gallium: add support for GLES texture float extensions (v3)
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "r300_context.h"
31 #include "r300_fs.h"
32 #include "r300_screen.h"
33 #include "r300_shader_semantics.h"
34 #include "r300_state_inlines.h"
35 #include "r300_texture.h"
36 #include "r300_vs.h"
37
38 /* r300_state_derived: Various bits of state which are dependent upon
39 * currently bound CSO data. */
40
41 enum r300_rs_swizzle {
42 SWIZ_XYZW = 0,
43 SWIZ_X001,
44 SWIZ_XY01,
45 SWIZ_0001,
46 };
47
48 enum r300_rs_col_write_type {
49 WRITE_COLOR = 0,
50 WRITE_FACE
51 };
52
53 static void r300_draw_emit_attrib(struct r300_context* r300,
54 enum attrib_emit emit,
55 enum interp_mode interp,
56 int index)
57 {
58 struct r300_vertex_shader* vs = r300->vs_state.state;
59 struct tgsi_shader_info* info = &vs->info;
60 int output;
61
62 output = draw_find_shader_output(r300->draw,
63 info->output_semantic_name[index],
64 info->output_semantic_index[index]);
65 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
66 }
67
68 static void r300_draw_emit_all_attribs(struct r300_context* r300)
69 {
70 struct r300_vertex_shader* vs = r300->vs_state.state;
71 struct r300_shader_semantics* vs_outputs = &vs->outputs;
72 int i, gen_count;
73
74 /* Position. */
75 if (vs_outputs->pos != ATTR_UNUSED) {
76 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
77 vs_outputs->pos);
78 } else {
79 assert(0);
80 }
81
82 /* Point size. */
83 if (vs_outputs->psize != ATTR_UNUSED) {
84 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
85 vs_outputs->psize);
86 }
87
88 /* Colors. */
89 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
90 if (vs_outputs->color[i] != ATTR_UNUSED) {
91 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
92 vs_outputs->color[i]);
93 }
94 }
95
96 /* Back-face colors. */
97 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
98 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
99 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
100 vs_outputs->bcolor[i]);
101 }
102 }
103
104 /* Texture coordinates. */
105 /* Only 8 generic vertex attributes can be used. If there are more,
106 * they won't be rasterized. */
107 gen_count = 0;
108 for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
109 if (vs_outputs->generic[i] != ATTR_UNUSED &&
110 !(r300->sprite_coord_enable & (1 << i))) {
111 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
112 vs_outputs->generic[i]);
113 gen_count++;
114 }
115 }
116
117 /* Fog coordinates. */
118 if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
119 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
120 vs_outputs->fog);
121 gen_count++;
122 }
123
124 /* WPOS. */
125 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
126 DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
127 vs_outputs->wpos);
128 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
129 vs_outputs->wpos);
130 }
131 }
132
133 /* Update the PSC tables for SW TCL, using Draw. */
134 static void r300_swtcl_vertex_psc(struct r300_context *r300)
135 {
136 struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
137 struct vertex_info *vinfo = &r300->vertex_info;
138 uint16_t type, swizzle;
139 enum pipe_format format;
140 unsigned i, attrib_count;
141 int* vs_output_tab = r300->stream_loc_notcl;
142
143 memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
144
145 /* For each Draw attribute, route it to the fragment shader according
146 * to the vs_output_tab. */
147 attrib_count = vinfo->num_attribs;
148 DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
149 for (i = 0; i < attrib_count; i++) {
150 if (vs_output_tab[i] == -1) {
151 assert(0);
152 abort();
153 }
154
155 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
156
157 DBG(r300, DBG_SWTCL,
158 "r300: swtcl_vertex_psc [%i] <- %s\n",
159 vs_output_tab[i], util_format_short_name(format));
160
161 /* Obtain the type of data in this attribute. */
162 type = r300_translate_vertex_data_type(format);
163 if (type == R300_INVALID_FORMAT) {
164 fprintf(stderr, "r300: Bad vertex format %s.\n",
165 util_format_short_name(format));
166 assert(0);
167 abort();
168 }
169
170 type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
171
172 /* Obtain the swizzle for this attribute. Note that the default
173 * swizzle in the hardware is not XYZW! */
174 swizzle = r300_translate_vertex_data_swizzle(format);
175
176 /* Add the attribute to the PSC table. */
177 if (i & 1) {
178 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
179 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
180 } else {
181 vstream->vap_prog_stream_cntl[i >> 1] |= type;
182 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
183 }
184 }
185
186 /* Set the last vector in the PSC. */
187 if (i) {
188 i -= 1;
189 }
190 vstream->vap_prog_stream_cntl[i >> 1] |=
191 (R300_LAST_VEC << (i & 1 ? 16 : 0));
192
193 vstream->count = (i >> 1) + 1;
194 r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
195 r300->vertex_stream_state.size = (1 + vstream->count) * 2;
196 }
197
198 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
199 enum r300_rs_swizzle swiz)
200 {
201 rs->ip[id] |= R300_RS_COL_PTR(ptr);
202 if (swiz == SWIZ_0001) {
203 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
204 } else {
205 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
206 }
207 rs->inst[id] |= R300_RS_INST_COL_ID(id);
208 }
209
210 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
211 enum r300_rs_col_write_type type)
212 {
213 assert(type == WRITE_COLOR);
214 rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
215 R300_RS_INST_COL_ADDR(fp_offset);
216 }
217
218 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
219 enum r300_rs_swizzle swiz)
220 {
221 if (swiz == SWIZ_X001) {
222 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
223 R300_RS_SEL_S(R300_RS_SEL_C0) |
224 R300_RS_SEL_T(R300_RS_SEL_K0) |
225 R300_RS_SEL_R(R300_RS_SEL_K0) |
226 R300_RS_SEL_Q(R300_RS_SEL_K1);
227 } else if (swiz == SWIZ_XY01) {
228 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
229 R300_RS_SEL_S(R300_RS_SEL_C0) |
230 R300_RS_SEL_T(R300_RS_SEL_C1) |
231 R300_RS_SEL_R(R300_RS_SEL_K0) |
232 R300_RS_SEL_Q(R300_RS_SEL_K1);
233 } else {
234 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
235 R300_RS_SEL_S(R300_RS_SEL_C0) |
236 R300_RS_SEL_T(R300_RS_SEL_C1) |
237 R300_RS_SEL_R(R300_RS_SEL_C2) |
238 R300_RS_SEL_Q(R300_RS_SEL_C3);
239 }
240 rs->inst[id] |= R300_RS_INST_TEX_ID(id);
241 }
242
243 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
244 {
245 rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
246 R300_RS_INST_TEX_ADDR(fp_offset);
247 }
248
249 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
250 enum r300_rs_swizzle swiz)
251 {
252 rs->ip[id] |= R500_RS_COL_PTR(ptr);
253 if (swiz == SWIZ_0001) {
254 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
255 } else {
256 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
257 }
258 rs->inst[id] |= R500_RS_INST_COL_ID(id);
259 }
260
261 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
262 enum r300_rs_col_write_type type)
263 {
264 if (type == WRITE_FACE)
265 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE |
266 R500_RS_INST_COL_ADDR(fp_offset);
267 else
268 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
269 R500_RS_INST_COL_ADDR(fp_offset);
270
271 }
272
273 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
274 enum r300_rs_swizzle swiz)
275 {
276 if (swiz == SWIZ_X001) {
277 rs->ip[id] |= R500_RS_SEL_S(ptr) |
278 R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
279 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
280 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
281 } else if (swiz == SWIZ_XY01) {
282 rs->ip[id] |= R500_RS_SEL_S(ptr) |
283 R500_RS_SEL_T(ptr + 1) |
284 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
285 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
286 } else {
287 rs->ip[id] |= R500_RS_SEL_S(ptr) |
288 R500_RS_SEL_T(ptr + 1) |
289 R500_RS_SEL_R(ptr + 2) |
290 R500_RS_SEL_Q(ptr + 3);
291 }
292 rs->inst[id] |= R500_RS_INST_TEX_ID(id);
293 }
294
295 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
296 {
297 rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
298 R500_RS_INST_TEX_ADDR(fp_offset);
299 }
300
301 /* Set up the RS block.
302 *
303 * This is the part of the chipset that is responsible for linking vertex
304 * and fragment shaders and stuffed texture coordinates.
305 *
306 * The rasterizer reads data from VAP, which produces vertex shader outputs,
307 * and GA, which produces stuffed texture coordinates. VAP outputs have
308 * precedence over GA. All outputs must be rasterized otherwise it locks up.
309 * If there are more outputs rasterized than is set in VAP/GA, it locks up
310 * too. The funky part is that this info has been pretty much obtained by trial
311 * and error. */
312 static void r300_update_rs_block(struct r300_context *r300)
313 {
314 struct r300_vertex_shader *vs = r300->vs_state.state;
315 struct r300_shader_semantics *vs_outputs = &vs->outputs;
316 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
317 struct r300_rs_block rs = {0};
318 int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0;
319 int gen_offset = 0;
320 void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
321 void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type);
322 void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
323 void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
324 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
325 vs_outputs->bcolor[1] != ATTR_UNUSED;
326 int *stream_loc_notcl = r300->stream_loc_notcl;
327 uint32_t stuffing_enable = 0;
328
329 if (r300->screen->caps.is_r500) {
330 rX00_rs_col = r500_rs_col;
331 rX00_rs_col_write = r500_rs_col_write;
332 rX00_rs_tex = r500_rs_tex;
333 rX00_rs_tex_write = r500_rs_tex_write;
334 } else {
335 rX00_rs_col = r300_rs_col;
336 rX00_rs_col_write = r300_rs_col_write;
337 rX00_rs_tex = r300_rs_tex;
338 rX00_rs_tex_write = r300_rs_tex_write;
339 }
340
341 /* 0x5555 copied from classic, which means:
342 * Select user color 0 for COLOR0 up to COLOR7.
343 * What the hell does that mean? */
344 rs.vap_vtx_state_cntl = 0x5555;
345
346 /* The position is always present in VAP. */
347 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
348 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
349 stream_loc_notcl[loc++] = 0;
350
351 /* Set up the point size in VAP. */
352 if (vs_outputs->psize != ATTR_UNUSED) {
353 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
354 stream_loc_notcl[loc++] = 1;
355 }
356
357 /* Set up and rasterize colors. */
358 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
359 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
360 vs_outputs->color[1] != ATTR_UNUSED) {
361 /* Set up the color in VAP. */
362 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
363 rs.vap_out_vtx_fmt[0] |=
364 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
365 stream_loc_notcl[loc++] = 2 + i;
366
367 /* Rasterize it. */
368 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
369
370 /* Write it to the FS input register if it's needed by the FS. */
371 if (fs_inputs->color[i] != ATTR_UNUSED) {
372 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
373 fp_offset++;
374
375 DBG(r300, DBG_RS,
376 "r300: Rasterized color %i written to FS.\n", i);
377 } else {
378 DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
379 }
380 col_count++;
381 } else {
382 /* Skip the FS input register, leave it uninitialized. */
383 /* If we try to set it to (0,0,0,1), it will lock up. */
384 if (fs_inputs->color[i] != ATTR_UNUSED) {
385 fp_offset++;
386
387 DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
388 i);
389 }
390 }
391 }
392
393 /* Set up back-face colors. The rasterizer will do the color selection
394 * automatically. */
395 if (any_bcolor_used) {
396 if (r300->two_sided_color) {
397 /* Rasterize as back-face colors. */
398 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
399 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
400 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
401 stream_loc_notcl[loc++] = 4 + i;
402 }
403 } else {
404 /* Rasterize two fake texcoords to prevent from the two-sided color
405 * selection. */
406 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
407 for (i = 0; i < 2; i++) {
408 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
409 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
410 stream_loc_notcl[loc++] = 6 + tex_count;
411
412 /* Rasterize it. */
413 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
414 tex_count++;
415 tex_ptr += 4;
416 }
417 }
418 }
419
420 /* gl_FrontFacing.
421 * Note that we can use either the two-sided color selection based on
422 * the front and back vertex shader colors, or gl_FrontFacing,
423 * but not both! It locks up otherwise.
424 *
425 * In Direct3D 9, the two-sided color selection can be used
426 * with shaders 2.0 only, while gl_FrontFacing can be used
427 * with shaders 3.0 only. The hardware apparently hasn't been designed
428 * to support both at the same time. */
429 if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED &&
430 !(any_bcolor_used && r300->two_sided_color)) {
431 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
432 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE);
433 fp_offset++;
434 col_count++;
435 DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n");
436 } else if (fs_inputs->face != ATTR_UNUSED) {
437 fprintf(stderr, "r300: ERROR: FS input FACE unassigned.\n");
438 }
439
440 /* Re-use color varyings for texcoords if possible.
441 *
442 * The colors are interpolated as 20-bit floats (reduced precision),
443 * Use this hack only if there are too many generic varyings.
444 * (number of generic varyings + fog + wpos > 8) */
445 if (r300->screen->caps.is_r500 && !any_bcolor_used && !r300->flatshade &&
446 fs_inputs->face == ATTR_UNUSED &&
447 vs_outputs->num_generic + (vs_outputs->fog != ATTR_UNUSED) +
448 (fs_inputs->wpos != ATTR_UNUSED) > 8) {
449 for (i = 0; i < ATTR_GENERIC_COUNT && col_count < 2; i++) {
450 /* Cannot use color varyings for sprite coords. */
451 if (fs_inputs->generic[i] != ATTR_UNUSED &&
452 (r300->sprite_coord_enable & (1 << i))) {
453 break;
454 }
455
456 if (vs_outputs->generic[i] != ATTR_UNUSED) {
457 /* Set up the color in VAP. */
458 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
459 rs.vap_out_vtx_fmt[0] |=
460 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << col_count;
461 stream_loc_notcl[loc++] = 2 + col_count;
462
463 /* Rasterize it. */
464 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
465
466 /* Write it to the FS input register if it's needed by the FS. */
467 if (fs_inputs->generic[i] != ATTR_UNUSED) {
468 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
469 fp_offset++;
470
471 DBG(r300, DBG_RS,
472 "r300: Rasterized generic %i redirected to color %i and written to FS.\n",
473 i, col_count);
474 } else {
475 DBG(r300, DBG_RS, "r300: Rasterized generic %i redirected to color %i unused.\n",
476 i, col_count);
477 }
478 col_count++;
479 } else {
480 /* Skip the FS input register, leave it uninitialized. */
481 /* If we try to set it to (0,0,0,1), it will lock up. */
482 if (fs_inputs->generic[i] != ATTR_UNUSED) {
483 fp_offset++;
484
485 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n", i);
486 }
487 }
488 }
489 gen_offset = i;
490 }
491
492 /* Rasterize texture coordinates. */
493 for (i = gen_offset; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
494 boolean sprite_coord = false;
495
496 if (fs_inputs->generic[i] != ATTR_UNUSED) {
497 sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
498 }
499
500 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
501 if (!sprite_coord) {
502 /* Set up the texture coordinates in VAP. */
503 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
504 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
505 stream_loc_notcl[loc++] = 6 + tex_count;
506 } else
507 stuffing_enable |=
508 R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2));
509
510 /* Rasterize it. */
511 rX00_rs_tex(&rs, tex_count, tex_ptr,
512 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
513
514 /* Write it to the FS input register if it's needed by the FS. */
515 if (fs_inputs->generic[i] != ATTR_UNUSED) {
516 rX00_rs_tex_write(&rs, tex_count, fp_offset);
517 fp_offset++;
518
519 DBG(r300, DBG_RS,
520 "r300: Rasterized generic %i written to FS%s in texcoord %d.\n",
521 i, sprite_coord ? " (sprite coord)" : "", tex_count);
522 } else {
523 DBG(r300, DBG_RS,
524 "r300: Rasterized generic %i unused%s.\n",
525 i, sprite_coord ? " (sprite coord)" : "");
526 }
527 tex_count++;
528 tex_ptr += sprite_coord ? 2 : 4;
529 } else {
530 /* Skip the FS input register, leave it uninitialized. */
531 /* If we try to set it to (0,0,0,1), it will lock up. */
532 if (fs_inputs->generic[i] != ATTR_UNUSED) {
533 fp_offset++;
534
535 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
536 i, sprite_coord ? " (sprite coord)" : "");
537 }
538 }
539 }
540
541 for (; i < ATTR_GENERIC_COUNT; i++) {
542 if (fs_inputs->generic[i] != ATTR_UNUSED) {
543 fprintf(stderr, "r300: ERROR: FS input generic %i unassigned, "
544 "not enough hardware slots (it's not a bug, do not "
545 "report it).\n", i);
546 }
547 }
548
549 /* Rasterize fog coordinates. */
550 if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
551 /* Set up the fog coordinates in VAP. */
552 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
553 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
554 stream_loc_notcl[loc++] = 6 + tex_count;
555
556 /* Rasterize it. */
557 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001);
558
559 /* Write it to the FS input register if it's needed by the FS. */
560 if (fs_inputs->fog != ATTR_UNUSED) {
561 rX00_rs_tex_write(&rs, tex_count, fp_offset);
562 fp_offset++;
563
564 DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
565 } else {
566 DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
567 }
568 tex_count++;
569 tex_ptr += 4;
570 } else {
571 /* Skip the FS input register, leave it uninitialized. */
572 /* If we try to set it to (0,0,0,1), it will lock up. */
573 if (fs_inputs->fog != ATTR_UNUSED) {
574 fp_offset++;
575
576 if (tex_count < 8) {
577 DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
578 } else {
579 fprintf(stderr, "r300: ERROR: FS input fog unassigned, "
580 "not enough hardware slots. (it's not a bug, "
581 "do not report it)\n");
582 }
583 }
584 }
585
586 /* Rasterize WPOS. */
587 /* Don't set it in VAP if the FS doesn't need it. */
588 if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
589 /* Set up the WPOS coordinates in VAP. */
590 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
591 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
592 stream_loc_notcl[loc++] = 6 + tex_count;
593
594 /* Rasterize it. */
595 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
596
597 /* Write it to the FS input register. */
598 rX00_rs_tex_write(&rs, tex_count, fp_offset);
599
600 DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
601
602 fp_offset++;
603 tex_count++;
604 tex_ptr += 4;
605 } else {
606 if (fs_inputs->wpos != ATTR_UNUSED && tex_count >= 8) {
607 fprintf(stderr, "r300: ERROR: FS input WPOS unassigned, "
608 "not enough hardware slots. (it's not a bug, do not "
609 "report it)\n");
610 }
611 }
612
613 /* Invalidate the rest of the no-TCL (GA) stream locations. */
614 for (; loc < 16;) {
615 stream_loc_notcl[loc++] = -1;
616 }
617
618 /* Rasterize at least one color, or bad things happen. */
619 if (col_count == 0 && tex_count == 0) {
620 rX00_rs_col(&rs, 0, 0, SWIZ_0001);
621 col_count++;
622
623 DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
624 }
625
626 DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
627 "generics: %i.\n", col_count, tex_count);
628
629 rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) |
630 R300_HIRES_EN;
631
632 count = MAX3(col_count, tex_count, 1);
633 rs.inst_count = count - 1;
634
635 /* set the GB enable flags */
636 if (r300->sprite_coord_enable)
637 stuffing_enable |= R300_GB_POINT_STUFF_ENABLE;
638
639 rs.gb_enable = stuffing_enable;
640
641 /* Now, after all that, see if we actually need to update the state. */
642 if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
643 memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
644 r300->rs_block_state.size = 13 + count*2;
645 }
646 }
647
648 static void rgba_to_bgra(float color[4])
649 {
650 float x = color[0];
651 color[0] = color[2];
652 color[2] = x;
653 }
654
655 static uint32_t r300_get_border_color(enum pipe_format format,
656 const float border[4],
657 boolean is_r500)
658 {
659 const struct util_format_description *desc;
660 float border_swizzled[4] = {0};
661 union util_color uc = {0};
662
663 desc = util_format_description(format);
664
665 /* Do depth formats first. */
666 if (util_format_is_depth_or_stencil(format)) {
667 switch (format) {
668 case PIPE_FORMAT_Z16_UNORM:
669 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
670 case PIPE_FORMAT_X8Z24_UNORM:
671 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
672 if (is_r500) {
673 return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
674 } else {
675 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
676 }
677 default:
678 assert(0);
679 return 0;
680 }
681 }
682
683 /* Apply inverse swizzle of the format. */
684 util_format_unswizzle_4f(border_swizzled, border, desc->swizzle);
685
686 /* Compressed formats. */
687 if (util_format_is_compressed(format)) {
688 switch (format) {
689 case PIPE_FORMAT_RGTC1_SNORM:
690 case PIPE_FORMAT_LATC1_SNORM:
691 border_swizzled[0] = border_swizzled[0] < 0 ?
692 border_swizzled[0]*0.5+1 :
693 border_swizzled[0]*0.5;
694 /* Pass through. */
695
696 case PIPE_FORMAT_RGTC1_UNORM:
697 case PIPE_FORMAT_LATC1_UNORM:
698 /* Add 1/32 to round the border color instead of truncating. */
699 /* The Y component is used for the border color. */
700 border_swizzled[1] = border_swizzled[0] + 1.0f/32;
701 util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
702 return uc.ui[0];
703 case PIPE_FORMAT_RGTC2_SNORM:
704 case PIPE_FORMAT_LATC2_SNORM:
705 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
706 return uc.ui[0];
707 case PIPE_FORMAT_RGTC2_UNORM:
708 case PIPE_FORMAT_LATC2_UNORM:
709 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
710 return uc.ui[0];
711 case PIPE_FORMAT_DXT1_SRGB:
712 case PIPE_FORMAT_DXT1_SRGBA:
713 case PIPE_FORMAT_DXT3_SRGBA:
714 case PIPE_FORMAT_DXT5_SRGBA:
715 util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_SRGB, &uc);
716 return uc.ui[0];
717 default:
718 util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
719 return uc.ui[0];
720 }
721 }
722
723 switch (desc->channel[0].size) {
724 case 2:
725 rgba_to_bgra(border_swizzled);
726 util_pack_color(border_swizzled, PIPE_FORMAT_B2G3R3_UNORM, &uc);
727 break;
728
729 case 4:
730 rgba_to_bgra(border_swizzled);
731 util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
732 break;
733
734 case 5:
735 rgba_to_bgra(border_swizzled);
736 if (desc->channel[1].size == 5) {
737 util_pack_color(border_swizzled, PIPE_FORMAT_B5G5R5A1_UNORM, &uc);
738 } else if (desc->channel[1].size == 6) {
739 util_pack_color(border_swizzled, PIPE_FORMAT_B5G6R5_UNORM, &uc);
740 } else {
741 assert(0);
742 }
743 break;
744
745 default:
746 case 8:
747 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
748 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
749 } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
750 if (desc->nr_channels == 2) {
751 border_swizzled[3] = border_swizzled[1];
752 util_pack_color(border_swizzled, PIPE_FORMAT_L8A8_SRGB, &uc);
753 } else {
754 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SRGB, &uc);
755 }
756 } else {
757 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
758 }
759 break;
760
761 case 10:
762 util_pack_color(border_swizzled, PIPE_FORMAT_R10G10B10A2_UNORM, &uc);
763 break;
764
765 case 16:
766 if (desc->nr_channels <= 2) {
767 if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
768 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_FLOAT, &uc);
769 } else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
770 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_SNORM, &uc);
771 } else {
772 util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
773 }
774 } else {
775 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
776 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
777 } else {
778 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
779 }
780 }
781 break;
782
783 case 32:
784 if (desc->nr_channels == 1) {
785 util_pack_color(border_swizzled, PIPE_FORMAT_R32_FLOAT, &uc);
786 } else {
787 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
788 }
789 break;
790 }
791
792 return uc.ui[0];
793 }
794
795 static void r300_merge_textures_and_samplers(struct r300_context* r300)
796 {
797 struct r300_textures_state *state =
798 (struct r300_textures_state*)r300->textures_state.state;
799 struct r300_texture_sampler_state *texstate;
800 struct r300_sampler_state *sampler;
801 struct r300_sampler_view *view;
802 struct r300_resource *tex;
803 unsigned base_level, min_level, level_count, i, j, size;
804 unsigned count = MIN2(state->sampler_view_count,
805 state->sampler_state_count);
806 boolean has_us_format = r300->screen->caps.has_us_format;
807
808 /* The KIL opcode fix, see below. */
809 if (!count && !r300->screen->caps.is_r500)
810 count = 1;
811
812 state->tx_enable = 0;
813 state->count = 0;
814 size = 2;
815
816 for (i = 0; i < count; i++) {
817 if (state->sampler_views[i] && state->sampler_states[i]) {
818 state->tx_enable |= 1 << i;
819
820 view = state->sampler_views[i];
821 tex = r300_resource(view->base.texture);
822 sampler = state->sampler_states[i];
823
824 texstate = &state->regs[i];
825 texstate->format = view->format;
826 texstate->filter0 = sampler->filter0;
827 texstate->filter1 = sampler->filter1;
828
829 /* Set the border color. */
830 texstate->border_color =
831 r300_get_border_color(view->base.format,
832 sampler->state.border_color.f,
833 r300->screen->caps.is_r500);
834
835 /* determine min/max levels */
836 base_level = view->base.u.tex.first_level;
837 min_level = sampler->min_lod;
838 level_count = MIN3(sampler->max_lod,
839 tex->b.b.last_level - base_level,
840 view->base.u.tex.last_level - base_level);
841
842 if (base_level + min_level) {
843 unsigned offset;
844
845 if (tex->tex.is_npot) {
846 /* Even though we do not implement mipmapping for NPOT
847 * textures, we should at least honor the minimum level
848 * which is allowed to be displayed. We do this by setting up
849 * an i-th mipmap level as the zero level. */
850 base_level += min_level;
851 }
852 offset = tex->tex.offset_in_bytes[base_level];
853
854 r300_texture_setup_format_state(r300->screen, tex,
855 view->base.format,
856 base_level,
857 view->width0_override,
858 view->height0_override,
859 &texstate->format);
860 texstate->format.tile_config |= offset & 0xffffffe0;
861 assert((offset & 0x1f) == 0);
862 }
863
864 /* Assign a texture cache region. */
865 texstate->format.format1 |= view->texcache_region;
866
867 /* Depth textures are kinda special. */
868 if (util_format_is_depth_or_stencil(view->base.format)) {
869 unsigned char depth_swizzle[4];
870
871 if (!r300->screen->caps.is_r500 &&
872 util_format_get_blocksizebits(view->base.format) == 32) {
873 /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
874 * The depth here is at the Y component. */
875 for (j = 0; j < 4; j++)
876 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y;
877 } else {
878 for (j = 0; j < 4; j++)
879 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X;
880 }
881
882 /* If compare mode is disabled, sampler view swizzles
883 * are stored in the format.
884 * Otherwise, the swizzles must be applied after the compare
885 * mode in the fragment shader. */
886 if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
887 texstate->format.format1 |=
888 r300_get_swizzle_combined(depth_swizzle,
889 view->swizzle, FALSE);
890 } else {
891 texstate->format.format1 |=
892 r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
893 }
894 }
895
896 if (r300->screen->caps.dxtc_swizzle &&
897 util_format_is_compressed(view->base.format)) {
898 texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
899 }
900
901 /* to emulate 1D textures through 2D ones correctly */
902 if (tex->b.b.target == PIPE_TEXTURE_1D) {
903 texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
904 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
905 }
906
907 /* The hardware doesn't like CLAMP and CLAMP_TO_BORDER
908 * for the 3rd coordinate if the texture isn't 3D. */
909 if (tex->b.b.target != PIPE_TEXTURE_3D) {
910 texstate->filter0 &= ~R300_TX_WRAP_R_MASK;
911 }
912
913 if (tex->tex.is_npot) {
914 /* NPOT textures don't support mip filter, unfortunately.
915 * This prevents incorrect rendering. */
916 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
917
918 /* Mask out the mirrored flag. */
919 if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
920 texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
921 }
922 if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
923 texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
924 }
925
926 /* Change repeat to clamp-to-edge.
927 * (the repeat bit has a value of 0, no masking needed). */
928 if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
929 R300_TX_WRAP_S(R300_TX_REPEAT)) {
930 texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
931 }
932 if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
933 R300_TX_WRAP_T(R300_TX_REPEAT)) {
934 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
935 }
936 } else {
937 /* the MAX_MIP level is the largest (finest) one */
938 texstate->format.format0 |= R300_TX_NUM_LEVELS(level_count);
939 texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
940 }
941
942 /* Float textures only support nearest and mip-nearest filtering. */
943 if (util_format_is_float(view->base.format)) {
944 /* No MAG linear filtering. */
945 if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
946 R300_TX_MAG_FILTER_LINEAR) {
947 texstate->filter0 &= ~R300_TX_MAG_FILTER_MASK;
948 texstate->filter0 |= R300_TX_MAG_FILTER_NEAREST;
949 }
950 /* No MIN linear filtering. */
951 if ((texstate->filter0 & R300_TX_MIN_FILTER_MASK) ==
952 R300_TX_MIN_FILTER_LINEAR) {
953 texstate->filter0 &= ~R300_TX_MIN_FILTER_MASK;
954 texstate->filter0 |= R300_TX_MIN_FILTER_NEAREST;
955 }
956 /* No mipmap linear filtering. */
957 if ((texstate->filter0 & R300_TX_MIN_FILTER_MIP_MASK) ==
958 R300_TX_MIN_FILTER_MIP_LINEAR) {
959 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
960 texstate->filter0 |= R300_TX_MIN_FILTER_MIP_NEAREST;
961 }
962 /* No anisotropic filtering. */
963 texstate->filter0 &= ~R300_TX_MAX_ANISO_MASK;
964 texstate->filter1 &= ~R500_TX_MAX_ANISO_MASK;
965 texstate->filter1 &= ~R500_TX_ANISO_HIGH_QUALITY;
966 }
967
968 texstate->filter0 |= i << 28;
969
970 size += 16 + (has_us_format ? 2 : 0);
971 state->count = i+1;
972 } else {
973 /* For the KIL opcode to work on r3xx-r4xx, the texture unit
974 * assigned to this opcode (it's always the first one) must be
975 * enabled. Otherwise the opcode doesn't work.
976 *
977 * In order to not depend on the fragment shader, we just make
978 * the first unit enabled all the time. */
979 if (i == 0 && !r300->screen->caps.is_r500) {
980 pipe_sampler_view_reference(
981 (struct pipe_sampler_view**)&state->sampler_views[i],
982 &r300->texkill_sampler->base);
983
984 state->tx_enable |= 1 << i;
985
986 texstate = &state->regs[i];
987
988 /* Just set some valid state. */
989 texstate->format = r300->texkill_sampler->format;
990 texstate->filter0 =
991 r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
992 PIPE_TEX_FILTER_NEAREST,
993 PIPE_TEX_FILTER_NEAREST,
994 FALSE);
995 texstate->filter1 = 0;
996 texstate->border_color = 0;
997
998 texstate->filter0 |= i << 28;
999 size += 16 + (has_us_format ? 2 : 0);
1000 state->count = i+1;
1001 }
1002 }
1003 }
1004
1005 r300->textures_state.size = size;
1006
1007 /* Pick a fragment shader based on either the texture compare state
1008 * or the uses_pitch flag or some other external state. */
1009 if (count &&
1010 r300->fs_status == FRAGMENT_SHADER_VALID) {
1011 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1012 }
1013 }
1014
1015 static void r300_decompress_depth_textures(struct r300_context *r300)
1016 {
1017 struct r300_textures_state *state =
1018 (struct r300_textures_state*)r300->textures_state.state;
1019 struct pipe_resource *tex;
1020 unsigned count = MIN2(state->sampler_view_count,
1021 state->sampler_state_count);
1022 unsigned i;
1023
1024 if (!r300->locked_zbuffer) {
1025 return;
1026 }
1027
1028 for (i = 0; i < count; i++) {
1029 if (state->sampler_views[i] && state->sampler_states[i]) {
1030 tex = state->sampler_views[i]->base.texture;
1031
1032 if (tex == r300->locked_zbuffer->texture) {
1033 r300_decompress_zmask_locked(r300);
1034 return;
1035 }
1036 }
1037 }
1038 }
1039
1040 static void r300_validate_fragment_shader(struct r300_context *r300)
1041 {
1042 struct pipe_framebuffer_state *fb = r300->fb_state.state;
1043
1044 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) {
1045 /* Pick the fragment shader based on external states.
1046 * Then mark the state dirty if the fragment shader is either dirty
1047 * or the function r300_pick_fragment_shader changed the shader. */
1048 if (r300_pick_fragment_shader(r300) ||
1049 r300->fs_status == FRAGMENT_SHADER_DIRTY) {
1050 /* Mark the state atom as dirty. */
1051 r300_mark_fs_code_dirty(r300);
1052
1053 /* Does Multiwrite need to be changed? */
1054 if (fb->nr_cbufs > 1) {
1055 boolean new_multiwrite =
1056 r300_fragment_shader_writes_all(r300_fs(r300));
1057
1058 if (r300->fb_multiwrite != new_multiwrite) {
1059 r300->fb_multiwrite = new_multiwrite;
1060 r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
1061 }
1062 }
1063 }
1064 r300->fs_status = FRAGMENT_SHADER_VALID;
1065 }
1066 }
1067
1068 void r300_update_derived_state(struct r300_context* r300)
1069 {
1070 if (r300->textures_state.dirty) {
1071 r300_decompress_depth_textures(r300);
1072 r300_merge_textures_and_samplers(r300);
1073 }
1074
1075 r300_validate_fragment_shader(r300);
1076
1077 if (r300->rs_block_state.dirty) {
1078 r300_update_rs_block(r300);
1079
1080 if (r300->draw) {
1081 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
1082 r300_draw_emit_all_attribs(r300);
1083 draw_compute_vertex_size(&r300->vertex_info);
1084 r300_swtcl_vertex_psc(r300);
1085 }
1086 }
1087
1088 r300_update_hyperz_state(r300);
1089 }