Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "r300_context.h"
31 #include "r300_fs.h"
32 #include "r300_screen.h"
33 #include "r300_shader_semantics.h"
34 #include "r300_state_inlines.h"
35 #include "r300_texture.h"
36 #include "r300_vs.h"
37
38 /* r300_state_derived: Various bits of state which are dependent upon
39 * currently bound CSO data. */
40
41 enum r300_rs_swizzle {
42 SWIZ_XYZW = 0,
43 SWIZ_X001,
44 SWIZ_XY01,
45 SWIZ_0001,
46 };
47
48 enum r300_rs_col_write_type {
49 WRITE_COLOR = 0,
50 WRITE_FACE
51 };
52
53 static void r300_draw_emit_attrib(struct r300_context* r300,
54 enum attrib_emit emit,
55 int index)
56 {
57 struct r300_vertex_shader* vs = r300->vs_state.state;
58 struct tgsi_shader_info* info = &vs->info;
59 int output;
60
61 output = draw_find_shader_output(r300->draw,
62 info->output_semantic_name[index],
63 info->output_semantic_index[index]);
64 draw_emit_vertex_attr(&r300->vertex_info, emit, output);
65 }
66
67 static void r300_draw_emit_all_attribs(struct r300_context* r300)
68 {
69 struct r300_vertex_shader* vs = r300->vs_state.state;
70 struct r300_shader_semantics* vs_outputs = &vs->outputs;
71 int i, gen_count;
72
73 /* Position. */
74 if (vs_outputs->pos != ATTR_UNUSED) {
75 r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->pos);
76 } else {
77 assert(0);
78 }
79
80 /* Point size. */
81 if (vs_outputs->psize != ATTR_UNUSED) {
82 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, vs_outputs->psize);
83 }
84
85 /* Colors. */
86 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
87 if (vs_outputs->color[i] != ATTR_UNUSED) {
88 r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->color[i]);
89 }
90 }
91
92 /* Back-face colors. */
93 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
94 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
95 r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->bcolor[i]);
96 }
97 }
98
99 /* Texture coordinates. */
100 /* Only 8 generic vertex attributes can be used. If there are more,
101 * they won't be rasterized. */
102 gen_count = 0;
103 for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
104 if (vs_outputs->generic[i] != ATTR_UNUSED &&
105 !(r300->sprite_coord_enable & (1 << i))) {
106 r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->generic[i]);
107 gen_count++;
108 }
109 }
110
111 /* Fog coordinates. */
112 if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
113 r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->fog);
114 gen_count++;
115 }
116
117 /* WPOS. */
118 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
119 DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
120 vs_outputs->wpos);
121 r300_draw_emit_attrib(r300, EMIT_4F, vs_outputs->wpos);
122 }
123 }
124
125 /* Update the PSC tables for SW TCL, using Draw. */
126 static void r300_swtcl_vertex_psc(struct r300_context *r300)
127 {
128 struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
129 struct vertex_info *vinfo = &r300->vertex_info;
130 uint16_t type, swizzle;
131 enum pipe_format format;
132 unsigned i, attrib_count;
133 int* vs_output_tab = r300->stream_loc_notcl;
134
135 memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
136
137 /* For each Draw attribute, route it to the fragment shader according
138 * to the vs_output_tab. */
139 attrib_count = vinfo->num_attribs;
140 DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
141 for (i = 0; i < attrib_count; i++) {
142 if (vs_output_tab[i] == -1) {
143 assert(0);
144 abort();
145 }
146
147 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
148
149 DBG(r300, DBG_SWTCL,
150 "r300: swtcl_vertex_psc [%i] <- %s\n",
151 vs_output_tab[i], util_format_short_name(format));
152
153 /* Obtain the type of data in this attribute. */
154 type = r300_translate_vertex_data_type(format);
155 if (type == R300_INVALID_FORMAT) {
156 fprintf(stderr, "r300: Bad vertex format %s.\n",
157 util_format_short_name(format));
158 assert(0);
159 abort();
160 }
161
162 type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
163
164 /* Obtain the swizzle for this attribute. Note that the default
165 * swizzle in the hardware is not XYZW! */
166 swizzle = r300_translate_vertex_data_swizzle(format);
167
168 /* Add the attribute to the PSC table. */
169 if (i & 1) {
170 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
171 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
172 } else {
173 vstream->vap_prog_stream_cntl[i >> 1] |= type;
174 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
175 }
176 }
177
178 /* Set the last vector in the PSC. */
179 if (i) {
180 i -= 1;
181 }
182 vstream->vap_prog_stream_cntl[i >> 1] |=
183 (R300_LAST_VEC << (i & 1 ? 16 : 0));
184
185 vstream->count = (i >> 1) + 1;
186 r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
187 r300->vertex_stream_state.size = (1 + vstream->count) * 2;
188 }
189
190 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
191 enum r300_rs_swizzle swiz)
192 {
193 rs->ip[id] |= R300_RS_COL_PTR(ptr);
194 if (swiz == SWIZ_0001) {
195 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
196 } else {
197 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
198 }
199 rs->inst[id] |= R300_RS_INST_COL_ID(id);
200 }
201
202 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
203 enum r300_rs_col_write_type type)
204 {
205 assert(type == WRITE_COLOR);
206 rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
207 R300_RS_INST_COL_ADDR(fp_offset);
208 }
209
210 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
211 enum r300_rs_swizzle swiz)
212 {
213 if (swiz == SWIZ_X001) {
214 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
215 R300_RS_SEL_S(R300_RS_SEL_C0) |
216 R300_RS_SEL_T(R300_RS_SEL_K0) |
217 R300_RS_SEL_R(R300_RS_SEL_K0) |
218 R300_RS_SEL_Q(R300_RS_SEL_K1);
219 } else if (swiz == SWIZ_XY01) {
220 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
221 R300_RS_SEL_S(R300_RS_SEL_C0) |
222 R300_RS_SEL_T(R300_RS_SEL_C1) |
223 R300_RS_SEL_R(R300_RS_SEL_K0) |
224 R300_RS_SEL_Q(R300_RS_SEL_K1);
225 } else {
226 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
227 R300_RS_SEL_S(R300_RS_SEL_C0) |
228 R300_RS_SEL_T(R300_RS_SEL_C1) |
229 R300_RS_SEL_R(R300_RS_SEL_C2) |
230 R300_RS_SEL_Q(R300_RS_SEL_C3);
231 }
232 rs->inst[id] |= R300_RS_INST_TEX_ID(id);
233 }
234
235 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
236 {
237 rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
238 R300_RS_INST_TEX_ADDR(fp_offset);
239 }
240
241 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
242 enum r300_rs_swizzle swiz)
243 {
244 rs->ip[id] |= R500_RS_COL_PTR(ptr);
245 if (swiz == SWIZ_0001) {
246 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
247 } else {
248 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
249 }
250 rs->inst[id] |= R500_RS_INST_COL_ID(id);
251 }
252
253 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
254 enum r300_rs_col_write_type type)
255 {
256 if (type == WRITE_FACE)
257 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE |
258 R500_RS_INST_COL_ADDR(fp_offset);
259 else
260 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
261 R500_RS_INST_COL_ADDR(fp_offset);
262
263 }
264
265 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
266 enum r300_rs_swizzle swiz)
267 {
268 if (swiz == SWIZ_X001) {
269 rs->ip[id] |= R500_RS_SEL_S(ptr) |
270 R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
271 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
272 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
273 } else if (swiz == SWIZ_XY01) {
274 rs->ip[id] |= R500_RS_SEL_S(ptr) |
275 R500_RS_SEL_T(ptr + 1) |
276 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
277 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
278 } else {
279 rs->ip[id] |= R500_RS_SEL_S(ptr) |
280 R500_RS_SEL_T(ptr + 1) |
281 R500_RS_SEL_R(ptr + 2) |
282 R500_RS_SEL_Q(ptr + 3);
283 }
284 rs->inst[id] |= R500_RS_INST_TEX_ID(id);
285 }
286
287 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
288 {
289 rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
290 R500_RS_INST_TEX_ADDR(fp_offset);
291 }
292
293 /* Set up the RS block.
294 *
295 * This is the part of the chipset that is responsible for linking vertex
296 * and fragment shaders and stuffed texture coordinates.
297 *
298 * The rasterizer reads data from VAP, which produces vertex shader outputs,
299 * and GA, which produces stuffed texture coordinates. VAP outputs have
300 * precedence over GA. All outputs must be rasterized otherwise it locks up.
301 * If there are more outputs rasterized than is set in VAP/GA, it locks up
302 * too. The funky part is that this info has been pretty much obtained by trial
303 * and error. */
304 static void r300_update_rs_block(struct r300_context *r300)
305 {
306 struct r300_vertex_shader *vs = r300->vs_state.state;
307 struct r300_shader_semantics *vs_outputs = &vs->outputs;
308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
309 struct r300_rs_block rs = {0};
310 int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0;
311 int gen_offset = 0;
312 void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
313 void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type);
314 void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
315 void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
316 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
317 vs_outputs->bcolor[1] != ATTR_UNUSED;
318 int *stream_loc_notcl = r300->stream_loc_notcl;
319 uint32_t stuffing_enable = 0;
320
321 if (r300->screen->caps.is_r500) {
322 rX00_rs_col = r500_rs_col;
323 rX00_rs_col_write = r500_rs_col_write;
324 rX00_rs_tex = r500_rs_tex;
325 rX00_rs_tex_write = r500_rs_tex_write;
326 } else {
327 rX00_rs_col = r300_rs_col;
328 rX00_rs_col_write = r300_rs_col_write;
329 rX00_rs_tex = r300_rs_tex;
330 rX00_rs_tex_write = r300_rs_tex_write;
331 }
332
333 /* 0x5555 copied from classic, which means:
334 * Select user color 0 for COLOR0 up to COLOR7.
335 * What the hell does that mean? */
336 rs.vap_vtx_state_cntl = 0x5555;
337
338 /* The position is always present in VAP. */
339 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
340 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
341 stream_loc_notcl[loc++] = 0;
342
343 /* Set up the point size in VAP. */
344 if (vs_outputs->psize != ATTR_UNUSED) {
345 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
346 stream_loc_notcl[loc++] = 1;
347 }
348
349 /* Set up and rasterize colors. */
350 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
351 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
352 vs_outputs->color[1] != ATTR_UNUSED) {
353 /* Set up the color in VAP. */
354 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
355 rs.vap_out_vtx_fmt[0] |=
356 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
357 stream_loc_notcl[loc++] = 2 + i;
358
359 /* Rasterize it. */
360 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
361
362 /* Write it to the FS input register if it's needed by the FS. */
363 if (fs_inputs->color[i] != ATTR_UNUSED) {
364 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
365 fp_offset++;
366
367 DBG(r300, DBG_RS,
368 "r300: Rasterized color %i written to FS.\n", i);
369 } else {
370 DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
371 }
372 col_count++;
373 } else {
374 /* Skip the FS input register, leave it uninitialized. */
375 /* If we try to set it to (0,0,0,1), it will lock up. */
376 if (fs_inputs->color[i] != ATTR_UNUSED) {
377 fp_offset++;
378
379 DBG(r300, DBG_RS, "r300: FS input color %i unassigned.\n",
380 i);
381 }
382 }
383 }
384
385 /* Set up back-face colors. The rasterizer will do the color selection
386 * automatically. */
387 if (any_bcolor_used) {
388 if (r300->two_sided_color) {
389 /* Rasterize as back-face colors. */
390 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
391 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
392 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
393 stream_loc_notcl[loc++] = 4 + i;
394 }
395 } else {
396 /* Rasterize two fake texcoords to prevent from the two-sided color
397 * selection. */
398 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
399 for (i = 0; i < 2; i++) {
400 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
401 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
402 stream_loc_notcl[loc++] = 6 + tex_count;
403
404 /* Rasterize it. */
405 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
406 tex_count++;
407 tex_ptr += 4;
408 }
409 }
410 }
411
412 /* gl_FrontFacing.
413 * Note that we can use either the two-sided color selection based on
414 * the front and back vertex shader colors, or gl_FrontFacing,
415 * but not both! It locks up otherwise.
416 *
417 * In Direct3D 9, the two-sided color selection can be used
418 * with shaders 2.0 only, while gl_FrontFacing can be used
419 * with shaders 3.0 only. The hardware apparently hasn't been designed
420 * to support both at the same time. */
421 if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED &&
422 !(any_bcolor_used && r300->two_sided_color)) {
423 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
424 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE);
425 fp_offset++;
426 col_count++;
427 DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n");
428 } else if (fs_inputs->face != ATTR_UNUSED) {
429 fprintf(stderr, "r300: ERROR: FS input FACE unassigned.\n");
430 }
431
432 /* Re-use color varyings for texcoords if possible.
433 *
434 * The colors are interpolated as 20-bit floats (reduced precision),
435 * Use this hack only if there are too many generic varyings.
436 * (number of generic varyings + fog + wpos > 8) */
437 if (r300->screen->caps.is_r500 && !any_bcolor_used && !r300->flatshade &&
438 fs_inputs->face == ATTR_UNUSED &&
439 vs_outputs->num_generic + (vs_outputs->fog != ATTR_UNUSED) +
440 (fs_inputs->wpos != ATTR_UNUSED) > 8) {
441 for (i = 0; i < ATTR_GENERIC_COUNT && col_count < 2; i++) {
442 /* Cannot use color varyings for sprite coords. */
443 if (fs_inputs->generic[i] != ATTR_UNUSED &&
444 (r300->sprite_coord_enable & (1 << i))) {
445 break;
446 }
447
448 if (vs_outputs->generic[i] != ATTR_UNUSED) {
449 /* Set up the color in VAP. */
450 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
451 rs.vap_out_vtx_fmt[0] |=
452 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << col_count;
453 stream_loc_notcl[loc++] = 2 + col_count;
454
455 /* Rasterize it. */
456 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
457
458 /* Write it to the FS input register if it's needed by the FS. */
459 if (fs_inputs->generic[i] != ATTR_UNUSED) {
460 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
461 fp_offset++;
462
463 DBG(r300, DBG_RS,
464 "r300: Rasterized generic %i redirected to color %i and written to FS.\n",
465 i, col_count);
466 } else {
467 DBG(r300, DBG_RS, "r300: Rasterized generic %i redirected to color %i unused.\n",
468 i, col_count);
469 }
470 col_count++;
471 } else {
472 /* Skip the FS input register, leave it uninitialized. */
473 /* If we try to set it to (0,0,0,1), it will lock up. */
474 if (fs_inputs->generic[i] != ATTR_UNUSED) {
475 fp_offset++;
476
477 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned.\n", i);
478 }
479 }
480 }
481 gen_offset = i;
482 }
483
484 /* Rasterize texture coordinates. */
485 for (i = gen_offset; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
486 boolean sprite_coord = false;
487
488 if (fs_inputs->generic[i] != ATTR_UNUSED) {
489 sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
490 }
491
492 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
493 if (!sprite_coord) {
494 /* Set up the texture coordinates in VAP. */
495 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
496 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
497 stream_loc_notcl[loc++] = 6 + tex_count;
498 } else
499 stuffing_enable |=
500 R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2));
501
502 /* Rasterize it. */
503 rX00_rs_tex(&rs, tex_count, tex_ptr,
504 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
505
506 /* Write it to the FS input register if it's needed by the FS. */
507 if (fs_inputs->generic[i] != ATTR_UNUSED) {
508 rX00_rs_tex_write(&rs, tex_count, fp_offset);
509 fp_offset++;
510
511 DBG(r300, DBG_RS,
512 "r300: Rasterized generic %i written to FS%s in texcoord %d.\n",
513 i, sprite_coord ? " (sprite coord)" : "", tex_count);
514 } else {
515 DBG(r300, DBG_RS,
516 "r300: Rasterized generic %i unused%s.\n",
517 i, sprite_coord ? " (sprite coord)" : "");
518 }
519 tex_count++;
520 tex_ptr += sprite_coord ? 2 : 4;
521 } else {
522 /* Skip the FS input register, leave it uninitialized. */
523 /* If we try to set it to (0,0,0,1), it will lock up. */
524 if (fs_inputs->generic[i] != ATTR_UNUSED) {
525 fp_offset++;
526
527 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
528 i, sprite_coord ? " (sprite coord)" : "");
529 }
530 }
531 }
532
533 for (; i < ATTR_GENERIC_COUNT; i++) {
534 if (fs_inputs->generic[i] != ATTR_UNUSED) {
535 fprintf(stderr, "r300: ERROR: FS input generic %i unassigned, "
536 "not enough hardware slots (it's not a bug, do not "
537 "report it).\n", i);
538 }
539 }
540
541 /* Rasterize fog coordinates. */
542 if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
543 /* Set up the fog coordinates in VAP. */
544 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
545 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
546 stream_loc_notcl[loc++] = 6 + tex_count;
547
548 /* Rasterize it. */
549 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001);
550
551 /* Write it to the FS input register if it's needed by the FS. */
552 if (fs_inputs->fog != ATTR_UNUSED) {
553 rX00_rs_tex_write(&rs, tex_count, fp_offset);
554 fp_offset++;
555
556 DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
557 } else {
558 DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
559 }
560 tex_count++;
561 tex_ptr += 4;
562 } else {
563 /* Skip the FS input register, leave it uninitialized. */
564 /* If we try to set it to (0,0,0,1), it will lock up. */
565 if (fs_inputs->fog != ATTR_UNUSED) {
566 fp_offset++;
567
568 if (tex_count < 8) {
569 DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
570 } else {
571 fprintf(stderr, "r300: ERROR: FS input fog unassigned, "
572 "not enough hardware slots. (it's not a bug, "
573 "do not report it)\n");
574 }
575 }
576 }
577
578 /* Rasterize WPOS. */
579 /* Don't set it in VAP if the FS doesn't need it. */
580 if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
581 /* Set up the WPOS coordinates in VAP. */
582 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
583 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
584 stream_loc_notcl[loc++] = 6 + tex_count;
585
586 /* Rasterize it. */
587 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
588
589 /* Write it to the FS input register. */
590 rX00_rs_tex_write(&rs, tex_count, fp_offset);
591
592 DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
593
594 fp_offset++;
595 tex_count++;
596 tex_ptr += 4;
597 } else {
598 if (fs_inputs->wpos != ATTR_UNUSED && tex_count >= 8) {
599 fprintf(stderr, "r300: ERROR: FS input WPOS unassigned, "
600 "not enough hardware slots. (it's not a bug, do not "
601 "report it)\n");
602 }
603 }
604
605 /* Invalidate the rest of the no-TCL (GA) stream locations. */
606 for (; loc < 16;) {
607 stream_loc_notcl[loc++] = -1;
608 }
609
610 /* Rasterize at least one color, or bad things happen. */
611 if (col_count == 0 && tex_count == 0) {
612 rX00_rs_col(&rs, 0, 0, SWIZ_0001);
613 col_count++;
614
615 DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
616 }
617
618 DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
619 "generics: %i.\n", col_count, tex_count);
620
621 rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) |
622 R300_HIRES_EN;
623
624 count = MAX3(col_count, tex_count, 1);
625 rs.inst_count = count - 1;
626
627 /* set the GB enable flags */
628 if (r300->sprite_coord_enable)
629 stuffing_enable |= R300_GB_POINT_STUFF_ENABLE;
630
631 rs.gb_enable = stuffing_enable;
632
633 /* Now, after all that, see if we actually need to update the state. */
634 if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
635 memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
636 r300->rs_block_state.size = 13 + count*2;
637 }
638 }
639
640 static void rgba_to_bgra(float color[4])
641 {
642 float x = color[0];
643 color[0] = color[2];
644 color[2] = x;
645 }
646
647 static uint32_t r300_get_border_color(enum pipe_format format,
648 const float border[4],
649 boolean is_r500)
650 {
651 const struct util_format_description *desc;
652 float border_swizzled[4] = {0};
653 union util_color uc = {0};
654
655 desc = util_format_description(format);
656
657 /* Do depth formats first. */
658 if (util_format_is_depth_or_stencil(format)) {
659 switch (format) {
660 case PIPE_FORMAT_Z16_UNORM:
661 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
662 case PIPE_FORMAT_X8Z24_UNORM:
663 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
664 if (is_r500) {
665 return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
666 } else {
667 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
668 }
669 default:
670 assert(0);
671 return 0;
672 }
673 }
674
675 /* Apply inverse swizzle of the format. */
676 util_format_unswizzle_4f(border_swizzled, border, desc->swizzle);
677
678 /* Compressed formats. */
679 if (util_format_is_compressed(format)) {
680 switch (format) {
681 case PIPE_FORMAT_RGTC1_SNORM:
682 case PIPE_FORMAT_LATC1_SNORM:
683 border_swizzled[0] = border_swizzled[0] < 0 ?
684 border_swizzled[0]*0.5+1 :
685 border_swizzled[0]*0.5;
686 /* fallthrough. */
687
688 case PIPE_FORMAT_RGTC1_UNORM:
689 case PIPE_FORMAT_LATC1_UNORM:
690 /* Add 1/32 to round the border color instead of truncating. */
691 /* The Y component is used for the border color. */
692 border_swizzled[1] = border_swizzled[0] + 1.0f/32;
693 util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
694 return uc.ui[0];
695 case PIPE_FORMAT_RGTC2_SNORM:
696 case PIPE_FORMAT_LATC2_SNORM:
697 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
698 return uc.ui[0];
699 case PIPE_FORMAT_RGTC2_UNORM:
700 case PIPE_FORMAT_LATC2_UNORM:
701 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
702 return uc.ui[0];
703 case PIPE_FORMAT_DXT1_SRGB:
704 case PIPE_FORMAT_DXT1_SRGBA:
705 case PIPE_FORMAT_DXT3_SRGBA:
706 case PIPE_FORMAT_DXT5_SRGBA:
707 util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_SRGB, &uc);
708 return uc.ui[0];
709 default:
710 util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
711 return uc.ui[0];
712 }
713 }
714
715 switch (desc->channel[0].size) {
716 case 2:
717 rgba_to_bgra(border_swizzled);
718 util_pack_color(border_swizzled, PIPE_FORMAT_B2G3R3_UNORM, &uc);
719 break;
720
721 case 4:
722 rgba_to_bgra(border_swizzled);
723 util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
724 break;
725
726 case 5:
727 rgba_to_bgra(border_swizzled);
728 if (desc->channel[1].size == 5) {
729 util_pack_color(border_swizzled, PIPE_FORMAT_B5G5R5A1_UNORM, &uc);
730 } else if (desc->channel[1].size == 6) {
731 util_pack_color(border_swizzled, PIPE_FORMAT_B5G6R5_UNORM, &uc);
732 } else {
733 assert(0);
734 }
735 break;
736
737 default:
738 case 8:
739 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
740 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
741 } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
742 if (desc->nr_channels == 2) {
743 border_swizzled[3] = border_swizzled[1];
744 util_pack_color(border_swizzled, PIPE_FORMAT_L8A8_SRGB, &uc);
745 } else {
746 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SRGB, &uc);
747 }
748 } else {
749 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
750 }
751 break;
752
753 case 10:
754 util_pack_color(border_swizzled, PIPE_FORMAT_R10G10B10A2_UNORM, &uc);
755 break;
756
757 case 16:
758 if (desc->nr_channels <= 2) {
759 if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
760 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_FLOAT, &uc);
761 } else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
762 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_SNORM, &uc);
763 } else {
764 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
765 }
766 } else {
767 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
768 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
769 } else {
770 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
771 }
772 }
773 break;
774
775 case 32:
776 if (desc->nr_channels == 1) {
777 util_pack_color(border_swizzled, PIPE_FORMAT_R32_FLOAT, &uc);
778 } else {
779 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
780 }
781 break;
782 }
783
784 return uc.ui[0];
785 }
786
787 static void r300_merge_textures_and_samplers(struct r300_context* r300)
788 {
789 struct r300_textures_state *state =
790 (struct r300_textures_state*)r300->textures_state.state;
791 struct r300_texture_sampler_state *texstate;
792 struct r300_sampler_state *sampler;
793 struct r300_sampler_view *view;
794 struct r300_resource *tex;
795 unsigned base_level, min_level, level_count, i, j, size;
796 unsigned count = MIN2(state->sampler_view_count,
797 state->sampler_state_count);
798 boolean has_us_format = r300->screen->caps.has_us_format;
799
800 /* The KIL opcode fix, see below. */
801 if (!count && !r300->screen->caps.is_r500)
802 count = 1;
803
804 state->tx_enable = 0;
805 state->count = 0;
806 size = 2;
807
808 for (i = 0; i < count; i++) {
809 if (state->sampler_views[i] && state->sampler_states[i]) {
810 state->tx_enable |= 1 << i;
811
812 view = state->sampler_views[i];
813 tex = r300_resource(view->base.texture);
814 sampler = state->sampler_states[i];
815
816 texstate = &state->regs[i];
817 texstate->format = view->format;
818 texstate->filter0 = sampler->filter0;
819 texstate->filter1 = sampler->filter1;
820
821 /* Set the border color. */
822 texstate->border_color =
823 r300_get_border_color(view->base.format,
824 sampler->state.border_color.f,
825 r300->screen->caps.is_r500);
826
827 /* determine min/max levels */
828 base_level = view->base.u.tex.first_level;
829 min_level = sampler->min_lod;
830 level_count = MIN3(sampler->max_lod,
831 tex->b.b.last_level - base_level,
832 view->base.u.tex.last_level - base_level);
833
834 if (base_level + min_level) {
835 unsigned offset;
836
837 if (tex->tex.is_npot) {
838 /* Even though we do not implement mipmapping for NPOT
839 * textures, we should at least honor the minimum level
840 * which is allowed to be displayed. We do this by setting up
841 * an i-th mipmap level as the zero level. */
842 base_level += min_level;
843 }
844 offset = tex->tex.offset_in_bytes[base_level];
845
846 r300_texture_setup_format_state(r300->screen, tex,
847 view->base.format,
848 base_level,
849 view->width0_override,
850 view->height0_override,
851 &texstate->format);
852 texstate->format.tile_config |= offset & 0xffffffe0;
853 assert((offset & 0x1f) == 0);
854 }
855
856 /* Assign a texture cache region. */
857 texstate->format.format1 |= view->texcache_region;
858
859 /* Depth textures are kinda special. */
860 if (util_format_is_depth_or_stencil(view->base.format)) {
861 unsigned char depth_swizzle[4];
862
863 if (!r300->screen->caps.is_r500 &&
864 util_format_get_blocksizebits(view->base.format) == 32) {
865 /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
866 * The depth here is at the Y component. */
867 for (j = 0; j < 4; j++)
868 depth_swizzle[j] = PIPE_SWIZZLE_Y;
869 } else {
870 for (j = 0; j < 4; j++)
871 depth_swizzle[j] = PIPE_SWIZZLE_X;
872 }
873
874 /* If compare mode is disabled, sampler view swizzles
875 * are stored in the format.
876 * Otherwise, the swizzles must be applied after the compare
877 * mode in the fragment shader. */
878 if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
879 texstate->format.format1 |=
880 r300_get_swizzle_combined(depth_swizzle,
881 view->swizzle, FALSE);
882 } else {
883 texstate->format.format1 |=
884 r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
885 }
886 }
887
888 if (r300->screen->caps.dxtc_swizzle &&
889 util_format_is_compressed(view->base.format)) {
890 texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
891 }
892
893 /* to emulate 1D textures through 2D ones correctly */
894 if (tex->b.b.target == PIPE_TEXTURE_1D) {
895 texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
896 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
897 }
898
899 /* The hardware doesn't like CLAMP and CLAMP_TO_BORDER
900 * for the 3rd coordinate if the texture isn't 3D. */
901 if (tex->b.b.target != PIPE_TEXTURE_3D) {
902 texstate->filter0 &= ~R300_TX_WRAP_R_MASK;
903 }
904
905 if (tex->tex.is_npot) {
906 /* NPOT textures don't support mip filter, unfortunately.
907 * This prevents incorrect rendering. */
908 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
909
910 /* Mask out the mirrored flag. */
911 if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
912 texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
913 }
914 if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
915 texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
916 }
917
918 /* Change repeat to clamp-to-edge.
919 * (the repeat bit has a value of 0, no masking needed). */
920 if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
921 R300_TX_WRAP_S(R300_TX_REPEAT)) {
922 texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
923 }
924 if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
925 R300_TX_WRAP_T(R300_TX_REPEAT)) {
926 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
927 }
928 } else {
929 /* the MAX_MIP level is the largest (finest) one */
930 texstate->format.format0 |= R300_TX_NUM_LEVELS(level_count);
931 texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
932 }
933
934 /* Float textures only support nearest and mip-nearest filtering. */
935 if (util_format_is_float(view->base.format)) {
936 /* No MAG linear filtering. */
937 if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
938 R300_TX_MAG_FILTER_LINEAR) {
939 texstate->filter0 &= ~R300_TX_MAG_FILTER_MASK;
940 texstate->filter0 |= R300_TX_MAG_FILTER_NEAREST;
941 }
942 /* No MIN linear filtering. */
943 if ((texstate->filter0 & R300_TX_MIN_FILTER_MASK) ==
944 R300_TX_MIN_FILTER_LINEAR) {
945 texstate->filter0 &= ~R300_TX_MIN_FILTER_MASK;
946 texstate->filter0 |= R300_TX_MIN_FILTER_NEAREST;
947 }
948 /* No mipmap linear filtering. */
949 if ((texstate->filter0 & R300_TX_MIN_FILTER_MIP_MASK) ==
950 R300_TX_MIN_FILTER_MIP_LINEAR) {
951 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
952 texstate->filter0 |= R300_TX_MIN_FILTER_MIP_NEAREST;
953 }
954 /* No anisotropic filtering. */
955 texstate->filter0 &= ~R300_TX_MAX_ANISO_MASK;
956 texstate->filter1 &= ~R500_TX_MAX_ANISO_MASK;
957 texstate->filter1 &= ~R500_TX_ANISO_HIGH_QUALITY;
958 }
959
960 texstate->filter0 |= i << 28;
961
962 size += 16 + (has_us_format ? 2 : 0);
963 state->count = i+1;
964 } else {
965 /* For the KIL opcode to work on r3xx-r4xx, the texture unit
966 * assigned to this opcode (it's always the first one) must be
967 * enabled. Otherwise the opcode doesn't work.
968 *
969 * In order to not depend on the fragment shader, we just make
970 * the first unit enabled all the time. */
971 if (i == 0 && !r300->screen->caps.is_r500) {
972 pipe_sampler_view_reference(
973 (struct pipe_sampler_view**)&state->sampler_views[i],
974 &r300->texkill_sampler->base);
975
976 state->tx_enable |= 1 << i;
977
978 texstate = &state->regs[i];
979
980 /* Just set some valid state. */
981 texstate->format = r300->texkill_sampler->format;
982 texstate->filter0 =
983 r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
984 PIPE_TEX_FILTER_NEAREST,
985 PIPE_TEX_FILTER_NEAREST,
986 FALSE);
987 texstate->filter1 = 0;
988 texstate->border_color = 0;
989
990 texstate->filter0 |= i << 28;
991 size += 16 + (has_us_format ? 2 : 0);
992 state->count = i+1;
993 }
994 }
995 }
996
997 r300->textures_state.size = size;
998
999 /* Pick a fragment shader based on either the texture compare state
1000 * or the uses_pitch flag or some other external state. */
1001 if (count &&
1002 r300->fs_status == FRAGMENT_SHADER_VALID) {
1003 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1004 }
1005 }
1006
1007 static void r300_decompress_depth_textures(struct r300_context *r300)
1008 {
1009 struct r300_textures_state *state =
1010 (struct r300_textures_state*)r300->textures_state.state;
1011 struct pipe_resource *tex;
1012 unsigned count = MIN2(state->sampler_view_count,
1013 state->sampler_state_count);
1014 unsigned i;
1015
1016 if (!r300->locked_zbuffer) {
1017 return;
1018 }
1019
1020 for (i = 0; i < count; i++) {
1021 if (state->sampler_views[i] && state->sampler_states[i]) {
1022 tex = state->sampler_views[i]->base.texture;
1023
1024 if (tex == r300->locked_zbuffer->texture) {
1025 r300_decompress_zmask_locked(r300);
1026 return;
1027 }
1028 }
1029 }
1030 }
1031
1032 static void r300_validate_fragment_shader(struct r300_context *r300)
1033 {
1034 struct pipe_framebuffer_state *fb = r300->fb_state.state;
1035
1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) {
1037 /* Pick the fragment shader based on external states.
1038 * Then mark the state dirty if the fragment shader is either dirty
1039 * or the function r300_pick_fragment_shader changed the shader. */
1040 if (r300_pick_fragment_shader(r300) ||
1041 r300->fs_status == FRAGMENT_SHADER_DIRTY) {
1042 /* Mark the state atom as dirty. */
1043 r300_mark_fs_code_dirty(r300);
1044
1045 /* Does Multiwrite need to be changed? */
1046 if (fb->nr_cbufs > 1) {
1047 boolean new_multiwrite =
1048 r300_fragment_shader_writes_all(r300_fs(r300));
1049
1050 if (r300->fb_multiwrite != new_multiwrite) {
1051 r300->fb_multiwrite = new_multiwrite;
1052 r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
1053 }
1054 }
1055 }
1056 r300->fs_status = FRAGMENT_SHADER_VALID;
1057 }
1058 }
1059
1060 void r300_update_derived_state(struct r300_context* r300)
1061 {
1062 if (r300->textures_state.dirty) {
1063 r300_decompress_depth_textures(r300);
1064 r300_merge_textures_and_samplers(r300);
1065 }
1066
1067 r300_validate_fragment_shader(r300);
1068
1069 if (r300->rs_block_state.dirty) {
1070 r300_update_rs_block(r300);
1071
1072 if (r300->draw) {
1073 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
1074 r300_draw_emit_all_attribs(r300);
1075 draw_compute_vertex_size(&r300->vertex_info);
1076 r300_swtcl_vertex_psc(r300);
1077 }
1078 }
1079
1080 r300_update_hyperz_state(r300);
1081 }