3b6106a8a1ae87a45418ca83f2c376886ea528fc
[mesa.git] / src / gallium / drivers / r300 / r300_surface.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Joakim Sindholt <opensource@zhasha.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_surface.h"
25
26 /* Provides pipe_context's "surface_fill". Commonly used for clearing
27 * buffers. */
28 static void r300_surface_fill(struct pipe_context* pipe,
29 struct pipe_surface* dest,
30 unsigned x, unsigned y,
31 unsigned w, unsigned h,
32 unsigned color)
33 {
34 struct r300_context* r300 = r300_context(pipe);
35 CS_LOCALS(r300);
36 struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps;
37 struct r300_texture* tex = (struct r300_texture*)dest->texture;
38 int i;
39 float r, g, b, a;
40 unsigned pixpitch = tex->stride / tex->tex.block.size;
41 r = (float)((color >> 16) & 0xff) / 255.0f;
42 g = (float)((color >> 8) & 0xff) / 255.0f;
43 b = (float)((color >> 0) & 0xff) / 255.0f;
44 debug_printf("r300: Filling surface %p at (%d,%d),"
45 " dimensions %dx%d (pixel pitch %d), color 0x%x\n",
46 dest, x, y, w, h, pixpitch, color);
47
48 /* Fallback? */
49 /*if (0) {
50 debug_printf("r300: Falling back on surface clear...");
51 void* map = pipe->screen->surface_map(pipe->screen, dest,
52 PIPE_BUFFER_USAGE_CPU_WRITE);
53 pipe_fill_rect(map, &dest->block, &dest->stride, x, y, w, h, color);
54 pipe->screen->surface_unmap(pipe->screen, dest);
55 return;
56 }*/
57
58 r300_emit_invariant_state(r300);
59
60 r300_emit_blend_state(r300, &blend_clear_state);
61 r300_emit_blend_color_state(r300, &blend_color_clear_state);
62 r300_emit_dsa_state(r300, &dsa_clear_state);
63 r300_emit_rs_state(r300, &rs_clear_state);
64
65 BEGIN_CS(129 + (caps->is_r500 ? 22 : 14) + (caps->has_tcl ? 4 : 2));
66 /* Flush PVS. */
67 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
68
69 OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
70 R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
71 R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
72 R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
73 /* Vertex size. */
74 OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
75 /* Max and min vertex index clamp. */
76 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF);
77 OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
78 /* XXX endian */
79 if (caps->has_tcl) {
80 OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP);
81 } else {
82 OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP |
83 R300_VAP_TCL_BYPASS);
84 }
85 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0);
86 /* XXX magic number not in r300_reg */
87 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
88 OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0);
89 OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
90 OUT_CS_32F(1.0);
91 OUT_CS_32F(1.0);
92 OUT_CS_32F(1.0);
93 OUT_CS_32F(1.0);
94 /* XXX point tex stuffing */
95 OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
96 OUT_CS_32F(0.0);
97 OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
98 OUT_CS_32F(1.0);
99 OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
100 (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
101 /* XXX should this be related to the actual point size? */
102 OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 |
103 (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT));
104 /* XXX this big chunk should be refactored into rs_state */
105 OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
106 OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
107 OUT_CS_REG(R300_GA_ENHANCE, 0x00000002);
108 OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA);
109 OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
110 OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
111 OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
112 OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
113 OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
114 OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
115 OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
116 OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
117 OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
118 OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
119 OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
120 OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
121 OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002);
122 OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000);
123 OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000);
124 OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000);
125 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
126 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
127 OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
128 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
129
130 /* XXX: Oh the wonderful unknown.
131 * Not writing these 8 regs seems to make no difference at all and seeing
132 * as how they're not documented, we should leave them out for now.
133 OUT_CS_REG_SEQ(0x4E54, 8);
134 for (i = 0; i < 8; i++) {
135 OUT_CS(0x00000000);
136 } */
137 OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
138 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
139 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
140 OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
141 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
142 OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
143 OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
144 /* XXX Moar unknown that should probably be left out.
145 OUT_CS_REG(0x4F30, 0x00000000);
146 OUT_CS_REG(0x4F34, 0x00000000); */
147 OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
148 OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
149 if (caps->has_tcl) {
150 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
151 (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
152 ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) |
153 R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
154 } else {
155 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
156 (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
157 ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) |
158 R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
159 }
160 OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000);
161 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688);
162 OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
163 OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
164 OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
165 OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008);
166 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
167 OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003);
168 OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000);
169 OUT_CS_REG(R300_TX_ENABLE, 0x0);
170 /* XXX viewport setup */
171 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
172 OUT_CS_32F(1.0);
173 OUT_CS_32F((float)x);
174 OUT_CS_32F(1.0);
175 OUT_CS_32F((float)y);
176 OUT_CS_32F(1.0);
177 OUT_CS_32F(0.0);
178
179 if (caps->has_tcl) {
180 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE |
181 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
182 }
183
184 /* XXX */
185 OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
186
187 /* Pixel scissors */
188 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
189 OUT_CS((x << R300_SCISSORS_X_SHIFT) | (y << R300_SCISSORS_Y_SHIFT));
190 OUT_CS((w << R300_SCISSORS_X_SHIFT) | (h << R300_SCISSORS_Y_SHIFT));
191
192 /* RS block setup */
193 if (caps->is_r500) {
194 /* XXX We seem to be in disagreement about how many of these we have
195 * RS:RS_IP_[0-15] [R/W] 32 bits Access: 8/16/32 MMReg:0x4074-0x40b0
196 * Now that's from the docs. I don't care what the mesa driver says */
197 OUT_CS_REG_SEQ(R500_RS_IP_0, 16);
198 for (i = 0; i < 16; i++) {
199 OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
200 (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
201 (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
202 (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT));
203 }
204 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
205 OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
206 OUT_CS(0x00000000);
207 OUT_CS_REG(R500_RS_INST_0, R500_RS_INST_COL_CN_WRITE);
208 } else {
209 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
210 for (i = 0; i < 8; i++) {
211 OUT_CS(R300_RS_SEL_T(R300_RS_SEL_K0) |
212 R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1));
213 }
214 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
215 OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
216 /* XXX Shouldn't this be 0? */
217 OUT_CS(1);
218 OUT_CS_REG(R300_RS_INST_0, R300_RS_INST_COL_CN_WRITE);
219 }
220 END_CS;
221
222 /* Fragment shader setup */
223 if (caps->is_r500) {
224 r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
225 } else {
226 r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
227 }
228
229 BEGIN_CS(7 + (caps->has_tcl ? 21 : 2));
230 OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
231 OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
232 OUT_CS(R300_US_OUT_FMT_UNUSED);
233 OUT_CS(R300_US_OUT_FMT_UNUSED);
234 OUT_CS(R300_US_OUT_FMT_UNUSED);
235 OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0);
236 /* XXX these magic numbers should be explained when
237 * this becomes a cached state object */
238 if (caps->has_tcl) {
239 OUT_CS_REG(R300_VAP_CNTL, 0xA |
240 (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
241 (0xB << R300_VF_MAX_VTX_NUM_SHIFT) |
242 (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
243 OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000);
244 OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000);
245 OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001);
246 /* XXX translate these back into normal instructions */
247 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1);
248 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0);
249 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 8);
250 OUT_CS(0x00F00203);
251 OUT_CS(0x00D10001);
252 OUT_CS(0x01248001);
253 OUT_CS(0x00000000);
254 OUT_CS(0x00F02203);
255 OUT_CS(0x00D10021);
256 OUT_CS(0x01248021);
257 OUT_CS(0x00000000);
258 } else {
259 OUT_CS_REG(R300_VAP_CNTL, 0xA |
260 (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
261 (0x5 << R300_VF_MAX_VTX_NUM_SHIFT) |
262 (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
263 }
264 END_CS;
265
266 /* The size of the point we're about to draw, in sixths of pixels */
267 OUT_CS_REG(R300_GA_POINT_SIZE,
268 ((h * 6) & R300_POINTSIZE_Y_MASK) |
269 ((w * 6) << R300_POINTSIZE_X_SHIFT));
270
271 BEGIN_CS(24);
272 /* Flush colorbuffer and blend caches. */
273 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
274 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D |
275 R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL);
276 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
277 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
278 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
279
280 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
281 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
282 OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
283 r300_translate_colorformat(tex->tex.format));
284 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
285 /* XXX Packet3 */
286 OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8));
287 OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
288 (1 << R300_PRIM_NUM_VERTICES_SHIFT));
289 OUT_CS_32F(w / 2.0);
290 OUT_CS_32F(h / 2.0);
291 /* XXX this should be the depth value to clear to */
292 OUT_CS_32F(1.0);
293 OUT_CS_32F(1.0);
294 OUT_CS_32F(r);
295 OUT_CS_32F(g);
296 OUT_CS_32F(b);
297 OUT_CS_32F(1.0);
298
299 /* XXX figure out why this is 0xA and not 0x2 */
300 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
301 /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
302 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
303 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
304
305 END_CS;
306
307 r300->dirty_hw++;
308 }
309
310 void r300_init_surface_functions(struct r300_context* r300)
311 {
312 r300->context.surface_fill = r300_surface_fill;
313 }