gallium: add blob field to pipe_llvm_program_header
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #ifdef HAVE_OPENCL
28 #include <gelf.h>
29 #include <libelf.h>
30 #endif
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 #include "util/u_transfer.h"
39 #include "util/u_surface.h"
40 #include "util/u_pack_color.h"
41 #include "util/u_memory.h"
42 #include "util/u_inlines.h"
43 #include "util/u_framebuffer.h"
44 #include "tgsi/tgsi_parse.h"
45 #include "pipebuffer/pb_buffer.h"
46 #include "evergreend.h"
47 #include "r600_shader.h"
48 #include "r600_pipe.h"
49 #include "r600_formats.h"
50 #include "evergreen_compute.h"
51 #include "evergreen_compute_internal.h"
52 #include "compute_memory_pool.h"
53 #include "sb/sb_public.h"
54 #include <inttypes.h>
55
56 /**
57 RAT0 is for global binding write
58 VTX1 is for global binding read
59
60 for wrting images RAT1...
61 for reading images TEX2...
62 TEX2-RAT1 is paired
63
64 TEX2... consumes the same fetch resources, that VTX2... would consume
65
66 CONST0 and VTX0 is for parameters
67 CONST0 is binding smaller input parameter buffer, and for constant indexing,
68 also constant cached
69 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
70 the constant cache can handle
71
72 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
73 because we reserve RAT0 for global bindings. With byteaddressing enabled,
74 we should reserve another one too.=> 10 image binding for writing max.
75
76 from Nvidia OpenCL:
77 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
78 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
79
80 so 10 for writing is enough. 176 is the max for reading according to the docs
81
82 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
83 writable images will consume TEX slots, VTX slots too because of linear indexing
84
85 */
86
87 #ifdef HAVE_OPENCL
88 static void radeon_shader_binary_init(struct r600_shader_binary *b)
89 {
90 memset(b, 0, sizeof(*b));
91 }
92
93 static void radeon_shader_binary_clean(struct r600_shader_binary *b)
94 {
95 if (!b)
96 return;
97 FREE(b->code);
98 FREE(b->config);
99 FREE(b->rodata);
100 FREE(b->global_symbol_offsets);
101 FREE(b->relocs);
102 FREE(b->disasm_string);
103 }
104 #endif
105
106 struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
107 unsigned size)
108 {
109 struct pipe_resource *buffer = NULL;
110 assert(size);
111
112 buffer = pipe_buffer_create((struct pipe_screen*) screen,
113 0, PIPE_USAGE_IMMUTABLE, size);
114
115 return (struct r600_resource *)buffer;
116 }
117
118
119 static void evergreen_set_rat(struct r600_pipe_compute *pipe,
120 unsigned id,
121 struct r600_resource *bo,
122 int start,
123 int size)
124 {
125 struct pipe_surface rat_templ;
126 struct r600_surface *surf = NULL;
127 struct r600_context *rctx = NULL;
128
129 assert(id < 12);
130 assert((size & 3) == 0);
131 assert((start & 0xFF) == 0);
132
133 rctx = pipe->ctx;
134
135 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
136
137 /* Create the RAT surface */
138 memset(&rat_templ, 0, sizeof(rat_templ));
139 rat_templ.format = PIPE_FORMAT_R32_UINT;
140 rat_templ.u.tex.level = 0;
141 rat_templ.u.tex.first_layer = 0;
142 rat_templ.u.tex.last_layer = 0;
143
144 /* Add the RAT the list of color buffers. Drop the old buffer first. */
145 pipe_surface_reference(&pipe->ctx->framebuffer.state.cbufs[id], NULL);
146 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
147 (struct pipe_context *)pipe->ctx,
148 (struct pipe_resource *)bo, &rat_templ);
149
150 /* Update the number of color buffers */
151 pipe->ctx->framebuffer.state.nr_cbufs =
152 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
153
154 /* Update the cb_target_mask
155 * XXX: I think this is a potential spot for bugs once we start doing
156 * GL interop. cb_target_mask may be modified in the 3D sections
157 * of this driver. */
158 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
159
160 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
161 evergreen_init_color_surface_rat(rctx, surf);
162 }
163
164 static void evergreen_cs_set_vertex_buffer(struct r600_context *rctx,
165 unsigned vb_index,
166 unsigned offset,
167 struct pipe_resource *buffer)
168 {
169 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
170 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
171 vb->stride = 1;
172 vb->buffer_offset = offset;
173 vb->buffer.resource = buffer;
174 vb->is_user_buffer = false;
175
176 /* The vertex instructions in the compute shaders use the texture cache,
177 * so we need to invalidate it. */
178 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
179 state->enabled_mask |= 1 << vb_index;
180 state->dirty_mask |= 1 << vb_index;
181 r600_mark_atom_dirty(rctx, &state->atom);
182 }
183
184 static void evergreen_cs_set_constant_buffer(struct r600_context *rctx,
185 unsigned cb_index,
186 unsigned offset,
187 unsigned size,
188 struct pipe_resource *buffer)
189 {
190 struct pipe_constant_buffer cb;
191 cb.buffer_size = size;
192 cb.buffer_offset = offset;
193 cb.buffer = buffer;
194 cb.user_buffer = NULL;
195
196 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
197 }
198
199 /* We need to define these R600 registers here, because we can't include
200 * evergreend.h and r600d.h.
201 */
202 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
203 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
204
205 #ifdef HAVE_OPENCL
206 static void parse_symbol_table(Elf_Data *symbol_table_data,
207 const GElf_Shdr *symbol_table_header,
208 struct r600_shader_binary *binary)
209 {
210 GElf_Sym symbol;
211 unsigned i = 0;
212 unsigned symbol_count =
213 symbol_table_header->sh_size / symbol_table_header->sh_entsize;
214
215 /* We are over allocating this list, because symbol_count gives the
216 * total number of symbols, and we will only be filling the list
217 * with offsets of global symbols. The memory savings from
218 * allocating the correct size of this list will be small, and
219 * I don't think it is worth the cost of pre-computing the number
220 * of global symbols.
221 */
222 binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t));
223
224 while (gelf_getsym(symbol_table_data, i++, &symbol)) {
225 unsigned i;
226 if (GELF_ST_BIND(symbol.st_info) != STB_GLOBAL ||
227 symbol.st_shndx == 0 /* Undefined symbol */) {
228 continue;
229 }
230
231 binary->global_symbol_offsets[binary->global_symbol_count] =
232 symbol.st_value;
233
234 /* Sort the list using bubble sort. This list will usually
235 * be small. */
236 for (i = binary->global_symbol_count; i > 0; --i) {
237 uint64_t lhs = binary->global_symbol_offsets[i - 1];
238 uint64_t rhs = binary->global_symbol_offsets[i];
239 if (lhs < rhs) {
240 break;
241 }
242 binary->global_symbol_offsets[i] = lhs;
243 binary->global_symbol_offsets[i - 1] = rhs;
244 }
245 ++binary->global_symbol_count;
246 }
247 }
248
249
250 static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
251 unsigned symbol_sh_link,
252 struct r600_shader_binary *binary)
253 {
254 unsigned i;
255
256 if (!relocs || !symbols || !binary->reloc_count) {
257 return;
258 }
259 binary->relocs = CALLOC(binary->reloc_count,
260 sizeof(struct r600_shader_reloc));
261 for (i = 0; i < binary->reloc_count; i++) {
262 GElf_Sym symbol;
263 GElf_Rel rel;
264 char *symbol_name;
265 struct r600_shader_reloc *reloc = &binary->relocs[i];
266
267 gelf_getrel(relocs, i, &rel);
268 gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
269 symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
270
271 reloc->offset = rel.r_offset;
272 strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
273 reloc->name[sizeof(reloc->name)-1] = 0;
274 }
275 }
276
277 static void r600_elf_read(const char *elf_data, unsigned elf_size,
278 struct r600_shader_binary *binary)
279 {
280 char *elf_buffer;
281 Elf *elf;
282 Elf_Scn *section = NULL;
283 Elf_Data *symbols = NULL, *relocs = NULL;
284 size_t section_str_index;
285 unsigned symbol_sh_link = 0;
286
287 /* One of the libelf implementations
288 * (http://www.mr511.de/software/english.htm) requires calling
289 * elf_version() before elf_memory().
290 */
291 elf_version(EV_CURRENT);
292 elf_buffer = MALLOC(elf_size);
293 memcpy(elf_buffer, elf_data, elf_size);
294
295 elf = elf_memory(elf_buffer, elf_size);
296
297 elf_getshdrstrndx(elf, &section_str_index);
298
299 while ((section = elf_nextscn(elf, section))) {
300 const char *name;
301 Elf_Data *section_data = NULL;
302 GElf_Shdr section_header;
303 if (gelf_getshdr(section, &section_header) != &section_header) {
304 fprintf(stderr, "Failed to read ELF section header\n");
305 return;
306 }
307 name = elf_strptr(elf, section_str_index, section_header.sh_name);
308 if (!strcmp(name, ".text")) {
309 section_data = elf_getdata(section, section_data);
310 binary->code_size = section_data->d_size;
311 binary->code = MALLOC(binary->code_size * sizeof(unsigned char));
312 memcpy(binary->code, section_data->d_buf, binary->code_size);
313 } else if (!strcmp(name, ".AMDGPU.config")) {
314 section_data = elf_getdata(section, section_data);
315 binary->config_size = section_data->d_size;
316 binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
317 memcpy(binary->config, section_data->d_buf, binary->config_size);
318 } else if (!strcmp(name, ".AMDGPU.disasm")) {
319 /* Always read disassembly if it's available. */
320 section_data = elf_getdata(section, section_data);
321 binary->disasm_string = strndup(section_data->d_buf,
322 section_data->d_size);
323 } else if (!strncmp(name, ".rodata", 7)) {
324 section_data = elf_getdata(section, section_data);
325 binary->rodata_size = section_data->d_size;
326 binary->rodata = MALLOC(binary->rodata_size * sizeof(unsigned char));
327 memcpy(binary->rodata, section_data->d_buf, binary->rodata_size);
328 } else if (!strncmp(name, ".symtab", 7)) {
329 symbols = elf_getdata(section, section_data);
330 symbol_sh_link = section_header.sh_link;
331 parse_symbol_table(symbols, &section_header, binary);
332 } else if (!strcmp(name, ".rel.text")) {
333 relocs = elf_getdata(section, section_data);
334 binary->reloc_count = section_header.sh_size /
335 section_header.sh_entsize;
336 }
337 }
338
339 parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
340
341 if (elf){
342 elf_end(elf);
343 }
344 FREE(elf_buffer);
345
346 /* Cache the config size per symbol */
347 if (binary->global_symbol_count) {
348 binary->config_size_per_symbol =
349 binary->config_size / binary->global_symbol_count;
350 } else {
351 binary->global_symbol_count = 1;
352 binary->config_size_per_symbol = binary->config_size;
353 }
354 }
355
356 static const unsigned char *r600_shader_binary_config_start(
357 const struct r600_shader_binary *binary,
358 uint64_t symbol_offset)
359 {
360 unsigned i;
361 for (i = 0; i < binary->global_symbol_count; ++i) {
362 if (binary->global_symbol_offsets[i] == symbol_offset) {
363 unsigned offset = i * binary->config_size_per_symbol;
364 return binary->config + offset;
365 }
366 }
367 return binary->config;
368 }
369
370 static void r600_shader_binary_read_config(const struct r600_shader_binary *binary,
371 struct r600_bytecode *bc,
372 uint64_t symbol_offset,
373 boolean *use_kill)
374 {
375 unsigned i;
376 const unsigned char *config =
377 r600_shader_binary_config_start(binary, symbol_offset);
378
379 for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
380 unsigned reg =
381 util_le32_to_cpu(*(uint32_t*)(config + i));
382 unsigned value =
383 util_le32_to_cpu(*(uint32_t*)(config + i + 4));
384 switch (reg) {
385 /* R600 / R700 */
386 case R_028850_SQ_PGM_RESOURCES_PS:
387 case R_028868_SQ_PGM_RESOURCES_VS:
388 /* Evergreen / Northern Islands */
389 case R_028844_SQ_PGM_RESOURCES_PS:
390 case R_028860_SQ_PGM_RESOURCES_VS:
391 case R_0288D4_SQ_PGM_RESOURCES_LS:
392 bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
393 bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
394 break;
395 case R_02880C_DB_SHADER_CONTROL:
396 *use_kill = G_02880C_KILL_ENABLE(value);
397 break;
398 case R_0288E8_SQ_LDS_ALLOC:
399 bc->nlds_dw = value;
400 break;
401 }
402 }
403 }
404
405 static unsigned r600_create_shader(struct r600_bytecode *bc,
406 const struct r600_shader_binary *binary,
407 boolean *use_kill)
408
409 {
410 assert(binary->code_size % 4 == 0);
411 bc->bytecode = CALLOC(1, binary->code_size);
412 memcpy(bc->bytecode, binary->code, binary->code_size);
413 bc->ndw = binary->code_size / 4;
414
415 r600_shader_binary_read_config(binary, bc, 0, use_kill);
416 return 0;
417 }
418
419 #endif
420
421 static void r600_destroy_shader(struct r600_bytecode *bc)
422 {
423 FREE(bc->bytecode);
424 }
425
426 static void *evergreen_create_compute_state(struct pipe_context *ctx,
427 const struct pipe_compute_state *cso)
428 {
429 struct r600_context *rctx = (struct r600_context *)ctx;
430 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
431 #ifdef HAVE_OPENCL
432 const struct pipe_llvm_program_header *header;
433 void *p;
434 boolean use_kill;
435 #endif
436
437 shader->ctx = rctx;
438 shader->local_size = cso->req_local_mem;
439 shader->private_size = cso->req_private_mem;
440 shader->input_size = cso->req_input_mem;
441
442 shader->ir_type = cso->ir_type;
443
444 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
445 shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, PIPE_SHADER_COMPUTE);
446 return shader;
447 }
448 #ifdef HAVE_OPENCL
449 COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
450 header = cso->prog;
451 radeon_shader_binary_init(&shader->binary);
452 r600_elf_read(header->blob, header->num_bytes, &shader->binary);
453 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
454
455 /* Upload code + ROdata */
456 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
457 shader->bc.ndw * 4);
458 p = r600_buffer_map_sync_with_rings(
459 &rctx->b, shader->code_bo,
460 PIPE_TRANSFER_WRITE | RADEON_TRANSFER_TEMPORARY);
461 //TODO: use util_memcpy_cpu_to_le32 ?
462 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
463 rctx->b.ws->buffer_unmap(shader->code_bo->buf);
464 #endif
465
466 return shader;
467 }
468
469 static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state)
470 {
471 struct r600_context *rctx = (struct r600_context *)ctx;
472 struct r600_pipe_compute *shader = state;
473
474 COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n");
475
476 if (!shader)
477 return;
478
479 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
480 r600_delete_shader_selector(ctx, shader->sel);
481 } else {
482 #ifdef HAVE_OPENCL
483 radeon_shader_binary_clean(&shader->binary);
484 pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL);
485 pipe_resource_reference((struct pipe_resource**)&shader->kernel_param, NULL);
486 #endif
487 r600_destroy_shader(&shader->bc);
488 }
489 FREE(shader);
490 }
491
492 static void evergreen_bind_compute_state(struct pipe_context *ctx, void *state)
493 {
494 struct r600_context *rctx = (struct r600_context *)ctx;
495 struct r600_pipe_compute *cstate = (struct r600_pipe_compute *)state;
496 COMPUTE_DBG(rctx->screen, "*** evergreen_bind_compute_state\n");
497
498 if (!state) {
499 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
500 return;
501 }
502
503 if (cstate->ir_type == PIPE_SHADER_IR_TGSI) {
504 bool compute_dirty;
505
506 r600_shader_select(ctx, cstate->sel, &compute_dirty);
507 }
508
509 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
510 }
511
512 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
513 * kernel parameters there are implicit parameters that need to be stored
514 * in the vertex buffer as well. Here is how these parameters are organized in
515 * the buffer:
516 *
517 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
518 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
519 * DWORDS 6-8: Number of work items within each work group in each dimension
520 * (x,y,z)
521 * DWORDS 9+ : Kernel parameters
522 */
523 static void evergreen_compute_upload_input(struct pipe_context *ctx,
524 const struct pipe_grid_info *info)
525 {
526 struct r600_context *rctx = (struct r600_context *)ctx;
527 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
528 unsigned i;
529 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
530 * parameters.
531 */
532 unsigned input_size;
533 uint32_t *num_work_groups_start;
534 uint32_t *global_size_start;
535 uint32_t *local_size_start;
536 uint32_t *kernel_parameters_start;
537 struct pipe_box box;
538 struct pipe_transfer *transfer = NULL;
539
540 if (!shader)
541 return;
542 if (shader->input_size == 0) {
543 return;
544 }
545 input_size = shader->input_size + 36;
546 if (!shader->kernel_param) {
547 /* Add space for the grid dimensions */
548 shader->kernel_param = (struct r600_resource *)
549 pipe_buffer_create(ctx->screen, 0,
550 PIPE_USAGE_IMMUTABLE, input_size);
551 }
552
553 u_box_1d(0, input_size, &box);
554 num_work_groups_start = ctx->transfer_map(ctx,
555 (struct pipe_resource*)shader->kernel_param,
556 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
557 &box, &transfer);
558 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
559 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
560 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
561
562 /* Copy the work group size */
563 memcpy(num_work_groups_start, info->grid, 3 * sizeof(uint));
564
565 /* Copy the global size */
566 for (i = 0; i < 3; i++) {
567 global_size_start[i] = info->grid[i] * info->block[i];
568 }
569
570 /* Copy the local dimensions */
571 memcpy(local_size_start, info->block, 3 * sizeof(uint));
572
573 /* Copy the kernel inputs */
574 memcpy(kernel_parameters_start, info->input, shader->input_size);
575
576 for (i = 0; i < (input_size / 4); i++) {
577 COMPUTE_DBG(rctx->screen, "input %i : %u\n", i,
578 ((unsigned*)num_work_groups_start)[i]);
579 }
580
581 ctx->transfer_unmap(ctx, transfer);
582
583 /* ID=0 and ID=3 are reserved for the parameters.
584 * LLVM will preferably use ID=0, but it does not work for dynamic
585 * indices. */
586 evergreen_cs_set_vertex_buffer(rctx, 3, 0,
587 (struct pipe_resource*)shader->kernel_param);
588 evergreen_cs_set_constant_buffer(rctx, 0, 0, input_size,
589 (struct pipe_resource*)shader->kernel_param);
590 }
591
592 static void evergreen_emit_dispatch(struct r600_context *rctx,
593 const struct pipe_grid_info *info,
594 uint32_t indirect_grid[3])
595 {
596 int i;
597 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
598 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
599 bool render_cond_bit = rctx->b.render_cond && !rctx->b.render_cond_force_off;
600 unsigned num_waves;
601 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
602 unsigned wave_divisor = (16 * num_pipes);
603 int group_size = 1;
604 int grid_size = 1;
605 unsigned lds_size = shader->local_size / 4;
606
607 if (shader->ir_type != PIPE_SHADER_IR_TGSI)
608 lds_size += shader->bc.nlds_dw;
609
610 /* Calculate group_size/grid_size */
611 for (i = 0; i < 3; i++) {
612 group_size *= info->block[i];
613 }
614
615 for (i = 0; i < 3; i++) {
616 grid_size *= info->grid[i];
617 }
618
619 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
620 num_waves = (info->block[0] * info->block[1] * info->block[2] +
621 wave_divisor - 1) / wave_divisor;
622
623 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
624 "%u wavefronts per thread block, "
625 "allocating %u dwords lds.\n",
626 num_pipes, num_waves, lds_size);
627
628 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
629
630 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
631 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
632 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
633 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
634
635 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
636 group_size);
637
638 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
639 radeon_emit(cs, info->block[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
640 radeon_emit(cs, info->block[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
641 radeon_emit(cs, info->block[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
642
643 if (rctx->b.chip_class < CAYMAN) {
644 assert(lds_size <= 8192);
645 } else {
646 /* Cayman appears to have a slightly smaller limit, see the
647 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
648 assert(lds_size <= 8160);
649 }
650
651 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
652 lds_size | (num_waves << 14));
653
654 if (info->indirect) {
655 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
656 radeon_emit(cs, indirect_grid[0]);
657 radeon_emit(cs, indirect_grid[1]);
658 radeon_emit(cs, indirect_grid[2]);
659 radeon_emit(cs, 1);
660 } else {
661 /* Dispatch packet */
662 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
663 radeon_emit(cs, info->grid[0]);
664 radeon_emit(cs, info->grid[1]);
665 radeon_emit(cs, info->grid[2]);
666 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
667 radeon_emit(cs, 1);
668 }
669
670 if (rctx->is_debug)
671 eg_trace_emit(rctx);
672 }
673
674 static void compute_setup_cbs(struct r600_context *rctx)
675 {
676 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
677 unsigned i;
678
679 /* Emit colorbuffers. */
680 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
681 for (i = 0; i < 8 && i < rctx->framebuffer.state.nr_cbufs; i++) {
682 struct r600_surface *cb = (struct r600_surface*)rctx->framebuffer.state.cbufs[i];
683 unsigned reloc = radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
684 (struct r600_resource*)cb->base.texture,
685 RADEON_USAGE_READWRITE,
686 RADEON_PRIO_SHADER_RW_BUFFER);
687
688 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
689 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
690 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
691 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
692 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
693 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
694 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
695 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
696
697 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
698 radeon_emit(cs, reloc);
699
700 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
701 radeon_emit(cs, reloc);
702 }
703 for (; i < 8 ; i++)
704 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
705 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
706 for (; i < 12; i++)
707 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
708 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
709
710 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
711 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
712 rctx->compute_cb_target_mask);
713 }
714
715 static void compute_emit_cs(struct r600_context *rctx,
716 const struct pipe_grid_info *info)
717 {
718 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
719 bool compute_dirty = false;
720 struct r600_pipe_shader *current;
721 struct r600_shader_atomic combined_atomics[8];
722 uint8_t atomic_used_mask;
723 uint32_t indirect_grid[3] = { 0, 0, 0 };
724
725 /* make sure that the gfx ring is only one active */
726 if (radeon_emitted(rctx->b.dma.cs, 0)) {
727 rctx->b.dma.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
728 }
729
730 r600_update_compressed_resource_state(rctx, true);
731
732 if (!rctx->cmd_buf_is_compute) {
733 rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
734 rctx->cmd_buf_is_compute = true;
735 }
736
737 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
738 r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty);
739 current = rctx->cs_shader_state.shader->sel->current;
740 if (compute_dirty) {
741 rctx->cs_shader_state.atom.num_dw = current->command_buffer.num_dw;
742 r600_context_add_resource_size(&rctx->b.b, (struct pipe_resource *)current->bo);
743 r600_set_atom_dirty(rctx, &rctx->cs_shader_state.atom, true);
744 }
745
746 bool need_buf_const = current->shader.uses_tex_buffers ||
747 current->shader.has_txq_cube_array_z_comp;
748
749 if (info->indirect) {
750 struct r600_resource *indirect_resource = (struct r600_resource *)info->indirect;
751 unsigned *data = r600_buffer_map_sync_with_rings(&rctx->b, indirect_resource, PIPE_TRANSFER_READ);
752 unsigned offset = info->indirect_offset / 4;
753 indirect_grid[0] = data[offset];
754 indirect_grid[1] = data[offset + 1];
755 indirect_grid[2] = data[offset + 2];
756 }
757 for (int i = 0; i < 3; i++) {
758 rctx->cs_block_grid_sizes[i] = info->block[i];
759 rctx->cs_block_grid_sizes[i + 4] = info->indirect ? indirect_grid[i] : info->grid[i];
760 }
761 rctx->cs_block_grid_sizes[3] = rctx->cs_block_grid_sizes[7] = 0;
762 rctx->driver_consts[PIPE_SHADER_COMPUTE].cs_block_grid_size_dirty = true;
763
764 evergreen_emit_atomic_buffer_setup_count(rctx, current, combined_atomics, &atomic_used_mask);
765 r600_need_cs_space(rctx, 0, true, util_bitcount(atomic_used_mask));
766
767 if (need_buf_const) {
768 eg_setup_buffer_constants(rctx, PIPE_SHADER_COMPUTE);
769 }
770 r600_update_driver_const_buffers(rctx, true);
771
772 evergreen_emit_atomic_buffer_setup(rctx, true, combined_atomics, atomic_used_mask);
773 if (atomic_used_mask) {
774 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
775 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
776 }
777 } else
778 r600_need_cs_space(rctx, 0, true, 0);
779
780 /* Initialize all the compute-related registers.
781 *
782 * See evergreen_init_atom_start_compute_cs() in this file for the list
783 * of registers initialized by the start_compute_cs_cmd atom.
784 */
785 r600_emit_command_buffer(cs, &rctx->start_compute_cs_cmd);
786
787 /* emit config state */
788 if (rctx->b.chip_class == EVERGREEN) {
789 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
790 radeon_set_config_reg_seq(cs, R_008C04_SQ_GPR_RESOURCE_MGMT_1, 3);
791 radeon_emit(cs, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx->r6xx_num_clause_temp_gprs));
792 radeon_emit(cs, 0);
793 radeon_emit(cs, 0);
794 radeon_set_config_reg(cs, R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ, (1 << 8));
795 } else
796 r600_emit_atom(rctx, &rctx->config_state.atom);
797 }
798
799 rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
800 r600_flush_emit(rctx);
801
802 if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI) {
803
804 compute_setup_cbs(rctx);
805
806 /* Emit vertex buffer state */
807 rctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(rctx->cs_vertex_buffer_state.dirty_mask);
808 r600_emit_atom(rctx, &rctx->cs_vertex_buffer_state.atom);
809 } else {
810 uint32_t rat_mask;
811
812 rat_mask = evergreen_construct_rat_mask(rctx, &rctx->cb_misc_state, 0);
813 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
814 rat_mask);
815 }
816
817 r600_emit_atom(rctx, &rctx->b.render_cond_atom);
818
819 /* Emit constant buffer state */
820 r600_emit_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
821
822 /* Emit sampler state */
823 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
824
825 /* Emit sampler view (texture resource) state */
826 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
827
828 /* Emit images state */
829 r600_emit_atom(rctx, &rctx->compute_images.atom);
830
831 /* Emit buffers state */
832 r600_emit_atom(rctx, &rctx->compute_buffers.atom);
833
834 /* Emit shader state */
835 r600_emit_atom(rctx, &rctx->cs_shader_state.atom);
836
837 /* Emit dispatch state and dispatch packet */
838 evergreen_emit_dispatch(rctx, info, indirect_grid);
839
840 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
841 */
842 rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
843 R600_CONTEXT_INV_VERTEX_CACHE |
844 R600_CONTEXT_INV_TEX_CACHE;
845 r600_flush_emit(rctx);
846 rctx->b.flags = 0;
847
848 if (rctx->b.chip_class >= CAYMAN) {
849 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
850 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
851 /* DEALLOC_STATE prevents the GPU from hanging when a
852 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
853 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
854 */
855 radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
856 radeon_emit(cs, 0);
857 }
858 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI)
859 evergreen_emit_atomic_buffer_save(rctx, true, combined_atomics, &atomic_used_mask);
860
861 #if 0
862 COMPUTE_DBG(rctx->screen, "cdw: %i\n", cs->cdw);
863 for (i = 0; i < cs->cdw; i++) {
864 COMPUTE_DBG(rctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
865 }
866 #endif
867
868 }
869
870
871 /**
872 * Emit function for r600_cs_shader_state atom
873 */
874 void evergreen_emit_cs_shader(struct r600_context *rctx,
875 struct r600_atom *atom)
876 {
877 struct r600_cs_shader_state *state =
878 (struct r600_cs_shader_state*)atom;
879 struct r600_pipe_compute *shader = state->shader;
880 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
881 uint64_t va;
882 struct r600_resource *code_bo;
883 unsigned ngpr, nstack;
884
885 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
886 code_bo = shader->sel->current->bo;
887 va = shader->sel->current->bo->gpu_address;
888 ngpr = shader->sel->current->shader.bc.ngpr;
889 nstack = shader->sel->current->shader.bc.nstack;
890 } else {
891 code_bo = shader->code_bo;
892 va = shader->code_bo->gpu_address + state->pc;
893 ngpr = shader->bc.ngpr;
894 nstack = shader->bc.nstack;
895 }
896
897 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
898 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
899 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
900 S_0288D4_NUM_GPRS(ngpr) |
901 S_0288D4_DX10_CLAMP(1) |
902 S_0288D4_STACK_SIZE(nstack));
903 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
904
905 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
906 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
907 code_bo, RADEON_USAGE_READ,
908 RADEON_PRIO_SHADER_BINARY));
909 }
910
911 static void evergreen_launch_grid(struct pipe_context *ctx,
912 const struct pipe_grid_info *info)
913 {
914 struct r600_context *rctx = (struct r600_context *)ctx;
915 #ifdef HAVE_OPENCL
916 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
917 boolean use_kill;
918
919 if (shader->ir_type != PIPE_SHADER_IR_TGSI) {
920 rctx->cs_shader_state.pc = info->pc;
921 /* Get the config information for this kernel. */
922 r600_shader_binary_read_config(&shader->binary, &shader->bc,
923 info->pc, &use_kill);
924 } else {
925 use_kill = false;
926 rctx->cs_shader_state.pc = 0;
927 }
928 #endif
929
930 COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
931
932
933 evergreen_compute_upload_input(ctx, info);
934 compute_emit_cs(rctx, info);
935 }
936
937 static void evergreen_set_compute_resources(struct pipe_context *ctx,
938 unsigned start, unsigned count,
939 struct pipe_surface **surfaces)
940 {
941 struct r600_context *rctx = (struct r600_context *)ctx;
942 struct r600_surface **resources = (struct r600_surface **)surfaces;
943
944 COMPUTE_DBG(rctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
945 start, count);
946
947 for (unsigned i = 0; i < count; i++) {
948 /* The First four vertex buffers are reserved for parameters and
949 * global buffers. */
950 unsigned vtx_id = 4 + i;
951 if (resources[i]) {
952 struct r600_resource_global *buffer =
953 (struct r600_resource_global*)
954 resources[i]->base.texture;
955 if (resources[i]->base.writable) {
956 assert(i+1 < 12);
957
958 evergreen_set_rat(rctx->cs_shader_state.shader, i+1,
959 (struct r600_resource *)resources[i]->base.texture,
960 buffer->chunk->start_in_dw*4,
961 resources[i]->base.texture->width0);
962 }
963
964 evergreen_cs_set_vertex_buffer(rctx, vtx_id,
965 buffer->chunk->start_in_dw * 4,
966 resources[i]->base.texture);
967 }
968 }
969 }
970
971 static void evergreen_set_global_binding(struct pipe_context *ctx,
972 unsigned first, unsigned n,
973 struct pipe_resource **resources,
974 uint32_t **handles)
975 {
976 struct r600_context *rctx = (struct r600_context *)ctx;
977 struct compute_memory_pool *pool = rctx->screen->global_pool;
978 struct r600_resource_global **buffers =
979 (struct r600_resource_global **)resources;
980 unsigned i;
981
982 COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
983 first, n);
984
985 if (!resources) {
986 /* XXX: Unset */
987 return;
988 }
989
990 /* We mark these items for promotion to the pool if they
991 * aren't already there */
992 for (i = first; i < first + n; i++) {
993 struct compute_memory_item *item = buffers[i]->chunk;
994
995 if (!is_item_in_pool(item))
996 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
997 }
998
999 if (compute_memory_finalize_pending(pool, ctx) == -1) {
1000 /* XXX: Unset */
1001 return;
1002 }
1003
1004 for (i = first; i < first + n; i++)
1005 {
1006 uint32_t buffer_offset;
1007 uint32_t handle;
1008 assert(resources[i]->target == PIPE_BUFFER);
1009 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
1010
1011 buffer_offset = util_le32_to_cpu(*(handles[i]));
1012 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
1013
1014 *(handles[i]) = util_cpu_to_le32(handle);
1015 }
1016
1017 /* globals for writing */
1018 evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
1019 /* globals for reading */
1020 evergreen_cs_set_vertex_buffer(rctx, 1, 0,
1021 (struct pipe_resource*)pool->bo);
1022
1023 /* constants for reading, LLVM puts them in text segment */
1024 evergreen_cs_set_vertex_buffer(rctx, 2, 0,
1025 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
1026 }
1027
1028 /**
1029 * This function initializes all the compute specific registers that need to
1030 * be initialized for each compute command stream. Registers that are common
1031 * to both compute and 3D will be initialized at the beginning of each compute
1032 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
1033 * packet requires that the shader type bit be set, we must initialize all
1034 * context registers needed for compute in this function. The registers
1035 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
1036 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
1037 * on the GPU family.
1038 */
1039 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx)
1040 {
1041 struct r600_command_buffer *cb = &rctx->start_compute_cs_cmd;
1042 int num_threads;
1043 int num_stack_entries;
1044
1045 /* since all required registers are initialized in the
1046 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
1047 */
1048 r600_init_command_buffer(cb, 256);
1049 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
1050
1051 /* We're setting config registers here. */
1052 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
1053 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
1054
1055 switch (rctx->b.family) {
1056 case CHIP_CEDAR:
1057 default:
1058 num_threads = 128;
1059 num_stack_entries = 256;
1060 break;
1061 case CHIP_REDWOOD:
1062 num_threads = 128;
1063 num_stack_entries = 256;
1064 break;
1065 case CHIP_JUNIPER:
1066 num_threads = 128;
1067 num_stack_entries = 512;
1068 break;
1069 case CHIP_CYPRESS:
1070 case CHIP_HEMLOCK:
1071 num_threads = 128;
1072 num_stack_entries = 512;
1073 break;
1074 case CHIP_PALM:
1075 num_threads = 128;
1076 num_stack_entries = 256;
1077 break;
1078 case CHIP_SUMO:
1079 num_threads = 128;
1080 num_stack_entries = 256;
1081 break;
1082 case CHIP_SUMO2:
1083 num_threads = 128;
1084 num_stack_entries = 512;
1085 break;
1086 case CHIP_BARTS:
1087 num_threads = 128;
1088 num_stack_entries = 512;
1089 break;
1090 case CHIP_TURKS:
1091 num_threads = 128;
1092 num_stack_entries = 256;
1093 break;
1094 case CHIP_CAICOS:
1095 num_threads = 128;
1096 num_stack_entries = 256;
1097 break;
1098 }
1099
1100 /* The primitive type always needs to be POINTLIST for compute. */
1101 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
1102 V_008958_DI_PT_POINTLIST);
1103
1104 if (rctx->b.chip_class < CAYMAN) {
1105
1106 /* These registers control which simds can be used by each stage.
1107 * The default for these registers is 0xffffffff, which means
1108 * all simds are available for each stage. It's possible we may
1109 * want to play around with these in the future, but for now
1110 * the default value is fine.
1111 *
1112 * R_008E20_SQ_STATIC_THREAD_MGMT1
1113 * R_008E24_SQ_STATIC_THREAD_MGMT2
1114 * R_008E28_SQ_STATIC_THREAD_MGMT3
1115 */
1116
1117 /* XXX: We may need to adjust the thread and stack resource
1118 * values for 3D/compute interop */
1119
1120 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
1121
1122 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
1123 * Set the number of threads used by the PS/VS/GS/ES stage to
1124 * 0.
1125 */
1126 r600_store_value(cb, 0);
1127
1128 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
1129 * Set the number of threads used by the CS (aka LS) stage to
1130 * the maximum number of threads and set the number of threads
1131 * for the HS stage to 0. */
1132 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
1133
1134 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
1135 * Set the Control Flow stack entries to 0 for PS/VS stages */
1136 r600_store_value(cb, 0);
1137
1138 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
1139 * Set the Control Flow stack entries to 0 for GS/ES stages */
1140 r600_store_value(cb, 0);
1141
1142 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
1143 * Set the Contol Flow stack entries to 0 for the HS stage, and
1144 * set it to the maximum value for the CS (aka LS) stage. */
1145 r600_store_value(cb,
1146 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
1147 }
1148 /* Give the compute shader all the available LDS space.
1149 * NOTE: This only sets the maximum number of dwords that a compute
1150 * shader can allocate. When a shader is executed, we still need to
1151 * allocate the appropriate amount of LDS dwords using the
1152 * CM_R_0288E8_SQ_LDS_ALLOC register.
1153 */
1154 if (rctx->b.chip_class < CAYMAN) {
1155 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
1156 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
1157 } else {
1158 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
1159 S_0286FC_NUM_PS_LDS(0) |
1160 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
1161 }
1162
1163 /* Context Registers */
1164
1165 if (rctx->b.chip_class < CAYMAN) {
1166 /* workaround for hw issues with dyn gpr - must set all limits
1167 * to 240 instead of 0, 0x1e == 240 / 8
1168 */
1169 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
1170 S_028838_PS_GPRS(0x1e) |
1171 S_028838_VS_GPRS(0x1e) |
1172 S_028838_GS_GPRS(0x1e) |
1173 S_028838_ES_GPRS(0x1e) |
1174 S_028838_HS_GPRS(0x1e) |
1175 S_028838_LS_GPRS(0x1e));
1176 }
1177
1178 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
1179 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
1180 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
1181
1182 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
1183
1184 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
1185 S_0286E8_TID_IN_GROUP_ENA(1) |
1186 S_0286E8_TGID_ENA(1) |
1187 S_0286E8_DISABLE_INDEX_PACK(1));
1188
1189 /* The LOOP_CONST registers are an optimizations for loops that allows
1190 * you to store the initial counter, increment value, and maximum
1191 * counter value in a register so that hardware can calculate the
1192 * correct number of iterations for the loop, so that you don't need
1193 * to have the loop counter in your shader code. We don't currently use
1194 * this optimization, so we must keep track of the counter in the
1195 * shader and use a break instruction to exit loops. However, the
1196 * hardware will still uses this register to determine when to exit a
1197 * loop, so we need to initialize the counter to 0, set the increment
1198 * value to 1 and the maximum counter value to the 4095 (0xfff) which
1199 * is the maximum value allowed. This gives us a maximum of 4096
1200 * iterations for our loops, but hopefully our break instruction will
1201 * execute before some time before the 4096th iteration.
1202 */
1203 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
1204 }
1205
1206 void evergreen_init_compute_state_functions(struct r600_context *rctx)
1207 {
1208 rctx->b.b.create_compute_state = evergreen_create_compute_state;
1209 rctx->b.b.delete_compute_state = evergreen_delete_compute_state;
1210 rctx->b.b.bind_compute_state = evergreen_bind_compute_state;
1211 // rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
1212 rctx->b.b.set_compute_resources = evergreen_set_compute_resources;
1213 rctx->b.b.set_global_binding = evergreen_set_global_binding;
1214 rctx->b.b.launch_grid = evergreen_launch_grid;
1215
1216 }
1217
1218 static void *r600_compute_global_transfer_map(struct pipe_context *ctx,
1219 struct pipe_resource *resource,
1220 unsigned level,
1221 unsigned usage,
1222 const struct pipe_box *box,
1223 struct pipe_transfer **ptransfer)
1224 {
1225 struct r600_context *rctx = (struct r600_context*)ctx;
1226 struct compute_memory_pool *pool = rctx->screen->global_pool;
1227 struct r600_resource_global* buffer =
1228 (struct r600_resource_global*)resource;
1229
1230 struct compute_memory_item *item = buffer->chunk;
1231 struct pipe_resource *dst = NULL;
1232 unsigned offset = box->x;
1233
1234 if (is_item_in_pool(item)) {
1235 compute_memory_demote_item(pool, item, ctx);
1236 }
1237 else {
1238 if (item->real_buffer == NULL) {
1239 item->real_buffer =
1240 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1241 }
1242 }
1243
1244 dst = (struct pipe_resource*)item->real_buffer;
1245
1246 if (usage & PIPE_TRANSFER_READ)
1247 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1248
1249 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1250 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1251 "width = %u, height = %u, depth = %u)\n", level, usage,
1252 box->x, box->y, box->z, box->width, box->height,
1253 box->depth);
1254 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1255 "%u (box.x)\n", item->id, box->x);
1256
1257
1258 assert(resource->target == PIPE_BUFFER);
1259 assert(resource->bind & PIPE_BIND_GLOBAL);
1260 assert(box->x >= 0);
1261 assert(box->y == 0);
1262 assert(box->z == 0);
1263
1264 ///TODO: do it better, mapping is not possible if the pool is too big
1265 return pipe_buffer_map_range(ctx, dst,
1266 offset, box->width, usage, ptransfer);
1267 }
1268
1269 static void r600_compute_global_transfer_unmap(struct pipe_context *ctx,
1270 struct pipe_transfer *transfer)
1271 {
1272 /* struct r600_resource_global are not real resources, they just map
1273 * to an offset within the compute memory pool. The function
1274 * r600_compute_global_transfer_map() maps the memory pool
1275 * resource rather than the struct r600_resource_global passed to
1276 * it as an argument and then initalizes ptransfer->resource with
1277 * the memory pool resource (via pipe_buffer_map_range).
1278 * When transfer_unmap is called it uses the memory pool's
1279 * vtable which calls r600_buffer_transfer_map() rather than
1280 * this function.
1281 */
1282 assert (!"This function should not be called");
1283 }
1284
1285 static void r600_compute_global_transfer_flush_region(struct pipe_context *ctx,
1286 struct pipe_transfer *transfer,
1287 const struct pipe_box *box)
1288 {
1289 assert(0 && "TODO");
1290 }
1291
1292 static void r600_compute_global_buffer_destroy(struct pipe_screen *screen,
1293 struct pipe_resource *res)
1294 {
1295 struct r600_resource_global* buffer = NULL;
1296 struct r600_screen* rscreen = NULL;
1297
1298 assert(res->target == PIPE_BUFFER);
1299 assert(res->bind & PIPE_BIND_GLOBAL);
1300
1301 buffer = (struct r600_resource_global*)res;
1302 rscreen = (struct r600_screen*)screen;
1303
1304 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
1305
1306 buffer->chunk = NULL;
1307 free(res);
1308 }
1309
1310 static const struct u_resource_vtbl r600_global_buffer_vtbl =
1311 {
1312 u_default_resource_get_handle, /* get_handle */
1313 r600_compute_global_buffer_destroy, /* resource_destroy */
1314 r600_compute_global_transfer_map, /* transfer_map */
1315 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
1316 r600_compute_global_transfer_unmap, /* transfer_unmap */
1317 };
1318
1319 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen,
1320 const struct pipe_resource *templ)
1321 {
1322 struct r600_resource_global* result = NULL;
1323 struct r600_screen* rscreen = NULL;
1324 int size_in_dw = 0;
1325
1326 assert(templ->target == PIPE_BUFFER);
1327 assert(templ->bind & PIPE_BIND_GLOBAL);
1328 assert(templ->array_size == 1 || templ->array_size == 0);
1329 assert(templ->depth0 == 1 || templ->depth0 == 0);
1330 assert(templ->height0 == 1 || templ->height0 == 0);
1331
1332 result = (struct r600_resource_global*)
1333 CALLOC(sizeof(struct r600_resource_global), 1);
1334 rscreen = (struct r600_screen*)screen;
1335
1336 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
1337 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
1338 templ->array_size);
1339
1340 result->base.b.vtbl = &r600_global_buffer_vtbl;
1341 result->base.b.b = *templ;
1342 result->base.b.b.screen = screen;
1343 pipe_reference_init(&result->base.b.b.reference, 1);
1344
1345 size_in_dw = (templ->width0+3) / 4;
1346
1347 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
1348
1349 if (result->chunk == NULL)
1350 {
1351 free(result);
1352 return NULL;
1353 }
1354
1355 return &result->base.b.b;
1356 }