Merge branch '7.8'
[mesa.git] / src / gallium / drivers / r300 / r300_vs.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_vs.h"
25 #include "r300_fs.h"
26
27 #include "r300_context.h"
28 #include "r300_screen.h"
29 #include "r300_tgsi_to_rc.h"
30 #include "r300_reg.h"
31
32 #include "tgsi/tgsi_dump.h"
33 #include "tgsi/tgsi_parse.h"
34
35 #include "radeon_compiler.h"
36
37 /* Convert info about VS output semantics into r300_shader_semantics. */
38 static void r300_shader_read_vs_outputs(
39 struct tgsi_shader_info* info,
40 struct r300_shader_semantics* vs_outputs)
41 {
42 int i;
43 unsigned index;
44
45 r300_shader_semantics_reset(vs_outputs);
46
47 for (i = 0; i < info->num_outputs; i++) {
48 index = info->output_semantic_index[i];
49
50 switch (info->output_semantic_name[i]) {
51 case TGSI_SEMANTIC_POSITION:
52 assert(index == 0);
53 vs_outputs->pos = i;
54 break;
55
56 case TGSI_SEMANTIC_PSIZE:
57 assert(index == 0);
58 vs_outputs->psize = i;
59 break;
60
61 case TGSI_SEMANTIC_COLOR:
62 assert(index < ATTR_COLOR_COUNT);
63 vs_outputs->color[index] = i;
64 break;
65
66 case TGSI_SEMANTIC_BCOLOR:
67 assert(index < ATTR_COLOR_COUNT);
68 vs_outputs->bcolor[index] = i;
69 break;
70
71 case TGSI_SEMANTIC_GENERIC:
72 assert(index < ATTR_GENERIC_COUNT);
73 vs_outputs->generic[index] = i;
74 break;
75
76 case TGSI_SEMANTIC_FOG:
77 assert(index == 0);
78 vs_outputs->fog = i;
79 break;
80
81 case TGSI_SEMANTIC_EDGEFLAG:
82 assert(index == 0);
83 fprintf(stderr, "r300 VP: cannot handle edgeflag output\n");
84 assert(0);
85 break;
86 default:
87 assert(0);
88 }
89 }
90
91 /* WPOS is a straight copy of POSITION and it's always emitted. */
92 vs_outputs->wpos = i;
93 }
94
95 /* This function sets up:
96 * - VAP mapping, which maps VS registers to output semantics and
97 * at the same time it indicates which attributes are enabled and should
98 * be rasterized.
99 * - Stream mapping to VS outputs if TCL is not present. */
100 static void r300_init_vs_output_mapping(struct r300_vertex_shader* vs)
101 {
102 struct r300_shader_semantics* vs_outputs = &vs->outputs;
103 struct r300_vap_output_state *vap_out = &vs->vap_out;
104 int *stream_loc = vs->stream_loc_notcl;
105 int i, gen_count, tabi = 0;
106 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
107 vs_outputs->bcolor[1] != ATTR_UNUSED;
108
109 vap_out->vap_vtx_state_cntl = 0x5555; /* XXX this is classic Mesa bonghits */
110
111 /* Position. */
112 if (vs_outputs->pos != ATTR_UNUSED) {
113 vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
114 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
115
116 stream_loc[tabi++] = 0;
117 } else {
118 assert(0);
119 }
120
121 /* Point size. */
122 if (vs_outputs->psize != ATTR_UNUSED) {
123 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
124
125 stream_loc[tabi++] = 1;
126 }
127
128 /* Colors. */
129 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
130 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
131 vs_outputs->color[1] != ATTR_UNUSED) {
132 vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
133 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
134
135 stream_loc[tabi++] = 2 + i;
136 }
137 }
138
139 /* Back-face colors. */
140 if (any_bcolor_used) {
141 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
142 vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
143 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
144
145 stream_loc[tabi++] = 4 + i;
146 }
147 }
148
149 /* Texture coordinates. */
150 gen_count = 0;
151 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
152 if (vs_outputs->generic[i] != ATTR_UNUSED) {
153 vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
154 vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
155
156 assert(tabi < 16);
157 stream_loc[tabi++] = 6 + gen_count;
158 gen_count++;
159 }
160 }
161
162 /* Fog coordinates. */
163 if (vs_outputs->fog != ATTR_UNUSED) {
164 vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
165 vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
166
167 assert(tabi < 16);
168 stream_loc[tabi++] = 6 + gen_count;
169 gen_count++;
170 }
171
172 assert(gen_count <= 8);
173
174 /* WPOS. */
175 vs->wpos_tex_output = gen_count;
176
177 assert(tabi < 16);
178 stream_loc[tabi++] = 6 + gen_count;
179
180 for (; tabi < 16;) {
181 stream_loc[tabi++] = -1;
182 }
183 }
184
185 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
186 {
187 struct r300_vertex_shader * vs = c->UserData;
188 struct r300_shader_semantics* outputs = &vs->outputs;
189 struct tgsi_shader_info* info = &vs->info;
190 int i, reg = 0;
191 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
192 outputs->bcolor[1] != ATTR_UNUSED;
193
194 /* Fill in the input mapping */
195 for (i = 0; i < info->num_inputs; i++)
196 c->code->inputs[i] = i;
197
198 /* Position. */
199 if (outputs->pos != ATTR_UNUSED) {
200 c->code->outputs[outputs->pos] = reg++;
201 } else {
202 assert(0);
203 }
204
205 /* Point size. */
206 if (outputs->psize != ATTR_UNUSED) {
207 c->code->outputs[outputs->psize] = reg++;
208 }
209
210 /* If we're writing back facing colors we need to send
211 * four colors to make front/back face colors selection work.
212 * If the vertex program doesn't write all 4 colors, lets
213 * pretend it does by skipping output index reg so the colors
214 * get written into appropriate output vectors.
215 */
216
217 /* Colors. */
218 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
219 if (outputs->color[i] != ATTR_UNUSED) {
220 c->code->outputs[outputs->color[i]] = reg++;
221 } else if (any_bcolor_used ||
222 outputs->color[1] != ATTR_UNUSED) {
223 reg++;
224 }
225 }
226
227 /* Back-face colors. */
228 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
229 if (outputs->bcolor[i] != ATTR_UNUSED) {
230 c->code->outputs[outputs->bcolor[i]] = reg++;
231 } else if (any_bcolor_used) {
232 reg++;
233 }
234 }
235
236 /* Texture coordinates. */
237 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
238 if (outputs->generic[i] != ATTR_UNUSED) {
239 c->code->outputs[outputs->generic[i]] = reg++;
240 }
241 }
242
243 /* Fog coordinates. */
244 if (outputs->fog != ATTR_UNUSED) {
245 c->code->outputs[outputs->fog] = reg++;
246 }
247
248 /* WPOS. */
249 if (outputs->wpos != ATTR_UNUSED) {
250 c->code->outputs[outputs->wpos] = reg++;
251 }
252 }
253
254 void r300_vertex_shader_common_init(struct r300_vertex_shader *vs,
255 const struct pipe_shader_state *shader)
256 {
257 /* Copy state directly into shader. */
258 vs->state = *shader;
259 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
260 tgsi_scan_shader(shader->tokens, &vs->info);
261
262 r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
263 r300_init_vs_output_mapping(vs);
264 }
265
266 void r300_translate_vertex_shader(struct r300_context* r300,
267 struct r300_vertex_shader* vs)
268 {
269 struct r300_vertex_program_compiler compiler;
270 struct tgsi_to_rc ttr;
271
272 /* Setup the compiler */
273 rc_init(&compiler.Base);
274
275 compiler.Base.Debug = DBG_ON(r300, DBG_VP);
276 compiler.code = &vs->code;
277 compiler.UserData = vs;
278
279 if (compiler.Base.Debug) {
280 debug_printf("r300: Initial vertex program\n");
281 tgsi_dump(vs->state.tokens, 0);
282 }
283
284 /* Translate TGSI to our internal representation */
285 ttr.compiler = &compiler.Base;
286 ttr.info = &vs->info;
287 ttr.use_half_swizzles = FALSE;
288
289 r300_tgsi_to_rc(&ttr, vs->state.tokens);
290
291 compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1));
292 compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
293
294 /* Insert the WPOS output. */
295 rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
296
297 /* Invoke the compiler */
298 r3xx_compile_vertex_program(&compiler);
299 if (compiler.Base.Error) {
300 /* XXX We should fallback using Draw. */
301 fprintf(stderr, "r300 VP: Compiler error:\n%s", compiler.Base.ErrorMsg);
302 abort();
303 }
304
305 /* And, finally... */
306 rc_destroy(&compiler.Base);
307 }
308
309 boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
310 {
311 struct r300_vertex_shader* vs = r300->vs_state.state;
312 struct r300_vap_output_state *vap_out = &vs->vap_out;
313 int tex_output = vs->wpos_tex_output;
314 uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;
315
316 if (r300->fs->inputs.wpos != ATTR_UNUSED) {
317 /* Enable WPOS in VAP. */
318 if (!(vap_out->vap_vsm_vtx_assm & tex_fmt)) {
319 vap_out->vap_vsm_vtx_assm |= tex_fmt;
320 vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * tex_output));
321
322 assert(tex_output < 8);
323 return TRUE;
324 }
325 } else {
326 /* Disable WPOS in VAP. */
327 if (vap_out->vap_vsm_vtx_assm & tex_fmt) {
328 vap_out->vap_vsm_vtx_assm &= ~tex_fmt;
329 vap_out->vap_out_vtx_fmt[1] &= ~(4 << (3 * tex_output));
330 return TRUE;
331 }
332 }
333 return FALSE;
334 }