r300g: atomize PVS flush
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_state_inlines.h"
38 #include "r300_fs.h"
39 #include "r300_vs.h"
40
41 #include "radeon_winsys.h"
42
43 /* r300_state: Functions used to intialize state context by translating
44 * Gallium state objects into semi-native r300 state objects. */
45
46 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
47 unsigned dstRGB, unsigned dstA)
48 {
49 /* If the blend equation is ADD or REVERSE_SUBTRACT,
50 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
51 * will not be changed.
52 * Notice that the dst factors are the src factors inverted. */
53 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
54 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
55 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
56 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
57 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
58 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
59 srcA == PIPE_BLENDFACTOR_ZERO) &&
60 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
61 dstRGB == PIPE_BLENDFACTOR_ONE) &&
62 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
63 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
64 dstA == PIPE_BLENDFACTOR_ONE);
65 }
66
67 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
68 unsigned dstRGB, unsigned dstA)
69 {
70 /* If the blend equation is ADD or REVERSE_SUBTRACT,
71 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
72 * will not be changed.
73 * Notice that the dst factors are the src factors inverted. */
74 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
75 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
76 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
77 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
78 srcA == PIPE_BLENDFACTOR_ZERO) &&
79 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
80 dstRGB == PIPE_BLENDFACTOR_ONE) &&
81 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
82 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
83 dstA == PIPE_BLENDFACTOR_ONE);
84 }
85
86 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
87 unsigned dstRGB, unsigned dstA)
88 {
89 /* If the blend equation is ADD or REVERSE_SUBTRACT,
90 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
91 * will not be changed.
92 * Notice that the dst factors are the src factors inverted. */
93 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
94 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
95 (srcA == PIPE_BLENDFACTOR_ZERO) &&
96 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
97 dstRGB == PIPE_BLENDFACTOR_ONE) &&
98 (dstA == PIPE_BLENDFACTOR_ONE);
99 }
100
101 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
102 unsigned dstRGB, unsigned dstA)
103 {
104 /* If the blend equation is ADD or REVERSE_SUBTRACT,
105 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
106 * will not be changed.
107 * Notice that the dst factors are the src factors inverted. */
108 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
109 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
110 (srcA == PIPE_BLENDFACTOR_ZERO) &&
111 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
112 dstRGB == PIPE_BLENDFACTOR_ONE) &&
113 (dstA == PIPE_BLENDFACTOR_ONE);
114 }
115
116 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
117 unsigned dstRGB, unsigned dstA)
118 {
119 /* If the blend equation is ADD or REVERSE_SUBTRACT,
120 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
121 * the colorbuffer will not be changed.
122 * Notice that the dst factors are the src factors inverted. */
123 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
124 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
125 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
126 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
127 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
128 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
129 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
130 srcA == PIPE_BLENDFACTOR_ZERO) &&
131 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
132 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
133 dstRGB == PIPE_BLENDFACTOR_ONE) &&
134 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
135 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
136 dstA == PIPE_BLENDFACTOR_ONE);
137 }
138
139 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
140 unsigned dstRGB, unsigned dstA)
141 {
142 /* If the blend equation is ADD or REVERSE_SUBTRACT,
143 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
144 * the colorbuffer will not be changed.
145 * Notice that the dst factors are the src factors inverted. */
146 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
149 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
150 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
151 srcA == PIPE_BLENDFACTOR_ZERO) &&
152 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
153 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
154 dstRGB == PIPE_BLENDFACTOR_ONE) &&
155 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
156 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
157 dstA == PIPE_BLENDFACTOR_ONE);
158 }
159
160 static unsigned bgra_cmask(unsigned mask)
161 {
162 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
163
164 return ((mask & PIPE_MASK_R) << 2) |
165 ((mask & PIPE_MASK_B) >> 2) |
166 (mask & (PIPE_MASK_G | PIPE_MASK_A));
167 }
168
169 /* Create a new blend state based on the CSO blend state.
170 *
171 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
172 static void* r300_create_blend_state(struct pipe_context* pipe,
173 const struct pipe_blend_state* state)
174 {
175 struct r300_screen* r300screen = r300_screen(pipe->screen);
176 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
177
178 if (state->rt[0].blend_enable)
179 {
180 unsigned eqRGB = state->rt[0].rgb_func;
181 unsigned srcRGB = state->rt[0].rgb_src_factor;
182 unsigned dstRGB = state->rt[0].rgb_dst_factor;
183
184 unsigned eqA = state->rt[0].alpha_func;
185 unsigned srcA = state->rt[0].alpha_src_factor;
186 unsigned dstA = state->rt[0].alpha_dst_factor;
187
188 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
189 * this is just the crappy D3D naming */
190 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
191 r300_translate_blend_function(eqRGB) |
192 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
193 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
194
195 /* Optimization: some operations do not require the destination color.
196 *
197 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
198 * otherwise blending gives incorrect results. It seems to be
199 * a hardware bug. */
200 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
201 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
202 dstRGB != PIPE_BLENDFACTOR_ZERO ||
203 dstA != PIPE_BLENDFACTOR_ZERO ||
204 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
205 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
206 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
207 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
208 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
209 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
210 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
211 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
212 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
213 /* Enable reading from the colorbuffer. */
214 blend->blend_control |= R300_READ_ENABLE;
215
216 if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
217 /* Optimization: Depending on incoming pixels, we can
218 * conditionally disable the reading in hardware... */
219 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
220 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
221 /* Disable reading if SRC_ALPHA == 0. */
222 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
223 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
224 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
225 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
226 dstA == PIPE_BLENDFACTOR_ZERO)) {
227 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
228 }
229
230 /* Disable reading if SRC_ALPHA == 1. */
231 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
232 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
233 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
234 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
235 dstA == PIPE_BLENDFACTOR_ZERO)) {
236 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
237 }
238 }
239 }
240 }
241
242 /* Optimization: discard pixels which don't change the colorbuffer.
243 *
244 * The code below is non-trivial and some math is involved.
245 *
246 * Discarding pixels must be disabled when FP16 AA is enabled.
247 * This is a hardware bug. Also, this implementation wouldn't work
248 * with FP blending enabled and equation clamping disabled.
249 *
250 * Equations other than ADD are rarely used and therefore won't be
251 * optimized. */
252 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
253 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
254 /* ADD: X+Y
255 * REVERSE_SUBTRACT: Y-X
256 *
257 * The idea is:
258 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
259 * then CB will not be changed.
260 *
261 * Given the srcFactor and dstFactor variables, we can derive
262 * what src and dst should be equal to and discard appropriate
263 * pixels.
264 */
265 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
266 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
267 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
268 dstRGB, dstA)) {
269 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
270 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
271 dstRGB, dstA)) {
272 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
273 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
274 dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
276 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |=
279 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
280 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
281 dstRGB, dstA)) {
282 blend->blend_control |=
283 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
284 }
285 }
286
287 /* separate alpha */
288 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
289 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
290 blend->alpha_blend_control =
291 r300_translate_blend_function(eqA) |
292 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
293 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
294 }
295 }
296
297 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
298 if (state->logicop_enable) {
299 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
300 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
301 }
302
303 /* Color channel masks for all MRTs. */
304 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
305 if (r300screen->caps->is_r500 && state->independent_blend_enable) {
306 if (state->rt[1].blend_enable) {
307 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
308 }
309 if (state->rt[2].blend_enable) {
310 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
311 }
312 if (state->rt[3].blend_enable) {
313 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
314 }
315 }
316
317 if (state->dither) {
318 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
319 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
320 }
321
322 return (void*)blend;
323 }
324
325 /* Bind blend state. */
326 static void r300_bind_blend_state(struct pipe_context* pipe,
327 void* state)
328 {
329 struct r300_context* r300 = r300_context(pipe);
330
331 r300->blend_state.state = state;
332 r300->blend_state.dirty = TRUE;
333 }
334
335 /* Free blend state. */
336 static void r300_delete_blend_state(struct pipe_context* pipe,
337 void* state)
338 {
339 FREE(state);
340 }
341
342 /* Convert float to 10bit integer */
343 static unsigned float_to_fixed10(float f)
344 {
345 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
346 }
347
348 /* Set blend color.
349 * Setup both R300 and R500 registers, figure out later which one to write. */
350 static void r300_set_blend_color(struct pipe_context* pipe,
351 const struct pipe_blend_color* color)
352 {
353 struct r300_context* r300 = r300_context(pipe);
354 struct r300_screen* r300screen = r300_screen(pipe->screen);
355 struct r300_blend_color_state* state =
356 (struct r300_blend_color_state*)r300->blend_color_state.state;
357 union util_color uc;
358
359 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
360 state->blend_color = uc.ui;
361
362 /* XXX if FP16 blending is enabled, we should use the FP16 format */
363 state->blend_color_red_alpha =
364 float_to_fixed10(color->color[0]) |
365 (float_to_fixed10(color->color[3]) << 16);
366 state->blend_color_green_blue =
367 float_to_fixed10(color->color[2]) |
368 (float_to_fixed10(color->color[1]) << 16);
369
370 r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
371 r300->blend_color_state.dirty = TRUE;
372 }
373
374 static void r300_set_clip_state(struct pipe_context* pipe,
375 const struct pipe_clip_state* state)
376 {
377 struct r300_context* r300 = r300_context(pipe);
378
379 if (r300_screen(pipe->screen)->caps->has_tcl) {
380 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
381 r300->clip_state.size = 29;
382 } else {
383 draw_flush(r300->draw);
384 draw_set_clip_state(r300->draw, state);
385 r300->clip_state.size = 2;
386 }
387
388 r300->clip_state.dirty = TRUE;
389 }
390
391 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
392 *
393 * This contains the depth buffer, stencil buffer, alpha test, and such.
394 * On the Radeon, depth and stencil buffer setup are intertwined, which is
395 * the reason for some of the strange-looking assignments across registers. */
396 static void*
397 r300_create_dsa_state(struct pipe_context* pipe,
398 const struct pipe_depth_stencil_alpha_state* state)
399 {
400 struct r300_capabilities *caps =
401 r300_screen(r300_context(pipe)->context.screen)->caps;
402 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
403
404 /* Depth test setup. */
405 if (state->depth.enabled) {
406 dsa->z_buffer_control |= R300_Z_ENABLE;
407
408 if (state->depth.writemask) {
409 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
410 }
411
412 dsa->z_stencil_control |=
413 (r300_translate_depth_stencil_function(state->depth.func) <<
414 R300_Z_FUNC_SHIFT);
415 }
416
417 /* Stencil buffer setup. */
418 if (state->stencil[0].enabled) {
419 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
420 dsa->z_stencil_control |=
421 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
422 R300_S_FRONT_FUNC_SHIFT) |
423 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
424 R300_S_FRONT_SFAIL_OP_SHIFT) |
425 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
426 R300_S_FRONT_ZPASS_OP_SHIFT) |
427 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
428 R300_S_FRONT_ZFAIL_OP_SHIFT);
429
430 dsa->stencil_ref_mask =
431 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
432 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
433
434 if (state->stencil[1].enabled) {
435 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
436 dsa->z_stencil_control |=
437 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
438 R300_S_BACK_FUNC_SHIFT) |
439 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
440 R300_S_BACK_SFAIL_OP_SHIFT) |
441 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
442 R300_S_BACK_ZPASS_OP_SHIFT) |
443 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
444 R300_S_BACK_ZFAIL_OP_SHIFT);
445
446 if (caps->is_r500)
447 {
448 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
449 dsa->stencil_ref_bf =
450 (state->stencil[1].valuemask <<
451 R300_STENCILMASK_SHIFT) |
452 (state->stencil[1].writemask <<
453 R300_STENCILWRITEMASK_SHIFT);
454 }
455 }
456 }
457
458 /* Alpha test setup. */
459 if (state->alpha.enabled) {
460 dsa->alpha_function =
461 r300_translate_alpha_function(state->alpha.func) |
462 R300_FG_ALPHA_FUNC_ENABLE;
463
464 /* We could use 10bit alpha ref but who needs that? */
465 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
466
467 if (caps->is_r500)
468 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
469 }
470
471 return (void*)dsa;
472 }
473
474 /* Bind DSA state. */
475 static void r300_bind_dsa_state(struct pipe_context* pipe,
476 void* state)
477 {
478 struct r300_context* r300 = r300_context(pipe);
479 struct r300_screen* r300screen = r300_screen(pipe->screen);
480
481 r300->dsa_state.state = state;
482 r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
483 r300->dsa_state.dirty = TRUE;
484 }
485
486 /* Free DSA state. */
487 static void r300_delete_dsa_state(struct pipe_context* pipe,
488 void* state)
489 {
490 FREE(state);
491 }
492
493 static void r300_set_stencil_ref(struct pipe_context* pipe,
494 const struct pipe_stencil_ref* sr)
495 {
496 struct r300_context* r300 = r300_context(pipe);
497 r300->stencil_ref = *sr;
498 r300->dsa_state.dirty = TRUE;
499 }
500
501 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
502 static void r300_fb_update_tiling_flags(struct r300_context *r300,
503 const struct pipe_framebuffer_state *old_state,
504 const struct pipe_framebuffer_state *new_state)
505 {
506 struct r300_texture *tex;
507 unsigned i, j, level;
508
509 /* Reset tiling flags for old surfaces to default values. */
510 for (i = 0; i < old_state->nr_cbufs; i++) {
511 for (j = 0; j < new_state->nr_cbufs; j++) {
512 if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
513 break;
514 }
515 }
516 /* If not binding the surface again... */
517 if (j != new_state->nr_cbufs) {
518 continue;
519 }
520
521 tex = (struct r300_texture*)old_state->cbufs[i]->texture;
522
523 if (tex) {
524 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
525 tex->pitch[0],
526 tex->microtile != 0,
527 tex->macrotile != 0);
528 }
529 }
530 if (old_state->zsbuf &&
531 (!new_state->zsbuf ||
532 old_state->zsbuf->texture != new_state->zsbuf->texture)) {
533 tex = (struct r300_texture*)old_state->zsbuf->texture;
534
535 if (tex) {
536 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
537 tex->pitch[0],
538 tex->microtile != 0,
539 tex->macrotile != 0);
540 }
541 }
542
543 /* Set tiling flags for new surfaces. */
544 for (i = 0; i < new_state->nr_cbufs; i++) {
545 tex = (struct r300_texture*)new_state->cbufs[i]->texture;
546 level = new_state->cbufs[i]->level;
547
548 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
549 tex->pitch[level],
550 tex->microtile != 0,
551 tex->mip_macrotile[level] != 0);
552 }
553 if (new_state->zsbuf) {
554 tex = (struct r300_texture*)new_state->zsbuf->texture;
555 level = new_state->zsbuf->level;
556
557 r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer,
558 tex->pitch[level],
559 tex->microtile != 0,
560 tex->mip_macrotile[level] != 0);
561 }
562 }
563
564 static void
565 r300_set_framebuffer_state(struct pipe_context* pipe,
566 const struct pipe_framebuffer_state* state)
567 {
568 struct r300_context* r300 = r300_context(pipe);
569 struct r300_screen* r300screen = r300_screen(pipe->screen);
570 unsigned max_width, max_height;
571 uint32_t zbuffer_bpp = 0;
572
573
574 if (state->nr_cbufs > 4) {
575 debug_printf("r300: Implementation error: Too many MRTs in %s, "
576 "refusing to bind framebuffer state!\n", __FUNCTION__);
577 return;
578 }
579
580 if (r300screen->caps->is_r500) {
581 max_width = max_height = 4096;
582 } else if (r300screen->caps->is_r400) {
583 max_width = max_height = 4021;
584 } else {
585 max_width = max_height = 2560;
586 }
587
588 if (state->width > max_width || state->height > max_height) {
589 debug_printf("r300: Implementation error: Render targets are too "
590 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
591 return;
592 }
593
594
595 if (r300->draw) {
596 draw_flush(r300->draw);
597 }
598
599 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
600
601 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
602 (state->zsbuf ? 10 : 0) + 8;
603
604 r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
605
606 /* XXX wait what */
607 r300->blend_state.dirty = TRUE;
608 r300->dsa_state.dirty = TRUE;
609 r300->fb_state.dirty = TRUE;
610 r300->scissor_state.dirty = TRUE;
611
612 /* Polygon offset depends on the zbuffer bit depth. */
613 if (state->zsbuf && r300->polygon_offset_enabled) {
614 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
615 case 2:
616 zbuffer_bpp = 16;
617 break;
618 case 4:
619 zbuffer_bpp = 24;
620 break;
621 }
622
623 if (r300->zbuffer_bpp != zbuffer_bpp) {
624 r300->zbuffer_bpp = zbuffer_bpp;
625 r300->rs_state.dirty = TRUE;
626 }
627 }
628 }
629
630 /* Create fragment shader state. */
631 static void* r300_create_fs_state(struct pipe_context* pipe,
632 const struct pipe_shader_state* shader)
633 {
634 struct r300_fragment_shader* fs = NULL;
635
636 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
637
638 /* Copy state directly into shader. */
639 fs->state = *shader;
640 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
641
642 tgsi_scan_shader(shader->tokens, &fs->info);
643 r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
644
645 return (void*)fs;
646 }
647
648 /* Bind fragment shader state. */
649 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
650 {
651 struct r300_context* r300 = r300_context(pipe);
652 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
653
654 if (fs == NULL) {
655 r300->fs = NULL;
656 return;
657 }
658
659 r300->fs = fs;
660 r300_pick_fragment_shader(r300);
661
662 r300->vertex_format_state.dirty = TRUE;
663
664 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
665 }
666
667 /* Delete fragment shader state. */
668 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
669 {
670 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
671 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
672
673 while (ptr) {
674 tmp = ptr;
675 ptr = ptr->next;
676 rc_constants_destroy(&tmp->code.constants);
677 FREE(tmp);
678 }
679 FREE((void*)fs->state.tokens);
680 FREE(shader);
681 }
682
683 static void r300_set_polygon_stipple(struct pipe_context* pipe,
684 const struct pipe_poly_stipple* state)
685 {
686 /* XXX no idea how to set this up, but not terribly important */
687 }
688
689 /* Create a new rasterizer state based on the CSO rasterizer state.
690 *
691 * This is a very large chunk of state, and covers most of the graphics
692 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
693 *
694 * In a not entirely unironic sidenote, this state has nearly nothing to do
695 * with the actual block on the Radeon called the rasterizer (RS). */
696 static void* r300_create_rs_state(struct pipe_context* pipe,
697 const struct pipe_rasterizer_state* state)
698 {
699 struct r300_screen* r300screen = r300_screen(pipe->screen);
700 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
701
702 /* Copy rasterizer state for Draw. */
703 rs->rs = *state;
704
705 #ifdef PIPE_ARCH_LITTLE_ENDIAN
706 rs->vap_control_status = R300_VC_NO_SWAP;
707 #else
708 rs->vap_control_status = R300_VC_32BIT_SWAP;
709 #endif
710
711 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
712 * Else, enable HW TCL and force Draw's TCL off. */
713 if (state->bypass_vs_clip_and_viewport ||
714 !r300screen->caps->has_tcl) {
715 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
716 }
717
718 rs->point_size = pack_float_16_6x(state->point_size) |
719 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
720
721 rs->line_control = pack_float_16_6x(state->line_width) |
722 R300_GA_LINE_CNTL_END_TYPE_COMP;
723
724 /* Enable polygon mode */
725 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
726 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
727 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
728 }
729
730 /* Radeons don't think in "CW/CCW", they think in "front/back". */
731 if (state->front_winding == PIPE_WINDING_CW) {
732 rs->cull_mode = R300_FRONT_FACE_CW;
733
734 /* Polygon offset */
735 if (state->offset_cw) {
736 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
737 }
738 if (state->offset_ccw) {
739 rs->polygon_offset_enable |= R300_BACK_ENABLE;
740 }
741
742 /* Polygon mode */
743 if (rs->polygon_mode) {
744 rs->polygon_mode |=
745 r300_translate_polygon_mode_front(state->fill_cw);
746 rs->polygon_mode |=
747 r300_translate_polygon_mode_back(state->fill_ccw);
748 }
749 } else {
750 rs->cull_mode = R300_FRONT_FACE_CCW;
751
752 /* Polygon offset */
753 if (state->offset_ccw) {
754 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
755 }
756 if (state->offset_cw) {
757 rs->polygon_offset_enable |= R300_BACK_ENABLE;
758 }
759
760 /* Polygon mode */
761 if (rs->polygon_mode) {
762 rs->polygon_mode |=
763 r300_translate_polygon_mode_front(state->fill_ccw);
764 rs->polygon_mode |=
765 r300_translate_polygon_mode_back(state->fill_cw);
766 }
767 }
768 if (state->front_winding & state->cull_mode) {
769 rs->cull_mode |= R300_CULL_FRONT;
770 }
771 if (~(state->front_winding) & state->cull_mode) {
772 rs->cull_mode |= R300_CULL_BACK;
773 }
774
775 if (rs->polygon_offset_enable) {
776 rs->depth_offset = state->offset_units;
777 rs->depth_scale = state->offset_scale;
778 }
779
780 if (state->line_stipple_enable) {
781 rs->line_stipple_config =
782 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
783 (fui((float)state->line_stipple_factor) &
784 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
785 /* XXX this might need to be scaled up */
786 rs->line_stipple_value = state->line_stipple_pattern;
787 }
788
789 if (state->flatshade) {
790 rs->color_control = R300_SHADE_MODEL_FLAT;
791 } else {
792 rs->color_control = R300_SHADE_MODEL_SMOOTH;
793 }
794
795 return (void*)rs;
796 }
797
798 /* Bind rasterizer state. */
799 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
800 {
801 struct r300_context* r300 = r300_context(pipe);
802 struct r300_rs_state* rs = (struct r300_rs_state*)state;
803
804 if (r300->draw) {
805 draw_flush(r300->draw);
806 draw_set_rasterizer_state(r300->draw, &rs->rs);
807 }
808
809 if (rs) {
810 r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
811 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
812 r300->rs_state.dirty = TRUE;
813 } else {
814 r300->tcl_bypass = FALSE;
815 r300->polygon_offset_enabled = FALSE;
816 }
817
818 r300->rs_state.state = rs;
819 r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
820 /* XXX Why is this still needed, dammit!? */
821 r300->scissor_state.dirty = TRUE;
822 r300->viewport_state.dirty = TRUE;
823
824 /* XXX Clean these up when we move to atom emits */
825 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
826 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
827 }
828 }
829
830 /* Free rasterizer state. */
831 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
832 {
833 FREE(state);
834 }
835
836 static void*
837 r300_create_sampler_state(struct pipe_context* pipe,
838 const struct pipe_sampler_state* state)
839 {
840 struct r300_context* r300 = r300_context(pipe);
841 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
842 int lod_bias;
843 union util_color uc;
844
845 sampler->state = *state;
846
847 sampler->filter0 |=
848 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
849 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
850 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
851
852 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
853 state->mag_img_filter,
854 state->min_mip_filter,
855 state->max_anisotropy > 0);
856
857 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
858 /* We must pass these to the emit function to clamp them properly. */
859 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
860 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
861
862 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
863
864 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
865
866 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
867
868 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
869 sampler->border_color = uc.ui;
870
871 /* R500-specific fixups and optimizations */
872 if (r300_screen(r300->context.screen)->caps->is_r500) {
873 sampler->filter1 |= R500_BORDER_FIX;
874 }
875
876 return (void*)sampler;
877 }
878
879 static void r300_bind_sampler_states(struct pipe_context* pipe,
880 unsigned count,
881 void** states)
882 {
883 struct r300_context* r300 = r300_context(pipe);
884 int i;
885
886 if (count > 8) {
887 return;
888 }
889
890 for (i = 0; i < count; i++) {
891 if (r300->sampler_states[i] != states[i]) {
892 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
893 r300->dirty_state |= (R300_NEW_SAMPLER << i);
894 }
895 }
896
897 r300->sampler_count = count;
898
899 /* Pick a fragment shader based on the texture compare state. */
900 if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
901 if (r300_pick_fragment_shader(r300)) {
902 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
903 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
904 }
905 }
906 }
907
908 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
909 unsigned count,
910 void** states)
911 {
912 }
913
914 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
915 {
916 FREE(state);
917 }
918
919 static void r300_set_sampler_textures(struct pipe_context* pipe,
920 unsigned count,
921 struct pipe_texture** texture)
922 {
923 struct r300_context* r300 = r300_context(pipe);
924 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
925 int i;
926
927 /* XXX magic num */
928 if (count > 8) {
929 return;
930 }
931
932 for (i = 0; i < count; i++) {
933 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
934 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
935 texture[i]);
936 r300->dirty_state |= (R300_NEW_TEXTURE << i);
937
938 /* R300-specific - set the texrect factor in a fragment shader */
939 if (!is_r500 && r300->textures[i]->is_npot) {
940 /* XXX It would be nice to re-emit just 1 constant,
941 * XXX not all of them */
942 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
943 }
944 }
945 }
946
947 for (i = count; i < 8; i++) {
948 if (r300->textures[i]) {
949 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
950 NULL);
951 r300->dirty_state |= (R300_NEW_TEXTURE << i);
952 }
953 }
954
955 r300->texture_count = count;
956 }
957
958 static void r300_set_scissor_state(struct pipe_context* pipe,
959 const struct pipe_scissor_state* state)
960 {
961 struct r300_context* r300 = r300_context(pipe);
962
963 memcpy(r300->scissor_state.state, state,
964 sizeof(struct pipe_scissor_state));
965
966 r300->scissor_state.dirty = TRUE;
967 }
968
969 static void r300_set_viewport_state(struct pipe_context* pipe,
970 const struct pipe_viewport_state* state)
971 {
972 struct r300_context* r300 = r300_context(pipe);
973 struct r300_viewport_state* viewport =
974 (struct r300_viewport_state*)r300->viewport_state.state;
975
976 /* Do the transform in HW. */
977 viewport->vte_control = R300_VTX_W0_FMT;
978
979 if (state->scale[0] != 1.0f) {
980 viewport->xscale = state->scale[0];
981 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
982 }
983 if (state->scale[1] != 1.0f) {
984 viewport->yscale = state->scale[1];
985 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
986 }
987 if (state->scale[2] != 1.0f) {
988 viewport->zscale = state->scale[2];
989 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
990 }
991 if (state->translate[0] != 0.0f) {
992 viewport->xoffset = state->translate[0];
993 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
994 }
995 if (state->translate[1] != 0.0f) {
996 viewport->yoffset = state->translate[1];
997 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
998 }
999 if (state->translate[2] != 0.0f) {
1000 viewport->zoffset = state->translate[2];
1001 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1002 }
1003
1004 r300->viewport_state.dirty = TRUE;
1005 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1006 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1007 }
1008 }
1009
1010 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1011 unsigned count,
1012 const struct pipe_vertex_buffer* buffers)
1013 {
1014 struct r300_context* r300 = r300_context(pipe);
1015 unsigned i, max_index = ~0;
1016
1017 memcpy(r300->vertex_buffer, buffers,
1018 sizeof(struct pipe_vertex_buffer) * count);
1019
1020 for (i = 0; i < count; i++) {
1021 max_index = MIN2(buffers[i].max_index, max_index);
1022 }
1023
1024 r300->vertex_buffer_count = count;
1025 r300->vertex_buffer_max_index = max_index;
1026
1027 if (r300->draw) {
1028 draw_flush(r300->draw);
1029 draw_set_vertex_buffers(r300->draw, count, buffers);
1030 }
1031
1032 r300->vertex_format_state.dirty = TRUE;
1033 }
1034
1035 static boolean r300_validate_aos(struct r300_context *r300)
1036 {
1037 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
1038 struct pipe_vertex_element *velem = r300->vertex_element;
1039 int i;
1040
1041 /* Check if formats and strides are aligned to the size of DWORD. */
1042 for (i = 0; i < r300->vertex_element_count; i++) {
1043 if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
1044 util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
1045 return FALSE;
1046 }
1047 }
1048 return TRUE;
1049 }
1050
1051 static void r300_set_vertex_elements(struct pipe_context* pipe,
1052 unsigned count,
1053 const struct pipe_vertex_element* elements)
1054 {
1055 struct r300_context* r300 = r300_context(pipe);
1056
1057 memcpy(r300->vertex_element,
1058 elements,
1059 sizeof(struct pipe_vertex_element) * count);
1060 r300->vertex_element_count = count;
1061
1062 if (r300->draw) {
1063 draw_flush(r300->draw);
1064 draw_set_vertex_elements(r300->draw, count, elements);
1065 }
1066
1067 if (!r300_validate_aos(r300)) {
1068 /* XXX We should fallback using draw. */
1069 assert(0);
1070 abort();
1071 }
1072 }
1073
1074 static void* r300_create_vs_state(struct pipe_context* pipe,
1075 const struct pipe_shader_state* shader)
1076 {
1077 struct r300_context* r300 = r300_context(pipe);
1078
1079 if (r300_screen(pipe->screen)->caps->has_tcl) {
1080 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1081 /* Copy state directly into shader. */
1082 vs->state = *shader;
1083 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
1084
1085 tgsi_scan_shader(shader->tokens, &vs->info);
1086
1087 return (void*)vs;
1088 } else {
1089 return draw_create_vertex_shader(r300->draw, shader);
1090 }
1091 }
1092
1093 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1094 {
1095 struct r300_context* r300 = r300_context(pipe);
1096
1097 if (r300_screen(pipe->screen)->caps->has_tcl) {
1098 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1099
1100 if (vs == NULL) {
1101 r300->vs_state.state = NULL;
1102 return;
1103 } else if (!vs->translated) {
1104 r300_translate_vertex_shader(r300, vs);
1105 }
1106
1107 r300->vs_state.state = vs;
1108 r300->vs_state.size = vs->code.length + 11;
1109 r300->vs_state.dirty = TRUE;
1110
1111 r300->vertex_format_state.dirty = TRUE;
1112 r300->pvs_flush.dirty = TRUE;
1113
1114 if (r300->fs) {
1115 r300_vertex_shader_setup_wpos(r300);
1116 }
1117
1118 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1119 } else {
1120 draw_flush(r300->draw);
1121 draw_bind_vertex_shader(r300->draw,
1122 (struct draw_vertex_shader*)shader);
1123 }
1124 }
1125
1126 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1127 {
1128 struct r300_context* r300 = r300_context(pipe);
1129
1130 if (r300_screen(pipe->screen)->caps->has_tcl) {
1131 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1132
1133 rc_constants_destroy(&vs->code.constants);
1134 FREE((void*)vs->state.tokens);
1135 FREE(shader);
1136 } else {
1137 draw_delete_vertex_shader(r300->draw,
1138 (struct draw_vertex_shader*)shader);
1139 }
1140 }
1141
1142 static void r300_set_constant_buffer(struct pipe_context *pipe,
1143 uint shader, uint index,
1144 struct pipe_buffer *buf)
1145 {
1146 struct r300_context* r300 = r300_context(pipe);
1147 struct r300_screen *r300screen = r300_screen(pipe->screen);
1148 void *mapped;
1149 int max_size = 0;
1150
1151 if (buf == NULL || buf->size == 0 ||
1152 (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1153 {
1154 r300->shader_constants[shader].count = 0;
1155 return;
1156 }
1157
1158 assert((buf->size % 4 * sizeof(float)) == 0);
1159
1160 /* Check the size of the constant buffer. */
1161 switch (shader) {
1162 case PIPE_SHADER_VERTEX:
1163 max_size = 256;
1164 break;
1165 case PIPE_SHADER_FRAGMENT:
1166 if (r300screen->caps->is_r500) {
1167 max_size = 256;
1168 /* XXX Implement emission of r400's extended constant buffer. */
1169 /*} else if (r300screen->caps->is_r400) {
1170 max_size = 64;*/
1171 } else {
1172 max_size = 32;
1173 }
1174 break;
1175 default:
1176 assert(0);
1177 }
1178
1179 /* XXX Subtract immediates and RC_STATE_* variables. */
1180 if (buf->size > (sizeof(float) * 4 * max_size)) {
1181 debug_printf("r300: Max size of the constant buffer is "
1182 "%i*4 floats.\n", max_size);
1183 abort();
1184 }
1185
1186 memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1187 r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1188 pipe_buffer_unmap(pipe->screen, buf);
1189
1190 if (shader == PIPE_SHADER_VERTEX) {
1191 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1192 r300->pvs_flush.dirty = TRUE;
1193 }
1194 else if (shader == PIPE_SHADER_FRAGMENT)
1195 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1196 }
1197
1198 void r300_init_state_functions(struct r300_context* r300)
1199 {
1200 r300->context.create_blend_state = r300_create_blend_state;
1201 r300->context.bind_blend_state = r300_bind_blend_state;
1202 r300->context.delete_blend_state = r300_delete_blend_state;
1203
1204 r300->context.set_blend_color = r300_set_blend_color;
1205
1206 r300->context.set_clip_state = r300_set_clip_state;
1207
1208 r300->context.set_constant_buffer = r300_set_constant_buffer;
1209
1210 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1211 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1212 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1213
1214 r300->context.set_stencil_ref = r300_set_stencil_ref;
1215
1216 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1217
1218 r300->context.create_fs_state = r300_create_fs_state;
1219 r300->context.bind_fs_state = r300_bind_fs_state;
1220 r300->context.delete_fs_state = r300_delete_fs_state;
1221
1222 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1223
1224 r300->context.create_rasterizer_state = r300_create_rs_state;
1225 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1226 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1227
1228 r300->context.create_sampler_state = r300_create_sampler_state;
1229 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1230 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1231 r300->context.delete_sampler_state = r300_delete_sampler_state;
1232
1233 r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1234
1235 r300->context.set_scissor_state = r300_set_scissor_state;
1236
1237 r300->context.set_viewport_state = r300_set_viewport_state;
1238
1239 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1240 r300->context.set_vertex_elements = r300_set_vertex_elements;
1241
1242 r300->context.create_vs_state = r300_create_vs_state;
1243 r300->context.bind_vs_state = r300_bind_vs_state;
1244 r300->context.delete_vs_state = r300_delete_vs_state;
1245 }