2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "util/u_math.h"
24 #include "util/u_pack_color.h"
26 #include "util/u_debug.h"
27 #include "pipe/internal/p_winsys_screen.h"
29 #include "r300_context.h"
31 #include "r300_state_inlines.h"
32 #include "r300_state_shader.h"
34 /* r300_state: Functions used to intialize state context by translating
35 * Gallium state objects into semi-native r300 state objects. */
37 /* Create a new blend state based on the CSO blend state.
39 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
40 static void* r300_create_blend_state(struct pipe_context
* pipe
,
41 const struct pipe_blend_state
* state
)
43 struct r300_blend_state
* blend
= CALLOC_STRUCT(r300_blend_state
);
45 if (state
->blend_enable
) {
46 /* XXX for now, always do separate alpha...
47 * is it faster to do it with one reg? */
48 blend
->blend_control
= R300_ALPHA_BLEND_ENABLE
|
49 R300_SEPARATE_ALPHA_ENABLE
|
51 r300_translate_blend_function(state
->rgb_func
) |
52 (r300_translate_blend_factor(state
->rgb_src_factor
) <<
53 R300_SRC_BLEND_SHIFT
) |
54 (r300_translate_blend_factor(state
->rgb_dst_factor
) <<
55 R300_DST_BLEND_SHIFT
);
56 blend
->alpha_blend_control
=
57 r300_translate_blend_function(state
->alpha_func
) |
58 (r300_translate_blend_factor(state
->alpha_src_factor
) <<
59 R300_SRC_BLEND_SHIFT
) |
60 (r300_translate_blend_factor(state
->alpha_dst_factor
) <<
61 R300_DST_BLEND_SHIFT
);
64 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
65 if (state
->logicop_enable
) {
66 blend
->rop
= R300_RB3D_ROPCNTL_ROP_ENABLE
|
67 (state
->logicop_func
) << R300_RB3D_ROPCNTL_ROP_SHIFT
;
71 blend
->dither
= R300_RB3D_DITHER_CTL_DITHER_MODE_LUT
|
72 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT
;
78 /* Bind blend state. */
79 static void r300_bind_blend_state(struct pipe_context
* pipe
,
82 struct r300_context
* r300
= r300_context(pipe
);
84 r300
->blend_state
= (struct r300_blend_state
*)state
;
85 r300
->dirty_state
|= R300_NEW_BLEND
;
88 /* Free blend state. */
89 static void r300_delete_blend_state(struct pipe_context
* pipe
,
96 * Setup both R300 and R500 registers, figure out later which one to write. */
97 static void r300_set_blend_color(struct pipe_context
* pipe
,
98 const struct pipe_blend_color
* color
)
100 struct r300_context
* r300
= r300_context(pipe
);
101 ubyte ur
, ug
, ub
, ua
;
103 ur
= float_to_ubyte(color
->color
[0]);
104 ug
= float_to_ubyte(color
->color
[1]);
105 ub
= float_to_ubyte(color
->color
[2]);
106 ua
= float_to_ubyte(color
->color
[3]);
108 util_pack_color(color
->color
, PIPE_FORMAT_A8R8G8B8_UNORM
,
109 &r300
->blend_color_state
->blend_color
);
111 /* XXX this is wrong */
112 r300
->blend_color_state
->blend_color_red_alpha
= ur
| (ua
<< 16);
113 r300
->blend_color_state
->blend_color_green_blue
= ub
| (ug
<< 16);
115 r300
->dirty_state
|= R300_NEW_BLEND_COLOR
;
118 static void r300_set_clip_state(struct pipe_context
* pipe
,
119 const struct pipe_clip_state
* state
)
121 struct r300_context
* r300
= r300_context(pipe
);
123 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
124 r300
->clip_state
= *state
;
125 r300
->dirty_state
|= R300_NEW_CLIP
;
127 draw_flush(r300
->draw
);
128 draw_set_clip_state(r300
->draw
, state
);
133 r300_set_constant_buffer(struct pipe_context
* pipe
,
134 uint shader
, uint index
,
135 const struct pipe_constant_buffer
* buffer
)
137 struct r300_context
* r300
= r300_context(pipe
);
138 int i
= r300
->shader_constants
[shader
].user_count
;
140 /* This entire chunk of code seems ever-so-slightly baked.
141 * It's as if I've got pipe_buffer* matryoshkas... */
142 if (buffer
&& buffer
->buffer
&& buffer
->buffer
->size
) {
143 void* map
= pipe
->winsys
->buffer_map(pipe
->winsys
, buffer
->buffer
,
144 PIPE_BUFFER_USAGE_CPU_READ
);
145 memcpy(r300
->shader_constants
[shader
].constants
,
146 map
, buffer
->buffer
->size
);
147 pipe
->winsys
->buffer_unmap(pipe
->winsys
, buffer
->buffer
);
149 r300
->shader_constants
[shader
].user_count
=
150 buffer
->buffer
->size
/ (sizeof(float) * 4);
152 r300
->shader_constants
[shader
].user_count
= 0;
155 r300
->dirty_state
|= R300_NEW_CONSTANTS
;
157 /* If the number of constants have changed, invalidate the shader. */
158 if (r300
->shader_constants
[shader
].user_count
!= i
) {
159 if (shader
== PIPE_SHADER_FRAGMENT
&& r300
->fs
&&
160 r300
->fs
->uses_imms
) {
161 r300
->fs
->translated
= FALSE
;
162 r300_translate_fragment_shader(r300
, r300
->fs
);
163 } else if (shader
== PIPE_SHADER_VERTEX
&& r300
->vs
&&
164 r300
->vs
->uses_imms
) {
165 r300
->vs
->translated
= FALSE
;
166 r300_translate_vertex_shader(r300
, r300
->vs
);
171 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
173 * This contains the depth buffer, stencil buffer, alpha test, and such.
174 * On the Radeon, depth and stencil buffer setup are intertwined, which is
175 * the reason for some of the strange-looking assignments across registers. */
177 r300_create_dsa_state(struct pipe_context
* pipe
,
178 const struct pipe_depth_stencil_alpha_state
* state
)
180 struct r300_dsa_state
* dsa
= CALLOC_STRUCT(r300_dsa_state
);
182 /* Depth test setup. */
183 if (state
->depth
.enabled
) {
184 dsa
->z_buffer_control
|= R300_Z_ENABLE
;
186 if (state
->depth
.writemask
) {
187 dsa
->z_buffer_control
|= R300_Z_WRITE_ENABLE
;
190 dsa
->z_stencil_control
|=
191 (r300_translate_depth_stencil_function(state
->depth
.func
) <<
195 /* Stencil buffer setup. */
196 if (state
->stencil
[0].enabled
) {
197 dsa
->z_buffer_control
|= R300_STENCIL_ENABLE
;
198 dsa
->z_stencil_control
|=
199 (r300_translate_depth_stencil_function(state
->stencil
[0].func
) <<
200 R300_S_FRONT_FUNC_SHIFT
) |
201 (r300_translate_stencil_op(state
->stencil
[0].fail_op
) <<
202 R300_S_FRONT_SFAIL_OP_SHIFT
) |
203 (r300_translate_stencil_op(state
->stencil
[0].zpass_op
) <<
204 R300_S_FRONT_ZPASS_OP_SHIFT
) |
205 (r300_translate_stencil_op(state
->stencil
[0].zfail_op
) <<
206 R300_S_FRONT_ZFAIL_OP_SHIFT
);
208 dsa
->stencil_ref_mask
= (state
->stencil
[0].ref_value
) |
209 (state
->stencil
[0].valuemask
<< R300_STENCILMASK_SHIFT
) |
210 (state
->stencil
[0].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
212 if (state
->stencil
[1].enabled
) {
213 dsa
->z_buffer_control
|= R300_STENCIL_FRONT_BACK
;
214 dsa
->z_stencil_control
|=
215 (r300_translate_depth_stencil_function(state
->stencil
[1].func
) <<
216 R300_S_BACK_FUNC_SHIFT
) |
217 (r300_translate_stencil_op(state
->stencil
[1].fail_op
) <<
218 R300_S_BACK_SFAIL_OP_SHIFT
) |
219 (r300_translate_stencil_op(state
->stencil
[1].zpass_op
) <<
220 R300_S_BACK_ZPASS_OP_SHIFT
) |
221 (r300_translate_stencil_op(state
->stencil
[1].zfail_op
) <<
222 R300_S_BACK_ZFAIL_OP_SHIFT
);
224 dsa
->stencil_ref_bf
= (state
->stencil
[1].ref_value
) |
225 (state
->stencil
[1].valuemask
<< R300_STENCILMASK_SHIFT
) |
226 (state
->stencil
[1].writemask
<< R300_STENCILWRITEMASK_SHIFT
);
230 /* Alpha test setup. */
231 if (state
->alpha
.enabled
) {
232 dsa
->alpha_function
=
233 r300_translate_alpha_function(state
->alpha
.func
) |
234 R300_FG_ALPHA_FUNC_ENABLE
;
235 dsa
->alpha_reference
= CLAMP(state
->alpha
.ref_value
* 1023.0f
,
238 dsa
->z_buffer_top
= R300_ZTOP_ENABLE
;
244 /* Bind DSA state. */
245 static void r300_bind_dsa_state(struct pipe_context
* pipe
,
248 struct r300_context
* r300
= r300_context(pipe
);
250 r300
->dsa_state
= (struct r300_dsa_state
*)state
;
251 r300
->dirty_state
|= R300_NEW_DSA
;
254 /* Free DSA state. */
255 static void r300_delete_dsa_state(struct pipe_context
* pipe
,
261 static void r300_set_edgeflags(struct pipe_context
* pipe
,
262 const unsigned* bitfield
)
264 /* XXX you know it's bad when i915 has this blank too */
265 /* XXX and even worse, I have no idea WTF the bitfield is */
269 r300_set_framebuffer_state(struct pipe_context
* pipe
,
270 const struct pipe_framebuffer_state
* state
)
272 struct r300_context
* r300
= r300_context(pipe
);
274 draw_flush(r300
->draw
);
276 r300
->framebuffer_state
= *state
;
278 r300
->dirty_state
|= R300_NEW_FRAMEBUFFERS
;
281 /* Create fragment shader state. */
282 static void* r300_create_fs_state(struct pipe_context
* pipe
,
283 const struct pipe_shader_state
* shader
)
285 struct r300_context
* r300
= r300_context(pipe
);
286 struct r3xx_fragment_shader
* fs
= NULL
;
288 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
290 (struct r3xx_fragment_shader
*)CALLOC_STRUCT(r500_fragment_shader
);
293 (struct r3xx_fragment_shader
*)CALLOC_STRUCT(r300_fragment_shader
);
296 /* Copy state directly into shader. */
298 fs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
300 tgsi_scan_shader(shader
->tokens
, &fs
->info
);
305 /* Bind fragment shader state. */
306 static void r300_bind_fs_state(struct pipe_context
* pipe
, void* shader
)
308 struct r300_context
* r300
= r300_context(pipe
);
309 struct r3xx_fragment_shader
* fs
= (struct r3xx_fragment_shader
*)shader
;
314 } else if (!fs
->translated
) {
315 r300_translate_fragment_shader(r300
, fs
);
318 fs
->translated
= TRUE
;
321 r300
->dirty_state
|= R300_NEW_FRAGMENT_SHADER
;
324 /* Delete fragment shader state. */
325 static void r300_delete_fs_state(struct pipe_context
* pipe
, void* shader
)
327 struct r3xx_fragment_shader
* fs
= (struct r3xx_fragment_shader
*)shader
;
328 FREE(fs
->state
.tokens
);
332 static void r300_set_polygon_stipple(struct pipe_context
* pipe
,
333 const struct pipe_poly_stipple
* state
)
335 /* XXX no idea how to set this up, but not terribly important */
338 /* Create a new rasterizer state based on the CSO rasterizer state.
340 * This is a very large chunk of state, and covers most of the graphics
341 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
343 * In a not entirely unironic sidenote, this state has nearly nothing to do
344 * with the actual block on the Radeon called the rasterizer (RS). */
345 static void* r300_create_rs_state(struct pipe_context
* pipe
,
346 const struct pipe_rasterizer_state
* state
)
348 struct r300_rs_state
* rs
= CALLOC_STRUCT(r300_rs_state
);
350 /* Copy rasterizer state for Draw. */
353 rs
->enable_vte
= !state
->bypass_vs_clip_and_viewport
;
355 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
356 * Else, enable HW TCL and force Draw's TCL off. */
357 if (state
->bypass_vs_clip_and_viewport
||
358 !r300_screen(pipe
->screen
)->caps
->has_tcl
) {
359 rs
->vap_control_status
= R300_VAP_TCL_BYPASS
;
361 rs
->rs
.bypass_vs_clip_and_viewport
= TRUE
;
362 rs
->vap_control_status
= 0;
365 rs
->point_size
= pack_float_16_6x(state
->point_size
) |
366 (pack_float_16_6x(state
->point_size
) << R300_POINTSIZE_X_SHIFT
);
369 ((int)(state
->point_size_min
* 6.0) <<
370 R300_GA_POINT_MINMAX_MIN_SHIFT
) |
371 ((int)(state
->point_size_max
* 6.0) <<
372 R300_GA_POINT_MINMAX_MAX_SHIFT
);
374 rs
->line_control
= pack_float_16_6x(state
->line_width
) |
375 R300_GA_LINE_CNTL_END_TYPE_COMP
;
377 /* Radeons don't think in "CW/CCW", they think in "front/back". */
378 if (state
->front_winding
== PIPE_WINDING_CW
) {
379 rs
->cull_mode
= R300_FRONT_FACE_CW
;
381 if (state
->offset_cw
) {
382 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
384 if (state
->offset_ccw
) {
385 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
388 rs
->cull_mode
= R300_FRONT_FACE_CCW
;
390 if (state
->offset_ccw
) {
391 rs
->polygon_offset_enable
|= R300_FRONT_ENABLE
;
393 if (state
->offset_cw
) {
394 rs
->polygon_offset_enable
|= R300_BACK_ENABLE
;
397 if (state
->front_winding
& state
->cull_mode
) {
398 rs
->cull_mode
|= R300_CULL_FRONT
;
400 if (~(state
->front_winding
) & state
->cull_mode
) {
401 rs
->cull_mode
|= R300_CULL_BACK
;
404 if (rs
->polygon_offset_enable
) {
405 rs
->depth_offset_front
= rs
->depth_offset_back
=
406 fui(state
->offset_units
);
407 rs
->depth_scale_front
= rs
->depth_scale_back
=
408 fui(state
->offset_scale
);
411 if (state
->line_stipple_enable
) {
412 rs
->line_stipple_config
=
413 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE
|
414 (fui((float)state
->line_stipple_factor
) &
415 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK
);
416 /* XXX this might need to be scaled up */
417 rs
->line_stipple_value
= state
->line_stipple_pattern
;
420 if (state
->flatshade
) {
421 rs
->color_control
= R300_SHADE_MODEL_FLAT
;
423 rs
->color_control
= R300_SHADE_MODEL_SMOOTH
;
429 /* Bind rasterizer state. */
430 static void r300_bind_rs_state(struct pipe_context
* pipe
, void* state
)
432 struct r300_context
* r300
= r300_context(pipe
);
433 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
435 draw_flush(r300
->draw
);
436 draw_set_rasterizer_state(r300
->draw
, &rs
->rs
);
439 r300
->dirty_state
|= R300_NEW_RASTERIZER
;
442 /* Free rasterizer state. */
443 static void r300_delete_rs_state(struct pipe_context
* pipe
, void* state
)
449 r300_create_sampler_state(struct pipe_context
* pipe
,
450 const struct pipe_sampler_state
* state
)
452 struct r300_context
* r300
= r300_context(pipe
);
453 struct r300_sampler_state
* sampler
= CALLOC_STRUCT(r300_sampler_state
);
457 (r300_translate_wrap(state
->wrap_s
) << R300_TX_WRAP_S_SHIFT
) |
458 (r300_translate_wrap(state
->wrap_t
) << R300_TX_WRAP_T_SHIFT
) |
459 (r300_translate_wrap(state
->wrap_r
) << R300_TX_WRAP_R_SHIFT
);
461 sampler
->filter0
|= r300_translate_tex_filters(state
->min_img_filter
,
462 state
->mag_img_filter
,
463 state
->min_mip_filter
);
465 lod_bias
= CLAMP((int)(state
->lod_bias
* 32), -(1 << 9), (1 << 9) - 1);
467 sampler
->filter1
|= lod_bias
<< R300_LOD_BIAS_SHIFT
;
469 sampler
->filter1
|= r300_anisotropy(state
->max_anisotropy
);
471 util_pack_color(state
->border_color
, PIPE_FORMAT_A8R8G8B8_UNORM
,
472 &sampler
->border_color
);
474 /* R500-specific fixups and optimizations */
475 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
476 sampler
->filter1
|= R500_BORDER_FIX
;
479 return (void*)sampler
;
482 static void r300_bind_sampler_states(struct pipe_context
* pipe
,
486 struct r300_context
* r300
= r300_context(pipe
);
493 for (i
= 0; i
< count
; i
++) {
494 if (r300
->sampler_states
[i
] != states
[i
]) {
495 r300
->sampler_states
[i
] = (struct r300_sampler_state
*)states
[i
];
496 r300
->dirty_state
|= (R300_NEW_SAMPLER
<< i
);
500 r300
->sampler_count
= count
;
503 static void r300_delete_sampler_state(struct pipe_context
* pipe
, void* state
)
508 static void r300_set_sampler_textures(struct pipe_context
* pipe
,
510 struct pipe_texture
** texture
)
512 struct r300_context
* r300
= r300_context(pipe
);
520 for (i
= 0; i
< count
; i
++) {
521 if (r300
->textures
[i
] != (struct r300_texture
*)texture
[i
]) {
522 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
524 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
528 for (i
= count
; i
< 8; i
++) {
529 if (r300
->textures
[i
]) {
530 pipe_texture_reference((struct pipe_texture
**)&r300
->textures
[i
],
532 r300
->dirty_state
|= (R300_NEW_TEXTURE
<< i
);
536 r300
->texture_count
= count
;
539 static void r300_set_scissor_state(struct pipe_context
* pipe
,
540 const struct pipe_scissor_state
* state
)
542 struct r300_context
* r300
= r300_context(pipe
);
544 if (r300_screen(r300
->context
.screen
)->caps
->is_r500
) {
545 r300
->scissor_state
->scissor_top_left
=
546 (state
->minx
<< R300_SCISSORS_X_SHIFT
) |
547 (state
->miny
<< R300_SCISSORS_Y_SHIFT
);
548 r300
->scissor_state
->scissor_bottom_right
=
549 (state
->maxx
<< R300_SCISSORS_X_SHIFT
) |
550 (state
->maxy
<< R300_SCISSORS_Y_SHIFT
);
552 /* Offset of 1440 in non-R500 chipsets. */
553 r300
->scissor_state
->scissor_top_left
=
554 ((state
->minx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
555 ((state
->miny
+ 1440) << R300_SCISSORS_Y_SHIFT
);
556 r300
->scissor_state
->scissor_bottom_right
=
557 ((state
->maxx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
558 ((state
->maxy
+ 1440) << R300_SCISSORS_Y_SHIFT
);
561 r300
->dirty_state
|= R300_NEW_SCISSOR
;
564 static void r300_set_viewport_state(struct pipe_context
* pipe
,
565 const struct pipe_viewport_state
* state
)
567 struct r300_context
* r300
= r300_context(pipe
);
569 /* Do the transform in HW. */
570 r300
->viewport_state
->vte_control
= R300_VTX_W0_FMT
;
572 if (state
->scale
[0] != 1.0f
) {
573 assert(state
->scale
[0] != 0.0f
);
574 r300
->viewport_state
->xscale
= state
->scale
[0];
575 r300
->viewport_state
->vte_control
|= R300_VPORT_X_SCALE_ENA
;
577 if (state
->scale
[1] != 1.0f
) {
578 assert(state
->scale
[1] != 0.0f
);
579 r300
->viewport_state
->yscale
= state
->scale
[1];
580 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_SCALE_ENA
;
582 if (state
->scale
[2] != 1.0f
) {
583 assert(state
->scale
[2] != 0.0f
);
584 r300
->viewport_state
->zscale
= state
->scale
[2];
585 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_SCALE_ENA
;
587 if (state
->translate
[0] != 0.0f
) {
588 r300
->viewport_state
->xoffset
= state
->translate
[0];
589 r300
->viewport_state
->vte_control
|= R300_VPORT_X_OFFSET_ENA
;
591 if (state
->translate
[1] != 0.0f
) {
592 r300
->viewport_state
->yoffset
= state
->translate
[1];
593 r300
->viewport_state
->vte_control
|= R300_VPORT_Y_OFFSET_ENA
;
595 if (state
->translate
[2] != 0.0f
) {
596 r300
->viewport_state
->zoffset
= state
->translate
[2];
597 r300
->viewport_state
->vte_control
|= R300_VPORT_Z_OFFSET_ENA
;
600 r300
->dirty_state
|= R300_NEW_VIEWPORT
;
603 static void r300_set_vertex_buffers(struct pipe_context
* pipe
,
605 const struct pipe_vertex_buffer
* buffers
)
607 struct r300_context
* r300
= r300_context(pipe
);
609 memcpy(r300
->vertex_buffers
, buffers
,
610 sizeof(struct pipe_vertex_buffer
) * count
);
612 r300
->vertex_buffer_count
= count
;
614 draw_flush(r300
->draw
);
615 draw_set_vertex_buffers(r300
->draw
, count
, buffers
);
618 static void r300_set_vertex_elements(struct pipe_context
* pipe
,
620 const struct pipe_vertex_element
* elements
)
622 struct r300_context
* r300
= r300_context(pipe
);
624 draw_flush(r300
->draw
);
625 draw_set_vertex_elements(r300
->draw
, count
, elements
);
628 static void* r300_create_vs_state(struct pipe_context
* pipe
,
629 const struct pipe_shader_state
* shader
)
631 struct r300_context
* r300
= r300_context(pipe
);
633 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
634 struct r300_vertex_shader
* vs
= CALLOC_STRUCT(r300_vertex_shader
);
635 /* Copy state directly into shader. */
637 vs
->state
.tokens
= tgsi_dup_tokens(shader
->tokens
);
639 tgsi_scan_shader(shader
->tokens
, &vs
->info
);
642 vs
->draw
= draw_create_vertex_shader(r300
->draw
, shader
);
646 return draw_create_vertex_shader(r300
->draw
, shader
);
650 static void r300_bind_vs_state(struct pipe_context
* pipe
, void* shader
)
652 struct r300_context
* r300
= r300_context(pipe
);
654 draw_flush(r300
->draw
);
656 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
657 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
662 } else if (!vs
->translated
) {
663 r300_translate_vertex_shader(r300
, vs
);
666 draw_bind_vertex_shader(r300
->draw
, vs
->draw
);
668 r300
->dirty_state
|= R300_NEW_VERTEX_SHADER
;
670 draw_bind_vertex_shader(r300
->draw
,
671 (struct draw_vertex_shader
*)shader
);
675 static void r300_delete_vs_state(struct pipe_context
* pipe
, void* shader
)
677 struct r300_context
* r300
= r300_context(pipe
);
679 if (r300_screen(pipe
->screen
)->caps
->has_tcl
) {
680 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)shader
;
682 draw_delete_vertex_shader(r300
->draw
, vs
->draw
);
683 FREE(vs
->state
.tokens
);
686 draw_delete_vertex_shader(r300
->draw
,
687 (struct draw_vertex_shader
*)shader
);
691 void r300_init_state_functions(struct r300_context
* r300
)
693 r300
->context
.create_blend_state
= r300_create_blend_state
;
694 r300
->context
.bind_blend_state
= r300_bind_blend_state
;
695 r300
->context
.delete_blend_state
= r300_delete_blend_state
;
697 r300
->context
.set_blend_color
= r300_set_blend_color
;
699 r300
->context
.set_clip_state
= r300_set_clip_state
;
701 r300
->context
.set_constant_buffer
= r300_set_constant_buffer
;
703 r300
->context
.create_depth_stencil_alpha_state
= r300_create_dsa_state
;
704 r300
->context
.bind_depth_stencil_alpha_state
= r300_bind_dsa_state
;
705 r300
->context
.delete_depth_stencil_alpha_state
= r300_delete_dsa_state
;
707 r300
->context
.set_edgeflags
= r300_set_edgeflags
;
709 r300
->context
.set_framebuffer_state
= r300_set_framebuffer_state
;
711 r300
->context
.create_fs_state
= r300_create_fs_state
;
712 r300
->context
.bind_fs_state
= r300_bind_fs_state
;
713 r300
->context
.delete_fs_state
= r300_delete_fs_state
;
715 r300
->context
.set_polygon_stipple
= r300_set_polygon_stipple
;
717 r300
->context
.create_rasterizer_state
= r300_create_rs_state
;
718 r300
->context
.bind_rasterizer_state
= r300_bind_rs_state
;
719 r300
->context
.delete_rasterizer_state
= r300_delete_rs_state
;
721 r300
->context
.create_sampler_state
= r300_create_sampler_state
;
722 r300
->context
.bind_sampler_states
= r300_bind_sampler_states
;
723 r300
->context
.delete_sampler_state
= r300_delete_sampler_state
;
725 r300
->context
.set_sampler_textures
= r300_set_sampler_textures
;
727 r300
->context
.set_scissor_state
= r300_set_scissor_state
;
729 r300
->context
.set_viewport_state
= r300_set_viewport_state
;
731 r300
->context
.set_vertex_buffers
= r300_set_vertex_buffers
;
732 r300
->context
.set_vertex_elements
= r300_set_vertex_elements
;
734 r300
->context
.create_vs_state
= r300_create_vs_state
;
735 r300
->context
.bind_vs_state
= r300_bind_vs_state
;
736 r300
->context
.delete_vs_state
= r300_delete_vs_state
;