2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "util/u_math.h"
24 #include "util/u_pack_color.h"
26 #include "util/u_debug.h"
27 #include "pipe/internal/p_winsys_screen.h"
29 #include "r300_context.h"
31 #include "r300_state_inlines.h"
32 #include "r300_state_shader.h"
34 /* r300_state: Functions used to intialize state context by translating
35 * Gallium state objects into semi-native r300 state objects. */
37 /* Create a new blend state based on the CSO blend state.
39 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
40 static void* r300_create_blend_state(struct pipe_context
* pipe
,
41 const struct pipe_blend_state
* state
)
43 struct r300_blend_state
* blend
= CALLOC_STRUCT(r300_blend_state
);
45 if (state
->blend_enable
) {
46 /* XXX for now, always do separate alpha...
47 * is it faster to do it with one reg? */
48 blend
->blend_control
= R300_ALPHA_BLEND_ENABLE
|
49 R300_SEPARATE_ALPHA_ENABLE
|
51 r300_translate_blend_function(state
->rgb_func
) |
52 (r300_translate_blend_factor(state
->rgb_src_factor
) <<
53 R300_SRC_BLEND_SHIFT
) |
54 (r300_translate_blend_factor(state
->rgb_dst_factor
) <<
55 R300_DST_BLEND_SHIFT
);
56 blend
->alpha_blend_control
=
57 r300_translate_blend_function(state
->alpha_func
) |
58 (r300_translate_blend_factor(state
->alpha_src_factor
) <<
59 R300_SRC_BLEND_SHIFT
) |
60 (r300_translate_blend_factor(state
->alpha_dst_factor
) <<
61 R300_DST_BLEND_SHIFT
);
64 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
65 /* XXX are logicops still allowed if blending's disabled?
66 * Does Gallium take care of it for us? */
67 if (state
->logicop_enable
) {
68 blend
->rop
= R300_RB3D_ROPCNTL_ROP_ENABLE
|
69 (state
->logicop_func
) << R300_RB3D_ROPCNTL_ROP_SHIFT
;
73 blend
->dither
= R300_RB3D_DITHER_CTL_DITHER_MODE_LUT
|
74 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT
;
80 /* Bind blend state. */
81 static void r300_bind_blend_state(struct pipe_context
* pipe
,
84 struct r300_context
* r300
= r300_context(pipe
);
86 r300
->blend_state
= (struct r300_blend_state
*)state
;
87 r300
->dirty_state
|= R300_NEW_BLEND
;
90 /* Free blend state. */
91 static void r300_delete_blend_state(struct pipe_context
* pipe
,
98 * Setup both R300 and R500 registers, figure out later which one to write. */
99 static void r300_set_blend_color(struct pipe_context
* pipe
,
100 const struct pipe_blend_color
* color
)
102 struct r300_context
* r300
= r300_context(pipe
);
103 ubyte ur
, ug
, ub
, ua
;
105 ur
= float_to_ubyte(color
->color
[0]);
106 ug
= float_to_ubyte(color
->color
[1]);
107 ub
= float_to_ubyte(color
->color
[2]);
108 ua
= float_to_ubyte(color
->color
[3]);
110 util_pack_color(color
->color
, PIPE_FORMAT_A8R8G8B8_UNORM
,
111 &r300
->blend_color_state
->blend_color
);
113 /* XXX this is wrong */
114 r300
->blend_color_state
->blend_color_red_alpha
= ur
| (ua
<< 16);
115 r300
->blend_color_state
->blend_color_green_blue
= ub
| (ug
<< 16);
117 r300
->dirty_state
|= R300_NEW_BLEND_COLOR
;
120 static void r300_set_clip_state(struct pipe_context
* pipe
,
121 const struct pipe_clip_state
* state
)
123 struct r300_context
* r300
= r300_context(pipe
);
125 draw_flush(r300
->draw
);
126 draw_set_clip_state(r300
->draw
, state
);
130 r300_set_constant_buffer(struct pipe_context
* pipe
,
131 uint shader
, uint index
,
132 const struct pipe_constant_buffer
* buffer
)
134 struct r300_context
* r300
= r300_context(pipe
);
135 int i
= r300
->shader_constants
[shader
].user_count
;
137 /* This entire chunk of code seems ever-so-slightly baked.
138 * It's as if I've got pipe_buffer* matryoshkas... */
139 if (buffer
&& buffer
->buffer
&& buffer
->buffer
->size
) {
140 void* map
= pipe
->winsys
->buffer_map(pipe
->winsys
, buffer
->buffer
,
141 PIPE_BUFFER_USAGE_CPU_READ
);
142 memcpy(r300
->shader_constants
[shader
].constants
,
143 map
, buffer
->buffer
->size
);
144 pipe
->winsys
->buffer_unmap(pipe
->winsys
, buffer
->buffer
);
146 r300
->shader_constants
[shader
].user_count
=
147 buffer
->buffer
->size
/ (sizeof(float) * 4);
149 r300
->shader_constants
[shader
].user_count
= 0;
152 r300
->dirty_state
|= R300_NEW_CONSTANTS
;
154 /* If the number of constants have changed, invalidate the shader. */
155 if (r300
->shader_constants
[shader
].user_count
!= i
) {
156 if (shader
== PIPE_SHADER_FRAGMENT
&& r300
->fs
) {
157 r300
->fs
->translated
= FALSE
;
158 r300_translate_fragment_shader(r300
, r300
->fs
);
159 } else if (shader
== PIPE_SHADER_VERTEX
&& r300
->vs
) {
160 r300
->vs
->translated
= FALSE
;
161 r300_translate_vertex_shader(r300
, r300
->vs
);
166 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
168 * This contains the depth buffer, stencil buffer, alpha test, and such.
169 * On the Radeon, depth and stencil buffer setup are intertwined, which is
170 * the reason for some of the strange-looking assignments across registers. */
172 r300_create_dsa_state(struct pipe_context
* pipe
,
173 const struct pipe_depth_stencil_alpha_state
* state
)
175 struct r300_dsa_state
* dsa
= CALLOC_STRUCT(r300_dsa_state
);
177 /* Depth test setup. */
178 if (state
->depth
.enabled
) {
179 dsa
->z_buffer_control
|= R300_Z_ENABLE
;
181 if (state
->depth
.writemask
) {
182 dsa
->z_buffer_control
|= R300_Z_WRITE_ENABLE
;
185 dsa
->z_stencil_control
|=
186 (r300_translate_depth_stencil_function(state
->depth
.func
) <<
190 /* Stencil buffer setup. */
191 if (state
->stencil
[0].enabled
) {
192 dsa
->z_buffer_control
|= R300_STENCIL_ENABLE
;
193 dsa
->z_stencil_control
|=
194 (r300_translate_depth_stencil_function(state
->stencil
[0].func
) <<
195 R300_S_FRONT_FUNC_SHIFT
) |
196 (r300_translate_stencil_op(state
->stencil
[0].fail_op
) <<
197 R300_S_FRONT_SFAIL_OP_SHIFT
) |
198 (r300_translate_stencil_op(state
->stencil
[0].zpass_op
) <<
199 R300_S_FRONT_ZPASS_OP_SHIFT
) |
200 (r300_translate_stencil_op(state
->stencil
[0].zfail_op
) <<
201 R300_S_FRONT_ZFAIL_OP_SHIFT
);
203 dsa
->stencil_ref_mask
= (state
->stencil
[0].ref_value
) |
204 (state
->stencil
[0].valuemask
<< R300_STENCILMASK_SHIFT
) |
205 (state
->stencil
[0].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
207 if (state
->stencil
[1].enabled
) {
208 dsa
->z_buffer_control
|= R300_STENCIL_FRONT_BACK
;
209 dsa
->z_stencil_control
|=
210 (r300_translate_depth_stencil_function(state
->stencil
[1].func
) <<
211 R300_S_BACK_FUNC_SHIFT
) |
212 (r300_translate_stencil_op(state
->stencil
[1].fail_op
) <<
213 R300_S_BACK_SFAIL_OP_SHIFT
) |
214 (r300_translate_stencil_op(state
->stencil
[1].zpass_op
) <<
215 R300_S_BACK_ZPASS_OP_SHIFT
) |
216 (r300_translate_stencil_op(state
->stencil
[1].zfail_op
) <<
217 R300_S_BACK_ZFAIL_OP_SHIFT
);
219 dsa
->stencil_ref_bf
= (state
->stencil
[1].ref_value
) |
220 (state
->stencil
[1].valuemask
<< R300_STENCILMASK_SHIFT
) |
221 (state
->stencil
[1].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
225 /* Alpha test setup. */
226 if (state
->alpha
.enabled
) {
227 dsa
->alpha_function
=
228 r300_translate_alpha_function(state
->alpha
.func
) |
229 R300_FG_ALPHA_FUNC_ENABLE
;
230 dsa
->alpha_reference
= CLAMP(state
->alpha
.ref_value
* 1023.0f
,
233 dsa
->z_buffer_top
= R300_ZTOP_ENABLE
;
239 /* Bind DSA state. */
240 static void r300_bind_dsa_state(struct pipe_context
* pipe
,
243 struct r300_context
* r300
= r300_context(pipe
);
245 r300
->dsa_state
= (struct r300_dsa_state
*)state
;
246 r300
->dirty_state
|= R300_NEW_DSA
;
249 /* Free DSA state. */
250 static void r300_delete_dsa_state(struct pipe_context
* pipe
,
256 static void r300_set_edgeflags(struct pipe_context
* pipe
,
257 const unsigned* bitfield
)
259 /* XXX you know it's bad when i915 has this blank too */
263 r300_set_framebuffer_state(struct pipe_context
* pipe
,
264 const struct pipe_framebuffer_state
* state
)
266 struct r300_context
* r300
= r300_context(pipe
);
268 draw_flush(r300
->draw
);
270 r300
->framebuffer_state
= *state
;
272 r300
->dirty_state
|= R300_NEW_FRAMEBUFFERS
;
275 /* Create fragment shader state. */
276 static void* r300_create_fs_state(struct pipe_context
* pipe
,
277 const struct pipe_shader_state
* shader
)
279 struct r300_context
* r300
= r300_context(pipe
);
280 struct r3xx_fragment_shader
* fs
= NULL
;
282 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
284 (struct r3xx_fragment_shader
*)CALLOC_STRUCT(r500_fragment_shader
);
287 (struct r3xx_fragment_shader
*)CALLOC_STRUCT(r300_fragment_shader
);
290 /* Copy state directly into shader. */
293 tgsi_scan_shader(shader
->tokens
, &fs
->info
);
298 /* Bind fragment shader state. */
299 static void r300_bind_fs_state(struct pipe_context
* pipe
, void* shader
)
301 struct r300_context
* r300
= r300_context(pipe
);
302 struct r3xx_fragment_shader
* fs
= (struct r3xx_fragment_shader
*)shader
;
307 } else if (!fs
->translated
) {
308 r300_translate_fragment_shader(r300
, fs
);
311 fs
->translated
= TRUE
;
314 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER
;
317 /* Delete fragment shader state. */
318 static void r300_delete_fs_state(struct pipe_context
* pipe
, void* shader
)
323 static void r300_set_polygon_stipple(struct pipe_context
* pipe
,
324 const struct pipe_poly_stipple
* state
)
329 /* Create a new rasterizer state based on the CSO rasterizer state.
331 * This is a very large chunk of state, and covers most of the graphics
332 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
334 * In a not entirely unironic sidenote, this state has nearly nothing to do
335 * with the actual block on the Radeon called the rasterizer (RS). */
336 static void* r300_create_rs_state(struct pipe_context
* pipe
,
337 const struct pipe_rasterizer_state
* state
)
339 struct r300_rs_state
* rs
= CALLOC_STRUCT(r300_rs_state
);
341 /* Copy rasterizer state for Draw. */
344 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
345 * Else, enable HW TCL and force Draw's TCL off. */
346 if (state
->bypass_vs_clip_and_viewport
||
347 !r300_screen(pipe
->screen
)->caps
->has_tcl
) {
348 rs
->vap_control_status
= R300_VAP_TCL_BYPASS
;
350 rs
->rs
.bypass_vs_clip_and_viewport
= TRUE
;
351 rs
->vap_control_status
= 0;
354 rs
->point_size
= pack_float_16_6x(state
->point_size
) |
355 (pack_float_16_6x(state
->point_size
) << R300_POINTSIZE_X_SHIFT
);
358 ((int)(state
->point_size_min
* 6.0) <<
359 R300_GA_POINT_MINMAX_MIN_SHIFT
) |
360 ((int)(state
->point_size_max
* 6.0) <<
361 R300_GA_POINT_MINMAX_MAX_SHIFT
);
363 rs
->line_control
= pack_float_16_6x(state
->line_width
) |
364 R300_GA_LINE_CNTL_END_TYPE_COMP
;
366 /* Radeons don't think in "CW/CCW", they think in "front/back". */
367 if (state
->front_winding
== PIPE_WINDING_CW
) {
368 rs
->cull_mode
= R300_FRONT_FACE_CW
;
370 if (state
->offset_cw
) {
371 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
373 if (state
->offset_ccw
) {
374 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
377 rs
->cull_mode
= R300_FRONT_FACE_CCW
;
379 if (state
->offset_ccw
) {
380 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
382 if (state
->offset_cw
) {
383 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
386 if (state
->front_winding
& state
->cull_mode
) {
387 rs
->cull_mode
|= R300_CULL_FRONT
;
389 if (~(state
->front_winding
) & state
->cull_mode
) {
390 rs
->cull_mode
|= R300_CULL_BACK
;
393 if (rs
->polygon_offset_enable
) {
394 rs
->depth_offset_front
= rs
->depth_offset_back
=
395 fui(state
->offset_units
);
396 rs
->depth_scale_front
= rs
->depth_scale_back
=
397 fui(state
->offset_scale
);
400 if (state
->line_stipple_enable
) {
401 rs
->line_stipple_config
=
402 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE
|
403 (fui((float)state
->line_stipple_factor
) &
404 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK
);
405 /* XXX this might need to be scaled up */
406 rs
->line_stipple_value
= state
->line_stipple_pattern
;
409 if (state
->flatshade
) {
410 rs
->color_control
= R300_SHADE_MODEL_FLAT
;
412 rs
->color_control
= R300_SHADE_MODEL_SMOOTH
;
418 /* Bind rasterizer state. */
419 static void r300_bind_rs_state(struct pipe_context
* pipe
, void* state
)
421 struct r300_context
* r300
= r300_context(pipe
);
422 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
424 draw_set_rasterizer_state(r300
->draw
, &rs
->rs
);
427 r300
->dirty_state
|= R300_NEW_RASTERIZER
;
430 /* Free rasterizer state. */
431 static void r300_delete_rs_state(struct pipe_context
* pipe
, void* state
)
437 r300_create_sampler_state(struct pipe_context
* pipe
,
438 const struct pipe_sampler_state
* state
)
440 struct r300_context
* r300
= r300_context(pipe
);
441 struct r300_sampler_state
* sampler
= CALLOC_STRUCT(r300_sampler_state
);
445 (r300_translate_wrap(state
->wrap_s
) << R300_TX_WRAP_S_SHIFT
) |
446 (r300_translate_wrap(state
->wrap_t
) << R300_TX_WRAP_T_SHIFT
) |
447 (r300_translate_wrap(state
->wrap_r
) << R300_TX_WRAP_R_SHIFT
);
449 sampler
->filter0
|= r300_translate_tex_filters(state
->min_img_filter
,
450 state
->mag_img_filter
,
451 state
->min_mip_filter
);
453 lod_bias
= CLAMP((int)(state
->lod_bias
* 32), -(1 << 9), (1 << 9) - 1);
455 sampler
->filter1
|= lod_bias
<< R300_LOD_BIAS_SHIFT
;
457 sampler
->filter1
|= r300_anisotropy(state
->max_anisotropy
);
459 util_pack_color(state
->border_color
, PIPE_FORMAT_A8R8G8B8_UNORM
,
460 &sampler
->border_color
);
462 /* R500-specific fixups and optimizations */
463 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
464 sampler
->filter1
|= R500_BORDER_FIX
;
467 return (void*)sampler
;
470 static void r300_bind_sampler_states(struct pipe_context
* pipe
,
474 struct r300_context
* r300
= r300_context(pipe
);
481 for (i
= 0; i
< count
; i
++) {
482 if (r300
->sampler_states
[i
] != states
[i
]) {
483 r300
->sampler_states
[i
] = (struct r300_sampler_state
*)states
[i
];
484 r300
->dirty_state
|= (R300_NEW_SAMPLER
<< i
);
488 r300
->sampler_count
= count
;
491 static void r300_delete_sampler_state(struct pipe_context
* pipe
, void* state
)
496 static void r300_set_sampler_textures(struct pipe_context
* pipe
,
498 struct pipe_texture
** texture
)
500 struct r300_context
* r300
= r300_context(pipe
);
508 for (i
= 0; i
< count
; i
++) {
509 if (r300
->textures
[i
] != (struct r300_texture
*)texture
[i
]) {
510 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
512 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
516 for (i
= count
; i
< 8; i
++) {
517 if (r300
->textures
[i
]) {
518 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
520 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
524 r300
->texture_count
= count
;
527 static void r300_set_scissor_state(struct pipe_context
* pipe
,
528 const struct pipe_scissor_state
* state
)
530 struct r300_context
* r300
= r300_context(pipe
);
531 draw_flush(r300
->draw
);
533 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
534 r300
->scissor_state
->scissor_top_left
=
535 (state
->minx
<< R300_SCISSORS_X_SHIFT
) |
536 (state
->miny
<< R300_SCISSORS_Y_SHIFT
);
537 r300
->scissor_state
->scissor_bottom_right
=
538 (state
->maxx
<< R300_SCISSORS_X_SHIFT
) |
539 (state
->maxy
<< R300_SCISSORS_Y_SHIFT
);
541 /* Offset of 1440 in non-R500 chipsets. */
542 r300
->scissor_state
->scissor_top_left
=
543 ((state
->minx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
544 ((state
->miny
+ 1440) << R300_SCISSORS_Y_SHIFT
);
545 r300
->scissor_state
->scissor_bottom_right
=
546 ((state
->maxx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
547 ((state
->maxy
+ 1440) << R300_SCISSORS_Y_SHIFT
);
550 r300
->dirty_state
|= R300_NEW_SCISSOR
;
553 static void r300_set_viewport_state(struct pipe_context
* pipe
,
554 const struct pipe_viewport_state
* state
)
556 struct r300_context
* r300
= r300_context(pipe
);
558 if (r300_screen(r300
->context
.screen
)->caps
->has_tcl
) {
559 /* Do the transform in HW. */
560 r300
->viewport_state
->vte_control
= R300_VTX_W0_FMT
;
562 if (state
->scale
[0] != 1.0f
) {
563 r300
->viewport_state
->xscale
= state
->scale
[0];
564 r300
->viewport_state
->vte_control
|= R300_VPORT_X_SCALE_ENA
;
566 if (state
->scale
[1] != 1.0f
) {
567 r300
->viewport_state
->yscale
= state
->scale
[1];
568 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_SCALE_ENA
;
570 if (state
->scale
[2] != 1.0f
) {
571 r300
->viewport_state
->zscale
= state
->scale
[2];
572 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_SCALE_ENA
;
574 if (state
->translate
[0] != 0.0f
) {
575 r300
->viewport_state
->xoffset
= state
->translate
[0];
576 r300
->viewport_state
->vte_control
|= R300_VPORT_X_OFFSET_ENA
;
578 if (state
->translate
[1] != 0.0f
) {
579 r300
->viewport_state
->yoffset
= state
->translate
[1];
580 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_OFFSET_ENA
;
582 if (state
->translate
[2] != 0.0f
) {
583 r300
->viewport_state
->zoffset
= state
->translate
[2];
584 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_OFFSET_ENA
;
587 r300
->viewport_state
->vte_control
= 0;
588 /* Have Draw do the actual transform. */
589 draw_set_viewport_state(r300
->draw
, state
);
592 r300
->dirty_state
|= R300_NEW_VIEWPORT
;
595 static void r300_set_vertex_buffers(struct pipe_context
* pipe
,
597 const struct pipe_vertex_buffer
* buffers
)
599 struct r300_context
* r300
= r300_context(pipe
);
601 memcpy(r300
->vertex_buffers
, buffers
,
602 sizeof(struct pipe_vertex_buffer
) * count
);
604 r300
->vertex_buffer_count
= count
;
606 draw_flush(r300
->draw
);
607 draw_set_vertex_buffers(r300
->draw
, count
, buffers
);
610 static void r300_set_vertex_elements(struct pipe_context
* pipe
,
612 const struct pipe_vertex_element
* elements
)
614 struct r300_context
* r300
= r300_context(pipe
);
616 draw_flush(r300
->draw
);
617 draw_set_vertex_elements(r300
->draw
, count
, elements
);
620 static void* r300_create_vs_state(struct pipe_context
* pipe
,
621 const struct pipe_shader_state
* shader
)
623 struct r300_context
* r300
= r300_context(pipe
);
625 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
626 struct r300_vertex_shader
* vs
= CALLOC_STRUCT(r300_vertex_shader
);
627 /* Copy state directly into shader. */
630 tgsi_scan_shader(shader
->tokens
, &vs
->info
);
633 vs
->draw
= draw_create_vertex_shader(r300
->draw
, shader
);
637 return draw_create_vertex_shader(r300
->draw
, shader
);
641 static void r300_bind_vs_state(struct pipe_context
* pipe
, void* shader
)
643 struct r300_context
* r300
= r300_context(pipe
);
645 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
646 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
651 } else if (!vs
->translated
) {
652 r300_translate_vertex_shader(r300
, vs
);
655 draw_bind_vertex_shader(r300
->draw
, vs
->draw
);
657 r300
->dirty_state
|= R300_NEW_VERTEX_SHADER
;
659 draw_bind_vertex_shader(r300
->draw
,
660 (struct draw_vertex_shader
*)shader
);
664 static void r300_delete_vs_state(struct pipe_context
* pipe
, void* shader
)
666 struct r300_context
* r300
= r300_context(pipe
);
668 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
669 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
671 draw_delete_vertex_shader(r300
->draw
, vs
->draw
);
674 draw_delete_vertex_shader(r300
->draw
,
675 (struct draw_vertex_shader
*)shader
);
679 void r300_init_state_functions(struct r300_context
* r300
)
681 r300
->context
.create_blend_state
= r300_create_blend_state
;
682 r300
->context
.bind_blend_state
= r300_bind_blend_state
;
683 r300
->context
.delete_blend_state
= r300_delete_blend_state
;
685 r300
->context
.set_blend_color
= r300_set_blend_color
;
687 r300
->context
.set_clip_state
= r300_set_clip_state
;
689 r300
->context
.set_constant_buffer
= r300_set_constant_buffer
;
691 r300
->context
.create_depth_stencil_alpha_state
= r300_create_dsa_state
;
692 r300
->context
.bind_depth_stencil_alpha_state
= r300_bind_dsa_state
;
693 r300
->context
.delete_depth_stencil_alpha_state
= r300_delete_dsa_state
;
695 r300
->context
.set_edgeflags
= r300_set_edgeflags
;
697 r300
->context
.set_framebuffer_state
= r300_set_framebuffer_state
;
699 r300
->context
.create_fs_state
= r300_create_fs_state
;
700 r300
->context
.bind_fs_state
= r300_bind_fs_state
;
701 r300
->context
.delete_fs_state
= r300_delete_fs_state
;
703 r300
->context
.set_polygon_stipple
= r300_set_polygon_stipple
;
705 r300
->context
.create_rasterizer_state
= r300_create_rs_state
;
706 r300
->context
.bind_rasterizer_state
= r300_bind_rs_state
;
707 r300
->context
.delete_rasterizer_state
= r300_delete_rs_state
;
709 r300
->context
.create_sampler_state
= r300_create_sampler_state
;
710 r300
->context
.bind_sampler_states
= r300_bind_sampler_states
;
711 r300
->context
.delete_sampler_state
= r300_delete_sampler_state
;
713 r300
->context
.set_sampler_textures
= r300_set_sampler_textures
;
715 r300
->context
.set_scissor_state
= r300_set_scissor_state
;
717 r300
->context
.set_viewport_state
= r300_set_viewport_state
;
719 r300
->context
.set_vertex_buffers
= r300_set_vertex_buffers
;
720 r300
->context
.set_vertex_elements
= r300_set_vertex_elements
;
722 r300
->context
.create_vs_state
= r300_create_vs_state
;
723 r300
->context
.bind_vs_state
= r300_bind_vs_state
;
724 r300
->context
.delete_vs_state
= r300_delete_vs_state
;