Merge branch 'mesa_7_5_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "util/u_math.h"
24 #include "util/u_pack_color.h"
25
26 #include "util/u_debug.h"
27 #include "pipe/internal/p_winsys_screen.h"
28
29 #include "r300_context.h"
30 #include "r300_reg.h"
31 #include "r300_state_inlines.h"
32 #include "r300_state_shader.h"
33
34 /* r300_state: Functions used to intialize state context by translating
35 * Gallium state objects into semi-native r300 state objects. */
36
37 /* Create a new blend state based on the CSO blend state.
38 *
39 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
40 static void* r300_create_blend_state(struct pipe_context* pipe,
41 const struct pipe_blend_state* state)
42 {
43 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
44
45 if (state->blend_enable) {
46 /* XXX for now, always do separate alpha...
47 * is it faster to do it with one reg? */
48 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
49 R300_SEPARATE_ALPHA_ENABLE |
50 R300_READ_ENABLE |
51 r300_translate_blend_function(state->rgb_func) |
52 (r300_translate_blend_factor(state->rgb_src_factor) <<
53 R300_SRC_BLEND_SHIFT) |
54 (r300_translate_blend_factor(state->rgb_dst_factor) <<
55 R300_DST_BLEND_SHIFT);
56 blend->alpha_blend_control =
57 r300_translate_blend_function(state->alpha_func) |
58 (r300_translate_blend_factor(state->alpha_src_factor) <<
59 R300_SRC_BLEND_SHIFT) |
60 (r300_translate_blend_factor(state->alpha_dst_factor) <<
61 R300_DST_BLEND_SHIFT);
62 }
63
64 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
65 if (state->logicop_enable) {
66 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
67 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
68 }
69
70 if (state->dither) {
71 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
72 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
73 }
74
75 return (void*)blend;
76 }
77
78 /* Bind blend state. */
79 static void r300_bind_blend_state(struct pipe_context* pipe,
80 void* state)
81 {
82 struct r300_context* r300 = r300_context(pipe);
83
84 r300->blend_state = (struct r300_blend_state*)state;
85 r300->dirty_state |= R300_NEW_BLEND;
86 }
87
88 /* Free blend state. */
89 static void r300_delete_blend_state(struct pipe_context* pipe,
90 void* state)
91 {
92 FREE(state);
93 }
94
95 /* Set blend color.
96 * Setup both R300 and R500 registers, figure out later which one to write. */
97 static void r300_set_blend_color(struct pipe_context* pipe,
98 const struct pipe_blend_color* color)
99 {
100 struct r300_context* r300 = r300_context(pipe);
101 ubyte ur, ug, ub, ua;
102
103 ur = float_to_ubyte(color->color[0]);
104 ug = float_to_ubyte(color->color[1]);
105 ub = float_to_ubyte(color->color[2]);
106 ua = float_to_ubyte(color->color[3]);
107
108 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
109 &r300->blend_color_state->blend_color);
110
111 /* XXX this is wrong */
112 r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
113 r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
114
115 r300->dirty_state |= R300_NEW_BLEND_COLOR;
116 }
117
118 static void r300_set_clip_state(struct pipe_context* pipe,
119 const struct pipe_clip_state* state)
120 {
121 struct r300_context* r300 = r300_context(pipe);
122 /* XXX add HW TCL clipping setup */
123 draw_flush(r300->draw);
124 draw_set_clip_state(r300->draw, state);
125 }
126
127 static void
128 r300_set_constant_buffer(struct pipe_context* pipe,
129 uint shader, uint index,
130 const struct pipe_constant_buffer* buffer)
131 {
132 struct r300_context* r300 = r300_context(pipe);
133 int i = r300->shader_constants[shader].user_count;
134
135 /* This entire chunk of code seems ever-so-slightly baked.
136 * It's as if I've got pipe_buffer* matryoshkas... */
137 if (buffer && buffer->buffer && buffer->buffer->size) {
138 void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
139 PIPE_BUFFER_USAGE_CPU_READ);
140 memcpy(r300->shader_constants[shader].constants,
141 map, buffer->buffer->size);
142 pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
143
144 r300->shader_constants[shader].user_count =
145 buffer->buffer->size / (sizeof(float) * 4);
146 } else {
147 r300->shader_constants[shader].user_count = 0;
148 }
149
150 r300->dirty_state |= R300_NEW_CONSTANTS;
151
152 /* If the number of constants have changed, invalidate the shader. */
153 if (r300->shader_constants[shader].user_count != i) {
154 if (shader == PIPE_SHADER_FRAGMENT && r300->fs &&
155 r300->fs->uses_imms) {
156 r300->fs->translated = FALSE;
157 r300_translate_fragment_shader(r300, r300->fs);
158 } else if (shader == PIPE_SHADER_VERTEX && r300->vs &&
159 r300->vs->uses_imms) {
160 r300->vs->translated = FALSE;
161 r300_translate_vertex_shader(r300, r300->vs);
162 }
163 }
164 }
165
166 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
167 *
168 * This contains the depth buffer, stencil buffer, alpha test, and such.
169 * On the Radeon, depth and stencil buffer setup are intertwined, which is
170 * the reason for some of the strange-looking assignments across registers. */
171 static void*
172 r300_create_dsa_state(struct pipe_context* pipe,
173 const struct pipe_depth_stencil_alpha_state* state)
174 {
175 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
176
177 /* Depth test setup. */
178 if (state->depth.enabled) {
179 dsa->z_buffer_control |= R300_Z_ENABLE;
180
181 if (state->depth.writemask) {
182 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
183 }
184
185 dsa->z_stencil_control |=
186 (r300_translate_depth_stencil_function(state->depth.func) <<
187 R300_Z_FUNC_SHIFT);
188 }
189
190 /* Stencil buffer setup. */
191 if (state->stencil[0].enabled) {
192 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
193 dsa->z_stencil_control |=
194 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
195 R300_S_FRONT_FUNC_SHIFT) |
196 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
197 R300_S_FRONT_SFAIL_OP_SHIFT) |
198 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
199 R300_S_FRONT_ZPASS_OP_SHIFT) |
200 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
201 R300_S_FRONT_ZFAIL_OP_SHIFT);
202
203 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
204 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
205 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
206
207 if (state->stencil[1].enabled) {
208 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
209 dsa->z_stencil_control |=
210 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
211 R300_S_BACK_FUNC_SHIFT) |
212 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
213 R300_S_BACK_SFAIL_OP_SHIFT) |
214 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
215 R300_S_BACK_ZPASS_OP_SHIFT) |
216 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
217 R300_S_BACK_ZFAIL_OP_SHIFT);
218
219 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
220 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
221 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
222 }
223 }
224
225 /* Alpha test setup. */
226 if (state->alpha.enabled) {
227 dsa->alpha_function =
228 r300_translate_alpha_function(state->alpha.func) |
229 R300_FG_ALPHA_FUNC_ENABLE;
230 dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
231 0, 1023);
232 } else {
233 dsa->z_buffer_top = R300_ZTOP_ENABLE;
234 }
235
236 return (void*)dsa;
237 }
238
239 /* Bind DSA state. */
240 static void r300_bind_dsa_state(struct pipe_context* pipe,
241 void* state)
242 {
243 struct r300_context* r300 = r300_context(pipe);
244
245 r300->dsa_state = (struct r300_dsa_state*)state;
246 r300->dirty_state |= R300_NEW_DSA;
247 }
248
249 /* Free DSA state. */
250 static void r300_delete_dsa_state(struct pipe_context* pipe,
251 void* state)
252 {
253 FREE(state);
254 }
255
256 static void r300_set_edgeflags(struct pipe_context* pipe,
257 const unsigned* bitfield)
258 {
259 /* XXX you know it's bad when i915 has this blank too */
260 /* XXX and even worse, I have no idea WTF the bitfield is */
261 }
262
263 static void
264 r300_set_framebuffer_state(struct pipe_context* pipe,
265 const struct pipe_framebuffer_state* state)
266 {
267 struct r300_context* r300 = r300_context(pipe);
268
269 draw_flush(r300->draw);
270
271 r300->framebuffer_state = *state;
272
273 r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
274 }
275
276 /* Create fragment shader state. */
277 static void* r300_create_fs_state(struct pipe_context* pipe,
278 const struct pipe_shader_state* shader)
279 {
280 struct r300_context* r300 = r300_context(pipe);
281 struct r3xx_fragment_shader* fs = NULL;
282
283 if (r300_screen(r300->context.screen)->caps->is_r500) {
284 fs =
285 (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
286 } else {
287 fs =
288 (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
289 }
290
291 /* Copy state directly into shader. */
292 fs->state = *shader;
293 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
294
295 tgsi_scan_shader(shader->tokens, &fs->info);
296
297 return (void*)fs;
298 }
299
300 /* Bind fragment shader state. */
301 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
302 {
303 struct r300_context* r300 = r300_context(pipe);
304 struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
305
306 if (fs == NULL) {
307 r300->fs = NULL;
308 return;
309 } else if (!fs->translated) {
310 r300_translate_fragment_shader(r300, fs);
311 }
312
313 fs->translated = TRUE;
314 r300->fs = fs;
315
316 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
317 }
318
319 /* Delete fragment shader state. */
320 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
321 {
322 struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
323 FREE(fs->state.tokens);
324 FREE(shader);
325 }
326
327 static void r300_set_polygon_stipple(struct pipe_context* pipe,
328 const struct pipe_poly_stipple* state)
329 {
330 /* XXX no idea how to set this up, but not terribly important */
331 }
332
333 /* Create a new rasterizer state based on the CSO rasterizer state.
334 *
335 * This is a very large chunk of state, and covers most of the graphics
336 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
337 *
338 * In a not entirely unironic sidenote, this state has nearly nothing to do
339 * with the actual block on the Radeon called the rasterizer (RS). */
340 static void* r300_create_rs_state(struct pipe_context* pipe,
341 const struct pipe_rasterizer_state* state)
342 {
343 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
344
345 /* Copy rasterizer state for Draw. */
346 rs->rs = *state;
347
348 rs->enable_vte = !state->bypass_vs_clip_and_viewport;
349
350 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
351 * Else, enable HW TCL and force Draw's TCL off. */
352 if (state->bypass_vs_clip_and_viewport ||
353 !r300_screen(pipe->screen)->caps->has_tcl) {
354 rs->vap_control_status = R300_VAP_TCL_BYPASS;
355 } else {
356 rs->rs.bypass_vs_clip_and_viewport = TRUE;
357 rs->vap_control_status = 0;
358 }
359
360 rs->point_size = pack_float_16_6x(state->point_size) |
361 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
362
363 rs->point_minmax =
364 ((int)(state->point_size_min * 6.0) <<
365 R300_GA_POINT_MINMAX_MIN_SHIFT) |
366 ((int)(state->point_size_max * 6.0) <<
367 R300_GA_POINT_MINMAX_MAX_SHIFT);
368
369 rs->line_control = pack_float_16_6x(state->line_width) |
370 R300_GA_LINE_CNTL_END_TYPE_COMP;
371
372 /* Radeons don't think in "CW/CCW", they think in "front/back". */
373 if (state->front_winding == PIPE_WINDING_CW) {
374 rs->cull_mode = R300_FRONT_FACE_CW;
375
376 if (state->offset_cw) {
377 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
378 }
379 if (state->offset_ccw) {
380 rs->polygon_offset_enable |= R300_BACK_ENABLE;
381 }
382 } else {
383 rs->cull_mode = R300_FRONT_FACE_CCW;
384
385 if (state->offset_ccw) {
386 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
387 }
388 if (state->offset_cw) {
389 rs->polygon_offset_enable |= R300_BACK_ENABLE;
390 }
391 }
392 if (state->front_winding & state->cull_mode) {
393 rs->cull_mode |= R300_CULL_FRONT;
394 }
395 if (~(state->front_winding) & state->cull_mode) {
396 rs->cull_mode |= R300_CULL_BACK;
397 }
398
399 if (rs->polygon_offset_enable) {
400 rs->depth_offset_front = rs->depth_offset_back =
401 fui(state->offset_units);
402 rs->depth_scale_front = rs->depth_scale_back =
403 fui(state->offset_scale);
404 }
405
406 if (state->line_stipple_enable) {
407 rs->line_stipple_config =
408 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
409 (fui((float)state->line_stipple_factor) &
410 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
411 /* XXX this might need to be scaled up */
412 rs->line_stipple_value = state->line_stipple_pattern;
413 }
414
415 if (state->flatshade) {
416 rs->color_control = R300_SHADE_MODEL_FLAT;
417 } else {
418 rs->color_control = R300_SHADE_MODEL_SMOOTH;
419 }
420
421 return (void*)rs;
422 }
423
424 /* Bind rasterizer state. */
425 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
426 {
427 struct r300_context* r300 = r300_context(pipe);
428 struct r300_rs_state* rs = (struct r300_rs_state*)state;
429
430 draw_flush(r300->draw);
431 draw_set_rasterizer_state(r300->draw, &rs->rs);
432
433 r300->rs_state = rs;
434 r300->dirty_state |= R300_NEW_RASTERIZER;
435 }
436
437 /* Free rasterizer state. */
438 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
439 {
440 FREE(state);
441 }
442
443 static void*
444 r300_create_sampler_state(struct pipe_context* pipe,
445 const struct pipe_sampler_state* state)
446 {
447 struct r300_context* r300 = r300_context(pipe);
448 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
449 int lod_bias;
450
451 sampler->filter0 |=
452 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
453 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
454 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
455
456 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
457 state->mag_img_filter,
458 state->min_mip_filter);
459
460 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
461
462 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
463
464 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
465
466 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
467 &sampler->border_color);
468
469 /* R500-specific fixups and optimizations */
470 if (r300_screen(r300->context.screen)->caps->is_r500) {
471 sampler->filter1 |= R500_BORDER_FIX;
472 }
473
474 return (void*)sampler;
475 }
476
477 static void r300_bind_sampler_states(struct pipe_context* pipe,
478 unsigned count,
479 void** states)
480 {
481 struct r300_context* r300 = r300_context(pipe);
482 int i;
483
484 if (count > 8) {
485 return;
486 }
487
488 for (i = 0; i < count; i++) {
489 if (r300->sampler_states[i] != states[i]) {
490 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
491 r300->dirty_state |= (R300_NEW_SAMPLER << i);
492 }
493 }
494
495 r300->sampler_count = count;
496 }
497
498 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
499 {
500 FREE(state);
501 }
502
503 static void r300_set_sampler_textures(struct pipe_context* pipe,
504 unsigned count,
505 struct pipe_texture** texture)
506 {
507 struct r300_context* r300 = r300_context(pipe);
508 int i;
509
510 /* XXX magic num */
511 if (count > 8) {
512 return;
513 }
514
515 for (i = 0; i < count; i++) {
516 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
517 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
518 texture[i]);
519 r300->dirty_state |= (R300_NEW_TEXTURE << i);
520 }
521 }
522
523 for (i = count; i < 8; i++) {
524 if (r300->textures[i]) {
525 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
526 NULL);
527 r300->dirty_state |= (R300_NEW_TEXTURE << i);
528 }
529 }
530
531 r300->texture_count = count;
532 }
533
534 static void r300_set_scissor_state(struct pipe_context* pipe,
535 const struct pipe_scissor_state* state)
536 {
537 struct r300_context* r300 = r300_context(pipe);
538
539 if (r300_screen(r300->context.screen)->caps->is_r500) {
540 r300->scissor_state->scissor_top_left =
541 (state->minx << R300_SCISSORS_X_SHIFT) |
542 (state->miny << R300_SCISSORS_Y_SHIFT);
543 r300->scissor_state->scissor_bottom_right =
544 (state->maxx << R300_SCISSORS_X_SHIFT) |
545 (state->maxy << R300_SCISSORS_Y_SHIFT);
546 } else {
547 /* Offset of 1440 in non-R500 chipsets. */
548 r300->scissor_state->scissor_top_left =
549 ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
550 ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
551 r300->scissor_state->scissor_bottom_right =
552 ((state->maxx + 1440) << R300_SCISSORS_X_SHIFT) |
553 ((state->maxy + 1440) << R300_SCISSORS_Y_SHIFT);
554 }
555
556 r300->dirty_state |= R300_NEW_SCISSOR;
557 }
558
559 static void r300_set_viewport_state(struct pipe_context* pipe,
560 const struct pipe_viewport_state* state)
561 {
562 struct r300_context* r300 = r300_context(pipe);
563
564 /* Do the transform in HW. */
565 r300->viewport_state->vte_control = R300_VTX_W0_FMT;
566
567 if (state->scale[0] != 1.0f) {
568 assert(state->scale[0] != 0.0f);
569 r300->viewport_state->xscale = state->scale[0];
570 r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
571 }
572 if (state->scale[1] != 1.0f) {
573 assert(state->scale[1] != 0.0f);
574 r300->viewport_state->yscale = state->scale[1];
575 r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
576 }
577 if (state->scale[2] != 1.0f) {
578 assert(state->scale[2] != 0.0f);
579 r300->viewport_state->zscale = state->scale[2];
580 r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
581 }
582 if (state->translate[0] != 0.0f) {
583 r300->viewport_state->xoffset = state->translate[0];
584 r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
585 }
586 if (state->translate[1] != 0.0f) {
587 r300->viewport_state->yoffset = state->translate[1];
588 r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
589 }
590 if (state->translate[2] != 0.0f) {
591 r300->viewport_state->zoffset = state->translate[2];
592 r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
593 }
594
595 r300->dirty_state |= R300_NEW_VIEWPORT;
596 }
597
598 static void r300_set_vertex_buffers(struct pipe_context* pipe,
599 unsigned count,
600 const struct pipe_vertex_buffer* buffers)
601 {
602 struct r300_context* r300 = r300_context(pipe);
603
604 memcpy(r300->vertex_buffers, buffers,
605 sizeof(struct pipe_vertex_buffer) * count);
606
607 r300->vertex_buffer_count = count;
608
609 draw_flush(r300->draw);
610 draw_set_vertex_buffers(r300->draw, count, buffers);
611 }
612
613 static void r300_set_vertex_elements(struct pipe_context* pipe,
614 unsigned count,
615 const struct pipe_vertex_element* elements)
616 {
617 struct r300_context* r300 = r300_context(pipe);
618
619 draw_flush(r300->draw);
620 draw_set_vertex_elements(r300->draw, count, elements);
621 }
622
623 static void* r300_create_vs_state(struct pipe_context* pipe,
624 const struct pipe_shader_state* shader)
625 {
626 struct r300_context* r300 = r300_context(pipe);
627
628 if (r300_screen(pipe->screen)->caps->has_tcl) {
629 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
630 /* Copy state directly into shader. */
631 vs->state = *shader;
632 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
633
634 tgsi_scan_shader(shader->tokens, &vs->info);
635
636 /* Appease Draw. */
637 vs->draw = draw_create_vertex_shader(r300->draw, shader);
638
639 return (void*)vs;
640 } else {
641 return draw_create_vertex_shader(r300->draw, shader);
642 }
643 }
644
645 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
646 {
647 struct r300_context* r300 = r300_context(pipe);
648
649 draw_flush(r300->draw);
650
651 if (r300_screen(pipe->screen)->caps->has_tcl) {
652 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
653
654 if (vs == NULL) {
655 r300->vs = NULL;
656 return;
657 } else if (!vs->translated) {
658 r300_translate_vertex_shader(r300, vs);
659 }
660
661 draw_bind_vertex_shader(r300->draw, vs->draw);
662 r300->vs = vs;
663 r300->dirty_state |= R300_NEW_VERTEX_SHADER;
664 } else {
665 draw_bind_vertex_shader(r300->draw,
666 (struct draw_vertex_shader*)shader);
667 }
668 }
669
670 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
671 {
672 struct r300_context* r300 = r300_context(pipe);
673
674 if (r300_screen(pipe->screen)->caps->has_tcl) {
675 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
676
677 draw_delete_vertex_shader(r300->draw, vs->draw);
678 FREE(vs->state.tokens);
679 FREE(shader);
680 } else {
681 draw_delete_vertex_shader(r300->draw,
682 (struct draw_vertex_shader*)shader);
683 }
684 }
685
686 void r300_init_state_functions(struct r300_context* r300)
687 {
688 r300->context.create_blend_state = r300_create_blend_state;
689 r300->context.bind_blend_state = r300_bind_blend_state;
690 r300->context.delete_blend_state = r300_delete_blend_state;
691
692 r300->context.set_blend_color = r300_set_blend_color;
693
694 r300->context.set_clip_state = r300_set_clip_state;
695
696 r300->context.set_constant_buffer = r300_set_constant_buffer;
697
698 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
699 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
700 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
701
702 r300->context.set_edgeflags = r300_set_edgeflags;
703
704 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
705
706 r300->context.create_fs_state = r300_create_fs_state;
707 r300->context.bind_fs_state = r300_bind_fs_state;
708 r300->context.delete_fs_state = r300_delete_fs_state;
709
710 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
711
712 r300->context.create_rasterizer_state = r300_create_rs_state;
713 r300->context.bind_rasterizer_state = r300_bind_rs_state;
714 r300->context.delete_rasterizer_state = r300_delete_rs_state;
715
716 r300->context.create_sampler_state = r300_create_sampler_state;
717 r300->context.bind_sampler_states = r300_bind_sampler_states;
718 r300->context.delete_sampler_state = r300_delete_sampler_state;
719
720 r300->context.set_sampler_textures = r300_set_sampler_textures;
721
722 r300->context.set_scissor_state = r300_set_scissor_state;
723
724 r300->context.set_viewport_state = r300_set_viewport_state;
725
726 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
727 r300->context.set_vertex_elements = r300_set_vertex_elements;
728
729 r300->context.create_vs_state = r300_create_vs_state;
730 r300->context.bind_vs_state = r300_bind_vs_state;
731 r300->context.delete_vs_state = r300_delete_vs_state;
732 }