r300g: fix hardlock when using more than one stuffed sprite coords
[mesa.git] / src / gallium / drivers / r300 / r300_state_derived.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28
29 #include "r300_context.h"
30 #include "r300_fs.h"
31 #include "r300_hyperz.h"
32 #include "r300_screen.h"
33 #include "r300_shader_semantics.h"
34 #include "r300_state_derived.h"
35 #include "r300_state_inlines.h"
36 #include "r300_texture.h"
37 #include "r300_vs.h"
38
39 /* r300_state_derived: Various bits of state which are dependent upon
40 * currently bound CSO data. */
41
42 enum r300_rs_swizzle {
43 SWIZ_XYZW = 0,
44 SWIZ_X001,
45 SWIZ_XY01,
46 SWIZ_0001,
47 };
48
49 static void r300_draw_emit_attrib(struct r300_context* r300,
50 enum attrib_emit emit,
51 enum interp_mode interp,
52 int index)
53 {
54 struct r300_vertex_shader* vs = r300->vs_state.state;
55 struct tgsi_shader_info* info = &vs->info;
56 int output;
57
58 output = draw_find_shader_output(r300->draw,
59 info->output_semantic_name[index],
60 info->output_semantic_index[index]);
61 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
62 }
63
64 static void r300_draw_emit_all_attribs(struct r300_context* r300)
65 {
66 struct r300_vertex_shader* vs = r300->vs_state.state;
67 struct r300_shader_semantics* vs_outputs = &vs->outputs;
68 int i, gen_count;
69
70 /* Position. */
71 if (vs_outputs->pos != ATTR_UNUSED) {
72 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
73 vs_outputs->pos);
74 } else {
75 assert(0);
76 }
77
78 /* Point size. */
79 if (vs_outputs->psize != ATTR_UNUSED) {
80 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
81 vs_outputs->psize);
82 }
83
84 /* Colors. */
85 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
86 if (vs_outputs->color[i] != ATTR_UNUSED) {
87 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
88 vs_outputs->color[i]);
89 }
90 }
91
92 /* Back-face colors. */
93 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
94 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
95 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
96 vs_outputs->bcolor[i]);
97 }
98 }
99
100 /* Texture coordinates. */
101 /* Only 8 generic vertex attributes can be used. If there are more,
102 * they won't be rasterized. */
103 gen_count = 0;
104 for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
105 if (vs_outputs->generic[i] != ATTR_UNUSED &&
106 !(r300->sprite_coord_enable & (1 << i))) {
107 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
108 vs_outputs->generic[i]);
109 gen_count++;
110 }
111 }
112
113 /* Fog coordinates. */
114 if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
115 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
116 vs_outputs->fog);
117 gen_count++;
118 }
119
120 /* WPOS. */
121 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
122 DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
123 vs_outputs->wpos);
124 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
125 vs_outputs->wpos);
126 }
127 }
128
129 /* Update the PSC tables for SW TCL, using Draw. */
130 static void r300_swtcl_vertex_psc(struct r300_context *r300)
131 {
132 struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
133 struct vertex_info *vinfo = &r300->vertex_info;
134 uint16_t type, swizzle;
135 enum pipe_format format;
136 unsigned i, attrib_count;
137 int* vs_output_tab = r300->stream_loc_notcl;
138
139 memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
140
141 /* For each Draw attribute, route it to the fragment shader according
142 * to the vs_output_tab. */
143 attrib_count = vinfo->num_attribs;
144 DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
145 for (i = 0; i < attrib_count; i++) {
146 if (vs_output_tab[i] == -1) {
147 assert(0);
148 abort();
149 }
150
151 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
152
153 DBG(r300, DBG_SWTCL,
154 "r300: swtcl_vertex_psc [%i] <- %s\n",
155 vs_output_tab[i], util_format_short_name(format));
156
157 /* Obtain the type of data in this attribute. */
158 type = r300_translate_vertex_data_type(format);
159 if (type == R300_INVALID_FORMAT) {
160 fprintf(stderr, "r300: Bad vertex format %s.\n",
161 util_format_short_name(format));
162 assert(0);
163 abort();
164 }
165
166 type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
167
168 /* Obtain the swizzle for this attribute. Note that the default
169 * swizzle in the hardware is not XYZW! */
170 swizzle = r300_translate_vertex_data_swizzle(format);
171
172 /* Add the attribute to the PSC table. */
173 if (i & 1) {
174 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
175 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
176 } else {
177 vstream->vap_prog_stream_cntl[i >> 1] |= type;
178 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
179 }
180 }
181
182 /* Set the last vector in the PSC. */
183 if (i) {
184 i -= 1;
185 }
186 vstream->vap_prog_stream_cntl[i >> 1] |=
187 (R300_LAST_VEC << (i & 1 ? 16 : 0));
188
189 vstream->count = (i >> 1) + 1;
190 r300->vertex_stream_state.dirty = TRUE;
191 r300->vertex_stream_state.size = (1 + vstream->count) * 2;
192 }
193
194 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
195 enum r300_rs_swizzle swiz)
196 {
197 rs->ip[id] |= R300_RS_COL_PTR(ptr);
198 if (swiz == SWIZ_0001) {
199 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
200 } else {
201 rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
202 }
203 rs->inst[id] |= R300_RS_INST_COL_ID(id);
204 }
205
206 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
207 {
208 rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
209 R300_RS_INST_COL_ADDR(fp_offset);
210 }
211
212 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
213 enum r300_rs_swizzle swiz)
214 {
215 if (swiz == SWIZ_X001) {
216 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
217 R300_RS_SEL_S(R300_RS_SEL_C0) |
218 R300_RS_SEL_T(R300_RS_SEL_K0) |
219 R300_RS_SEL_R(R300_RS_SEL_K0) |
220 R300_RS_SEL_Q(R300_RS_SEL_K1);
221 } else if (swiz == SWIZ_XY01) {
222 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
223 R300_RS_SEL_S(R300_RS_SEL_C0) |
224 R300_RS_SEL_T(R300_RS_SEL_C1) |
225 R300_RS_SEL_R(R300_RS_SEL_K0) |
226 R300_RS_SEL_Q(R300_RS_SEL_K1);
227 } else {
228 rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
229 R300_RS_SEL_S(R300_RS_SEL_C0) |
230 R300_RS_SEL_T(R300_RS_SEL_C1) |
231 R300_RS_SEL_R(R300_RS_SEL_C2) |
232 R300_RS_SEL_Q(R300_RS_SEL_C3);
233 }
234 rs->inst[id] |= R300_RS_INST_TEX_ID(id);
235 }
236
237 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
238 {
239 rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
240 R300_RS_INST_TEX_ADDR(fp_offset);
241 }
242
243 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
244 enum r300_rs_swizzle swiz)
245 {
246 rs->ip[id] |= R500_RS_COL_PTR(ptr);
247 if (swiz == SWIZ_0001) {
248 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
249 } else {
250 rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
251 }
252 rs->inst[id] |= R500_RS_INST_COL_ID(id);
253 }
254
255 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
256 {
257 rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
258 R500_RS_INST_COL_ADDR(fp_offset);
259 }
260
261 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
262 enum r300_rs_swizzle swiz)
263 {
264 if (swiz == SWIZ_X001) {
265 rs->ip[id] |= R500_RS_SEL_S(ptr) |
266 R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
267 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
268 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
269 } else if (swiz == SWIZ_XY01) {
270 rs->ip[id] |= R500_RS_SEL_S(ptr) |
271 R500_RS_SEL_T(ptr + 1) |
272 R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
273 R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
274 } else {
275 rs->ip[id] |= R500_RS_SEL_S(ptr) |
276 R500_RS_SEL_T(ptr + 1) |
277 R500_RS_SEL_R(ptr + 2) |
278 R500_RS_SEL_Q(ptr + 3);
279 }
280 rs->inst[id] |= R500_RS_INST_TEX_ID(id);
281 }
282
283 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
284 {
285 rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
286 R500_RS_INST_TEX_ADDR(fp_offset);
287 }
288
289 /* Set up the RS block.
290 *
291 * This is the part of the chipset that is responsible for linking vertex
292 * and fragment shaders and stuffed texture coordinates.
293 *
294 * The rasterizer reads data from VAP, which produces vertex shader outputs,
295 * and GA, which produces stuffed texture coordinates. VAP outputs have
296 * precedence over GA. All outputs must be rasterized otherwise it locks up.
297 * If there are more outputs rasterized than is set in VAP/GA, it locks up
298 * too. The funky part is that this info has been pretty much obtained by trial
299 * and error. */
300 static void r300_update_rs_block(struct r300_context *r300)
301 {
302 struct r300_vertex_shader *vs = r300->vs_state.state;
303 struct r300_shader_semantics *vs_outputs = &vs->outputs;
304 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
305 struct r300_rs_block rs = {0};
306 int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0;
307 void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
308 void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
309 void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
310 void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
311 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
312 vs_outputs->bcolor[1] != ATTR_UNUSED;
313 int *stream_loc_notcl = r300->stream_loc_notcl;
314
315 if (r300->screen->caps.is_r500) {
316 rX00_rs_col = r500_rs_col;
317 rX00_rs_col_write = r500_rs_col_write;
318 rX00_rs_tex = r500_rs_tex;
319 rX00_rs_tex_write = r500_rs_tex_write;
320 } else {
321 rX00_rs_col = r300_rs_col;
322 rX00_rs_col_write = r300_rs_col_write;
323 rX00_rs_tex = r300_rs_tex;
324 rX00_rs_tex_write = r300_rs_tex_write;
325 }
326
327 /* The position is always present in VAP. */
328 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
329 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
330 stream_loc_notcl[loc++] = 0;
331
332 /* Set up the point size in VAP. */
333 if (vs_outputs->psize != ATTR_UNUSED) {
334 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
335 stream_loc_notcl[loc++] = 1;
336 }
337
338 /* Set up and rasterize colors. */
339 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
340 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
341 vs_outputs->color[1] != ATTR_UNUSED) {
342 /* Set up the color in VAP. */
343 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
344 rs.vap_out_vtx_fmt[0] |=
345 R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
346 stream_loc_notcl[loc++] = 2 + i;
347
348 /* Rasterize it. */
349 rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
350
351 /* Write it to the FS input register if it's needed by the FS. */
352 if (fs_inputs->color[i] != ATTR_UNUSED) {
353 rX00_rs_col_write(&rs, col_count, fp_offset);
354 fp_offset++;
355
356 DBG(r300, DBG_RS,
357 "r300: Rasterized color %i written to FS.\n", i);
358 } else {
359 DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
360 }
361 col_count++;
362 } else {
363 /* Skip the FS input register, leave it uninitialized. */
364 /* If we try to set it to (0,0,0,1), it will lock up. */
365 if (fs_inputs->color[i] != ATTR_UNUSED) {
366 fp_offset++;
367
368 DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
369 i);
370 }
371 }
372 }
373
374 /* Set up back-face colors. The rasterizer will do the color selection
375 * automatically. */
376 if (any_bcolor_used) {
377 if (r300->two_sided_color) {
378 /* Rasterize as back-face colors. */
379 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
380 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
381 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
382 stream_loc_notcl[loc++] = 4 + i;
383 }
384 } else {
385 /* Rasterize two fake texcoords to prevent from the two-sided color
386 * selection. */
387 /* XXX Consider recompiling the vertex shader to save 2 RS units. */
388 for (i = 0; i < 2; i++) {
389 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
390 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
391 stream_loc_notcl[loc++] = 6 + tex_count;
392
393 /* Rasterize it. */
394 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
395 tex_count++;
396 tex_ptr += 4;
397 }
398 }
399 }
400
401 /* Rasterize texture coordinates. */
402 for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
403 bool sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
404
405 if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
406 if (!sprite_coord) {
407 /* Set up the texture coordinates in VAP. */
408 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
409 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
410 stream_loc_notcl[loc++] = 6 + tex_count;
411 }
412
413 /* Rasterize it. */
414 rX00_rs_tex(&rs, tex_count, tex_ptr,
415 sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
416
417 /* Write it to the FS input register if it's needed by the FS. */
418 if (fs_inputs->generic[i] != ATTR_UNUSED) {
419 rX00_rs_tex_write(&rs, tex_count, fp_offset);
420 fp_offset++;
421
422 DBG(r300, DBG_RS,
423 "r300: Rasterized generic %i written to FS%s.\n",
424 i, sprite_coord ? " (sprite coord)" : "");
425 } else {
426 DBG(r300, DBG_RS,
427 "r300: Rasterized generic %i unused%s.\n",
428 i, sprite_coord ? " (sprite coord)" : "");
429 }
430 tex_count++;
431 tex_ptr += sprite_coord ? 2 : 4;
432 } else {
433 /* Skip the FS input register, leave it uninitialized. */
434 /* If we try to set it to (0,0,0,1), it will lock up. */
435 if (fs_inputs->generic[i] != ATTR_UNUSED) {
436 fp_offset++;
437
438 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
439 i, sprite_coord ? " (sprite coord)" : "");
440 }
441 }
442 }
443
444 /* Rasterize fog coordinates. */
445 if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
446 /* Set up the fog coordinates in VAP. */
447 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
448 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
449 stream_loc_notcl[loc++] = 6 + tex_count;
450
451 /* Rasterize it. */
452 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001);
453
454 /* Write it to the FS input register if it's needed by the FS. */
455 if (fs_inputs->fog != ATTR_UNUSED) {
456 rX00_rs_tex_write(&rs, tex_count, fp_offset);
457 fp_offset++;
458
459 DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
460 } else {
461 DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
462 }
463 tex_count++;
464 tex_ptr += 4;
465 } else {
466 /* Skip the FS input register, leave it uninitialized. */
467 /* If we try to set it to (0,0,0,1), it will lock up. */
468 if (fs_inputs->fog != ATTR_UNUSED) {
469 fp_offset++;
470
471 DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
472 }
473 }
474
475 /* Rasterize WPOS. */
476 /* Don't set it in VAP if the FS doesn't need it. */
477 if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
478 /* Set up the WPOS coordinates in VAP. */
479 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
480 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
481 stream_loc_notcl[loc++] = 6 + tex_count;
482
483 /* Rasterize it. */
484 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
485
486 /* Write it to the FS input register. */
487 rX00_rs_tex_write(&rs, tex_count, fp_offset);
488
489 DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
490
491 fp_offset++;
492 tex_count++;
493 tex_ptr += 4;
494 }
495
496 /* Invalidate the rest of the no-TCL (GA) stream locations. */
497 for (; loc < 16;) {
498 stream_loc_notcl[loc++] = -1;
499 }
500
501 /* Rasterize at least one color, or bad things happen. */
502 if (col_count == 0 && tex_count == 0) {
503 rX00_rs_col(&rs, 0, 0, SWIZ_0001);
504 col_count++;
505
506 DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
507 }
508
509 DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
510 "generics: %i.\n", col_count, tex_count);
511
512 rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) |
513 R300_HIRES_EN;
514
515 count = MAX3(col_count, tex_count, 1);
516 rs.inst_count = count - 1;
517
518 /* Now, after all that, see if we actually need to update the state. */
519 if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
520 memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
521 r300->rs_block_state.size = 11 + count*2;
522 }
523 }
524
525 static void r300_merge_textures_and_samplers(struct r300_context* r300)
526 {
527 struct r300_textures_state *state =
528 (struct r300_textures_state*)r300->textures_state.state;
529 struct r300_texture_sampler_state *texstate;
530 struct r300_sampler_state *sampler;
531 struct r300_sampler_view *view;
532 struct r300_texture *tex;
533 unsigned min_level, max_level, i, j, size;
534 unsigned count = MIN2(state->sampler_view_count,
535 state->sampler_state_count);
536
537 /* The KIL opcode fix, see below. */
538 if (!count && !r300->screen->caps.is_r500)
539 count = 1;
540
541 state->tx_enable = 0;
542 state->count = 0;
543 size = 2;
544
545 for (i = 0; i < count; i++) {
546 if (state->sampler_views[i] && state->sampler_states[i]) {
547 state->tx_enable |= 1 << i;
548
549 view = state->sampler_views[i];
550 tex = r300_texture(view->base.texture);
551 sampler = state->sampler_states[i];
552
553 texstate = &state->regs[i];
554 texstate->format = view->format;
555 texstate->filter0 = sampler->filter0;
556 texstate->filter1 = sampler->filter1;
557 texstate->border_color = sampler->border_color;
558
559 /* Assign a texture cache region. */
560 texstate->format.format1 |= view->texcache_region;
561
562 /* Depth textures are kinda special. */
563 if (util_format_is_depth_or_stencil(tex->desc.b.b.format)) {
564 unsigned char depth_swizzle[4];
565
566 if (!r300->screen->caps.is_r500 &&
567 util_format_get_blocksizebits(tex->desc.b.b.format) == 32) {
568 /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
569 * The depth here is at the Y component. */
570 for (j = 0; j < 4; j++)
571 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y;
572 } else {
573 for (j = 0; j < 4; j++)
574 depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X;
575 }
576
577 /* If compare mode is disabled, sampler view swizzles
578 * are stored in the format.
579 * Otherwise, the swizzles must be applied after the compare
580 * mode in the fragment shader. */
581 if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
582 texstate->format.format1 |=
583 r300_get_swizzle_combined(depth_swizzle,
584 view->swizzle);
585 } else {
586 texstate->format.format1 |=
587 r300_get_swizzle_combined(depth_swizzle, 0);
588 }
589 }
590
591 /* to emulate 1D textures through 2D ones correctly */
592 if (tex->desc.b.b.target == PIPE_TEXTURE_1D) {
593 texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
594 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
595 }
596
597 if (tex->desc.is_npot) {
598 /* NPOT textures don't support mip filter, unfortunately.
599 * This prevents incorrect rendering. */
600 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
601
602 /* Mask out the mirrored flag. */
603 if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
604 texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
605 }
606 if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
607 texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
608 }
609
610 /* Change repeat to clamp-to-edge.
611 * (the repeat bit has a value of 0, no masking needed). */
612 if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
613 R300_TX_WRAP_S(R300_TX_REPEAT)) {
614 texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
615 }
616 if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
617 R300_TX_WRAP_T(R300_TX_REPEAT)) {
618 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
619 }
620 } else {
621 /* determine min/max levels */
622 /* the MAX_MIP level is the largest (finest) one */
623 max_level = MIN3(sampler->max_lod + view->base.first_level,
624 tex->desc.b.b.last_level, view->base.last_level);
625 min_level = MIN2(sampler->min_lod + view->base.first_level,
626 max_level);
627 texstate->format.format0 |= R300_TX_NUM_LEVELS(max_level);
628 texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
629 }
630
631 texstate->filter0 |= i << 28;
632
633 size += 16;
634 state->count = i+1;
635 } else {
636 /* For the KIL opcode to work on r3xx-r4xx, the texture unit
637 * assigned to this opcode (it's always the first one) must be
638 * enabled. Otherwise the opcode doesn't work.
639 *
640 * In order to not depend on the fragment shader, we just make
641 * the first unit enabled all the time. */
642 if (i == 0 && !r300->screen->caps.is_r500) {
643 pipe_sampler_view_reference(
644 (struct pipe_sampler_view**)&state->sampler_views[i],
645 &r300->texkill_sampler->base);
646
647 state->tx_enable |= 1 << i;
648
649 texstate = &state->regs[i];
650
651 /* Just set some valid state. */
652 texstate->format = r300->texkill_sampler->format;
653 texstate->filter0 =
654 r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
655 PIPE_TEX_FILTER_NEAREST,
656 PIPE_TEX_FILTER_NEAREST,
657 FALSE);
658 texstate->filter1 = 0;
659 texstate->border_color = 0;
660
661 texstate->filter0 |= i << 28;
662 size += 16;
663 state->count = i+1;
664 }
665 }
666 }
667
668 r300->textures_state.size = size;
669
670 /* Pick a fragment shader based on either the texture compare state
671 * or the uses_pitch flag. */
672 if (r300->fs.state && count) {
673 if (r300_pick_fragment_shader(r300)) {
674 r300_mark_fs_code_dirty(r300);
675 }
676 }
677 }
678
679 void r300_update_derived_state(struct r300_context* r300)
680 {
681 if (r300->textures_state.dirty) {
682 r300_merge_textures_and_samplers(r300);
683 }
684
685 if (r300->rs_block_state.dirty) {
686 r300_update_rs_block(r300);
687
688 if (r300->draw) {
689 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
690 r300_draw_emit_all_attribs(r300);
691 draw_compute_vertex_size(&r300->vertex_info);
692 r300_swtcl_vertex_psc(r300);
693 }
694 }
695
696 r300_update_hyperz_state(r300);
697 }