gallium: more work on ccw flag removal
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_reg.h"
37 #include "r300_screen.h"
38 #include "r300_screen_buffer.h"
39 #include "r300_state.h"
40 #include "r300_state_inlines.h"
41 #include "r300_fs.h"
42 #include "r300_texture.h"
43 #include "r300_vs.h"
44 #include "r300_winsys.h"
45
46 /* r300_state: Functions used to intialize state context by translating
47 * Gallium state objects into semi-native r300 state objects. */
48
49 #define UPDATE_STATE(cso, atom) \
50 if (cso != atom.state) { \
51 atom.state = cso; \
52 atom.dirty = TRUE; \
53 }
54
55 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
56 unsigned dstRGB, unsigned dstA)
57 {
58 /* If the blend equation is ADD or REVERSE_SUBTRACT,
59 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
60 * will not be changed.
61 * Notice that the dst factors are the src factors inverted. */
62 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
63 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
64 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
65 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
66 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
67 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
68 srcA == PIPE_BLENDFACTOR_ZERO) &&
69 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstRGB == PIPE_BLENDFACTOR_ONE) &&
71 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
72 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 dstA == PIPE_BLENDFACTOR_ONE);
74 }
75
76 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
77 unsigned dstRGB, unsigned dstA)
78 {
79 /* If the blend equation is ADD or REVERSE_SUBTRACT,
80 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
81 * will not be changed.
82 * Notice that the dst factors are the src factors inverted. */
83 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
85 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
86 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
87 srcA == PIPE_BLENDFACTOR_ZERO) &&
88 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstRGB == PIPE_BLENDFACTOR_ONE) &&
90 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
91 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
92 dstA == PIPE_BLENDFACTOR_ONE);
93 }
94
95 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
96 unsigned dstRGB, unsigned dstA)
97 {
98 /* If the blend equation is ADD or REVERSE_SUBTRACT,
99 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
100 * will not be changed.
101 * Notice that the dst factors are the src factors inverted. */
102 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
103 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
104 (srcA == PIPE_BLENDFACTOR_ZERO) &&
105 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
106 dstRGB == PIPE_BLENDFACTOR_ONE) &&
107 (dstA == PIPE_BLENDFACTOR_ONE);
108 }
109
110 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
111 unsigned dstRGB, unsigned dstA)
112 {
113 /* If the blend equation is ADD or REVERSE_SUBTRACT,
114 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
115 * will not be changed.
116 * Notice that the dst factors are the src factors inverted. */
117 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
118 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
119 (srcA == PIPE_BLENDFACTOR_ZERO) &&
120 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
121 dstRGB == PIPE_BLENDFACTOR_ONE) &&
122 (dstA == PIPE_BLENDFACTOR_ONE);
123 }
124
125 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
126 unsigned dstRGB, unsigned dstA)
127 {
128 /* If the blend equation is ADD or REVERSE_SUBTRACT,
129 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
130 * the colorbuffer will not be changed.
131 * Notice that the dst factors are the src factors inverted. */
132 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
133 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
134 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
135 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
136 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
137 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
138 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
139 srcA == PIPE_BLENDFACTOR_ZERO) &&
140 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstRGB == PIPE_BLENDFACTOR_ONE) &&
143 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
144 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
145 dstA == PIPE_BLENDFACTOR_ONE);
146 }
147
148 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
149 unsigned dstRGB, unsigned dstA)
150 {
151 /* If the blend equation is ADD or REVERSE_SUBTRACT,
152 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
153 * the colorbuffer will not be changed.
154 * Notice that the dst factors are the src factors inverted. */
155 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
158 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
159 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
160 srcA == PIPE_BLENDFACTOR_ZERO) &&
161 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstRGB == PIPE_BLENDFACTOR_ONE) &&
164 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
165 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
166 dstA == PIPE_BLENDFACTOR_ONE);
167 }
168
169 static unsigned bgra_cmask(unsigned mask)
170 {
171 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
172
173 return ((mask & PIPE_MASK_R) << 2) |
174 ((mask & PIPE_MASK_B) >> 2) |
175 (mask & (PIPE_MASK_G | PIPE_MASK_A));
176 }
177
178 /* Create a new blend state based on the CSO blend state.
179 *
180 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
181 static void* r300_create_blend_state(struct pipe_context* pipe,
182 const struct pipe_blend_state* state)
183 {
184 struct r300_screen* r300screen = r300_screen(pipe->screen);
185 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
186
187 if (state->rt[0].blend_enable)
188 {
189 unsigned eqRGB = state->rt[0].rgb_func;
190 unsigned srcRGB = state->rt[0].rgb_src_factor;
191 unsigned dstRGB = state->rt[0].rgb_dst_factor;
192
193 unsigned eqA = state->rt[0].alpha_func;
194 unsigned srcA = state->rt[0].alpha_src_factor;
195 unsigned dstA = state->rt[0].alpha_dst_factor;
196
197 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
198 * this is just the crappy D3D naming */
199 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
200 r300_translate_blend_function(eqRGB) |
201 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
202 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
203
204 /* Optimization: some operations do not require the destination color.
205 *
206 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
207 * otherwise blending gives incorrect results. It seems to be
208 * a hardware bug. */
209 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
210 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
211 dstRGB != PIPE_BLENDFACTOR_ZERO ||
212 dstA != PIPE_BLENDFACTOR_ZERO ||
213 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
214 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
215 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
216 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
217 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
218 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
219 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
220 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
221 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
222 /* Enable reading from the colorbuffer. */
223 blend->blend_control |= R300_READ_ENABLE;
224
225 if (r300screen->caps.is_r500) {
226 /* Optimization: Depending on incoming pixels, we can
227 * conditionally disable the reading in hardware... */
228 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
229 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
230 /* Disable reading if SRC_ALPHA == 0. */
231 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
234 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
235 dstA == PIPE_BLENDFACTOR_ZERO)) {
236 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
237 }
238
239 /* Disable reading if SRC_ALPHA == 1. */
240 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
242 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
243 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
244 dstA == PIPE_BLENDFACTOR_ZERO)) {
245 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
246 }
247 }
248 }
249 }
250
251 /* Optimization: discard pixels which don't change the colorbuffer.
252 *
253 * The code below is non-trivial and some math is involved.
254 *
255 * Discarding pixels must be disabled when FP16 AA is enabled.
256 * This is a hardware bug. Also, this implementation wouldn't work
257 * with FP blending enabled and equation clamping disabled.
258 *
259 * Equations other than ADD are rarely used and therefore won't be
260 * optimized. */
261 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
262 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
263 /* ADD: X+Y
264 * REVERSE_SUBTRACT: Y-X
265 *
266 * The idea is:
267 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
268 * then CB will not be changed.
269 *
270 * Given the srcFactor and dstFactor variables, we can derive
271 * what src and dst should be equal to and discard appropriate
272 * pixels.
273 */
274 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
276 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
279 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
282 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
285 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
286 dstRGB, dstA)) {
287 blend->blend_control |=
288 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
289 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
290 dstRGB, dstA)) {
291 blend->blend_control |=
292 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
293 }
294 }
295
296 /* separate alpha */
297 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
298 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
299 blend->alpha_blend_control =
300 r300_translate_blend_function(eqA) |
301 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
302 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
303 }
304 }
305
306 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
307 if (state->logicop_enable) {
308 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
309 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
310 }
311
312 /* Color channel masks for all MRTs. */
313 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
314 if (r300screen->caps.is_r500 && state->independent_blend_enable) {
315 if (state->rt[1].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
317 }
318 if (state->rt[2].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
320 }
321 if (state->rt[3].blend_enable) {
322 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
323 }
324 }
325
326 /* Neither fglrx nor classic r300 ever set this, regardless of dithering
327 * state. Since it's an optional implementation detail, we can leave it
328 * out and never dither.
329 *
330 * This could be revisited if we ever get quality or conformance hints.
331 *
332 if (state->dither) {
333 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
334 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
335 }
336 */
337
338 return (void*)blend;
339 }
340
341 /* Bind blend state. */
342 static void r300_bind_blend_state(struct pipe_context* pipe,
343 void* state)
344 {
345 struct r300_context* r300 = r300_context(pipe);
346
347 UPDATE_STATE(state, r300->blend_state);
348 }
349
350 /* Free blend state. */
351 static void r300_delete_blend_state(struct pipe_context* pipe,
352 void* state)
353 {
354 FREE(state);
355 }
356
357 /* Convert float to 10bit integer */
358 static unsigned float_to_fixed10(float f)
359 {
360 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
361 }
362
363 /* Set blend color.
364 * Setup both R300 and R500 registers, figure out later which one to write. */
365 static void r300_set_blend_color(struct pipe_context* pipe,
366 const struct pipe_blend_color* color)
367 {
368 struct r300_context* r300 = r300_context(pipe);
369 struct r300_blend_color_state* state =
370 (struct r300_blend_color_state*)r300->blend_color_state.state;
371 union util_color uc;
372
373 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
374 state->blend_color = uc.ui;
375
376 /* XXX if FP16 blending is enabled, we should use the FP16 format */
377 state->blend_color_red_alpha =
378 float_to_fixed10(color->color[0]) |
379 (float_to_fixed10(color->color[3]) << 16);
380 state->blend_color_green_blue =
381 float_to_fixed10(color->color[2]) |
382 (float_to_fixed10(color->color[1]) << 16);
383
384 r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
385 r300->blend_color_state.dirty = TRUE;
386 }
387
388 static void r300_set_clip_state(struct pipe_context* pipe,
389 const struct pipe_clip_state* state)
390 {
391 struct r300_context* r300 = r300_context(pipe);
392
393 r300->clip = *state;
394
395 if (r300->screen->caps.has_tcl) {
396 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
397 r300->clip_state.size = 29;
398
399 r300->clip_state.dirty = TRUE;
400 } else {
401 draw_flush(r300->draw);
402 draw_set_clip_state(r300->draw, state);
403 r300->clip_state.size = 2;
404 }
405 }
406
407 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
408 *
409 * This contains the depth buffer, stencil buffer, alpha test, and such.
410 * On the Radeon, depth and stencil buffer setup are intertwined, which is
411 * the reason for some of the strange-looking assignments across registers. */
412 static void*
413 r300_create_dsa_state(struct pipe_context* pipe,
414 const struct pipe_depth_stencil_alpha_state* state)
415 {
416 struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
417 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
418
419 /* Depth test setup. */
420 if (state->depth.enabled) {
421 dsa->z_buffer_control |= R300_Z_ENABLE;
422
423 if (state->depth.writemask) {
424 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
425 }
426
427 dsa->z_stencil_control |=
428 (r300_translate_depth_stencil_function(state->depth.func) <<
429 R300_Z_FUNC_SHIFT);
430 }
431
432 /* Stencil buffer setup. */
433 if (state->stencil[0].enabled) {
434 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
435 dsa->z_stencil_control |=
436 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
437 R300_S_FRONT_FUNC_SHIFT) |
438 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
439 R300_S_FRONT_SFAIL_OP_SHIFT) |
440 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
441 R300_S_FRONT_ZPASS_OP_SHIFT) |
442 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
443 R300_S_FRONT_ZFAIL_OP_SHIFT);
444
445 dsa->stencil_ref_mask =
446 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
447 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
448
449 if (state->stencil[1].enabled) {
450 dsa->two_sided = TRUE;
451
452 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
453 dsa->z_stencil_control |=
454 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
455 R300_S_BACK_FUNC_SHIFT) |
456 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
457 R300_S_BACK_SFAIL_OP_SHIFT) |
458 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
459 R300_S_BACK_ZPASS_OP_SHIFT) |
460 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
461 R300_S_BACK_ZFAIL_OP_SHIFT);
462
463 dsa->stencil_ref_bf =
464 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
465 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
466
467 if (caps->is_r500) {
468 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
469 } else {
470 dsa->stencil_ref_bf_fallback =
471 (state->stencil[0].valuemask != state->stencil[1].valuemask ||
472 state->stencil[0].writemask != state->stencil[1].writemask);
473 }
474 }
475 }
476
477 /* Alpha test setup. */
478 if (state->alpha.enabled) {
479 dsa->alpha_function =
480 r300_translate_alpha_function(state->alpha.func) |
481 R300_FG_ALPHA_FUNC_ENABLE;
482
483 /* We could use 10bit alpha ref but who needs that? */
484 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
485
486 if (caps->is_r500)
487 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
488 }
489
490 return (void*)dsa;
491 }
492
493 static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
494 {
495 struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
496
497 if (r300->screen->caps.is_r500) {
498 return;
499 }
500
501 r300->stencil_ref_bf_fallback =
502 dsa->stencil_ref_bf_fallback ||
503 (dsa->two_sided &&
504 r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
505 }
506
507 /* Bind DSA state. */
508 static void r300_bind_dsa_state(struct pipe_context* pipe,
509 void* state)
510 {
511 struct r300_context* r300 = r300_context(pipe);
512
513 if (!state) {
514 return;
515 }
516
517 UPDATE_STATE(state, r300->dsa_state);
518
519 r300_update_stencil_ref_fallback_status(r300);
520 }
521
522 /* Free DSA state. */
523 static void r300_delete_dsa_state(struct pipe_context* pipe,
524 void* state)
525 {
526 FREE(state);
527 }
528
529 static void r300_set_stencil_ref(struct pipe_context* pipe,
530 const struct pipe_stencil_ref* sr)
531 {
532 struct r300_context* r300 = r300_context(pipe);
533
534 r300->stencil_ref = *sr;
535 r300->dsa_state.dirty = TRUE;
536
537 r300_update_stencil_ref_fallback_status(r300);
538 }
539
540 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
541 static void r300_fb_set_tiling_flags(struct r300_context *r300,
542 const struct pipe_framebuffer_state *old_state,
543 const struct pipe_framebuffer_state *new_state)
544 {
545 struct r300_texture *tex;
546 unsigned i, level;
547
548 /* Set tiling flags for new surfaces. */
549 for (i = 0; i < new_state->nr_cbufs; i++) {
550 tex = r300_texture(new_state->cbufs[i]->texture);
551 level = new_state->cbufs[i]->level;
552
553 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
554 tex->pitch[0],
555 tex->microtile,
556 tex->mip_macrotile[level]);
557 }
558 if (new_state->zsbuf) {
559 tex = r300_texture(new_state->zsbuf->texture);
560 level = new_state->zsbuf->level;
561
562 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
563 tex->pitch[0],
564 tex->microtile,
565 tex->mip_macrotile[level]);
566 }
567 }
568
569 static void
570 r300_set_framebuffer_state(struct pipe_context* pipe,
571 const struct pipe_framebuffer_state* state)
572 {
573 struct r300_context* r300 = r300_context(pipe);
574 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
575 unsigned max_width, max_height;
576 uint32_t zbuffer_bpp = 0;
577
578 if (state->nr_cbufs > 4) {
579 fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
580 "refusing to bind framebuffer state!\n", __FUNCTION__);
581 return;
582 }
583
584 if (r300->screen->caps.is_r500) {
585 max_width = max_height = 4096;
586 } else if (r300->screen->caps.is_r400) {
587 max_width = max_height = 4021;
588 } else {
589 max_width = max_height = 2560;
590 }
591
592 if (state->width > max_width || state->height > max_height) {
593 fprintf(stderr, "r300: Implementation error: Render targets are too "
594 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
595 return;
596 }
597
598 if (r300->draw) {
599 draw_flush(r300->draw);
600 }
601
602 r300->fb_state.dirty = TRUE;
603
604 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
605 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
606 r300->blend_state.dirty = TRUE;
607 }
608 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
609 if (!!old_state->zsbuf != !!state->zsbuf) {
610 r300->dsa_state.dirty = TRUE;
611 }
612
613 /* The tiling flags are dependent on the surface miplevel, unfortunately. */
614 r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
615
616 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
617
618 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
619 (state->zsbuf ? 10 : 0) + 9;
620
621 /* Polygon offset depends on the zbuffer bit depth. */
622 if (state->zsbuf && r300->polygon_offset_enabled) {
623 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
624 case 2:
625 zbuffer_bpp = 16;
626 break;
627 case 4:
628 zbuffer_bpp = 24;
629 break;
630 }
631
632 if (r300->zbuffer_bpp != zbuffer_bpp) {
633 r300->zbuffer_bpp = zbuffer_bpp;
634 r300->rs_state.dirty = TRUE;
635 }
636 }
637 }
638
639 /* Create fragment shader state. */
640 static void* r300_create_fs_state(struct pipe_context* pipe,
641 const struct pipe_shader_state* shader)
642 {
643 struct r300_fragment_shader* fs = NULL;
644
645 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
646
647 /* Copy state directly into shader. */
648 fs->state = *shader;
649 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
650
651 return (void*)fs;
652 }
653
654 void r300_mark_fs_code_dirty(struct r300_context *r300)
655 {
656 struct r300_fragment_shader* fs = r300_fs(r300);
657
658 r300->fs.dirty = TRUE;
659 r300->fs_rc_constant_state.dirty = TRUE;
660 r300->fs_constants.dirty = TRUE;
661
662 if (r300->screen->caps.is_r500) {
663 r300->fs.size = r500_get_fs_atom_size(r300);
664 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
665 r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
666 } else {
667 r300->fs.size = r300_get_fs_atom_size(r300);
668 r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
669 r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
670 }
671 }
672
673 /* Bind fragment shader state. */
674 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
675 {
676 struct r300_context* r300 = r300_context(pipe);
677 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
678
679 if (fs == NULL) {
680 r300->fs.state = NULL;
681 return;
682 }
683
684 r300->fs.state = fs;
685 r300_pick_fragment_shader(r300);
686 r300_mark_fs_code_dirty(r300);
687
688 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
689 }
690
691 /* Delete fragment shader state. */
692 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
693 {
694 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
695 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
696
697 while (ptr) {
698 tmp = ptr;
699 ptr = ptr->next;
700 rc_constants_destroy(&tmp->code.constants);
701 FREE(tmp);
702 }
703 FREE((void*)fs->state.tokens);
704 FREE(shader);
705 }
706
707 static void r300_set_polygon_stipple(struct pipe_context* pipe,
708 const struct pipe_poly_stipple* state)
709 {
710 /* XXX no idea how to set this up, but not terribly important */
711 }
712
713 /* Create a new rasterizer state based on the CSO rasterizer state.
714 *
715 * This is a very large chunk of state, and covers most of the graphics
716 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
717 *
718 * In a not entirely unironic sidenote, this state has nearly nothing to do
719 * with the actual block on the Radeon called the rasterizer (RS). */
720 static void* r300_create_rs_state(struct pipe_context* pipe,
721 const struct pipe_rasterizer_state* state)
722 {
723 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
724 int i;
725 float psiz;
726
727 /* Copy rasterizer state for Draw. */
728 rs->rs = *state;
729
730 #ifdef PIPE_ARCH_LITTLE_ENDIAN
731 rs->vap_control_status = R300_VC_NO_SWAP;
732 #else
733 rs->vap_control_status = R300_VC_32BIT_SWAP;
734 #endif
735
736 /* If no TCL engine is present, turn off the HW TCL. */
737 if (!r300_screen(pipe->screen)->caps.has_tcl) {
738 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
739 }
740
741 /* Point size width and height. */
742 rs->point_size =
743 pack_float_16_6x(state->point_size) |
744 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
745
746 /* Point size clamping. */
747 if (state->point_size_per_vertex) {
748 /* Per-vertex point size.
749 * Clamp to [0, max FB size] */
750 psiz = pipe->screen->get_paramf(pipe->screen,
751 PIPE_CAP_MAX_POINT_WIDTH);
752 rs->point_minmax =
753 pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
754 } else {
755 /* We cannot disable the point-size vertex output,
756 * so clamp it. */
757 psiz = state->point_size;
758 rs->point_minmax =
759 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
760 (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
761 }
762
763 /* Line control. */
764 rs->line_control = pack_float_16_6x(state->line_width) |
765 R300_GA_LINE_CNTL_END_TYPE_COMP;
766
767 /* Enable polygon mode */
768 if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
769 state->fill_back != PIPE_POLYGON_MODE_FILL) {
770 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
771 }
772
773 /* Front face */
774 if (state->front_ccw)
775 rs->cull_mode = R300_FRONT_FACE_CCW;
776 else
777 rs->cull_mode = R300_FRONT_FACE_CW;
778
779 /* Polygon offset */
780 if (util_get_offset(state, state->fill_front)) {
781 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
782 }
783 if (util_get_offset(state, state->fill_back)) {
784 rs->polygon_offset_enable |= R300_BACK_ENABLE;
785 }
786
787 /* Polygon mode */
788 if (rs->polygon_mode) {
789 rs->polygon_mode |=
790 r300_translate_polygon_mode_front(state->fill_front);
791 rs->polygon_mode |=
792 r300_translate_polygon_mode_back(state->fill_back);
793 }
794
795 if (state->cull_face & PIPE_FACE_FRONT) {
796 rs->cull_mode |= R300_CULL_FRONT;
797 }
798 if (state->cull_face & PIPE_FACE_BACK) {
799 rs->cull_mode |= R300_CULL_BACK;
800 }
801
802 if (rs->polygon_offset_enable) {
803 rs->depth_offset = state->offset_units;
804 rs->depth_scale = state->offset_scale;
805 }
806
807 if (state->line_stipple_enable) {
808 rs->line_stipple_config =
809 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
810 (fui((float)state->line_stipple_factor) &
811 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
812 /* XXX this might need to be scaled up */
813 rs->line_stipple_value = state->line_stipple_pattern;
814 }
815
816 if (state->flatshade) {
817 rs->color_control = R300_SHADE_MODEL_FLAT;
818 } else {
819 rs->color_control = R300_SHADE_MODEL_SMOOTH;
820 }
821
822 rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
823
824 /* Point sprites */
825 if (state->sprite_coord_enable) {
826 rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
827 for (i = 0; i < 8; i++) {
828 if (state->sprite_coord_enable & (1 << i))
829 rs->stuffing_enable |=
830 R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
831 }
832
833 rs->point_texcoord_left = 0.0f;
834 rs->point_texcoord_right = 1.0f;
835
836 switch (state->sprite_coord_mode) {
837 case PIPE_SPRITE_COORD_UPPER_LEFT:
838 rs->point_texcoord_top = 0.0f;
839 rs->point_texcoord_bottom = 1.0f;
840 break;
841 case PIPE_SPRITE_COORD_LOWER_LEFT:
842 rs->point_texcoord_top = 1.0f;
843 rs->point_texcoord_bottom = 0.0f;
844 break;
845 }
846 }
847
848 return (void*)rs;
849 }
850
851 /* Bind rasterizer state. */
852 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
853 {
854 struct r300_context* r300 = r300_context(pipe);
855 struct r300_rs_state* rs = (struct r300_rs_state*)state;
856 int last_sprite_coord_enable = r300->sprite_coord_enable;
857 boolean last_two_sided_color = r300->two_sided_color;
858
859 if (r300->draw) {
860 draw_flush(r300->draw);
861 draw_set_rasterizer_state(r300->draw, &rs->rs, state);
862 }
863
864 if (rs) {
865 r300->polygon_offset_enabled = (rs->rs.offset_point ||
866 rs->rs.offset_line ||
867 rs->rs.offset_tri);
868 r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
869 r300->two_sided_color = rs->rs.light_twoside;
870 } else {
871 r300->polygon_offset_enabled = FALSE;
872 r300->sprite_coord_enable = 0;
873 r300->two_sided_color = FALSE;
874 }
875
876 UPDATE_STATE(state, r300->rs_state);
877 r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
878
879 if (last_sprite_coord_enable != r300->sprite_coord_enable ||
880 last_two_sided_color != r300->two_sided_color) {
881 r300->rs_block_state.dirty = TRUE;
882 }
883 }
884
885 /* Free rasterizer state. */
886 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
887 {
888 FREE(state);
889 }
890
891 static void*
892 r300_create_sampler_state(struct pipe_context* pipe,
893 const struct pipe_sampler_state* state)
894 {
895 struct r300_context* r300 = r300_context(pipe);
896 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
897 boolean is_r500 = r300->screen->caps.is_r500;
898 int lod_bias;
899 union util_color uc;
900
901 sampler->state = *state;
902
903 sampler->filter0 |=
904 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
905 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
906 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
907
908 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
909 state->mag_img_filter,
910 state->min_mip_filter,
911 state->max_anisotropy > 0);
912
913 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
914
915 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
916 /* We must pass these to the merge function to clamp them properly. */
917 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
918 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
919
920 lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
921
922 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
923
924 /* This is very high quality anisotropic filtering for R5xx.
925 * It's good for benchmarking the performance of texturing but
926 * in practice we don't want to slow down the driver because it's
927 * a pretty good performance killer. Feel free to play with it. */
928 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
929 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
930 }
931
932 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
933 sampler->border_color = uc.ui;
934
935 /* R500-specific fixups and optimizations */
936 if (r300->screen->caps.is_r500) {
937 sampler->filter1 |= R500_BORDER_FIX;
938 }
939
940 return (void*)sampler;
941 }
942
943 static void r300_bind_sampler_states(struct pipe_context* pipe,
944 unsigned count,
945 void** states)
946 {
947 struct r300_context* r300 = r300_context(pipe);
948 struct r300_textures_state* state =
949 (struct r300_textures_state*)r300->textures_state.state;
950 unsigned tex_units = r300->screen->caps.num_tex_units;
951
952 if (count > tex_units) {
953 return;
954 }
955
956 memcpy(state->sampler_states, states, sizeof(void*) * count);
957 state->sampler_state_count = count;
958
959 r300->textures_state.dirty = TRUE;
960 }
961
962 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
963 unsigned count,
964 void** states)
965 {
966 }
967
968 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
969 {
970 FREE(state);
971 }
972
973 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
974 unsigned count,
975 struct pipe_sampler_view** views)
976 {
977 struct r300_context* r300 = r300_context(pipe);
978 struct r300_textures_state* state =
979 (struct r300_textures_state*)r300->textures_state.state;
980 struct r300_texture *texture;
981 unsigned i;
982 unsigned tex_units = r300->screen->caps.num_tex_units;
983 boolean dirty_tex = FALSE;
984
985 if (count > tex_units) {
986 return;
987 }
988
989 for (i = 0; i < count; i++) {
990 if (&state->sampler_views[i]->base != views[i]) {
991 pipe_sampler_view_reference(
992 (struct pipe_sampler_view**)&state->sampler_views[i],
993 views[i]);
994
995 if (!views[i]) {
996 continue;
997 }
998
999 /* A new sampler view (= texture)... */
1000 dirty_tex = TRUE;
1001
1002 /* Set the texrect factor in the fragment shader.
1003 * Needed for RECT and NPOT fallback. */
1004 texture = r300_texture(views[i]->texture);
1005 if (texture->uses_pitch) {
1006 r300->fs_rc_constant_state.dirty = TRUE;
1007 }
1008 }
1009 }
1010
1011 for (i = count; i < tex_units; i++) {
1012 if (state->sampler_views[i]) {
1013 pipe_sampler_view_reference(
1014 (struct pipe_sampler_view**)&state->sampler_views[i],
1015 NULL);
1016 }
1017 }
1018
1019 state->sampler_view_count = count;
1020
1021 r300->textures_state.dirty = TRUE;
1022
1023 if (dirty_tex) {
1024 r300->texture_cache_inval.dirty = TRUE;
1025 }
1026 }
1027
1028 static struct pipe_sampler_view *
1029 r300_create_sampler_view(struct pipe_context *pipe,
1030 struct pipe_resource *texture,
1031 const struct pipe_sampler_view *templ)
1032 {
1033 struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1034 struct r300_texture *tex = r300_texture(texture);
1035
1036 if (view) {
1037 view->base = *templ;
1038 view->base.reference.count = 1;
1039 view->base.context = pipe;
1040 view->base.texture = NULL;
1041 pipe_resource_reference(&view->base.texture, texture);
1042
1043 view->swizzle[0] = templ->swizzle_r;
1044 view->swizzle[1] = templ->swizzle_g;
1045 view->swizzle[2] = templ->swizzle_b;
1046 view->swizzle[3] = templ->swizzle_a;
1047
1048 view->format = tex->tx_format;
1049 view->format.format1 |= r300_translate_texformat(templ->format,
1050 view->swizzle);
1051 if (r300_screen(pipe->screen)->caps.is_r500) {
1052 view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1053 }
1054 }
1055
1056 return (struct pipe_sampler_view*)view;
1057 }
1058
1059 static void
1060 r300_sampler_view_destroy(struct pipe_context *pipe,
1061 struct pipe_sampler_view *view)
1062 {
1063 pipe_resource_reference(&view->texture, NULL);
1064 FREE(view);
1065 }
1066
1067 static void r300_set_scissor_state(struct pipe_context* pipe,
1068 const struct pipe_scissor_state* state)
1069 {
1070 struct r300_context* r300 = r300_context(pipe);
1071
1072 memcpy(r300->scissor_state.state, state,
1073 sizeof(struct pipe_scissor_state));
1074
1075 r300->scissor_state.dirty = TRUE;
1076 }
1077
1078 static void r300_set_viewport_state(struct pipe_context* pipe,
1079 const struct pipe_viewport_state* state)
1080 {
1081 struct r300_context* r300 = r300_context(pipe);
1082 struct r300_viewport_state* viewport =
1083 (struct r300_viewport_state*)r300->viewport_state.state;
1084
1085 r300->viewport = *state;
1086
1087 if (r300->draw) {
1088 draw_flush(r300->draw);
1089 draw_set_viewport_state(r300->draw, state);
1090 viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1091 return;
1092 }
1093
1094 /* Do the transform in HW. */
1095 viewport->vte_control = R300_VTX_W0_FMT;
1096
1097 if (state->scale[0] != 1.0f) {
1098 viewport->xscale = state->scale[0];
1099 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1100 }
1101 if (state->scale[1] != 1.0f) {
1102 viewport->yscale = state->scale[1];
1103 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1104 }
1105 if (state->scale[2] != 1.0f) {
1106 viewport->zscale = state->scale[2];
1107 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1108 }
1109 if (state->translate[0] != 0.0f) {
1110 viewport->xoffset = state->translate[0];
1111 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1112 }
1113 if (state->translate[1] != 0.0f) {
1114 viewport->yoffset = state->translate[1];
1115 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1116 }
1117 if (state->translate[2] != 0.0f) {
1118 viewport->zoffset = state->translate[2];
1119 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1120 }
1121
1122 r300->viewport_state.dirty = TRUE;
1123 if (r300->fs.state && r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1124 r300->fs_rc_constant_state.dirty = TRUE;
1125 }
1126 }
1127
1128 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1129 unsigned count,
1130 const struct pipe_vertex_buffer* buffers)
1131 {
1132 struct r300_context* r300 = r300_context(pipe);
1133 struct pipe_vertex_buffer *vbo;
1134 unsigned i, max_index = (1 << 24) - 1;
1135 boolean any_user_buffer = FALSE;
1136
1137 if (count == r300->vertex_buffer_count &&
1138 memcmp(r300->vertex_buffer, buffers,
1139 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1140 return;
1141 }
1142
1143 /* Check if the stride is aligned to the size of DWORD. */
1144 for (i = 0; i < count; i++) {
1145 if (buffers[i].buffer) {
1146 if (buffers[i].stride % 4 != 0) {
1147 // XXX Shouldn't we align the buffer?
1148 fprintf(stderr, "r300: set_vertex_buffers: "
1149 "Unaligned buffer stride %i isn't supported.\n",
1150 buffers[i].stride);
1151 abort();
1152 }
1153 }
1154 }
1155
1156 for (i = 0; i < count; i++) {
1157 /* Why, yes, I AM casting away constness. How did you know? */
1158 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1159
1160 /* Reference our buffer. */
1161 pipe_resource_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1162
1163 /* Skip NULL buffers */
1164 if (!buffers[i].buffer) {
1165 continue;
1166 }
1167
1168 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1169 any_user_buffer = TRUE;
1170 }
1171
1172 if (vbo->max_index == ~0) {
1173 /* if no VBO stride then only one vertex value so max index is 1 */
1174 /* should think about converting to VS constants like svga does */
1175 if (!vbo->stride)
1176 vbo->max_index = 1;
1177 else
1178 vbo->max_index =
1179 (vbo->buffer->width0 - vbo->buffer_offset) / vbo->stride;
1180 }
1181
1182 max_index = MIN2(vbo->max_index, max_index);
1183 }
1184
1185 for (; i < r300->vertex_buffer_count; i++) {
1186 /* Dereference any old buffers. */
1187 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
1188 }
1189
1190 memcpy(r300->vertex_buffer, buffers,
1191 sizeof(struct pipe_vertex_buffer) * count);
1192
1193 r300->vertex_buffer_count = count;
1194 r300->vertex_buffer_max_index = max_index;
1195 r300->any_user_vbs = any_user_buffer;
1196
1197 if (r300->draw) {
1198 draw_flush(r300->draw);
1199 draw_set_vertex_buffers(r300->draw, count, buffers);
1200 }
1201 }
1202
1203 /* Update the PSC tables. */
1204 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1205 {
1206 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1207 uint16_t type, swizzle;
1208 enum pipe_format format;
1209 unsigned i;
1210
1211 if (velems->count > 16) {
1212 fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1213 " requested %i, using 16.\n", velems->count);
1214 velems->count = 16;
1215 }
1216
1217 /* Vertex shaders have no semantics on their inputs,
1218 * so PSC should just route stuff based on the vertex elements,
1219 * and not on attrib information. */
1220 for (i = 0; i < velems->count; i++) {
1221 format = velems->velem[i].src_format;
1222
1223 type = r300_translate_vertex_data_type(format) |
1224 (i << R300_DST_VEC_LOC_SHIFT);
1225 swizzle = r300_translate_vertex_data_swizzle(format);
1226
1227 if (i & 1) {
1228 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1229 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1230 } else {
1231 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1232 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1233 }
1234 }
1235
1236 /* Set the last vector in the PSC. */
1237 if (i) {
1238 i -= 1;
1239 }
1240 vstream->vap_prog_stream_cntl[i >> 1] |=
1241 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1242
1243 vstream->count = (i >> 1) + 1;
1244 }
1245
1246 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1247 unsigned count,
1248 const struct pipe_vertex_element* attribs)
1249 {
1250 struct r300_vertex_element_state *velems;
1251 unsigned i, size;
1252 enum pipe_format *format;
1253
1254 assert(count <= PIPE_MAX_ATTRIBS);
1255 velems = CALLOC_STRUCT(r300_vertex_element_state);
1256 if (velems != NULL) {
1257 velems->count = count;
1258 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1259
1260 if (r300_screen(pipe->screen)->caps.has_tcl) {
1261 r300_vertex_psc(velems);
1262
1263 /* Check if the format is aligned to the size of DWORD.
1264 * We only care about the blocksizes of the formats since
1265 * swizzles are already set up. */
1266 for (i = 0; i < count; i++) {
1267 format = &velems->velem[i].src_format;
1268
1269 /* Replace some formats with their aligned counterparts,
1270 * this is OK because we check for aligned strides too. */
1271 switch (*format) {
1272 /* Align to RGBA8. */
1273 case PIPE_FORMAT_R8_UNORM:
1274 case PIPE_FORMAT_R8G8_UNORM:
1275 case PIPE_FORMAT_R8G8B8_UNORM:
1276 *format = PIPE_FORMAT_R8G8B8A8_UNORM;
1277 continue;
1278 case PIPE_FORMAT_R8_SNORM:
1279 case PIPE_FORMAT_R8G8_SNORM:
1280 case PIPE_FORMAT_R8G8B8_SNORM:
1281 *format = PIPE_FORMAT_R8G8B8A8_SNORM;
1282 continue;
1283 case PIPE_FORMAT_R8_USCALED:
1284 case PIPE_FORMAT_R8G8_USCALED:
1285 case PIPE_FORMAT_R8G8B8_USCALED:
1286 *format = PIPE_FORMAT_R8G8B8A8_USCALED;
1287 continue;
1288 case PIPE_FORMAT_R8_SSCALED:
1289 case PIPE_FORMAT_R8G8_SSCALED:
1290 case PIPE_FORMAT_R8G8B8_SSCALED:
1291 *format = PIPE_FORMAT_R8G8B8A8_SSCALED;
1292 continue;
1293
1294 /* Align to RG16. */
1295 case PIPE_FORMAT_R16_UNORM:
1296 *format = PIPE_FORMAT_R16G16_UNORM;
1297 continue;
1298 case PIPE_FORMAT_R16_SNORM:
1299 *format = PIPE_FORMAT_R16G16_SNORM;
1300 continue;
1301 case PIPE_FORMAT_R16_USCALED:
1302 *format = PIPE_FORMAT_R16G16_USCALED;
1303 continue;
1304 case PIPE_FORMAT_R16_SSCALED:
1305 *format = PIPE_FORMAT_R16G16_SSCALED;
1306 continue;
1307 case PIPE_FORMAT_R16_FLOAT:
1308 *format = PIPE_FORMAT_R16G16_FLOAT;
1309 continue;
1310
1311 /* Align to RGBA16. */
1312 case PIPE_FORMAT_R16G16B16_UNORM:
1313 *format = PIPE_FORMAT_R16G16B16A16_UNORM;
1314 continue;
1315 case PIPE_FORMAT_R16G16B16_SNORM:
1316 *format = PIPE_FORMAT_R16G16B16A16_SNORM;
1317 continue;
1318 case PIPE_FORMAT_R16G16B16_USCALED:
1319 *format = PIPE_FORMAT_R16G16B16A16_USCALED;
1320 continue;
1321 case PIPE_FORMAT_R16G16B16_SSCALED:
1322 *format = PIPE_FORMAT_R16G16B16A16_SSCALED;
1323 continue;
1324 case PIPE_FORMAT_R16G16B16_FLOAT:
1325 *format = PIPE_FORMAT_R16G16B16A16_FLOAT;
1326 continue;
1327
1328 default:;
1329 }
1330
1331 size = util_format_get_blocksize(*format);
1332
1333 if (size % 4 != 0) {
1334 /* XXX Shouldn't we align the format? */
1335 fprintf(stderr, "r300_create_vertex_elements_state: "
1336 "Unaligned format %s:%i isn't supported\n",
1337 util_format_short_name(*format), size);
1338 assert(0);
1339 abort();
1340 }
1341 }
1342
1343 }
1344 }
1345 return velems;
1346 }
1347
1348 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1349 void *state)
1350 {
1351 struct r300_context *r300 = r300_context(pipe);
1352 struct r300_vertex_element_state *velems = state;
1353
1354 if (velems == NULL) {
1355 return;
1356 }
1357
1358 r300->velems = velems;
1359
1360 if (r300->draw) {
1361 draw_flush(r300->draw);
1362 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1363 }
1364
1365 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1366 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1367 }
1368
1369 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1370 {
1371 FREE(state);
1372 }
1373
1374 static void* r300_create_vs_state(struct pipe_context* pipe,
1375 const struct pipe_shader_state* shader)
1376 {
1377 struct r300_context* r300 = r300_context(pipe);
1378
1379 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1380
1381 /* Copy state directly into shader. */
1382 vs->state = *shader;
1383 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1384
1385 if (r300->screen->caps.has_tcl) {
1386 r300_translate_vertex_shader(r300, vs, vs->state.tokens);
1387 } else {
1388 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1389 }
1390
1391 return vs;
1392 }
1393
1394 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1395 {
1396 struct r300_context* r300 = r300_context(pipe);
1397 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1398
1399 if (vs == NULL) {
1400 r300->vs_state.state = NULL;
1401 return;
1402 }
1403 if (vs == r300->vs_state.state) {
1404 return;
1405 }
1406 r300->vs_state.state = vs;
1407
1408 /* The majority of the RS block bits is dependent on the vertex shader. */
1409 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1410
1411 if (r300->screen->caps.has_tcl) {
1412 r300->vs_state.dirty = TRUE;
1413 r300->vs_state.size =
1414 vs->code.length + 9 +
1415 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0);
1416
1417 if (vs->externals_count) {
1418 r300->vs_constants.dirty = TRUE;
1419 r300->vs_constants.size = vs->externals_count * 4 + 3;
1420 } else {
1421 r300->vs_constants.size = 0;
1422 }
1423
1424 r300->pvs_flush.dirty = TRUE;
1425 } else {
1426 draw_flush(r300->draw);
1427 draw_bind_vertex_shader(r300->draw,
1428 (struct draw_vertex_shader*)vs->draw_vs);
1429 }
1430 }
1431
1432 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1433 {
1434 struct r300_context* r300 = r300_context(pipe);
1435 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1436
1437 if (r300->screen->caps.has_tcl) {
1438 rc_constants_destroy(&vs->code.constants);
1439 } else {
1440 draw_delete_vertex_shader(r300->draw,
1441 (struct draw_vertex_shader*)vs->draw_vs);
1442 }
1443
1444 FREE((void*)vs->state.tokens);
1445 FREE(shader);
1446 }
1447
1448 static void r300_set_constant_buffer(struct pipe_context *pipe,
1449 uint shader, uint index,
1450 struct pipe_resource *buf)
1451 {
1452 struct r300_context* r300 = r300_context(pipe);
1453 struct r300_constant_buffer *cbuf;
1454 struct pipe_transfer *tr;
1455 void *mapped;
1456 int max_size = 0;
1457
1458 switch (shader) {
1459 case PIPE_SHADER_VERTEX:
1460 cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
1461 max_size = 256;
1462 break;
1463 case PIPE_SHADER_FRAGMENT:
1464 cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
1465 if (r300->screen->caps.is_r500) {
1466 max_size = 256;
1467 } else {
1468 max_size = 32;
1469 }
1470 break;
1471 default:
1472 assert(0);
1473 return;
1474 }
1475
1476 if (buf == NULL || buf->width0 == 0 ||
1477 (mapped = pipe_buffer_map(pipe, buf, PIPE_TRANSFER_READ, &tr)) == NULL)
1478 {
1479 cbuf->count = 0;
1480 return;
1481 }
1482
1483 assert((buf->width0 % 4 * sizeof(float)) == 0);
1484
1485 /* Check the size of the constant buffer. */
1486 /* XXX Subtract immediates and RC_STATE_* variables. */
1487 if (buf->width0 > (sizeof(float) * 4 * max_size)) {
1488 fprintf(stderr, "r300: Max size of the constant buffer is "
1489 "%i*4 floats.\n", max_size);
1490 abort();
1491 }
1492
1493 memcpy(cbuf->constants, mapped, buf->width0);
1494 cbuf->count = buf->width0 / (4 * sizeof(float));
1495 pipe_buffer_unmap(pipe, buf, tr);
1496
1497 if (shader == PIPE_SHADER_VERTEX) {
1498 if (r300->screen->caps.has_tcl) {
1499 if (r300->vs_constants.size) {
1500 r300->vs_constants.dirty = TRUE;
1501 }
1502 r300->pvs_flush.dirty = TRUE;
1503 } else if (r300->draw) {
1504 draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1505 0, cbuf->constants,
1506 buf->width0);
1507 }
1508 } else if (shader == PIPE_SHADER_FRAGMENT) {
1509 r300->fs_constants.dirty = TRUE;
1510 }
1511 }
1512
1513 void r300_init_state_functions(struct r300_context* r300)
1514 {
1515 r300->context.create_blend_state = r300_create_blend_state;
1516 r300->context.bind_blend_state = r300_bind_blend_state;
1517 r300->context.delete_blend_state = r300_delete_blend_state;
1518
1519 r300->context.set_blend_color = r300_set_blend_color;
1520
1521 r300->context.set_clip_state = r300_set_clip_state;
1522
1523 r300->context.set_constant_buffer = r300_set_constant_buffer;
1524
1525 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1526 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1527 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1528
1529 r300->context.set_stencil_ref = r300_set_stencil_ref;
1530
1531 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1532
1533 r300->context.create_fs_state = r300_create_fs_state;
1534 r300->context.bind_fs_state = r300_bind_fs_state;
1535 r300->context.delete_fs_state = r300_delete_fs_state;
1536
1537 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1538
1539 r300->context.create_rasterizer_state = r300_create_rs_state;
1540 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1541 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1542
1543 r300->context.create_sampler_state = r300_create_sampler_state;
1544 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1545 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1546 r300->context.delete_sampler_state = r300_delete_sampler_state;
1547
1548 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1549 r300->context.create_sampler_view = r300_create_sampler_view;
1550 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1551
1552 r300->context.set_scissor_state = r300_set_scissor_state;
1553
1554 r300->context.set_viewport_state = r300_set_viewport_state;
1555
1556 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1557
1558 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1559 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1560 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1561
1562 r300->context.create_vs_state = r300_create_vs_state;
1563 r300->context.bind_vs_state = r300_bind_vs_state;
1564 r300->context.delete_vs_state = r300_delete_vs_state;
1565 }