r300g: disable linear filtering for float textures
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "r300_context.h"
31 #include "r300_fs.h"
32 #include "r300_hyperz.h"
33 #include "r300_screen.h"
34 #include "r300_shader_semantics.h"
35 #include "r300_state_inlines.h"
36 #include "r300_texture.h"
37 #include "r300_vs.h"
38
39 /* r300_state_derived: Various bits of state which are dependent upon
40 * currently bound CSO data. */
41
42 enum r300_rs_swizzle {
43 SWIZ_XYZW = 0,
44 SWIZ_X001,
45 SWIZ_XY01,
46 SWIZ_0001,
47 };
48
49 enum r300_rs_col_write_type {
50 WRITE_COLOR = 0,
51 WRITE_FACE
52 };
53
54 static void r300_draw_emit_attrib(struct r300_context* r300,
55 enum attrib_emit emit,
56 enum interp_mode interp,
57 int index)
58 {
59 struct r300_vertex_shader* vs = r300->vs_state.state;
60 struct tgsi_shader_info* info = &vs->info;
61 int output;
62
63 output = draw_find_shader_output(r300->draw,
64 info->output_semantic_name[index],
65 info->output_semantic_index[index]);
66 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
67 }
68
69 static void r300_draw_emit_all_attribs(struct r300_context* r300)
70 {
71 struct r300_vertex_shader* vs = r300->vs_state.state;
72 struct r300_shader_semantics* vs_outputs = &vs->outputs;
73 int i, gen_count;
74
75 /* Position. */
76 if (vs_outputs->pos != ATTR_UNUSED) {
77 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
78 vs_outputs->pos);
79 } else {
80 assert(0);
81 }
82
83 /* Point size. */
84 if (vs_outputs->psize != ATTR_UNUSED) {
85 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
86 vs_outputs->psize);
87 }
88
89 /* Colors. */
90 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
91 if (vs_outputs->color[i] != ATTR_UNUSED) {
92 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
93 vs_outputs->color[i]);
94 }
95 }
96
97 /* Back-face colors. */
98 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
99 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
100 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
101 vs_outputs->bcolor[i]);
102 }
103 }
104
105 /* Texture coordinates. */
106 /* Only 8 generic vertex attributes can be used. If there are more,
107 * they won't be rasterized. */
108 gen_count = 0;
109 for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
110 if (vs_outputs->generic[i] != ATTR_UNUSED &&
111 !(r300->sprite_coord_enable & (1 << i))) {
112 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
113 vs_outputs->generic[i]);
114 gen_count++;
115 }
116 }
117
118 /* Fog coordinates. */
119 if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
120 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
121 vs_outputs->fog);
122 gen_count++;
123 }
124
125 /* WPOS. */
126 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
127 DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
128 vs_outputs->wpos);
129 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
130 vs_outputs->wpos);
131 }
132 }
133
134 /* Update the PSC tables for SW TCL, using Draw. */
135 static void r300_swtcl_vertex_psc(struct r300_context *r300)
136 {
137 struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
138 struct vertex_info *vinfo = &r300->vertex_info;
139 uint16_t type, swizzle;
140 enum pipe_format format;
141 unsigned i, attrib_count;
142 int* vs_output_tab = r300->stream_loc_notcl;
143
144 memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
145
146 /* For each Draw attribute, route it to the fragment shader according
147 * to the vs_output_tab. */
148 attrib_count = vinfo->num_attribs;
149 DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
150 for (i = 0; i < attrib_count; i++) {
151 if (vs_output_tab[i] == -1) {
152 assert(0);
153 abort();
154 }
155
156 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
157
158 DBG(r300, DBG_SWTCL,
159 "r300: swtcl_vertex_psc [%i] <- %s\n",
160 vs_output_tab[i], util_format_short_name(format));
161
162 /* Obtain the type of data in this attribute. */
163 type = r300_translate_vertex_data_type(format);
164 if (type == R300_INVALID_FORMAT) {
165 fprintf(stderr, "r300: Bad vertex format %s.\n",
166 util_format_short_name(format));
167 assert(0);
168 abort();
169 }
170
171 type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
172
173 /* Obtain the swizzle for this attribute. Note that the default
174 * swizzle in the hardware is not XYZW! */
175 swizzle = r300_translate_vertex_data_swizzle(format);
176
177 /* Add the attribute to the PSC table. */
178 if (i & 1) {
179 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
180 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
181 } else {
182 vstream->vap_prog_stream_cntl[i >> 1] |= type;
183 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
184 }
185 }
186
187 /* Set the last vector in the PSC. */
188 if (i) {
189 i -= 1;
190 }
191 vstream->vap_prog_stream_cntl[i >> 1] |=
192 (R300_LAST_VEC << (i & 1 ? 16 : 0));
193
194 vstream->count = (i >> 1) + 1;
195 r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
196 r300->vertex_stream_state.size = (1 + vstream->count) * 2;
197 }
198
199 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
200 enum r300_rs_swizzle swiz)
201 {
202 rs->ip[id] |= R300_RS_COL_PTR(ptr);
203 if (swiz == SWIZ_0001) {
204 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
205 } else {
206 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
207 }
208 rs->inst[id] |= R300_RS_INST_COL_ID(id);
209 }
210
211 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
212 enum r300_rs_col_write_type type)
213 {
214 assert(type == WRITE_COLOR);
215 rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
216 R300_RS_INST_COL_ADDR(fp_offset);
217 }
218
219 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
220 enum r300_rs_swizzle swiz)
221 {
222 if (swiz == SWIZ_X001) {
223 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
224 R300_RS_SEL_S(R300_RS_SEL_C0) |
225 R300_RS_SEL_T(R300_RS_SEL_K0) |
226 R300_RS_SEL_R(R300_RS_SEL_K0) |
227 R300_RS_SEL_Q(R300_RS_SEL_K1);
228 } else if (swiz == SWIZ_XY01) {
229 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
230 R300_RS_SEL_S(R300_RS_SEL_C0) |
231 R300_RS_SEL_T(R300_RS_SEL_C1) |
232 R300_RS_SEL_R(R300_RS_SEL_K0) |
233 R300_RS_SEL_Q(R300_RS_SEL_K1);
234 } else {
235 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
236 R300_RS_SEL_S(R300_RS_SEL_C0) |
237 R300_RS_SEL_T(R300_RS_SEL_C1) |
238 R300_RS_SEL_R(R300_RS_SEL_C2) |
239 R300_RS_SEL_Q(R300_RS_SEL_C3);
240 }
241 rs->inst[id] |= R300_RS_INST_TEX_ID(id);
242 }
243
244 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
245 {
246 rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
247 R300_RS_INST_TEX_ADDR(fp_offset);
248 }
249
250 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
251 enum r300_rs_swizzle swiz)
252 {
253 rs->ip[id] |= R500_RS_COL_PTR(ptr);
254 if (swiz == SWIZ_0001) {
255 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
256 } else {
257 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
258 }
259 rs->inst[id] |= R500_RS_INST_COL_ID(id);
260 }
261
262 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
263 enum r300_rs_col_write_type type)
264 {
265 if (type == WRITE_FACE)
266 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE |
267 R500_RS_INST_COL_ADDR(fp_offset);
268 else
269 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
270 R500_RS_INST_COL_ADDR(fp_offset);
271
272 }
273
274 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
275 enum r300_rs_swizzle swiz)
276 {
277 if (swiz == SWIZ_X001) {
278 rs->ip[id] |= R500_RS_SEL_S(ptr) |
279 R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
280 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
281 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
282 } else if (swiz == SWIZ_XY01) {
283 rs->ip[id] |= R500_RS_SEL_S(ptr) |
284 R500_RS_SEL_T(ptr + 1) |
285 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
286 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
287 } else {
288 rs->ip[id] |= R500_RS_SEL_S(ptr) |
289 R500_RS_SEL_T(ptr + 1) |
290 R500_RS_SEL_R(ptr + 2) |
291 R500_RS_SEL_Q(ptr + 3);
292 }
293 rs->inst[id] |= R500_RS_INST_TEX_ID(id);
294 }
295
296 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
297 {
298 rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
299 R500_RS_INST_TEX_ADDR(fp_offset);
300 }
301
302 /* Set up the RS block.
303 *
304 * This is the part of the chipset that is responsible for linking vertex
305 * and fragment shaders and stuffed texture coordinates.
306 *
307 * The rasterizer reads data from VAP, which produces vertex shader outputs,
308 * and GA, which produces stuffed texture coordinates. VAP outputs have
309 * precedence over GA. All outputs must be rasterized otherwise it locks up.
310 * If there are more outputs rasterized than is set in VAP/GA, it locks up
311 * too. The funky part is that this info has been pretty much obtained by trial
312 * and error. */
313 static void r300_update_rs_block(struct r300_context *r300)
314 {
315 struct r300_vertex_shader *vs = r300->vs_state.state;
316 struct r300_shader_semantics *vs_outputs = &vs->outputs;
317 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
318 struct r300_rs_block rs = {0};
319 int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0;
320 void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
321 void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type);
322 void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
323 void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
324 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
325 vs_outputs->bcolor[1] != ATTR_UNUSED;
326 int *stream_loc_notcl = r300->stream_loc_notcl;
327 uint32_t stuffing_enable = 0;
328
329 if (r300->screen->caps.is_r500) {
330 rX00_rs_col = r500_rs_col;
331 rX00_rs_col_write = r500_rs_col_write;
332 rX00_rs_tex = r500_rs_tex;
333 rX00_rs_tex_write = r500_rs_tex_write;
334 } else {
335 rX00_rs_col = r300_rs_col;
336 rX00_rs_col_write = r300_rs_col_write;
337 rX00_rs_tex = r300_rs_tex;
338 rX00_rs_tex_write = r300_rs_tex_write;
339 }
340
341 /* 0x5555 copied from classic, which means:
342 * Select user color 0 for COLOR0 up to COLOR7.
343 * What the hell does that mean? */
344 rs.vap_vtx_state_cntl = 0x5555;
345
346 /* The position is always present in VAP. */
347 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
348 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
349 stream_loc_notcl[loc++] = 0;
350
351 /* Set up the point size in VAP. */
352 if (vs_outputs->psize != ATTR_UNUSED) {
353 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
354 stream_loc_notcl[loc++] = 1;
355 }
356
357 /* Set up and rasterize colors. */
358 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
359 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
360 vs_outputs->color[1] != ATTR_UNUSED) {
361 /* Set up the color in VAP. */
362 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
363 rs.vap_out_vtx_fmt[0] |=
364 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
365 stream_loc_notcl[loc++] = 2 + i;
366
367 /* Rasterize it. */
368 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
369
370 /* Write it to the FS input register if it's needed by the FS. */
371 if (fs_inputs->color[i] != ATTR_UNUSED) {
372 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
373 fp_offset++;
374
375 DBG(r300, DBG_RS,
376 "r300: Rasterized color %i written to FS.\n", i);
377 } else {
378 DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
379 }
380 col_count++;
381 } else {
382 /* Skip the FS input register, leave it uninitialized. */
383 /* If we try to set it to (0,0,0,1), it will lock up. */
384 if (fs_inputs->color[i] != ATTR_UNUSED) {
385 fp_offset++;
386
387 DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
388 i);
389 }
390 }
391 }
392
393 /* Set up back-face colors. The rasterizer will do the color selection
394 * automatically. */
395 if (any_bcolor_used) {
396 if (r300->two_sided_color) {
397 /* Rasterize as back-face colors. */
398 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
399 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
400 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
401 stream_loc_notcl[loc++] = 4 + i;
402 }
403 } else {
404 /* Rasterize two fake texcoords to prevent from the two-sided color
405 * selection. */
406 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
407 for (i = 0; i < 2; i++) {
408 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
409 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
410 stream_loc_notcl[loc++] = 6 + tex_count;
411
412 /* Rasterize it. */
413 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
414 tex_count++;
415 tex_ptr += 4;
416 }
417 }
418 }
419
420 /* gl_FrontFacing.
421 * Note that we can use either the two-sided color selection based on
422 * the front and back vertex shader colors, or gl_FrontFacing,
423 * but not both! It locks up otherwise.
424 *
425 * In Direct3D 9, the two-sided color selection can be used
426 * with shaders 2.0 only, while gl_FrontFacing can be used
427 * with shaders 3.0 only. The hardware apparently hasn't been designed
428 * to support both at the same time. */
429 if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED &&
430 !(any_bcolor_used && r300->two_sided_color)) {
431 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
432 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE);
433 fp_offset++;
434 col_count++;
435 DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n");
436 } else if (fs_inputs->face != ATTR_UNUSED) {
437 fprintf(stderr, "r300: ERROR: FS input FACE unassigned.\n");
438 }
439
440 /* Rasterize texture coordinates. */
441 for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
442 bool sprite_coord = false;
443
444 if (fs_inputs->generic[i] != ATTR_UNUSED) {
445 sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
446 }
447
448 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
449 if (!sprite_coord) {
450 /* Set up the texture coordinates in VAP. */
451 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
452 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
453 stream_loc_notcl[loc++] = 6 + tex_count;
454 } else
455 stuffing_enable |=
456 R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2));
457
458 /* Rasterize it. */
459 rX00_rs_tex(&rs, tex_count, tex_ptr,
460 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
461
462 /* Write it to the FS input register if it's needed by the FS. */
463 if (fs_inputs->generic[i] != ATTR_UNUSED) {
464 rX00_rs_tex_write(&rs, tex_count, fp_offset);
465 fp_offset++;
466
467 DBG(r300, DBG_RS,
468 "r300: Rasterized generic %i written to FS%s in texcoord %d.\n",
469 i, sprite_coord ? " (sprite coord)" : "", tex_count);
470 } else {
471 DBG(r300, DBG_RS,
472 "r300: Rasterized generic %i unused%s.\n",
473 i, sprite_coord ? " (sprite coord)" : "");
474 }
475 tex_count++;
476 tex_ptr += sprite_coord ? 2 : 4;
477 } else {
478 /* Skip the FS input register, leave it uninitialized. */
479 /* If we try to set it to (0,0,0,1), it will lock up. */
480 if (fs_inputs->generic[i] != ATTR_UNUSED) {
481 fp_offset++;
482
483 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
484 i, sprite_coord ? " (sprite coord)" : "");
485 }
486 }
487 }
488
489 for (; i < ATTR_GENERIC_COUNT; i++) {
490 if (fs_inputs->generic[i] != ATTR_UNUSED) {
491 fprintf(stderr, "r300: ERROR: FS input generic %i unassigned, "
492 "not enough hardware slots (it's not a bug, do not "
493 "report it).\n", i);
494 }
495 }
496
497 /* Rasterize fog coordinates. */
498 if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
499 /* Set up the fog coordinates in VAP. */
500 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
501 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
502 stream_loc_notcl[loc++] = 6 + tex_count;
503
504 /* Rasterize it. */
505 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001);
506
507 /* Write it to the FS input register if it's needed by the FS. */
508 if (fs_inputs->fog != ATTR_UNUSED) {
509 rX00_rs_tex_write(&rs, tex_count, fp_offset);
510 fp_offset++;
511
512 DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
513 } else {
514 DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
515 }
516 tex_count++;
517 tex_ptr += 4;
518 } else {
519 /* Skip the FS input register, leave it uninitialized. */
520 /* If we try to set it to (0,0,0,1), it will lock up. */
521 if (fs_inputs->fog != ATTR_UNUSED) {
522 fp_offset++;
523
524 if (tex_count < 8) {
525 DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
526 } else {
527 fprintf(stderr, "r300: ERROR: FS input fog unassigned, "
528 "not enough hardware slots. (it's not a bug, "
529 "do not report it)\n");
530 }
531 }
532 }
533
534 /* Rasterize WPOS. */
535 /* Don't set it in VAP if the FS doesn't need it. */
536 if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
537 /* Set up the WPOS coordinates in VAP. */
538 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
539 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
540 stream_loc_notcl[loc++] = 6 + tex_count;
541
542 /* Rasterize it. */
543 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
544
545 /* Write it to the FS input register. */
546 rX00_rs_tex_write(&rs, tex_count, fp_offset);
547
548 DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
549
550 fp_offset++;
551 tex_count++;
552 tex_ptr += 4;
553 } else {
554 if (fs_inputs->wpos != ATTR_UNUSED && tex_count >= 8) {
555 fprintf(stderr, "r300: ERROR: FS input WPOS unassigned, "
556 "not enough hardware slots. (it's not a bug, do not "
557 "report it)\n");
558 }
559 }
560
561 /* Invalidate the rest of the no-TCL (GA) stream locations. */
562 for (; loc < 16;) {
563 stream_loc_notcl[loc++] = -1;
564 }
565
566 /* Rasterize at least one color, or bad things happen. */
567 if (col_count == 0 && tex_count == 0) {
568 rX00_rs_col(&rs, 0, 0, SWIZ_0001);
569 col_count++;
570
571 DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
572 }
573
574 DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
575 "generics: %i.\n", col_count, tex_count);
576
577 rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) |
578 R300_HIRES_EN;
579
580 count = MAX3(col_count, tex_count, 1);
581 rs.inst_count = count - 1;
582
583 /* set the GB enable flags */
584 if (r300->sprite_coord_enable)
585 stuffing_enable |= R300_GB_POINT_STUFF_ENABLE;
586
587 rs.gb_enable = stuffing_enable;
588
589 /* Now, after all that, see if we actually need to update the state. */
590 if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
591 memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
592 r300->rs_block_state.size = 13 + count*2;
593 }
594 }
595
596 static uint32_t r300_get_border_color(enum pipe_format format,
597 const float border[4],
598 boolean is_r500)
599 {
600 const struct util_format_description *desc;
601 float border_swizzled[4] = {0};
602 unsigned i;
603 union util_color uc = {0};
604
605 desc = util_format_description(format);
606
607 /* Do depth formats first. */
608 if (util_format_is_depth_or_stencil(format)) {
609 switch (format) {
610 case PIPE_FORMAT_Z16_UNORM:
611 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
612 case PIPE_FORMAT_X8Z24_UNORM:
613 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
614 if (is_r500) {
615 return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
616 } else {
617 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
618 }
619 default:
620 assert(0);
621 return 0;
622 }
623 }
624
625 /* Apply inverse swizzle of the format. */
626 for (i = 0; i < 4; i++) {
627 switch (desc->swizzle[i]) {
628 case UTIL_FORMAT_SWIZZLE_X:
629 border_swizzled[2] = border[i];
630 break;
631 case UTIL_FORMAT_SWIZZLE_Y:
632 border_swizzled[1] = border[i];
633 break;
634 case UTIL_FORMAT_SWIZZLE_Z:
635 border_swizzled[0] = border[i];
636 break;
637 case UTIL_FORMAT_SWIZZLE_W:
638 border_swizzled[3] = border[i];
639 break;
640 }
641 }
642
643 /* Compressed formats. */
644 if (util_format_is_compressed(format)) {
645 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
646 return uc.ui;
647 }
648
649 switch (desc->channel[0].size) {
650 case 2:
651 util_pack_color(border_swizzled, PIPE_FORMAT_B2G3R3_UNORM, &uc);
652 break;
653
654 case 4:
655 util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
656 break;
657
658 case 5:
659 if (desc->channel[1].size == 5) {
660 util_pack_color(border_swizzled, PIPE_FORMAT_B5G5R5A1_UNORM, &uc);
661 } else if (desc->channel[1].size == 6) {
662 util_pack_color(border_swizzled, PIPE_FORMAT_B5G6R5_UNORM, &uc);
663 } else {
664 assert(0);
665 }
666 break;
667
668 default:
669 case 8:
670 util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
671 break;
672
673 case 10:
674 util_pack_color(border_swizzled, PIPE_FORMAT_B10G10R10A2_UNORM, &uc);
675 break;
676
677 case 16:
678 if (desc->nr_channels <= 2) {
679 border_swizzled[0] = border_swizzled[2];
680 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
681 } else {
682 util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
683 }
684 break;
685 }
686
687 return uc.ui;
688 }
689
690 static boolean util_format_is_float(enum pipe_format format)
691 {
692 const struct util_format_description *desc = util_format_description(format);
693 unsigned i;
694
695 if (!format)
696 return FALSE;
697
698 /* Find the first non-void channel. */
699 for (i = 0; i < 4; i++)
700 if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID)
701 break;
702
703 if (i == 4)
704 return FALSE;
705
706 return desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT ? TRUE : FALSE;
707 }
708
709 static void r300_merge_textures_and_samplers(struct r300_context* r300)
710 {
711 struct r300_textures_state *state =
712 (struct r300_textures_state*)r300->textures_state.state;
713 struct r300_texture_sampler_state *texstate;
714 struct r300_sampler_state *sampler;
715 struct r300_sampler_view *view;
716 struct r300_resource *tex;
717 unsigned min_level, max_level, i, j, size;
718 unsigned count = MIN2(state->sampler_view_count,
719 state->sampler_state_count);
720
721 /* The KIL opcode fix, see below. */
722 if (!count && !r300->screen->caps.is_r500)
723 count = 1;
724
725 state->tx_enable = 0;
726 state->count = 0;
727 size = 2;
728
729 for (i = 0; i < count; i++) {
730 if (state->sampler_views[i] && state->sampler_states[i]) {
731 state->tx_enable |= 1 << i;
732
733 view = state->sampler_views[i];
734 tex = r300_resource(view->base.texture);
735 sampler = state->sampler_states[i];
736
737 texstate = &state->regs[i];
738 texstate->format = view->format;
739 texstate->filter0 = sampler->filter0;
740 texstate->filter1 = sampler->filter1;
741
742 /* Set the border color. */
743 texstate->border_color =
744 r300_get_border_color(view->base.format,
745 sampler->state.border_color,
746 r300->screen->caps.is_r500);
747
748 /* determine min/max levels */
749 max_level = MIN3(sampler->max_lod + view->base.u.tex.first_level,
750 tex->b.b.b.last_level, view->base.u.tex.last_level);
751 min_level = MIN2(sampler->min_lod + view->base.u.tex.first_level,
752 max_level);
753
754 if (tex->tex.is_npot && min_level > 0) {
755 /* Even though we do not implement mipmapping for NPOT
756 * textures, we should at least honor the minimum level
757 * which is allowed to be displayed. We do this by setting up
758 * the i-th mipmap level as the zero level. */
759 unsigned offset = tex->tex_offset +
760 tex->tex.offset_in_bytes[min_level];
761
762 r300_texture_setup_format_state(r300->screen, tex,
763 min_level,
764 &texstate->format);
765 texstate->format.tile_config |= offset & 0xffffffe0;
766 assert((offset & 0x1f) == 0);
767 } else {
768 texstate->format.tile_config |= tex->tex_offset & 0xffffffe0;
769 assert((tex->tex_offset & 0x1f) == 0);
770 }
771
772 /* Assign a texture cache region. */
773 texstate->format.format1 |= view->texcache_region;
774
775 /* Depth textures are kinda special. */
776 if (util_format_is_depth_or_stencil(tex->b.b.b.format)) {
777 unsigned char depth_swizzle[4];
778
779 if (!r300->screen->caps.is_r500 &&
780 util_format_get_blocksizebits(tex->b.b.b.format) == 32) {
781 /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
782 * The depth here is at the Y component. */
783 for (j = 0; j < 4; j++)
784 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y;
785 } else {
786 for (j = 0; j < 4; j++)
787 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X;
788 }
789
790 /* If compare mode is disabled, sampler view swizzles
791 * are stored in the format.
792 * Otherwise, the swizzles must be applied after the compare
793 * mode in the fragment shader. */
794 if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
795 texstate->format.format1 |=
796 r300_get_swizzle_combined(depth_swizzle,
797 view->swizzle, FALSE);
798 } else {
799 texstate->format.format1 |=
800 r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
801 }
802 }
803
804 if (r300->screen->caps.dxtc_swizzle &&
805 util_format_is_compressed(tex->b.b.b.format)) {
806 texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
807 }
808
809 /* to emulate 1D textures through 2D ones correctly */
810 if (tex->b.b.b.target == PIPE_TEXTURE_1D) {
811 texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
812 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
813 }
814
815 if (tex->tex.is_npot) {
816 /* NPOT textures don't support mip filter, unfortunately.
817 * This prevents incorrect rendering. */
818 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
819
820 /* Mask out the mirrored flag. */
821 if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
822 texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
823 }
824 if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
825 texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
826 }
827
828 /* Change repeat to clamp-to-edge.
829 * (the repeat bit has a value of 0, no masking needed). */
830 if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
831 R300_TX_WRAP_S(R300_TX_REPEAT)) {
832 texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
833 }
834 if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
835 R300_TX_WRAP_T(R300_TX_REPEAT)) {
836 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
837 }
838 } else {
839 /* the MAX_MIP level is the largest (finest) one */
840 texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);
841 texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
842 }
843
844 /* Float textures only support nearest and mip-nearest filtering. */
845 if (util_format_is_float(tex->b.b.b.format)) {
846 /* No MAG linear filtering. */
847 if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
848 R300_TX_MAG_FILTER_LINEAR) {
849 texstate->filter0 &= ~R300_TX_MAG_FILTER_MASK;
850 texstate->filter0 |= R300_TX_MAG_FILTER_NEAREST;
851 }
852 /* No MIN linear filtering. */
853 if ((texstate->filter0 & R300_TX_MIN_FILTER_MASK) ==
854 R300_TX_MIN_FILTER_LINEAR) {
855 texstate->filter0 &= ~R300_TX_MIN_FILTER_MASK;
856 texstate->filter0 |= R300_TX_MIN_FILTER_NEAREST;
857 }
858 /* No mipmap linear filtering. */
859 if ((texstate->filter0 & R300_TX_MIN_FILTER_MIP_MASK) ==
860 R300_TX_MIN_FILTER_MIP_LINEAR) {
861 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
862 texstate->filter0 |= R300_TX_MIN_FILTER_MIP_NEAREST;
863 }
864 /* No anisotropic filtering. */
865 texstate->filter0 &= ~R300_TX_MAX_ANISO_MASK;
866 texstate->filter1 &= ~R500_TX_MAX_ANISO_MASK;
867 texstate->filter1 &= ~R500_TX_ANISO_HIGH_QUALITY;
868 }
869
870 texstate->filter0 |= i << 28;
871
872 size += 16;
873 state->count = i+1;
874 } else {
875 /* For the KIL opcode to work on r3xx-r4xx, the texture unit
876 * assigned to this opcode (it's always the first one) must be
877 * enabled. Otherwise the opcode doesn't work.
878 *
879 * In order to not depend on the fragment shader, we just make
880 * the first unit enabled all the time. */
881 if (i == 0 && !r300->screen->caps.is_r500) {
882 pipe_sampler_view_reference(
883 (struct pipe_sampler_view**)&state->sampler_views[i],
884 &r300->texkill_sampler->base);
885
886 state->tx_enable |= 1 << i;
887
888 texstate = &state->regs[i];
889
890 /* Just set some valid state. */
891 texstate->format = r300->texkill_sampler->format;
892 texstate->filter0 =
893 r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
894 PIPE_TEX_FILTER_NEAREST,
895 PIPE_TEX_FILTER_NEAREST,
896 FALSE);
897 texstate->filter1 = 0;
898 texstate->border_color = 0;
899
900 texstate->filter0 |= i << 28;
901 size += 16;
902 state->count = i+1;
903 }
904 }
905 }
906
907 r300->textures_state.size = size;
908
909 /* Pick a fragment shader based on either the texture compare state
910 * or the uses_pitch flag. */
911 if (r300->fs.state && count) {
912 if (r300_pick_fragment_shader(r300)) {
913 r300_mark_fs_code_dirty(r300);
914 }
915 }
916 }
917
918 static void r300_decompress_depth_textures(struct r300_context *r300)
919 {
920 struct r300_textures_state *state =
921 (struct r300_textures_state*)r300->textures_state.state;
922 struct pipe_resource *tex;
923 unsigned count = MIN2(state->sampler_view_count,
924 state->sampler_state_count);
925 unsigned i;
926
927 if (!r300->zmask_locked || !r300->locked_zbuffer) {
928 return;
929 }
930
931 for (i = 0; i < count; i++) {
932 if (state->sampler_views[i] && state->sampler_states[i]) {
933 tex = state->sampler_views[i]->base.texture;
934
935 if (tex == r300->locked_zbuffer->texture) {
936 r300_decompress_zmask_locked(r300);
937 return;
938 }
939 }
940 }
941 }
942
943 void r300_update_derived_state(struct r300_context* r300)
944 {
945 if (r300->textures_state.dirty) {
946 r300_decompress_depth_textures(r300);
947 r300_merge_textures_and_samplers(r300);
948 }
949
950 if (r300->rs_block_state.dirty) {
951 r300_update_rs_block(r300);
952
953 if (r300->draw) {
954 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
955 r300_draw_emit_all_attribs(r300);
956 draw_compute_vertex_size(&r300->vertex_info);
957 r300_swtcl_vertex_psc(r300);
958 }
959 }
960
961 r300_update_hyperz_state(r300);
962 }