Merge remote branch 'origin/mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_math.h"
26 #include "util/u_memory.h"
27 #include "util/u_pack_color.h"
28
29 #include "tgsi/tgsi_parse.h"
30
31 #include "pipe/p_config.h"
32 #include "pipe/internal/p_winsys_screen.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_state_inlines.h"
38 #include "r300_fs.h"
39 #include "r300_vs.h"
40
41 /* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44 /* Create a new blend state based on the CSO blend state.
45 *
46 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
47 static void* r300_create_blend_state(struct pipe_context* pipe,
48 const struct pipe_blend_state* state)
49 {
50 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
51
52 if (state->blend_enable)
53 {
54 unsigned eqRGB = state->rgb_func;
55 unsigned srcRGB = state->rgb_src_factor;
56 unsigned dstRGB = state->rgb_dst_factor;
57
58 unsigned eqA = state->alpha_func;
59 unsigned srcA = state->alpha_src_factor;
60 unsigned dstA = state->alpha_dst_factor;
61
62 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
63 * this is just the crappy D3D naming */
64 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
65 r300_translate_blend_function(eqRGB) |
66 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
67 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
68
69 /* optimization: some operations do not require the destination color */
70 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
71 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
72 dstRGB != PIPE_BLENDFACTOR_ZERO ||
73 dstA != PIPE_BLENDFACTOR_ZERO ||
74 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
75 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
76 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
77 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
78 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
79 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
80 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
81 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA)
82 blend->blend_control |= R300_READ_ENABLE;
83
84 /* XXX implement the optimization with DISCARD_SRC_PIXELS*/
85 /* XXX implement the optimization with SRC_ALPHA_?_NO_READ */
86
87 /* separate alpha */
88 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
89 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
90 blend->alpha_blend_control =
91 r300_translate_blend_function(eqA) |
92 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
93 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
94 }
95 }
96
97 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
98 if (state->logicop_enable) {
99 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
100 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
101 }
102
103 /* Color Channel Mask */
104 if (state->colormask & PIPE_MASK_R) {
105 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
106 }
107 if (state->colormask & PIPE_MASK_G) {
108 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
109 }
110 if (state->colormask & PIPE_MASK_B) {
111 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
112 }
113 if (state->colormask & PIPE_MASK_A) {
114 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
115 }
116
117 if (state->dither) {
118 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
119 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
120 }
121
122 return (void*)blend;
123 }
124
125 /* Bind blend state. */
126 static void r300_bind_blend_state(struct pipe_context* pipe,
127 void* state)
128 {
129 struct r300_context* r300 = r300_context(pipe);
130
131 r300->blend_state = (struct r300_blend_state*)state;
132 r300->dirty_state |= R300_NEW_BLEND;
133 }
134
135 /* Free blend state. */
136 static void r300_delete_blend_state(struct pipe_context* pipe,
137 void* state)
138 {
139 FREE(state);
140 }
141
142 /* Convert float to 10bit integer */
143 static unsigned float_to_fixed10(float f)
144 {
145 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
146 }
147
148 /* Set blend color.
149 * Setup both R300 and R500 registers, figure out later which one to write. */
150 static void r300_set_blend_color(struct pipe_context* pipe,
151 const struct pipe_blend_color* color)
152 {
153 struct r300_context* r300 = r300_context(pipe);
154 union util_color uc;
155
156 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
157 r300->blend_color_state->blend_color = uc.ui;
158
159 /* XXX if FP16 blending is enabled, we should use the FP16 format */
160 r300->blend_color_state->blend_color_red_alpha =
161 float_to_fixed10(color->color[0]) |
162 (float_to_fixed10(color->color[3]) << 16);
163 r300->blend_color_state->blend_color_green_blue =
164 float_to_fixed10(color->color[2]) |
165 (float_to_fixed10(color->color[1]) << 16);
166
167 r300->dirty_state |= R300_NEW_BLEND_COLOR;
168 }
169
170 static void r300_set_clip_state(struct pipe_context* pipe,
171 const struct pipe_clip_state* state)
172 {
173 struct r300_context* r300 = r300_context(pipe);
174
175 if (r300_screen(pipe->screen)->caps->has_tcl) {
176 r300->clip_state = *state;
177 r300->dirty_state |= R300_NEW_CLIP;
178 } else {
179 draw_flush(r300->draw);
180 draw_set_clip_state(r300->draw, state);
181 }
182 }
183
184 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
185 *
186 * This contains the depth buffer, stencil buffer, alpha test, and such.
187 * On the Radeon, depth and stencil buffer setup are intertwined, which is
188 * the reason for some of the strange-looking assignments across registers. */
189 static void*
190 r300_create_dsa_state(struct pipe_context* pipe,
191 const struct pipe_depth_stencil_alpha_state* state)
192 {
193 struct r300_capabilities *caps =
194 r300_screen(r300_context(pipe)->context.screen)->caps;
195 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
196
197 /* Depth test setup. */
198 if (state->depth.enabled) {
199 dsa->z_buffer_control |= R300_Z_ENABLE;
200
201 if (state->depth.writemask) {
202 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
203 }
204
205 dsa->z_stencil_control |=
206 (r300_translate_depth_stencil_function(state->depth.func) <<
207 R300_Z_FUNC_SHIFT);
208 }
209
210 /* Stencil buffer setup. */
211 if (state->stencil[0].enabled) {
212 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
213 dsa->z_stencil_control |=
214 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
215 R300_S_FRONT_FUNC_SHIFT) |
216 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
217 R300_S_FRONT_SFAIL_OP_SHIFT) |
218 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
219 R300_S_FRONT_ZPASS_OP_SHIFT) |
220 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
221 R300_S_FRONT_ZFAIL_OP_SHIFT);
222
223 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
224 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
225 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
226
227 if (state->stencil[1].enabled) {
228 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
229 dsa->z_stencil_control |=
230 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
231 R300_S_BACK_FUNC_SHIFT) |
232 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
233 R300_S_BACK_SFAIL_OP_SHIFT) |
234 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
235 R300_S_BACK_ZPASS_OP_SHIFT) |
236 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
237 R300_S_BACK_ZFAIL_OP_SHIFT);
238
239 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
240 if (caps->is_r500)
241 {
242 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
243 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
244 (state->stencil[1].valuemask <<
245 R300_STENCILMASK_SHIFT) |
246 (state->stencil[1].writemask <<
247 R300_STENCILWRITEMASK_SHIFT);
248 }
249 }
250 }
251
252 /* Alpha test setup. */
253 if (state->alpha.enabled) {
254 dsa->alpha_function =
255 r300_translate_alpha_function(state->alpha.func) |
256 R300_FG_ALPHA_FUNC_ENABLE;
257
258 /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
259 /* always use 8bit alpha ref */
260 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
261
262 if (caps->is_r500)
263 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
264 }
265
266 return (void*)dsa;
267 }
268
269 /* Bind DSA state. */
270 static void r300_bind_dsa_state(struct pipe_context* pipe,
271 void* state)
272 {
273 struct r300_context* r300 = r300_context(pipe);
274
275 r300->dsa_state = (struct r300_dsa_state*)state;
276 r300->dirty_state |= R300_NEW_DSA;
277 }
278
279 /* Free DSA state. */
280 static void r300_delete_dsa_state(struct pipe_context* pipe,
281 void* state)
282 {
283 FREE(state);
284 }
285
286 static void r300_set_scissor_regs(const struct pipe_scissor_state* state,
287 struct r300_scissor_regs *scissor,
288 boolean is_r500)
289 {
290 if (is_r500) {
291 scissor->top_left =
292 (state->minx << R300_SCISSORS_X_SHIFT) |
293 (state->miny << R300_SCISSORS_Y_SHIFT);
294 scissor->bottom_right =
295 ((state->maxx - 1) << R300_SCISSORS_X_SHIFT) |
296 ((state->maxy - 1) << R300_SCISSORS_Y_SHIFT);
297 } else {
298 /* Offset of 1440 in non-R500 chipsets. */
299 scissor->top_left =
300 ((state->minx + 1440) << R300_SCISSORS_X_SHIFT) |
301 ((state->miny + 1440) << R300_SCISSORS_Y_SHIFT);
302 scissor->bottom_right =
303 (((state->maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
304 (((state->maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
305 }
306
307 scissor->empty_area = state->minx >= state->maxx ||
308 state->miny >= state->maxy;
309 }
310
311 static void
312 r300_set_framebuffer_state(struct pipe_context* pipe,
313 const struct pipe_framebuffer_state* state)
314 {
315 struct r300_context* r300 = r300_context(pipe);
316 struct pipe_scissor_state scissor;
317
318 if (r300->draw) {
319 draw_flush(r300->draw);
320 }
321
322 r300->framebuffer_state = *state;
323
324 scissor.minx = scissor.miny = 0;
325 scissor.maxx = state->width;
326 scissor.maxy = state->height;
327 r300_set_scissor_regs(&scissor, &r300->scissor_state->framebuffer,
328 r300_screen(r300->context.screen)->caps->is_r500);
329
330 /* Don't rely on the order of states being set for the first time. */
331 if (!r300->rs_state || !r300->rs_state->rs.scissor) {
332 r300->dirty_state |= R300_NEW_SCISSOR;
333 }
334 r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
335 r300->dirty_state |= R300_NEW_BLEND;
336 }
337
338 /* Create fragment shader state. */
339 static void* r300_create_fs_state(struct pipe_context* pipe,
340 const struct pipe_shader_state* shader)
341 {
342 struct r300_fragment_shader* fs = NULL;
343
344 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
345
346 /* Copy state directly into shader. */
347 fs->state = *shader;
348 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
349
350 tgsi_scan_shader(shader->tokens, &fs->info);
351 r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
352
353 return (void*)fs;
354 }
355
356 /* Bind fragment shader state. */
357 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
358 {
359 struct r300_context* r300 = r300_context(pipe);
360 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
361
362 if (fs == NULL) {
363 r300->fs = NULL;
364 return;
365 }
366
367 r300->fs = fs;
368 r300_pick_fragment_shader(r300);
369
370 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
371 }
372
373 /* Delete fragment shader state. */
374 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
375 {
376 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
377 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
378
379 while (ptr) {
380 tmp = ptr;
381 ptr = ptr->next;
382 rc_constants_destroy(&tmp->code.constants);
383 FREE(tmp);
384 }
385 FREE((void*)fs->state.tokens);
386 FREE(shader);
387 }
388
389 static void r300_set_polygon_stipple(struct pipe_context* pipe,
390 const struct pipe_poly_stipple* state)
391 {
392 /* XXX no idea how to set this up, but not terribly important */
393 }
394
395 /* Create a new rasterizer state based on the CSO rasterizer state.
396 *
397 * This is a very large chunk of state, and covers most of the graphics
398 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
399 *
400 * In a not entirely unironic sidenote, this state has nearly nothing to do
401 * with the actual block on the Radeon called the rasterizer (RS). */
402 static void* r300_create_rs_state(struct pipe_context* pipe,
403 const struct pipe_rasterizer_state* state)
404 {
405 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
406
407 /* Copy rasterizer state for Draw. */
408 rs->rs = *state;
409
410 rs->enable_vte = !state->bypass_vs_clip_and_viewport;
411
412 #ifdef PIPE_ARCH_LITTLE_ENDIAN
413 rs->vap_control_status = R300_VC_NO_SWAP;
414 #else
415 rs->vap_control_status = R300_VC_32BIT_SWAP;
416 #endif
417
418 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
419 * Else, enable HW TCL and force Draw's TCL off. */
420 if (state->bypass_vs_clip_and_viewport ||
421 !r300_screen(pipe->screen)->caps->has_tcl) {
422 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
423 }
424
425 rs->point_size = pack_float_16_6x(state->point_size) |
426 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
427
428 rs->point_minmax =
429 ((int)(state->point_size_min * 6.0) <<
430 R300_GA_POINT_MINMAX_MIN_SHIFT) |
431 ((int)(state->point_size_max * 6.0) <<
432 R300_GA_POINT_MINMAX_MAX_SHIFT);
433
434 rs->line_control = pack_float_16_6x(state->line_width) |
435 R300_GA_LINE_CNTL_END_TYPE_COMP;
436
437 /* XXX I think there is something wrong with the polygon mode,
438 * XXX re-test when r300g is in a better shape */
439
440 /* Enable polygon mode */
441 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
442 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
443 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
444 }
445
446 /* Radeons don't think in "CW/CCW", they think in "front/back". */
447 if (state->front_winding == PIPE_WINDING_CW) {
448 rs->cull_mode = R300_FRONT_FACE_CW;
449
450 /* Polygon offset */
451 if (state->offset_cw) {
452 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
453 }
454 if (state->offset_ccw) {
455 rs->polygon_offset_enable |= R300_BACK_ENABLE;
456 }
457
458 /* Polygon mode */
459 if (rs->polygon_mode) {
460 rs->polygon_mode |=
461 r300_translate_polygon_mode_front(state->fill_cw);
462 rs->polygon_mode |=
463 r300_translate_polygon_mode_back(state->fill_ccw);
464 }
465 } else {
466 rs->cull_mode = R300_FRONT_FACE_CCW;
467
468 /* Polygon offset */
469 if (state->offset_ccw) {
470 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
471 }
472 if (state->offset_cw) {
473 rs->polygon_offset_enable |= R300_BACK_ENABLE;
474 }
475
476 /* Polygon mode */
477 if (rs->polygon_mode) {
478 rs->polygon_mode |=
479 r300_translate_polygon_mode_front(state->fill_ccw);
480 rs->polygon_mode |=
481 r300_translate_polygon_mode_back(state->fill_cw);
482 }
483 }
484 if (state->front_winding & state->cull_mode) {
485 rs->cull_mode |= R300_CULL_FRONT;
486 }
487 if (~(state->front_winding) & state->cull_mode) {
488 rs->cull_mode |= R300_CULL_BACK;
489 }
490
491 if (rs->polygon_offset_enable) {
492 rs->depth_offset_front = rs->depth_offset_back =
493 fui(state->offset_units);
494 rs->depth_scale_front = rs->depth_scale_back =
495 fui(state->offset_scale);
496 }
497
498 if (state->line_stipple_enable) {
499 rs->line_stipple_config =
500 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
501 (fui((float)state->line_stipple_factor) &
502 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
503 /* XXX this might need to be scaled up */
504 rs->line_stipple_value = state->line_stipple_pattern;
505 }
506
507 if (state->flatshade) {
508 rs->color_control = R300_SHADE_MODEL_FLAT;
509 } else {
510 rs->color_control = R300_SHADE_MODEL_SMOOTH;
511 }
512
513 return (void*)rs;
514 }
515
516 /* Bind rasterizer state. */
517 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
518 {
519 struct r300_context* r300 = r300_context(pipe);
520 struct r300_rs_state* rs = (struct r300_rs_state*)state;
521
522 if (r300->draw) {
523 draw_flush(r300->draw);
524 draw_set_rasterizer_state(r300->draw, &rs->rs);
525 }
526
527 r300->rs_state = rs;
528 /* XXX Clean these up when we move to atom emits */
529 r300->dirty_state |= R300_NEW_RASTERIZER;
530 r300->dirty_state |= R300_NEW_RS_BLOCK;
531 r300->dirty_state |= R300_NEW_SCISSOR;
532 r300->dirty_state |= R300_NEW_VIEWPORT;
533 }
534
535 /* Free rasterizer state. */
536 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
537 {
538 FREE(state);
539 }
540
541 static void*
542 r300_create_sampler_state(struct pipe_context* pipe,
543 const struct pipe_sampler_state* state)
544 {
545 struct r300_context* r300 = r300_context(pipe);
546 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
547 int lod_bias;
548 union util_color uc;
549
550 sampler->state = *state;
551
552 sampler->filter0 |=
553 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
554 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
555 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
556
557 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
558 state->mag_img_filter,
559 state->min_mip_filter,
560 state->max_anisotropy > 1.0);
561
562 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
563 /* We must pass these to the emit function to clamp them properly. */
564 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
565 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
566
567 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
568
569 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
570
571 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
572
573 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
574 sampler->border_color = uc.ui;
575
576 /* R500-specific fixups and optimizations */
577 if (r300_screen(r300->context.screen)->caps->is_r500) {
578 sampler->filter1 |= R500_BORDER_FIX;
579 }
580
581 return (void*)sampler;
582 }
583
584 static void r300_bind_sampler_states(struct pipe_context* pipe,
585 unsigned count,
586 void** states)
587 {
588 struct r300_context* r300 = r300_context(pipe);
589 int i;
590
591 if (count > 8) {
592 return;
593 }
594
595 for (i = 0; i < count; i++) {
596 if (r300->sampler_states[i] != states[i]) {
597 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
598 r300->dirty_state |= (R300_NEW_SAMPLER << i);
599 }
600 }
601
602 r300->sampler_count = count;
603
604 /* Pick a fragment shader based on the texture compare state. */
605 if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
606 if (r300_pick_fragment_shader(r300)) {
607 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
608 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
609 }
610 }
611 }
612
613 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
614 unsigned count,
615 void** states)
616 {
617 }
618
619 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
620 {
621 FREE(state);
622 }
623
624 static void r300_set_sampler_textures(struct pipe_context* pipe,
625 unsigned count,
626 struct pipe_texture** texture)
627 {
628 struct r300_context* r300 = r300_context(pipe);
629 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
630 int i;
631
632 /* XXX magic num */
633 if (count > 8) {
634 return;
635 }
636
637 for (i = 0; i < count; i++) {
638 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
639 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
640 texture[i]);
641 r300->dirty_state |= (R300_NEW_TEXTURE << i);
642
643 /* R300-specific - set the texrect factor in a fragment shader */
644 if (!is_r500 && r300->textures[i]->is_npot) {
645 /* XXX It would be nice to re-emit just 1 constant,
646 * XXX not all of them */
647 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
648 }
649 }
650 }
651
652 for (i = count; i < 8; i++) {
653 if (r300->textures[i]) {
654 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
655 NULL);
656 r300->dirty_state |= (R300_NEW_TEXTURE << i);
657 }
658 }
659
660 r300->texture_count = count;
661 }
662
663 static void r300_set_scissor_state(struct pipe_context* pipe,
664 const struct pipe_scissor_state* state)
665 {
666 struct r300_context* r300 = r300_context(pipe);
667
668 r300_set_scissor_regs(state, &r300->scissor_state->scissor,
669 r300_screen(r300->context.screen)->caps->is_r500);
670
671 /* Don't rely on the order of states being set for the first time. */
672 if (!r300->rs_state || r300->rs_state->rs.scissor) {
673 r300->dirty_state |= R300_NEW_SCISSOR;
674 }
675 }
676
677 static void r300_set_viewport_state(struct pipe_context* pipe,
678 const struct pipe_viewport_state* state)
679 {
680 struct r300_context* r300 = r300_context(pipe);
681
682 /* Do the transform in HW. */
683 r300->viewport_state->vte_control = R300_VTX_W0_FMT;
684
685 if (state->scale[0] != 1.0f) {
686 r300->viewport_state->xscale = state->scale[0];
687 r300->viewport_state->vte_control |= R300_VPORT_X_SCALE_ENA;
688 }
689 if (state->scale[1] != 1.0f) {
690 r300->viewport_state->yscale = state->scale[1];
691 r300->viewport_state->vte_control |= R300_VPORT_Y_SCALE_ENA;
692 }
693 if (state->scale[2] != 1.0f) {
694 r300->viewport_state->zscale = state->scale[2];
695 r300->viewport_state->vte_control |= R300_VPORT_Z_SCALE_ENA;
696 }
697 if (state->translate[0] != 0.0f) {
698 r300->viewport_state->xoffset = state->translate[0];
699 r300->viewport_state->vte_control |= R300_VPORT_X_OFFSET_ENA;
700 }
701 if (state->translate[1] != 0.0f) {
702 r300->viewport_state->yoffset = state->translate[1];
703 r300->viewport_state->vte_control |= R300_VPORT_Y_OFFSET_ENA;
704 }
705 if (state->translate[2] != 0.0f) {
706 r300->viewport_state->zoffset = state->translate[2];
707 r300->viewport_state->vte_control |= R300_VPORT_Z_OFFSET_ENA;
708 }
709
710 r300->dirty_state |= R300_NEW_VIEWPORT;
711 }
712
713 static void r300_set_vertex_buffers(struct pipe_context* pipe,
714 unsigned count,
715 const struct pipe_vertex_buffer* buffers)
716 {
717 struct r300_context* r300 = r300_context(pipe);
718
719 memcpy(r300->vertex_buffer, buffers,
720 sizeof(struct pipe_vertex_buffer) * count);
721 r300->vertex_buffer_count = count;
722
723 if (r300->draw) {
724 draw_flush(r300->draw);
725 draw_set_vertex_buffers(r300->draw, count, buffers);
726 }
727
728 r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
729 }
730
731 static void r300_set_vertex_elements(struct pipe_context* pipe,
732 unsigned count,
733 const struct pipe_vertex_element* elements)
734 {
735 struct r300_context* r300 = r300_context(pipe);
736
737 memcpy(r300->vertex_element,
738 elements,
739 sizeof(struct pipe_vertex_element) * count);
740 r300->vertex_element_count = count;
741
742 if (r300->draw) {
743 draw_flush(r300->draw);
744 draw_set_vertex_elements(r300->draw, count, elements);
745 }
746 }
747
748 static void* r300_create_vs_state(struct pipe_context* pipe,
749 const struct pipe_shader_state* shader)
750 {
751 struct r300_context* r300 = r300_context(pipe);
752
753 if (r300_screen(pipe->screen)->caps->has_tcl) {
754 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
755 /* Copy state directly into shader. */
756 vs->state = *shader;
757 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
758
759 tgsi_scan_shader(shader->tokens, &vs->info);
760
761 return (void*)vs;
762 } else {
763 return draw_create_vertex_shader(r300->draw, shader);
764 }
765 }
766
767 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
768 {
769 struct r300_context* r300 = r300_context(pipe);
770
771 if (r300_screen(pipe->screen)->caps->has_tcl) {
772 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
773
774 if (vs == NULL) {
775 r300->vs = NULL;
776 return;
777 } else if (!vs->translated) {
778 r300_translate_vertex_shader(r300, vs);
779 }
780
781 r300->vs = vs;
782 r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
783 } else {
784 draw_flush(r300->draw);
785 draw_bind_vertex_shader(r300->draw,
786 (struct draw_vertex_shader*)shader);
787 }
788 }
789
790 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
791 {
792 struct r300_context* r300 = r300_context(pipe);
793
794 if (r300_screen(pipe->screen)->caps->has_tcl) {
795 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
796
797 rc_constants_destroy(&vs->code.constants);
798 FREE((void*)vs->state.tokens);
799 FREE(shader);
800 } else {
801 draw_delete_vertex_shader(r300->draw,
802 (struct draw_vertex_shader*)shader);
803 }
804 }
805
806 static void r300_set_constant_buffer(struct pipe_context *pipe,
807 uint shader, uint index,
808 const struct pipe_constant_buffer *buf)
809 {
810 struct r300_context* r300 = r300_context(pipe);
811 void *mapped;
812
813 if (buf == NULL || buf->buffer->size == 0 ||
814 (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
815 {
816 r300->shader_constants[shader].count = 0;
817 return;
818 }
819
820 assert((buf->buffer->size % 4 * sizeof(float)) == 0);
821 memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
822 r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
823 pipe_buffer_unmap(pipe->screen, buf->buffer);
824
825 if (shader == PIPE_SHADER_VERTEX)
826 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
827 else if (shader == PIPE_SHADER_FRAGMENT)
828 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
829 }
830
831 void r300_init_state_functions(struct r300_context* r300)
832 {
833 r300->context.create_blend_state = r300_create_blend_state;
834 r300->context.bind_blend_state = r300_bind_blend_state;
835 r300->context.delete_blend_state = r300_delete_blend_state;
836
837 r300->context.set_blend_color = r300_set_blend_color;
838
839 r300->context.set_clip_state = r300_set_clip_state;
840
841 r300->context.set_constant_buffer = r300_set_constant_buffer;
842
843 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
844 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
845 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
846
847 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
848
849 r300->context.create_fs_state = r300_create_fs_state;
850 r300->context.bind_fs_state = r300_bind_fs_state;
851 r300->context.delete_fs_state = r300_delete_fs_state;
852
853 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
854
855 r300->context.create_rasterizer_state = r300_create_rs_state;
856 r300->context.bind_rasterizer_state = r300_bind_rs_state;
857 r300->context.delete_rasterizer_state = r300_delete_rs_state;
858
859 r300->context.create_sampler_state = r300_create_sampler_state;
860 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
861 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
862 r300->context.delete_sampler_state = r300_delete_sampler_state;
863
864 r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
865
866 r300->context.set_scissor_state = r300_set_scissor_state;
867
868 r300->context.set_viewport_state = r300_set_viewport_state;
869
870 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
871 r300->context.set_vertex_elements = r300_set_vertex_elements;
872
873 r300->context.create_vs_state = r300_create_vs_state;
874 r300->context.bind_vs_state = r300_bind_vs_state;
875 r300->context.delete_vs_state = r300_delete_vs_state;
876 }