6f39c90cc62ae3e7e87e80a4b33f1de25a554c95
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #include <stdio.h>
28 #include <errno.h>
29 #include "pipe/p_defines.h"
30 #include "pipe/p_state.h"
31 #include "pipe/p_context.h"
32 #include "util/u_blitter.h"
33 #include "util/list.h"
34 #include "util/u_transfer.h"
35 #include "util/u_surface.h"
36 #include "util/u_pack_color.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "util/u_framebuffer.h"
40 #include "pipebuffer/pb_buffer.h"
41 #include "evergreend.h"
42 #include "r600_shader.h"
43 #include "r600_pipe.h"
44 #include "r600_formats.h"
45 #include "evergreen_compute.h"
46 #include "evergreen_compute_internal.h"
47 #include "compute_memory_pool.h"
48 #include "sb/sb_public.h"
49 #ifdef HAVE_OPENCL
50 #include "radeon/radeon_llvm_util.h"
51 #endif
52 #include "radeon/radeon_elf_util.h"
53 #include <inttypes.h>
54
55 /**
56 RAT0 is for global binding write
57 VTX1 is for global binding read
58
59 for wrting images RAT1...
60 for reading images TEX2...
61 TEX2-RAT1 is paired
62
63 TEX2... consumes the same fetch resources, that VTX2... would consume
64
65 CONST0 and VTX0 is for parameters
66 CONST0 is binding smaller input parameter buffer, and for constant indexing,
67 also constant cached
68 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
69 the constant cache can handle
70
71 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
72 because we reserve RAT0 for global bindings. With byteaddressing enabled,
73 we should reserve another one too.=> 10 image binding for writing max.
74
75 from Nvidia OpenCL:
76 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
77 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
78
79 so 10 for writing is enough. 176 is the max for reading according to the docs
80
81 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
82 writable images will consume TEX slots, VTX slots too because of linear indexing
83
84 */
85
86 struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
87 unsigned size)
88 {
89 struct pipe_resource *buffer = NULL;
90 assert(size);
91
92 buffer = pipe_buffer_create((struct pipe_screen*) screen,
93 PIPE_BIND_CUSTOM,
94 PIPE_USAGE_IMMUTABLE,
95 size);
96
97 return (struct r600_resource *)buffer;
98 }
99
100
101 static void evergreen_set_rat(struct r600_pipe_compute *pipe,
102 unsigned id,
103 struct r600_resource *bo,
104 int start,
105 int size)
106 {
107 struct pipe_surface rat_templ;
108 struct r600_surface *surf = NULL;
109 struct r600_context *rctx = NULL;
110
111 assert(id < 12);
112 assert((size & 3) == 0);
113 assert((start & 0xFF) == 0);
114
115 rctx = pipe->ctx;
116
117 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
118
119 /* Create the RAT surface */
120 memset(&rat_templ, 0, sizeof(rat_templ));
121 rat_templ.format = PIPE_FORMAT_R32_UINT;
122 rat_templ.u.tex.level = 0;
123 rat_templ.u.tex.first_layer = 0;
124 rat_templ.u.tex.last_layer = 0;
125
126 /* Add the RAT the list of color buffers */
127 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
128 (struct pipe_context *)pipe->ctx,
129 (struct pipe_resource *)bo, &rat_templ);
130
131 /* Update the number of color buffers */
132 pipe->ctx->framebuffer.state.nr_cbufs =
133 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
134
135 /* Update the cb_target_mask
136 * XXX: I think this is a potential spot for bugs once we start doing
137 * GL interop. cb_target_mask may be modified in the 3D sections
138 * of this driver. */
139 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
140
141 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
142 evergreen_init_color_surface_rat(rctx, surf);
143 }
144
145 static void evergreen_cs_set_vertex_buffer(struct r600_context *rctx,
146 unsigned vb_index,
147 unsigned offset,
148 struct pipe_resource *buffer)
149 {
150 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
151 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
152 vb->stride = 1;
153 vb->buffer_offset = offset;
154 vb->buffer = buffer;
155 vb->user_buffer = NULL;
156
157 /* The vertex instructions in the compute shaders use the texture cache,
158 * so we need to invalidate it. */
159 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
160 state->enabled_mask |= 1 << vb_index;
161 state->dirty_mask |= 1 << vb_index;
162 r600_mark_atom_dirty(rctx, &state->atom);
163 }
164
165 static void evergreen_cs_set_constant_buffer(struct r600_context *rctx,
166 unsigned cb_index,
167 unsigned offset,
168 unsigned size,
169 struct pipe_resource *buffer)
170 {
171 struct pipe_constant_buffer cb;
172 cb.buffer_size = size;
173 cb.buffer_offset = offset;
174 cb.buffer = buffer;
175 cb.user_buffer = NULL;
176
177 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
178 }
179
180 /* We need to define these R600 registers here, because we can't include
181 * evergreend.h and r600d.h.
182 */
183 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
184 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
185
186 #ifdef HAVE_OPENCL
187
188 static void r600_shader_binary_read_config(const struct radeon_shader_binary *binary,
189 struct r600_bytecode *bc,
190 uint64_t symbol_offset,
191 boolean *use_kill)
192 {
193 unsigned i;
194 const unsigned char *config =
195 radeon_shader_binary_config_start(binary, symbol_offset);
196
197 for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
198 unsigned reg =
199 util_le32_to_cpu(*(uint32_t*)(config + i));
200 unsigned value =
201 util_le32_to_cpu(*(uint32_t*)(config + i + 4));
202 switch (reg) {
203 /* R600 / R700 */
204 case R_028850_SQ_PGM_RESOURCES_PS:
205 case R_028868_SQ_PGM_RESOURCES_VS:
206 /* Evergreen / Northern Islands */
207 case R_028844_SQ_PGM_RESOURCES_PS:
208 case R_028860_SQ_PGM_RESOURCES_VS:
209 case R_0288D4_SQ_PGM_RESOURCES_LS:
210 bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
211 bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
212 break;
213 case R_02880C_DB_SHADER_CONTROL:
214 *use_kill = G_02880C_KILL_ENABLE(value);
215 break;
216 case R_0288E8_SQ_LDS_ALLOC:
217 bc->nlds_dw = value;
218 break;
219 }
220 }
221 }
222
223 static unsigned r600_create_shader(struct r600_bytecode *bc,
224 const struct radeon_shader_binary *binary,
225 boolean *use_kill)
226
227 {
228 assert(binary->code_size % 4 == 0);
229 bc->bytecode = CALLOC(1, binary->code_size);
230 memcpy(bc->bytecode, binary->code, binary->code_size);
231 bc->ndw = binary->code_size / 4;
232
233 r600_shader_binary_read_config(binary, bc, 0, use_kill);
234 return 0;
235 }
236
237 #endif
238
239 static void r600_destroy_shader(struct r600_bytecode *bc)
240 {
241 FREE(bc->bytecode);
242 }
243
244 static void *evergreen_create_compute_state(struct pipe_context *ctx,
245 const struct pipe_compute_state *cso)
246 {
247 struct r600_context *rctx = (struct r600_context *)ctx;
248 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
249 #ifdef HAVE_OPENCL
250 const struct pipe_llvm_program_header *header;
251 const char *code;
252 void *p;
253 boolean use_kill;
254
255 COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
256 header = cso->prog;
257 code = cso->prog + sizeof(struct pipe_llvm_program_header);
258 radeon_shader_binary_init(&shader->binary);
259 radeon_elf_read(code, header->num_bytes, &shader->binary);
260 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
261
262 /* Upload code + ROdata */
263 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
264 shader->bc.ndw * 4);
265 p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
266 //TODO: use util_memcpy_cpu_to_le32 ?
267 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
268 rctx->b.ws->buffer_unmap(shader->code_bo->buf);
269 #endif
270
271 shader->ctx = rctx;
272 shader->local_size = cso->req_local_mem;
273 shader->private_size = cso->req_private_mem;
274 shader->input_size = cso->req_input_mem;
275
276 return shader;
277 }
278
279 static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state)
280 {
281 struct r600_context *rctx = (struct r600_context *)ctx;
282 struct r600_pipe_compute *shader = state;
283
284 COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n");
285
286 if (!shader)
287 return;
288
289 radeon_shader_binary_clean(&shader->binary);
290 r600_destroy_shader(&shader->bc);
291
292 /* TODO destroy shader->code_bo, shader->const_bo
293 * we'll need something like r600_buffer_free */
294 FREE(shader);
295 }
296
297 static void evergreen_bind_compute_state(struct pipe_context *ctx, void *state)
298 {
299 struct r600_context *rctx = (struct r600_context *)ctx;
300
301 COMPUTE_DBG(rctx->screen, "*** evergreen_bind_compute_state\n");
302
303 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
304 }
305
306 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
307 * kernel parameters there are implicit parameters that need to be stored
308 * in the vertex buffer as well. Here is how these parameters are organized in
309 * the buffer:
310 *
311 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
312 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
313 * DWORDS 6-8: Number of work items within each work group in each dimension
314 * (x,y,z)
315 * DWORDS 9+ : Kernel parameters
316 */
317 static void evergreen_compute_upload_input(struct pipe_context *ctx,
318 const struct pipe_grid_info *info)
319 {
320 struct r600_context *rctx = (struct r600_context *)ctx;
321 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
322 unsigned i;
323 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
324 * parameters.
325 */
326 unsigned input_size = shader->input_size + 36;
327 uint32_t *num_work_groups_start;
328 uint32_t *global_size_start;
329 uint32_t *local_size_start;
330 uint32_t *kernel_parameters_start;
331 struct pipe_box box;
332 struct pipe_transfer *transfer = NULL;
333
334 if (shader->input_size == 0) {
335 return;
336 }
337
338 if (!shader->kernel_param) {
339 /* Add space for the grid dimensions */
340 shader->kernel_param = (struct r600_resource *)
341 pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM,
342 PIPE_USAGE_IMMUTABLE, input_size);
343 }
344
345 u_box_1d(0, input_size, &box);
346 num_work_groups_start = ctx->transfer_map(ctx,
347 (struct pipe_resource*)shader->kernel_param,
348 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
349 &box, &transfer);
350 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
351 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
352 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
353
354 /* Copy the work group size */
355 memcpy(num_work_groups_start, info->grid, 3 * sizeof(uint));
356
357 /* Copy the global size */
358 for (i = 0; i < 3; i++) {
359 global_size_start[i] = info->grid[i] * info->block[i];
360 }
361
362 /* Copy the local dimensions */
363 memcpy(local_size_start, info->block, 3 * sizeof(uint));
364
365 /* Copy the kernel inputs */
366 memcpy(kernel_parameters_start, info->input, shader->input_size);
367
368 for (i = 0; i < (input_size / 4); i++) {
369 COMPUTE_DBG(rctx->screen, "input %i : %u\n", i,
370 ((unsigned*)num_work_groups_start)[i]);
371 }
372
373 ctx->transfer_unmap(ctx, transfer);
374
375 /* ID=0 is reserved for the parameters */
376 evergreen_cs_set_constant_buffer(rctx, 0, 0, input_size,
377 (struct pipe_resource*)shader->kernel_param);
378 }
379
380 static void evergreen_emit_dispatch(struct r600_context *rctx,
381 const struct pipe_grid_info *info)
382 {
383 int i;
384 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
385 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
386 unsigned num_waves;
387 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
388 unsigned wave_divisor = (16 * num_pipes);
389 int group_size = 1;
390 int grid_size = 1;
391 unsigned lds_size = shader->local_size / 4 +
392 shader->bc.nlds_dw;
393
394
395 /* Calculate group_size/grid_size */
396 for (i = 0; i < 3; i++) {
397 group_size *= info->block[i];
398 }
399
400 for (i = 0; i < 3; i++) {
401 grid_size *= info->grid[i];
402 }
403
404 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
405 num_waves = (info->block[0] * info->block[1] * info->block[2] +
406 wave_divisor - 1) / wave_divisor;
407
408 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
409 "%u wavefronts per thread block, "
410 "allocating %u dwords lds.\n",
411 num_pipes, num_waves, lds_size);
412
413 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
414
415 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
416 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
417 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
418 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
419
420 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
421 group_size);
422
423 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
424 radeon_emit(cs, info->block[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
425 radeon_emit(cs, info->block[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
426 radeon_emit(cs, info->block[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
427
428 if (rctx->b.chip_class < CAYMAN) {
429 assert(lds_size <= 8192);
430 } else {
431 /* Cayman appears to have a slightly smaller limit, see the
432 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
433 assert(lds_size <= 8160);
434 }
435
436 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
437 lds_size | (num_waves << 14));
438
439 /* Dispatch packet */
440 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));
441 radeon_emit(cs, info->grid[0]);
442 radeon_emit(cs, info->grid[1]);
443 radeon_emit(cs, info->grid[2]);
444 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
445 radeon_emit(cs, 1);
446 }
447
448 static void compute_emit_cs(struct r600_context *rctx,
449 const struct pipe_grid_info *info)
450 {
451 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
452 unsigned i;
453
454 /* make sure that the gfx ring is only one active */
455 if (radeon_emitted(rctx->b.dma.cs, 0)) {
456 rctx->b.dma.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
457 }
458
459 /* Initialize all the compute-related registers.
460 *
461 * See evergreen_init_atom_start_compute_cs() in this file for the list
462 * of registers initialized by the start_compute_cs_cmd atom.
463 */
464 r600_emit_command_buffer(cs, &rctx->start_compute_cs_cmd);
465
466 /* emit config state */
467 if (rctx->b.chip_class == EVERGREEN)
468 r600_emit_atom(rctx, &rctx->config_state.atom);
469
470 rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
471 r600_flush_emit(rctx);
472
473 /* Emit colorbuffers. */
474 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
475 for (i = 0; i < 8 && i < rctx->framebuffer.state.nr_cbufs; i++) {
476 struct r600_surface *cb = (struct r600_surface*)rctx->framebuffer.state.cbufs[i];
477 unsigned reloc = radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
478 (struct r600_resource*)cb->base.texture,
479 RADEON_USAGE_READWRITE,
480 RADEON_PRIO_SHADER_RW_BUFFER);
481
482 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
483 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
484 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
485 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
486 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
487 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
488 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
489 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
490
491 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
492 radeon_emit(cs, reloc);
493
494 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
495 radeon_emit(cs, reloc);
496 }
497 for (; i < 8 ; i++)
498 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
499 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
500 for (; i < 12; i++)
501 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
502 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
503
504 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
505 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
506 rctx->compute_cb_target_mask);
507
508
509 /* Emit vertex buffer state */
510 rctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(rctx->cs_vertex_buffer_state.dirty_mask);
511 r600_emit_atom(rctx, &rctx->cs_vertex_buffer_state.atom);
512
513 /* Emit constant buffer state */
514 r600_emit_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
515
516 /* Emit sampler state */
517 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
518
519 /* Emit sampler view (texture resource) state */
520 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
521
522 /* Emit compute shader state */
523 r600_emit_atom(rctx, &rctx->cs_shader_state.atom);
524
525 /* Emit dispatch state and dispatch packet */
526 evergreen_emit_dispatch(rctx, info);
527
528 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
529 */
530 rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
531 R600_CONTEXT_INV_VERTEX_CACHE |
532 R600_CONTEXT_INV_TEX_CACHE;
533 r600_flush_emit(rctx);
534 rctx->b.flags = 0;
535
536 if (rctx->b.chip_class >= CAYMAN) {
537 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
538 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
539 /* DEALLOC_STATE prevents the GPU from hanging when a
540 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
541 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
542 */
543 radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
544 radeon_emit(cs, 0);
545 }
546
547 #if 0
548 COMPUTE_DBG(rctx->screen, "cdw: %i\n", cs->cdw);
549 for (i = 0; i < cs->cdw; i++) {
550 COMPUTE_DBG(rctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
551 }
552 #endif
553
554 }
555
556
557 /**
558 * Emit function for r600_cs_shader_state atom
559 */
560 void evergreen_emit_cs_shader(struct r600_context *rctx,
561 struct r600_atom *atom)
562 {
563 struct r600_cs_shader_state *state =
564 (struct r600_cs_shader_state*)atom;
565 struct r600_pipe_compute *shader = state->shader;
566 struct radeon_winsys_cs *cs = rctx->b.gfx.cs;
567 uint64_t va;
568 struct r600_resource *code_bo;
569 unsigned ngpr, nstack;
570
571 code_bo = shader->code_bo;
572 va = shader->code_bo->gpu_address + state->pc;
573 ngpr = shader->bc.ngpr;
574 nstack = shader->bc.nstack;
575
576 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
577 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
578 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
579 S_0288D4_NUM_GPRS(ngpr)
580 | S_0288D4_STACK_SIZE(nstack));
581 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
582
583 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
584 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
585 code_bo, RADEON_USAGE_READ,
586 RADEON_PRIO_USER_SHADER));
587 }
588
589 static void evergreen_launch_grid(struct pipe_context *ctx,
590 const struct pipe_grid_info *info)
591 {
592 struct r600_context *rctx = (struct r600_context *)ctx;
593 #ifdef HAVE_OPENCL
594 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
595 boolean use_kill;
596
597 rctx->cs_shader_state.pc = info->pc;
598 /* Get the config information for this kernel. */
599 r600_shader_binary_read_config(&shader->binary, &shader->bc,
600 info->pc, &use_kill);
601 #endif
602
603 COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
604
605
606 evergreen_compute_upload_input(ctx, info);
607 compute_emit_cs(rctx, info);
608 }
609
610 static void evergreen_set_compute_resources(struct pipe_context *ctx,
611 unsigned start, unsigned count,
612 struct pipe_surface **surfaces)
613 {
614 struct r600_context *rctx = (struct r600_context *)ctx;
615 struct r600_surface **resources = (struct r600_surface **)surfaces;
616
617 COMPUTE_DBG(rctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
618 start, count);
619
620 for (unsigned i = 0; i < count; i++) {
621 /* The First three vertex buffers are reserved for parameters and
622 * global buffers. */
623 unsigned vtx_id = 3 + i;
624 if (resources[i]) {
625 struct r600_resource_global *buffer =
626 (struct r600_resource_global*)
627 resources[i]->base.texture;
628 if (resources[i]->base.writable) {
629 assert(i+1 < 12);
630
631 evergreen_set_rat(rctx->cs_shader_state.shader, i+1,
632 (struct r600_resource *)resources[i]->base.texture,
633 buffer->chunk->start_in_dw*4,
634 resources[i]->base.texture->width0);
635 }
636
637 evergreen_cs_set_vertex_buffer(rctx, vtx_id,
638 buffer->chunk->start_in_dw * 4,
639 resources[i]->base.texture);
640 }
641 }
642 }
643
644 static void evergreen_set_global_binding(struct pipe_context *ctx,
645 unsigned first, unsigned n,
646 struct pipe_resource **resources,
647 uint32_t **handles)
648 {
649 struct r600_context *rctx = (struct r600_context *)ctx;
650 struct compute_memory_pool *pool = rctx->screen->global_pool;
651 struct r600_resource_global **buffers =
652 (struct r600_resource_global **)resources;
653 unsigned i;
654
655 COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
656 first, n);
657
658 if (!resources) {
659 /* XXX: Unset */
660 return;
661 }
662
663 /* We mark these items for promotion to the pool if they
664 * aren't already there */
665 for (i = first; i < first + n; i++) {
666 struct compute_memory_item *item = buffers[i]->chunk;
667
668 if (!is_item_in_pool(item))
669 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
670 }
671
672 if (compute_memory_finalize_pending(pool, ctx) == -1) {
673 /* XXX: Unset */
674 return;
675 }
676
677 for (i = first; i < first + n; i++)
678 {
679 uint32_t buffer_offset;
680 uint32_t handle;
681 assert(resources[i]->target == PIPE_BUFFER);
682 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
683
684 buffer_offset = util_le32_to_cpu(*(handles[i]));
685 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
686
687 *(handles[i]) = util_cpu_to_le32(handle);
688 }
689
690 /* globals for writing */
691 evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
692 /* globals for reading */
693 evergreen_cs_set_vertex_buffer(rctx, 1, 0,
694 (struct pipe_resource*)pool->bo);
695
696 /* constants for reading, LLVM puts them in text segment */
697 evergreen_cs_set_vertex_buffer(rctx, 2, 0,
698 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
699 }
700
701 /**
702 * This function initializes all the compute specific registers that need to
703 * be initialized for each compute command stream. Registers that are common
704 * to both compute and 3D will be initialized at the beginning of each compute
705 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
706 * packet requires that the shader type bit be set, we must initialize all
707 * context registers needed for compute in this function. The registers
708 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
709 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
710 * on the GPU family.
711 */
712 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx)
713 {
714 struct r600_command_buffer *cb = &rctx->start_compute_cs_cmd;
715 int num_threads;
716 int num_stack_entries;
717
718 /* since all required registers are initialized in the
719 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
720 */
721 r600_init_command_buffer(cb, 256);
722 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
723
724 /* This must be first. */
725 r600_store_value(cb, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
726 r600_store_value(cb, 0x80000000);
727 r600_store_value(cb, 0x80000000);
728
729 /* We're setting config registers here. */
730 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
731 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
732
733 switch (rctx->b.family) {
734 case CHIP_CEDAR:
735 default:
736 num_threads = 128;
737 num_stack_entries = 256;
738 break;
739 case CHIP_REDWOOD:
740 num_threads = 128;
741 num_stack_entries = 256;
742 break;
743 case CHIP_JUNIPER:
744 num_threads = 128;
745 num_stack_entries = 512;
746 break;
747 case CHIP_CYPRESS:
748 case CHIP_HEMLOCK:
749 num_threads = 128;
750 num_stack_entries = 512;
751 break;
752 case CHIP_PALM:
753 num_threads = 128;
754 num_stack_entries = 256;
755 break;
756 case CHIP_SUMO:
757 num_threads = 128;
758 num_stack_entries = 256;
759 break;
760 case CHIP_SUMO2:
761 num_threads = 128;
762 num_stack_entries = 512;
763 break;
764 case CHIP_BARTS:
765 num_threads = 128;
766 num_stack_entries = 512;
767 break;
768 case CHIP_TURKS:
769 num_threads = 128;
770 num_stack_entries = 256;
771 break;
772 case CHIP_CAICOS:
773 num_threads = 128;
774 num_stack_entries = 256;
775 break;
776 }
777
778 /* Config Registers */
779 if (rctx->b.chip_class < CAYMAN)
780 evergreen_init_common_regs(rctx, cb, rctx->b.chip_class, rctx->b.family,
781 rctx->screen->b.info.drm_minor);
782 else
783 cayman_init_common_regs(cb, rctx->b.chip_class, rctx->b.family,
784 rctx->screen->b.info.drm_minor);
785
786 /* The primitive type always needs to be POINTLIST for compute. */
787 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
788 V_008958_DI_PT_POINTLIST);
789
790 if (rctx->b.chip_class < CAYMAN) {
791
792 /* These registers control which simds can be used by each stage.
793 * The default for these registers is 0xffffffff, which means
794 * all simds are available for each stage. It's possible we may
795 * want to play around with these in the future, but for now
796 * the default value is fine.
797 *
798 * R_008E20_SQ_STATIC_THREAD_MGMT1
799 * R_008E24_SQ_STATIC_THREAD_MGMT2
800 * R_008E28_SQ_STATIC_THREAD_MGMT3
801 */
802
803 /* XXX: We may need to adjust the thread and stack resource
804 * values for 3D/compute interop */
805
806 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
807
808 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
809 * Set the number of threads used by the PS/VS/GS/ES stage to
810 * 0.
811 */
812 r600_store_value(cb, 0);
813
814 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
815 * Set the number of threads used by the CS (aka LS) stage to
816 * the maximum number of threads and set the number of threads
817 * for the HS stage to 0. */
818 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
819
820 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
821 * Set the Control Flow stack entries to 0 for PS/VS stages */
822 r600_store_value(cb, 0);
823
824 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
825 * Set the Control Flow stack entries to 0 for GS/ES stages */
826 r600_store_value(cb, 0);
827
828 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
829 * Set the Contol Flow stack entries to 0 for the HS stage, and
830 * set it to the maximum value for the CS (aka LS) stage. */
831 r600_store_value(cb,
832 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
833 }
834 /* Give the compute shader all the available LDS space.
835 * NOTE: This only sets the maximum number of dwords that a compute
836 * shader can allocate. When a shader is executed, we still need to
837 * allocate the appropriate amount of LDS dwords using the
838 * CM_R_0288E8_SQ_LDS_ALLOC register.
839 */
840 if (rctx->b.chip_class < CAYMAN) {
841 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
842 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
843 } else {
844 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
845 S_0286FC_NUM_PS_LDS(0) |
846 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
847 }
848
849 /* Context Registers */
850
851 if (rctx->b.chip_class < CAYMAN) {
852 /* workaround for hw issues with dyn gpr - must set all limits
853 * to 240 instead of 0, 0x1e == 240 / 8
854 */
855 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
856 S_028838_PS_GPRS(0x1e) |
857 S_028838_VS_GPRS(0x1e) |
858 S_028838_GS_GPRS(0x1e) |
859 S_028838_ES_GPRS(0x1e) |
860 S_028838_HS_GPRS(0x1e) |
861 S_028838_LS_GPRS(0x1e));
862 }
863
864 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
865 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
866 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
867
868 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
869
870 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
871 S_0286E8_TID_IN_GROUP_ENA
872 | S_0286E8_TGID_ENA
873 | S_0286E8_DISABLE_INDEX_PACK)
874 ;
875
876 /* The LOOP_CONST registers are an optimizations for loops that allows
877 * you to store the initial counter, increment value, and maximum
878 * counter value in a register so that hardware can calculate the
879 * correct number of iterations for the loop, so that you don't need
880 * to have the loop counter in your shader code. We don't currently use
881 * this optimization, so we must keep track of the counter in the
882 * shader and use a break instruction to exit loops. However, the
883 * hardware will still uses this register to determine when to exit a
884 * loop, so we need to initialize the counter to 0, set the increment
885 * value to 1 and the maximum counter value to the 4095 (0xfff) which
886 * is the maximum value allowed. This gives us a maximum of 4096
887 * iterations for our loops, but hopefully our break instruction will
888 * execute before some time before the 4096th iteration.
889 */
890 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
891 }
892
893 void evergreen_init_compute_state_functions(struct r600_context *rctx)
894 {
895 rctx->b.b.create_compute_state = evergreen_create_compute_state;
896 rctx->b.b.delete_compute_state = evergreen_delete_compute_state;
897 rctx->b.b.bind_compute_state = evergreen_bind_compute_state;
898 // rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
899 rctx->b.b.set_compute_resources = evergreen_set_compute_resources;
900 rctx->b.b.set_global_binding = evergreen_set_global_binding;
901 rctx->b.b.launch_grid = evergreen_launch_grid;
902
903 }
904
905 static void *r600_compute_global_transfer_map(struct pipe_context *ctx,
906 struct pipe_resource *resource,
907 unsigned level,
908 unsigned usage,
909 const struct pipe_box *box,
910 struct pipe_transfer **ptransfer)
911 {
912 struct r600_context *rctx = (struct r600_context*)ctx;
913 struct compute_memory_pool *pool = rctx->screen->global_pool;
914 struct r600_resource_global* buffer =
915 (struct r600_resource_global*)resource;
916
917 struct compute_memory_item *item = buffer->chunk;
918 struct pipe_resource *dst = NULL;
919 unsigned offset = box->x;
920
921 if (is_item_in_pool(item)) {
922 compute_memory_demote_item(pool, item, ctx);
923 }
924 else {
925 if (item->real_buffer == NULL) {
926 item->real_buffer =
927 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
928 }
929 }
930
931 dst = (struct pipe_resource*)item->real_buffer;
932
933 if (usage & PIPE_TRANSFER_READ)
934 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
935
936 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
937 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
938 "width = %u, height = %u, depth = %u)\n", level, usage,
939 box->x, box->y, box->z, box->width, box->height,
940 box->depth);
941 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
942 "%u (box.x)\n", item->id, box->x);
943
944
945 assert(resource->target == PIPE_BUFFER);
946 assert(resource->bind & PIPE_BIND_GLOBAL);
947 assert(box->x >= 0);
948 assert(box->y == 0);
949 assert(box->z == 0);
950
951 ///TODO: do it better, mapping is not possible if the pool is too big
952 return pipe_buffer_map_range(ctx, dst,
953 offset, box->width, usage, ptransfer);
954 }
955
956 static void r600_compute_global_transfer_unmap(struct pipe_context *ctx,
957 struct pipe_transfer *transfer)
958 {
959 /* struct r600_resource_global are not real resources, they just map
960 * to an offset within the compute memory pool. The function
961 * r600_compute_global_transfer_map() maps the memory pool
962 * resource rather than the struct r600_resource_global passed to
963 * it as an argument and then initalizes ptransfer->resource with
964 * the memory pool resource (via pipe_buffer_map_range).
965 * When transfer_unmap is called it uses the memory pool's
966 * vtable which calls r600_buffer_transfer_map() rather than
967 * this function.
968 */
969 assert (!"This function should not be called");
970 }
971
972 static void r600_compute_global_transfer_flush_region(struct pipe_context *ctx,
973 struct pipe_transfer *transfer,
974 const struct pipe_box *box)
975 {
976 assert(0 && "TODO");
977 }
978
979 static void r600_compute_global_transfer_inline_write(struct pipe_context *pipe,
980 struct pipe_resource *resource,
981 unsigned level,
982 unsigned usage,
983 const struct pipe_box *box,
984 const void *data,
985 unsigned stride,
986 unsigned layer_stride)
987 {
988 assert(0 && "TODO");
989 }
990
991 static void r600_compute_global_buffer_destroy(struct pipe_screen *screen,
992 struct pipe_resource *res)
993 {
994 struct r600_resource_global* buffer = NULL;
995 struct r600_screen* rscreen = NULL;
996
997 assert(res->target == PIPE_BUFFER);
998 assert(res->bind & PIPE_BIND_GLOBAL);
999
1000 buffer = (struct r600_resource_global*)res;
1001 rscreen = (struct r600_screen*)screen;
1002
1003 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
1004
1005 buffer->chunk = NULL;
1006 free(res);
1007 }
1008
1009 static const struct u_resource_vtbl r600_global_buffer_vtbl =
1010 {
1011 u_default_resource_get_handle, /* get_handle */
1012 r600_compute_global_buffer_destroy, /* resource_destroy */
1013 r600_compute_global_transfer_map, /* transfer_map */
1014 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
1015 r600_compute_global_transfer_unmap, /* transfer_unmap */
1016 r600_compute_global_transfer_inline_write /* transfer_inline_write */
1017 };
1018
1019 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen,
1020 const struct pipe_resource *templ)
1021 {
1022 struct r600_resource_global* result = NULL;
1023 struct r600_screen* rscreen = NULL;
1024 int size_in_dw = 0;
1025
1026 assert(templ->target == PIPE_BUFFER);
1027 assert(templ->bind & PIPE_BIND_GLOBAL);
1028 assert(templ->array_size == 1 || templ->array_size == 0);
1029 assert(templ->depth0 == 1 || templ->depth0 == 0);
1030 assert(templ->height0 == 1 || templ->height0 == 0);
1031
1032 result = (struct r600_resource_global*)
1033 CALLOC(sizeof(struct r600_resource_global), 1);
1034 rscreen = (struct r600_screen*)screen;
1035
1036 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
1037 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
1038 templ->array_size);
1039
1040 result->base.b.vtbl = &r600_global_buffer_vtbl;
1041 result->base.b.b = *templ;
1042 result->base.b.b.screen = screen;
1043 pipe_reference_init(&result->base.b.b.reference, 1);
1044
1045 size_in_dw = (templ->width0+3) / 4;
1046
1047 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
1048
1049 if (result->chunk == NULL)
1050 {
1051 free(result);
1052 return NULL;
1053 }
1054
1055 return &result->base.b.b;
1056 }