Merge branch 'gallium-front-ccw'
[mesa.git] / src / gallium / drivers / r300 / r300_vs.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_vs.h"
25
26 #include "r300_context.h"
27 #include "r300_screen.h"
28 #include "r300_tgsi_to_rc.h"
29 #include "r300_reg.h"
30
31 #include "tgsi/tgsi_dump.h"
32 #include "tgsi/tgsi_parse.h"
33 #include "tgsi/tgsi_ureg.h"
34
35 #include "radeon_compiler.h"
36
37 /* Convert info about VS output semantics into r300_shader_semantics. */
38 static void r300_shader_read_vs_outputs(
39 struct tgsi_shader_info* info,
40 struct r300_shader_semantics* vs_outputs)
41 {
42 int i;
43 unsigned index;
44
45 r300_shader_semantics_reset(vs_outputs);
46
47 for (i = 0; i < info->num_outputs; i++) {
48 index = info->output_semantic_index[i];
49
50 switch (info->output_semantic_name[i]) {
51 case TGSI_SEMANTIC_POSITION:
52 assert(index == 0);
53 vs_outputs->pos = i;
54 break;
55
56 case TGSI_SEMANTIC_PSIZE:
57 assert(index == 0);
58 vs_outputs->psize = i;
59 break;
60
61 case TGSI_SEMANTIC_COLOR:
62 assert(index < ATTR_COLOR_COUNT);
63 vs_outputs->color[index] = i;
64 break;
65
66 case TGSI_SEMANTIC_BCOLOR:
67 assert(index < ATTR_COLOR_COUNT);
68 vs_outputs->bcolor[index] = i;
69 break;
70
71 case TGSI_SEMANTIC_GENERIC:
72 assert(index < ATTR_GENERIC_COUNT);
73 vs_outputs->generic[index] = i;
74 break;
75
76 case TGSI_SEMANTIC_FOG:
77 assert(index == 0);
78 vs_outputs->fog = i;
79 break;
80
81 case TGSI_SEMANTIC_EDGEFLAG:
82 assert(index == 0);
83 fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
84 break;
85
86 default:
87 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
88 info->output_semantic_name[i]);
89 }
90 }
91
92 /* WPOS is a straight copy of POSITION and it's always emitted. */
93 vs_outputs->wpos = i;
94 }
95
96 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
97 {
98 struct r300_vertex_shader * vs = c->UserData;
99 struct r300_shader_semantics* outputs = &vs->outputs;
100 struct tgsi_shader_info* info = &vs->info;
101 int i, reg = 0;
102 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
103 outputs->bcolor[1] != ATTR_UNUSED;
104
105 /* Fill in the input mapping */
106 for (i = 0; i < info->num_inputs; i++)
107 c->code->inputs[i] = i;
108
109 /* Position. */
110 if (outputs->pos != ATTR_UNUSED) {
111 c->code->outputs[outputs->pos] = reg++;
112 } else {
113 assert(0);
114 }
115
116 /* Point size. */
117 if (outputs->psize != ATTR_UNUSED) {
118 c->code->outputs[outputs->psize] = reg++;
119 }
120
121 /* If we're writing back facing colors we need to send
122 * four colors to make front/back face colors selection work.
123 * If the vertex program doesn't write all 4 colors, lets
124 * pretend it does by skipping output index reg so the colors
125 * get written into appropriate output vectors.
126 */
127
128 /* Colors. */
129 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
130 if (outputs->color[i] != ATTR_UNUSED) {
131 c->code->outputs[outputs->color[i]] = reg++;
132 } else if (any_bcolor_used ||
133 outputs->color[1] != ATTR_UNUSED) {
134 reg++;
135 }
136 }
137
138 /* Back-face colors. */
139 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
140 if (outputs->bcolor[i] != ATTR_UNUSED) {
141 c->code->outputs[outputs->bcolor[i]] = reg++;
142 } else if (any_bcolor_used) {
143 reg++;
144 }
145 }
146
147 /* Texture coordinates. */
148 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
149 if (outputs->generic[i] != ATTR_UNUSED) {
150 c->code->outputs[outputs->generic[i]] = reg++;
151 }
152 }
153
154 /* Fog coordinates. */
155 if (outputs->fog != ATTR_UNUSED) {
156 c->code->outputs[outputs->fog] = reg++;
157 }
158
159 /* WPOS. */
160 c->code->outputs[outputs->wpos] = reg++;
161 }
162
163 static void r300_dummy_vertex_shader(
164 struct r300_context* r300,
165 struct r300_vertex_shader* shader)
166 {
167 struct pipe_shader_state state;
168 struct ureg_program *ureg;
169 struct ureg_dst dst;
170 struct ureg_src imm;
171
172 /* Make a simple vertex shader which outputs (0, 0, 0, 1),
173 * effectively rendering nothing. */
174 ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
175 dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
176 imm = ureg_imm4f(ureg, 0, 0, 0, 1);
177
178 ureg_MOV(ureg, dst, imm);
179 ureg_END(ureg);
180
181 state.tokens = ureg_finalize(ureg);
182
183 shader->dummy = TRUE;
184 r300_translate_vertex_shader(r300, shader);
185
186 ureg_destroy(ureg);
187 }
188
189 void r300_init_vs_outputs(struct r300_vertex_shader *vs)
190 {
191 tgsi_scan_shader(vs->state.tokens, &vs->info);
192 r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
193 }
194
195 void r300_translate_vertex_shader(struct r300_context *r300,
196 struct r300_vertex_shader *vs)
197 {
198 struct r300_vertex_program_compiler compiler;
199 struct tgsi_to_rc ttr;
200
201 /* Setup the compiler */
202 rc_init(&compiler.Base);
203
204 compiler.Base.Debug = DBG_ON(r300, DBG_VP);
205 compiler.code = &vs->code;
206 compiler.UserData = vs;
207
208 if (compiler.Base.Debug) {
209 debug_printf("r300: Initial vertex program\n");
210 tgsi_dump(vs->state.tokens, 0);
211 }
212
213 /* Translate TGSI to our internal representation */
214 ttr.compiler = &compiler.Base;
215 ttr.info = &vs->info;
216 ttr.use_half_swizzles = FALSE;
217
218 r300_tgsi_to_rc(&ttr, vs->state.tokens);
219
220 compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1));
221 compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
222
223 /* Insert the WPOS output. */
224 rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
225
226 /* Invoke the compiler */
227 r3xx_compile_vertex_program(&compiler);
228 if (compiler.Base.Error) {
229 /* XXX We should fallback using Draw. */
230 fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
231 " instead.\n", compiler.Base.ErrorMsg);
232
233 if (vs->dummy) {
234 fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
235 "Giving up...\n");
236 abort();
237 }
238
239 rc_destroy(&compiler.Base);
240 r300_dummy_vertex_shader(r300, vs);
241 return;
242 }
243
244 /* Initialize numbers of constants for each type. */
245 vs->externals_count = ttr.immediate_offset;
246 vs->immediates_count = vs->code.constants.Count - vs->externals_count;
247
248 /* And, finally... */
249 rc_destroy(&compiler.Base);
250 }