Merge branch '7.8'
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28
29 #include "r300_context.h"
30 #include "r300_fs.h"
31 #include "r300_screen.h"
32 #include "r300_shader_semantics.h"
33 #include "r300_state_derived.h"
34 #include "r300_state_inlines.h"
35 #include "r300_vs.h"
36
37 /* r300_state_derived: Various bits of state which are dependent upon
38 * currently bound CSO data. */
39
40 static void r300_draw_emit_attrib(struct r300_context* r300,
41 enum attrib_emit emit,
42 enum interp_mode interp,
43 int index)
44 {
45 struct r300_vertex_shader* vs = r300->vs_state.state;
46 struct tgsi_shader_info* info = &vs->info;
47 int output;
48
49 output = draw_find_shader_output(r300->draw,
50 info->output_semantic_name[index],
51 info->output_semantic_index[index]);
52 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
53 }
54
55 static void r300_draw_emit_all_attribs(struct r300_context* r300)
56 {
57 struct r300_vertex_shader* vs = r300->vs_state.state;
58 struct r300_shader_semantics* vs_outputs = &vs->outputs;
59 int i, gen_count;
60
61 /* Position. */
62 if (vs_outputs->pos != ATTR_UNUSED) {
63 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
64 vs_outputs->pos);
65 } else {
66 assert(0);
67 }
68
69 /* Point size. */
70 if (vs_outputs->psize != ATTR_UNUSED) {
71 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
72 vs_outputs->psize);
73 }
74
75 /* Colors. */
76 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
77 if (vs_outputs->color[i] != ATTR_UNUSED) {
78 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
79 vs_outputs->color[i]);
80 }
81 }
82
83 /* XXX Back-face colors. */
84
85 /* Texture coordinates. */
86 gen_count = 0;
87 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
88 if (vs_outputs->generic[i] != ATTR_UNUSED) {
89 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
90 vs_outputs->generic[i]);
91 gen_count++;
92 }
93 }
94
95 /* Fog coordinates. */
96 if (vs_outputs->fog != ATTR_UNUSED) {
97 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
98 vs_outputs->fog);
99 gen_count++;
100 }
101
102 /* XXX magic */
103 assert(gen_count <= 8);
104 }
105
106 /* Update the PSC tables for SW TCL, using Draw. */
107 static void r300_swtcl_vertex_psc(struct r300_context *r300)
108 {
109 struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
110 struct r300_vertex_shader* vs = r300->vs_state.state;
111 struct vertex_info* vinfo = &r300->vertex_info;
112 uint16_t type, swizzle;
113 enum pipe_format format;
114 unsigned i, attrib_count;
115 int* vs_output_tab = vs->stream_loc_notcl;
116
117 /* XXX hax */
118 memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
119
120 /* For each Draw attribute, route it to the fragment shader according
121 * to the vs_output_tab. */
122 attrib_count = vinfo->num_attribs;
123 DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
124 for (i = 0; i < attrib_count; i++) {
125 DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
126 " vs_output_tab %d\n", vinfo->attrib[i].src_index,
127 vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
128 vs_output_tab[i]);
129
130 /* Make sure we have a proper destination for our attribute. */
131 assert(vs_output_tab[i] != -1);
132
133 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
134
135 /* Obtain the type of data in this attribute. */
136 type = r300_translate_vertex_data_type(format) |
137 vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
138
139 /* Obtain the swizzle for this attribute. Note that the default
140 * swizzle in the hardware is not XYZW! */
141 swizzle = r300_translate_vertex_data_swizzle(format);
142
143 /* Add the attribute to the PSC table. */
144 if (i & 1) {
145 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
146 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
147 } else {
148 vstream->vap_prog_stream_cntl[i >> 1] |= type;
149 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
150 }
151 }
152
153 /* Set the last vector in the PSC. */
154 if (i) {
155 i -= 1;
156 }
157 vstream->vap_prog_stream_cntl[i >> 1] |=
158 (R300_LAST_VEC << (i & 1 ? 16 : 0));
159
160 vstream->count = (i >> 1) + 1;
161 r300->vertex_stream_state.dirty = TRUE;
162 r300->vertex_stream_state.size = (1 + vstream->count) * 2;
163 }
164
165 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
166 boolean swizzle_0001)
167 {
168 rs->ip[id] |= R300_RS_COL_PTR(ptr);
169 if (swizzle_0001) {
170 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
171 } else {
172 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
173 }
174 rs->inst[id] |= R300_RS_INST_COL_ID(id);
175 }
176
177 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
178 {
179 rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
180 R300_RS_INST_COL_ADDR(fp_offset);
181 }
182
183 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
184 boolean swizzle_X001)
185 {
186 if (swizzle_X001) {
187 rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
188 R300_RS_SEL_S(R300_RS_SEL_C0) |
189 R300_RS_SEL_T(R300_RS_SEL_K0) |
190 R300_RS_SEL_R(R300_RS_SEL_K0) |
191 R300_RS_SEL_Q(R300_RS_SEL_K1);
192 } else {
193 rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
194 R300_RS_SEL_S(R300_RS_SEL_C0) |
195 R300_RS_SEL_T(R300_RS_SEL_C1) |
196 R300_RS_SEL_R(R300_RS_SEL_C2) |
197 R300_RS_SEL_Q(R300_RS_SEL_C3);
198 }
199 rs->inst[id] |= R300_RS_INST_TEX_ID(id);
200 }
201
202 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
203 {
204 rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
205 R300_RS_INST_TEX_ADDR(fp_offset);
206 }
207
208 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
209 boolean swizzle_0001)
210 {
211 rs->ip[id] |= R500_RS_COL_PTR(ptr);
212 if (swizzle_0001) {
213 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
214 } else {
215 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
216 }
217 rs->inst[id] |= R500_RS_INST_COL_ID(id);
218 }
219
220 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
221 {
222 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
223 R500_RS_INST_COL_ADDR(fp_offset);
224 }
225
226 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
227 boolean swizzle_X001)
228 {
229 int rs_tex_comp = ptr*4;
230
231 if (swizzle_X001) {
232 rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
233 R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
234 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
235 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
236 } else {
237 rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
238 R500_RS_SEL_T(rs_tex_comp + 1) |
239 R500_RS_SEL_R(rs_tex_comp + 2) |
240 R500_RS_SEL_Q(rs_tex_comp + 3);
241 }
242 rs->inst[id] |= R500_RS_INST_TEX_ID(id);
243 }
244
245 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
246 {
247 rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
248 R500_RS_INST_TEX_ADDR(fp_offset);
249 }
250
251 /* Set up the RS block.
252 *
253 * This is the part of the chipset that actually does the rasterization
254 * of vertices into fragments. This is also the part of the chipset that
255 * locks up if any part of it is even slightly wrong. */
256 static void r300_update_rs_block(struct r300_context* r300,
257 struct r300_shader_semantics* vs_outputs,
258 struct r300_shader_semantics* fs_inputs)
259 {
260 struct r300_rs_block rs = { { 0 } };
261 int i, col_count = 0, tex_count = 0, fp_offset = 0, count;
262 void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean);
263 void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
264 void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean);
265 void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
266 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
267 vs_outputs->bcolor[1] != ATTR_UNUSED;
268
269 if (r300_screen(r300->context.screen)->caps->is_r500) {
270 rX00_rs_col = r500_rs_col;
271 rX00_rs_col_write = r500_rs_col_write;
272 rX00_rs_tex = r500_rs_tex;
273 rX00_rs_tex_write = r500_rs_tex_write;
274 } else {
275 rX00_rs_col = r300_rs_col;
276 rX00_rs_col_write = r300_rs_col_write;
277 rX00_rs_tex = r300_rs_tex;
278 rX00_rs_tex_write = r300_rs_tex_write;
279 }
280
281 /* Rasterize colors. */
282 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
283 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
284 vs_outputs->color[1] != ATTR_UNUSED) {
285 /* Always rasterize if it's written by the VS,
286 * otherwise it locks up. */
287 rX00_rs_col(&rs, col_count, i, FALSE);
288
289 /* Write it to the FS input register if it's used by the FS. */
290 if (fs_inputs->color[i] != ATTR_UNUSED) {
291 rX00_rs_col_write(&rs, col_count, fp_offset);
292 fp_offset++;
293 }
294 col_count++;
295 } else {
296 /* Skip the FS input register, leave it uninitialized. */
297 /* If we try to set it to (0,0,0,1), it will lock up. */
298 if (fs_inputs->color[i] != ATTR_UNUSED) {
299 fp_offset++;
300 }
301 }
302 }
303
304 /* Rasterize texture coordinates. */
305 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
306 if (vs_outputs->generic[i] != ATTR_UNUSED) {
307 /* Always rasterize if it's written by the VS,
308 * otherwise it locks up. */
309 rX00_rs_tex(&rs, tex_count, tex_count, FALSE);
310
311 /* Write it to the FS input register if it's used by the FS. */
312 if (fs_inputs->generic[i] != ATTR_UNUSED) {
313 rX00_rs_tex_write(&rs, tex_count, fp_offset);
314 fp_offset++;
315 }
316 tex_count++;
317 } else {
318 /* Skip the FS input register, leave it uninitialized. */
319 /* If we try to set it to (0,0,0,1), it will lock up. */
320 if (fs_inputs->generic[i] != ATTR_UNUSED) {
321 fp_offset++;
322 }
323 }
324 }
325
326 /* Rasterize fog coordinates. */
327 if (vs_outputs->fog != ATTR_UNUSED) {
328 /* Always rasterize if it's written by the VS,
329 * otherwise it locks up. */
330 rX00_rs_tex(&rs, tex_count, tex_count, TRUE);
331
332 /* Write it to the FS input register if it's used by the FS. */
333 if (fs_inputs->fog != ATTR_UNUSED) {
334 rX00_rs_tex_write(&rs, tex_count, fp_offset);
335 fp_offset++;
336 }
337 tex_count++;
338 } else {
339 /* Skip the FS input register, leave it uninitialized. */
340 /* If we try to set it to (0,0,0,1), it will lock up. */
341 if (fs_inputs->fog != ATTR_UNUSED) {
342 fp_offset++;
343 }
344 }
345
346 /* Rasterize WPOS. */
347 /* If the FS doesn't need it, it's not written by the VS. */
348 if (fs_inputs->wpos != ATTR_UNUSED) {
349 rX00_rs_tex(&rs, tex_count, tex_count, FALSE);
350 rX00_rs_tex_write(&rs, tex_count, fp_offset);
351
352 fp_offset++;
353 tex_count++;
354 }
355
356 /* Rasterize at least one color, or bad things happen. */
357 if (col_count == 0 && tex_count == 0) {
358 rX00_rs_col(&rs, 0, 0, TRUE);
359 col_count++;
360 }
361
362 rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) |
363 R300_HIRES_EN;
364
365 count = MAX3(col_count, tex_count, 1);
366 rs.inst_count = count - 1;
367
368 /* Now, after all that, see if we actually need to update the state. */
369 if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
370 memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
371 r300->rs_block_state.size = 5 + count*2;
372 }
373 }
374
375 /* Update the shader-dependant states. */
376 static void r300_update_derived_shader_state(struct r300_context* r300)
377 {
378 struct r300_vertex_shader* vs = r300->vs_state.state;
379
380 r300_update_rs_block(r300, &vs->outputs, &r300->fs->inputs);
381 }
382
383 static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa)
384 {
385 /* We are interested only in the cases when a new depth or stencil value
386 * can be written and changed. */
387
388 /* We might optionally check for [Z func: never] and inspect the stencil
389 * state in a similar fashion, but it's not terribly important. */
390 return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE) ||
391 (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK) ||
392 ((dsa->z_buffer_control & R500_STENCIL_REFMASK_FRONT_BACK) &&
393 (dsa->stencil_ref_bf & R300_STENCILWRITEMASK_MASK));
394 }
395
396 static boolean r300_dsa_alpha_test_enabled(struct r300_dsa_state* dsa)
397 {
398 /* We are interested only in the cases when alpha testing can kill
399 * a fragment. */
400 uint32_t af = dsa->alpha_function;
401
402 return (af & R300_FG_ALPHA_FUNC_ENABLE) &&
403 (af & R300_FG_ALPHA_FUNC_ALWAYS) != R300_FG_ALPHA_FUNC_ALWAYS;
404 }
405
406 static void r300_update_ztop(struct r300_context* r300)
407 {
408 struct r300_ztop_state* ztop_state =
409 (struct r300_ztop_state*)r300->ztop_state.state;
410
411 /* This is important enough that I felt it warranted a comment.
412 *
413 * According to the docs, these are the conditions where ZTOP must be
414 * disabled:
415 * 1) Alpha testing enabled
416 * 2) Texture kill instructions in fragment shader
417 * 3) Chroma key culling enabled
418 * 4) W-buffering enabled
419 *
420 * The docs claim that for the first three cases, if no ZS writes happen,
421 * then ZTOP can be used.
422 *
423 * (3) will never apply since we do not support chroma-keyed operations.
424 * (4) will need to be re-examined (and this comment updated) if/when
425 * Hyper-Z becomes supported.
426 *
427 * Additionally, the following conditions require disabled ZTOP:
428 * 5) Depth writes in fragment shader
429 * 6) Outstanding occlusion queries
430 *
431 * This register causes stalls all the way from SC to CB when changed,
432 * but it is buffered on-chip so it does not hurt to write it if it has
433 * not changed.
434 *
435 * ~C.
436 */
437
438 /* ZS writes */
439 if (r300_dsa_writes_depth_stencil(r300->dsa_state.state) &&
440 (r300_dsa_alpha_test_enabled(r300->dsa_state.state) ||/* (1) */
441 r300->fs->info.uses_kill)) { /* (2) */
442 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
443 } else if (r300_fragment_shader_writes_depth(r300->fs)) { /* (5) */
444 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
445 } else if (r300->query_current) { /* (6) */
446 ztop_state->z_buffer_top = R300_ZTOP_DISABLE;
447 } else {
448 ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
449 }
450
451 r300->ztop_state.dirty = TRUE;
452 }
453
454 static void r300_merge_textures_and_samplers(struct r300_context* r300)
455 {
456 struct r300_textures_state *state =
457 (struct r300_textures_state*)r300->textures_state.state;
458 struct r300_texture_sampler_state *texstate;
459 struct r300_sampler_state *sampler;
460 struct pipe_sampler_view *view;
461 struct r300_texture *tex;
462 unsigned min_level, max_level, i, size;
463 unsigned count = MIN2(state->texture_count, state->sampler_count);
464
465 state->tx_enable = 0;
466 state->count = 0;
467 size = 2;
468
469 for (i = 0; i < count; i++) {
470 if (state->fragment_sampler_views[i] && state->sampler_states[i]) {
471 state->tx_enable |= 1 << i;
472
473 view = state->fragment_sampler_views[i];
474 tex = (struct r300_texture *)view->texture;
475 sampler = state->sampler_states[i];
476
477 assert(view->format == tex->tex.format);
478
479 texstate = &state->regs[i];
480 memcpy(texstate->format, &tex->state, sizeof(uint32_t)*3);
481 texstate->filter[0] = sampler->filter0;
482 texstate->filter[1] = sampler->filter1;
483 texstate->border_color = sampler->border_color;
484 texstate->tile_config = R300_TXO_MACRO_TILE(tex->macrotile) |
485 R300_TXO_MICRO_TILE(tex->microtile);
486
487 /* to emulate 1D textures through 2D ones correctly */
488 if (tex->tex.target == PIPE_TEXTURE_1D) {
489 texstate->filter[0] &= ~R300_TX_WRAP_T_MASK;
490 texstate->filter[0] |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
491 }
492
493 if (tex->is_npot) {
494 /* NPOT textures don't support mip filter, unfortunately.
495 * This prevents incorrect rendering. */
496 texstate->filter[0] &= ~R300_TX_MIN_FILTER_MIP_MASK;
497 } else {
498 /* determine min/max levels */
499 /* the MAX_MIP level is the largest (finest) one */
500 max_level = MIN3(sampler->max_lod + view->first_level,
501 tex->tex.last_level, view->last_level);
502 min_level = MIN2(sampler->min_lod + view->first_level,
503 max_level);
504 texstate->format[0] |= R300_TX_NUM_LEVELS(max_level);
505 texstate->filter[0] |= R300_TX_MAX_MIP_LEVEL(min_level);
506 }
507
508 texstate->filter[0] |= i << 28;
509
510 size += 16;
511 state->count = i+1;
512 }
513 }
514
515 r300->textures_state.size = size;
516 }
517
518 void r300_update_derived_state(struct r300_context* r300)
519 {
520 if (r300->rs_block_state.dirty) {
521 r300_update_derived_shader_state(r300);
522 }
523
524 if (r300->textures_state.dirty) {
525 r300_merge_textures_and_samplers(r300);
526 }
527
528 if (r300->draw) {
529 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
530 r300_draw_emit_all_attribs(r300);
531 draw_compute_vertex_size(&r300->vertex_info);
532 r300_swtcl_vertex_psc(r300);
533 }
534
535 r300_update_ztop(r300);
536 }