2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "r300_state_shader.h"
25 static void r300_copy_passthrough_shader(struct r300_fragment_shader
* fs
)
27 struct r300_fragment_shader
* pt
= &r300_passthrough_fragment_shader
;
28 fs
->shader
.stack_size
= pt
->shader
.stack_size
;
29 fs
->alu_instruction_count
= pt
->alu_instruction_count
;
30 fs
->tex_instruction_count
= pt
->tex_instruction_count
;
31 fs
->indirections
= pt
->indirections
;
32 fs
->instructions
[0] = pt
->instructions
[0];
35 static void r500_copy_passthrough_shader(struct r500_fragment_shader
* fs
)
37 struct r500_fragment_shader
* pt
= &r500_passthrough_fragment_shader
;
38 fs
->shader
.stack_size
= pt
->shader
.stack_size
;
39 fs
->instruction_count
= pt
->instruction_count
;
40 fs
->instructions
[0] = pt
->instructions
[0];
43 void r300_translate_fragment_shader(struct r300_context
* r300
,
44 struct r300_fragment_shader
* fs
)
46 r300_copy_passthrough_shader(fs
);
49 void r500_translate_fragment_shader(struct r300_context
* r300
,
50 struct r500_fragment_shader
* fs
)
52 r500_copy_passthrough_shader(fs
);