4380bf4b24a951d4a82b4c46b4fbeeb3ecbc732d
[mesa.git] / src / gallium / drivers / r300 / r300_surface.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Joakim Sindholt <opensource@zhasha.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_surface.h"
25
26 /* Provides pipe_context's "surface_fill". Commonly used for clearing
27 * buffers. */
28 static void r300_surface_fill(struct pipe_context* pipe,
29 struct pipe_surface* dest,
30 unsigned x, unsigned y,
31 unsigned w, unsigned h,
32 unsigned color)
33 {
34 struct r300_context* r300 = r300_context(pipe);
35 CS_LOCALS(r300);
36 struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps;
37 struct r300_texture* tex = (struct r300_texture*)dest->texture;
38 int i;
39 float r, g, b, a;
40 unsigned pixpitch = tex->stride / tex->tex.block.size;
41 r = (float)((color >> 16) & 0xff) / 255.0f;
42 g = (float)((color >> 8) & 0xff) / 255.0f;
43 b = (float)((color >> 0) & 0xff) / 255.0f;
44 debug_printf("r300: Filling surface %p at (%d,%d),"
45 " dimensions %dx%d (pixel pitch %d), color 0x%x\n",
46 dest, x, y, w, h, pixpitch, color);
47
48 /* Fallback? */
49 /*if (0) {
50 debug_printf("r300: Falling back on surface clear...");
51 void* map = pipe->screen->surface_map(pipe->screen, dest,
52 PIPE_BUFFER_USAGE_CPU_WRITE);
53 pipe_fill_rect(map, &dest->block, &dest->stride, x, y, w, h, color);
54 pipe->screen->surface_unmap(pipe->screen, dest);
55 return;
56 }*/
57
58 r300_emit_blend_state(r300, &blend_clear_state);
59 r300_emit_blend_color_state(r300, &blend_color_clear_state);
60 r300_emit_dsa_state(r300, &dsa_clear_state);
61 r300_emit_rs_state(r300, &rs_clear_state);
62
63 BEGIN_CS(143 + (caps->is_r500 ? 22 : 14) + (caps->has_tcl ? 4 : 2));
64 /* Flush PVS. */
65 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
66
67 OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
68 R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
69 R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
70 R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
71 /* Vertex size. */
72 OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
73 /* Max and min vertex index clamp. */
74 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF);
75 OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
76 /* XXX endian */
77 if (caps->has_tcl) {
78 OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP);
79 } else {
80 OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP |
81 R300_VAP_TCL_BYPASS);
82 }
83 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0);
84 /* XXX magic number not in r300_reg */
85 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
86 OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0);
87 OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
88 OUT_CS_32F(1.0);
89 OUT_CS_32F(1.0);
90 OUT_CS_32F(1.0);
91 OUT_CS_32F(1.0);
92 /* XXX is this too long? */
93 OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xFFFF);
94 OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
95 R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE);
96 /* XXX more magic numbers */
97 OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
98 OUT_CS_REG(R300_GB_MSPOS1, 0x66666666);
99 /* XXX why doesn't classic Mesa write the number of pipes, too? */
100 OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_ENABLE |
101 R300_GB_TILE_SIZE_16);
102 OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
103 OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
104 /* XXX point tex stuffing */
105 OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
106 OUT_CS_32F(0.0);
107 OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
108 OUT_CS_32F(1.0);
109 OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
110 (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
111 /* XXX should this be related to the actual point size? */
112 OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 |
113 (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT));
114 /* XXX this big chunk should be refactored into rs_state */
115 OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
116 OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
117 OUT_CS_REG(R300_GA_ENHANCE, 0x00000002);
118 OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA);
119 OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
120 OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
121 OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
122 OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
123 OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
124 OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
125 OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
126 OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
127 OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
128 OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
129 OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
130 OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
131 OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002);
132 OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000);
133 OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000);
134 OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000);
135 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
136 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
137 OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
138 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
139
140 /* XXX: Oh the wonderful unknown.
141 * Not writing these 8 regs seems to make no difference at all and seeing
142 * as how they're not documented, we should leave them out for now.
143 OUT_CS_REG_SEQ(0x4E54, 8);
144 for (i = 0; i < 8; i++) {
145 OUT_CS(0x00000000);
146 } */
147 OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
148 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
149 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
150 OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
151 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
152 OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
153 OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
154 /* XXX Moar unknown that should probably be left out.
155 OUT_CS_REG(0x4F30, 0x00000000);
156 OUT_CS_REG(0x4F34, 0x00000000); */
157 OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
158 OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
159 if (caps->has_tcl) {
160 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
161 (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
162 ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) |
163 R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
164 } else {
165 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
166 (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
167 ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) |
168 R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
169 }
170 OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000);
171 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688);
172 OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
173 OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
174 OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
175 OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008);
176 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
177 OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003);
178 OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000);
179 OUT_CS_REG(R300_TX_ENABLE, 0x0);
180 /* XXX viewport setup */
181 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
182 OUT_CS_32F(1.0);
183 OUT_CS_32F((float)x);
184 OUT_CS_32F(1.0);
185 OUT_CS_32F((float)y);
186 OUT_CS_32F(1.0);
187 OUT_CS_32F(0.0);
188
189 if (caps->has_tcl) {
190 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE |
191 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
192 }
193
194 /* XXX */
195 OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
196
197 /* Pixel scissors */
198 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
199 OUT_CS((x << R300_SCISSORS_X_SHIFT) | (y << R300_SCISSORS_Y_SHIFT));
200 OUT_CS((w << R300_SCISSORS_X_SHIFT) | (h << R300_SCISSORS_Y_SHIFT));
201
202 /* RS block setup */
203 if (caps->is_r500) {
204 /* XXX We seem to be in disagreement about how many of these we have
205 * RS:RS_IP_[0-15] [R/W] 32 bits Access: 8/16/32 MMReg:0x4074-0x40b0
206 * Now that's from the docs. I don't care what the mesa driver says */
207 OUT_CS_REG_SEQ(R500_RS_IP_0, 16);
208 for (i = 0; i < 16; i++) {
209 OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
210 (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
211 (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
212 (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT));
213 }
214 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
215 OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
216 OUT_CS(0x00000000);
217 OUT_CS_REG(R500_RS_INST_0, R500_RS_INST_COL_CN_WRITE);
218 } else {
219 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
220 for (i = 0; i < 8; i++) {
221 OUT_CS(R300_RS_SEL_T(R300_RS_SEL_K0) |
222 R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1));
223 }
224 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
225 OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
226 /* XXX Shouldn't this be 0? */
227 OUT_CS(1);
228 OUT_CS_REG(R300_RS_INST_0, R300_RS_INST_COL_CN_WRITE);
229 }
230 END_CS;
231
232 /* Fragment shader setup */
233 if (caps->is_r500) {
234 r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
235 } else {
236 r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
237 }
238
239 BEGIN_CS(8 + (caps->has_tcl ? 20 : 2));
240 OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
241 OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
242 OUT_CS(R300_US_OUT_FMT_UNUSED);
243 OUT_CS(R300_US_OUT_FMT_UNUSED);
244 OUT_CS(R300_US_OUT_FMT_UNUSED);
245 OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0);
246 /* XXX these magic numbers should be explained when
247 * this becomes a cached state object */
248 if (caps->has_tcl) {
249 OUT_CS_REG(R300_VAP_CNTL, 0xA |
250 (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
251 (0xB << R300_VF_MAX_VTX_NUM_SHIFT) |
252 (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
253 OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000);
254 OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000);
255 OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001);
256 /* XXX translate these back into normal instructions */
257 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1);
258 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0);
259 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 8);
260 OUT_CS(0x00F00203);
261 OUT_CS(0x00D10001);
262 OUT_CS(0x01248001);
263 OUT_CS(0x00000000);
264 OUT_CS(0x00F02203);
265 OUT_CS(0x00D10021);
266 OUT_CS(0x01248021);
267 OUT_CS(0x00000000);
268 } else {
269 OUT_CS_REG(R300_VAP_CNTL, 0xA |
270 (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
271 (0x5 << R300_VF_MAX_VTX_NUM_SHIFT) |
272 (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
273 }
274 END_CS;
275
276 /* The size of the point we're about to draw, in sixths of pixels */
277 OUT_CS_REG(R300_GA_POINT_SIZE,
278 ((h * 6) & R300_POINTSIZE_Y_MASK) |
279 ((w * 6) << R300_POINTSIZE_X_SHIFT));
280
281 BEGIN_CS(24);
282 /* Flush colorbuffer and blend caches. */
283 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
284 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D |
285 R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL);
286 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
287 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
288 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
289
290 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
291 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
292 OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
293 r300_translate_colorformat(tex->tex.format));
294 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
295 /* XXX Packet3 */
296 OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8));
297 OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
298 (1 << R300_PRIM_NUM_VERTICES_SHIFT));
299 OUT_CS_32F(w / 2.0);
300 OUT_CS_32F(h / 2.0);
301 /* XXX this should be the depth value to clear to */
302 OUT_CS_32F(1.0);
303 OUT_CS_32F(1.0);
304 OUT_CS_32F(r);
305 OUT_CS_32F(g);
306 OUT_CS_32F(b);
307 OUT_CS_32F(1.0);
308
309 /* XXX figure out why this is 0xA and not 0x2 */
310 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
311 /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
312 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
313 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
314
315 END_CS;
316
317 r300->dirty_hw++;
318 }
319
320 void r300_init_surface_functions(struct r300_context* r300)
321 {
322 r300->context.surface_fill = r300_surface_fill;
323 }