srcA
== PIPE_BLENDFACTOR_INV_DST_COLOR
||
85 srcA
== PIPE_BLENDFACTOR_INV_DST_ALPHA
||
86 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
)
87 blend
->blend_control
|= R300_READ_ENABLE
;
89 /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
90 /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
93 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
94 blend
->blend_control
|= R300_SEPARATE_ALPHA_ENABLE
;
95 blend
->alpha_blend_control
=
96 r300_translate_blend_function(eqA
) |
97 (r300_translate_blend_factor(srcA
) << R300_SRC_BLEND_SHIFT
) |
98 (r300_translate_blend_factor(dstA
) << R300_DST_BLEND_SHIFT
);
102 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
103 if (state
->logicop_enable
) {
104 blend
->rop
= R300_RB3D_ROPCNTL_ROP_ENABLE
|
105 (state
->logicop_func
) << R300_RB3D_ROPCNTL_ROP_SHIFT
;
108 /* Color Channel Mask */
109 if (state
->colormask
& PIPE_MASK_R
) {
110 blend
->color_channel_mask
|= RB3D_COLOR_CHANNEL_MASK_RED_MASK0
;
112 if (state
->colormask
& PIPE_MASK_G
) {
113 blend
->color_channel_mask
|= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0
;
115 if (state
->colormask
& PIPE_MASK_B
) {
116 blend
->color_channel_mask
|= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0
;
118 if (state
->colormask
& PIPE_MASK_A
) {
119 blend
->color_channel_mask
|= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0
;
123 blend
->dither
= R300_RB3D_DITHER_CTL_DITHER_MODE_LUT
|
124 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT
;
130 /* Bind blend state. */
131 static void r300_bind_blend_state(struct pipe_context
* pipe
,
134 struct r300_context
* r300
= r300_context(pipe
);
136 r300
->blend_state
= (struct r300_blend_state
*)state
;
137 r300
->dirty_state
|= R300_NEW_BLEND
;
140 /* Free blend state. */
141 static void r300_delete_blend_state(struct pipe_context
* pipe
,
147 /* Convert float to 10bit integer */
148 static unsigned float_to_fixed10(float f
)
150 return CLAMP((unsigned)(f
* 1023.9f
), 0, 1023);
154 * Setup both R300 and R500 registers, figure out later which one to write. */
155 static void r300_set_blend_color(struct pipe_context
* pipe
,
156 const struct pipe_blend_color
* color
)
158 struct r300_context
* r300
= r300_context(pipe
);
161 util_pack_color(color
->color
, PIPE_FORMAT_A8R8G8B8_UNORM
, &uc
);
162 r300
->blend_color_state
->blend_color
= uc
.ui
;
164 /* XXX if FP16 blending is enabled, we should use the FP16 format */
165 r300
->blend_color_state
->blend_color_red_alpha
=
166 float_to_fixed10(color
->color
[0]) |
167 (float_to_fixed10(color
->color
[3]) << 16);
168 r300
->blend_color_state
->blend_color_green_blue
=
169 float_to_fixed10(color
->color
[2]) |
170 (float_to_fixed10(color
->color
[1]) << 16);
172 r300
->dirty_state
|= R300_NEW_BLEND_COLOR
;
175 static void r300_set_clip_state(struct pipe_context
* pipe
,
176 const struct pipe_clip_state
* state
)
178 struct r300_context
* r300
= r300_context(pipe
);
180 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
181 r300
->clip_state
= *state
;
182 r300
->dirty_state
|= R300_NEW_CLIP
;
184 draw_flush(r300
->draw
);
185 draw_set_clip_state(r300
->draw
, state
);
189 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
191 * This contains the depth buffer, stencil buffer, alpha test, and such.
192 * On the Radeon, depth and stencil buffer setup are intertwined, which is
193 * the reason for some of the strange-looking assignments across registers. */
195 r300_create_dsa_state(struct pipe_context
* pipe
,
196 const struct pipe_depth_stencil_alpha_state
* state
)
198 struct r300_capabilities
*caps
=
199 r300_screen(r300_context(pipe
)->context
.screen
)->caps
;
200 struct r300_dsa_state
* dsa
= CALLOC_STRUCT(r300_dsa_state
);
202 /* Depth test setup. */
203 if (state
->depth
.enabled
) {
204 dsa
->z_buffer_control
|= R300_Z_ENABLE
;
206 if (state
->depth
.writemask
) {
207 dsa
->z_buffer_control
|= R300_Z_WRITE_ENABLE
;
210 dsa
->z_stencil_control
|=
211 (r300_translate_depth_stencil_function(state
->depth
.func
) <<
215 /* Stencil buffer setup. */
216 if (state
->stencil
[0].enabled
) {
217 dsa
->z_buffer_control
|= R300_STENCIL_ENABLE
;
218 dsa
->z_stencil_control
|=
219 (r300_translate_depth_stencil_function(state
->stencil
[0].func
) <<
220 R300_S_FRONT_FUNC_SHIFT
) |
221 (r300_translate_stencil_op(state
->stencil
[0].fail_op
) <<
222 R300_S_FRONT_SFAIL_OP_SHIFT
) |
223 (r300_translate_stencil_op(state
->stencil
[0].zpass_op
) <<
224 R300_S_FRONT_ZPASS_OP_SHIFT
) |
225 (r300_translate_stencil_op(state
->stencil
[0].zfail_op
) <<
226 R300_S_FRONT_ZFAIL_OP_SHIFT
);
228 dsa
->stencil_ref_mask
= (state
->stencil
[0].ref_value
) |
229 (state
->stencil
[0].valuemask
<< R300_STENCILMASK_SHIFT
) |
230 (state
->stencil
[0].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
232 if (state
->stencil
[1].enabled
) {
233 dsa
->z_buffer_control
|= R300_STENCIL_FRONT_BACK
;
234 dsa
->z_stencil_control
|=
235 (r300_translate_depth_stencil_function(state
->stencil
[1].func
) <<
236 R300_S_BACK_FUNC_SHIFT
) |
237 (r300_translate_stencil_op(state
->stencil
[1].fail_op
) <<
238 R300_S_BACK_SFAIL_OP_SHIFT
) |
239 (r300_translate_stencil_op(state
->stencil
[1].zpass_op
) <<
240 R300_S_BACK_ZPASS_OP_SHIFT
) |
241 (r300_translate_stencil_op(state
->stencil
[1].zfail_op
) <<
242 R300_S_BACK_ZFAIL_OP_SHIFT
);
244 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
247 dsa
->z_buffer_control
|= R500_STENCIL_REFMASK_FRONT_BACK
;
248 dsa
->stencil_ref_bf
= (state
->stencil
[1].ref_value
) |
249 (state
->stencil
[1].valuemask
<<
250 R300_STENCILMASK_SHIFT
) |
251 (state
->stencil
[1].writemask
<<
252 R300_STENCILWRITEMASK_SHIFT
);
257 /* Alpha test setup. */
258 if (state
->alpha
.enabled
) {
259 dsa
->alpha_function
=
260 r300_translate_alpha_function(state
->alpha
.func
) |
261 R300_FG_ALPHA_FUNC_ENABLE
;
263 /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
264 /* always use 8bit alpha ref */
265 dsa
->alpha_function
|= float_to_ubyte(state
->alpha
.ref_value
);
268 dsa
->alpha_function
|= R500_FG_ALPHA_FUNC_8BIT
;
274 /* Bind DSA state. */
275 static void r300_bind_dsa_state(struct pipe_context
* pipe
,
278 struct r300_context
* r300
= r300_context(pipe
);
280 r300
->dsa_state
= (struct r300_dsa_state
*)state
;
281 r300
->dirty_state
|= R300_NEW_DSA
;
284 /* Free DSA state. */
285 static void r300_delete_dsa_state(struct pipe_context
* pipe
,
291 static void r300_set_scissor_regs(const struct pipe_scissor_state
* state
,
292 struct r300_scissor_regs
*scissor
,
297 (state
->minx
<< R300_SCISSORS_X_SHIFT
) |
298 (state
->miny
<< R300_SCISSORS_Y_SHIFT
);
299 scissor
->bottom_right
=
300 ((state
->maxx
- 1) << R300_SCISSORS_X_SHIFT
) |
301 ((state
->maxy
- 1) << R300_SCISSORS_Y_SHIFT
);
303 /* Offset of 1440 in non-R500 chipsets. */
305 ((state
->minx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
306 ((state
->miny
+ 1440) << R300_SCISSORS_Y_SHIFT
);
307 scissor
->bottom_right
=
308 (((state
->maxx
- 1) + 1440) << R300_SCISSORS_X_SHIFT
) |
309 (((state
->maxy
- 1) + 1440) << R300_SCISSORS_Y_SHIFT
);
312 scissor
->empty_area
= state
->minx
>= state
->maxx
||
313 state
->miny
>= state
->maxy
;
317 r300_set_framebuffer_state(struct pipe_context
* pipe
,
318 const struct pipe_framebuffer_state
* state
)
320 struct r300_context
* r300
= r300_context(pipe
);
321 struct pipe_scissor_state scissor
;
324 draw_flush(r300
->draw
);
327 r300
->framebuffer_state
= *state
;
329 scissor
.minx
= scissor
.miny
= 0;
330 scissor
.maxx
= state
->width
;
331 scissor
.maxy
= state
->height
;
332 r300_set_scissor_regs(&scissor
, &r300
->scissor_state
->framebuffer
,
333 r300_screen(r300
->context
.screen
)->caps
->is_r500
);
335 /* Don't rely on the order of states being set for the first time. */
336 if (!r300
->rs_state
|| !r300
->rs_state
->rs
.scissor
) {
337 r300
->dirty_state
|= R300_NEW_SCISSOR
;
339 r300
->dirty_state
|= R300_NEW_FRAMEBUFFERS
;
340 r300
->dirty_state
|= R300_NEW_BLEND
;
343 /* Create fragment shader state. */
344 static void* r300_create_fs_state(struct pipe_context
* pipe
,
345 const struct pipe_shader_state
* shader
)
347 struct r300_fragment_shader
* fs
= NULL
;
349 fs
= (struct r300_fragment_shader
*)CALLOC_STRUCT(r300_fragment_shader
);
351 /* Copy state directly into shader. */
353 fs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
355 tgsi_scan_shader(shader
->tokens
, &fs
->info
);
356 r300_shader_read_fs_inputs(&fs
->info
, &fs
->inputs
);
361 /* Bind fragment shader state. */
362 static void r300_bind_fs_state(struct pipe_context
* pipe
, void* shader
)
364 struct r300_context
* r300
= r300_context(pipe
);
365 struct r300_fragment_shader
* fs
= (struct r300_fragment_shader
*)shader
;
373 r300_pick_fragment_shader(r300
);
375 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER
| R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
378 /* Delete fragment shader state. */
379 static void r300_delete_fs_state(struct pipe_context
* pipe
, void* shader
)
381 struct r300_fragment_shader
* fs
= (struct r300_fragment_shader
*)shader
;
382 struct r300_fragment_shader_code
*tmp
, *ptr
= fs
->first
;
387 rc_constants_destroy(&tmp
->code
.constants
);
390 FREE((void*)fs
->state
.tokens
);
394 static void r300_set_polygon_stipple(struct pipe_context
* pipe
,
395 const struct pipe_poly_stipple
* state
)
397 /* XXX no idea how to set this up, but not terribly important */
400 /* Create a new rasterizer state based on the CSO rasterizer state.
402 * This is a very large chunk of state, and covers most of the graphics
403 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
405 * In a not entirely unironic sidenote, this state has nearly nothing to do
406 * with the actual block on the Radeon called the rasterizer (RS). */
407 static void* r300_create_rs_state(struct pipe_context
* pipe
,
408 const struct pipe_rasterizer_state
* state
)
410 struct r300_rs_state
* rs
= CALLOC_STRUCT(r300_rs_state
);
412 /* Copy rasterizer state for Draw. */
415 rs
->enable_vte
= !state
->bypass_vs_clip_and_viewport
;
417 #ifdef PIPE_ARCH_LITTLE_ENDIAN
418 rs
->vap_control_status
= R300_VC_NO_SWAP
;
420 rs
->vap_control_status
= R300_VC_32BIT_SWAP
;
423 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
424 * Else, enable HW TCL and force Draw's TCL off. */
425 if (state
->bypass_vs_clip_and_viewport
||
426 !r300_screen(pipe
->screen
)->caps
->has_tcl
) {
427 rs
->vap_control_status
|= R300_VAP_TCL_BYPASS
;
430 rs
->point_size
= pack_float_16_6x(state
->point_size
) |
431 (pack_float_16_6x(state
->point_size
) << R300_POINTSIZE_X_SHIFT
);
434 ((int)(state
->point_size_min
* 6.0) <<
435 R300_GA_POINT_MINMAX_MIN_SHIFT
) |
436 ((int)(state
->point_size_max
* 6.0) <<
437 R300_GA_POINT_MINMAX_MAX_SHIFT
);
439 rs
->line_control
= pack_float_16_6x(state
->line_width
) |
440 R300_GA_LINE_CNTL_END_TYPE_COMP
;
442 /* XXX I think there is something wrong with the polygon mode,
443 * XXX re-test when r300g is in a better shape */
445 /* Enable polygon mode */
446 if (state
->fill_cw
!= PIPE_POLYGON_MODE_FILL
||
447 state
->fill_ccw
!= PIPE_POLYGON_MODE_FILL
) {
448 rs
->polygon_mode
= R300_GA_POLY_MODE_DUAL
;
451 /* Radeons don't think in "CW/CCW", they think in "front/back". */
452 if (state
->front_winding
== PIPE_WINDING_CW
) {
453 rs
->cull_mode
= R300_FRONT_FACE_CW
;
456 if (state
->offset_cw
) {
457 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
459 if (state
->offset_ccw
) {
460 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
464 if (rs
->polygon_mode
) {
466 r300_translate_polygon_mode_front(state
->fill_cw
);
468 r300_translate_polygon_mode_back(state
->fill_ccw
);
471 rs
->cull_mode
= R300_FRONT_FACE_CCW
;
474 if (state
->offset_ccw
) {
475 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
477 if (state
->offset_cw
) {
478 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
482 if (rs
->polygon_mode
) {
484 r300_translate_polygon_mode_front(state
->fill_ccw
);
486 r300_translate_polygon_mode_back(state
->fill_cw
);
489 if (state
->front_winding
& state
->cull_mode
) {
490 rs
->cull_mode
|= R300_CULL_FRONT
;
492 if (~(state
->front_winding
) & state
->cull_mode
) {
493 rs
->cull_mode
|= R300_CULL_BACK
;
496 if (rs
->polygon_offset_enable
) {
497 rs
->depth_offset_front
= rs
->depth_offset_back
=
498 fui(state
->offset_units
);
499 rs
->depth_scale_front
= rs
->depth_scale_back
=
500 fui(state
->offset_scale
);
503 if (state
->line_stipple_enable
) {
504 rs
->line_stipple_config
=
505 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE
|
506 (fui((float)state
->line_stipple_factor
) &
507 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK
);
508 /* XXX this might need to be scaled up */
509 rs
->line_stipple_value
= state
->line_stipple_pattern
;
512 if (state
->flatshade
) {
513 rs
->color_control
= R300_SHADE_MODEL_FLAT
;
515 rs
->color_control
= R300_SHADE_MODEL_SMOOTH
;
521 /* Bind rasterizer state. */
522 static void r300_bind_rs_state(struct pipe_context
* pipe
, void* state
)
524 struct r300_context
* r300
= r300_context(pipe
);
525 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
528 draw_flush(r300
->draw
);
529 draw_set_rasterizer_state(r300
->draw
, &rs
->rs
);
533 /* XXX Clean these up when we move to atom emits */
534 r300
->dirty_state
|= R300_NEW_RASTERIZER
;
535 r300
->dirty_state
|= R300_NEW_RS_BLOCK
;
536 r300
->dirty_state
|= R300_NEW_SCISSOR
;
537 r300
->dirty_state
|= R300_NEW_VIEWPORT
;
540 /* Free rasterizer state. */
541 static void r300_delete_rs_state(struct pipe_context
* pipe
, void* state
)
547 r300_create_sampler_state(struct pipe_context
* pipe
,
548 const struct pipe_sampler_state
* state
)
550 struct r300_context
* r300
= r300_context(pipe
);
551 struct r300_sampler_state
* sampler
= CALLOC_STRUCT(r300_sampler_state
);
555 sampler
->state
= *state
;
558 (r300_translate_wrap(state
->wrap_s
) << R300_TX_WRAP_S_SHIFT
) |
559 (r300_translate_wrap(state
->wrap_t
) << R300_TX_WRAP_T_SHIFT
) |
560 (r300_translate_wrap(state
->wrap_r
) << R300_TX_WRAP_R_SHIFT
);
562 sampler
->filter0
|= r300_translate_tex_filters(state
->min_img_filter
,
563 state
->mag_img_filter
,
564 state
->min_mip_filter
,
565 state
->max_anisotropy
> 1.0);
567 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
568 /* We must pass these to the emit function to clamp them properly. */
569 sampler
->min_lod
= MAX2((unsigned)state
->min_lod
, 0);
570 sampler
->max_lod
= MAX2((unsigned)ceilf(state
->max_lod
), 0);
572 lod_bias
= CLAMP((int)(state
->lod_bias
* 32), -(1 << 9), (1 << 9) - 1);
574 sampler
->filter1
|= lod_bias
<< R300_LOD_BIAS_SHIFT
;
576 sampler
->filter1
|= r300_anisotropy(state
->max_anisotropy
);
578 util_pack_color(state
->border_color
, PIPE_FORMAT_A8R8G8B8_UNORM
, &uc
);
579 sampler
->border_color
= uc
.ui
;
581 /* R500-specific fixups and optimizations */
582 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
583 sampler
->filter1
|= R500_BORDER_FIX
;
586 return (void*)sampler
;
589 static void r300_bind_sampler_states(struct pipe_context
* pipe
,
593 struct r300_context
* r300
= r300_context(pipe
);
600 for (i
= 0; i
< count
; i
++) {
601 if (r300
->sampler_states
[i
] != states
[i
]) {
602 r300
->sampler_states
[i
] = (struct r300_sampler_state
*)states
[i
];
603 r300
->dirty_state
|= (R300_NEW_SAMPLER
<< i
);
607 r300
->sampler_count
= count
;
609 /* Pick a fragment shader based on the texture compare state. */
610 if (r300
->fs
&& (r300
->dirty_state
& R300_ANY_NEW_SAMPLERS
)) {
611 if (r300_pick_fragment_shader(r300
)) {
612 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER
|
613 R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
618 static void r300_lacks_vertex_textures(struct pipe_context
* pipe
,
624 static void r300_delete_sampler_state(struct pipe_context
* pipe
, void* state
)
629 static void r300_set_sampler_textures(struct pipe_context
* pipe
,
631 struct pipe_texture
** texture
)
633 struct r300_context
* r300
= r300_context(pipe
);
634 boolean is_r500
= r300_screen(r300
->context
.screen
)->caps
->is_r500
;
642 for (i
= 0; i
< count
; i
++) {
643 if (r300
->textures
[i
] != (struct r300_texture
*)texture
[i
]) {
644 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
646 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
648 /* R300-specific - set the texrect factor in a fragment shader */
649 if (!is_r500
&& r300
->textures
[i
]->is_npot
) {
650 /* XXX It would be nice to re-emit just 1 constant,
651 * XXX not all of them */
652 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
657 for (i
= count
; i
< 8; i
++) {
658 if (r300
->textures
[i
]) {
659 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
661 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
665 r300
->texture_count
= count
;
668 static void r300_set_scissor_state(struct pipe_context
* pipe
,
669 const struct pipe_scissor_state
* state
)
671 struct r300_context
* r300
= r300_context(pipe
);
673 r300_set_scissor_regs(state
, &r300
->scissor_state
->scissor
,
674 r300_screen(r300
->context
.screen
)->caps
->is_r500
);
676 /* Don't rely on the order of states being set for the first time. */
677 if (!r300
->rs_state
|| r300
->rs_state
->rs
.scissor
) {
678 r300
->dirty_state
|= R300_NEW_SCISSOR
;
682 static void r300_set_viewport_state(struct pipe_context
* pipe
,
683 const struct pipe_viewport_state
* state
)
685 struct r300_context
* r300
= r300_context(pipe
);
687 /* Do the transform in HW. */
688 r300
->viewport_state
->vte_control
= R300_VTX_W0_FMT
;
690 if (state
->scale
[0] != 1.0f
) {
691 r300
->viewport_state
->xscale
= state
->scale
[0];
692 r300
->viewport_state
->vte_control
|= R300_VPORT_X_SCALE_ENA
;
694 if (state
->scale
[1] != 1.0f
) {
695 r300
->viewport_state
->yscale
= state
->scale
[1];
696 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_SCALE_ENA
;
698 if (state
->scale
[2] != 1.0f
) {
699 r300
->viewport_state
->zscale
= state
->scale
[2];
700 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_SCALE_ENA
;
702 if (state
->translate
[0] != 0.0f
) {
703 r300
->viewport_state
->xoffset
= state
->translate
[0];
704 r300
->viewport_state
->vte_control
|= R300_VPORT_X_OFFSET_ENA
;
706 if (state
->translate
[1] != 0.0f
) {
707 r300
->viewport_state
->yoffset
= state
->translate
[1];
708 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_OFFSET_ENA
;
710 if (state
->translate
[2] != 0.0f
) {
711 r300
->viewport_state
->zoffset
= state
->translate
[2];
712 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_OFFSET_ENA
;
715 r300
->dirty_state
|= R300_NEW_VIEWPORT
;
718 static void r300_set_vertex_buffers(struct pipe_context
* pipe
,
720 const struct pipe_vertex_buffer
* buffers
)
722 struct r300_context
* r300
= r300_context(pipe
);
724 memcpy(r300
->vertex_buffer
, buffers
,
725 sizeof(struct pipe_vertex_buffer
) * count
);
726 r300
->vertex_buffer_count
= count
;
729 draw_flush(r300
->draw
);
730 draw_set_vertex_buffers(r300
->draw
, count
, buffers
);
733 r300
->dirty_state
|= R300_NEW_VERTEX_FORMAT
;
736 static void r300_set_vertex_elements(struct pipe_context
* pipe
,
738 const struct pipe_vertex_element
* elements
)
740 struct r300_context
* r300
= r300_context(pipe
);
742 memcpy(r300
->vertex_element
,
744 sizeof(struct pipe_vertex_element
) * count
);
745 r300
->vertex_element_count
= count
;
748 draw_flush(r300
->draw
);
749 draw_set_vertex_elements(r300
->draw
, count
, elements
);
753 static void* r300_create_vs_state(struct pipe_context
* pipe
,
754 const struct pipe_shader_state
* shader
)
756 struct r300_context
* r300
= r300_context(pipe
);
758 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
759 struct r300_vertex_shader
* vs
= CALLOC_STRUCT(r300_vertex_shader
);
760 /* Copy state directly into shader. */
762 vs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
764 tgsi_scan_shader(shader
->tokens
, &vs
->info
);
768 return draw_create_vertex_shader(r300
->draw
, shader
);
772 static void r300_bind_vs_state(struct pipe_context
* pipe
, void* shader
)
774 struct r300_context
* r300
= r300_context(pipe
);
776 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
777 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
782 } else if (!vs
->translated
) {
783 r300_translate_vertex_shader(r300
, vs
);
787 r300
->dirty_state
|= R300_NEW_VERTEX_SHADER
| R300_NEW_VERTEX_SHADER_CONSTANTS
;
789 draw_flush(r300
->draw
);
790 draw_bind_vertex_shader(r300
->draw
,
791 (struct draw_vertex_shader
*)shader
);
795 static void r300_delete_vs_state(struct pipe_context
* pipe
, void* shader
)
797 struct r300_context
* r300
= r300_context(pipe
);
799 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
800 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
802 rc_constants_destroy(&vs
->code
.constants
);
803 FREE((void*)vs
->state
.tokens
);
806 draw_delete_vertex_shader(r300
->draw
,
807 (struct draw_vertex_shader
*)shader
);
811 static void r300_set_constant_buffer(struct pipe_context
*pipe
,
812 uint shader
, uint index
,
813 const struct pipe_constant_buffer
*buf
)
815 struct r300_context
* r300
= r300_context(pipe
);
818 if (buf
== NULL
|| buf
->buffer
->size
== 0 ||
819 (mapped
= pipe_buffer_map(pipe
->screen
, buf
->buffer
, PIPE_BUFFER_USAGE_CPU_READ
)) == NULL
)
821 r300
->shader_constants
[shader
].count
= 0;
825 assert((buf
->buffer
->size
% 4 * sizeof(float)) == 0);
826 memcpy(r300
->shader_constants
[shader
].constants
, mapped
, buf
->buffer
->size
);
827 r300
->shader_constants
[shader
].count
= buf
->buffer
->size
/ (4 * sizeof(float));
828 pipe_buffer_unmap(pipe
->screen
, buf
->buffer
);
830 if (shader
== PIPE_SHADER_VERTEX
)
831 r300
->dirty_state
|= R300_NEW_VERTEX_SHADER_CONSTANTS
;
832 else if (shader
== PIPE_SHADER_FRAGMENT
)
833 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
836 void r300_init_state_functions(struct r300_context
* r300
)
838 r300
->context
.create_blend_state
= r300_create_blend_state
;
839 r300
->context
.bind_blend_state
= r300_bind_blend_state
;
840 r300
->context
.delete_blend_state
= r300_delete_blend_state
;
842 r300
->context
.set_blend_color
= r300_set_blend_color
;
844 r300
->context
.set_clip_state
= r300_set_clip_state
;
846 r300
->context
.set_constant_buffer
= r300_set_constant_buffer
;
848 r300
->context
.create_depth_stencil_alpha_state
= r300_create_dsa_state
;
849 r300
->context
.bind_depth_stencil_alpha_state
= r300_bind_dsa_state
;
850 r300
->context
.delete_depth_stencil_alpha_state
= r300_delete_dsa_state
;
852 r300
->context
.set_framebuffer_state
= r300_set_framebuffer_state
;
854 r300
->context
.create_fs_state
= r300_create_fs_state
;
855 r300
->context
.bind_fs_state
= r300_bind_fs_state
;
856 r300
->context
.delete_fs_state
= r300_delete_fs_state
;
858 r300
->context
.set_polygon_stipple
= r300_set_polygon_stipple
;
860 r300
->context
.create_rasterizer_state
= r300_create_rs_state
;
861 r300
->context
.bind_rasterizer_state
= r300_bind_rs_state
;
862 r300
->context
.delete_rasterizer_state
= r300_delete_rs_state
;
864 r300
->context
.create_sampler_state
= r300_create_sampler_state
;
865 r300
->context
.bind_fragment_sampler_states
= r300_bind_sampler_states
;
866 r300
->context
.bind_vertex_sampler_states
= r300_lacks_vertex_textures
;
867 r300
->context
.delete_sampler_state
= r300_delete_sampler_state
;
869 r300
->context
.set_fragment_sampler_textures
= r300_set_sampler_textures
;
871 r300
->context
.set_scissor_state
= r300_set_scissor_state
;
873 r300
->context
.set_viewport_state
= r300_set_viewport_state
;
875 r300
->context
.set_vertex_buffers
= r300_set_vertex_buffers
;
876 r300
->context
.set_vertex_elements
= r300_set_vertex_elements
;
878 r300
->context
.create_vs_state
= r300_create_vs_state
;
879 r300
->context
.bind_vs_state
= r300_bind_vs_state
;
880 r300
->context
.delete_vs_state
= r300_delete_vs_state
;