Merge branch 'i965g-restart'
[mesa.git] / src / gallium / drivers / r300 / r300_vs.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_vs.h"
25
26 #include "r300_context.h"
27 #include "r300_screen.h"
28 #include "r300_tgsi_to_rc.h"
29 #include "r300_reg.h"
30
31 #include "tgsi/tgsi_dump.h"
32 #include "tgsi/tgsi_parse.h"
33
34 #include "radeon_compiler.h"
35
36 /* Convert info about VS output semantics into r300_shader_semantics. */
37 static void r300_shader_read_vs_outputs(
38 struct tgsi_shader_info* info,
39 struct r300_shader_semantics* vs_outputs)
40 {
41 int i;
42 unsigned index;
43
44 r300_shader_semantics_reset(vs_outputs);
45
46 for (i = 0; i < info->num_outputs; i++) {
47 index = info->output_semantic_index[i];
48
49 switch (info->output_semantic_name[i]) {
50 case TGSI_SEMANTIC_POSITION:
51 assert(index == 0);
52 vs_outputs->pos = i;
53 break;
54
55 case TGSI_SEMANTIC_PSIZE:
56 assert(index == 0);
57 vs_outputs->psize = i;
58 break;
59
60 case TGSI_SEMANTIC_COLOR:
61 assert(index <= ATTR_COLOR_COUNT);
62 vs_outputs->color[index] = i;
63 break;
64
65 case TGSI_SEMANTIC_BCOLOR:
66 assert(index <= ATTR_COLOR_COUNT);
67 vs_outputs->bcolor[index] = i;
68 break;
69
70 case TGSI_SEMANTIC_GENERIC:
71 assert(index <= ATTR_GENERIC_COUNT);
72 vs_outputs->generic[index] = i;
73 break;
74
75 case TGSI_SEMANTIC_FOG:
76 assert(index == 0);
77 vs_outputs->fog = i;
78 break;
79
80 default:
81 assert(0);
82 }
83 }
84 }
85
86 static void r300_shader_vap_output_fmt(
87 struct r300_shader_semantics* vs_outputs,
88 uint* hwfmt)
89 {
90 int i, gen_count;
91
92 /* Do the actual vertex_info setup.
93 *
94 * vertex_info has four uints of hardware-specific data in it.
95 * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL
96 * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM
97 * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0
98 * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */
99
100 hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */
101
102 /* Position. */
103 if (vs_outputs->pos != ATTR_UNUSED) {
104 hwfmt[1] |= R300_INPUT_CNTL_POS;
105 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
106 } else {
107 assert(0);
108 }
109
110 /* Point size. */
111 if (vs_outputs->psize != ATTR_UNUSED) {
112 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
113 }
114
115 /* Colors. */
116 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
117 if (vs_outputs->color[i] != ATTR_UNUSED) {
118 hwfmt[1] |= R300_INPUT_CNTL_COLOR;
119 hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
120 }
121 }
122
123 /* XXX Back-face colors. */
124
125 /* Texture coordinates. */
126 gen_count = 0;
127 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
128 if (vs_outputs->generic[i] != ATTR_UNUSED) {
129 hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
130 hwfmt[3] |= (4 << (3 * gen_count));
131 gen_count++;
132 }
133 }
134
135 /* Fog coordinates. */
136 if (vs_outputs->fog != ATTR_UNUSED) {
137 hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
138 hwfmt[3] |= (4 << (3 * gen_count));
139 gen_count++;
140 }
141
142 /* XXX magic */
143 assert(gen_count <= 8);
144 }
145
146 /* Sets up stream mapping to equivalent VS outputs if TCL is bypassed
147 * or isn't present. */
148 static void r300_stream_locations_notcl(
149 struct r300_shader_semantics* vs_outputs,
150 int* stream_loc)
151 {
152 int i, tabi = 0, gen_count;
153
154 /* Position. */
155 stream_loc[tabi++] = 0;
156
157 /* Point size. */
158 if (vs_outputs->psize != ATTR_UNUSED) {
159 stream_loc[tabi++] = 1;
160 }
161
162 /* Colors. */
163 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
164 if (vs_outputs->color[i] != ATTR_UNUSED) {
165 stream_loc[tabi++] = 2 + i;
166 }
167 }
168
169 /* Back-face colors. */
170 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
171 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
172 stream_loc[tabi++] = 4 + i;
173 }
174 }
175
176 /* Texture coordinates. */
177 gen_count = 0;
178 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
179 if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
180 assert(tabi < 16);
181 stream_loc[tabi++] = 6 + gen_count;
182 gen_count++;
183 }
184 }
185
186 /* Fog coordinates. */
187 if (vs_outputs->fog != ATTR_UNUSED) {
188 assert(tabi < 16);
189 stream_loc[tabi++] = 6 + gen_count;
190 gen_count++;
191 }
192
193 /* XXX magic */
194 assert(gen_count <= 8);
195
196 for (; tabi < 16;) {
197 stream_loc[tabi++] = -1;
198 }
199 }
200
201 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
202 {
203 struct r300_vertex_shader * vs = c->UserData;
204 struct r300_shader_semantics* outputs = &vs->outputs;
205 struct tgsi_shader_info* info = &vs->info;
206 int i, reg = 0;
207
208 /* Fill in the input mapping */
209 for (i = 0; i < info->num_inputs; i++)
210 c->code->inputs[i] = i;
211
212 /* Position. */
213 if (outputs->pos != ATTR_UNUSED) {
214 c->code->outputs[outputs->pos] = reg++;
215 } else {
216 assert(0);
217 }
218
219 /* Point size. */
220 if (outputs->psize != ATTR_UNUSED) {
221 c->code->outputs[outputs->psize] = reg++;
222 }
223
224 /* Colors. */
225 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
226 if (outputs->color[i] != ATTR_UNUSED) {
227 c->code->outputs[outputs->color[i]] = reg++;
228 }
229 }
230
231 /* XXX Back-face colors. */
232
233 /* Texture coordinates. */
234 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
235 if (outputs->generic[i] != ATTR_UNUSED) {
236 c->code->outputs[outputs->generic[i]] = reg++;
237 }
238 }
239
240 /* Fog coordinates. */
241 if (outputs->fog != ATTR_UNUSED) {
242 c->code->outputs[outputs->fog] = reg++;
243 }
244 }
245
246 void r300_translate_vertex_shader(struct r300_context* r300,
247 struct r300_vertex_shader* vs)
248 {
249 struct r300_vertex_program_compiler compiler;
250 struct tgsi_to_rc ttr;
251
252 /* Initialize. */
253 r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
254 r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt);
255 r300_stream_locations_notcl(&vs->outputs, vs->stream_loc_notcl);
256
257 /* Setup the compiler */
258 rc_init(&compiler.Base);
259
260 compiler.Base.Debug = DBG_ON(r300, DBG_VP);
261 compiler.code = &vs->code;
262 compiler.UserData = vs;
263
264 if (compiler.Base.Debug) {
265 debug_printf("r300: Initial vertex program\n");
266 tgsi_dump(vs->state.tokens, 0);
267 }
268
269 /* Translate TGSI to our internal representation */
270 ttr.compiler = &compiler.Base;
271 ttr.info = &vs->info;
272
273 r300_tgsi_to_rc(&ttr, vs->state.tokens);
274
275 compiler.RequiredOutputs = ~(~0 << vs->info.num_outputs);
276 compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
277
278 /* Invoke the compiler */
279 r3xx_compile_vertex_program(&compiler);
280 if (compiler.Base.Error) {
281 /* XXX We should fallback using Draw. */
282 fprintf(stderr, "r300 VP: Compiler error\n");
283 abort();
284 }
285
286 /* And, finally... */
287 rc_destroy(&compiler.Base);
288 vs->translated = TRUE;
289 }