2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Adam Rak <adam.rak@streamnovation.com>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 #include "util/u_transfer.h"
39 #include "util/u_surface.h"
40 #include "util/u_pack_color.h"
41 #include "util/u_memory.h"
42 #include "util/u_inlines.h"
43 #include "util/u_framebuffer.h"
44 #include "tgsi/tgsi_parse.h"
45 #include "pipebuffer/pb_buffer.h"
46 #include "evergreend.h"
47 #include "r600_shader.h"
48 #include "r600_pipe.h"
49 #include "r600_formats.h"
50 #include "evergreen_compute.h"
51 #include "evergreen_compute_internal.h"
52 #include "compute_memory_pool.h"
53 #include "sb/sb_public.h"
57 RAT0 is for global binding write
58 VTX1 is for global binding read
60 for wrting images RAT1...
61 for reading images TEX2...
64 TEX2... consumes the same fetch resources, that VTX2... would consume
66 CONST0 and VTX0 is for parameters
67 CONST0 is binding smaller input parameter buffer, and for constant indexing,
69 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
70 the constant cache can handle
72 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
73 because we reserve RAT0 for global bindings. With byteaddressing enabled,
74 we should reserve another one too.=> 10 image binding for writing max.
77 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
78 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
80 so 10 for writing is enough. 176 is the max for reading according to the docs
82 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
83 writable images will consume TEX slots, VTX slots too because of linear indexing
87 struct r600_resource
*r600_compute_buffer_alloc_vram(struct r600_screen
*screen
,
90 struct pipe_resource
*buffer
= NULL
;
93 buffer
= pipe_buffer_create((struct pipe_screen
*) screen
,
94 0, PIPE_USAGE_IMMUTABLE
, size
);
96 return (struct r600_resource
*)buffer
;
100 static void evergreen_set_rat(struct r600_pipe_compute
*pipe
,
102 struct r600_resource
*bo
,
106 struct pipe_surface rat_templ
;
107 struct r600_surface
*surf
= NULL
;
108 struct r600_context
*rctx
= NULL
;
111 assert((size
& 3) == 0);
112 assert((start
& 0xFF) == 0);
116 COMPUTE_DBG(rctx
->screen
, "bind rat: %i \n", id
);
118 /* Create the RAT surface */
119 memset(&rat_templ
, 0, sizeof(rat_templ
));
120 rat_templ
.format
= PIPE_FORMAT_R32_UINT
;
121 rat_templ
.u
.tex
.level
= 0;
122 rat_templ
.u
.tex
.first_layer
= 0;
123 rat_templ
.u
.tex
.last_layer
= 0;
125 /* Add the RAT the list of color buffers */
126 pipe
->ctx
->framebuffer
.state
.cbufs
[id
] = pipe
->ctx
->b
.b
.create_surface(
127 (struct pipe_context
*)pipe
->ctx
,
128 (struct pipe_resource
*)bo
, &rat_templ
);
130 /* Update the number of color buffers */
131 pipe
->ctx
->framebuffer
.state
.nr_cbufs
=
132 MAX2(id
+ 1, pipe
->ctx
->framebuffer
.state
.nr_cbufs
);
134 /* Update the cb_target_mask
135 * XXX: I think this is a potential spot for bugs once we start doing
136 * GL interop. cb_target_mask may be modified in the 3D sections
138 pipe
->ctx
->compute_cb_target_mask
|= (0xf << (id
* 4));
140 surf
= (struct r600_surface
*)pipe
->ctx
->framebuffer
.state
.cbufs
[id
];
141 evergreen_init_color_surface_rat(rctx
, surf
);
144 static void evergreen_cs_set_vertex_buffer(struct r600_context
*rctx
,
147 struct pipe_resource
*buffer
)
149 struct r600_vertexbuf_state
*state
= &rctx
->cs_vertex_buffer_state
;
150 struct pipe_vertex_buffer
*vb
= &state
->vb
[vb_index
];
152 vb
->buffer_offset
= offset
;
153 vb
->buffer
.resource
= buffer
;
154 vb
->is_user_buffer
= false;
156 /* The vertex instructions in the compute shaders use the texture cache,
157 * so we need to invalidate it. */
158 rctx
->b
.flags
|= R600_CONTEXT_INV_VERTEX_CACHE
;
159 state
->enabled_mask
|= 1 << vb_index
;
160 state
->dirty_mask
|= 1 << vb_index
;
161 r600_mark_atom_dirty(rctx
, &state
->atom
);
164 static void evergreen_cs_set_constant_buffer(struct r600_context
*rctx
,
168 struct pipe_resource
*buffer
)
170 struct pipe_constant_buffer cb
;
171 cb
.buffer_size
= size
;
172 cb
.buffer_offset
= offset
;
174 cb
.user_buffer
= NULL
;
176 rctx
->b
.b
.set_constant_buffer(&rctx
->b
.b
, PIPE_SHADER_COMPUTE
, cb_index
, &cb
);
179 /* We need to define these R600 registers here, because we can't include
180 * evergreend.h and r600d.h.
182 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
183 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
186 static void parse_symbol_table(Elf_Data
*symbol_table_data
,
187 const GElf_Shdr
*symbol_table_header
,
188 struct ac_shader_binary
*binary
)
192 unsigned symbol_count
=
193 symbol_table_header
->sh_size
/ symbol_table_header
->sh_entsize
;
195 /* We are over allocating this list, because symbol_count gives the
196 * total number of symbols, and we will only be filling the list
197 * with offsets of global symbols. The memory savings from
198 * allocating the correct size of this list will be small, and
199 * I don't think it is worth the cost of pre-computing the number
202 binary
->global_symbol_offsets
= CALLOC(symbol_count
, sizeof(uint64_t));
204 while (gelf_getsym(symbol_table_data
, i
++, &symbol
)) {
206 if (GELF_ST_BIND(symbol
.st_info
) != STB_GLOBAL
||
207 symbol
.st_shndx
== 0 /* Undefined symbol */) {
211 binary
->global_symbol_offsets
[binary
->global_symbol_count
] =
214 /* Sort the list using bubble sort. This list will usually
216 for (i
= binary
->global_symbol_count
; i
> 0; --i
) {
217 uint64_t lhs
= binary
->global_symbol_offsets
[i
- 1];
218 uint64_t rhs
= binary
->global_symbol_offsets
[i
];
222 binary
->global_symbol_offsets
[i
] = lhs
;
223 binary
->global_symbol_offsets
[i
- 1] = rhs
;
225 ++binary
->global_symbol_count
;
230 static void parse_relocs(Elf
*elf
, Elf_Data
*relocs
, Elf_Data
*symbols
,
231 unsigned symbol_sh_link
,
232 struct ac_shader_binary
*binary
)
236 if (!relocs
|| !symbols
|| !binary
->reloc_count
) {
239 binary
->relocs
= CALLOC(binary
->reloc_count
,
240 sizeof(struct ac_shader_reloc
));
241 for (i
= 0; i
< binary
->reloc_count
; i
++) {
245 struct ac_shader_reloc
*reloc
= &binary
->relocs
[i
];
247 gelf_getrel(relocs
, i
, &rel
);
248 gelf_getsym(symbols
, GELF_R_SYM(rel
.r_info
), &symbol
);
249 symbol_name
= elf_strptr(elf
, symbol_sh_link
, symbol
.st_name
);
251 reloc
->offset
= rel
.r_offset
;
252 strncpy(reloc
->name
, symbol_name
, sizeof(reloc
->name
)-1);
253 reloc
->name
[sizeof(reloc
->name
)-1] = 0;
257 static void r600_elf_read(const char *elf_data
, unsigned elf_size
,
258 struct ac_shader_binary
*binary
)
262 Elf_Scn
*section
= NULL
;
263 Elf_Data
*symbols
= NULL
, *relocs
= NULL
;
264 size_t section_str_index
;
265 unsigned symbol_sh_link
= 0;
267 /* One of the libelf implementations
268 * (http://www.mr511.de/software/english.htm) requires calling
269 * elf_version() before elf_memory().
271 elf_version(EV_CURRENT
);
272 elf_buffer
= MALLOC(elf_size
);
273 memcpy(elf_buffer
, elf_data
, elf_size
);
275 elf
= elf_memory(elf_buffer
, elf_size
);
277 elf_getshdrstrndx(elf
, §ion_str_index
);
279 while ((section
= elf_nextscn(elf
, section
))) {
281 Elf_Data
*section_data
= NULL
;
282 GElf_Shdr section_header
;
283 if (gelf_getshdr(section
, §ion_header
) != §ion_header
) {
284 fprintf(stderr
, "Failed to read ELF section header\n");
287 name
= elf_strptr(elf
, section_str_index
, section_header
.sh_name
);
288 if (!strcmp(name
, ".text")) {
289 section_data
= elf_getdata(section
, section_data
);
290 binary
->code_size
= section_data
->d_size
;
291 binary
->code
= MALLOC(binary
->code_size
* sizeof(unsigned char));
292 memcpy(binary
->code
, section_data
->d_buf
, binary
->code_size
);
293 } else if (!strcmp(name
, ".AMDGPU.config")) {
294 section_data
= elf_getdata(section
, section_data
);
295 binary
->config_size
= section_data
->d_size
;
296 binary
->config
= MALLOC(binary
->config_size
* sizeof(unsigned char));
297 memcpy(binary
->config
, section_data
->d_buf
, binary
->config_size
);
298 } else if (!strcmp(name
, ".AMDGPU.disasm")) {
299 /* Always read disassembly if it's available. */
300 section_data
= elf_getdata(section
, section_data
);
301 binary
->disasm_string
= strndup(section_data
->d_buf
,
302 section_data
->d_size
);
303 } else if (!strncmp(name
, ".rodata", 7)) {
304 section_data
= elf_getdata(section
, section_data
);
305 binary
->rodata_size
= section_data
->d_size
;
306 binary
->rodata
= MALLOC(binary
->rodata_size
* sizeof(unsigned char));
307 memcpy(binary
->rodata
, section_data
->d_buf
, binary
->rodata_size
);
308 } else if (!strncmp(name
, ".symtab", 7)) {
309 symbols
= elf_getdata(section
, section_data
);
310 symbol_sh_link
= section_header
.sh_link
;
311 parse_symbol_table(symbols
, §ion_header
, binary
);
312 } else if (!strcmp(name
, ".rel.text")) {
313 relocs
= elf_getdata(section
, section_data
);
314 binary
->reloc_count
= section_header
.sh_size
/
315 section_header
.sh_entsize
;
319 parse_relocs(elf
, relocs
, symbols
, symbol_sh_link
, binary
);
326 /* Cache the config size per symbol */
327 if (binary
->global_symbol_count
) {
328 binary
->config_size_per_symbol
=
329 binary
->config_size
/ binary
->global_symbol_count
;
331 binary
->global_symbol_count
= 1;
332 binary
->config_size_per_symbol
= binary
->config_size
;
336 static const unsigned char *r600_shader_binary_config_start(
337 const struct ac_shader_binary
*binary
,
338 uint64_t symbol_offset
)
341 for (i
= 0; i
< binary
->global_symbol_count
; ++i
) {
342 if (binary
->global_symbol_offsets
[i
] == symbol_offset
) {
343 unsigned offset
= i
* binary
->config_size_per_symbol
;
344 return binary
->config
+ offset
;
347 return binary
->config
;
350 static void r600_shader_binary_read_config(const struct ac_shader_binary
*binary
,
351 struct r600_bytecode
*bc
,
352 uint64_t symbol_offset
,
356 const unsigned char *config
=
357 r600_shader_binary_config_start(binary
, symbol_offset
);
359 for (i
= 0; i
< binary
->config_size_per_symbol
; i
+= 8) {
361 util_le32_to_cpu(*(uint32_t*)(config
+ i
));
363 util_le32_to_cpu(*(uint32_t*)(config
+ i
+ 4));
366 case R_028850_SQ_PGM_RESOURCES_PS
:
367 case R_028868_SQ_PGM_RESOURCES_VS
:
368 /* Evergreen / Northern Islands */
369 case R_028844_SQ_PGM_RESOURCES_PS
:
370 case R_028860_SQ_PGM_RESOURCES_VS
:
371 case R_0288D4_SQ_PGM_RESOURCES_LS
:
372 bc
->ngpr
= MAX2(bc
->ngpr
, G_028844_NUM_GPRS(value
));
373 bc
->nstack
= MAX2(bc
->nstack
, G_028844_STACK_SIZE(value
));
375 case R_02880C_DB_SHADER_CONTROL
:
376 *use_kill
= G_02880C_KILL_ENABLE(value
);
378 case R_0288E8_SQ_LDS_ALLOC
:
385 static unsigned r600_create_shader(struct r600_bytecode
*bc
,
386 const struct ac_shader_binary
*binary
,
390 assert(binary
->code_size
% 4 == 0);
391 bc
->bytecode
= CALLOC(1, binary
->code_size
);
392 memcpy(bc
->bytecode
, binary
->code
, binary
->code_size
);
393 bc
->ndw
= binary
->code_size
/ 4;
395 r600_shader_binary_read_config(binary
, bc
, 0, use_kill
);
401 static void r600_destroy_shader(struct r600_bytecode
*bc
)
406 static void *evergreen_create_compute_state(struct pipe_context
*ctx
,
407 const struct pipe_compute_state
*cso
)
409 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
410 struct r600_pipe_compute
*shader
= CALLOC_STRUCT(r600_pipe_compute
);
412 const struct pipe_llvm_program_header
*header
;
419 shader
->local_size
= cso
->req_local_mem
;
420 shader
->private_size
= cso
->req_private_mem
;
421 shader
->input_size
= cso
->req_input_mem
;
423 shader
->ir_type
= cso
->ir_type
;
425 if (shader
->ir_type
== PIPE_SHADER_IR_TGSI
) {
426 shader
->sel
= r600_create_shader_state_tokens(ctx
, cso
->prog
, PIPE_SHADER_COMPUTE
);
430 COMPUTE_DBG(rctx
->screen
, "*** evergreen_create_compute_state\n");
432 code
= cso
->prog
+ sizeof(struct pipe_llvm_program_header
);
433 radeon_shader_binary_init(&shader
->binary
);
434 r600_elf_read(code
, header
->num_bytes
, &shader
->binary
);
435 r600_create_shader(&shader
->bc
, &shader
->binary
, &use_kill
);
437 /* Upload code + ROdata */
438 shader
->code_bo
= r600_compute_buffer_alloc_vram(rctx
->screen
,
440 p
= r600_buffer_map_sync_with_rings(&rctx
->b
, shader
->code_bo
, PIPE_TRANSFER_WRITE
);
441 //TODO: use util_memcpy_cpu_to_le32 ?
442 memcpy(p
, shader
->bc
.bytecode
, shader
->bc
.ndw
* 4);
443 rctx
->b
.ws
->buffer_unmap(shader
->code_bo
->buf
);
449 static void evergreen_delete_compute_state(struct pipe_context
*ctx
, void *state
)
451 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
452 struct r600_pipe_compute
*shader
= state
;
454 COMPUTE_DBG(rctx
->screen
, "*** evergreen_delete_compute_state\n");
459 if (shader
->ir_type
== PIPE_SHADER_IR_TGSI
) {
460 r600_delete_shader_selector(ctx
, shader
->sel
);
463 radeon_shader_binary_clean(&shader
->binary
);
465 r600_destroy_shader(&shader
->bc
);
467 /* TODO destroy shader->code_bo, shader->const_bo
468 * we'll need something like r600_buffer_free */
473 static void evergreen_bind_compute_state(struct pipe_context
*ctx
, void *state
)
475 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
476 struct r600_pipe_compute
*cstate
= (struct r600_pipe_compute
*)state
;
477 COMPUTE_DBG(rctx
->screen
, "*** evergreen_bind_compute_state\n");
480 rctx
->cs_shader_state
.shader
= (struct r600_pipe_compute
*)state
;
484 if (cstate
->ir_type
== PIPE_SHADER_IR_TGSI
) {
487 r600_shader_select(ctx
, cstate
->sel
, &compute_dirty
);
490 rctx
->cs_shader_state
.shader
= (struct r600_pipe_compute
*)state
;
493 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
494 * kernel parameters there are implicit parameters that need to be stored
495 * in the vertex buffer as well. Here is how these parameters are organized in
498 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
499 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
500 * DWORDS 6-8: Number of work items within each work group in each dimension
502 * DWORDS 9+ : Kernel parameters
504 static void evergreen_compute_upload_input(struct pipe_context
*ctx
,
505 const struct pipe_grid_info
*info
)
507 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
508 struct r600_pipe_compute
*shader
= rctx
->cs_shader_state
.shader
;
510 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
514 uint32_t *num_work_groups_start
;
515 uint32_t *global_size_start
;
516 uint32_t *local_size_start
;
517 uint32_t *kernel_parameters_start
;
519 struct pipe_transfer
*transfer
= NULL
;
523 if (shader
->input_size
== 0) {
526 input_size
= shader
->input_size
+ 36;
527 if (!shader
->kernel_param
) {
528 /* Add space for the grid dimensions */
529 shader
->kernel_param
= (struct r600_resource
*)
530 pipe_buffer_create(ctx
->screen
, 0,
531 PIPE_USAGE_IMMUTABLE
, input_size
);
534 u_box_1d(0, input_size
, &box
);
535 num_work_groups_start
= ctx
->transfer_map(ctx
,
536 (struct pipe_resource
*)shader
->kernel_param
,
537 0, PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
,
539 global_size_start
= num_work_groups_start
+ (3 * (sizeof(uint
) /4));
540 local_size_start
= global_size_start
+ (3 * (sizeof(uint
)) / 4);
541 kernel_parameters_start
= local_size_start
+ (3 * (sizeof(uint
)) / 4);
543 /* Copy the work group size */
544 memcpy(num_work_groups_start
, info
->grid
, 3 * sizeof(uint
));
546 /* Copy the global size */
547 for (i
= 0; i
< 3; i
++) {
548 global_size_start
[i
] = info
->grid
[i
] * info
->block
[i
];
551 /* Copy the local dimensions */
552 memcpy(local_size_start
, info
->block
, 3 * sizeof(uint
));
554 /* Copy the kernel inputs */
555 memcpy(kernel_parameters_start
, info
->input
, shader
->input_size
);
557 for (i
= 0; i
< (input_size
/ 4); i
++) {
558 COMPUTE_DBG(rctx
->screen
, "input %i : %u\n", i
,
559 ((unsigned*)num_work_groups_start
)[i
]);
562 ctx
->transfer_unmap(ctx
, transfer
);
564 /* ID=0 and ID=3 are reserved for the parameters.
565 * LLVM will preferably use ID=0, but it does not work for dynamic
567 evergreen_cs_set_vertex_buffer(rctx
, 3, 0,
568 (struct pipe_resource
*)shader
->kernel_param
);
569 evergreen_cs_set_constant_buffer(rctx
, 0, 0, input_size
,
570 (struct pipe_resource
*)shader
->kernel_param
);
573 static void evergreen_emit_dispatch(struct r600_context
*rctx
,
574 const struct pipe_grid_info
*info
,
575 uint32_t indirect_grid
[3])
578 struct radeon_winsys_cs
*cs
= rctx
->b
.gfx
.cs
;
579 struct r600_pipe_compute
*shader
= rctx
->cs_shader_state
.shader
;
580 bool render_cond_bit
= rctx
->b
.render_cond
&& !rctx
->b
.render_cond_force_off
;
582 unsigned num_pipes
= rctx
->screen
->b
.info
.r600_max_quad_pipes
;
583 unsigned wave_divisor
= (16 * num_pipes
);
586 unsigned lds_size
= shader
->local_size
/ 4;
588 if (shader
->ir_type
!= PIPE_SHADER_IR_TGSI
)
589 lds_size
+= shader
->bc
.nlds_dw
;
591 /* Calculate group_size/grid_size */
592 for (i
= 0; i
< 3; i
++) {
593 group_size
*= info
->block
[i
];
596 for (i
= 0; i
< 3; i
++) {
597 grid_size
*= info
->grid
[i
];
600 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
601 num_waves
= (info
->block
[0] * info
->block
[1] * info
->block
[2] +
602 wave_divisor
- 1) / wave_divisor
;
604 COMPUTE_DBG(rctx
->screen
, "Using %u pipes, "
605 "%u wavefronts per thread block, "
606 "allocating %u dwords lds.\n",
607 num_pipes
, num_waves
, lds_size
);
609 radeon_set_config_reg(cs
, R_008970_VGT_NUM_INDICES
, group_size
);
611 radeon_set_config_reg_seq(cs
, R_00899C_VGT_COMPUTE_START_X
, 3);
612 radeon_emit(cs
, 0); /* R_00899C_VGT_COMPUTE_START_X */
613 radeon_emit(cs
, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
614 radeon_emit(cs
, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
616 radeon_set_config_reg(cs
, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE
,
619 radeon_compute_set_context_reg_seq(cs
, R_0286EC_SPI_COMPUTE_NUM_THREAD_X
, 3);
620 radeon_emit(cs
, info
->block
[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
621 radeon_emit(cs
, info
->block
[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
622 radeon_emit(cs
, info
->block
[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
624 if (rctx
->b
.chip_class
< CAYMAN
) {
625 assert(lds_size
<= 8192);
627 /* Cayman appears to have a slightly smaller limit, see the
628 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
629 assert(lds_size
<= 8160);
632 radeon_compute_set_context_reg(cs
, R_0288E8_SQ_LDS_ALLOC
,
633 lds_size
| (num_waves
<< 14));
635 if (info
->indirect
) {
636 radeon_emit(cs
, PKT3C(PKT3_DISPATCH_DIRECT
, 3, render_cond_bit
));
637 radeon_emit(cs
, indirect_grid
[0]);
638 radeon_emit(cs
, indirect_grid
[1]);
639 radeon_emit(cs
, indirect_grid
[2]);
642 /* Dispatch packet */
643 radeon_emit(cs
, PKT3C(PKT3_DISPATCH_DIRECT
, 3, render_cond_bit
));
644 radeon_emit(cs
, info
->grid
[0]);
645 radeon_emit(cs
, info
->grid
[1]);
646 radeon_emit(cs
, info
->grid
[2]);
647 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
655 static void compute_setup_cbs(struct r600_context
*rctx
)
657 struct radeon_winsys_cs
*cs
= rctx
->b
.gfx
.cs
;
660 /* Emit colorbuffers. */
661 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
662 for (i
= 0; i
< 8 && i
< rctx
->framebuffer
.state
.nr_cbufs
; i
++) {
663 struct r600_surface
*cb
= (struct r600_surface
*)rctx
->framebuffer
.state
.cbufs
[i
];
664 unsigned reloc
= radeon_add_to_buffer_list(&rctx
->b
, &rctx
->b
.gfx
,
665 (struct r600_resource
*)cb
->base
.texture
,
666 RADEON_USAGE_READWRITE
,
667 RADEON_PRIO_SHADER_RW_BUFFER
);
669 radeon_compute_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C, 7);
670 radeon_emit(cs
, cb
->cb_color_base
); /* R_028C60_CB_COLOR0_BASE */
671 radeon_emit(cs
, cb
->cb_color_pitch
); /* R_028C64_CB_COLOR0_PITCH */
672 radeon_emit(cs
, cb
->cb_color_slice
); /* R_028C68_CB_COLOR0_SLICE */
673 radeon_emit(cs
, cb
->cb_color_view
); /* R_028C6C_CB_COLOR0_VIEW */
674 radeon_emit(cs
, cb
->cb_color_info
); /* R_028C70_CB_COLOR0_INFO */
675 radeon_emit(cs
, cb
->cb_color_attrib
); /* R_028C74_CB_COLOR0_ATTRIB */
676 radeon_emit(cs
, cb
->cb_color_dim
); /* R_028C78_CB_COLOR0_DIM */
678 radeon_emit(cs
, PKT3(PKT3_NOP
, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
679 radeon_emit(cs
, reloc
);
681 radeon_emit(cs
, PKT3(PKT3_NOP
, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
682 radeon_emit(cs
, reloc
);
685 radeon_compute_set_context_reg(cs
, R_028C70_CB_COLOR0_INFO
+ i
* 0x3C,
686 S_028C70_FORMAT(V_028C70_COLOR_INVALID
));
688 radeon_compute_set_context_reg(cs
, R_028E50_CB_COLOR8_INFO
+ (i
- 8) * 0x1C,
689 S_028C70_FORMAT(V_028C70_COLOR_INVALID
));
691 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
692 radeon_compute_set_context_reg(cs
, R_028238_CB_TARGET_MASK
,
693 rctx
->compute_cb_target_mask
);
696 static void compute_emit_cs(struct r600_context
*rctx
,
697 const struct pipe_grid_info
*info
)
699 struct radeon_winsys_cs
*cs
= rctx
->b
.gfx
.cs
;
700 bool compute_dirty
= false;
701 struct r600_pipe_shader
*current
;
702 struct r600_shader_atomic combined_atomics
[8];
703 uint8_t atomic_used_mask
;
704 uint32_t indirect_grid
[3] = { 0, 0, 0 };
706 /* make sure that the gfx ring is only one active */
707 if (radeon_emitted(rctx
->b
.dma
.cs
, 0)) {
708 rctx
->b
.dma
.flush(rctx
, PIPE_FLUSH_ASYNC
, NULL
);
711 r600_update_compressed_resource_state(rctx
, true);
713 if (!rctx
->cmd_buf_is_compute
) {
714 rctx
->b
.gfx
.flush(rctx
, PIPE_FLUSH_ASYNC
, NULL
);
715 rctx
->cmd_buf_is_compute
= true;
718 r600_need_cs_space(rctx
, 0, true);
719 if (rctx
->cs_shader_state
.shader
->ir_type
== PIPE_SHADER_IR_TGSI
) {
720 r600_shader_select(&rctx
->b
.b
, rctx
->cs_shader_state
.shader
->sel
, &compute_dirty
);
721 current
= rctx
->cs_shader_state
.shader
->sel
->current
;
723 rctx
->cs_shader_state
.atom
.num_dw
= current
->command_buffer
.num_dw
;
724 r600_context_add_resource_size(&rctx
->b
.b
, (struct pipe_resource
*)current
->bo
);
725 r600_set_atom_dirty(rctx
, &rctx
->cs_shader_state
.atom
, true);
728 bool need_buf_const
= current
->shader
.uses_tex_buffers
||
729 current
->shader
.has_txq_cube_array_z_comp
;
731 if (info
->indirect
) {
732 struct r600_resource
*indirect_resource
= (struct r600_resource
*)info
->indirect
;
733 unsigned *data
= r600_buffer_map_sync_with_rings(&rctx
->b
, indirect_resource
, PIPE_TRANSFER_READ
);
734 unsigned offset
= info
->indirect_offset
/ 4;
735 indirect_grid
[0] = data
[offset
];
736 indirect_grid
[1] = data
[offset
+ 1];
737 indirect_grid
[2] = data
[offset
+ 2];
739 for (int i
= 0; i
< 3; i
++) {
740 rctx
->cs_block_grid_sizes
[i
] = info
->block
[i
];
741 rctx
->cs_block_grid_sizes
[i
+ 4] = info
->indirect
? indirect_grid
[i
] : info
->grid
[i
];
743 rctx
->cs_block_grid_sizes
[3] = rctx
->cs_block_grid_sizes
[7] = 0;
744 rctx
->driver_consts
[PIPE_SHADER_COMPUTE
].cs_block_grid_size_dirty
= true;
745 if (need_buf_const
) {
746 eg_setup_buffer_constants(rctx
, PIPE_SHADER_COMPUTE
);
748 r600_update_driver_const_buffers(rctx
, true);
750 if (evergreen_emit_atomic_buffer_setup(rctx
, current
, combined_atomics
, &atomic_used_mask
)) {
751 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
752 radeon_emit(cs
, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
756 /* Initialize all the compute-related registers.
758 * See evergreen_init_atom_start_compute_cs() in this file for the list
759 * of registers initialized by the start_compute_cs_cmd atom.
761 r600_emit_command_buffer(cs
, &rctx
->start_compute_cs_cmd
);
763 /* emit config state */
764 if (rctx
->b
.chip_class
== EVERGREEN
) {
765 if (rctx
->cs_shader_state
.shader
->ir_type
== PIPE_SHADER_IR_TGSI
) {
766 radeon_set_config_reg_seq(cs
, R_008C04_SQ_GPR_RESOURCE_MGMT_1
, 3);
767 radeon_emit(cs
, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx
->r6xx_num_clause_temp_gprs
));
770 radeon_set_config_reg(cs
, R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ
, (1 << 8));
772 r600_emit_atom(rctx
, &rctx
->config_state
.atom
);
775 rctx
->b
.flags
|= R600_CONTEXT_WAIT_3D_IDLE
| R600_CONTEXT_FLUSH_AND_INV
;
776 r600_flush_emit(rctx
);
778 if (rctx
->cs_shader_state
.shader
->ir_type
!= PIPE_SHADER_IR_TGSI
) {
780 compute_setup_cbs(rctx
);
782 /* Emit vertex buffer state */
783 rctx
->cs_vertex_buffer_state
.atom
.num_dw
= 12 * util_bitcount(rctx
->cs_vertex_buffer_state
.dirty_mask
);
784 r600_emit_atom(rctx
, &rctx
->cs_vertex_buffer_state
.atom
);
788 rat_mask
= evergreen_construct_rat_mask(rctx
, &rctx
->cb_misc_state
, 0);
789 radeon_compute_set_context_reg(cs
, R_028238_CB_TARGET_MASK
,
793 r600_emit_atom(rctx
, &rctx
->b
.render_cond_atom
);
795 /* Emit constant buffer state */
796 r600_emit_atom(rctx
, &rctx
->constbuf_state
[PIPE_SHADER_COMPUTE
].atom
);
798 /* Emit sampler state */
799 r600_emit_atom(rctx
, &rctx
->samplers
[PIPE_SHADER_COMPUTE
].states
.atom
);
801 /* Emit sampler view (texture resource) state */
802 r600_emit_atom(rctx
, &rctx
->samplers
[PIPE_SHADER_COMPUTE
].views
.atom
);
804 /* Emit images state */
805 r600_emit_atom(rctx
, &rctx
->compute_images
.atom
);
807 /* Emit buffers state */
808 r600_emit_atom(rctx
, &rctx
->compute_buffers
.atom
);
810 /* Emit shader state */
811 r600_emit_atom(rctx
, &rctx
->cs_shader_state
.atom
);
813 /* Emit dispatch state and dispatch packet */
814 evergreen_emit_dispatch(rctx
, info
, indirect_grid
);
816 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
818 rctx
->b
.flags
|= R600_CONTEXT_INV_CONST_CACHE
|
819 R600_CONTEXT_INV_VERTEX_CACHE
|
820 R600_CONTEXT_INV_TEX_CACHE
;
821 r600_flush_emit(rctx
);
824 if (rctx
->b
.chip_class
>= CAYMAN
) {
825 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
826 radeon_emit(cs
, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
827 /* DEALLOC_STATE prevents the GPU from hanging when a
828 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
829 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
831 radeon_emit(cs
, PKT3C(PKT3_DEALLOC_STATE
, 0, 0));
834 if (rctx
->cs_shader_state
.shader
->ir_type
== PIPE_SHADER_IR_TGSI
)
835 evergreen_emit_atomic_buffer_save(rctx
, true, combined_atomics
, &atomic_used_mask
);
838 COMPUTE_DBG(rctx
->screen
, "cdw: %i\n", cs
->cdw
);
839 for (i
= 0; i
< cs
->cdw
; i
++) {
840 COMPUTE_DBG(rctx
->screen
, "%4i : 0x%08X\n", i
, cs
->buf
[i
]);
848 * Emit function for r600_cs_shader_state atom
850 void evergreen_emit_cs_shader(struct r600_context
*rctx
,
851 struct r600_atom
*atom
)
853 struct r600_cs_shader_state
*state
=
854 (struct r600_cs_shader_state
*)atom
;
855 struct r600_pipe_compute
*shader
= state
->shader
;
856 struct radeon_winsys_cs
*cs
= rctx
->b
.gfx
.cs
;
858 struct r600_resource
*code_bo
;
859 unsigned ngpr
, nstack
;
861 if (shader
->ir_type
== PIPE_SHADER_IR_TGSI
) {
862 code_bo
= shader
->sel
->current
->bo
;
863 va
= shader
->sel
->current
->bo
->gpu_address
;
864 ngpr
= shader
->sel
->current
->shader
.bc
.ngpr
;
865 nstack
= shader
->sel
->current
->shader
.bc
.nstack
;
867 code_bo
= shader
->code_bo
;
868 va
= shader
->code_bo
->gpu_address
+ state
->pc
;
869 ngpr
= shader
->bc
.ngpr
;
870 nstack
= shader
->bc
.nstack
;
873 radeon_compute_set_context_reg_seq(cs
, R_0288D0_SQ_PGM_START_LS
, 3);
874 radeon_emit(cs
, va
>> 8); /* R_0288D0_SQ_PGM_START_LS */
875 radeon_emit(cs
, /* R_0288D4_SQ_PGM_RESOURCES_LS */
876 S_0288D4_NUM_GPRS(ngpr
) |
877 S_0288D4_DX10_CLAMP(1) |
878 S_0288D4_STACK_SIZE(nstack
));
879 radeon_emit(cs
, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
881 radeon_emit(cs
, PKT3C(PKT3_NOP
, 0, 0));
882 radeon_emit(cs
, radeon_add_to_buffer_list(&rctx
->b
, &rctx
->b
.gfx
,
883 code_bo
, RADEON_USAGE_READ
,
884 RADEON_PRIO_SHADER_BINARY
));
887 static void evergreen_launch_grid(struct pipe_context
*ctx
,
888 const struct pipe_grid_info
*info
)
890 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
892 struct r600_pipe_compute
*shader
= rctx
->cs_shader_state
.shader
;
895 if (shader
->ir_type
!= PIPE_SHADER_IR_TGSI
) {
896 rctx
->cs_shader_state
.pc
= info
->pc
;
897 /* Get the config information for this kernel. */
898 r600_shader_binary_read_config(&shader
->binary
, &shader
->bc
,
899 info
->pc
, &use_kill
);
902 rctx
->cs_shader_state
.pc
= 0;
906 COMPUTE_DBG(rctx
->screen
, "*** evergreen_launch_grid: pc = %u\n", info
->pc
);
909 evergreen_compute_upload_input(ctx
, info
);
910 compute_emit_cs(rctx
, info
);
913 static void evergreen_set_compute_resources(struct pipe_context
*ctx
,
914 unsigned start
, unsigned count
,
915 struct pipe_surface
**surfaces
)
917 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
918 struct r600_surface
**resources
= (struct r600_surface
**)surfaces
;
920 COMPUTE_DBG(rctx
->screen
, "*** evergreen_set_compute_resources: start = %u count = %u\n",
923 for (unsigned i
= 0; i
< count
; i
++) {
924 /* The First four vertex buffers are reserved for parameters and
926 unsigned vtx_id
= 4 + i
;
928 struct r600_resource_global
*buffer
=
929 (struct r600_resource_global
*)
930 resources
[i
]->base
.texture
;
931 if (resources
[i
]->base
.writable
) {
934 evergreen_set_rat(rctx
->cs_shader_state
.shader
, i
+1,
935 (struct r600_resource
*)resources
[i
]->base
.texture
,
936 buffer
->chunk
->start_in_dw
*4,
937 resources
[i
]->base
.texture
->width0
);
940 evergreen_cs_set_vertex_buffer(rctx
, vtx_id
,
941 buffer
->chunk
->start_in_dw
* 4,
942 resources
[i
]->base
.texture
);
947 static void evergreen_set_global_binding(struct pipe_context
*ctx
,
948 unsigned first
, unsigned n
,
949 struct pipe_resource
**resources
,
952 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
953 struct compute_memory_pool
*pool
= rctx
->screen
->global_pool
;
954 struct r600_resource_global
**buffers
=
955 (struct r600_resource_global
**)resources
;
958 COMPUTE_DBG(rctx
->screen
, "*** evergreen_set_global_binding first = %u n = %u\n",
966 /* We mark these items for promotion to the pool if they
967 * aren't already there */
968 for (i
= first
; i
< first
+ n
; i
++) {
969 struct compute_memory_item
*item
= buffers
[i
]->chunk
;
971 if (!is_item_in_pool(item
))
972 buffers
[i
]->chunk
->status
|= ITEM_FOR_PROMOTING
;
975 if (compute_memory_finalize_pending(pool
, ctx
) == -1) {
980 for (i
= first
; i
< first
+ n
; i
++)
982 uint32_t buffer_offset
;
984 assert(resources
[i
]->target
== PIPE_BUFFER
);
985 assert(resources
[i
]->bind
& PIPE_BIND_GLOBAL
);
987 buffer_offset
= util_le32_to_cpu(*(handles
[i
]));
988 handle
= buffer_offset
+ buffers
[i
]->chunk
->start_in_dw
* 4;
990 *(handles
[i
]) = util_cpu_to_le32(handle
);
993 /* globals for writing */
994 evergreen_set_rat(rctx
->cs_shader_state
.shader
, 0, pool
->bo
, 0, pool
->size_in_dw
* 4);
995 /* globals for reading */
996 evergreen_cs_set_vertex_buffer(rctx
, 1, 0,
997 (struct pipe_resource
*)pool
->bo
);
999 /* constants for reading, LLVM puts them in text segment */
1000 evergreen_cs_set_vertex_buffer(rctx
, 2, 0,
1001 (struct pipe_resource
*)rctx
->cs_shader_state
.shader
->code_bo
);
1005 * This function initializes all the compute specific registers that need to
1006 * be initialized for each compute command stream. Registers that are common
1007 * to both compute and 3D will be initialized at the beginning of each compute
1008 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
1009 * packet requires that the shader type bit be set, we must initialize all
1010 * context registers needed for compute in this function. The registers
1011 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
1012 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
1013 * on the GPU family.
1015 void evergreen_init_atom_start_compute_cs(struct r600_context
*rctx
)
1017 struct r600_command_buffer
*cb
= &rctx
->start_compute_cs_cmd
;
1019 int num_stack_entries
;
1021 /* since all required registers are initialized in the
1022 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
1024 r600_init_command_buffer(cb
, 256);
1025 cb
->pkt_flags
= RADEON_CP_PACKET3_COMPUTE_MODE
;
1027 /* We're setting config registers here. */
1028 r600_store_value(cb
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
1029 r600_store_value(cb
, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1031 switch (rctx
->b
.family
) {
1035 num_stack_entries
= 256;
1039 num_stack_entries
= 256;
1043 num_stack_entries
= 512;
1048 num_stack_entries
= 512;
1052 num_stack_entries
= 256;
1056 num_stack_entries
= 256;
1060 num_stack_entries
= 512;
1064 num_stack_entries
= 512;
1068 num_stack_entries
= 256;
1072 num_stack_entries
= 256;
1076 /* The primitive type always needs to be POINTLIST for compute. */
1077 r600_store_config_reg(cb
, R_008958_VGT_PRIMITIVE_TYPE
,
1078 V_008958_DI_PT_POINTLIST
);
1080 if (rctx
->b
.chip_class
< CAYMAN
) {
1082 /* These registers control which simds can be used by each stage.
1083 * The default for these registers is 0xffffffff, which means
1084 * all simds are available for each stage. It's possible we may
1085 * want to play around with these in the future, but for now
1086 * the default value is fine.
1088 * R_008E20_SQ_STATIC_THREAD_MGMT1
1089 * R_008E24_SQ_STATIC_THREAD_MGMT2
1090 * R_008E28_SQ_STATIC_THREAD_MGMT3
1093 /* XXX: We may need to adjust the thread and stack resource
1094 * values for 3D/compute interop */
1096 r600_store_config_reg_seq(cb
, R_008C18_SQ_THREAD_RESOURCE_MGMT_1
, 5);
1098 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
1099 * Set the number of threads used by the PS/VS/GS/ES stage to
1102 r600_store_value(cb
, 0);
1104 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
1105 * Set the number of threads used by the CS (aka LS) stage to
1106 * the maximum number of threads and set the number of threads
1107 * for the HS stage to 0. */
1108 r600_store_value(cb
, S_008C1C_NUM_LS_THREADS(num_threads
));
1110 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
1111 * Set the Control Flow stack entries to 0 for PS/VS stages */
1112 r600_store_value(cb
, 0);
1114 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
1115 * Set the Control Flow stack entries to 0 for GS/ES stages */
1116 r600_store_value(cb
, 0);
1118 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
1119 * Set the Contol Flow stack entries to 0 for the HS stage, and
1120 * set it to the maximum value for the CS (aka LS) stage. */
1121 r600_store_value(cb
,
1122 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries
));
1124 /* Give the compute shader all the available LDS space.
1125 * NOTE: This only sets the maximum number of dwords that a compute
1126 * shader can allocate. When a shader is executed, we still need to
1127 * allocate the appropriate amount of LDS dwords using the
1128 * CM_R_0288E8_SQ_LDS_ALLOC register.
1130 if (rctx
->b
.chip_class
< CAYMAN
) {
1131 r600_store_config_reg(cb
, R_008E2C_SQ_LDS_RESOURCE_MGMT
,
1132 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
1134 r600_store_context_reg(cb
, CM_R_0286FC_SPI_LDS_MGMT
,
1135 S_0286FC_NUM_PS_LDS(0) |
1136 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
1139 /* Context Registers */
1141 if (rctx
->b
.chip_class
< CAYMAN
) {
1142 /* workaround for hw issues with dyn gpr - must set all limits
1143 * to 240 instead of 0, 0x1e == 240 / 8
1145 r600_store_context_reg(cb
, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1
,
1146 S_028838_PS_GPRS(0x1e) |
1147 S_028838_VS_GPRS(0x1e) |
1148 S_028838_GS_GPRS(0x1e) |
1149 S_028838_ES_GPRS(0x1e) |
1150 S_028838_HS_GPRS(0x1e) |
1151 S_028838_LS_GPRS(0x1e));
1154 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
1155 r600_store_context_reg(cb
, R_028A40_VGT_GS_MODE
,
1156 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
1158 r600_store_context_reg(cb
, R_028B54_VGT_SHADER_STAGES_EN
, 2/*CS_ON*/);
1160 r600_store_context_reg(cb
, R_0286E8_SPI_COMPUTE_INPUT_CNTL
,
1161 S_0286E8_TID_IN_GROUP_ENA(1) |
1162 S_0286E8_TGID_ENA(1) |
1163 S_0286E8_DISABLE_INDEX_PACK(1));
1165 /* The LOOP_CONST registers are an optimizations for loops that allows
1166 * you to store the initial counter, increment value, and maximum
1167 * counter value in a register so that hardware can calculate the
1168 * correct number of iterations for the loop, so that you don't need
1169 * to have the loop counter in your shader code. We don't currently use
1170 * this optimization, so we must keep track of the counter in the
1171 * shader and use a break instruction to exit loops. However, the
1172 * hardware will still uses this register to determine when to exit a
1173 * loop, so we need to initialize the counter to 0, set the increment
1174 * value to 1 and the maximum counter value to the 4095 (0xfff) which
1175 * is the maximum value allowed. This gives us a maximum of 4096
1176 * iterations for our loops, but hopefully our break instruction will
1177 * execute before some time before the 4096th iteration.
1179 eg_store_loop_const(cb
, R_03A200_SQ_LOOP_CONST_0
+ (160 * 4), 0x1000FFF);
1182 void evergreen_init_compute_state_functions(struct r600_context
*rctx
)
1184 rctx
->b
.b
.create_compute_state
= evergreen_create_compute_state
;
1185 rctx
->b
.b
.delete_compute_state
= evergreen_delete_compute_state
;
1186 rctx
->b
.b
.bind_compute_state
= evergreen_bind_compute_state
;
1187 // rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
1188 rctx
->b
.b
.set_compute_resources
= evergreen_set_compute_resources
;
1189 rctx
->b
.b
.set_global_binding
= evergreen_set_global_binding
;
1190 rctx
->b
.b
.launch_grid
= evergreen_launch_grid
;
1194 static void *r600_compute_global_transfer_map(struct pipe_context
*ctx
,
1195 struct pipe_resource
*resource
,
1198 const struct pipe_box
*box
,
1199 struct pipe_transfer
**ptransfer
)
1201 struct r600_context
*rctx
= (struct r600_context
*)ctx
;
1202 struct compute_memory_pool
*pool
= rctx
->screen
->global_pool
;
1203 struct r600_resource_global
* buffer
=
1204 (struct r600_resource_global
*)resource
;
1206 struct compute_memory_item
*item
= buffer
->chunk
;
1207 struct pipe_resource
*dst
= NULL
;
1208 unsigned offset
= box
->x
;
1210 if (is_item_in_pool(item
)) {
1211 compute_memory_demote_item(pool
, item
, ctx
);
1214 if (item
->real_buffer
== NULL
) {
1216 r600_compute_buffer_alloc_vram(pool
->screen
, item
->size_in_dw
* 4);
1220 dst
= (struct pipe_resource
*)item
->real_buffer
;
1222 if (usage
& PIPE_TRANSFER_READ
)
1223 buffer
->chunk
->status
|= ITEM_MAPPED_FOR_READING
;
1225 COMPUTE_DBG(rctx
->screen
, "* r600_compute_global_transfer_map()\n"
1226 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1227 "width = %u, height = %u, depth = %u)\n", level
, usage
,
1228 box
->x
, box
->y
, box
->z
, box
->width
, box
->height
,
1230 COMPUTE_DBG(rctx
->screen
, "Buffer id = %"PRIi64
" offset = "
1231 "%u (box.x)\n", item
->id
, box
->x
);
1234 assert(resource
->target
== PIPE_BUFFER
);
1235 assert(resource
->bind
& PIPE_BIND_GLOBAL
);
1236 assert(box
->x
>= 0);
1237 assert(box
->y
== 0);
1238 assert(box
->z
== 0);
1240 ///TODO: do it better, mapping is not possible if the pool is too big
1241 return pipe_buffer_map_range(ctx
, dst
,
1242 offset
, box
->width
, usage
, ptransfer
);
1245 static void r600_compute_global_transfer_unmap(struct pipe_context
*ctx
,
1246 struct pipe_transfer
*transfer
)
1248 /* struct r600_resource_global are not real resources, they just map
1249 * to an offset within the compute memory pool. The function
1250 * r600_compute_global_transfer_map() maps the memory pool
1251 * resource rather than the struct r600_resource_global passed to
1252 * it as an argument and then initalizes ptransfer->resource with
1253 * the memory pool resource (via pipe_buffer_map_range).
1254 * When transfer_unmap is called it uses the memory pool's
1255 * vtable which calls r600_buffer_transfer_map() rather than
1258 assert (!"This function should not be called");
1261 static void r600_compute_global_transfer_flush_region(struct pipe_context
*ctx
,
1262 struct pipe_transfer
*transfer
,
1263 const struct pipe_box
*box
)
1265 assert(0 && "TODO");
1268 static void r600_compute_global_buffer_destroy(struct pipe_screen
*screen
,
1269 struct pipe_resource
*res
)
1271 struct r600_resource_global
* buffer
= NULL
;
1272 struct r600_screen
* rscreen
= NULL
;
1274 assert(res
->target
== PIPE_BUFFER
);
1275 assert(res
->bind
& PIPE_BIND_GLOBAL
);
1277 buffer
= (struct r600_resource_global
*)res
;
1278 rscreen
= (struct r600_screen
*)screen
;
1280 compute_memory_free(rscreen
->global_pool
, buffer
->chunk
->id
);
1282 buffer
->chunk
= NULL
;
1286 static const struct u_resource_vtbl r600_global_buffer_vtbl
=
1288 u_default_resource_get_handle
, /* get_handle */
1289 r600_compute_global_buffer_destroy
, /* resource_destroy */
1290 r600_compute_global_transfer_map
, /* transfer_map */
1291 r600_compute_global_transfer_flush_region
,/* transfer_flush_region */
1292 r600_compute_global_transfer_unmap
, /* transfer_unmap */
1295 struct pipe_resource
*r600_compute_global_buffer_create(struct pipe_screen
*screen
,
1296 const struct pipe_resource
*templ
)
1298 struct r600_resource_global
* result
= NULL
;
1299 struct r600_screen
* rscreen
= NULL
;
1302 assert(templ
->target
== PIPE_BUFFER
);
1303 assert(templ
->bind
& PIPE_BIND_GLOBAL
);
1304 assert(templ
->array_size
== 1 || templ
->array_size
== 0);
1305 assert(templ
->depth0
== 1 || templ
->depth0
== 0);
1306 assert(templ
->height0
== 1 || templ
->height0
== 0);
1308 result
= (struct r600_resource_global
*)
1309 CALLOC(sizeof(struct r600_resource_global
), 1);
1310 rscreen
= (struct r600_screen
*)screen
;
1312 COMPUTE_DBG(rscreen
, "*** r600_compute_global_buffer_create\n");
1313 COMPUTE_DBG(rscreen
, "width = %u array_size = %u\n", templ
->width0
,
1316 result
->base
.b
.vtbl
= &r600_global_buffer_vtbl
;
1317 result
->base
.b
.b
= *templ
;
1318 result
->base
.b
.b
.screen
= screen
;
1319 pipe_reference_init(&result
->base
.b
.b
.reference
, 1);
1321 size_in_dw
= (templ
->width0
+3) / 4;
1323 result
->chunk
= compute_memory_alloc(rscreen
->global_pool
, size_in_dw
);
1325 if (result
->chunk
== NULL
)
1331 return &result
->base
.b
.b
;