a77f58242e35d506524e494e4c06ec8f2fab909d
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #ifdef HAVE_OPENCL
28 #include <gelf.h>
29 #include <libelf.h>
30 #endif
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 #include "util/u_transfer.h"
39 #include "util/u_surface.h"
40 #include "util/u_pack_color.h"
41 #include "util/u_memory.h"
42 #include "util/u_inlines.h"
43 #include "util/u_framebuffer.h"
44 #include "tgsi/tgsi_parse.h"
45 #include "pipebuffer/pb_buffer.h"
46 #include "evergreend.h"
47 #include "r600_shader.h"
48 #include "r600_pipe.h"
49 #include "r600_formats.h"
50 #include "evergreen_compute.h"
51 #include "evergreen_compute_internal.h"
52 #include "compute_memory_pool.h"
53 #include "sb/sb_public.h"
54 #include <inttypes.h>
55
56 /**
57 RAT0 is for global binding write
58 VTX1 is for global binding read
59
60 for wrting images RAT1...
61 for reading images TEX2...
62 TEX2-RAT1 is paired
63
64 TEX2... consumes the same fetch resources, that VTX2... would consume
65
66 CONST0 and VTX0 is for parameters
67 CONST0 is binding smaller input parameter buffer, and for constant indexing,
68 also constant cached
69 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
70 the constant cache can handle
71
72 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
73 because we reserve RAT0 for global bindings. With byteaddressing enabled,
74 we should reserve another one too.=> 10 image binding for writing max.
75
76 from Nvidia OpenCL:
77 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
78 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
79
80 so 10 for writing is enough. 176 is the max for reading according to the docs
81
82 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
83 writable images will consume TEX slots, VTX slots too because of linear indexing
84
85 */
86
87 struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
88 unsigned size)
89 {
90 struct pipe_resource *buffer = NULL;
91 assert(size);
92
93 buffer = pipe_buffer_create((struct pipe_screen*) screen,
94 0, PIPE_USAGE_IMMUTABLE, size);
95
96 return (struct r600_resource *)buffer;
97 }
98
99
100 static void evergreen_set_rat(struct r600_pipe_compute *pipe,
101 unsigned id,
102 struct r600_resource *bo,
103 int start,
104 int size)
105 {
106 struct pipe_surface rat_templ;
107 struct r600_surface *surf = NULL;
108 struct r600_context *rctx = NULL;
109
110 assert(id < 12);
111 assert((size & 3) == 0);
112 assert((start & 0xFF) == 0);
113
114 rctx = pipe->ctx;
115
116 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
117
118 /* Create the RAT surface */
119 memset(&rat_templ, 0, sizeof(rat_templ));
120 rat_templ.format = PIPE_FORMAT_R32_UINT;
121 rat_templ.u.tex.level = 0;
122 rat_templ.u.tex.first_layer = 0;
123 rat_templ.u.tex.last_layer = 0;
124
125 /* Add the RAT the list of color buffers. Drop the old buffer first. */
126 pipe_surface_reference(&pipe->ctx->framebuffer.state.cbufs[id], NULL);
127 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
128 (struct pipe_context *)pipe->ctx,
129 (struct pipe_resource *)bo, &rat_templ);
130
131 /* Update the number of color buffers */
132 pipe->ctx->framebuffer.state.nr_cbufs =
133 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
134
135 /* Update the cb_target_mask
136 * XXX: I think this is a potential spot for bugs once we start doing
137 * GL interop. cb_target_mask may be modified in the 3D sections
138 * of this driver. */
139 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
140
141 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
142 evergreen_init_color_surface_rat(rctx, surf);
143 }
144
145 static void evergreen_cs_set_vertex_buffer(struct r600_context *rctx,
146 unsigned vb_index,
147 unsigned offset,
148 struct pipe_resource *buffer)
149 {
150 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
151 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
152 vb->stride = 1;
153 vb->buffer_offset = offset;
154 vb->buffer.resource = buffer;
155 vb->is_user_buffer = false;
156
157 /* The vertex instructions in the compute shaders use the texture cache,
158 * so we need to invalidate it. */
159 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
160 state->enabled_mask |= 1 << vb_index;
161 state->dirty_mask |= 1 << vb_index;
162 r600_mark_atom_dirty(rctx, &state->atom);
163 }
164
165 static void evergreen_cs_set_constant_buffer(struct r600_context *rctx,
166 unsigned cb_index,
167 unsigned offset,
168 unsigned size,
169 struct pipe_resource *buffer)
170 {
171 struct pipe_constant_buffer cb;
172 cb.buffer_size = size;
173 cb.buffer_offset = offset;
174 cb.buffer = buffer;
175 cb.user_buffer = NULL;
176
177 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
178 }
179
180 /* We need to define these R600 registers here, because we can't include
181 * evergreend.h and r600d.h.
182 */
183 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
184 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
185
186 #ifdef HAVE_OPENCL
187 static void parse_symbol_table(Elf_Data *symbol_table_data,
188 const GElf_Shdr *symbol_table_header,
189 struct ac_shader_binary *binary)
190 {
191 GElf_Sym symbol;
192 unsigned i = 0;
193 unsigned symbol_count =
194 symbol_table_header->sh_size / symbol_table_header->sh_entsize;
195
196 /* We are over allocating this list, because symbol_count gives the
197 * total number of symbols, and we will only be filling the list
198 * with offsets of global symbols. The memory savings from
199 * allocating the correct size of this list will be small, and
200 * I don't think it is worth the cost of pre-computing the number
201 * of global symbols.
202 */
203 binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t));
204
205 while (gelf_getsym(symbol_table_data, i++, &symbol)) {
206 unsigned i;
207 if (GELF_ST_BIND(symbol.st_info) != STB_GLOBAL ||
208 symbol.st_shndx == 0 /* Undefined symbol */) {
209 continue;
210 }
211
212 binary->global_symbol_offsets[binary->global_symbol_count] =
213 symbol.st_value;
214
215 /* Sort the list using bubble sort. This list will usually
216 * be small. */
217 for (i = binary->global_symbol_count; i > 0; --i) {
218 uint64_t lhs = binary->global_symbol_offsets[i - 1];
219 uint64_t rhs = binary->global_symbol_offsets[i];
220 if (lhs < rhs) {
221 break;
222 }
223 binary->global_symbol_offsets[i] = lhs;
224 binary->global_symbol_offsets[i - 1] = rhs;
225 }
226 ++binary->global_symbol_count;
227 }
228 }
229
230
231 static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
232 unsigned symbol_sh_link,
233 struct ac_shader_binary *binary)
234 {
235 unsigned i;
236
237 if (!relocs || !symbols || !binary->reloc_count) {
238 return;
239 }
240 binary->relocs = CALLOC(binary->reloc_count,
241 sizeof(struct ac_shader_reloc));
242 for (i = 0; i < binary->reloc_count; i++) {
243 GElf_Sym symbol;
244 GElf_Rel rel;
245 char *symbol_name;
246 struct ac_shader_reloc *reloc = &binary->relocs[i];
247
248 gelf_getrel(relocs, i, &rel);
249 gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
250 symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
251
252 reloc->offset = rel.r_offset;
253 strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
254 reloc->name[sizeof(reloc->name)-1] = 0;
255 }
256 }
257
258 static void r600_elf_read(const char *elf_data, unsigned elf_size,
259 struct ac_shader_binary *binary)
260 {
261 char *elf_buffer;
262 Elf *elf;
263 Elf_Scn *section = NULL;
264 Elf_Data *symbols = NULL, *relocs = NULL;
265 size_t section_str_index;
266 unsigned symbol_sh_link = 0;
267
268 /* One of the libelf implementations
269 * (http://www.mr511.de/software/english.htm) requires calling
270 * elf_version() before elf_memory().
271 */
272 elf_version(EV_CURRENT);
273 elf_buffer = MALLOC(elf_size);
274 memcpy(elf_buffer, elf_data, elf_size);
275
276 elf = elf_memory(elf_buffer, elf_size);
277
278 elf_getshdrstrndx(elf, &section_str_index);
279
280 while ((section = elf_nextscn(elf, section))) {
281 const char *name;
282 Elf_Data *section_data = NULL;
283 GElf_Shdr section_header;
284 if (gelf_getshdr(section, &section_header) != &section_header) {
285 fprintf(stderr, "Failed to read ELF section header\n");
286 return;
287 }
288 name = elf_strptr(elf, section_str_index, section_header.sh_name);
289 if (!strcmp(name, ".text")) {
290 section_data = elf_getdata(section, section_data);
291 binary->code_size = section_data->d_size;
292 binary->code = MALLOC(binary->code_size * sizeof(unsigned char));
293 memcpy(binary->code, section_data->d_buf, binary->code_size);
294 } else if (!strcmp(name, ".AMDGPU.config")) {
295 section_data = elf_getdata(section, section_data);
296 binary->config_size = section_data->d_size;
297 binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
298 memcpy(binary->config, section_data->d_buf, binary->config_size);
299 } else if (!strcmp(name, ".AMDGPU.disasm")) {
300 /* Always read disassembly if it's available. */
301 section_data = elf_getdata(section, section_data);
302 binary->disasm_string = strndup(section_data->d_buf,
303 section_data->d_size);
304 } else if (!strncmp(name, ".rodata", 7)) {
305 section_data = elf_getdata(section, section_data);
306 binary->rodata_size = section_data->d_size;
307 binary->rodata = MALLOC(binary->rodata_size * sizeof(unsigned char));
308 memcpy(binary->rodata, section_data->d_buf, binary->rodata_size);
309 } else if (!strncmp(name, ".symtab", 7)) {
310 symbols = elf_getdata(section, section_data);
311 symbol_sh_link = section_header.sh_link;
312 parse_symbol_table(symbols, &section_header, binary);
313 } else if (!strcmp(name, ".rel.text")) {
314 relocs = elf_getdata(section, section_data);
315 binary->reloc_count = section_header.sh_size /
316 section_header.sh_entsize;
317 }
318 }
319
320 parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
321
322 if (elf){
323 elf_end(elf);
324 }
325 FREE(elf_buffer);
326
327 /* Cache the config size per symbol */
328 if (binary->global_symbol_count) {
329 binary->config_size_per_symbol =
330 binary->config_size / binary->global_symbol_count;
331 } else {
332 binary->global_symbol_count = 1;
333 binary->config_size_per_symbol = binary->config_size;
334 }
335 }
336
337 static const unsigned char *r600_shader_binary_config_start(
338 const struct ac_shader_binary *binary,
339 uint64_t symbol_offset)
340 {
341 unsigned i;
342 for (i = 0; i < binary->global_symbol_count; ++i) {
343 if (binary->global_symbol_offsets[i] == symbol_offset) {
344 unsigned offset = i * binary->config_size_per_symbol;
345 return binary->config + offset;
346 }
347 }
348 return binary->config;
349 }
350
351 static void r600_shader_binary_read_config(const struct ac_shader_binary *binary,
352 struct r600_bytecode *bc,
353 uint64_t symbol_offset,
354 boolean *use_kill)
355 {
356 unsigned i;
357 const unsigned char *config =
358 r600_shader_binary_config_start(binary, symbol_offset);
359
360 for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
361 unsigned reg =
362 util_le32_to_cpu(*(uint32_t*)(config + i));
363 unsigned value =
364 util_le32_to_cpu(*(uint32_t*)(config + i + 4));
365 switch (reg) {
366 /* R600 / R700 */
367 case R_028850_SQ_PGM_RESOURCES_PS:
368 case R_028868_SQ_PGM_RESOURCES_VS:
369 /* Evergreen / Northern Islands */
370 case R_028844_SQ_PGM_RESOURCES_PS:
371 case R_028860_SQ_PGM_RESOURCES_VS:
372 case R_0288D4_SQ_PGM_RESOURCES_LS:
373 bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
374 bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
375 break;
376 case R_02880C_DB_SHADER_CONTROL:
377 *use_kill = G_02880C_KILL_ENABLE(value);
378 break;
379 case R_0288E8_SQ_LDS_ALLOC:
380 bc->nlds_dw = value;
381 break;
382 }
383 }
384 }
385
386 static unsigned r600_create_shader(struct r600_bytecode *bc,
387 const struct ac_shader_binary *binary,
388 boolean *use_kill)
389
390 {
391 assert(binary->code_size % 4 == 0);
392 bc->bytecode = CALLOC(1, binary->code_size);
393 memcpy(bc->bytecode, binary->code, binary->code_size);
394 bc->ndw = binary->code_size / 4;
395
396 r600_shader_binary_read_config(binary, bc, 0, use_kill);
397 return 0;
398 }
399
400 #endif
401
402 static void r600_destroy_shader(struct r600_bytecode *bc)
403 {
404 FREE(bc->bytecode);
405 }
406
407 static void *evergreen_create_compute_state(struct pipe_context *ctx,
408 const struct pipe_compute_state *cso)
409 {
410 struct r600_context *rctx = (struct r600_context *)ctx;
411 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
412 #ifdef HAVE_OPENCL
413 const struct pipe_llvm_program_header *header;
414 const char *code;
415 void *p;
416 boolean use_kill;
417 #endif
418
419 shader->ctx = rctx;
420 shader->local_size = cso->req_local_mem;
421 shader->private_size = cso->req_private_mem;
422 shader->input_size = cso->req_input_mem;
423
424 shader->ir_type = cso->ir_type;
425
426 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
427 shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, PIPE_SHADER_COMPUTE);
428 return shader;
429 }
430 #ifdef HAVE_OPENCL
431 COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
432 header = cso->prog;
433 code = cso->prog + sizeof(struct pipe_llvm_program_header);
434 radeon_shader_binary_init(&shader->binary);
435 r600_elf_read(code, header->num_bytes, &shader->binary);
436 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
437
438 /* Upload code + ROdata */
439 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
440 shader->bc.ndw * 4);
441 p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
442 //TODO: use util_memcpy_cpu_to_le32 ?
443 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
444 rctx->b.ws->buffer_unmap(shader->code_bo->buf);
445 #endif
446
447 return shader;
448 }
449
450 static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state)
451 {
452 struct r600_context *rctx = (struct r600_context *)ctx;
453 struct r600_pipe_compute *shader = state;
454
455 COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n");
456
457 if (!shader)
458 return;
459
460 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
461 r600_delete_shader_selector(ctx, shader->sel);
462 } else {
463 #ifdef HAVE_OPENCL
464 radeon_shader_binary_clean(&shader->binary);
465 pipe_resource_reference(&shader->code_bo, NULL);
466 pipe_resource_reference(&shader->kernel_param, NULL);
467 #endif
468 r600_destroy_shader(&shader->bc);
469 }
470 FREE(shader);
471 }
472
473 static void evergreen_bind_compute_state(struct pipe_context *ctx, void *state)
474 {
475 struct r600_context *rctx = (struct r600_context *)ctx;
476 struct r600_pipe_compute *cstate = (struct r600_pipe_compute *)state;
477 COMPUTE_DBG(rctx->screen, "*** evergreen_bind_compute_state\n");
478
479 if (!state) {
480 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
481 return;
482 }
483
484 if (cstate->ir_type == PIPE_SHADER_IR_TGSI) {
485 bool compute_dirty;
486
487 r600_shader_select(ctx, cstate->sel, &compute_dirty);
488 }
489
490 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
491 }
492
493 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
494 * kernel parameters there are implicit parameters that need to be stored
495 * in the vertex buffer as well. Here is how these parameters are organized in
496 * the buffer:
497 *
498 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
499 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
500 * DWORDS 6-8: Number of work items within each work group in each dimension
501 * (x,y,z)
502 * DWORDS 9+ : Kernel parameters
503 */
504 static void evergreen_compute_upload_input(struct pipe_context *ctx,
505 const struct pipe_grid_info *info)
506 {
507 struct r600_context *rctx = (struct r600_context *)ctx;
508 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
509 unsigned i;
510 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
511 * parameters.
512 */
513 unsigned input_size;
514 uint32_t *num_work_groups_start;
515 uint32_t *global_size_start;
516 uint32_t *local_size_start;
517 uint32_t *kernel_parameters_start;
518 struct pipe_box box;
519 struct pipe_transfer *transfer = NULL;
520
521 if (!shader)
522 return;
523 if (shader->input_size == 0) {
524 return;
525 }
526 input_size = shader->input_size + 36;
527 if (!shader->kernel_param) {
528 /* Add space for the grid dimensions */
529 shader->kernel_param = (struct r600_resource *)
530 pipe_buffer_create(ctx->screen, 0,
531 PIPE_USAGE_IMMUTABLE, input_size);
532 }
533
534 u_box_1d(0, input_size, &box);
535 num_work_groups_start = ctx->transfer_map(ctx,
536 (struct pipe_resource*)shader->kernel_param,
537 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
538 &box, &transfer);
539 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
540 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
541 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
542
543 /* Copy the work group size */
544 memcpy(num_work_groups_start, info->grid, 3 * sizeof(uint));
545
546 /* Copy the global size */
547 for (i = 0; i < 3; i++) {
548 global_size_start[i] = info->grid[i] * info->block[i];
549 }
550
551 /* Copy the local dimensions */
552 memcpy(local_size_start, info->block, 3 * sizeof(uint));
553
554 /* Copy the kernel inputs */
555 memcpy(kernel_parameters_start, info->input, shader->input_size);
556
557 for (i = 0; i < (input_size / 4); i++) {
558 COMPUTE_DBG(rctx->screen, "input %i : %u\n", i,
559 ((unsigned*)num_work_groups_start)[i]);
560 }
561
562 ctx->transfer_unmap(ctx, transfer);
563
564 /* ID=0 and ID=3 are reserved for the parameters.
565 * LLVM will preferably use ID=0, but it does not work for dynamic
566 * indices. */
567 evergreen_cs_set_vertex_buffer(rctx, 3, 0,
568 (struct pipe_resource*)shader->kernel_param);
569 evergreen_cs_set_constant_buffer(rctx, 0, 0, input_size,
570 (struct pipe_resource*)shader->kernel_param);
571 }
572
573 static void evergreen_emit_dispatch(struct r600_context *rctx,
574 const struct pipe_grid_info *info,
575 uint32_t indirect_grid[3])
576 {
577 int i;
578 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
579 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
580 bool render_cond_bit = rctx->b.render_cond && !rctx->b.render_cond_force_off;
581 unsigned num_waves;
582 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
583 unsigned wave_divisor = (16 * num_pipes);
584 int group_size = 1;
585 int grid_size = 1;
586 unsigned lds_size = shader->local_size / 4;
587
588 if (shader->ir_type != PIPE_SHADER_IR_TGSI)
589 lds_size += shader->bc.nlds_dw;
590
591 /* Calculate group_size/grid_size */
592 for (i = 0; i < 3; i++) {
593 group_size *= info->block[i];
594 }
595
596 for (i = 0; i < 3; i++) {
597 grid_size *= info->grid[i];
598 }
599
600 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
601 num_waves = (info->block[0] * info->block[1] * info->block[2] +
602 wave_divisor - 1) / wave_divisor;
603
604 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
605 "%u wavefronts per thread block, "
606 "allocating %u dwords lds.\n",
607 num_pipes, num_waves, lds_size);
608
609 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
610
611 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
612 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
613 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
614 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
615
616 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
617 group_size);
618
619 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
620 radeon_emit(cs, info->block[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
621 radeon_emit(cs, info->block[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
622 radeon_emit(cs, info->block[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
623
624 if (rctx->b.chip_class < CAYMAN) {
625 assert(lds_size <= 8192);
626 } else {
627 /* Cayman appears to have a slightly smaller limit, see the
628 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
629 assert(lds_size <= 8160);
630 }
631
632 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
633 lds_size | (num_waves << 14));
634
635 if (info->indirect) {
636 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
637 radeon_emit(cs, indirect_grid[0]);
638 radeon_emit(cs, indirect_grid[1]);
639 radeon_emit(cs, indirect_grid[2]);
640 radeon_emit(cs, 1);
641 } else {
642 /* Dispatch packet */
643 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
644 radeon_emit(cs, info->grid[0]);
645 radeon_emit(cs, info->grid[1]);
646 radeon_emit(cs, info->grid[2]);
647 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
648 radeon_emit(cs, 1);
649 }
650
651 if (rctx->is_debug)
652 eg_trace_emit(rctx);
653 }
654
655 static void compute_setup_cbs(struct r600_context *rctx)
656 {
657 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
658 unsigned i;
659
660 /* Emit colorbuffers. */
661 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
662 for (i = 0; i < 8 && i < rctx->framebuffer.state.nr_cbufs; i++) {
663 struct r600_surface *cb = (struct r600_surface*)rctx->framebuffer.state.cbufs[i];
664 unsigned reloc = radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
665 (struct r600_resource*)cb->base.texture,
666 RADEON_USAGE_READWRITE,
667 RADEON_PRIO_SHADER_RW_BUFFER);
668
669 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
670 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
671 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
672 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
673 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
674 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
675 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
676 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
677
678 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
679 radeon_emit(cs, reloc);
680
681 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
682 radeon_emit(cs, reloc);
683 }
684 for (; i < 8 ; i++)
685 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
686 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
687 for (; i < 12; i++)
688 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
689 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
690
691 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
692 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
693 rctx->compute_cb_target_mask);
694 }
695
696 static void compute_emit_cs(struct r600_context *rctx,
697 const struct pipe_grid_info *info)
698 {
699 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
700 bool compute_dirty = false;
701 struct r600_pipe_shader *current;
702 struct r600_shader_atomic combined_atomics[8];
703 uint8_t atomic_used_mask;
704 uint32_t indirect_grid[3] = { 0, 0, 0 };
705
706 /* make sure that the gfx ring is only one active */
707 if (radeon_emitted(rctx->b.dma.cs, 0)) {
708 rctx->b.dma.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
709 }
710
711 r600_update_compressed_resource_state(rctx, true);
712
713 if (!rctx->cmd_buf_is_compute) {
714 rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
715 rctx->cmd_buf_is_compute = true;
716 }
717
718 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
719 r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty);
720 current = rctx->cs_shader_state.shader->sel->current;
721 if (compute_dirty) {
722 rctx->cs_shader_state.atom.num_dw = current->command_buffer.num_dw;
723 r600_context_add_resource_size(&rctx->b.b, (struct pipe_resource *)current->bo);
724 r600_set_atom_dirty(rctx, &rctx->cs_shader_state.atom, true);
725 }
726
727 bool need_buf_const = current->shader.uses_tex_buffers ||
728 current->shader.has_txq_cube_array_z_comp;
729
730 if (info->indirect) {
731 struct r600_resource *indirect_resource = (struct r600_resource *)info->indirect;
732 unsigned *data = r600_buffer_map_sync_with_rings(&rctx->b, indirect_resource, PIPE_TRANSFER_READ);
733 unsigned offset = info->indirect_offset / 4;
734 indirect_grid[0] = data[offset];
735 indirect_grid[1] = data[offset + 1];
736 indirect_grid[2] = data[offset + 2];
737 }
738 for (int i = 0; i < 3; i++) {
739 rctx->cs_block_grid_sizes[i] = info->block[i];
740 rctx->cs_block_grid_sizes[i + 4] = info->indirect ? indirect_grid[i] : info->grid[i];
741 }
742 rctx->cs_block_grid_sizes[3] = rctx->cs_block_grid_sizes[7] = 0;
743 rctx->driver_consts[PIPE_SHADER_COMPUTE].cs_block_grid_size_dirty = true;
744
745 evergreen_emit_atomic_buffer_setup_count(rctx, current, combined_atomics, &atomic_used_mask);
746 r600_need_cs_space(rctx, 0, true, util_bitcount(atomic_used_mask));
747
748 if (need_buf_const) {
749 eg_setup_buffer_constants(rctx, PIPE_SHADER_COMPUTE);
750 }
751 r600_update_driver_const_buffers(rctx, true);
752
753 evergreen_emit_atomic_buffer_setup(rctx, true, combined_atomics, atomic_used_mask);
754 if (atomic_used_mask) {
755 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
756 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
757 }
758 } else
759 r600_need_cs_space(rctx, 0, true, 0);
760
761 /* Initialize all the compute-related registers.
762 *
763 * See evergreen_init_atom_start_compute_cs() in this file for the list
764 * of registers initialized by the start_compute_cs_cmd atom.
765 */
766 r600_emit_command_buffer(cs, &rctx->start_compute_cs_cmd);
767
768 /* emit config state */
769 if (rctx->b.chip_class == EVERGREEN) {
770 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI) {
771 radeon_set_config_reg_seq(cs, R_008C04_SQ_GPR_RESOURCE_MGMT_1, 3);
772 radeon_emit(cs, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx->r6xx_num_clause_temp_gprs));
773 radeon_emit(cs, 0);
774 radeon_emit(cs, 0);
775 radeon_set_config_reg(cs, R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ, (1 << 8));
776 } else
777 r600_emit_atom(rctx, &rctx->config_state.atom);
778 }
779
780 rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
781 r600_flush_emit(rctx);
782
783 if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI) {
784
785 compute_setup_cbs(rctx);
786
787 /* Emit vertex buffer state */
788 rctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(rctx->cs_vertex_buffer_state.dirty_mask);
789 r600_emit_atom(rctx, &rctx->cs_vertex_buffer_state.atom);
790 } else {
791 uint32_t rat_mask;
792
793 rat_mask = evergreen_construct_rat_mask(rctx, &rctx->cb_misc_state, 0);
794 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
795 rat_mask);
796 }
797
798 r600_emit_atom(rctx, &rctx->b.render_cond_atom);
799
800 /* Emit constant buffer state */
801 r600_emit_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
802
803 /* Emit sampler state */
804 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
805
806 /* Emit sampler view (texture resource) state */
807 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
808
809 /* Emit images state */
810 r600_emit_atom(rctx, &rctx->compute_images.atom);
811
812 /* Emit buffers state */
813 r600_emit_atom(rctx, &rctx->compute_buffers.atom);
814
815 /* Emit shader state */
816 r600_emit_atom(rctx, &rctx->cs_shader_state.atom);
817
818 /* Emit dispatch state and dispatch packet */
819 evergreen_emit_dispatch(rctx, info, indirect_grid);
820
821 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
822 */
823 rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
824 R600_CONTEXT_INV_VERTEX_CACHE |
825 R600_CONTEXT_INV_TEX_CACHE;
826 r600_flush_emit(rctx);
827 rctx->b.flags = 0;
828
829 if (rctx->b.chip_class >= CAYMAN) {
830 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
831 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
832 /* DEALLOC_STATE prevents the GPU from hanging when a
833 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
834 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
835 */
836 radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
837 radeon_emit(cs, 0);
838 }
839 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI)
840 evergreen_emit_atomic_buffer_save(rctx, true, combined_atomics, &atomic_used_mask);
841
842 #if 0
843 COMPUTE_DBG(rctx->screen, "cdw: %i\n", cs->cdw);
844 for (i = 0; i < cs->cdw; i++) {
845 COMPUTE_DBG(rctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
846 }
847 #endif
848
849 }
850
851
852 /**
853 * Emit function for r600_cs_shader_state atom
854 */
855 void evergreen_emit_cs_shader(struct r600_context *rctx,
856 struct r600_atom *atom)
857 {
858 struct r600_cs_shader_state *state =
859 (struct r600_cs_shader_state*)atom;
860 struct r600_pipe_compute *shader = state->shader;
861 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
862 uint64_t va;
863 struct r600_resource *code_bo;
864 unsigned ngpr, nstack;
865
866 if (shader->ir_type == PIPE_SHADER_IR_TGSI) {
867 code_bo = shader->sel->current->bo;
868 va = shader->sel->current->bo->gpu_address;
869 ngpr = shader->sel->current->shader.bc.ngpr;
870 nstack = shader->sel->current->shader.bc.nstack;
871 } else {
872 code_bo = shader->code_bo;
873 va = shader->code_bo->gpu_address + state->pc;
874 ngpr = shader->bc.ngpr;
875 nstack = shader->bc.nstack;
876 }
877
878 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
879 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
880 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
881 S_0288D4_NUM_GPRS(ngpr) |
882 S_0288D4_DX10_CLAMP(1) |
883 S_0288D4_STACK_SIZE(nstack));
884 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
885
886 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
887 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
888 code_bo, RADEON_USAGE_READ,
889 RADEON_PRIO_SHADER_BINARY));
890 }
891
892 static void evergreen_launch_grid(struct pipe_context *ctx,
893 const struct pipe_grid_info *info)
894 {
895 struct r600_context *rctx = (struct r600_context *)ctx;
896 #ifdef HAVE_OPENCL
897 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
898 boolean use_kill;
899
900 if (shader->ir_type != PIPE_SHADER_IR_TGSI) {
901 rctx->cs_shader_state.pc = info->pc;
902 /* Get the config information for this kernel. */
903 r600_shader_binary_read_config(&shader->binary, &shader->bc,
904 info->pc, &use_kill);
905 } else {
906 use_kill = false;
907 rctx->cs_shader_state.pc = 0;
908 }
909 #endif
910
911 COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
912
913
914 evergreen_compute_upload_input(ctx, info);
915 compute_emit_cs(rctx, info);
916 }
917
918 static void evergreen_set_compute_resources(struct pipe_context *ctx,
919 unsigned start, unsigned count,
920 struct pipe_surface **surfaces)
921 {
922 struct r600_context *rctx = (struct r600_context *)ctx;
923 struct r600_surface **resources = (struct r600_surface **)surfaces;
924
925 COMPUTE_DBG(rctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
926 start, count);
927
928 for (unsigned i = 0; i < count; i++) {
929 /* The First four vertex buffers are reserved for parameters and
930 * global buffers. */
931 unsigned vtx_id = 4 + i;
932 if (resources[i]) {
933 struct r600_resource_global *buffer =
934 (struct r600_resource_global*)
935 resources[i]->base.texture;
936 if (resources[i]->base.writable) {
937 assert(i+1 < 12);
938
939 evergreen_set_rat(rctx->cs_shader_state.shader, i+1,
940 (struct r600_resource *)resources[i]->base.texture,
941 buffer->chunk->start_in_dw*4,
942 resources[i]->base.texture->width0);
943 }
944
945 evergreen_cs_set_vertex_buffer(rctx, vtx_id,
946 buffer->chunk->start_in_dw * 4,
947 resources[i]->base.texture);
948 }
949 }
950 }
951
952 static void evergreen_set_global_binding(struct pipe_context *ctx,
953 unsigned first, unsigned n,
954 struct pipe_resource **resources,
955 uint32_t **handles)
956 {
957 struct r600_context *rctx = (struct r600_context *)ctx;
958 struct compute_memory_pool *pool = rctx->screen->global_pool;
959 struct r600_resource_global **buffers =
960 (struct r600_resource_global **)resources;
961 unsigned i;
962
963 COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
964 first, n);
965
966 if (!resources) {
967 /* XXX: Unset */
968 return;
969 }
970
971 /* We mark these items for promotion to the pool if they
972 * aren't already there */
973 for (i = first; i < first + n; i++) {
974 struct compute_memory_item *item = buffers[i]->chunk;
975
976 if (!is_item_in_pool(item))
977 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
978 }
979
980 if (compute_memory_finalize_pending(pool, ctx) == -1) {
981 /* XXX: Unset */
982 return;
983 }
984
985 for (i = first; i < first + n; i++)
986 {
987 uint32_t buffer_offset;
988 uint32_t handle;
989 assert(resources[i]->target == PIPE_BUFFER);
990 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
991
992 buffer_offset = util_le32_to_cpu(*(handles[i]));
993 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
994
995 *(handles[i]) = util_cpu_to_le32(handle);
996 }
997
998 /* globals for writing */
999 evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
1000 /* globals for reading */
1001 evergreen_cs_set_vertex_buffer(rctx, 1, 0,
1002 (struct pipe_resource*)pool->bo);
1003
1004 /* constants for reading, LLVM puts them in text segment */
1005 evergreen_cs_set_vertex_buffer(rctx, 2, 0,
1006 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
1007 }
1008
1009 /**
1010 * This function initializes all the compute specific registers that need to
1011 * be initialized for each compute command stream. Registers that are common
1012 * to both compute and 3D will be initialized at the beginning of each compute
1013 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
1014 * packet requires that the shader type bit be set, we must initialize all
1015 * context registers needed for compute in this function. The registers
1016 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
1017 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
1018 * on the GPU family.
1019 */
1020 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx)
1021 {
1022 struct r600_command_buffer *cb = &rctx->start_compute_cs_cmd;
1023 int num_threads;
1024 int num_stack_entries;
1025
1026 /* since all required registers are initialized in the
1027 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
1028 */
1029 r600_init_command_buffer(cb, 256);
1030 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
1031
1032 /* We're setting config registers here. */
1033 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
1034 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
1035
1036 switch (rctx->b.family) {
1037 case CHIP_CEDAR:
1038 default:
1039 num_threads = 128;
1040 num_stack_entries = 256;
1041 break;
1042 case CHIP_REDWOOD:
1043 num_threads = 128;
1044 num_stack_entries = 256;
1045 break;
1046 case CHIP_JUNIPER:
1047 num_threads = 128;
1048 num_stack_entries = 512;
1049 break;
1050 case CHIP_CYPRESS:
1051 case CHIP_HEMLOCK:
1052 num_threads = 128;
1053 num_stack_entries = 512;
1054 break;
1055 case CHIP_PALM:
1056 num_threads = 128;
1057 num_stack_entries = 256;
1058 break;
1059 case CHIP_SUMO:
1060 num_threads = 128;
1061 num_stack_entries = 256;
1062 break;
1063 case CHIP_SUMO2:
1064 num_threads = 128;
1065 num_stack_entries = 512;
1066 break;
1067 case CHIP_BARTS:
1068 num_threads = 128;
1069 num_stack_entries = 512;
1070 break;
1071 case CHIP_TURKS:
1072 num_threads = 128;
1073 num_stack_entries = 256;
1074 break;
1075 case CHIP_CAICOS:
1076 num_threads = 128;
1077 num_stack_entries = 256;
1078 break;
1079 }
1080
1081 /* The primitive type always needs to be POINTLIST for compute. */
1082 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
1083 V_008958_DI_PT_POINTLIST);
1084
1085 if (rctx->b.chip_class < CAYMAN) {
1086
1087 /* These registers control which simds can be used by each stage.
1088 * The default for these registers is 0xffffffff, which means
1089 * all simds are available for each stage. It's possible we may
1090 * want to play around with these in the future, but for now
1091 * the default value is fine.
1092 *
1093 * R_008E20_SQ_STATIC_THREAD_MGMT1
1094 * R_008E24_SQ_STATIC_THREAD_MGMT2
1095 * R_008E28_SQ_STATIC_THREAD_MGMT3
1096 */
1097
1098 /* XXX: We may need to adjust the thread and stack resource
1099 * values for 3D/compute interop */
1100
1101 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
1102
1103 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
1104 * Set the number of threads used by the PS/VS/GS/ES stage to
1105 * 0.
1106 */
1107 r600_store_value(cb, 0);
1108
1109 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
1110 * Set the number of threads used by the CS (aka LS) stage to
1111 * the maximum number of threads and set the number of threads
1112 * for the HS stage to 0. */
1113 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
1114
1115 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
1116 * Set the Control Flow stack entries to 0 for PS/VS stages */
1117 r600_store_value(cb, 0);
1118
1119 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
1120 * Set the Control Flow stack entries to 0 for GS/ES stages */
1121 r600_store_value(cb, 0);
1122
1123 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
1124 * Set the Contol Flow stack entries to 0 for the HS stage, and
1125 * set it to the maximum value for the CS (aka LS) stage. */
1126 r600_store_value(cb,
1127 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
1128 }
1129 /* Give the compute shader all the available LDS space.
1130 * NOTE: This only sets the maximum number of dwords that a compute
1131 * shader can allocate. When a shader is executed, we still need to
1132 * allocate the appropriate amount of LDS dwords using the
1133 * CM_R_0288E8_SQ_LDS_ALLOC register.
1134 */
1135 if (rctx->b.chip_class < CAYMAN) {
1136 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
1137 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
1138 } else {
1139 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
1140 S_0286FC_NUM_PS_LDS(0) |
1141 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
1142 }
1143
1144 /* Context Registers */
1145
1146 if (rctx->b.chip_class < CAYMAN) {
1147 /* workaround for hw issues with dyn gpr - must set all limits
1148 * to 240 instead of 0, 0x1e == 240 / 8
1149 */
1150 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
1151 S_028838_PS_GPRS(0x1e) |
1152 S_028838_VS_GPRS(0x1e) |
1153 S_028838_GS_GPRS(0x1e) |
1154 S_028838_ES_GPRS(0x1e) |
1155 S_028838_HS_GPRS(0x1e) |
1156 S_028838_LS_GPRS(0x1e));
1157 }
1158
1159 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
1160 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
1161 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
1162
1163 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
1164
1165 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
1166 S_0286E8_TID_IN_GROUP_ENA(1) |
1167 S_0286E8_TGID_ENA(1) |
1168 S_0286E8_DISABLE_INDEX_PACK(1));
1169
1170 /* The LOOP_CONST registers are an optimizations for loops that allows
1171 * you to store the initial counter, increment value, and maximum
1172 * counter value in a register so that hardware can calculate the
1173 * correct number of iterations for the loop, so that you don't need
1174 * to have the loop counter in your shader code. We don't currently use
1175 * this optimization, so we must keep track of the counter in the
1176 * shader and use a break instruction to exit loops. However, the
1177 * hardware will still uses this register to determine when to exit a
1178 * loop, so we need to initialize the counter to 0, set the increment
1179 * value to 1 and the maximum counter value to the 4095 (0xfff) which
1180 * is the maximum value allowed. This gives us a maximum of 4096
1181 * iterations for our loops, but hopefully our break instruction will
1182 * execute before some time before the 4096th iteration.
1183 */
1184 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
1185 }
1186
1187 void evergreen_init_compute_state_functions(struct r600_context *rctx)
1188 {
1189 rctx->b.b.create_compute_state = evergreen_create_compute_state;
1190 rctx->b.b.delete_compute_state = evergreen_delete_compute_state;
1191 rctx->b.b.bind_compute_state = evergreen_bind_compute_state;
1192 // rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
1193 rctx->b.b.set_compute_resources = evergreen_set_compute_resources;
1194 rctx->b.b.set_global_binding = evergreen_set_global_binding;
1195 rctx->b.b.launch_grid = evergreen_launch_grid;
1196
1197 }
1198
1199 static void *r600_compute_global_transfer_map(struct pipe_context *ctx,
1200 struct pipe_resource *resource,
1201 unsigned level,
1202 unsigned usage,
1203 const struct pipe_box *box,
1204 struct pipe_transfer **ptransfer)
1205 {
1206 struct r600_context *rctx = (struct r600_context*)ctx;
1207 struct compute_memory_pool *pool = rctx->screen->global_pool;
1208 struct r600_resource_global* buffer =
1209 (struct r600_resource_global*)resource;
1210
1211 struct compute_memory_item *item = buffer->chunk;
1212 struct pipe_resource *dst = NULL;
1213 unsigned offset = box->x;
1214
1215 if (is_item_in_pool(item)) {
1216 compute_memory_demote_item(pool, item, ctx);
1217 }
1218 else {
1219 if (item->real_buffer == NULL) {
1220 item->real_buffer =
1221 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1222 }
1223 }
1224
1225 dst = (struct pipe_resource*)item->real_buffer;
1226
1227 if (usage & PIPE_TRANSFER_READ)
1228 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1229
1230 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1231 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1232 "width = %u, height = %u, depth = %u)\n", level, usage,
1233 box->x, box->y, box->z, box->width, box->height,
1234 box->depth);
1235 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1236 "%u (box.x)\n", item->id, box->x);
1237
1238
1239 assert(resource->target == PIPE_BUFFER);
1240 assert(resource->bind & PIPE_BIND_GLOBAL);
1241 assert(box->x >= 0);
1242 assert(box->y == 0);
1243 assert(box->z == 0);
1244
1245 ///TODO: do it better, mapping is not possible if the pool is too big
1246 return pipe_buffer_map_range(ctx, dst,
1247 offset, box->width, usage, ptransfer);
1248 }
1249
1250 static void r600_compute_global_transfer_unmap(struct pipe_context *ctx,
1251 struct pipe_transfer *transfer)
1252 {
1253 /* struct r600_resource_global are not real resources, they just map
1254 * to an offset within the compute memory pool. The function
1255 * r600_compute_global_transfer_map() maps the memory pool
1256 * resource rather than the struct r600_resource_global passed to
1257 * it as an argument and then initalizes ptransfer->resource with
1258 * the memory pool resource (via pipe_buffer_map_range).
1259 * When transfer_unmap is called it uses the memory pool's
1260 * vtable which calls r600_buffer_transfer_map() rather than
1261 * this function.
1262 */
1263 assert (!"This function should not be called");
1264 }
1265
1266 static void r600_compute_global_transfer_flush_region(struct pipe_context *ctx,
1267 struct pipe_transfer *transfer,
1268 const struct pipe_box *box)
1269 {
1270 assert(0 && "TODO");
1271 }
1272
1273 static void r600_compute_global_buffer_destroy(struct pipe_screen *screen,
1274 struct pipe_resource *res)
1275 {
1276 struct r600_resource_global* buffer = NULL;
1277 struct r600_screen* rscreen = NULL;
1278
1279 assert(res->target == PIPE_BUFFER);
1280 assert(res->bind & PIPE_BIND_GLOBAL);
1281
1282 buffer = (struct r600_resource_global*)res;
1283 rscreen = (struct r600_screen*)screen;
1284
1285 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
1286
1287 buffer->chunk = NULL;
1288 free(res);
1289 }
1290
1291 static const struct u_resource_vtbl r600_global_buffer_vtbl =
1292 {
1293 u_default_resource_get_handle, /* get_handle */
1294 r600_compute_global_buffer_destroy, /* resource_destroy */
1295 r600_compute_global_transfer_map, /* transfer_map */
1296 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
1297 r600_compute_global_transfer_unmap, /* transfer_unmap */
1298 };
1299
1300 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen,
1301 const struct pipe_resource *templ)
1302 {
1303 struct r600_resource_global* result = NULL;
1304 struct r600_screen* rscreen = NULL;
1305 int size_in_dw = 0;
1306
1307 assert(templ->target == PIPE_BUFFER);
1308 assert(templ->bind & PIPE_BIND_GLOBAL);
1309 assert(templ->array_size == 1 || templ->array_size == 0);
1310 assert(templ->depth0 == 1 || templ->depth0 == 0);
1311 assert(templ->height0 == 1 || templ->height0 == 0);
1312
1313 result = (struct r600_resource_global*)
1314 CALLOC(sizeof(struct r600_resource_global), 1);
1315 rscreen = (struct r600_screen*)screen;
1316
1317 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
1318 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
1319 templ->array_size);
1320
1321 result->base.b.vtbl = &r600_global_buffer_vtbl;
1322 result->base.b.b = *templ;
1323 result->base.b.b.screen = screen;
1324 pipe_reference_init(&result->base.b.b.reference, 1);
1325
1326 size_in_dw = (templ->width0+3) / 4;
1327
1328 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
1329
1330 if (result->chunk == NULL)
1331 {
1332 free(result);
1333 return NULL;
1334 }
1335
1336 return &result->base.b.b;
1337 }