r300-gallium: Flat/smooth shading state.
[mesa.git] / src / gallium / drivers / r300 / r300_surface.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Joakim Sindholt <opensource@zhasha.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_surface.h"
25
26 /* Provides pipe_context's "surface_fill". Commonly used for clearing
27 * buffers. */
28 static void r300_surface_fill(struct pipe_context* pipe,
29 struct pipe_surface* dest,
30 unsigned x, unsigned y,
31 unsigned w, unsigned h,
32 unsigned color)
33 {
34 struct r300_context* r300 = r300_context(pipe);
35 CS_LOCALS(r300);
36 struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
37 struct r300_texture* tex = (struct r300_texture*)dest->texture;
38 int i;
39
40 float r, g, b, a;
41 unsigned pixpitch = tex->stride / tex->tex.block.size;
42 r = (float)((color >> 16) & 0xff) / 255.0f;
43 g = (float)((color >> 8) & 0xff) / 255.0f;
44 b = (float)((color >> 0) & 0xff) / 255.0f;
45 debug_printf("r300: Filling surface %p at (%d,%d),"
46 " dimensions %dx%d (pixel pitch %d), color 0x%x\n",
47 dest, x, y, w, h, pixpitch, color);
48
49 /* Fallback? */
50 /*if (0) {
51 debug_printf("r300: Falling back on surface clear...");
52 void* map = pipe->screen->surface_map(pipe->screen, dest,
53 PIPE_BUFFER_USAGE_CPU_WRITE);
54 pipe_fill_rect(map, &dest->block, &dest->stride, x, y, w, h, color);
55 pipe->screen->surface_unmap(pipe->screen, dest);
56 return;
57 }*/
58
59 r300_emit_invariant_state(r300);
60
61 r300_emit_blend_state(r300, &blend_clear_state);
62 r300_emit_blend_color_state(r300, &blend_color_clear_state);
63 r300_emit_dsa_state(r300, &dsa_clear_state);
64 r300_emit_rs_state(r300, &rs_clear_state);
65
66 /* Fragment shader setup */
67 if (caps->is_r500) {
68 r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
69 r300_emit_rs_block_state(r300, &r500_rs_block_clear_state);
70 } else {
71 r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader);
72 r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
73 }
74
75 BEGIN_CS(124 + (caps->has_tcl ? 2 : 0));
76 /* Flush PVS. */
77 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
78
79 OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
80 R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
81 R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
82 R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
83 /* Vertex size. */
84 OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
85 /* Max and min vertex index clamp. */
86 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF);
87 OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
88 /* XXX endian */
89 if (caps->has_tcl) {
90 OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP);
91 } else {
92 OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP |
93 R300_VAP_TCL_BYPASS);
94 }
95 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0);
96 /* XXX magic number not in r300_reg */
97 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
98 OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0);
99 OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
100 OUT_CS_32F(1.0);
101 OUT_CS_32F(1.0);
102 OUT_CS_32F(1.0);
103 OUT_CS_32F(1.0);
104 /* XXX point tex stuffing */
105 OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
106 OUT_CS_32F(0.0);
107 OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
108 OUT_CS_32F(1.0);
109 OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
110 (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
111 /* XXX this big chunk should be refactored into rs_state */
112 OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
113 OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
114 OUT_CS_REG(R300_GA_ENHANCE, 0x00000002);
115 OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
116 OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
117 OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
118 OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
119 OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
120 OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
121 OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
122 OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
123 OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
124 OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
125 OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
126 OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
127 OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002);
128 OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000);
129 OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000);
130 OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000);
131 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
132 OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
133 OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
134 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
135
136 /* XXX: Oh the wonderful unknown.
137 * Not writing these 8 regs seems to make no difference at all and seeing
138 * as how they're not documented, we should leave them out for now.
139 OUT_CS_REG_SEQ(0x4E54, 8);
140 for (i = 0; i < 8; i++) {
141 OUT_CS(0x00000000);
142 } */
143 OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
144 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
145 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
146 OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
147 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
148 OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
149 OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
150 /* XXX Moar unknown that should probably be left out.
151 OUT_CS_REG(0x4F30, 0x00000000);
152 OUT_CS_REG(0x4F34, 0x00000000); */
153 OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
154 OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
155 if (caps->has_tcl) {
156 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
157 (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
158 ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) |
159 R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
160 } else {
161 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
162 (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
163 ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) |
164 R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
165 }
166 OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000);
167 OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688);
168 OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
169 OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
170 OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
171 OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008);
172 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
173 OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003);
174 OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000);
175 OUT_CS_REG(R300_TX_ENABLE, 0x0);
176 /* XXX viewport setup */
177 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
178 OUT_CS_32F(1.0);
179 OUT_CS_32F((float)x);
180 OUT_CS_32F(1.0);
181 OUT_CS_32F((float)y);
182 OUT_CS_32F(1.0);
183 OUT_CS_32F(0.0);
184
185 if (caps->has_tcl) {
186 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE |
187 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
188 }
189
190 /* XXX */
191 OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
192 END_CS;
193
194 BEGIN_CS(7 + (caps->has_tcl ? 21 : 2));
195 OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
196 OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
197 OUT_CS(R300_US_OUT_FMT_UNUSED);
198 OUT_CS(R300_US_OUT_FMT_UNUSED);
199 OUT_CS(R300_US_OUT_FMT_UNUSED);
200 OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0);
201 /* XXX these magic numbers should be explained when
202 * this becomes a cached state object */
203 if (caps->has_tcl) {
204 OUT_CS_REG(R300_VAP_CNTL, 0xA |
205 (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
206 (0xB << R300_VF_MAX_VTX_NUM_SHIFT) |
207 (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
208 OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000);
209 OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000);
210 OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001);
211 /* XXX translate these back into normal instructions */
212 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1);
213 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0);
214 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 8);
215 OUT_CS(0x00F00203);
216 OUT_CS(0x00D10001);
217 OUT_CS(0x01248001);
218 OUT_CS(0x00000000);
219 OUT_CS(0x00F02203);
220 OUT_CS(0x00D10021);
221 OUT_CS(0x01248021);
222 OUT_CS(0x00000000);
223 } else {
224 OUT_CS_REG(R300_VAP_CNTL, 0xA |
225 (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
226 (0x5 << R300_VF_MAX_VTX_NUM_SHIFT) |
227 (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
228 }
229 END_CS;
230
231 /* Pixel scissors */
232 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
233 OUT_CS((x << R300_SCISSORS_X_SHIFT) | (y << R300_SCISSORS_Y_SHIFT));
234 OUT_CS((w << R300_SCISSORS_X_SHIFT) | (h << R300_SCISSORS_Y_SHIFT));
235
236 /* The size of the point we're about to draw, in sixths of pixels */
237 OUT_CS_REG(R300_GA_POINT_SIZE,
238 ((h * 6) & R300_POINTSIZE_Y_MASK) |
239 ((w * 6) << R300_POINTSIZE_X_SHIFT));
240
241 BEGIN_CS(24);
242 /* Flush colorbuffer and blend caches. */
243 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
244 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D |
245 R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL);
246 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
247 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
248 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
249
250 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
251 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
252 OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
253 r300_translate_colorformat(tex->tex.format));
254 OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
255 /* XXX Packet3 */
256 OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8));
257 OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
258 (1 << R300_PRIM_NUM_VERTICES_SHIFT));
259 OUT_CS_32F(w / 2.0);
260 OUT_CS_32F(h / 2.0);
261 /* XXX this should be the depth value to clear to */
262 OUT_CS_32F(1.0);
263 OUT_CS_32F(1.0);
264 OUT_CS_32F(r);
265 OUT_CS_32F(g);
266 OUT_CS_32F(b);
267 OUT_CS_32F(1.0);
268
269 /* XXX figure out why this is 0xA and not 0x2 */
270 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
271 /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
272 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
273 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
274
275 END_CS;
276
277 r300->dirty_hw++;
278 }
279
280 static void r300_surface_copy(struct pipe_context* pipe,
281 boolean do_flip,
282 struct pipe_surface* dest,
283 unsigned destx, unsigned desty,
284 struct pipe_surface* src,
285 unsigned srcx, unsigned srcy,
286 unsigned w, unsigned h)
287 {
288 struct r300_context* r300 = r300_context(pipe);
289 CS_LOCALS(r300);
290 struct r300_texture* srctex = (struct r300_texture*)src->texture;
291 struct r300_texture* desttex = (struct r300_texture*)dest->texture;
292
293 unsigned pixpitch = srctex->stride / srctex->tex.block.size;
294 debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d),"
295 " dimensions %dx%d (pixel pitch %d)\n",
296 src, srcx, srcy, dest, destx, desty, w, h, pixpitch);
297
298 if (TRUE) {
299 debug_printf("r300: Falling back on surface_copy\n");
300 return util_surface_copy(pipe, do_flip, dest, destx, desty, src,
301 srcx, srcy, w, h);
302 }
303 #if 0
304 BEGIN_CS();
305 OUT_CS_REG(RADEON_DEFAULT_SC_BOTTOM_RIGHT,(RADEON_DEFAULT_SC_RIGHT_MAX |
306 RADEON_DEFAULT_SC_BOTTOM_MAX));
307 OUT_ACCEL_REG(RADEON_DP_GUI_MASTER_CNTL, (RADEON_GMC_DST_PITCH_OFFSET_CNTL |
308 RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
309 RADEON_GMC_BRUSH_NONE |
310 (datatype << 8) |
311 RADEON_GMC_SRC_DATATYPE_COLOR |
312 RADEON_ROP[rop].rop |
313 RADEON_DP_SRC_SOURCE_MEMORY |
314 RADEON_GMC_CLR_CMP_CNTL_DIS));
315 OUT_CS_REG(RADEON_DP_BRUSH_FRGD_CLR, 0xffffffff);
316 OUT_CS_REG(RADEON_DP_BRUSH_BKGD_CLR, 0x0);
317 OUT_CS_REG(RADEON_DP_SRC_FRGD_CLR, 0xffffffff);
318 OUT_CS_REG(RADEON_DP_SRC_BKGD_CLR, 0x0);
319 OUT_ACCEL_REG(RADEON_DP_WRITE_MASK, planemask);
320 OUT_ACCEL_REG(RADEON_DP_CNTL, ((info->accel_state->xdir >= 0 ? RADEON_DST_X_LEFT_TO_RIGHT : 0) |
321 (info->accel_state->ydir >= 0 ? RADEON_DST_Y_TOP_TO_BOTTOM : 0));
322 );
323
324 OUT_CS_REG_SEQ(RADEON_DST_PITCH_OFFSET, 1);
325 OUT_CS_RELOC(desttex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
326
327 OUT_CS_REG_SEQ(RADEON_SRC_PITCH_OFFSET, 1);
328 OUT_CS_RELOC(srctex->buffer, 0,
329 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
330
331 OUT_CS_REG(RADEON_SRC_Y_X, (srcy << 16) | srcx);
332 OUT_CS_REG(RADEON_DST_Y_X, (desty << 16) | destx);
333 OUT_CS_REG(RADEON_DST_HEIGHT_WIDTH, (h << 16) | w);
334 OUT_CS_REG(RADEON_DSTCACHE_CTLSTAT, RADEON_RB2D_DC_FLUSH_ALL);
335 OUT_CS_REG(RADEON_WAIT_UNTIL,
336 RADEON_WAIT_2D_IDLECLEAN | RADEON_WAIT_DMA_GUI_IDLE);
337 END_CS;
338 #endif
339 }
340
341 void r300_init_surface_functions(struct r300_context* r300)
342 {
343 r300->context.surface_fill = r300_surface_fill;
344 r300->context.surface_copy = r300_surface_copy;
345 }