r300g: implement D24X8 texture sampling for r3xx-r4xx
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28
29 #include "r300_context.h"
30 #include "r300_fs.h"
31 #include "r300_hyperz.h"
32 #include "r300_screen.h"
33 #include "r300_shader_semantics.h"
34 #include "r300_state_derived.h"
35 #include "r300_state_inlines.h"
36 #include "r300_texture.h"
37 #include "r300_vs.h"
38
39 /* r300_state_derived: Various bits of state which are dependent upon
40 * currently bound CSO data. */
41
42 enum r300_rs_swizzle {
43 SWIZ_XYZW = 0,
44 SWIZ_X001,
45 SWIZ_XY01,
46 SWIZ_0001,
47 };
48
49 static void r300_draw_emit_attrib(struct r300_context* r300,
50 enum attrib_emit emit,
51 enum interp_mode interp,
52 int index)
53 {
54 struct r300_vertex_shader* vs = r300->vs_state.state;
55 struct tgsi_shader_info* info = &vs->info;
56 int output;
57
58 output = draw_find_shader_output(r300->draw,
59 info->output_semantic_name[index],
60 info->output_semantic_index[index]);
61 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
62 }
63
64 static void r300_draw_emit_all_attribs(struct r300_context* r300)
65 {
66 struct r300_vertex_shader* vs = r300->vs_state.state;
67 struct r300_shader_semantics* vs_outputs = &vs->outputs;
68 int i, gen_count;
69
70 /* Position. */
71 if (vs_outputs->pos != ATTR_UNUSED) {
72 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
73 vs_outputs->pos);
74 } else {
75 assert(0);
76 }
77
78 /* Point size. */
79 if (vs_outputs->psize != ATTR_UNUSED) {
80 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
81 vs_outputs->psize);
82 }
83
84 /* Colors. */
85 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
86 if (vs_outputs->color[i] != ATTR_UNUSED) {
87 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
88 vs_outputs->color[i]);
89 }
90 }
91
92 /* Back-face colors. */
93 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
94 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
95 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
96 vs_outputs->bcolor[i]);
97 }
98 }
99
100 /* Texture coordinates. */
101 /* Only 8 generic vertex attributes can be used. If there are more,
102 * they won't be rasterized. */
103 gen_count = 0;
104 for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
105 if (vs_outputs->generic[i] != ATTR_UNUSED &&
106 !(r300->sprite_coord_enable & (1 << i))) {
107 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
108 vs_outputs->generic[i]);
109 gen_count++;
110 }
111 }
112
113 /* Fog coordinates. */
114 if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
115 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
116 vs_outputs->fog);
117 gen_count++;
118 }
119
120 /* WPOS. */
121 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
122 DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
123 vs_outputs->wpos);
124 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
125 vs_outputs->wpos);
126 }
127 }
128
129 /* Update the PSC tables for SW TCL, using Draw. */
130 static void r300_swtcl_vertex_psc(struct r300_context *r300)
131 {
132 struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
133 struct vertex_info *vinfo = &r300->vertex_info;
134 uint16_t type, swizzle;
135 enum pipe_format format;
136 unsigned i, attrib_count;
137 int* vs_output_tab = r300->stream_loc_notcl;
138
139 memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
140
141 /* For each Draw attribute, route it to the fragment shader according
142 * to the vs_output_tab. */
143 attrib_count = vinfo->num_attribs;
144 DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
145 for (i = 0; i < attrib_count; i++) {
146 if (vs_output_tab[i] == -1) {
147 assert(0);
148 abort();
149 }
150
151 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
152
153 DBG(r300, DBG_SWTCL,
154 "r300: swtcl_vertex_psc [%i] <- %s\n",
155 vs_output_tab[i], util_format_short_name(format));
156
157 /* Obtain the type of data in this attribute. */
158 type = r300_translate_vertex_data_type(format);
159 if (type == R300_INVALID_FORMAT) {
160 fprintf(stderr, "r300: Bad vertex format %s.\n",
161 util_format_short_name(format));
162 assert(0);
163 abort();
164 }
165
166 type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
167
168 /* Obtain the swizzle for this attribute. Note that the default
169 * swizzle in the hardware is not XYZW! */
170 swizzle = r300_translate_vertex_data_swizzle(format);
171
172 /* Add the attribute to the PSC table. */
173 if (i & 1) {
174 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
175 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
176 } else {
177 vstream->vap_prog_stream_cntl[i >> 1] |= type;
178 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
179 }
180 }
181
182 /* Set the last vector in the PSC. */
183 if (i) {
184 i -= 1;
185 }
186 vstream->vap_prog_stream_cntl[i >> 1] |=
187 (R300_LAST_VEC << (i & 1 ? 16 : 0));
188
189 vstream->count = (i >> 1) + 1;
190 r300->vertex_stream_state.dirty = TRUE;
191 r300->vertex_stream_state.size = (1 + vstream->count) * 2;
192 }
193
194 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
195 enum r300_rs_swizzle swiz)
196 {
197 rs->ip[id] |= R300_RS_COL_PTR(ptr);
198 if (swiz == SWIZ_0001) {
199 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
200 } else {
201 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
202 }
203 rs->inst[id] |= R300_RS_INST_COL_ID(id);
204 }
205
206 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
207 {
208 rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
209 R300_RS_INST_COL_ADDR(fp_offset);
210 }
211
212 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
213 enum r300_rs_swizzle swiz)
214 {
215 if (swiz == SWIZ_X001) {
216 rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
217 R300_RS_SEL_S(R300_RS_SEL_C0) |
218 R300_RS_SEL_T(R300_RS_SEL_K0) |
219 R300_RS_SEL_R(R300_RS_SEL_K0) |
220 R300_RS_SEL_Q(R300_RS_SEL_K1);
221 } else if (swiz == SWIZ_XY01) {
222 rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
223 R300_RS_SEL_S(R300_RS_SEL_C0) |
224 R300_RS_SEL_T(R300_RS_SEL_C1) |
225 R300_RS_SEL_R(R300_RS_SEL_K0) |
226 R300_RS_SEL_Q(R300_RS_SEL_K1);
227 } else {
228 rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
229 R300_RS_SEL_S(R300_RS_SEL_C0) |
230 R300_RS_SEL_T(R300_RS_SEL_C1) |
231 R300_RS_SEL_R(R300_RS_SEL_C2) |
232 R300_RS_SEL_Q(R300_RS_SEL_C3);
233 }
234 rs->inst[id] |= R300_RS_INST_TEX_ID(id);
235 }
236
237 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
238 {
239 rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
240 R300_RS_INST_TEX_ADDR(fp_offset);
241 }
242
243 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
244 enum r300_rs_swizzle swiz)
245 {
246 rs->ip[id] |= R500_RS_COL_PTR(ptr);
247 if (swiz == SWIZ_0001) {
248 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
249 } else {
250 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
251 }
252 rs->inst[id] |= R500_RS_INST_COL_ID(id);
253 }
254
255 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
256 {
257 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
258 R500_RS_INST_COL_ADDR(fp_offset);
259 }
260
261 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
262 enum r300_rs_swizzle swiz)
263 {
264 int rs_tex_comp = ptr*4;
265
266 if (swiz == SWIZ_X001) {
267 rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
268 R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
269 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
270 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
271 } else if (swiz == SWIZ_XY01) {
272 rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
273 R500_RS_SEL_T(rs_tex_comp + 1) |
274 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
275 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
276 } else {
277 rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
278 R500_RS_SEL_T(rs_tex_comp + 1) |
279 R500_RS_SEL_R(rs_tex_comp + 2) |
280 R500_RS_SEL_Q(rs_tex_comp + 3);
281 }
282 rs->inst[id] |= R500_RS_INST_TEX_ID(id);
283 }
284
285 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
286 {
287 rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
288 R500_RS_INST_TEX_ADDR(fp_offset);
289 }
290
291 /* Set up the RS block.
292 *
293 * This is the part of the chipset that is responsible for linking vertex
294 * and fragment shaders and stuffed texture coordinates.
295 *
296 * The rasterizer reads data from VAP, which produces vertex shader outputs,
297 * and GA, which produces stuffed texture coordinates. VAP outputs have
298 * precedence over GA. All outputs must be rasterized otherwise it locks up.
299 * If there are more outputs rasterized than is set in VAP/GA, it locks up
300 * too. The funky part is that this info has been pretty much obtained by trial
301 * and error. */
302 static void r300_update_rs_block(struct r300_context *r300)
303 {
304 struct r300_vertex_shader *vs = r300->vs_state.state;
305 struct r300_shader_semantics *vs_outputs = &vs->outputs;
306 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
307 struct r300_rs_block rs = {0};
308 int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0;
309 void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
310 void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
311 void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
312 void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
313 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
314 vs_outputs->bcolor[1] != ATTR_UNUSED;
315 int *stream_loc_notcl = r300->stream_loc_notcl;
316
317 if (r300->screen->caps.is_r500) {
318 rX00_rs_col = r500_rs_col;
319 rX00_rs_col_write = r500_rs_col_write;
320 rX00_rs_tex = r500_rs_tex;
321 rX00_rs_tex_write = r500_rs_tex_write;
322 } else {
323 rX00_rs_col = r300_rs_col;
324 rX00_rs_col_write = r300_rs_col_write;
325 rX00_rs_tex = r300_rs_tex;
326 rX00_rs_tex_write = r300_rs_tex_write;
327 }
328
329 /* The position is always present in VAP. */
330 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
331 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
332 stream_loc_notcl[loc++] = 0;
333
334 /* Set up the point size in VAP. */
335 if (vs_outputs->psize != ATTR_UNUSED) {
336 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
337 stream_loc_notcl[loc++] = 1;
338 }
339
340 /* Set up and rasterize colors. */
341 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
342 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
343 vs_outputs->color[1] != ATTR_UNUSED) {
344 /* Set up the color in VAP. */
345 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
346 rs.vap_out_vtx_fmt[0] |=
347 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
348 stream_loc_notcl[loc++] = 2 + i;
349
350 /* Rasterize it. */
351 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
352
353 /* Write it to the FS input register if it's needed by the FS. */
354 if (fs_inputs->color[i] != ATTR_UNUSED) {
355 rX00_rs_col_write(&rs, col_count, fp_offset);
356 fp_offset++;
357
358 DBG(r300, DBG_RS,
359 "r300: Rasterized color %i written to FS.\n", i);
360 } else {
361 DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
362 }
363 col_count++;
364 } else {
365 /* Skip the FS input register, leave it uninitialized. */
366 /* If we try to set it to (0,0,0,1), it will lock up. */
367 if (fs_inputs->color[i] != ATTR_UNUSED) {
368 fp_offset++;
369
370 DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
371 i);
372 }
373 }
374 }
375
376 /* Set up back-face colors. The rasterizer will do the color selection
377 * automatically. */
378 if (any_bcolor_used) {
379 if (r300->two_sided_color) {
380 /* Rasterize as back-face colors. */
381 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
382 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
383 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
384 stream_loc_notcl[loc++] = 4 + i;
385 }
386 } else {
387 /* Rasterize two fake texcoords to prevent from the two-sided color
388 * selection. */
389 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
390 for (i = 0; i < 2; i++) {
391 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
392 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
393 stream_loc_notcl[loc++] = 6 + tex_count;
394
395 /* Rasterize it. */
396 rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
397 tex_count++;
398 }
399 }
400 }
401
402 /* Rasterize texture coordinates. */
403 for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
404 bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
405
406 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
407 if (!sprite_coord) {
408 /* Set up the texture coordinates in VAP. */
409 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
410 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
411 stream_loc_notcl[loc++] = 6 + tex_count;
412 }
413
414 /* Rasterize it. */
415 rX00_rs_tex(&rs, tex_count, tex_count,
416 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
417
418 /* Write it to the FS input register if it's needed by the FS. */
419 if (fs_inputs->generic[i] != ATTR_UNUSED) {
420 rX00_rs_tex_write(&rs, tex_count, fp_offset);
421 fp_offset++;
422
423 DBG(r300, DBG_RS,
424 "r300: Rasterized generic %i written to FS%s.\n",
425 i, sprite_coord ? " (sprite coord)" : "");
426 } else {
427 DBG(r300, DBG_RS,
428 "r300: Rasterized generic %i unused%s.\n",
429 i, sprite_coord ? " (sprite coord)" : "");
430 }
431 tex_count++;
432 } else {
433 /* Skip the FS input register, leave it uninitialized. */
434 /* If we try to set it to (0,0,0,1), it will lock up. */
435 if (fs_inputs->generic[i] != ATTR_UNUSED) {
436 fp_offset++;
437
438 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
439 i, sprite_coord ? " (sprite coord)" : "");
440 }
441 }
442 }
443
444 /* Rasterize fog coordinates. */
445 if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
446 /* Set up the fog coordinates in VAP. */
447 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
448 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
449 stream_loc_notcl[loc++] = 6 + tex_count;
450
451 /* Rasterize it. */
452 rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_X001);
453
454 /* Write it to the FS input register if it's needed by the FS. */
455 if (fs_inputs->fog != ATTR_UNUSED) {
456 rX00_rs_tex_write(&rs, tex_count, fp_offset);
457 fp_offset++;
458
459 DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
460 } else {
461 DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
462 }
463 tex_count++;
464 } else {
465 /* Skip the FS input register, leave it uninitialized. */
466 /* If we try to set it to (0,0,0,1), it will lock up. */
467 if (fs_inputs->fog != ATTR_UNUSED) {
468 fp_offset++;
469
470 DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
471 }
472 }
473
474 /* Rasterize WPOS. */
475 /* Don't set it in VAP if the FS doesn't need it. */
476 if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
477 /* Set up the WPOS coordinates in VAP. */
478 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
479 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
480 stream_loc_notcl[loc++] = 6 + tex_count;
481
482 /* Rasterize it. */
483 rX00_rs_tex(&rs, tex_count, tex_count, SWIZ_XYZW);
484
485 /* Write it to the FS input register. */
486 rX00_rs_tex_write(&rs, tex_count, fp_offset);
487
488 DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
489
490 fp_offset++;
491 tex_count++;
492 }
493
494 /* Invalidate the rest of the no-TCL (GA) stream locations. */
495 for (; loc < 16;) {
496 stream_loc_notcl[loc++] = -1;
497 }
498
499 /* Rasterize at least one color, or bad things happen. */
500 if (col_count == 0 && tex_count == 0) {
501 rX00_rs_col(&rs, 0, 0, SWIZ_0001);
502 col_count++;
503
504 DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
505 }
506
507 DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
508 "generics: %i.\n", col_count, tex_count);
509
510 rs.count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) |
511 R300_HIRES_EN;
512
513 count = MAX3(col_count, tex_count, 1);
514 rs.inst_count = count - 1;
515
516 /* Now, after all that, see if we actually need to update the state. */
517 if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
518 memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
519 r300->rs_block_state.size = 11 + count*2;
520 }
521 }
522
523 static void r300_merge_textures_and_samplers(struct r300_context* r300)
524 {
525 struct r300_textures_state *state =
526 (struct r300_textures_state*)r300->textures_state.state;
527 struct r300_texture_sampler_state *texstate;
528 struct r300_sampler_state *sampler;
529 struct r300_sampler_view *view;
530 struct r300_texture *tex;
531 unsigned min_level, max_level, i, j, size;
532 unsigned count = MIN2(state->sampler_view_count,
533 state->sampler_state_count);
534
535 /* The KIL opcode fix, see below. */
536 if (!count && !r300->screen->caps.is_r500)
537 count = 1;
538
539 state->tx_enable = 0;
540 state->count = 0;
541 size = 2;
542
543 for (i = 0; i < count; i++) {
544 if (state->sampler_views[i] && state->sampler_states[i]) {
545 state->tx_enable |= 1 << i;
546
547 view = state->sampler_views[i];
548 tex = r300_texture(view->base.texture);
549 sampler = state->sampler_states[i];
550
551 texstate = &state->regs[i];
552 texstate->format = view->format;
553 texstate->filter0 = sampler->filter0;
554 texstate->filter1 = sampler->filter1;
555 texstate->border_color = sampler->border_color;
556
557 /* Assign a texture cache region. */
558 texstate->format.format1 |= view->texcache_region;
559
560 /* Depth textures are kinda special. */
561 if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) {
562 unsigned char depth_swizzle[4];
563
564 if (!r300->screen->caps.is_r500 &&
565 util_format_get_blocksizebits(tex->desc.b.b.format) == 32) {
566 /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
567 * The depth here is at the Y component. */
568 for (j = 0; j < 4; j++)
569 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y;
570 } else {
571 for (j = 0; j < 4; j++)
572 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X;
573 }
574
575 /* If compare mode is disabled, sampler view swizzles
576 * are stored in the format.
577 * Otherwise, the swizzles must be applied after the compare
578 * mode in the fragment shader. */
579 if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
580 texstate->format.format1 |=
581 r300_get_swizzle_combined(depth_swizzle,
582 view->swizzle);
583 } else {
584 texstate->format.format1 |=
585 r300_get_swizzle_combined(depth_swizzle, 0);
586 }
587 }
588
589 /* to emulate 1D textures through 2D ones correctly */
590 if (tex->desc.b.b.target == PIPE_TEXTURE_1D) {
591 texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
592 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
593 }
594
595 if (tex->desc.is_npot) {
596 /* NPOT textures don't support mip filter, unfortunately.
597 * This prevents incorrect rendering. */
598 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
599
600 /* Mask out the mirrored flag. */
601 if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
602 texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
603 }
604 if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
605 texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
606 }
607
608 /* Change repeat to clamp-to-edge.
609 * (the repeat bit has a value of 0, no masking needed). */
610 if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
611 R300_TX_WRAP_S(R300_TX_REPEAT)) {
612 texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
613 }
614 if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
615 R300_TX_WRAP_T(R300_TX_REPEAT)) {
616 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
617 }
618 } else {
619 /* determine min/max levels */
620 /* the MAX_MIP level is the largest (finest) one */
621 max_level = MIN3(sampler->max_lod + view->base.first_level,
622 tex->desc.b.b.last_level, view->base.last_level);
623 min_level = MIN2(sampler->min_lod + view->base.first_level,
624 max_level);
625 texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);
626 texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
627 }
628
629 texstate->filter0 |= i << 28;
630
631 size += 16;
632 state->count = i+1;
633 } else {
634 /* For the KIL opcode to work on r3xx-r4xx, the texture unit
635 * assigned to this opcode (it's always the first one) must be
636 * enabled. Otherwise the opcode doesn't work.
637 *
638 * In order to not depend on the fragment shader, we just make
639 * the first unit enabled all the time. */
640 if (i == 0 && !r300->screen->caps.is_r500) {
641 pipe_sampler_view_reference(
642 (struct pipe_sampler_view**)&state->sampler_views[i],
643 &r300->texkill_sampler->base);
644
645 state->tx_enable |= 1 << i;
646
647 texstate = &state->regs[i];
648
649 /* Just set some valid state. */
650 texstate->format = r300->texkill_sampler->format;
651 texstate->filter0 =
652 r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
653 PIPE_TEX_FILTER_NEAREST,
654 PIPE_TEX_FILTER_NEAREST,
655 FALSE);
656 texstate->filter1 = 0;
657 texstate->border_color = 0;
658
659 texstate->filter0 |= i << 28;
660 size += 16;
661 state->count = i+1;
662 }
663 }
664 }
665
666 r300->textures_state.size = size;
667
668 /* Pick a fragment shader based on either the texture compare state
669 * or the uses_pitch flag. */
670 if (r300->fs.state && count) {
671 if (r300_pick_fragment_shader(r300)) {
672 r300_mark_fs_code_dirty(r300);
673 }
674 }
675 }
676
677 void r300_update_derived_state(struct r300_context* r300)
678 {
679 if (r300->textures_state.dirty) {
680 r300_merge_textures_and_samplers(r300);
681 }
682
683 if (r300->rs_block_state.dirty) {
684 r300_update_rs_block(r300);
685
686 if (r300->draw) {
687 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
688 r300_draw_emit_all_attribs(r300);
689 draw_compute_vertex_size(&r300->vertex_info);
690 r300_swtcl_vertex_psc(r300);
691 }
692 }
693
694 r300_update_hyperz_state(r300);
695 }